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authorSheikh Dawood <[email protected]>2018-04-09 10:13:48 -0500
committerSheikh Dawood <[email protected]>2018-04-09 10:13:48 -0500
commit238605d8225a9135d6b60646e05d066e25424eee (patch)
tree2b013bd4946bb3c699d7a06ef1f21be85d367f63 /PhysX_3.4/Source/SceneQuery/include/SqSceneQueryManager.h
parentAdd ParamTool.exe (diff)
downloadphysx-3.4-238605d8225a9135d6b60646e05d066e25424eee.tar.xz
physx-3.4-238605d8225a9135d6b60646e05d066e25424eee.zip
PhysX 3.4, APEX 1.4 patch release @23879214
Diffstat (limited to 'PhysX_3.4/Source/SceneQuery/include/SqSceneQueryManager.h')
-rw-r--r--PhysX_3.4/Source/SceneQuery/include/SqSceneQueryManager.h9
1 files changed, 7 insertions, 2 deletions
diff --git a/PhysX_3.4/Source/SceneQuery/include/SqSceneQueryManager.h b/PhysX_3.4/Source/SceneQuery/include/SqSceneQueryManager.h
index 073bf5d3..f7e60465 100644
--- a/PhysX_3.4/Source/SceneQuery/include/SqSceneQueryManager.h
+++ b/PhysX_3.4/Source/SceneQuery/include/SqSceneQueryManager.h
@@ -148,13 +148,15 @@ namespace Sq
void flushUpdates();
void forceDynamicTreeRebuild(bool rebuildStaticStructure, bool rebuildDynamicStructure);
+ void sceneQueryBuildStep(PruningIndex::Enum index);
DynamicBoundsSync& getDynamicBoundsSync() { return mDynamicBoundsSync; }
+ bool prepareSceneQueriesUpdate(PruningIndex::Enum index);
+
// Force a rebuild of the aabb/loose octree etc to allow raycasting on multiple threads.
- void processSimUpdates();
void validateSimUpdates();
- void afterSync(bool commit);
+ void afterSync(PxSceneQueryUpdateMode::Enum updateMode);
void shiftOrigin(const PxVec3& shift);
void flushMemory();
@@ -170,7 +172,10 @@ namespace Sq
DynamicBoundsSync mDynamicBoundsSync;
+ volatile bool mPrunerNeedsUpdating;
+
void flushShapes();
+
};
///////////////////////////////////////////////////////////////////////////////