From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../Source/SceneQuery/src/SqAABBTreeUpdateMap.cpp | 197 +++++++++++++++++++++ 1 file changed, 197 insertions(+) create mode 100644 PhysX_3.4/Source/SceneQuery/src/SqAABBTreeUpdateMap.cpp (limited to 'PhysX_3.4/Source/SceneQuery/src/SqAABBTreeUpdateMap.cpp') diff --git a/PhysX_3.4/Source/SceneQuery/src/SqAABBTreeUpdateMap.cpp b/PhysX_3.4/Source/SceneQuery/src/SqAABBTreeUpdateMap.cpp new file mode 100644 index 00000000..807de9d1 --- /dev/null +++ b/PhysX_3.4/Source/SceneQuery/src/SqAABBTreeUpdateMap.cpp @@ -0,0 +1,197 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#include "SqAABBTreeUpdateMap.h" +#include "SqAABBTree.h" + +using namespace physx; +using namespace Sq; + +static const PxU32 SHRINK_THRESHOLD = 1024; + +void AABBTreeUpdateMap::initMap(PxU32 nbObjects, const AABBTree& tree) +{ + if(!nbObjects) + { + release(); + return; + } + + // Memory management + { + const PxU32 mapSize = nbObjects; + const PxU32 targetCapacity = mapSize + (mapSize>>2); + + PxU32 currentCapacity = mMapping.capacity(); + if( ( targetCapacity < (currentCapacity>>1) ) && ( (currentCapacity-targetCapacity) > SHRINK_THRESHOLD ) ) + { + // trigger reallocation of a smaller array, there is enough memory to save + currentCapacity = 0; + } + + if(mapSize > currentCapacity) + { + // the mapping values are invalid and reset below in any case + // so there is no need to copy the values at all + mMapping.reset(); + mMapping.reserve(targetCapacity); // since size is 0, reserve will also just allocate + } + + mMapping.forceSize_Unsafe(mapSize); + + for(PxU32 i=0;igetNbRuntimePrimitives(); + PX_ASSERT(nbPrims <= 16); + + // retrieve the primitives pointer + PxU32* primitives = node0->getPrimitives(tree.getIndices()); + PX_ASSERT(primitives); + + // PT: look for desired pool index in the leaf + bool foundIt = false; + for(PxU32 i=0;isetNbRunTimePrimitives(last); + primitives[i] = INVALID_POOL_ID; // Mark primitive index as invalid in the node + mMapping[prunerIndex0] = INVALID_NODE_ID; // invalidate the node index for pool 0 + + // PT: swap within the leaf node. No need to update the mapping since they should all point + // to the same tree node anyway. + if(last!=i) + Ps::swap(primitives[i], primitives[last]); + break; + } + } + PX_ASSERT(foundIt); + PX_UNUSED(foundIt); + } + + if (nodeIndex1!=INVALID_NODE_ID) + { + // PT: with multiple primitives per leaf, tree nodes may very well be the same for different pool indices. + // However the pool indices may be the same when a swap has been skipped in the pruning pool, in which + // case there is nothing to do. + if(prunerIndex0!=prunerIndex1) + { + PX_ASSERT(nodeIndex1 < tree.getNbNodes()); + PX_ASSERT(nodes[nodeIndex1].isLeaf()); + AABBTreeRuntimeNode* node1 = nodes + nodeIndex1; + const PxU32 nbPrims = node1->getNbRuntimePrimitives(); + PX_ASSERT(nbPrims <= 16); + + // retrieve the primitives pointer + PxU32* primitives = node1->getPrimitives(tree.getIndices()); + PX_ASSERT(primitives); + + // PT: look for desired pool index in the leaf + bool foundIt = false; + for(PxU32 i=0;i