diff options
| author | Sheikh Dawood <[email protected]> | 2018-05-25 09:54:38 -0500 |
|---|---|---|
| committer | Sheikh Dawood <[email protected]> | 2018-05-25 09:54:38 -0500 |
| commit | b99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1 (patch) | |
| tree | de67d7adc7cc66d44c3e0a399d94d1db6bcebd0c /PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9 | |
| parent | PhysX 3.4, APEX 1.4 patch release @23933511 (diff) | |
| download | physx-3.4-b99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1.tar.xz physx-3.4-b99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1.zip | |
PhysX 3.4, APEX 1.4 patch release @24214033v3.4.2
Diffstat (limited to 'PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9')
22 files changed, 22 insertions, 22 deletions
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9Renderer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9Renderer.cpp index 063cdc95..84440abf 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9Renderer.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9Renderer.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9Renderer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9Renderer.h index 08c1ed8d..f75ab100 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9Renderer.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9Renderer.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef D3D9_RENDERER_H #define D3D9_RENDERER_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererDirectionalLight.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererDirectionalLight.cpp index f7e08b6b..dbfe9eb5 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererDirectionalLight.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererDirectionalLight.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererDirectionalLight.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererDirectionalLight.h index bc26eb60..e498e9d7 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererDirectionalLight.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererDirectionalLight.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef D3D9_RENDERER_DIRECTIONAL_LIGHT_H #define D3D9_RENDERER_DIRECTIONAL_LIGHT_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererIndexBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererIndexBuffer.cpp index bf842211..c28b0540 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererIndexBuffer.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererIndexBuffer.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererIndexBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererIndexBuffer.h index d940439f..bf0527a2 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererIndexBuffer.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererIndexBuffer.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef D3D9_RENDERER_INDEXBUFFER_H #define D3D9_RENDERER_INDEXBUFFER_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererInstanceBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererInstanceBuffer.cpp index 870bbb84..7547fa1c 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererInstanceBuffer.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererInstanceBuffer.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> #if defined(RENDERER_ENABLE_DIRECT3D9) diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererInstanceBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererInstanceBuffer.h index 8a2bc664..453087b2 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererInstanceBuffer.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererInstanceBuffer.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef D3D9_RENDERER_INSTANCEBUFFER_H #define D3D9_RENDERER_INSTANCEBUFFER_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMaterial.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMaterial.cpp index 49c1c7dc..dae2e792 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMaterial.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMaterial.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMaterial.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMaterial.h index c8f345c3..8c7542e2 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMaterial.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMaterial.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef D3D9_RENDERER_MATERIAL_H #define D3D9_RENDERER_MATERIAL_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMesh.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMesh.cpp index da39029f..5aa58d27 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMesh.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMesh.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMesh.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMesh.h index 308fdeb4..3b21f956 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMesh.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMesh.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef D3D9_RENDERER_MESH_H #define D3D9_RENDERER_MESH_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererSpotLight.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererSpotLight.cpp index f4e1967c..e9184b0a 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererSpotLight.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererSpotLight.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererSpotLight.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererSpotLight.h index 204c0d9c..a53cbf97 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererSpotLight.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererSpotLight.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef D3D9_RENDERER_SPOT_LIGHT_H #define D3D9_RENDERER_SPOT_LIGHT_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTarget.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTarget.cpp index 8c22f9d4..62aace63 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTarget.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTarget.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // suppress LNK4221 on Xbox namespace {char dummySymbol; } diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTarget.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTarget.h index 2aa6ba7a..99705fad 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTarget.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTarget.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef D3D9_RENDERER_TARGET_H #define D3D9_RENDERER_TARGET_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTexture2D.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTexture2D.cpp index 80017242..73b638d6 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTexture2D.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTexture2D.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTexture2D.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTexture2D.h index 6e4bb81f..c4e80b04 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTexture2D.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTexture2D.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef D3D9_RENDERER_TEXTURE_2D_H #define D3D9_RENDERER_TEXTURE_2D_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererVertexBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererVertexBuffer.cpp index 6341a19d..d375b57d 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererVertexBuffer.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererVertexBuffer.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererVertexBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererVertexBuffer.h index 65f201ec..b7dfd24a 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererVertexBuffer.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererVertexBuffer.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef D3D9_RENDERER_VERTEXBUFFER_H #define D3D9_RENDERER_VERTEXBUFFER_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9WPFRenderer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9WPFRenderer.cpp index 2991217c..9a33c748 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9WPFRenderer.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9WPFRenderer.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifdef WIN32 // win32 only #include "D3D9WPFRenderer.h" diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9WPFRenderer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9WPFRenderer.h index 3e2fa0d4..00b75172 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9WPFRenderer.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9WPFRenderer.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef D3D9_WPF_RENDERER_H #define D3D9_WPF_RENDERER_H #include "D3D9Renderer.h" |