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-rw-r--r--PhysX_3.4/Source/SceneQuery/include/SqPruner.h11
1 files changed, 10 insertions, 1 deletions
diff --git a/PhysX_3.4/Source/SceneQuery/include/SqPruner.h b/PhysX_3.4/Source/SceneQuery/include/SqPruner.h
index 871962df..9c77b1b5 100644
--- a/PhysX_3.4/Source/SceneQuery/include/SqPruner.h
+++ b/PhysX_3.4/Source/SceneQuery/include/SqPruner.h
@@ -227,10 +227,19 @@ public:
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/**
* Steps the accel structure build.
+ * canDoInit specifies if initialization can happen. It should not initialize build when called from a different thread
* returns true if finished
*/
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- virtual bool buildStep() = 0;
+ virtual bool buildStep(bool canDoInit = true) = 0;
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ /**
+ * Prepares new tree build
+ * returns true if new tree is needed
+ */
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ virtual bool prepareBuild() = 0;
};
//////////////////////////////////////////////////////////////////////////