| Commit message (Collapse) | Author | Age | Files | Lines |
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Added manually generated glsl.h files for the OpenGL sample. Breaking DRY but no longer need sed and an external CL call to get glsl. Worth the tradeoff.
OpenGL sample now compiles and runs but fails at runtime when loading a texture.
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dependencies specified in WaveWorksDependencies.xml
Finders of these dependencies are modified to look in the Packman repo.
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Disabled OpenGL in the D3D11 build, for now. This is an ugly hack and needs to be fixed.
Separated FindFXC into its own finder so that we can fail when it's not found.
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Removed the narrow char methods.
Removed the floating log functions.
Changed the ILogger::log() method to use varargs and printf() formatting.
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https://docs.google.com/document/d/102b8k5pKYj9e-tMmG53aT5izur-qfUSPX1gBro4gN0Q/edit
Added a dumb implementation of the logger in the D3D11 sample.
Added a method to the WaveWorks API to allow the user to set (override) the internal logger with their own supplied nv::ILogger derived object.
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Changed CMake to compile shaders to that new location.
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and not dark blue).
D3D11 sample added but still has lots of compile errors, needs to be fully converted to use new DXUT11, etc.
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test_d3d11 now runs, but doesn't work yet.
Converted foam.dds to 32 bit to let it actually load since it's 24 bit format was deprecated.
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paranoia commit.
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Modified FindDirectX to use the Windows SDK more, and added support for getting dxguid.lib
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