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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/SceneQuery/src/SqAABBTreeUpdateMap.cpp | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/SceneQuery/src/SqAABBTreeUpdateMap.cpp')
| -rw-r--r-- | PhysX_3.4/Source/SceneQuery/src/SqAABBTreeUpdateMap.cpp | 197 |
1 files changed, 197 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/SceneQuery/src/SqAABBTreeUpdateMap.cpp b/PhysX_3.4/Source/SceneQuery/src/SqAABBTreeUpdateMap.cpp new file mode 100644 index 00000000..807de9d1 --- /dev/null +++ b/PhysX_3.4/Source/SceneQuery/src/SqAABBTreeUpdateMap.cpp @@ -0,0 +1,197 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#include "SqAABBTreeUpdateMap.h" +#include "SqAABBTree.h" + +using namespace physx; +using namespace Sq; + +static const PxU32 SHRINK_THRESHOLD = 1024; + +void AABBTreeUpdateMap::initMap(PxU32 nbObjects, const AABBTree& tree) +{ + if(!nbObjects) + { + release(); + return; + } + + // Memory management + { + const PxU32 mapSize = nbObjects; + const PxU32 targetCapacity = mapSize + (mapSize>>2); + + PxU32 currentCapacity = mMapping.capacity(); + if( ( targetCapacity < (currentCapacity>>1) ) && ( (currentCapacity-targetCapacity) > SHRINK_THRESHOLD ) ) + { + // trigger reallocation of a smaller array, there is enough memory to save + currentCapacity = 0; + } + + if(mapSize > currentCapacity) + { + // the mapping values are invalid and reset below in any case + // so there is no need to copy the values at all + mMapping.reset(); + mMapping.reserve(targetCapacity); // since size is 0, reserve will also just allocate + } + + mMapping.forceSize_Unsafe(mapSize); + + for(PxU32 i=0;i<mapSize;i++) + mMapping[i] = INVALID_NODE_ID; + } + + const PxU32 nbNodes = tree.getNbNodes(); + const AABBTreeRuntimeNode* nodes = tree.getNodes(); + const PxU32* indices = tree.getIndices(); + for(TreeNodeIndex i=0;i<nbNodes;i++) + { + if(nodes[i].isLeaf()) + { + const PxU32 nbPrims = nodes[i].getNbRuntimePrimitives(); + // PT: with multiple primitives per node, several mapping entries will point to the same node. + PX_ASSERT(nbPrims<=16); + for(PxU32 j=0;j<nbPrims;j++) + { + const PxU32 index = nodes[i].getPrimitives(indices)[j]; + PX_ASSERT(index<nbObjects); + mMapping[index] = i; + } + } + } +} + +void AABBTreeUpdateMap::invalidate(PoolIndex prunerIndex0, PoolIndex prunerIndex1, AABBTree& tree) +{ + // prunerIndex0 and prunerIndex1 are both indices into the pool, not handles + // prunerIndex0 is the index in the pruning pool for the node that was just removed + // prunerIndex1 is the index in the pruning pool for the node + const TreeNodeIndex nodeIndex0 = prunerIndex0<mMapping.size() ? mMapping[prunerIndex0] : INVALID_NODE_ID; + const TreeNodeIndex nodeIndex1 = prunerIndex1<mMapping.size() ? mMapping[prunerIndex1] : INVALID_NODE_ID; + + //printf("map invalidate pi0:%x ni0:%x\t",prunerIndex0,nodeIndex0); + //printf(" replace with pi1:%x ni1:%x\n",prunerIndex1,nodeIndex1); + + // if nodeIndex0 exists: + // invalidate node 0 + // invalidate map prunerIndex0 + // if nodeIndex1 exists: + // point node 1 to prunerIndex0 + // map prunerIndex0 to node 1 + // invalidate map prunerIndex1 + + // eventually: + // - node 0 is invalid + // - prunerIndex0 is mapped to node 1 or + // is not mapped if prunerIndex1 is not mapped + // is not mapped if prunerIndex0==prunerIndex1 + // - node 1 points to prunerIndex0 or + // is invalid if prunerIndex1 is not mapped + // is invalid if prunerIndex0==prunerIndex1 + // - prunerIndex1 is not mapped + + AABBTreeRuntimeNode* nodes = tree.getNodes(); + + if(nodeIndex0!=INVALID_NODE_ID) + { + PX_ASSERT(nodeIndex0 < tree.getNbNodes()); + PX_ASSERT(nodes[nodeIndex0].isLeaf()); + AABBTreeRuntimeNode* node0 = nodes + nodeIndex0; + const PxU32 nbPrims = node0->getNbRuntimePrimitives(); + PX_ASSERT(nbPrims <= 16); + + // retrieve the primitives pointer + PxU32* primitives = node0->getPrimitives(tree.getIndices()); + PX_ASSERT(primitives); + + // PT: look for desired pool index in the leaf + bool foundIt = false; + for(PxU32 i=0;i<nbPrims;i++) + { + PX_ASSERT(mMapping[primitives[i]] == nodeIndex0); // PT: all primitives should point to the same leaf node + + if(prunerIndex0 == primitives[i]) + { + foundIt = true; + const PxU32 last = nbPrims-1; + node0->setNbRunTimePrimitives(last); + primitives[i] = INVALID_POOL_ID; // Mark primitive index as invalid in the node + mMapping[prunerIndex0] = INVALID_NODE_ID; // invalidate the node index for pool 0 + + // PT: swap within the leaf node. No need to update the mapping since they should all point + // to the same tree node anyway. + if(last!=i) + Ps::swap(primitives[i], primitives[last]); + break; + } + } + PX_ASSERT(foundIt); + PX_UNUSED(foundIt); + } + + if (nodeIndex1!=INVALID_NODE_ID) + { + // PT: with multiple primitives per leaf, tree nodes may very well be the same for different pool indices. + // However the pool indices may be the same when a swap has been skipped in the pruning pool, in which + // case there is nothing to do. + if(prunerIndex0!=prunerIndex1) + { + PX_ASSERT(nodeIndex1 < tree.getNbNodes()); + PX_ASSERT(nodes[nodeIndex1].isLeaf()); + AABBTreeRuntimeNode* node1 = nodes + nodeIndex1; + const PxU32 nbPrims = node1->getNbRuntimePrimitives(); + PX_ASSERT(nbPrims <= 16); + + // retrieve the primitives pointer + PxU32* primitives = node1->getPrimitives(tree.getIndices()); + PX_ASSERT(primitives); + + // PT: look for desired pool index in the leaf + bool foundIt = false; + for(PxU32 i=0;i<nbPrims;i++) + { + PX_ASSERT(mMapping[primitives[i]] == nodeIndex1); // PT: all primitives should point to the same leaf node + + if(prunerIndex1 == primitives[i]) + { + foundIt = true; + primitives[i] = prunerIndex0; // point node 1 to the pool object moved to ID 0 + mMapping[prunerIndex0] = nodeIndex1; // pool 0 is pointed at by node 1 now + mMapping[prunerIndex1] = INVALID_NODE_ID; // pool 1 is no longer stored in the tree + break; + } + } + PX_ASSERT(foundIt); + PX_UNUSED(foundIt); + } + } +} + |