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/*
* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef __IOFX_SCENE_GPU_H__
#define __IOFX_SCENE_GPU_H__
#if ENABLE_TEST
#include "IofxTestScene.h"
#define IOFX_SCENE IofxTestScene
#else
#include "IofxScene.h"
#define IOFX_SCENE IofxScene
#endif
#if APEX_CUDA_SUPPORT
#include "ApexCudaWrapper.h"
#include "ApexCuda.h"
#include "CudaModuleScene.h"
#include "../cuda/include/common.h"
#include "ModifierData.h"
#define SCENE_CUDA_OBJ(scene, name) static_cast<IofxSceneGPU&>(scene).APEX_CUDA_OBJ_NAME(name)
namespace nvidia
{
namespace iofx
{
class IofxSceneGPU : public IOFX_SCENE, public CudaModuleScene
{
public:
IofxSceneGPU(ModuleIofxImpl& module, SceneIntl& scene, RenderDebugInterface* debugRender, ResourceList& list);
~IofxSceneGPU();
void submitTasks(float elapsedTime, float substepSize, uint32_t numSubSteps);
virtual void prepareRenderables();
void* getHeadCudaObj()
{
return CudaModuleScene::getHeadCudaObj();
}
//CUDA module objects
#include "../cuda/include/moduleList.h"
protected:
/* device and host pinned buffers, etc */
PxCudaContextManager* mContextManager;
nvidia::Array<CUgraphicsResource> mToMapArray, mToUnmapArray;
};
}
} // namespace nvidia
#endif
#endif
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