| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Remove CUDA Toolkit dependencyHEADmasterNRD_like_API | sabdulajees | 2017-02-15 | 1 | -10/+10 |
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| * | Don't need FindDirectX anymore, so deleted it and modified the cmake files. | Jason Maskell | 2016-07-28 | 1 | -2/+2 |
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| * | Had some compilation issues without previously generated code, fixed now. | Jason Maskell | 2016-07-25 | 1 | -16/+19 |
| | | | | | | | Disabled OpenGL in the D3D11 build, for now. This is an ugly hack and needs to be fixed. Separated FindFXC into its own finder so that we can fail when it's not found. | ||||
| * | Added support for RFC 104, the logging interface: ↵ | Jason Maskell | 2016-05-31 | 1 | -0/+5 |
| | | | | | | | | | https://docs.google.com/document/d/102b8k5pKYj9e-tMmG53aT5izur-qfUSPX1gBro4gN0Q/edit Added a dumb implementation of the logger in the D3D11 sample. Added a method to the WaveWorks API to allow the user to set (override) the internal logger with their own supplied nv::ILogger derived object. | ||||
| * | D3D11 test is compiling and running with a rendering error (ocean is grey ↵ | Jason Maskell | 2016-05-19 | 1 | -12/+12 |
| | | | | | | | and not dark blue). D3D11 sample added but still has lots of compile errors, needs to be fully converted to use new DXUT11, etc. | ||||
| * | Added the test_d3d11 app to the solution. Not compiling yet, mostly a ↵ | Jason Maskell | 2016-05-16 | 1 | -9/+11 |
| | | | | | paranoia commit. | ||||
| * | Project now compiles with Cmake. | Jason Maskell | 2016-05-12 | 1 | -12/+73 |
| | | | | | Modified FindDirectX to use the Windows SDK more, and added support for getting dxguid.lib | ||||
| * | Restructuring starts. Got some initial CMake problems sorted. Need to extend. | Jason Maskell | 2016-05-12 | 1 | -0/+232 |