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/*
* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef __BASIC_IOS_ACTOR_GPU_H__
#define __BASIC_IOS_ACTOR_GPU_H__
#include "Apex.h"
#if ENABLE_TEST
#include "BasicIosTestActor.h"
#endif
#include "BasicIosActorImpl.h"
#include "BasicIosAssetImpl.h"
#include "InstancedObjectSimulationIntl.h"
#include "BasicIosSceneGPU.h"
#include "ApexActor.h"
#include "ApexContext.h"
#include "ApexFIFO.h"
#include "FieldSamplerQueryIntl.h"
#include "PxGpuTask.h"
namespace nvidia
{
namespace IOFX
{
class IofxActor;
class RenderVolume;
}
namespace basicios
{
#if ENABLE_TEST
#define BASIC_IOS_ACTOR BasicIosTestActor
#else
#define BASIC_IOS_ACTOR BasicIosActorImpl
#endif
class BasicIosActorGPU : public BASIC_IOS_ACTOR
{
public:
APEX_RW_LOCKABLE_BOILERPLATE
BasicIosActorGPU(ResourceList&, BasicIosAssetImpl&, BasicIosScene&, nvidia::apex::IofxAsset&, const ApexMirroredPlace::Enum defaultPlace = ApexMirroredPlace::GPU);
~BasicIosActorGPU();
virtual void submitTasks();
virtual void setTaskDependencies();
virtual void fetchResults();
protected:
bool launch(CUstream stream, int kernelIndex);
PxGpuCopyDescQueue mCopyQueue;
ApexMirroredArray<uint32_t> mHoleScanSum;
ApexMirroredArray<uint32_t> mMoveIndices;
ApexMirroredArray<uint32_t> mTmpReduce;
ApexMirroredArray<uint32_t> mTmpHistogram;
ApexMirroredArray<uint32_t> mTmpScan;
ApexMirroredArray<uint32_t> mTmpScan1;
ApexMirroredArray<uint32_t> mTmpOutput;
ApexMirroredArray<uint32_t> mTmpOutput1;
class LaunchTask : public PxGpuTask
{
public:
LaunchTask(BasicIosActorGPU& actor) : mActor(actor) {}
const char* getName() const
{
return "BasicIosActorGPU::LaunchTask";
}
void run()
{
PX_ALWAYS_ASSERT();
}
bool launchInstance(CUstream stream, int kernelIndex)
{
return mActor.launch(stream, kernelIndex);
}
PxGpuTaskHint::Enum getTaskHint() const
{
return PxGpuTaskHint::Kernel;
}
protected:
BasicIosActorGPU& mActor;
private:
LaunchTask& operator=(const LaunchTask&);
};
static PX_CUDA_CALLABLE PX_INLINE PxMat44 inverse(const PxMat44& in);
static float distance(PxVec4 a, PxVec4 b);
LaunchTask mLaunchTask;
};
}
} // namespace nvidia
#endif // __BASIC_IOS_ACTOR_GPU_H__
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