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authorSheikh Dawood <[email protected]>2018-04-09 10:13:48 -0500
committerSheikh Dawood <[email protected]>2018-04-09 10:13:48 -0500
commit238605d8225a9135d6b60646e05d066e25424eee (patch)
tree2b013bd4946bb3c699d7a06ef1f21be85d367f63 /PhysX_3.4/Source/SceneQuery/include/SqPruner.h
parentAdd ParamTool.exe (diff)
downloadphysx-3.4-238605d8225a9135d6b60646e05d066e25424eee.tar.xz
physx-3.4-238605d8225a9135d6b60646e05d066e25424eee.zip
PhysX 3.4, APEX 1.4 patch release @23879214
Diffstat (limited to 'PhysX_3.4/Source/SceneQuery/include/SqPruner.h')
-rw-r--r--PhysX_3.4/Source/SceneQuery/include/SqPruner.h11
1 files changed, 10 insertions, 1 deletions
diff --git a/PhysX_3.4/Source/SceneQuery/include/SqPruner.h b/PhysX_3.4/Source/SceneQuery/include/SqPruner.h
index 871962df..9c77b1b5 100644
--- a/PhysX_3.4/Source/SceneQuery/include/SqPruner.h
+++ b/PhysX_3.4/Source/SceneQuery/include/SqPruner.h
@@ -227,10 +227,19 @@ public:
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/**
* Steps the accel structure build.
+ * canDoInit specifies if initialization can happen. It should not initialize build when called from a different thread
* returns true if finished
*/
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- virtual bool buildStep() = 0;
+ virtual bool buildStep(bool canDoInit = true) = 0;
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ /**
+ * Prepares new tree build
+ * returns true if new tree is needed
+ */
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ virtual bool prepareBuild() = 0;
};
//////////////////////////////////////////////////////////////////////////