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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/module/basicios/include/BasicIosActorGPU.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/module/basicios/include/BasicIosActorGPU.h')
| -rw-r--r-- | APEX_1.4/module/basicios/include/BasicIosActorGPU.h | 113 |
1 files changed, 113 insertions, 0 deletions
diff --git a/APEX_1.4/module/basicios/include/BasicIosActorGPU.h b/APEX_1.4/module/basicios/include/BasicIosActorGPU.h new file mode 100644 index 00000000..866df869 --- /dev/null +++ b/APEX_1.4/module/basicios/include/BasicIosActorGPU.h @@ -0,0 +1,113 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#ifndef __BASIC_IOS_ACTOR_GPU_H__ +#define __BASIC_IOS_ACTOR_GPU_H__ + +#include "Apex.h" + +#if ENABLE_TEST +#include "BasicIosTestActor.h" +#endif +#include "BasicIosActorImpl.h" +#include "BasicIosAssetImpl.h" +#include "InstancedObjectSimulationIntl.h" +#include "BasicIosSceneGPU.h" +#include "ApexActor.h" +#include "ApexContext.h" +#include "ApexFIFO.h" +#include "FieldSamplerQueryIntl.h" + +#include "PxGpuTask.h" + +namespace nvidia +{ +namespace IOFX +{ +class IofxActor; +class RenderVolume; +} + +namespace basicios +{ + +#if ENABLE_TEST +#define BASIC_IOS_ACTOR BasicIosTestActor +#else +#define BASIC_IOS_ACTOR BasicIosActorImpl +#endif + +class BasicIosActorGPU : public BASIC_IOS_ACTOR +{ +public: + APEX_RW_LOCKABLE_BOILERPLATE + + BasicIosActorGPU(ResourceList&, BasicIosAssetImpl&, BasicIosScene&, nvidia::apex::IofxAsset&, const ApexMirroredPlace::Enum defaultPlace = ApexMirroredPlace::GPU); + ~BasicIosActorGPU(); + + virtual void submitTasks(); + virtual void setTaskDependencies(); + virtual void fetchResults(); + +protected: + bool launch(CUstream stream, int kernelIndex); + + PxGpuCopyDescQueue mCopyQueue; + + ApexMirroredArray<uint32_t> mHoleScanSum; + ApexMirroredArray<uint32_t> mMoveIndices; + + ApexMirroredArray<uint32_t> mTmpReduce; + ApexMirroredArray<uint32_t> mTmpHistogram; + ApexMirroredArray<uint32_t> mTmpScan; + ApexMirroredArray<uint32_t> mTmpScan1; + + ApexMirroredArray<uint32_t> mTmpOutput; + ApexMirroredArray<uint32_t> mTmpOutput1; + + class LaunchTask : public PxGpuTask + { + public: + LaunchTask(BasicIosActorGPU& actor) : mActor(actor) {} + const char* getName() const + { + return "BasicIosActorGPU::LaunchTask"; + } + void run() + { + PX_ALWAYS_ASSERT(); + } + bool launchInstance(CUstream stream, int kernelIndex) + { + return mActor.launch(stream, kernelIndex); + } + PxGpuTaskHint::Enum getTaskHint() const + { + return PxGpuTaskHint::Kernel; + } + + protected: + BasicIosActorGPU& mActor; + + private: + LaunchTask& operator=(const LaunchTask&); + }; + + static PX_CUDA_CALLABLE PX_INLINE PxMat44 inverse(const PxMat44& in); + static float distance(PxVec4 a, PxVec4 b); + + LaunchTask mLaunchTask; +}; + +} +} // namespace nvidia + +#endif // __BASIC_IOS_ACTOR_GPU_H__ |