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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/SceneQuery/src/SqAABBTreeUpdateMap.cpp
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/SceneQuery/src/SqAABBTreeUpdateMap.cpp')
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1 files changed, 197 insertions, 0 deletions
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#include "SqAABBTreeUpdateMap.h"
+#include "SqAABBTree.h"
+
+using namespace physx;
+using namespace Sq;
+
+static const PxU32 SHRINK_THRESHOLD = 1024;
+
+void AABBTreeUpdateMap::initMap(PxU32 nbObjects, const AABBTree& tree)
+{
+ if(!nbObjects)
+ {
+ release();
+ return;
+ }
+
+ // Memory management
+ {
+ const PxU32 mapSize = nbObjects;
+ const PxU32 targetCapacity = mapSize + (mapSize>>2);
+
+ PxU32 currentCapacity = mMapping.capacity();
+ if( ( targetCapacity < (currentCapacity>>1) ) && ( (currentCapacity-targetCapacity) > SHRINK_THRESHOLD ) )
+ {
+ // trigger reallocation of a smaller array, there is enough memory to save
+ currentCapacity = 0;
+ }
+
+ if(mapSize > currentCapacity)
+ {
+ // the mapping values are invalid and reset below in any case
+ // so there is no need to copy the values at all
+ mMapping.reset();
+ mMapping.reserve(targetCapacity); // since size is 0, reserve will also just allocate
+ }
+
+ mMapping.forceSize_Unsafe(mapSize);
+
+ for(PxU32 i=0;i<mapSize;i++)
+ mMapping[i] = INVALID_NODE_ID;
+ }
+
+ const PxU32 nbNodes = tree.getNbNodes();
+ const AABBTreeRuntimeNode* nodes = tree.getNodes();
+ const PxU32* indices = tree.getIndices();
+ for(TreeNodeIndex i=0;i<nbNodes;i++)
+ {
+ if(nodes[i].isLeaf())
+ {
+ const PxU32 nbPrims = nodes[i].getNbRuntimePrimitives();
+ // PT: with multiple primitives per node, several mapping entries will point to the same node.
+ PX_ASSERT(nbPrims<=16);
+ for(PxU32 j=0;j<nbPrims;j++)
+ {
+ const PxU32 index = nodes[i].getPrimitives(indices)[j];
+ PX_ASSERT(index<nbObjects);
+ mMapping[index] = i;
+ }
+ }
+ }
+}
+
+void AABBTreeUpdateMap::invalidate(PoolIndex prunerIndex0, PoolIndex prunerIndex1, AABBTree& tree)
+{
+ // prunerIndex0 and prunerIndex1 are both indices into the pool, not handles
+ // prunerIndex0 is the index in the pruning pool for the node that was just removed
+ // prunerIndex1 is the index in the pruning pool for the node
+ const TreeNodeIndex nodeIndex0 = prunerIndex0<mMapping.size() ? mMapping[prunerIndex0] : INVALID_NODE_ID;
+ const TreeNodeIndex nodeIndex1 = prunerIndex1<mMapping.size() ? mMapping[prunerIndex1] : INVALID_NODE_ID;
+
+ //printf("map invalidate pi0:%x ni0:%x\t",prunerIndex0,nodeIndex0);
+ //printf(" replace with pi1:%x ni1:%x\n",prunerIndex1,nodeIndex1);
+
+ // if nodeIndex0 exists:
+ // invalidate node 0
+ // invalidate map prunerIndex0
+ // if nodeIndex1 exists:
+ // point node 1 to prunerIndex0
+ // map prunerIndex0 to node 1
+ // invalidate map prunerIndex1
+
+ // eventually:
+ // - node 0 is invalid
+ // - prunerIndex0 is mapped to node 1 or
+ // is not mapped if prunerIndex1 is not mapped
+ // is not mapped if prunerIndex0==prunerIndex1
+ // - node 1 points to prunerIndex0 or
+ // is invalid if prunerIndex1 is not mapped
+ // is invalid if prunerIndex0==prunerIndex1
+ // - prunerIndex1 is not mapped
+
+ AABBTreeRuntimeNode* nodes = tree.getNodes();
+
+ if(nodeIndex0!=INVALID_NODE_ID)
+ {
+ PX_ASSERT(nodeIndex0 < tree.getNbNodes());
+ PX_ASSERT(nodes[nodeIndex0].isLeaf());
+ AABBTreeRuntimeNode* node0 = nodes + nodeIndex0;
+ const PxU32 nbPrims = node0->getNbRuntimePrimitives();
+ PX_ASSERT(nbPrims <= 16);
+
+ // retrieve the primitives pointer
+ PxU32* primitives = node0->getPrimitives(tree.getIndices());
+ PX_ASSERT(primitives);
+
+ // PT: look for desired pool index in the leaf
+ bool foundIt = false;
+ for(PxU32 i=0;i<nbPrims;i++)
+ {
+ PX_ASSERT(mMapping[primitives[i]] == nodeIndex0); // PT: all primitives should point to the same leaf node
+
+ if(prunerIndex0 == primitives[i])
+ {
+ foundIt = true;
+ const PxU32 last = nbPrims-1;
+ node0->setNbRunTimePrimitives(last);
+ primitives[i] = INVALID_POOL_ID; // Mark primitive index as invalid in the node
+ mMapping[prunerIndex0] = INVALID_NODE_ID; // invalidate the node index for pool 0
+
+ // PT: swap within the leaf node. No need to update the mapping since they should all point
+ // to the same tree node anyway.
+ if(last!=i)
+ Ps::swap(primitives[i], primitives[last]);
+ break;
+ }
+ }
+ PX_ASSERT(foundIt);
+ PX_UNUSED(foundIt);
+ }
+
+ if (nodeIndex1!=INVALID_NODE_ID)
+ {
+ // PT: with multiple primitives per leaf, tree nodes may very well be the same for different pool indices.
+ // However the pool indices may be the same when a swap has been skipped in the pruning pool, in which
+ // case there is nothing to do.
+ if(prunerIndex0!=prunerIndex1)
+ {
+ PX_ASSERT(nodeIndex1 < tree.getNbNodes());
+ PX_ASSERT(nodes[nodeIndex1].isLeaf());
+ AABBTreeRuntimeNode* node1 = nodes + nodeIndex1;
+ const PxU32 nbPrims = node1->getNbRuntimePrimitives();
+ PX_ASSERT(nbPrims <= 16);
+
+ // retrieve the primitives pointer
+ PxU32* primitives = node1->getPrimitives(tree.getIndices());
+ PX_ASSERT(primitives);
+
+ // PT: look for desired pool index in the leaf
+ bool foundIt = false;
+ for(PxU32 i=0;i<nbPrims;i++)
+ {
+ PX_ASSERT(mMapping[primitives[i]] == nodeIndex1); // PT: all primitives should point to the same leaf node
+
+ if(prunerIndex1 == primitives[i])
+ {
+ foundIt = true;
+ primitives[i] = prunerIndex0; // point node 1 to the pool object moved to ID 0
+ mMapping[prunerIndex0] = nodeIndex1; // pool 0 is pointed at by node 1 now
+ mMapping[prunerIndex1] = INVALID_NODE_ID; // pool 1 is no longer stored in the tree
+ break;
+ }
+ }
+ PX_ASSERT(foundIt);
+ PX_UNUSED(foundIt);
+ }
+ }
+}
+