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| author | Sheikh Dawood Abdul Ajees <[email protected]> | 2017-04-25 16:02:08 -0500 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <[email protected]> | 2017-04-25 16:02:08 -0500 |
| commit | d11708e398c2f6377d9eac2b1f7248c62faab569 (patch) | |
| tree | 5778e794690c046ab4b0205d8f764960a5af168b /PhysX_3.4/Source/LowLevelCloth/src/windows/CuClothCreate.cpp | |
| parent | PhysX 3.4, APEX 1.4 patch release @21821222 (diff) | |
| download | physx-3.4-d11708e398c2f6377d9eac2b1f7248c62faab569.tar.xz physx-3.4-d11708e398c2f6377d9eac2b1f7248c62faab569.zip | |
PhysX 3.4, APEX 1.4 patch release @22017166
Diffstat (limited to 'PhysX_3.4/Source/LowLevelCloth/src/windows/CuClothCreate.cpp')
| -rw-r--r-- | PhysX_3.4/Source/LowLevelCloth/src/windows/CuClothCreate.cpp | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuClothCreate.cpp b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuClothCreate.cpp new file mode 100644 index 00000000..b1a59de6 --- /dev/null +++ b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuClothCreate.cpp @@ -0,0 +1,45 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#include "PxgBroadPhase.h" + +namespace physx +{ + + extern "C" void initClothKernels0(); + + void createPxgCloth() + { +#if !PX_PHYSX_GPU_EXPORTS + //this call is needed to force PhysXClothGpu linkage as Static Library! + initClothKernels0(); +#endif + } + +} |