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-rw-r--r--PhysX_3.4/Source/SimulationController/src/ScShapeInteraction.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/PhysX_3.4/Source/SimulationController/src/ScShapeInteraction.cpp b/PhysX_3.4/Source/SimulationController/src/ScShapeInteraction.cpp
index 8956983e..d18961e2 100644
--- a/PhysX_3.4/Source/SimulationController/src/ScShapeInteraction.cpp
+++ b/PhysX_3.4/Source/SimulationController/src/ScShapeInteraction.cpp
@@ -103,8 +103,8 @@ Sc::ShapeInteraction::ShapeInteraction(ShapeSim& s1, ShapeSim& s2, ActorPair* aP
mEdgeIndex = simpleIslandManager->addContactManager(NULL, indexA, indexB, this);
bool active = registerInActors(contactManager);
+ scene.getNPhaseCore()->registerInteraction(this);
scene.registerInteraction(this, active); // this will call onActivate() on the interaction
-
}
else
{