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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef __BASIC_IOS_ACTOR_GPU_H__
+#define __BASIC_IOS_ACTOR_GPU_H__
+
+#include "Apex.h"
+
+#if ENABLE_TEST
+#include "BasicIosTestActor.h"
+#endif
+#include "BasicIosActorImpl.h"
+#include "BasicIosAssetImpl.h"
+#include "InstancedObjectSimulationIntl.h"
+#include "BasicIosSceneGPU.h"
+#include "ApexActor.h"
+#include "ApexContext.h"
+#include "ApexFIFO.h"
+#include "FieldSamplerQueryIntl.h"
+
+#include "PxGpuTask.h"
+
+namespace nvidia
+{
+namespace IOFX
+{
+class IofxActor;
+class RenderVolume;
+}
+
+namespace basicios
+{
+
+#if ENABLE_TEST
+#define BASIC_IOS_ACTOR BasicIosTestActor
+#else
+#define BASIC_IOS_ACTOR BasicIosActorImpl
+#endif
+
+class BasicIosActorGPU : public BASIC_IOS_ACTOR
+{
+public:
+ APEX_RW_LOCKABLE_BOILERPLATE
+
+ BasicIosActorGPU(ResourceList&, BasicIosAssetImpl&, BasicIosScene&, nvidia::apex::IofxAsset&, const ApexMirroredPlace::Enum defaultPlace = ApexMirroredPlace::GPU);
+ ~BasicIosActorGPU();
+
+ virtual void submitTasks();
+ virtual void setTaskDependencies();
+ virtual void fetchResults();
+
+protected:
+ bool launch(CUstream stream, int kernelIndex);
+
+ PxGpuCopyDescQueue mCopyQueue;
+
+ ApexMirroredArray<uint32_t> mHoleScanSum;
+ ApexMirroredArray<uint32_t> mMoveIndices;
+
+ ApexMirroredArray<uint32_t> mTmpReduce;
+ ApexMirroredArray<uint32_t> mTmpHistogram;
+ ApexMirroredArray<uint32_t> mTmpScan;
+ ApexMirroredArray<uint32_t> mTmpScan1;
+
+ ApexMirroredArray<uint32_t> mTmpOutput;
+ ApexMirroredArray<uint32_t> mTmpOutput1;
+
+ class LaunchTask : public PxGpuTask
+ {
+ public:
+ LaunchTask(BasicIosActorGPU& actor) : mActor(actor) {}
+ const char* getName() const
+ {
+ return "BasicIosActorGPU::LaunchTask";
+ }
+ void run()
+ {
+ PX_ALWAYS_ASSERT();
+ }
+ bool launchInstance(CUstream stream, int kernelIndex)
+ {
+ return mActor.launch(stream, kernelIndex);
+ }
+ PxGpuTaskHint::Enum getTaskHint() const
+ {
+ return PxGpuTaskHint::Kernel;
+ }
+
+ protected:
+ BasicIosActorGPU& mActor;
+
+ private:
+ LaunchTask& operator=(const LaunchTask&);
+ };
+
+ static PX_CUDA_CALLABLE PX_INLINE PxMat44 inverse(const PxMat44& in);
+ static float distance(PxVec4 a, PxVec4 b);
+
+ LaunchTask mLaunchTask;
+};
+
+}
+} // namespace nvidia
+
+#endif // __BASIC_IOS_ACTOR_GPU_H__