From c7a921796332e8fcd51f3e05c1a318a41282e1e2 Mon Sep 17 00:00:00 2001 From: sschirm Date: Fri, 6 Jan 2017 14:45:46 +0100 Subject: PhysX 3.4, APEX 1.4 release candidate update: @21542069 --- PhysX_3.4/Source/SceneQuery/src/SqAABBPruner.cpp | 2 +- PhysX_3.4/Source/SceneQuery/src/SqAABBPruner.h | 2 +- PhysX_3.4/Source/SceneQuery/src/SqAABBTree.cpp | 2 +- PhysX_3.4/Source/SceneQuery/src/SqAABBTree.h | 2 +- PhysX_3.4/Source/SceneQuery/src/SqAABBTreeQuery.h | 2 +- PhysX_3.4/Source/SceneQuery/src/SqAABBTreeUpdateMap.cpp | 2 +- PhysX_3.4/Source/SceneQuery/src/SqAABBTreeUpdateMap.h | 2 +- PhysX_3.4/Source/SceneQuery/src/SqBounds.cpp | 2 +- PhysX_3.4/Source/SceneQuery/src/SqBounds.h | 2 +- PhysX_3.4/Source/SceneQuery/src/SqBucketPruner.cpp | 2 +- PhysX_3.4/Source/SceneQuery/src/SqBucketPruner.h | 2 +- PhysX_3.4/Source/SceneQuery/src/SqExtendedBucketPruner.cpp | 2 +- PhysX_3.4/Source/SceneQuery/src/SqExtendedBucketPruner.h | 2 +- PhysX_3.4/Source/SceneQuery/src/SqMetaData.cpp | 2 +- PhysX_3.4/Source/SceneQuery/src/SqPrunerTestsSIMD.h | 2 +- PhysX_3.4/Source/SceneQuery/src/SqPruningPool.cpp | 2 +- PhysX_3.4/Source/SceneQuery/src/SqPruningPool.h | 2 +- PhysX_3.4/Source/SceneQuery/src/SqPruningStructure.cpp | 2 +- PhysX_3.4/Source/SceneQuery/src/SqSceneQueryManager.cpp | 2 +- PhysX_3.4/Source/SceneQuery/src/SqTypedef.h | 2 +- 20 files changed, 20 insertions(+), 20 deletions(-) (limited to 'PhysX_3.4/Source/SceneQuery/src') diff --git a/PhysX_3.4/Source/SceneQuery/src/SqAABBPruner.cpp b/PhysX_3.4/Source/SceneQuery/src/SqAABBPruner.cpp index 54edd920..508d1b14 100644 --- a/PhysX_3.4/Source/SceneQuery/src/SqAABBPruner.cpp +++ b/PhysX_3.4/Source/SceneQuery/src/SqAABBPruner.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Source/SceneQuery/src/SqAABBPruner.h b/PhysX_3.4/Source/SceneQuery/src/SqAABBPruner.h index 84c7e5af..a644781c 100644 --- a/PhysX_3.4/Source/SceneQuery/src/SqAABBPruner.h +++ b/PhysX_3.4/Source/SceneQuery/src/SqAABBPruner.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Source/SceneQuery/src/SqAABBTree.cpp b/PhysX_3.4/Source/SceneQuery/src/SqAABBTree.cpp index 191344fe..cde34348 100644 --- a/PhysX_3.4/Source/SceneQuery/src/SqAABBTree.cpp +++ b/PhysX_3.4/Source/SceneQuery/src/SqAABBTree.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Source/SceneQuery/src/SqAABBTree.h b/PhysX_3.4/Source/SceneQuery/src/SqAABBTree.h index 0962747b..376de64a 100644 --- a/PhysX_3.4/Source/SceneQuery/src/SqAABBTree.h +++ b/PhysX_3.4/Source/SceneQuery/src/SqAABBTree.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Source/SceneQuery/src/SqAABBTreeQuery.h b/PhysX_3.4/Source/SceneQuery/src/SqAABBTreeQuery.h index 299d8993..062212a2 100644 --- a/PhysX_3.4/Source/SceneQuery/src/SqAABBTreeQuery.h +++ b/PhysX_3.4/Source/SceneQuery/src/SqAABBTreeQuery.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Source/SceneQuery/src/SqAABBTreeUpdateMap.cpp b/PhysX_3.4/Source/SceneQuery/src/SqAABBTreeUpdateMap.cpp index 807de9d1..b78789eb 100644 --- a/PhysX_3.4/Source/SceneQuery/src/SqAABBTreeUpdateMap.cpp +++ b/PhysX_3.4/Source/SceneQuery/src/SqAABBTreeUpdateMap.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Source/SceneQuery/src/SqAABBTreeUpdateMap.h b/PhysX_3.4/Source/SceneQuery/src/SqAABBTreeUpdateMap.h index 58418b03..1b3a875f 100644 --- a/PhysX_3.4/Source/SceneQuery/src/SqAABBTreeUpdateMap.h +++ b/PhysX_3.4/Source/SceneQuery/src/SqAABBTreeUpdateMap.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Source/SceneQuery/src/SqBounds.cpp b/PhysX_3.4/Source/SceneQuery/src/SqBounds.cpp index 3bae047d..da1d3e1e 100644 --- a/PhysX_3.4/Source/SceneQuery/src/SqBounds.cpp +++ b/PhysX_3.4/Source/SceneQuery/src/SqBounds.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Source/SceneQuery/src/SqBounds.h b/PhysX_3.4/Source/SceneQuery/src/SqBounds.h index cd40ece6..3bbc14dd 100644 --- a/PhysX_3.4/Source/SceneQuery/src/SqBounds.h +++ b/PhysX_3.4/Source/SceneQuery/src/SqBounds.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Source/SceneQuery/src/SqBucketPruner.cpp b/PhysX_3.4/Source/SceneQuery/src/SqBucketPruner.cpp index ba0934b0..e2d0d50e 100644 --- a/PhysX_3.4/Source/SceneQuery/src/SqBucketPruner.cpp +++ b/PhysX_3.4/Source/SceneQuery/src/SqBucketPruner.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Source/SceneQuery/src/SqBucketPruner.h b/PhysX_3.4/Source/SceneQuery/src/SqBucketPruner.h index 85646cba..36ddd0f0 100644 --- a/PhysX_3.4/Source/SceneQuery/src/SqBucketPruner.h +++ b/PhysX_3.4/Source/SceneQuery/src/SqBucketPruner.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Source/SceneQuery/src/SqExtendedBucketPruner.cpp b/PhysX_3.4/Source/SceneQuery/src/SqExtendedBucketPruner.cpp index 748817cb..178cff85 100644 --- a/PhysX_3.4/Source/SceneQuery/src/SqExtendedBucketPruner.cpp +++ b/PhysX_3.4/Source/SceneQuery/src/SqExtendedBucketPruner.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Source/SceneQuery/src/SqExtendedBucketPruner.h b/PhysX_3.4/Source/SceneQuery/src/SqExtendedBucketPruner.h index ad360e10..923501a0 100644 --- a/PhysX_3.4/Source/SceneQuery/src/SqExtendedBucketPruner.h +++ b/PhysX_3.4/Source/SceneQuery/src/SqExtendedBucketPruner.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Source/SceneQuery/src/SqMetaData.cpp b/PhysX_3.4/Source/SceneQuery/src/SqMetaData.cpp index 86ba1d67..b9abab3b 100644 --- a/PhysX_3.4/Source/SceneQuery/src/SqMetaData.cpp +++ b/PhysX_3.4/Source/SceneQuery/src/SqMetaData.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Source/SceneQuery/src/SqPrunerTestsSIMD.h b/PhysX_3.4/Source/SceneQuery/src/SqPrunerTestsSIMD.h index 9ded6d26..5a132c6d 100644 --- a/PhysX_3.4/Source/SceneQuery/src/SqPrunerTestsSIMD.h +++ b/PhysX_3.4/Source/SceneQuery/src/SqPrunerTestsSIMD.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Source/SceneQuery/src/SqPruningPool.cpp b/PhysX_3.4/Source/SceneQuery/src/SqPruningPool.cpp index 8a90a1d3..089f3148 100644 --- a/PhysX_3.4/Source/SceneQuery/src/SqPruningPool.cpp +++ b/PhysX_3.4/Source/SceneQuery/src/SqPruningPool.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Source/SceneQuery/src/SqPruningPool.h b/PhysX_3.4/Source/SceneQuery/src/SqPruningPool.h index 0bf5e655..ce2ba2ec 100644 --- a/PhysX_3.4/Source/SceneQuery/src/SqPruningPool.h +++ b/PhysX_3.4/Source/SceneQuery/src/SqPruningPool.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Source/SceneQuery/src/SqPruningStructure.cpp b/PhysX_3.4/Source/SceneQuery/src/SqPruningStructure.cpp index d785abb2..38e5b108 100644 --- a/PhysX_3.4/Source/SceneQuery/src/SqPruningStructure.cpp +++ b/PhysX_3.4/Source/SceneQuery/src/SqPruningStructure.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Source/SceneQuery/src/SqSceneQueryManager.cpp b/PhysX_3.4/Source/SceneQuery/src/SqSceneQueryManager.cpp index 1498c745..0c9850dc 100644 --- a/PhysX_3.4/Source/SceneQuery/src/SqSceneQueryManager.cpp +++ b/PhysX_3.4/Source/SceneQuery/src/SqSceneQueryManager.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Source/SceneQuery/src/SqTypedef.h b/PhysX_3.4/Source/SceneQuery/src/SqTypedef.h index 48b77592..9346b1b6 100644 --- a/PhysX_3.4/Source/SceneQuery/src/SqTypedef.h +++ b/PhysX_3.4/Source/SceneQuery/src/SqTypedef.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. -- cgit v1.2.3