aboutsummaryrefslogtreecommitdiff
path: root/PhysX_3.4/Source/SceneQuery/src
diff options
context:
space:
mode:
authorsschirm <[email protected]>2017-01-06 14:45:46 +0100
committersschirm <[email protected]>2017-01-06 14:45:46 +0100
commitc7a921796332e8fcd51f3e05c1a318a41282e1e2 (patch)
tree770db0c76e954045fe5178a36a7519b26df6942a /PhysX_3.4/Source/SceneQuery/src
parentPhysX 3.4, APEX 1.4 release candidate update: @21511067-21511214 (diff)
downloadphysx-3.4-c7a921796332e8fcd51f3e05c1a318a41282e1e2.tar.xz
physx-3.4-c7a921796332e8fcd51f3e05c1a318a41282e1e2.zip
PhysX 3.4, APEX 1.4 release candidate update: @21542069
Diffstat (limited to 'PhysX_3.4/Source/SceneQuery/src')
-rw-r--r--PhysX_3.4/Source/SceneQuery/src/SqAABBPruner.cpp2
-rw-r--r--PhysX_3.4/Source/SceneQuery/src/SqAABBPruner.h2
-rw-r--r--PhysX_3.4/Source/SceneQuery/src/SqAABBTree.cpp2
-rw-r--r--PhysX_3.4/Source/SceneQuery/src/SqAABBTree.h2
-rw-r--r--PhysX_3.4/Source/SceneQuery/src/SqAABBTreeQuery.h2
-rw-r--r--PhysX_3.4/Source/SceneQuery/src/SqAABBTreeUpdateMap.cpp2
-rw-r--r--PhysX_3.4/Source/SceneQuery/src/SqAABBTreeUpdateMap.h2
-rw-r--r--PhysX_3.4/Source/SceneQuery/src/SqBounds.cpp2
-rw-r--r--PhysX_3.4/Source/SceneQuery/src/SqBounds.h2
-rw-r--r--PhysX_3.4/Source/SceneQuery/src/SqBucketPruner.cpp2
-rw-r--r--PhysX_3.4/Source/SceneQuery/src/SqBucketPruner.h2
-rw-r--r--PhysX_3.4/Source/SceneQuery/src/SqExtendedBucketPruner.cpp2
-rw-r--r--PhysX_3.4/Source/SceneQuery/src/SqExtendedBucketPruner.h2
-rw-r--r--PhysX_3.4/Source/SceneQuery/src/SqMetaData.cpp2
-rw-r--r--PhysX_3.4/Source/SceneQuery/src/SqPrunerTestsSIMD.h2
-rw-r--r--PhysX_3.4/Source/SceneQuery/src/SqPruningPool.cpp2
-rw-r--r--PhysX_3.4/Source/SceneQuery/src/SqPruningPool.h2
-rw-r--r--PhysX_3.4/Source/SceneQuery/src/SqPruningStructure.cpp2
-rw-r--r--PhysX_3.4/Source/SceneQuery/src/SqSceneQueryManager.cpp2
-rw-r--r--PhysX_3.4/Source/SceneQuery/src/SqTypedef.h2
20 files changed, 20 insertions, 20 deletions
diff --git a/PhysX_3.4/Source/SceneQuery/src/SqAABBPruner.cpp b/PhysX_3.4/Source/SceneQuery/src/SqAABBPruner.cpp
index 54edd920..508d1b14 100644
--- a/PhysX_3.4/Source/SceneQuery/src/SqAABBPruner.cpp
+++ b/PhysX_3.4/Source/SceneQuery/src/SqAABBPruner.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/SceneQuery/src/SqAABBPruner.h b/PhysX_3.4/Source/SceneQuery/src/SqAABBPruner.h
index 84c7e5af..a644781c 100644
--- a/PhysX_3.4/Source/SceneQuery/src/SqAABBPruner.h
+++ b/PhysX_3.4/Source/SceneQuery/src/SqAABBPruner.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/SceneQuery/src/SqAABBTree.cpp b/PhysX_3.4/Source/SceneQuery/src/SqAABBTree.cpp
index 191344fe..cde34348 100644
--- a/PhysX_3.4/Source/SceneQuery/src/SqAABBTree.cpp
+++ b/PhysX_3.4/Source/SceneQuery/src/SqAABBTree.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/SceneQuery/src/SqAABBTree.h b/PhysX_3.4/Source/SceneQuery/src/SqAABBTree.h
index 0962747b..376de64a 100644
--- a/PhysX_3.4/Source/SceneQuery/src/SqAABBTree.h
+++ b/PhysX_3.4/Source/SceneQuery/src/SqAABBTree.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/SceneQuery/src/SqAABBTreeQuery.h b/PhysX_3.4/Source/SceneQuery/src/SqAABBTreeQuery.h
index 299d8993..062212a2 100644
--- a/PhysX_3.4/Source/SceneQuery/src/SqAABBTreeQuery.h
+++ b/PhysX_3.4/Source/SceneQuery/src/SqAABBTreeQuery.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/SceneQuery/src/SqAABBTreeUpdateMap.cpp b/PhysX_3.4/Source/SceneQuery/src/SqAABBTreeUpdateMap.cpp
index 807de9d1..b78789eb 100644
--- a/PhysX_3.4/Source/SceneQuery/src/SqAABBTreeUpdateMap.cpp
+++ b/PhysX_3.4/Source/SceneQuery/src/SqAABBTreeUpdateMap.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/SceneQuery/src/SqAABBTreeUpdateMap.h b/PhysX_3.4/Source/SceneQuery/src/SqAABBTreeUpdateMap.h
index 58418b03..1b3a875f 100644
--- a/PhysX_3.4/Source/SceneQuery/src/SqAABBTreeUpdateMap.h
+++ b/PhysX_3.4/Source/SceneQuery/src/SqAABBTreeUpdateMap.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/SceneQuery/src/SqBounds.cpp b/PhysX_3.4/Source/SceneQuery/src/SqBounds.cpp
index 3bae047d..da1d3e1e 100644
--- a/PhysX_3.4/Source/SceneQuery/src/SqBounds.cpp
+++ b/PhysX_3.4/Source/SceneQuery/src/SqBounds.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/SceneQuery/src/SqBounds.h b/PhysX_3.4/Source/SceneQuery/src/SqBounds.h
index cd40ece6..3bbc14dd 100644
--- a/PhysX_3.4/Source/SceneQuery/src/SqBounds.h
+++ b/PhysX_3.4/Source/SceneQuery/src/SqBounds.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/SceneQuery/src/SqBucketPruner.cpp b/PhysX_3.4/Source/SceneQuery/src/SqBucketPruner.cpp
index ba0934b0..e2d0d50e 100644
--- a/PhysX_3.4/Source/SceneQuery/src/SqBucketPruner.cpp
+++ b/PhysX_3.4/Source/SceneQuery/src/SqBucketPruner.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/SceneQuery/src/SqBucketPruner.h b/PhysX_3.4/Source/SceneQuery/src/SqBucketPruner.h
index 85646cba..36ddd0f0 100644
--- a/PhysX_3.4/Source/SceneQuery/src/SqBucketPruner.h
+++ b/PhysX_3.4/Source/SceneQuery/src/SqBucketPruner.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/SceneQuery/src/SqExtendedBucketPruner.cpp b/PhysX_3.4/Source/SceneQuery/src/SqExtendedBucketPruner.cpp
index 748817cb..178cff85 100644
--- a/PhysX_3.4/Source/SceneQuery/src/SqExtendedBucketPruner.cpp
+++ b/PhysX_3.4/Source/SceneQuery/src/SqExtendedBucketPruner.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/SceneQuery/src/SqExtendedBucketPruner.h b/PhysX_3.4/Source/SceneQuery/src/SqExtendedBucketPruner.h
index ad360e10..923501a0 100644
--- a/PhysX_3.4/Source/SceneQuery/src/SqExtendedBucketPruner.h
+++ b/PhysX_3.4/Source/SceneQuery/src/SqExtendedBucketPruner.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/SceneQuery/src/SqMetaData.cpp b/PhysX_3.4/Source/SceneQuery/src/SqMetaData.cpp
index 86ba1d67..b9abab3b 100644
--- a/PhysX_3.4/Source/SceneQuery/src/SqMetaData.cpp
+++ b/PhysX_3.4/Source/SceneQuery/src/SqMetaData.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/SceneQuery/src/SqPrunerTestsSIMD.h b/PhysX_3.4/Source/SceneQuery/src/SqPrunerTestsSIMD.h
index 9ded6d26..5a132c6d 100644
--- a/PhysX_3.4/Source/SceneQuery/src/SqPrunerTestsSIMD.h
+++ b/PhysX_3.4/Source/SceneQuery/src/SqPrunerTestsSIMD.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/SceneQuery/src/SqPruningPool.cpp b/PhysX_3.4/Source/SceneQuery/src/SqPruningPool.cpp
index 8a90a1d3..089f3148 100644
--- a/PhysX_3.4/Source/SceneQuery/src/SqPruningPool.cpp
+++ b/PhysX_3.4/Source/SceneQuery/src/SqPruningPool.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/SceneQuery/src/SqPruningPool.h b/PhysX_3.4/Source/SceneQuery/src/SqPruningPool.h
index 0bf5e655..ce2ba2ec 100644
--- a/PhysX_3.4/Source/SceneQuery/src/SqPruningPool.h
+++ b/PhysX_3.4/Source/SceneQuery/src/SqPruningPool.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/SceneQuery/src/SqPruningStructure.cpp b/PhysX_3.4/Source/SceneQuery/src/SqPruningStructure.cpp
index d785abb2..38e5b108 100644
--- a/PhysX_3.4/Source/SceneQuery/src/SqPruningStructure.cpp
+++ b/PhysX_3.4/Source/SceneQuery/src/SqPruningStructure.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/SceneQuery/src/SqSceneQueryManager.cpp b/PhysX_3.4/Source/SceneQuery/src/SqSceneQueryManager.cpp
index 1498c745..0c9850dc 100644
--- a/PhysX_3.4/Source/SceneQuery/src/SqSceneQueryManager.cpp
+++ b/PhysX_3.4/Source/SceneQuery/src/SqSceneQueryManager.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/SceneQuery/src/SqTypedef.h b/PhysX_3.4/Source/SceneQuery/src/SqTypedef.h
index 48b77592..9346b1b6 100644
--- a/PhysX_3.4/Source/SceneQuery/src/SqTypedef.h
+++ b/PhysX_3.4/Source/SceneQuery/src/SqTypedef.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.