diff options
| author | Sheikh Dawood <[email protected]> | 2018-05-25 09:54:38 -0500 |
|---|---|---|
| committer | Sheikh Dawood <[email protected]> | 2018-05-25 09:54:38 -0500 |
| commit | b99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1 (patch) | |
| tree | de67d7adc7cc66d44c3e0a399d94d1db6bcebd0c /PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11 | |
| parent | PhysX 3.4, APEX 1.4 patch release @23933511 (diff) | |
| download | physx-3.4-b99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1.tar.xz physx-3.4-b99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1.zip | |
PhysX 3.4, APEX 1.4 patch release @24214033v3.4.2
Diffstat (limited to 'PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11')
30 files changed, 30 insertions, 30 deletions
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11Renderer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11Renderer.cpp index 0e8b24c2..09ff0f7b 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11Renderer.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11Renderer.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11Renderer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11Renderer.h index bc6c6c61..d6a2b73a 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11Renderer.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11Renderer.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef D3D11_RENDERER_H #define D3D11_RENDERER_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererDirectionalLight.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererDirectionalLight.cpp index d5e817db..00c9776e 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererDirectionalLight.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererDirectionalLight.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererDirectionalLight.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererDirectionalLight.h index 2f2e18e6..9423054f 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererDirectionalLight.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererDirectionalLight.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef D3D11_RENDERER_DIRECTIONAL_LIGHT_H #define D3D11_RENDERER_DIRECTIONAL_LIGHT_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererIndexBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererIndexBuffer.cpp index fac3f30f..4700cf1a 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererIndexBuffer.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererIndexBuffer.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererIndexBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererIndexBuffer.h index 8db0c624..7d00fd8d 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererIndexBuffer.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererIndexBuffer.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef D3D11_RENDERER_INDEXBUFFER_H #define D3D11_RENDERER_INDEXBUFFER_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererInstanceBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererInstanceBuffer.cpp index 03be8fce..1843ae0c 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererInstanceBuffer.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererInstanceBuffer.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> #if defined(RENDERER_ENABLE_DIRECT3D11) diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererInstanceBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererInstanceBuffer.h index 71702552..a9343cef 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererInstanceBuffer.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererInstanceBuffer.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef D3D11_RENDERER_INSTANCEBUFFER_H #define D3D11_RENDERER_INSTANCEBUFFER_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMaterial.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMaterial.cpp index d418201c..a47eff5d 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMaterial.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMaterial.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMaterial.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMaterial.h index 0315bfd0..02fe590b 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMaterial.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMaterial.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef D3D11_RENDERER_MATERIAL_H #define D3D11_RENDERER_MATERIAL_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMemoryMacros.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMemoryMacros.h index 7704cef5..27f9f677 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMemoryMacros.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMemoryMacros.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef D3D11_RENDERER_MEMORY_MACROS_H #define D3D11_RENDERER_MEMORY_MACROS_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMesh.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMesh.cpp index 4082d644..d7d62e31 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMesh.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMesh.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMesh.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMesh.h index 4afd9401..c426da01 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMesh.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMesh.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef D3D11_RENDERER_MESH_H #define D3D11_RENDERER_MESH_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererResourceManager.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererResourceManager.h index b373bcbf..e710082c 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererResourceManager.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererResourceManager.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef D3D11_RENDERER_RESOURCE_MANAGER_H #define D3D11_RENDERER_RESROUCE_MAANGER_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererSpotLight.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererSpotLight.cpp index c861e8b8..46e25421 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererSpotLight.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererSpotLight.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererSpotLight.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererSpotLight.h index 7ee5ee77..e92a4236 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererSpotLight.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererSpotLight.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef D3D11_RENDERER_SPOT_LIGHT_H #define D3D11_RENDERER_SPOT_LIGHT_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTarget.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTarget.cpp index 97b65211..fc0cfc73 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTarget.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTarget.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> #include "D3D11RendererTarget.h" diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTarget.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTarget.h index f157f927..57780b67 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTarget.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTarget.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef D3D11_RENDERER_TARGET_H #define D3D11_RENDERER_TARGET_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture2D.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture2D.cpp index 30273d29..9a8bd121 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture2D.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture2D.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture2D.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture2D.h index 66bc21ca..a8b87ed8 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture2D.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture2D.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef D3D11_RENDERER_TEXTURE_2D_H #define D3D11_RENDERER_TEXTURE_2D_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture3D.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture3D.cpp index 28061a3d..4942fae2 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture3D.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture3D.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture3D.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture3D.h index efba6fcb..f0bfa692 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture3D.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture3D.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef D3D11_RENDERER_TEXTURE_3D_H #define D3D11_RENDERER_TEXTURE_3D_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTextureCommon.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTextureCommon.h index a200f08c..431e6fb0 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTextureCommon.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTextureCommon.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef D3D11_RENDERER_TEXTURE_COMMON_H #define D3D11_RENDERER_TEXTURE_COMMON_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTraits.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTraits.h index 48f96728..acf2dbc5 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTraits.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTraits.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef D3D11_RENDERER_TRAITS_H #define D3D11_RENDERER_TRAITS_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererUtils.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererUtils.cpp index f3faaa16..58591bb6 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererUtils.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererUtils.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererUtils.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererUtils.h index 7e8dbf12..451ba620 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererUtils.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererUtils.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef D3D11_RENDERER_UTILS_H #define D3D11_RENDERER_UTILS_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVariableManager.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVariableManager.cpp index b386a19b..07992cd2 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVariableManager.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVariableManager.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVariableManager.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVariableManager.h index 3fe4403b..9c1bf8f3 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVariableManager.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVariableManager.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef D3D11_RENDERER_VARIABLE_MANAGER_H #define D3D11_RENDERER_VARIABLE_MANAGER_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVertexBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVertexBuffer.cpp index 81963dcf..3a217833 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVertexBuffer.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVertexBuffer.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVertexBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVertexBuffer.h index a4ec9e0e..978ec0cd 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVertexBuffer.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVertexBuffer.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef D3D11_RENDERER_VERTEXBUFFER_H #define D3D11_RENDERER_VERTEXBUFFER_H |