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authorSheikh Dawood Abdul Ajees <[email protected]>2017-11-20 11:35:52 -0600
committerSheikh Dawood Abdul Ajees <[email protected]>2017-11-20 11:35:52 -0600
commit3cc1861221d761b7f0301b9b61de4e1aa18c09f4 (patch)
treea51eb808016e1710a4bbd537000a493250602944 /PhysX_3.4/Source/SimulationController/src/ScShapeInteraction.cpp
parentPhysX 3.4.1, APEX 1.4.1 Release @22845541 (diff)
downloadphysx-3.4-3cc1861221d761b7f0301b9b61de4e1aa18c09f4.tar.xz
physx-3.4-3cc1861221d761b7f0301b9b61de4e1aa18c09f4.zip
PhysX 3.4.1, APEX 1.4.1 Release @23131702
Diffstat (limited to 'PhysX_3.4/Source/SimulationController/src/ScShapeInteraction.cpp')
-rw-r--r--PhysX_3.4/Source/SimulationController/src/ScShapeInteraction.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/PhysX_3.4/Source/SimulationController/src/ScShapeInteraction.cpp b/PhysX_3.4/Source/SimulationController/src/ScShapeInteraction.cpp
index 8956983e..d18961e2 100644
--- a/PhysX_3.4/Source/SimulationController/src/ScShapeInteraction.cpp
+++ b/PhysX_3.4/Source/SimulationController/src/ScShapeInteraction.cpp
@@ -103,8 +103,8 @@ Sc::ShapeInteraction::ShapeInteraction(ShapeSim& s1, ShapeSim& s2, ActorPair* aP
mEdgeIndex = simpleIslandManager->addContactManager(NULL, indexA, indexB, this);
bool active = registerInActors(contactManager);
+ scene.getNPhaseCore()->registerInteraction(this);
scene.registerInteraction(this, active); // this will call onActivate() on the interaction
-
}
else
{