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// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#include "SqAABBTreeUpdateMap.h"
#include "SqAABBTree.h"
using namespace physx;
using namespace Sq;
static const PxU32 SHRINK_THRESHOLD = 1024;
void AABBTreeUpdateMap::initMap(PxU32 nbObjects, const AABBTree& tree)
{
if(!nbObjects)
{
release();
return;
}
// Memory management
{
const PxU32 mapSize = nbObjects;
const PxU32 targetCapacity = mapSize + (mapSize>>2);
PxU32 currentCapacity = mMapping.capacity();
if( ( targetCapacity < (currentCapacity>>1) ) && ( (currentCapacity-targetCapacity) > SHRINK_THRESHOLD ) )
{
// trigger reallocation of a smaller array, there is enough memory to save
currentCapacity = 0;
}
if(mapSize > currentCapacity)
{
// the mapping values are invalid and reset below in any case
// so there is no need to copy the values at all
mMapping.reset();
mMapping.reserve(targetCapacity); // since size is 0, reserve will also just allocate
}
mMapping.forceSize_Unsafe(mapSize);
for(PxU32 i=0;i<mapSize;i++)
mMapping[i] = INVALID_NODE_ID;
}
const PxU32 nbNodes = tree.getNbNodes();
const AABBTreeRuntimeNode* nodes = tree.getNodes();
const PxU32* indices = tree.getIndices();
for(TreeNodeIndex i=0;i<nbNodes;i++)
{
if(nodes[i].isLeaf())
{
const PxU32 nbPrims = nodes[i].getNbRuntimePrimitives();
// PT: with multiple primitives per node, several mapping entries will point to the same node.
PX_ASSERT(nbPrims<=16);
for(PxU32 j=0;j<nbPrims;j++)
{
const PxU32 index = nodes[i].getPrimitives(indices)[j];
PX_ASSERT(index<nbObjects);
mMapping[index] = i;
}
}
}
}
void AABBTreeUpdateMap::invalidate(PoolIndex prunerIndex0, PoolIndex prunerIndex1, AABBTree& tree)
{
// prunerIndex0 and prunerIndex1 are both indices into the pool, not handles
// prunerIndex0 is the index in the pruning pool for the node that was just removed
// prunerIndex1 is the index in the pruning pool for the node
const TreeNodeIndex nodeIndex0 = prunerIndex0<mMapping.size() ? mMapping[prunerIndex0] : INVALID_NODE_ID;
const TreeNodeIndex nodeIndex1 = prunerIndex1<mMapping.size() ? mMapping[prunerIndex1] : INVALID_NODE_ID;
//printf("map invalidate pi0:%x ni0:%x\t",prunerIndex0,nodeIndex0);
//printf(" replace with pi1:%x ni1:%x\n",prunerIndex1,nodeIndex1);
// if nodeIndex0 exists:
// invalidate node 0
// invalidate map prunerIndex0
// if nodeIndex1 exists:
// point node 1 to prunerIndex0
// map prunerIndex0 to node 1
// invalidate map prunerIndex1
// eventually:
// - node 0 is invalid
// - prunerIndex0 is mapped to node 1 or
// is not mapped if prunerIndex1 is not mapped
// is not mapped if prunerIndex0==prunerIndex1
// - node 1 points to prunerIndex0 or
// is invalid if prunerIndex1 is not mapped
// is invalid if prunerIndex0==prunerIndex1
// - prunerIndex1 is not mapped
AABBTreeRuntimeNode* nodes = tree.getNodes();
if(nodeIndex0!=INVALID_NODE_ID)
{
PX_ASSERT(nodeIndex0 < tree.getNbNodes());
PX_ASSERT(nodes[nodeIndex0].isLeaf());
AABBTreeRuntimeNode* node0 = nodes + nodeIndex0;
const PxU32 nbPrims = node0->getNbRuntimePrimitives();
PX_ASSERT(nbPrims <= 16);
// retrieve the primitives pointer
PxU32* primitives = node0->getPrimitives(tree.getIndices());
PX_ASSERT(primitives);
// PT: look for desired pool index in the leaf
bool foundIt = false;
for(PxU32 i=0;i<nbPrims;i++)
{
PX_ASSERT(mMapping[primitives[i]] == nodeIndex0); // PT: all primitives should point to the same leaf node
if(prunerIndex0 == primitives[i])
{
foundIt = true;
const PxU32 last = nbPrims-1;
node0->setNbRunTimePrimitives(last);
primitives[i] = INVALID_POOL_ID; // Mark primitive index as invalid in the node
mMapping[prunerIndex0] = INVALID_NODE_ID; // invalidate the node index for pool 0
// PT: swap within the leaf node. No need to update the mapping since they should all point
// to the same tree node anyway.
if(last!=i)
Ps::swap(primitives[i], primitives[last]);
break;
}
}
PX_ASSERT(foundIt);
PX_UNUSED(foundIt);
}
if (nodeIndex1!=INVALID_NODE_ID)
{
// PT: with multiple primitives per leaf, tree nodes may very well be the same for different pool indices.
// However the pool indices may be the same when a swap has been skipped in the pruning pool, in which
// case there is nothing to do.
if(prunerIndex0!=prunerIndex1)
{
PX_ASSERT(nodeIndex1 < tree.getNbNodes());
PX_ASSERT(nodes[nodeIndex1].isLeaf());
AABBTreeRuntimeNode* node1 = nodes + nodeIndex1;
const PxU32 nbPrims = node1->getNbRuntimePrimitives();
PX_ASSERT(nbPrims <= 16);
// retrieve the primitives pointer
PxU32* primitives = node1->getPrimitives(tree.getIndices());
PX_ASSERT(primitives);
// PT: look for desired pool index in the leaf
bool foundIt = false;
for(PxU32 i=0;i<nbPrims;i++)
{
PX_ASSERT(mMapping[primitives[i]] == nodeIndex1); // PT: all primitives should point to the same leaf node
if(prunerIndex1 == primitives[i])
{
foundIt = true;
primitives[i] = prunerIndex0; // point node 1 to the pool object moved to ID 0
mMapping[prunerIndex0] = nodeIndex1; // pool 0 is pointed at by node 1 now
mMapping[prunerIndex1] = INVALID_NODE_ID; // pool 1 is no longer stored in the tree
break;
}
}
PX_ASSERT(foundIt);
PX_UNUSED(foundIt);
}
}
}
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