From 238605d8225a9135d6b60646e05d066e25424eee Mon Sep 17 00:00:00 2001 From: Sheikh Dawood Date: Mon, 9 Apr 2018 10:13:48 -0500 Subject: PhysX 3.4, APEX 1.4 patch release @23879214 --- PhysX_3.4/Source/SceneQuery/include/SqSceneQueryManager.h | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) (limited to 'PhysX_3.4/Source/SceneQuery/include/SqSceneQueryManager.h') diff --git a/PhysX_3.4/Source/SceneQuery/include/SqSceneQueryManager.h b/PhysX_3.4/Source/SceneQuery/include/SqSceneQueryManager.h index 073bf5d3..f7e60465 100644 --- a/PhysX_3.4/Source/SceneQuery/include/SqSceneQueryManager.h +++ b/PhysX_3.4/Source/SceneQuery/include/SqSceneQueryManager.h @@ -148,13 +148,15 @@ namespace Sq void flushUpdates(); void forceDynamicTreeRebuild(bool rebuildStaticStructure, bool rebuildDynamicStructure); + void sceneQueryBuildStep(PruningIndex::Enum index); DynamicBoundsSync& getDynamicBoundsSync() { return mDynamicBoundsSync; } + bool prepareSceneQueriesUpdate(PruningIndex::Enum index); + // Force a rebuild of the aabb/loose octree etc to allow raycasting on multiple threads. - void processSimUpdates(); void validateSimUpdates(); - void afterSync(bool commit); + void afterSync(PxSceneQueryUpdateMode::Enum updateMode); void shiftOrigin(const PxVec3& shift); void flushMemory(); @@ -170,7 +172,10 @@ namespace Sq DynamicBoundsSync mDynamicBoundsSync; + volatile bool mPrunerNeedsUpdating; + void flushShapes(); + }; /////////////////////////////////////////////////////////////////////////////// -- cgit v1.2.3