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// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef SQ_AABBTREE_H
#define SQ_AABBTREE_H
#include "foundation/PxMemory.h"
#include "foundation/PxBounds3.h"
#include "PsUserAllocated.h"
#include "PsVecMath.h"
#include "SqTypedef.h"
#include "PsArray.h"
namespace physx
{
using namespace shdfnd::aos;
namespace Sq
{
class AABBTreeUpdateMap;
typedef Ps::Pair<PxU32, PxU32> TreeMergePair;
typedef Ps::Array<TreeMergePair > TreeMergeMap;
class BitArray
{
public:
BitArray() : mBits(NULL), mSize(0) {}
BitArray(PxU32 nb_bits) { init(nb_bits); }
~BitArray() { PX_FREE_AND_RESET(mBits); mBits = NULL; }
bool init(PxU32 nb_bits);
// Data management
PX_FORCE_INLINE void setBit(PxU32 bit_number)
{
mBits[bit_number>>5] |= 1<<(bit_number&31);
}
PX_FORCE_INLINE void clearBit(PxU32 bit_number)
{
mBits[bit_number>>5] &= ~(1<<(bit_number&31));
}
PX_FORCE_INLINE void toggleBit(PxU32 bit_number)
{
mBits[bit_number>>5] ^= 1<<(bit_number&31);
}
PX_FORCE_INLINE void clearAll() { PxMemZero(mBits, mSize*4); }
PX_FORCE_INLINE void setAll() { PxMemSet(mBits, 0xff, mSize*4); }
void resize(PxU32 maxBitNumber);
// Data access
PX_FORCE_INLINE Ps::IntBool isSet(PxU32 bit_number) const
{
return Ps::IntBool(mBits[bit_number>>5] & (1<<(bit_number&31)));
}
PX_FORCE_INLINE const PxU32* getBits() const { return mBits; }
PX_FORCE_INLINE PxU32 getSize() const { return mSize; }
protected:
PxU32* mBits; //!< Array of bits
PxU32 mSize; //!< Size of the array in dwords
};
//! Contains AABB-tree build statistics
struct BuildStats
{
BuildStats() : mCount(0), mTotalPrims(0) {}
PxU32 mCount; //!< Number of nodes created
PxU32 mTotalPrims; //!< Total accumulated number of primitives. Should be much higher than the source
//!< number of prims, since it accumulates all prims covered by each node (i.e. internal
//!< nodes too, not just leaf ones)
PX_FORCE_INLINE void reset() { mCount = mTotalPrims = 0; }
PX_FORCE_INLINE void setCount(PxU32 nb) { mCount=nb; }
PX_FORCE_INLINE void increaseCount(PxU32 nb) { mCount+=nb; }
PX_FORCE_INLINE PxU32 getCount() const { return mCount; }
};
//! Contains AABB-tree build parameters
class AABBTreeBuildParams : public Ps::UserAllocated
{
public:
AABBTreeBuildParams(PxU32 limit=1, PxU32 nb_prims=0, const PxBounds3* boxes=NULL) :
mLimit(limit), mNbPrimitives(nb_prims), mAABBArray(boxes), mCache(NULL) {}
~AABBTreeBuildParams()
{
reset();
}
PX_FORCE_INLINE void reset()
{
mLimit = mNbPrimitives = 0;
mAABBArray = NULL;
PX_FREE_AND_RESET(mCache);
}
PxU32 mLimit; //!< Limit number of primitives / node. If limit is 1, build a complete tree (2*N-1 nodes)
PxU32 mNbPrimitives; //!< Number of (source) primitives.
const PxBounds3* mAABBArray; //!< Shortcut to an app-controlled array of AABBs.
PxVec3* mCache; //!< Cache for AABB centers - managed by build code.
};
class NodeAllocator;
//! AABB tree node used for building
class AABBTreeBuildNode : public Ps::UserAllocated
{
public:
PX_FORCE_INLINE AABBTreeBuildNode() {}
PX_FORCE_INLINE ~AABBTreeBuildNode() {}
PX_FORCE_INLINE const PxBounds3& getAABB() const { return mBV; }
PX_FORCE_INLINE const AABBTreeBuildNode* getPos() const { return mPos; }
PX_FORCE_INLINE const AABBTreeBuildNode* getNeg() const { const AABBTreeBuildNode* P = mPos; return P ? P+1 : NULL; }
PX_FORCE_INLINE bool isLeaf() const { return !getPos(); }
PxBounds3 mBV; //!< Global bounding-volume enclosing all the node-related primitives
const AABBTreeBuildNode* mPos; //!< "Positive" & "Negative" children
PxU32 mNodeIndex; //!< Index of node-related primitives (in the tree's mIndices array)
PxU32 mNbPrimitives; //!< Number of primitives for this node
// Data access
PX_FORCE_INLINE PxU32 getNbPrimitives() const { return mNbPrimitives; }
PX_FORCE_INLINE PxU32 getNbRuntimePrimitives() const { return mNbPrimitives; }
PX_FORCE_INLINE void setNbRunTimePrimitives(PxU32 val) { mNbPrimitives = val; }
PX_FORCE_INLINE const PxU32* getPrimitives(const PxU32* base) const { return base+mNodeIndex; }
PX_FORCE_INLINE PxU32* getPrimitives(PxU32* base) { return base+mNodeIndex; }
// Internal methods
void subdivide(const AABBTreeBuildParams& params, BuildStats& stats, NodeAllocator& allocator, PxU32* const indices);
void _buildHierarchy(AABBTreeBuildParams& params, BuildStats& stats, NodeAllocator& allocator, PxU32* const indices);
};
//! AABB tree node used for runtime (smaller than for build)
class AABBTreeRuntimeNode : public Ps::UserAllocated
{
public:
PX_FORCE_INLINE AABBTreeRuntimeNode() {}
PX_FORCE_INLINE ~AABBTreeRuntimeNode() {}
PX_FORCE_INLINE PxU32 isLeaf() const { return mData&1; }
PX_FORCE_INLINE const PxU32* getPrimitives(const PxU32* base) const { return base + (mData>>5); }
PX_FORCE_INLINE PxU32* getPrimitives(PxU32* base) { return base + (mData>>5); }
PX_FORCE_INLINE PxU32 getNbPrimitives() const { return (mData>>1)&15; }
PX_FORCE_INLINE PxU32 getPosIndex() const { return mData>>1; }
PX_FORCE_INLINE PxU32 getNegIndex() const { return (mData>>1) + 1; }
PX_FORCE_INLINE const AABBTreeRuntimeNode* getPos(const AABBTreeRuntimeNode* base) const { return base + (mData>>1); }
PX_FORCE_INLINE const AABBTreeRuntimeNode* getNeg(const AABBTreeRuntimeNode* base) const { const AABBTreeRuntimeNode* P = getPos(base); return P ? P+1 : NULL;}
PX_FORCE_INLINE AABBTreeRuntimeNode* getPos(AABBTreeRuntimeNode* base) { return base + (mData >> 1); }
PX_FORCE_INLINE AABBTreeRuntimeNode* getNeg(AABBTreeRuntimeNode* base) { AABBTreeRuntimeNode* P = getPos(base); return P ? P + 1 : NULL; }
PX_FORCE_INLINE PxU32 getNbRuntimePrimitives() const { return (mData>>1)&15; }
PX_FORCE_INLINE void setNbRunTimePrimitives(PxU32 val)
{
PX_ASSERT(val<16);
PxU32 data = mData & ~(15<<1);
data |= val<<1;
mData = data;
}
PX_FORCE_INLINE void getAABBCenterExtentsV(Vec3V* center, Vec3V* extents) const
{
const Vec4V minV = V4LoadU(&mBV.minimum.x);
const Vec4V maxV = V4LoadU(&mBV.maximum.x);
const float half = 0.5f;
const FloatV halfV = FLoad(half);
*extents = Vec3V_From_Vec4V(V4Scale(V4Sub(maxV, minV), halfV));
*center = Vec3V_From_Vec4V(V4Scale(V4Add(maxV, minV), halfV));
}
PX_FORCE_INLINE void getAABBCenterExtentsV2(Vec3V* center, Vec3V* extents) const
{
const Vec4V minV = V4LoadU(&mBV.minimum.x);
const Vec4V maxV = V4LoadU(&mBV.maximum.x);
*extents = Vec3V_From_Vec4V(V4Sub(maxV, minV));
*center = Vec3V_From_Vec4V(V4Add(maxV, minV));
}
PX_FORCE_INLINE void getAABBMinMaxV(Vec4V* minV, Vec4V* maxV) const
{
*minV = V4LoadU(&mBV.minimum.x);
*maxV = V4LoadU(&mBV.maximum.x);
}
PxBounds3 mBV; // Global bounding-volume enclosing all the node-related primitives
PxU32 mData; // 27 bits node or prim index|4 bits #prims|1 bit leaf
};
//! Contains AABB-tree merge parameters
class AABBTreeMergeData
{
public:
AABBTreeMergeData(PxU32 nbNodes, const AABBTreeRuntimeNode* nodes, PxU32 nbIndices, const PxU32* indices, PxU32 indicesOffset) :
mNbNodes(nbNodes), mNodes(nodes), mNbIndices(nbIndices), mIndices(indices), mIndicesOffset(indicesOffset)
{
}
~AABBTreeMergeData() {}
PX_FORCE_INLINE const AABBTreeRuntimeNode& getRootNode() const { return mNodes[0]; }
public:
PxU32 mNbNodes; //!< Number of nodes of AABB tree merge
const AABBTreeRuntimeNode* mNodes; //!< Nodes of AABB tree merge
PxU32 mNbIndices; //!< Number of indices of AABB tree merge
const PxU32* mIndices; //!< Indices of AABB tree merge
PxU32 mIndicesOffset; //!< Indices offset from pruning pool
};
// Progressive building
class FIFOStack;
//~Progressive building
//! For complete trees we can predict the final number of nodes and preallocate them. For incomplete trees we can't.
//! But we don't want to allocate nodes one by one (which would be quite slow), so we use this helper class to
//! allocate N nodes at once, while minimizing the amount of nodes allocated for nothing. An initial amount of
//! nodes is estimated using the max number for a complete tree, and the user-defined number of primitives per leaf.
//! In ideal cases this estimated number will be quite close to the final number of nodes. When that number is not
//! enough though, slabs of N=1024 extra nodes are allocated until the build is complete.
class NodeAllocator : public Ps::UserAllocated
{
public:
NodeAllocator();
~NodeAllocator();
void release();
void init(PxU32 nbPrimitives, PxU32 limit);
void flatten(AABBTreeRuntimeNode* dest);
AABBTreeBuildNode* getBiNode();
AABBTreeBuildNode* mPool;
struct Slab
{
PX_FORCE_INLINE Slab() {}
PX_FORCE_INLINE Slab(AABBTreeBuildNode* pool, PxU32 nbUsedNodes, PxU32 maxNbNodes) : mPool(pool), mNbUsedNodes(nbUsedNodes), mMaxNbNodes(maxNbNodes) {}
AABBTreeBuildNode* mPool;
PxU32 mNbUsedNodes;
PxU32 mMaxNbNodes;
};
Ps::Array<Slab> mSlabs;
PxU32 mCurrentSlabIndex;
PxU32 mTotalNbNodes;
};
//! AABB-tree, N primitives/leaf
class AABBTree : public Ps::UserAllocated
{
public:
AABBTree();
~AABBTree();
// Build
bool build(AABBTreeBuildParams& params);
// Progressive building
PxU32 progressiveBuild(AABBTreeBuildParams& params, BuildStats& stats, PxU32 progress, PxU32 limit);
//~Progressive building
void release(bool clearRefitMap=true);
// Merge tree with another one
void mergeTree(const AABBTreeMergeData& tree);
// Initialize tree from given merge data
void initTree(const AABBTreeMergeData& tree);
// Data access
PX_FORCE_INLINE const PxU32* getIndices() const { return mIndices; }
PX_FORCE_INLINE PxU32* getIndices() { return mIndices; }
PX_FORCE_INLINE void setIndices(PxU32* indices) { mIndices = indices; }
PX_FORCE_INLINE PxU32 getNbNodes() const { return mTotalNbNodes; }
PX_FORCE_INLINE const AABBTreeRuntimeNode* getNodes() const { return mRuntimePool; }
PX_FORCE_INLINE AABBTreeRuntimeNode* getNodes() { return mRuntimePool; }
PX_FORCE_INLINE void setNodes(AABBTreeRuntimeNode* nodes) { mRuntimePool = nodes; }
PX_FORCE_INLINE PxU32 getTotalPrims() const { return mTotalPrims; }
#if PX_DEBUG
void validate() const;
#endif
void shiftOrigin(const PxVec3& shift);
// Shift indices of the tree by offset. Used for merged trees, when initial indices needs to be shifted to match indices in current pruning pool
void shiftIndices(PxU32 offset);
private:
PxU32* mIndices; //!< Indices in the app list. Indices are reorganized during build (permutation).
PxU32 mNbIndices; //!< Nb indices
AABBTreeRuntimeNode* mRuntimePool; //!< Linear pool of nodes.
NodeAllocator mNodeAllocator;
PxU32* mParentIndices; //!< PT: hot/cold split, keep parent data in separate array
// Stats
PxU32 mTotalNbNodes; //!< Number of nodes in the tree.
PxU32 mTotalPrims; //!< Copy of final BuildStats::mTotalPrims
// Progressive building
FIFOStack* mStack;
//~Progressive building
bool buildInit(AABBTreeBuildParams& params, BuildStats& stats);
void buildEnd(AABBTreeBuildParams& params, BuildStats& stats);
// tree merge
void mergeRuntimeNode(AABBTreeRuntimeNode& targetNode, const AABBTreeMergeData& tree, PxU32 targetNodeIndex);
void mergeRuntimeLeaf(AABBTreeRuntimeNode& targetNode, const AABBTreeMergeData& tree, PxU32 targetNodeIndex);
void addRuntimeChilds(PxU32& nodeIndex, const AABBTreeMergeData& tree);
void traverseRuntimeNode(AABBTreeRuntimeNode& targetNode, const AABBTreeMergeData& tree, PxU32 nodeIndex);
// REFIT
public:
void fullRefit(const PxBounds3* boxes);
// adds node[index] to a list of nodes to refit when refitMarkedNodes is called
// Note that this includes updating the hierarchy up the chain
void markNodeForRefit(TreeNodeIndex nodeIndex);
void refitMarkedNodes(const PxBounds3* boxes);
private:
BitArray mRefitBitmask; //!< bit is set for each node index in markForRefit
PxU32 mRefitHighestSetWord;
//~REFIT
};
} // namespace Sq
}
#endif // SQ_AABBTREE_H
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