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authorSheikh Dawood <[email protected]>2018-05-25 09:54:38 -0500
committerSheikh Dawood <[email protected]>2018-05-25 09:54:38 -0500
commitb99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1 (patch)
treede67d7adc7cc66d44c3e0a399d94d1db6bcebd0c /PhysX_3.4/Samples/SampleFramework/renderer/src
parentPhysX 3.4, APEX 1.4 patch release @23933511 (diff)
downloadphysx-3.4-b99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1.tar.xz
physx-3.4-b99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1.zip
PhysX 3.4, APEX 1.4 patch release @24214033v3.4.2
Diffstat (limited to 'PhysX_3.4/Samples/SampleFramework/renderer/src')
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/Renderer.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/RendererBoxShape.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/RendererCapsuleShape.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/RendererClothShape.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/RendererColor.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/RendererDesc.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/RendererDirectionalLight.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/RendererDirectionalLightDesc.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/RendererGridShape.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/RendererIndexBuffer.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/RendererIndexBufferDesc.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/RendererInstanceBuffer.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/RendererInstanceBufferDesc.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/RendererLight.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/RendererLightDesc.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMaterial.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMaterialDesc.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMaterialInstance.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMesh.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMeshContext.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMeshDesc.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMeshShape.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/RendererParticleSystemShape.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/RendererProjection.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/RendererShape.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/RendererSimpleParticleSystemShape.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/RendererSpotLight.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/RendererSpotLightDesc.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTarget.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTargetDesc.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTerrainShape.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTexture.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTexture2D.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTexture2DDesc.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTextureDesc.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/RendererVertexBuffer.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/RendererVertexBufferDesc.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/RendererWindow.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderClothNormals.cu2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderClothNormals_x64.cuh2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderClothNormals_x86.cuh2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderParticles.cu2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderParticles_x64.cuh2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderParticles_x86.cuh2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11Renderer.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11Renderer.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererDirectionalLight.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererDirectionalLight.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererIndexBuffer.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererIndexBuffer.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererInstanceBuffer.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererInstanceBuffer.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMaterial.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMaterial.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMemoryMacros.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMesh.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMesh.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererResourceManager.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererSpotLight.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererSpotLight.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTarget.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTarget.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture2D.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture2D.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture3D.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture3D.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTextureCommon.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTraits.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererUtils.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererUtils.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVariableManager.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVariableManager.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVertexBuffer.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVertexBuffer.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9Renderer.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9Renderer.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererDirectionalLight.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererDirectionalLight.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererIndexBuffer.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererIndexBuffer.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererInstanceBuffer.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererInstanceBuffer.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMaterial.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMaterial.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMesh.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMesh.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererSpotLight.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererSpotLight.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTarget.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTarget.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTexture2D.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTexture2D.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererVertexBuffer.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererVertexBuffer.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9WPFRenderer.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9WPFRenderer.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2Renderer.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2Renderer.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererDirectionalLight.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererDirectionalLight.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererIndexBuffer.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererIndexBuffer.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererInstanceBuffer.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererInstanceBuffer.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererMaterial.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererMaterial.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererMesh.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererMesh.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererTexture2D.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererTexture2D.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererVertexBuffer.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererVertexBuffer.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRenderer.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRenderer.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererDirectionalLight.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererDirectionalLight.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererIndexBuffer.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererIndexBuffer.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererInstanceBuffer.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererInstanceBuffer.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererMaterial.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererMaterial.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererMesh.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererMesh.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererSpotLight.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererSpotLight.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererTexture2D.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererTexture2D.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererVertexBuffer.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererVertexBuffer.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRenderer.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRenderer.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererDirectionalLight.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererDirectionalLight.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererIndexBuffer.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererIndexBuffer.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererInstanceBuffer.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererInstanceBuffer.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererMaterial.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererMaterial.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererMesh.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererMesh.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererSpotLight.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererSpotLight.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererTexture2D.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererTexture2D.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererVertexBuffer.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererVertexBuffer.h2
148 files changed, 148 insertions, 148 deletions
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/Renderer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/Renderer.cpp
index e8368ab9..f408d9ec 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/Renderer.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/Renderer.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include "RendererFoundation.h"
#include <Renderer.h>
#include <RendererDesc.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererBoxShape.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererBoxShape.cpp
index fbf967c2..564f2970 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererBoxShape.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererBoxShape.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
//
// RendererBoxShape : convenience class for generating a box mesh.
//
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererCapsuleShape.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererCapsuleShape.cpp
index f3e04718..c401558c 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererCapsuleShape.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererCapsuleShape.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
//
// RendererCapsuleShape : convenience class for generating a capsule mesh.
//
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererClothShape.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererClothShape.cpp
index 6304dc2d..6f6599c4 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererClothShape.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererClothShape.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include <RendererClothShape.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererColor.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererColor.cpp
index a3979e03..2fd096a0 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererColor.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererColor.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include <RendererColor.h>
using namespace SampleRenderer;
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererDesc.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererDesc.cpp
index 7cb0312c..853089de 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererDesc.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererDesc.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include <RendererDesc.h>
using namespace SampleRenderer;
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererDirectionalLight.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererDirectionalLight.cpp
index c95ea4de..57b276a3 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererDirectionalLight.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererDirectionalLight.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include <RendererDirectionalLight.h>
#include <RendererDirectionalLightDesc.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererDirectionalLightDesc.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererDirectionalLightDesc.cpp
index 3ff97984..09834fcd 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererDirectionalLightDesc.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererDirectionalLightDesc.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include <RendererDirectionalLightDesc.h>
using namespace SampleRenderer;
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererGridShape.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererGridShape.cpp
index 38396223..1e36aa8d 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererGridShape.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererGridShape.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
//
// RendererGridShape : convenience class for generating a grid mesh.
//
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererIndexBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererIndexBuffer.cpp
index 546740e4..41c9f638 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererIndexBuffer.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererIndexBuffer.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include <RendererIndexBuffer.h>
#include <RendererIndexBufferDesc.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererIndexBufferDesc.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererIndexBufferDesc.cpp
index 2e845cb3..a9255419 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererIndexBufferDesc.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererIndexBufferDesc.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include <RendererIndexBufferDesc.h>
using namespace SampleRenderer;
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererInstanceBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererInstanceBuffer.cpp
index 66176abf..31885b7f 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererInstanceBuffer.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererInstanceBuffer.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include <RendererInstanceBuffer.h>
#include <RendererInstanceBufferDesc.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererInstanceBufferDesc.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererInstanceBufferDesc.cpp
index 7d726364..62718a50 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererInstanceBufferDesc.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererInstanceBufferDesc.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include <RendererInstanceBufferDesc.h>
#include "foundation/PxAssert.h"
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererLight.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererLight.cpp
index 7e43dc6c..94514f77 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererLight.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererLight.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include <RendererLight.h>
#include <RendererLightDesc.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererLightDesc.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererLightDesc.cpp
index e25ced6f..daaef34c 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererLightDesc.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererLightDesc.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include <RendererLightDesc.h>
using namespace SampleRenderer;
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMaterial.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMaterial.cpp
index 5ae3d630..14cbc57d 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMaterial.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMaterial.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include <RendererMaterial.h>
#include <Renderer.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMaterialDesc.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMaterialDesc.cpp
index 7d21d59b..8746e39f 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMaterialDesc.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMaterialDesc.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include <RendererMaterialDesc.h>
using namespace SampleRenderer;
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMaterialInstance.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMaterialInstance.cpp
index f3226653..b0516e8f 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMaterialInstance.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMaterialInstance.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include <RendererMaterialInstance.h>
#include <RendererMaterial.h>
#include <foundation/PxAssert.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMesh.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMesh.cpp
index d86f4400..a7aa3f46 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMesh.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMesh.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include <RendererMesh.h>
#include <RendererMeshDesc.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMeshContext.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMeshContext.cpp
index 343b81d2..c743efd6 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMeshContext.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMeshContext.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include <RendererMeshContext.h>
using namespace SampleRenderer;
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMeshDesc.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMeshDesc.cpp
index 774fac7d..c077d648 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMeshDesc.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMeshDesc.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include <RendererMeshDesc.h>
using namespace SampleRenderer;
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMeshShape.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMeshShape.cpp
index 893aba33..7e02543a 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMeshShape.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMeshShape.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include <RendererMeshShape.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererParticleSystemShape.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererParticleSystemShape.cpp
index ad3193fe..e7065237 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererParticleSystemShape.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererParticleSystemShape.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#include <PsUtilities.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererProjection.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererProjection.cpp
index e84fcf9b..4a1f3507 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererProjection.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererProjection.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include <RendererProjection.h>
#include <math.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererShape.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererShape.cpp
index da96afb4..e9c09bc7 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererShape.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererShape.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
//
// RendererShape : base class for convenience classes for generating meshes based on shapes.
//
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererSimpleParticleSystemShape.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererSimpleParticleSystemShape.cpp
index ee042798..dfdff83c 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererSimpleParticleSystemShape.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererSimpleParticleSystemShape.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#include <PsUtilities.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererSpotLight.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererSpotLight.cpp
index 528210d7..38e06d45 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererSpotLight.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererSpotLight.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include <RendererSpotLight.h>
#include <RendererSpotLightDesc.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererSpotLightDesc.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererSpotLightDesc.cpp
index 60ba3b54..28b3f95a 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererSpotLightDesc.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererSpotLightDesc.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include <RendererSpotLightDesc.h>
using namespace SampleRenderer;
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTarget.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTarget.cpp
index f6228502..b8fc29ab 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTarget.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTarget.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include <RendererTarget.h>
using namespace SampleRenderer;
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTargetDesc.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTargetDesc.cpp
index 64c3fa86..a487ec39 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTargetDesc.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTargetDesc.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include <RendererTargetDesc.h>
#include <RendererTexture2D.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTerrainShape.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTerrainShape.cpp
index bdf2bfbc..c4bceda6 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTerrainShape.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTerrainShape.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
//
// RendererTerrainShape : convenience class for generating a box mesh.
//
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTexture.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTexture.cpp
index c1202aad..9c516086 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTexture.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTexture.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include <RendererTexture.h>
#include <RendererTextureDesc.h>
#include "foundation/PxMath.h"
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTexture2D.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTexture2D.cpp
index 651de9ef..e22440ab 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTexture2D.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTexture2D.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include <RendererTexture2D.h>
#include <RendererTexture2DDesc.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTexture2DDesc.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTexture2DDesc.cpp
index 7ab18860..78a5aa7f 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTexture2DDesc.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTexture2DDesc.cpp
@@ -23,5 +23,5 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include <RendererTexture2DDesc.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTextureDesc.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTextureDesc.cpp
index 8f942fa3..99066440 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTextureDesc.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTextureDesc.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include <RendererTextureDesc.h>
using namespace SampleRenderer;
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererVertexBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererVertexBuffer.cpp
index 30ae663f..31446f22 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererVertexBuffer.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererVertexBuffer.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include <RendererVertexBuffer.h>
#include <RendererVertexBufferDesc.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererVertexBufferDesc.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererVertexBufferDesc.cpp
index 1eaca7b3..64faeeed 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererVertexBufferDesc.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererVertexBufferDesc.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include <RendererVertexBufferDesc.h>
using namespace SampleRenderer;
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererWindow.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererWindow.cpp
index 0f7ea2f3..38ca02c4 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererWindow.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererWindow.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include <RendererWindow.h>
#include <RendererMemoryMacros.h>
#include <SamplePlatform.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderClothNormals.cu b/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderClothNormals.cu
index 2c6fb5b4..624b4162 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderClothNormals.cu
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderClothNormals.cu
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include "PxPhysics.h"
#include "PxVec4.h"
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderClothNormals_x64.cuh b/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderClothNormals_x64.cuh
index c7b60e04..a7be3c8e 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderClothNormals_x64.cuh
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderClothNormals_x64.cuh
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifdef __cplusplus
extern "C" {
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderClothNormals_x86.cuh b/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderClothNormals_x86.cuh
index 11cc8859..636281e0 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderClothNormals_x86.cuh
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderClothNormals_x86.cuh
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifdef __cplusplus
extern "C" {
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderParticles.cu b/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderParticles.cu
index 595b0066..e2a533b5 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderParticles.cu
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderParticles.cu
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include "PxPhysics.h"
#include "PxVec4.h"
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderParticles_x64.cuh b/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderParticles_x64.cuh
index 94555478..5d8190cb 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderParticles_x64.cuh
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderParticles_x64.cuh
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifdef __cplusplus
extern "C" {
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderParticles_x86.cuh b/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderParticles_x86.cuh
index 1579da54..fefaf959 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderParticles_x86.cuh
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderParticles_x86.cuh
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifdef __cplusplus
extern "C" {
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11Renderer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11Renderer.cpp
index 0e8b24c2..09ff0f7b 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11Renderer.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11Renderer.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include <RendererConfig.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11Renderer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11Renderer.h
index bc6c6c61..d6a2b73a 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11Renderer.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11Renderer.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef D3D11_RENDERER_H
#define D3D11_RENDERER_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererDirectionalLight.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererDirectionalLight.cpp
index d5e817db..00c9776e 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererDirectionalLight.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererDirectionalLight.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include <RendererConfig.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererDirectionalLight.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererDirectionalLight.h
index 2f2e18e6..9423054f 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererDirectionalLight.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererDirectionalLight.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef D3D11_RENDERER_DIRECTIONAL_LIGHT_H
#define D3D11_RENDERER_DIRECTIONAL_LIGHT_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererIndexBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererIndexBuffer.cpp
index fac3f30f..4700cf1a 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererIndexBuffer.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererIndexBuffer.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include <RendererConfig.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererIndexBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererIndexBuffer.h
index 8db0c624..7d00fd8d 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererIndexBuffer.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererIndexBuffer.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef D3D11_RENDERER_INDEXBUFFER_H
#define D3D11_RENDERER_INDEXBUFFER_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererInstanceBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererInstanceBuffer.cpp
index 03be8fce..1843ae0c 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererInstanceBuffer.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererInstanceBuffer.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include <RendererConfig.h>
#if defined(RENDERER_ENABLE_DIRECT3D11)
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererInstanceBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererInstanceBuffer.h
index 71702552..a9343cef 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererInstanceBuffer.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererInstanceBuffer.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef D3D11_RENDERER_INSTANCEBUFFER_H
#define D3D11_RENDERER_INSTANCEBUFFER_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMaterial.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMaterial.cpp
index d418201c..a47eff5d 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMaterial.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMaterial.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include <RendererConfig.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMaterial.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMaterial.h
index 0315bfd0..02fe590b 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMaterial.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMaterial.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef D3D11_RENDERER_MATERIAL_H
#define D3D11_RENDERER_MATERIAL_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMemoryMacros.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMemoryMacros.h
index 7704cef5..27f9f677 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMemoryMacros.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMemoryMacros.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef D3D11_RENDERER_MEMORY_MACROS_H
#define D3D11_RENDERER_MEMORY_MACROS_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMesh.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMesh.cpp
index 4082d644..d7d62e31 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMesh.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMesh.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include <RendererConfig.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMesh.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMesh.h
index 4afd9401..c426da01 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMesh.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMesh.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef D3D11_RENDERER_MESH_H
#define D3D11_RENDERER_MESH_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererResourceManager.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererResourceManager.h
index b373bcbf..e710082c 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererResourceManager.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererResourceManager.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef D3D11_RENDERER_RESOURCE_MANAGER_H
#define D3D11_RENDERER_RESROUCE_MAANGER_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererSpotLight.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererSpotLight.cpp
index c861e8b8..46e25421 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererSpotLight.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererSpotLight.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include <RendererConfig.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererSpotLight.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererSpotLight.h
index 7ee5ee77..e92a4236 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererSpotLight.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererSpotLight.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef D3D11_RENDERER_SPOT_LIGHT_H
#define D3D11_RENDERER_SPOT_LIGHT_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTarget.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTarget.cpp
index 97b65211..fc0cfc73 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTarget.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTarget.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include <RendererConfig.h>
#include "D3D11RendererTarget.h"
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTarget.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTarget.h
index f157f927..57780b67 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTarget.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTarget.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef D3D11_RENDERER_TARGET_H
#define D3D11_RENDERER_TARGET_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture2D.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture2D.cpp
index 30273d29..9a8bd121 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture2D.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture2D.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include <RendererConfig.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture2D.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture2D.h
index 66bc21ca..a8b87ed8 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture2D.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture2D.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef D3D11_RENDERER_TEXTURE_2D_H
#define D3D11_RENDERER_TEXTURE_2D_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture3D.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture3D.cpp
index 28061a3d..4942fae2 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture3D.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture3D.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include <RendererConfig.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture3D.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture3D.h
index efba6fcb..f0bfa692 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture3D.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture3D.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef D3D11_RENDERER_TEXTURE_3D_H
#define D3D11_RENDERER_TEXTURE_3D_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTextureCommon.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTextureCommon.h
index a200f08c..431e6fb0 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTextureCommon.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTextureCommon.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef D3D11_RENDERER_TEXTURE_COMMON_H
#define D3D11_RENDERER_TEXTURE_COMMON_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTraits.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTraits.h
index 48f96728..acf2dbc5 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTraits.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTraits.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef D3D11_RENDERER_TRAITS_H
#define D3D11_RENDERER_TRAITS_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererUtils.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererUtils.cpp
index f3faaa16..58591bb6 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererUtils.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererUtils.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include <RendererConfig.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererUtils.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererUtils.h
index 7e8dbf12..451ba620 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererUtils.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererUtils.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef D3D11_RENDERER_UTILS_H
#define D3D11_RENDERER_UTILS_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVariableManager.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVariableManager.cpp
index b386a19b..07992cd2 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVariableManager.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVariableManager.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include <RendererConfig.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVariableManager.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVariableManager.h
index 3fe4403b..9c1bf8f3 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVariableManager.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVariableManager.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef D3D11_RENDERER_VARIABLE_MANAGER_H
#define D3D11_RENDERER_VARIABLE_MANAGER_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVertexBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVertexBuffer.cpp
index 81963dcf..3a217833 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVertexBuffer.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVertexBuffer.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include <RendererConfig.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVertexBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVertexBuffer.h
index a4ec9e0e..978ec0cd 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVertexBuffer.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVertexBuffer.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef D3D11_RENDERER_VERTEXBUFFER_H
#define D3D11_RENDERER_VERTEXBUFFER_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9Renderer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9Renderer.cpp
index 063cdc95..84440abf 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9Renderer.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9Renderer.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include <RendererConfig.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9Renderer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9Renderer.h
index 08c1ed8d..f75ab100 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9Renderer.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9Renderer.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef D3D9_RENDERER_H
#define D3D9_RENDERER_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererDirectionalLight.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererDirectionalLight.cpp
index f7e08b6b..dbfe9eb5 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererDirectionalLight.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererDirectionalLight.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include <RendererConfig.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererDirectionalLight.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererDirectionalLight.h
index bc26eb60..e498e9d7 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererDirectionalLight.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererDirectionalLight.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef D3D9_RENDERER_DIRECTIONAL_LIGHT_H
#define D3D9_RENDERER_DIRECTIONAL_LIGHT_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererIndexBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererIndexBuffer.cpp
index bf842211..c28b0540 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererIndexBuffer.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererIndexBuffer.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include <RendererConfig.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererIndexBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererIndexBuffer.h
index d940439f..bf0527a2 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererIndexBuffer.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererIndexBuffer.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef D3D9_RENDERER_INDEXBUFFER_H
#define D3D9_RENDERER_INDEXBUFFER_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererInstanceBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererInstanceBuffer.cpp
index 870bbb84..7547fa1c 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererInstanceBuffer.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererInstanceBuffer.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include <RendererConfig.h>
#if defined(RENDERER_ENABLE_DIRECT3D9)
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererInstanceBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererInstanceBuffer.h
index 8a2bc664..453087b2 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererInstanceBuffer.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererInstanceBuffer.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef D3D9_RENDERER_INSTANCEBUFFER_H
#define D3D9_RENDERER_INSTANCEBUFFER_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMaterial.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMaterial.cpp
index 49c1c7dc..dae2e792 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMaterial.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMaterial.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include <RendererConfig.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMaterial.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMaterial.h
index c8f345c3..8c7542e2 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMaterial.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMaterial.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef D3D9_RENDERER_MATERIAL_H
#define D3D9_RENDERER_MATERIAL_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMesh.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMesh.cpp
index da39029f..5aa58d27 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMesh.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMesh.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include <RendererConfig.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMesh.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMesh.h
index 308fdeb4..3b21f956 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMesh.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMesh.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef D3D9_RENDERER_MESH_H
#define D3D9_RENDERER_MESH_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererSpotLight.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererSpotLight.cpp
index f4e1967c..e9184b0a 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererSpotLight.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererSpotLight.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include <RendererConfig.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererSpotLight.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererSpotLight.h
index 204c0d9c..a53cbf97 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererSpotLight.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererSpotLight.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef D3D9_RENDERER_SPOT_LIGHT_H
#define D3D9_RENDERER_SPOT_LIGHT_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTarget.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTarget.cpp
index 8c22f9d4..62aace63 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTarget.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTarget.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// suppress LNK4221 on Xbox
namespace {char dummySymbol; }
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTarget.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTarget.h
index 2aa6ba7a..99705fad 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTarget.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTarget.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef D3D9_RENDERER_TARGET_H
#define D3D9_RENDERER_TARGET_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTexture2D.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTexture2D.cpp
index 80017242..73b638d6 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTexture2D.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTexture2D.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include <RendererConfig.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTexture2D.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTexture2D.h
index 6e4bb81f..c4e80b04 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTexture2D.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTexture2D.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef D3D9_RENDERER_TEXTURE_2D_H
#define D3D9_RENDERER_TEXTURE_2D_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererVertexBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererVertexBuffer.cpp
index 6341a19d..d375b57d 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererVertexBuffer.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererVertexBuffer.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include <RendererConfig.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererVertexBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererVertexBuffer.h
index 65f201ec..b7dfd24a 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererVertexBuffer.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererVertexBuffer.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef D3D9_RENDERER_VERTEXBUFFER_H
#define D3D9_RENDERER_VERTEXBUFFER_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9WPFRenderer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9WPFRenderer.cpp
index 2991217c..9a33c748 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9WPFRenderer.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9WPFRenderer.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifdef WIN32 // win32 only
#include "D3D9WPFRenderer.h"
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9WPFRenderer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9WPFRenderer.h
index 3e2fa0d4..00b75172 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9WPFRenderer.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9WPFRenderer.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef D3D9_WPF_RENDERER_H
#define D3D9_WPF_RENDERER_H
#include "D3D9Renderer.h"
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2Renderer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2Renderer.cpp
index 893d8a34..1cbfe240 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2Renderer.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2Renderer.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include "GLES2Renderer.h"
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2Renderer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2Renderer.h
index b104741b..af343653 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2Renderer.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2Renderer.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef GLES2_RENDERER_H
#define GLES2_RENDERER_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererDirectionalLight.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererDirectionalLight.cpp
index 796f7fd3..ee78c256 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererDirectionalLight.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererDirectionalLight.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include "GLES2RendererDirectionalLight.h"
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererDirectionalLight.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererDirectionalLight.h
index e5b7459a..19d84e30 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererDirectionalLight.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererDirectionalLight.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef GLES2_RENDERER_DIRECTIONAL_LIGHT_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererIndexBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererIndexBuffer.cpp
index 7d904d43..1185776f 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererIndexBuffer.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererIndexBuffer.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include "GLES2RendererIndexBuffer.h"
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererIndexBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererIndexBuffer.h
index 486ea74d..94c80fdf 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererIndexBuffer.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererIndexBuffer.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef GLES2_RENDERER_INDEXBUFFER_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererInstanceBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererInstanceBuffer.cpp
index b3d6f140..0622ea90 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererInstanceBuffer.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererInstanceBuffer.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include <RendererConfig.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererInstanceBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererInstanceBuffer.h
index 8b114063..f4404d89 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererInstanceBuffer.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererInstanceBuffer.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef GLES2_RENDERER_INSTANCEBUFFER_H
#define GLES2_RENDERER_INSTANCEBUFFER_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererMaterial.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererMaterial.cpp
index 894e458e..9e9caac5 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererMaterial.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererMaterial.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include "GLES2RendererMaterial.h"
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererMaterial.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererMaterial.h
index 5b648856..c9c6587a 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererMaterial.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererMaterial.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef GLES2_RENDERER_MATERIAL_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererMesh.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererMesh.cpp
index e04563c2..30791693 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererMesh.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererMesh.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include "GLES2RendererMesh.h"
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererMesh.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererMesh.h
index fa9336eb..d54c8169 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererMesh.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererMesh.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef GLES2_RENDERER_MESH_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererTexture2D.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererTexture2D.cpp
index 8c34c43e..f17ba58e 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererTexture2D.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererTexture2D.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include "GLES2RendererTexture2D.h"
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererTexture2D.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererTexture2D.h
index 6b53cc41..8c90c557 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererTexture2D.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererTexture2D.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef GLES2_RENDERER_TEXTURE_2D_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererVertexBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererVertexBuffer.cpp
index b15e7249..2eac5eeb 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererVertexBuffer.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererVertexBuffer.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include "GLES2RendererVertexBuffer.h"
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererVertexBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererVertexBuffer.h
index 2444f56b..505b61e9 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererVertexBuffer.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererVertexBuffer.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef GLES2_RENDERER_VERTEXBUFFER_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRenderer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRenderer.cpp
index 00f4c24a..0f1e98ae 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRenderer.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRenderer.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include <RendererConfig.h>
#include "NULLRenderer.h"
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRenderer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRenderer.h
index 81324e11..602014ca 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRenderer.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRenderer.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef NULL_RENDERER_H
#define NULL_RENDERER_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererDirectionalLight.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererDirectionalLight.cpp
index 434876c4..e35393d0 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererDirectionalLight.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererDirectionalLight.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include <RendererConfig.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererDirectionalLight.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererDirectionalLight.h
index 812e2bd6..2a3451cf 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererDirectionalLight.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererDirectionalLight.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef NULL_RENDERER_DIRECTIONAL_LIGHT_H
#define NULL_RENDERER_DIRECTIONAL_LIGHT_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererIndexBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererIndexBuffer.cpp
index 54b23580..f7e27f5c 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererIndexBuffer.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererIndexBuffer.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include <RendererConfig.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererIndexBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererIndexBuffer.h
index 8e245a2b..d0db5e82 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererIndexBuffer.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererIndexBuffer.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef NULL_RENDERER_INDEXBUFFER_H
#define NULL_RENDERER_INDEXBUFFER_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererInstanceBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererInstanceBuffer.cpp
index 14f4ae1e..edd57961 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererInstanceBuffer.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererInstanceBuffer.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include <RendererConfig.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererInstanceBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererInstanceBuffer.h
index e5ffd559..da84047d 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererInstanceBuffer.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererInstanceBuffer.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef NULL_RENDERER_INSTANCEBUFFER_H
#define NULL_RENDERER_INSTANCEBUFFER_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererMaterial.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererMaterial.cpp
index dbdd341c..2c2f6a1c 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererMaterial.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererMaterial.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include "RendererConfig.h"
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererMaterial.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererMaterial.h
index 74e64a07..b2ebf71e 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererMaterial.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererMaterial.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef NULL_RENDERER_MATERIAL_H
#define NULL_RENDERER_MATERIAL_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererMesh.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererMesh.cpp
index 7aa4b7b6..f229662b 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererMesh.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererMesh.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include <RendererConfig.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererMesh.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererMesh.h
index ec574823..8a9c5e80 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererMesh.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererMesh.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef NULL_RENDERER_MESH_H
#define NULL_RENDERER_MESH_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererSpotLight.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererSpotLight.cpp
index a1ff1c4c..bbbd0171 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererSpotLight.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererSpotLight.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include <RendererConfig.h>
#include "NULLRendererSpotLight.h"
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererSpotLight.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererSpotLight.h
index 7b6507d2..8a6730bf 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererSpotLight.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererSpotLight.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef NULL_RENDERER_SPOT_LIGHT_H
#define NULL_RENDERER_SPOT_LIGHT_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererTexture2D.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererTexture2D.cpp
index d7727d3e..b3f7a0a2 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererTexture2D.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererTexture2D.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include <RendererConfig.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererTexture2D.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererTexture2D.h
index 0de833ac..40f010b6 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererTexture2D.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererTexture2D.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef NULL_RENDERER_TEXTURE_2D_H
#define NULL_RENDERER_TEXTURE_2D_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererVertexBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererVertexBuffer.cpp
index 96cd1d72..ab9b1848 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererVertexBuffer.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererVertexBuffer.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include "RendererConfig.h"
#include <SamplePlatform.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererVertexBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererVertexBuffer.h
index d7ebfa34..3769057e 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererVertexBuffer.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererVertexBuffer.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef NULL_RENDERER_VERTEXBUFFER_H
#define NULL_RENDERER_VERTEXBUFFER_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRenderer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRenderer.cpp
index 5d3e722e..a4bef0e4 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRenderer.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRenderer.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include <RendererConfig.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRenderer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRenderer.h
index b3f6963c..97884b4d 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRenderer.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRenderer.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef OGL_RENDERER_H
#define OGL_RENDERER_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererDirectionalLight.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererDirectionalLight.cpp
index 061e155c..cccc9808 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererDirectionalLight.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererDirectionalLight.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include <RendererConfig.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererDirectionalLight.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererDirectionalLight.h
index bbd85e88..38ed598b 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererDirectionalLight.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererDirectionalLight.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef OGL_RENDERER_DIRECTIONAL_LIGHT_H
#define OGL_RENDERER_DIRECTIONAL_LIGHT_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererIndexBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererIndexBuffer.cpp
index efb7a006..2c7c0031 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererIndexBuffer.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererIndexBuffer.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include <RendererConfig.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererIndexBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererIndexBuffer.h
index 2f4e52f9..a3ab9c13 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererIndexBuffer.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererIndexBuffer.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef OGL_RENDERER_INDEXBUFFER_H
#define OGL_RENDERER_INDEXBUFFER_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererInstanceBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererInstanceBuffer.cpp
index b748835c..56733d3f 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererInstanceBuffer.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererInstanceBuffer.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include <RendererConfig.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererInstanceBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererInstanceBuffer.h
index 1281c99d..a4d6b767 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererInstanceBuffer.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererInstanceBuffer.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef OGL_RENDERER_INSTANCEBUFFER_H
#define OGL_RENDERER_INSTANCEBUFFER_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererMaterial.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererMaterial.cpp
index 2fa0d692..6439af69 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererMaterial.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererMaterial.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include "RendererConfig.h"
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererMaterial.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererMaterial.h
index 50c2203f..12745a13 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererMaterial.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererMaterial.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef OGL_RENDERER_MATERIAL_H
#define OGL_RENDERER_MATERIAL_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererMesh.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererMesh.cpp
index 24b5dbf6..b0a78afa 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererMesh.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererMesh.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include <RendererConfig.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererMesh.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererMesh.h
index 7caee575..c190a324 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererMesh.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererMesh.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef OGL_RENDERER_MESH_H
#define OGL_RENDERER_MESH_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererSpotLight.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererSpotLight.cpp
index 08a8a6c6..7ee05b89 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererSpotLight.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererSpotLight.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include <RendererConfig.h>
#if defined(RENDERER_ENABLE_OPENGL)
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererSpotLight.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererSpotLight.h
index 29a4082f..01c4f052 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererSpotLight.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererSpotLight.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef OGL_RENDERER_SPOT_LIGHT_H
#define OGL_RENDERER_SPOT_LIGHT_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererTexture2D.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererTexture2D.cpp
index bc5586d8..52e451ce 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererTexture2D.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererTexture2D.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include <RendererConfig.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererTexture2D.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererTexture2D.h
index 5a524a6e..4bc3b905 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererTexture2D.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererTexture2D.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef OGL_RENDERER_TEXTURE_2D_H
#define OGL_RENDERER_TEXTURE_2D_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererVertexBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererVertexBuffer.cpp
index 26714c61..c0082b0c 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererVertexBuffer.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererVertexBuffer.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include "RendererConfig.h"
#include <SamplePlatform.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererVertexBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererVertexBuffer.h
index 7d3ce4a9..b1fe81d4 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererVertexBuffer.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererVertexBuffer.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef OGL_RENDERER_VERTEXBUFFER_H
#define OGL_RENDERER_VERTEXBUFFER_H