/* * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ #ifndef __IOFX_SCENE_GPU_H__ #define __IOFX_SCENE_GPU_H__ #if ENABLE_TEST #include "IofxTestScene.h" #define IOFX_SCENE IofxTestScene #else #include "IofxScene.h" #define IOFX_SCENE IofxScene #endif #if APEX_CUDA_SUPPORT #include "ApexCudaWrapper.h" #include "ApexCuda.h" #include "CudaModuleScene.h" #include "../cuda/include/common.h" #include "ModifierData.h" #define SCENE_CUDA_OBJ(scene, name) static_cast(scene).APEX_CUDA_OBJ_NAME(name) namespace nvidia { namespace iofx { class IofxSceneGPU : public IOFX_SCENE, public CudaModuleScene { public: IofxSceneGPU(ModuleIofxImpl& module, SceneIntl& scene, RenderDebugInterface* debugRender, ResourceList& list); ~IofxSceneGPU(); void submitTasks(float elapsedTime, float substepSize, uint32_t numSubSteps); virtual void prepareRenderables(); void* getHeadCudaObj() { return CudaModuleScene::getHeadCudaObj(); } //CUDA module objects #include "../cuda/include/moduleList.h" protected: /* device and host pinned buffers, etc */ PxCudaContextManager* mContextManager; nvidia::Array mToMapArray, mToUnmapArray; }; } } // namespace nvidia #endif #endif