aboutsummaryrefslogtreecommitdiff
path: root/PhysX_3.4/Documentation/PhysXAPI
diff options
context:
space:
mode:
authorsschirm <[email protected]>2017-01-06 14:45:46 +0100
committersschirm <[email protected]>2017-01-06 14:45:46 +0100
commitc7a921796332e8fcd51f3e05c1a318a41282e1e2 (patch)
tree770db0c76e954045fe5178a36a7519b26df6942a /PhysX_3.4/Documentation/PhysXAPI
parentPhysX 3.4, APEX 1.4 release candidate update: @21511067-21511214 (diff)
downloadphysx-3.4-c7a921796332e8fcd51f3e05c1a318a41282e1e2.tar.xz
physx-3.4-c7a921796332e8fcd51f3e05c1a318a41282e1e2.zip
PhysX 3.4, APEX 1.4 release candidate update: @21542069
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXAPI')
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxActor_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxActor_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxAggregate_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxAggregate_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxAllocatorCallback_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxAllocatorCallback_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxArticulationJoint_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxArticulationJoint_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxArticulationLink_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxArticulationLink_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxArticulation_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxArticulation_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxAssert_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxAssert_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxBVH33MidphaseDesc_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxBVH33MidphaseDesc_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxBVH34MidphaseDesc_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxBVH34MidphaseDesc_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxBase_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxBase_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxBatchQueryDesc_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxBatchQueryDesc_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxBatchQuery_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxBatchQuery_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxBinaryConverter_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxBinaryConverter_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxBitAndData_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxBitAndData_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxBounds3_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxBounds3_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxBoxController_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxBoxController_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxBoxGeometry_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxBoxGeometry_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxBroadPhaseExt_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxBroadPhaseExt_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxBroadPhase_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxBroadPhase_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxCapsuleController_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxCapsuleController_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxCapsuleGeometry_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxCapsuleGeometry_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxCharacter_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxCharacter_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxClient_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxClient_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxClothCollisionData_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxClothCollisionData_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxClothFabricCooker_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxClothFabricCooker_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxClothFabric_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxClothFabric_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxClothMeshDesc_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxClothMeshDesc_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxClothMeshQuadifier_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxClothMeshQuadifier_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxClothParticleData_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxClothParticleData_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxClothTetherCooker_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxClothTetherCooker_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxClothTypes_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxClothTypes_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxCloth_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxCloth_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxCollectionExt_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxCollectionExt_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxCollection_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxCollection_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxConstraintDesc_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxConstraintDesc_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxConstraintExt_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxConstraintExt_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxConstraint_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxConstraint_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxContactModifyCallback_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxContactModifyCallback_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxContact_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxContact_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxControllerBehavior_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxControllerBehavior_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxControllerManager_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxControllerManager_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxControllerObstacles_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxControllerObstacles_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxController_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxController_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshDesc_8h-source.html198
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshDesc_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshExt_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshExt_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshGeometry_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshGeometry_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMesh_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMesh_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxCooking_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxCooking_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxCoreUtilityTypes_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxCoreUtilityTypes_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxCpuDispatcher_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxCpuDispatcher_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxCudaContextManager_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxCudaContextManager_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxCudaMemoryManager_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxCudaMemoryManager_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxD6Joint_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxD6Joint_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultAllocator_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultAllocator_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultCpuDispatcher_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultCpuDispatcher_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultErrorCallback_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultErrorCallback_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultSimulationFilterShader_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultSimulationFilterShader_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultStreams_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultStreams_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxDeletionListener_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxDeletionListener_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxDistanceJoint_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxDistanceJoint_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxErrorCallback_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxErrorCallback_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxErrors_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxErrors_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxExtended_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxExtended_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxExtensionsAPI_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxExtensionsAPI_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxFileBuf_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxFileBuf_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxFiltering_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxFiltering_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxFixedJoint_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxFixedJoint_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxFlags_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxFlags_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxForceMode_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxForceMode_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxFoundationVersion_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxFoundationVersion_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxFoundation_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxFoundation_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxGeometryHelpers_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxGeometryHelpers_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxGeometryQuery_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxGeometryQuery_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxGeometry_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxGeometry_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxGpuCopyDescQueue_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxGpuCopyDescQueue_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxGpuCopyDesc_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxGpuCopyDesc_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxGpuDispatcher_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxGpuDispatcher_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxGpuTask_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxGpuTask_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxGpu_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxGpu_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldDesc_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldDesc_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldFlag_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldFlag_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldGeometry_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldGeometry_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldSample_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldSample_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxHeightField_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxHeightField_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxIO_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxIO_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxImmediateMode_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxImmediateMode_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxIntrinsics_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxIntrinsics_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxJointLimit_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxJointLimit_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxJointRepXSerializer_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxJointRepXSerializer_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxJoint_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxJoint_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxLockedData_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxLockedData_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxMassProperties_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxMassProperties_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxMat33_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxMat33_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxMat44_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxMat44_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxMaterial_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxMaterial_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxMathUtils_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxMathUtils_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxMath_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxMath_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxMemory_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxMemory_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxMeshQuery_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxMeshQuery_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxMeshScale_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxMeshScale_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxMetaDataFlags_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxMetaDataFlags_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxMetaData_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxMetaData_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxMidphaseDesc_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxMidphaseDesc_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxParticleBaseFlag_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxParticleBaseFlag_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxParticleBase_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxParticleBase_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxParticleCreationData_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxParticleCreationData_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxParticleExt_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxParticleExt_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxParticleFlag_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxParticleFlag_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxParticleFluidReadData_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxParticleFluidReadData_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxParticleFluid_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxParticleFluid_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxParticleGpu_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxParticleGpu_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxParticleReadData_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxParticleReadData_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxParticleSystem_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxParticleSystem_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxPhysXCommonConfig_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxPhysXCommonConfig_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxPhysXConfig_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxPhysXConfig_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsAPI_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsAPI_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsInsertionCallback_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsInsertionCallback_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsSerialization_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsSerialization_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsVersion_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsVersion_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxPhysics_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxPhysics_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxPlaneGeometry_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxPlaneGeometry_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxPlane_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxPlane_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxPreprocessor_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxPreprocessor_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxPrismaticJoint_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxPrismaticJoint_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxProfiler_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxProfiler_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxPruningStructure_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxPruningStructure_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxPvdSceneClient_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxPvdSceneClient_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxPvdTransport_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxPvdTransport_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxPvd_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxPvd_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxQuat_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxQuat_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxQueryFiltering_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxQueryFiltering_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxQueryReport_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxQueryReport_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxRaycastCCD_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxRaycastCCD_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxRenderBuffer_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxRenderBuffer_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxRepXSerializer_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxRepXSerializer_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxRepXSimpleType_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxRepXSimpleType_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxRevoluteJoint_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxRevoluteJoint_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxRigidActorExt_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxRigidActorExt_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxRigidActor_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxRigidActor_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxRigidBodyExt_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxRigidBodyExt_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxRigidBody_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxRigidBody_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxRigidDynamic_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxRigidDynamic_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxRigidStatic_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxRigidStatic_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxSceneDesc_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxSceneDesc_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxSceneLock_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxSceneLock_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxSceneQueryExt_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxSceneQueryExt_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxScene_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxScene_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxSerialFramework_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxSerialFramework_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxSerialization_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxSerialization_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxSerializer_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxSerializer_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxShapeExt_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxShapeExt_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxShape_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxShape_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxSimpleFactory_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxSimpleFactory_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxSimpleTriangleMesh_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxSimpleTriangleMesh_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxSimpleTypes_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxSimpleTypes_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxSimulationEventCallback_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxSimulationEventCallback_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxSimulationStatistics_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxSimulationStatistics_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxSmoothNormals_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxSmoothNormals_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxSpatialIndex_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxSpatialIndex_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxSphereGeometry_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxSphereGeometry_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxSphericalJoint_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxSphericalJoint_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxStrideIterator_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxStrideIterator_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxStringTableExt_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxStringTableExt_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxStringTable_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxStringTable_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxTaskDefine_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxTaskDefine_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxTaskManager_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxTaskManager_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxTask_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxTask_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxTolerancesScale_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxTolerancesScale_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxTransform_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxTransform_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshDesc_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshDesc_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshExt_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshExt_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshGeometry_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshGeometry_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMesh_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMesh_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxTriangle_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxTriangle_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxTypeInfo_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxTypeInfo_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxUnionCast_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxUnionCast_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxVec2_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxVec2_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxVec3_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxVec3_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxVec4_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxVec4_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleComponents_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleComponents_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDrive4W_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDrive4W_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDriveNW_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDriveNW_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDriveTank_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDriveTank_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDrive_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDrive_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleNoDrive_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleNoDrive_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleSDK_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleSDK_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleShaders_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleShaders_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleTireFriction_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleTireFriction_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUpdate_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUpdate_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtilControl_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtilControl_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtilSetup_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtilSetup_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtilTelemetry_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtilTelemetry_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtil_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtil_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleWheels_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleWheels_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxVisualizationParameter_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxVisualizationParameter_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxVolumeCache_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxVolumeCache_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/Px_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/Px_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/Pxc_8h-source.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/Pxc_8h.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/annotated.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxActor-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxActor.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxAggregate-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxAggregate.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxAllocatorCallback-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxAllocatorCallback.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxArticulation-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxArticulation.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxArticulationDriveCache-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxArticulationDriveCache.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxArticulationJoint-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxArticulationJoint.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxArticulationLink-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxArticulationLink.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxAssertHandler-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxAssertHandler.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxBVH33TriangleMesh-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxBVH33TriangleMesh.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxBVH34TriangleMesh-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxBVH34TriangleMesh.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxBase-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxBase.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxBatchQuery-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxBatchQuery.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxBatchQueryDesc-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxBatchQueryDesc.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxBinaryConverter-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxBinaryConverter.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxBitAndDataT-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxBitAndDataT.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxBounds3-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxBounds3.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxBoxController-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxBoxController.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxBoxControllerDesc-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxBoxControllerDesc.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxBoxGeometry-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxBoxGeometry.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxBoxObstacle-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxBoxObstacle.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxBroadPhaseCallback-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxBroadPhaseCallback.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxBroadPhaseExt-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxBroadPhaseExt.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxCCDContactModifyCallback-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxCCDContactModifyCallback.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxCapsuleController-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxCapsuleController.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxCapsuleControllerDesc-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxCapsuleControllerDesc.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxCapsuleGeometry-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxCapsuleGeometry.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxCapsuleObstacle-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxCapsuleObstacle.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxCloth-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxCloth.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxClothFabric-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxClothFabric.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxClothFabricCooker-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxClothFabricCooker.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxClothFabricDesc-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxClothFabricDesc.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxClothGeodesicTetherCooker-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxClothGeodesicTetherCooker.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxClothMeshDesc-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxClothMeshDesc.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxClothMeshQuadifier-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxClothMeshQuadifier.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxClothSimpleTetherCooker-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxClothSimpleTetherCooker.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxCollection-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxCollection.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxCollectionExt-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxCollectionExt.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxConstraint-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxConstraint.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxConstraintConnector-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxConstraintConnector.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxConstraintVisualizer-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxConstraintVisualizer.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxContactModifyCallback-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxContactModifyCallback.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxContactModifyPair-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxContactModifyPair.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxContactRecorder-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxContactRecorder.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxContactSet-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxContactSet.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxController-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxController.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerBehaviorCallback-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerBehaviorCallback.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerDesc-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerDesc.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerFilterCallback-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerFilterCallback.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerFilters-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerFilters.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerManager-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerManager.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxConvexMesh-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxConvexMesh.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxConvexMeshDesc-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxConvexMeshDesc.html14
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxConvexMeshGeometry-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxConvexMeshGeometry.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxCooking-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxCooking.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxD6Joint-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxD6Joint.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxD6JointDrive-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxD6JointDrive.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultAllocator-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultAllocator.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultCpuDispatcher-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultCpuDispatcher.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultErrorCallback-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultErrorCallback.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultFileInputData-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultFileInputData.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultFileOutputStream-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultFileOutputStream.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultMemoryInputData-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultMemoryInputData.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultMemoryOutputStream-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultMemoryOutputStream.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxDeletionListener-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxDeletionListener.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxDeserializationContext-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxDeserializationContext.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxDistanceJoint-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxDistanceJoint.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxErrorCallback-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxErrorCallback.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxFileBuf-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxFileBuf.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxFixedJoint-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxFixedJoint.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxFixedSizeLookupTable-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxFixedSizeLookupTable.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxFlags-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxFlags.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxFoundation-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxFoundation.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxGeometry-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxGeometry.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxGeometryHolder-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxGeometryHolder.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxGeometryQuery-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxGeometryQuery.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxGroupsMask-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxGroupsMask.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxHeightField-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxHeightField.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxHeightFieldDesc-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxHeightFieldDesc.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxHeightFieldGeometry-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxHeightFieldGeometry.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxInputData-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxInputData.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxInputStream-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxInputStream.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxJoint-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxJoint.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxJointAngularLimitPair-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxJointAngularLimitPair.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxJointLimitCone-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxJointLimitCone.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxJointLimitParameters-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxJointLimitParameters.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxJointLinearLimit-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxJointLinearLimit.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxJointLinearLimitPair-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxJointLinearLimitPair.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxLockedData-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxLockedData.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxMassProperties-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxMassProperties.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxMat33-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxMat33.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxMat44-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxMat44.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxMaterial-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxMaterial.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxMeshOverlapUtil-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxMeshOverlapUtil.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxMeshQuery-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxMeshQuery.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxMeshScale-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxMeshScale.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxMidphaseDesc-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxMidphaseDesc.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxObstacle-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxObstacle.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxObstacleContext-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxObstacleContext.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxOutputStream-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxOutputStream.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleBase-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleBase.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleCreationData-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleCreationData.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleExt-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleExt.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleExt_1_1IndexPool-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleExt_1_1IndexPool.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleFluid-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleFluid.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleFluidReadData-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleFluidReadData.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleReadData-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleReadData.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleSystem-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleSystem.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxPhysics-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxPhysics.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxPhysicsInsertionCallback-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxPhysicsInsertionCallback.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxPlane-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxPlane.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxPlaneGeometry-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxPlaneGeometry.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxPrismaticJoint-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxPrismaticJoint.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxProcessPxBaseCallback-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxProcessPxBaseCallback.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxPruningStructure-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxPruningStructure.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxPvd-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxPvd.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxPvdSceneClient-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxPvdSceneClient.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxPvdTransport-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxPvdTransport.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxQuat-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxQuat.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxQueryFilterCallback-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxQueryFilterCallback.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxRenderBuffer-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxRenderBuffer.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxRepXSerializer-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxRepXSerializer.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxRevoluteJoint-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxRevoluteJoint.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidActor-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidActor.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidActorExt-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidActorExt.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidBody-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidBody.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidBodyExt-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidBodyExt.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidDynamic-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidDynamic.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidStatic-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidStatic.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxScene-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxScene.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneDesc-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneDesc.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneLimits-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneLimits.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneQueryExt-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneQueryExt.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneReadLock-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneReadLock.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneWriteLock-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneWriteLock.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxSerialization-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxSerialization.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxSerializationContext-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxSerializationContext.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxSerializationRegistry-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxSerializationRegistry.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxSerializer-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxSerializer.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxSerializerDefaultAdapter-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxSerializerDefaultAdapter.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxShape-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxShape.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxShapeExt-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxShapeExt.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxSimpleTriangleMesh-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxSimpleTriangleMesh.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxSimulationEventCallback-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxSimulationEventCallback.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxSimulationFilterCallback-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxSimulationFilterCallback.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxSimulationStatistics-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxSimulationStatistics.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxSpatialIndex-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxSpatialIndex.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxSpatialIndexItem.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxSphereGeometry-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxSphereGeometry.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxSphericalJoint-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxSphericalJoint.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxSpring-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxSpring.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxStrideIterator-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxStrideIterator.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxStringTable-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxStringTable.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxStringTableExt-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxStringTableExt.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxTolerancesScale-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxTolerancesScale.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxTransform-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxTransform.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxTriangle-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxTriangle.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxTriangleMesh-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxTriangleMesh.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxTriangleMeshDesc-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxTriangleMeshDesc.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxTriangleMeshGeometry-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxTriangleMeshGeometry.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxUserControllerHitReport-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxUserControllerHitReport.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxVec2-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxVec2.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxVec3-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxVec3.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxVec4-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxVec4.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleAckermannGeometryData-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleAckermannGeometryData.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleAntiRollBarData-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleAntiRollBarData.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleAutoBoxData-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleAutoBoxData.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleChassisData-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleChassisData.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleClutchData-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleClutchData.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleCopyDynamicsMap-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleCopyDynamicsMap.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDifferential4WData-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDifferential4WData.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDifferentialNWData-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDifferentialNWData.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDrivableSurfaceToTireFrictionPairs-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDrivableSurfaceToTireFrictionPairs.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDrive-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDrive.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDrive4W-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDrive4W.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDrive4WRawInputData-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDrive4WRawInputData.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveDynData-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveDynData.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveNW-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveNW.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveNWRawInputData-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveNWRawInputData.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveSimData-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveSimData.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveSimData4W-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveSimData4W.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveSimDataNW-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveSimDataNW.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveTank-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveTank.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveTankRawInputData-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveTankRawInputData.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleEngineData-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleEngineData.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleGearsData-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleGearsData.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleNoDrive-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleNoDrive.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleSuspensionData-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleSuspensionData.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleTireData-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleTireData.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleTireLoadFilterData-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleTireLoadFilterData.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleWheelData-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleWheelData.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleWheels-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleWheels.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleWheelsDynData-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleWheelsDynData.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleWheelsSimData-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleWheelsSimData.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxVolumeCache-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxVolumeCache.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classRaycastCCDManager-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classRaycastCCDManager.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classes.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxBaseTask-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxBaseTask.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxCpuDispatcher-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxCpuDispatcher.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxGpuDispatcher-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxGpuDispatcher.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxGpuTask-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxGpuTask.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxLightCpuTask-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxLightCpuTask.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxProfileScoped-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxProfileScoped.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxProfilerCallback-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxProfilerCallback.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxTask-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxTask.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxTaskManager-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxTaskManager.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/deprecated.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/files.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_0x61.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_0x62.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_0x63.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_0x64.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_0x65.html86
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_0x66.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_0x67.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_0x68.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_0x69.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_0x6b.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_0x6c.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_0x6d.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_0x6e.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_0x6f.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_0x70.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_0x71.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_0x72.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_0x73.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_0x74.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_0x75.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_0x76.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_0x77.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_0x78.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_0x79.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_0x7a.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_0x7e.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_enum.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_eval.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x64.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x65.html34
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x66.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x68.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x6b.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x6e.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x6f.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x70.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x72.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x73.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x74.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x75.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_func.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x62.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x63.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x64.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x65.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x66.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x67.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x68.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x69.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x6c.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x6d.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x6e.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x6f.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x70.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x72.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x73.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x74.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x75.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x76.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x77.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x7a.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x7e.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_rela.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_type.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_vars.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x61.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x62.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x63.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x64.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x65.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x66.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x67.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x68.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x69.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x6c.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x6d.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x6e.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x6f.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x70.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x71.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x72.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x73.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x74.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x75.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x76.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x77.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x78.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x79.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x7a.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/globals.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/globals_0x63.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/globals_0x69.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/globals_0x6f.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/globals_0x70.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/globals_0x74.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/globals_defs.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/globals_enum.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/globals_eval.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/globals_func.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/globals_type.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/globals_vars.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/graph_legend.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/group__RepXSerializers.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/group__Serializers.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/group__character.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/group__cloth.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/group__common.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/group__cooking.html8
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/group__extensions.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/group__foundation.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/group__geomutils.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/group__immediatemode.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/group__particles.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/group__physics.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/group__pvd.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/group__scenequery.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/group__vehicle.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/hierarchy.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/index.hhk2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/inherits.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/main.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/modules.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/namespacemembers.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/namespacemembers_type.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/namespacephysx.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/namespacephysx_1_1pvdsdk.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/namespaces.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/pages.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPx1DConstraint-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPx1DConstraint.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPx1DConstraintFlag-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPx1DConstraintFlag.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxActiveTransform-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxActiveTransform.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxActorClientBehaviorFlag-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxActorClientBehaviorFlag.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxActorFlag-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxActorFlag.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxActorShape-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxActorShape.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxActorType-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxActorType.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxActorTypeFlag-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxActorTypeFlag.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxArticulationJointDriveType-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxArticulationJointDriveType.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxBVH33MidphaseDesc-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxBVH33MidphaseDesc.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxBVH34MidphaseDesc-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxBVH34MidphaseDesc.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxBaseFlag-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxBaseFlag.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxBatchQueryMemory-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxBatchQueryMemory.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxBatchQueryResult-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxBatchQueryResult.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxBatchQueryStatus-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxBatchQueryStatus.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxBoundedData-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxBoundedData.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxBroadPhaseCaps-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxBroadPhaseCaps.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxBroadPhaseRegion-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxBroadPhaseRegion.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxBroadPhaseRegionInfo-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxBroadPhaseRegionInfo.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxBroadPhaseType-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxBroadPhaseType.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxCapsuleClimbingMode-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxCapsuleClimbingMode.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxClientBehaviorFlag-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxClientBehaviorFlag.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxClothCollisionPlane-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxClothCollisionPlane.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxClothCollisionSphere-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxClothCollisionSphere.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxClothCollisionTriangle-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxClothCollisionTriangle.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFabricPhase-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFabricPhase.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFabricPhaseType-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFabricPhaseType.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFlag-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFlag.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxClothMotionConstraintConfig-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxClothMotionConstraintConfig.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxClothParticle-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxClothParticle.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxClothParticleMotionConstraint-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxClothParticleMotionConstraint.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxClothParticleSeparationConstraint-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxClothParticleSeparationConstraint.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxClothStretchConfig-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxClothStretchConfig.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxClothTetherConfig-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxClothTetherConfig.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxCombineMode-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxCombineMode.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxConcreteType-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxConcreteType.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintExtIDs-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintExtIDs.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintFlag-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintFlag.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintInfo-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintInfo.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintInvMassScale-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintInvMassScale.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintShaderTable-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintShaderTable.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintSolveHint-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintSolveHint.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintVisualizationFlag-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintVisualizationFlag.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxContact-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxContact.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPair-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPair.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairExtraDataItem-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairExtraDataItem.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairExtraDataIterator-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairExtraDataIterator.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairExtraDataType-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairExtraDataType.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairFlag-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairFlag.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairHeader-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairHeader.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairHeaderFlag-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairHeaderFlag.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairIndex-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairIndex.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairPoint-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairPoint.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairPose-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairPose.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairVelocity-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairVelocity.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPatch-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPatch.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxContactStreamIterator-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxContactStreamIterator.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerBehaviorFlag-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerBehaviorFlag.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerCollisionFlag-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerCollisionFlag.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerDebugRenderFlag-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerDebugRenderFlag.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerHit-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerHit.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerNonWalkableMode-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerNonWalkableMode.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerObstacleHit-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerObstacleHit.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerShapeHit-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerShapeHit.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerShapeType-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerShapeType.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerState-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerState.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerStats-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerStats.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxControllersHit-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxControllersHit.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxConverterReportMode-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxConverterReportMode.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexFlag-members.html3
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexFlag.html11
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexMeshCookingResult-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexMeshCookingResult.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexMeshCookingType-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexMeshCookingType.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexMeshGeometryFlag-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexMeshGeometryFlag.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxCookingParams-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxCookingParams.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxD6Axis-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxD6Axis.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxD6Drive-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxD6Drive.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxD6JointDriveFlag-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxD6JointDriveFlag.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxD6Motion-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxD6Motion.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxDataAccessFlag-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxDataAccessFlag.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugColor-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugColor.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugLine-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugLine.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugPoint-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugPoint.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugText-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugText.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugTriangle-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugTriangle.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxDeletionEventFlag-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxDeletionEventFlag.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxDistanceJointFlag-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxDistanceJointFlag.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxDominanceGroupPair-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxDominanceGroupPair.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxErrorCode-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxErrorCode.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxExtendedContact-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxExtendedContact.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxExtendedVec3-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxExtendedVec3.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterData-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterData.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterFlag-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterFlag.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterInfo-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterInfo.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterObjectFlag-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterObjectFlag.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterObjectType-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterObjectType.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterOp-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterOp.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxForceMode-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxForceMode.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxFrictionType-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxFrictionType.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxGeometryType-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxGeometryType.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldFlag-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldFlag.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldFormat-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldFormat.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldMaterial-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldMaterial.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldSample-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldSample.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldTessFlag-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldTessFlag.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxHitBuffer-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxHitBuffer.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxHitCallback-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxHitCallback.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxHitFlag-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxHitFlag.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxHullPolygon-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxHullPolygon.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxJointActorIndex-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxJointActorIndex.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxJointConcreteType-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxJointConcreteType.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxJointRepXSerializer-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxJointRepXSerializer.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxLocationHit-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxLocationHit.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxMassModificationProps-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxMassModificationProps.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxMaterialFlag-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxMaterialFlag.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshCookingHint-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshCookingHint.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshFlag-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshFlag.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshGeometryFlag-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshGeometryFlag.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshMidPhase-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshMidPhase.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshPreprocessingFlag-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshPreprocessingFlag.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxMetaDataEntry-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxMetaDataEntry.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxMetaDataFlag-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxMetaDataFlag.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxModifiableContact-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxModifiableContact.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxOverlapBufferN-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxOverlapBufferN.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxOverlapHit-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxOverlapHit.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxPackValidation-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxPackValidation.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxPadding-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxPadding.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxPairFlag-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxPairFlag.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleBaseFlag-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleBaseFlag.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleExt_1_1ParticleBounds-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleExt_1_1ParticleBounds.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleFlag-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleFlag.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleReadDataFlag-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleReadDataFlag.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxPlatform-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxPlatform.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxPrismaticJointFlag-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxPrismaticJointFlag.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxPruningStructureType-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxPruningStructureType.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxPvdInstrumentationFlag-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxPvdInstrumentationFlag.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxPvdSceneFlag-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxPvdSceneFlag.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxPvdUpdateType-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxPvdUpdateType.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryCache-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryCache.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryFilterData-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryFilterData.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryFlag-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryFlag.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryHit-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryHit.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryHitType-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryHitType.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxRaycastBufferN-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxRaycastBufferN.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxRaycastHit-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxRaycastHit.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxRepXInstantiationArgs-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxRepXInstantiationArgs.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxRepXObject-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxRepXObject.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxRevoluteJointFlag-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxRevoluteJointFlag.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxRigidBodyData-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxRigidBodyData.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxRigidBodyFlag-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxRigidBodyFlag.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxRigidDynamicLockFlag-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxRigidDynamicLockFlag.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxSceneFlag-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxSceneFlag.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxSerialization_1_1PxXmlMiscParameter-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxSerialization_1_1PxXmlMiscParameter.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxShapeFlag-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxShapeFlag.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxSpatialLocationCallback-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxSpatialLocationCallback.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxSpatialOverlapCallback-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxSpatialOverlapCallback.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxSphericalJointFlag-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxSphericalJointFlag.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxStridedData-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxStridedData.html6
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxSweepBufferN-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxSweepBufferN.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxSweepHit-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxSweepHit.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxTriangleMeshCookingResult-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxTriangleMeshCookingResult.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxTriangleMeshFlag-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxTriangleMeshFlag.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxTriggerPair-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxTriggerPair.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxTriggerPairFlag-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxTriggerPairFlag.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxTypeInfo.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxTypedStridedData-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxTypedStridedData.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleClutchAccuracyMode-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleClutchAccuracyMode.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleConcreteType-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleConcreteType.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleConcurrentUpdateData-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleConcurrentUpdateData.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDrivableSurfaceType-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDrivableSurfaceType.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDrive4WControl-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDrive4WControl.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDrive4WWheelOrder-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDrive4WWheelOrder.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDriveNWControl-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDriveNWControl.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDriveTankControl-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDriveTankControl.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDriveTankControlModel-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDriveTankControlModel.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDriveTankWheelOrder-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDriveTankWheelOrder.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleKeySmoothingData-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleKeySmoothingData.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxVehiclePadSmoothingData-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxVehiclePadSmoothingData.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleTypes-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleTypes.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleUpdateMode-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleUpdateMode.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleWheelConcurrentUpdateData-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleWheelConcurrentUpdateData.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleWheelQueryResult-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleWheelQueryResult.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxVisualizationParameter-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxVisualizationParameter.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxVolumeCache_1_1Iterator-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxVolumeCache_1_1Iterator.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxWheelQueryResult-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxWheelQueryResult.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxgDynamicsMemoryConfig-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxgDynamicsMemoryConfig.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structphysx_1_1PxGpuTaskHint-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structphysx_1_1PxGpuTaskHint.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structphysx_1_1PxTaskType-members.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structphysx_1_1PxTaskType.html2
1309 files changed, 1689 insertions, 1673 deletions
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxActor_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxActor_8h-source.html
index c7410059..f5fb2a8a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxActor_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxActor_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -179,6 +179,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxActor_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxActor_8h.html
index c2211111..bde46627 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxActor_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxActor_8h.html
@@ -66,6 +66,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxAggregate_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxAggregate_8h-source.html
index ed2c4da2..d7838108 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxAggregate_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxAggregate_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -103,6 +103,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxAggregate_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxAggregate_8h.html
index 3f78de54..f05fec06 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxAggregate_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxAggregate_8h.html
@@ -51,6 +51,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxAllocatorCallback_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxAllocatorCallback_8h-source.html
index 31d450dd..858e2e0b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxAllocatorCallback_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxAllocatorCallback_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029
@@ -76,6 +76,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxAllocatorCallback_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxAllocatorCallback_8h.html
index 863d9072..a37fdb7d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxAllocatorCallback_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxAllocatorCallback_8h.html
@@ -50,6 +50,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxArticulationJoint_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxArticulationJoint_8h-source.html
index 6e857b18..ceda9a34 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxArticulationJoint_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxArticulationJoint_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -181,6 +181,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxArticulationJoint_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxArticulationJoint_8h.html
index a145d40d..e01d6496 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxArticulationJoint_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxArticulationJoint_8h.html
@@ -54,6 +54,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxArticulationLink_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxArticulationLink_8h-source.html
index 0f22109d..be33a8cd 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxArticulationLink_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxArticulationLink_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -91,6 +91,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxArticulationLink_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxArticulationLink_8h.html
index 4991ca22..07c3e5b8 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxArticulationLink_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxArticulationLink_8h.html
@@ -52,6 +52,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxArticulation_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxArticulation_8h-source.html
index d199ad4a..83327b09 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxArticulation_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxArticulation_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -177,6 +177,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxArticulation_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxArticulation_8h.html
index ea3636ae..212f8699 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxArticulation_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxArticulation_8h.html
@@ -54,6 +54,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxAssert_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxAssert_8h-source.html
index d67195aa..edd1da24 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxAssert_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxAssert_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029
@@ -112,6 +112,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxAssert_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxAssert_8h.html
index f7763f2f..feccfc23 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxAssert_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxAssert_8h.html
@@ -63,6 +63,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxBVH33MidphaseDesc_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxBVH33MidphaseDesc_8h-source.html
index d8785ae8..4e7081fb 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxBVH33MidphaseDesc_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxBVH33MidphaseDesc_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029
@@ -97,6 +97,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxBVH33MidphaseDesc_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxBVH33MidphaseDesc_8h.html
index b161fcd8..b85d6bef 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxBVH33MidphaseDesc_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxBVH33MidphaseDesc_8h.html
@@ -54,6 +54,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxBVH34MidphaseDesc_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxBVH34MidphaseDesc_8h-source.html
index a37970cd..1213f433 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxBVH34MidphaseDesc_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxBVH34MidphaseDesc_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029
@@ -85,6 +85,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxBVH34MidphaseDesc_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxBVH34MidphaseDesc_8h.html
index fa9057d3..b5654155 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxBVH34MidphaseDesc_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxBVH34MidphaseDesc_8h.html
@@ -51,6 +51,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxBase_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxBase_8h-source.html
index 90d84cc9..f68ca71a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxBase_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxBase_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -154,6 +154,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxBase_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxBase_8h.html
index 5228349e..75ec1733 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxBase_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxBase_8h.html
@@ -63,6 +63,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxBatchQueryDesc_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxBatchQueryDesc_8h-source.html
index 7eeac4fb..1fbc3325 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxBatchQueryDesc_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxBatchQueryDesc_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -198,6 +198,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxBatchQueryDesc_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxBatchQueryDesc_8h.html
index 7178eee2..fe750a0c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxBatchQueryDesc_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxBatchQueryDesc_8h.html
@@ -78,6 +78,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxBatchQuery_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxBatchQuery_8h-source.html
index 83a9124d..80224288 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxBatchQuery_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxBatchQuery_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -118,6 +118,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxBatchQuery_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxBatchQuery_8h.html
index 24fedbc8..bcfb2e95 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxBatchQuery_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxBatchQuery_8h.html
@@ -53,6 +53,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxBinaryConverter_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxBinaryConverter_8h-source.html
index d005353f..4cf23337 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxBinaryConverter_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxBinaryConverter_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -95,6 +95,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxBinaryConverter_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxBinaryConverter_8h.html
index 7d2794dc..15c43ada 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxBinaryConverter_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxBinaryConverter_8h.html
@@ -52,6 +52,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxBitAndData_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxBitAndData_8h-source.html
index 1e8b4287..da148231 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxBitAndData_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxBitAndData_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029
@@ -104,6 +104,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxBitAndData_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxBitAndData_8h.html
index afd04d51..806de7b7 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxBitAndData_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxBitAndData_8h.html
@@ -59,6 +59,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxBounds3_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxBounds3_8h-source.html
index 2f8ef507..a910c8c1 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxBounds3_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxBounds3_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029
@@ -352,6 +352,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxBounds3_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxBounds3_8h.html
index ba2a4908..6e1ba519 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxBounds3_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxBounds3_8h.html
@@ -54,6 +54,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxBoxController_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxBoxController_8h-source.html
index 738cd370..a14c4905 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxBoxController_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxBoxController_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -154,6 +154,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxBoxController_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxBoxController_8h.html
index fff28963..25a84093 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxBoxController_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxBoxController_8h.html
@@ -54,6 +54,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxBoxGeometry_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxBoxGeometry_8h-source.html
index 0573c7c5..b0139f08 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxBoxGeometry_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxBoxGeometry_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -95,6 +95,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxBoxGeometry_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxBoxGeometry_8h.html
index 9f54c091..5e928452 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxBoxGeometry_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxBoxGeometry_8h.html
@@ -51,6 +51,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxBroadPhaseExt_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxBroadPhaseExt_8h-source.html
index 7020cc04..5cf3f677 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxBroadPhaseExt_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxBroadPhaseExt_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -74,6 +74,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxBroadPhaseExt_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxBroadPhaseExt_8h.html
index 3adb99a7..62c4618c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxBroadPhaseExt_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxBroadPhaseExt_8h.html
@@ -50,6 +50,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxBroadPhase_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxBroadPhase_8h-source.html
index 1c2beb68..a2328a25 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxBroadPhase_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxBroadPhase_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -113,6 +113,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxBroadPhase_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxBroadPhase_8h.html
index 929e2c07..9c8ee2b1 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxBroadPhase_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxBroadPhase_8h.html
@@ -63,6 +63,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxCapsuleController_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxCapsuleController_8h-source.html
index 3b58e3c4..c57f7d76 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxCapsuleController_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxCapsuleController_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -160,6 +160,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxCapsuleController_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxCapsuleController_8h.html
index 77b546fd..491430f4 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxCapsuleController_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxCapsuleController_8h.html
@@ -56,6 +56,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxCapsuleGeometry_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxCapsuleGeometry_8h-source.html
index 0ef20ed1..a35c6e8b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxCapsuleGeometry_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxCapsuleGeometry_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -98,6 +98,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxCapsuleGeometry_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxCapsuleGeometry_8h.html
index 9974bdad..ff003469 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxCapsuleGeometry_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxCapsuleGeometry_8h.html
@@ -54,6 +54,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxCharacter_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxCharacter_8h-source.html
index b05764ae..6b8cfa15 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxCharacter_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxCharacter_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -74,6 +74,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxCharacter_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxCharacter_8h.html
index 4e0e214e..9e13a38b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxCharacter_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxCharacter_8h.html
@@ -49,6 +49,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxClient_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxClient_8h-source.html
index 6de73220..904ade17 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxClient_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxClient_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -102,6 +102,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxClient_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxClient_8h.html
index e8f2ca5a..5458a91b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxClient_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxClient_8h.html
@@ -168,6 +168,6 @@ The maximum number of clients we support.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothCollisionData_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothCollisionData_8h-source.html
index 2d563bc6..2677fb08 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothCollisionData_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothCollisionData_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -104,6 +104,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothCollisionData_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothCollisionData_8h.html
index 4032864c..21d58d38 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothCollisionData_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothCollisionData_8h.html
@@ -57,6 +57,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothFabricCooker_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothFabricCooker_8h-source.html
index 6ae9d56b..cdf488a4 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothFabricCooker_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothFabricCooker_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -88,6 +88,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothFabricCooker_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothFabricCooker_8h.html
index 91e134d9..94d764c1 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothFabricCooker_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothFabricCooker_8h.html
@@ -55,6 +55,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothFabric_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothFabric_8h-source.html
index fd826ddc..878168ba 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothFabric_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothFabric_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -188,6 +188,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothFabric_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothFabric_8h.html
index 1e266dbd..dae08d21 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothFabric_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothFabric_8h.html
@@ -59,6 +59,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothMeshDesc_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothMeshDesc_8h-source.html
index 5048ae50..8aba3c87 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothMeshDesc_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothMeshDesc_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -127,6 +127,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothMeshDesc_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothMeshDesc_8h.html
index bd7289ec..29a77ad4 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothMeshDesc_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothMeshDesc_8h.html
@@ -51,6 +51,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothMeshQuadifier_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothMeshQuadifier_8h-source.html
index 7af589dc..3878c706 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothMeshQuadifier_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothMeshQuadifier_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -82,6 +82,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothMeshQuadifier_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothMeshQuadifier_8h.html
index 37221a7f..4e2be0fb 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothMeshQuadifier_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothMeshQuadifier_8h.html
@@ -50,6 +50,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothParticleData_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothParticleData_8h-source.html
index dbb4ce12..eee18c45 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothParticleData_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothParticleData_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -82,6 +82,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothParticleData_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothParticleData_8h.html
index 75398123..b745584b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothParticleData_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothParticleData_8h.html
@@ -47,6 +47,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothTetherCooker_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothTetherCooker_8h-source.html
index 2f5432da..1ca4c652 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothTetherCooker_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothTetherCooker_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -103,6 +103,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothTetherCooker_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothTetherCooker_8h.html
index 3e0ff1ce..46b94be0 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothTetherCooker_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothTetherCooker_8h.html
@@ -43,6 +43,6 @@ Include dependency graph for PxClothTetherCooker.h:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothTypes_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothTypes_8h-source.html
index 79039cdb..df188dc7 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothTypes_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothTypes_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -116,6 +116,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothTypes_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothTypes_8h.html
index a94a2a7c..bd2c7b79 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothTypes_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothTypes_8h.html
@@ -65,6 +65,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxCloth_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxCloth_8h-source.html
index 37f7b5b4..5dc1d922 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxCloth_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxCloth_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -299,6 +299,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxCloth_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxCloth_8h.html
index c9c3ea08..df994a39 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxCloth_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxCloth_8h.html
@@ -65,6 +65,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxCollectionExt_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxCollectionExt_8h-source.html
index 3e6dbdcc..2b48ec81 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxCollectionExt_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxCollectionExt_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -80,6 +80,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxCollectionExt_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxCollectionExt_8h.html
index 258fcefd..78784884 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxCollectionExt_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxCollectionExt_8h.html
@@ -41,6 +41,6 @@ Include dependency graph for PxCollectionExt.h:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxCollection_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxCollection_8h-source.html
index 35b4f70b..7439a8db 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxCollection_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxCollection_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -110,6 +110,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxCollection_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxCollection_8h.html
index b82dd86d..f524a195 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxCollection_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxCollection_8h.html
@@ -56,6 +56,6 @@ physx::PxCollection <br class="typebreak">
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxConstraintDesc_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxConstraintDesc_8h-source.html
index 38fa15ec..1ac1bb29 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxConstraintDesc_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxConstraintDesc_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -255,6 +255,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxConstraintDesc_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxConstraintDesc_8h.html
index 2047d5b1..c419883c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxConstraintDesc_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxConstraintDesc_8h.html
@@ -86,6 +86,6 @@ PxU16 &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxConstraintExt_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxConstraintExt_8h-source.html
index f6127d1c..4148715d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxConstraintExt_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxConstraintExt_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -78,6 +78,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxConstraintExt_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxConstraintExt_8h.html
index 58344611..7b315789 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxConstraintExt_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxConstraintExt_8h.html
@@ -50,6 +50,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxConstraint_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxConstraint_8h-source.html
index 43d92ca9..912ebb22 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxConstraint_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxConstraint_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -159,6 +159,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxConstraint_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxConstraint_8h.html
index 6cf348c0..61e685f7 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxConstraint_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxConstraint_8h.html
@@ -63,6 +63,6 @@ PxU16 &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxContactModifyCallback_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxContactModifyCallback_8h-source.html
index da46bc1d..a39ea415 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxContactModifyCallback_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxContactModifyCallback_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -217,6 +217,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxContactModifyCallback_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxContactModifyCallback_8h.html
index d8cecfc4..472b228b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxContactModifyCallback_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxContactModifyCallback_8h.html
@@ -62,6 +62,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxContact_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxContact_8h-source.html
index b7f377a1..53c49e25 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxContact_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxContact_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -419,6 +419,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxContact_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxContact_8h.html
index 97ebfc11..a1a032f2 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxContact_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxContact_8h.html
@@ -111,6 +111,6 @@ Contact point data including face (feature) indices.<p>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxControllerBehavior_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxControllerBehavior_8h-source.html
index 00ab88bd..2143de6b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxControllerBehavior_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxControllerBehavior_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -97,6 +97,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxControllerBehavior_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxControllerBehavior_8h.html
index b0faa209..50d8516b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxControllerBehavior_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxControllerBehavior_8h.html
@@ -60,6 +60,6 @@ PxU8 &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href=
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxControllerManager_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxControllerManager_8h-source.html
index 5512ce3d..62374600 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxControllerManager_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxControllerManager_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -140,6 +140,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxControllerManager_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxControllerManager_8h.html
index bfe5ca5e..04cb72a9 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxControllerManager_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxControllerManager_8h.html
@@ -70,6 +70,6 @@ physx::PxControllerManager <br class="typebreak">
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxControllerObstacles_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxControllerObstacles_8h-source.html
index e8e21f3a..8b298d22 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxControllerObstacles_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxControllerObstacles_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -138,6 +138,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxControllerObstacles_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxControllerObstacles_8h.html
index 67d561b8..704109a2 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxControllerObstacles_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxControllerObstacles_8h.html
@@ -67,6 +67,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxController_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxController_8h-source.html
index 83fef3a6..a89ee70b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxController_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxController_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -408,6 +408,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxController_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxController_8h.html
index 4d913a8f..cfe774d6 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxController_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxController_8h.html
@@ -99,6 +99,6 @@ PxU8 &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href=
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshDesc_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshDesc_8h-source.html
index 5aa5fa43..b699ae6e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshDesc_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshDesc_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -81,108 +81,110 @@
<a name="l00130"></a>00130
<a name="l00135"></a><a class="code" href="structPxConvexFlag.html#4b7bd21fa96c72b320a39e880208b4b6c694e25cda4aa49e1afb054b08bfc207">00135</a> eFAST_INERTIA_COMPUTATION = (1 &lt;&lt; 7),
<a name="l00136"></a>00136
-<a name="l00142"></a><a class="code" href="structPxConvexFlag.html#4b7bd21fa96c72b320a39e880208b4b68126f89c7d2dac99246261ca6a7ae067">00142</a> eGPU_COMPATIBLE = (1 &lt;&lt; 8)
-<a name="l00143"></a>00143 };
-<a name="l00144"></a>00144 };
-<a name="l00145"></a>00145
-<a name="l00151"></a><a class="code" href="group__cooking.html#g36d3375ae49e62c3842c3fbe0c620651">00151</a> <span class="keyword">typedef</span> <a class="code" href="classPxFlags.html">PxFlags&lt;PxConvexFlag::Enum,PxU16&gt;</a> <a class="code" href="classPxFlags.html">PxConvexFlags</a>;
-<a name="l00152"></a>00152 <a class="code" href="group__foundation.html#g092f922a63fdc7a95ae4f4e24b3768c1">PX_FLAGS_OPERATORS</a>(<a class="code" href="structPxConvexFlag.html#4b7bd21fa96c72b320a39e880208b4b6">PxConvexFlag::Enum</a>,<a class="code" href="namespacephysx.html#9caf1cbcda071b6d2a9c069faa99da23">PxU16</a>)
+<a name="l00142"></a><a class="code" href="structPxConvexFlag.html#4b7bd21fa96c72b320a39e880208b4b68126f89c7d2dac99246261ca6a7ae067">00142</a> eGPU_COMPATIBLE = (1 &lt;&lt; 8),
+<a name="l00143"></a>00143
+<a name="l00150"></a><a class="code" href="structPxConvexFlag.html#4b7bd21fa96c72b320a39e880208b4b699ab52dd1e60d72bc99834e1b8093d78">00150</a> eSHIFT_VERTICES = (1 &lt;&lt; 9)
+<a name="l00151"></a>00151 };
+<a name="l00152"></a>00152 };
<a name="l00153"></a>00153
-<a name="l00154"></a>00154
-<a name="l00161"></a><a class="code" href="classPxConvexMeshDesc.html">00161</a> class <a class="code" href="classPxConvexMeshDesc.html" title="Descriptor class for PxConvexMesh.">PxConvexMeshDesc</a>
-<a name="l00162"></a>00162 {
-<a name="l00163"></a>00163 <span class="keyword">public</span>:
-<a name="l00164"></a>00164
-<a name="l00170"></a><a class="code" href="classPxConvexMeshDesc.html#939b97ee9f36cd1c1a7b7c34b0e764ef">00170</a> <a class="code" href="structPxBoundedData.html">PxBoundedData</a> points;
-<a name="l00171"></a>00171
-<a name="l00180"></a><a class="code" href="classPxConvexMeshDesc.html#1b710dc3c2ef759a6bef8bd888e1ecf8">00180</a> <a class="code" href="structPxBoundedData.html">PxBoundedData</a> polygons;
-<a name="l00181"></a>00181
-<a name="l00192"></a><a class="code" href="classPxConvexMeshDesc.html#4e760fc52d1f0f9e55c919320bed1cef">00192</a> <a class="code" href="structPxBoundedData.html">PxBoundedData</a> indices;
-<a name="l00193"></a>00193
-<a name="l00199"></a><a class="code" href="classPxConvexMeshDesc.html#f6d2315944dad51ba136b3563b7c00ab">00199</a> <a class="code" href="classPxFlags.html">PxConvexFlags</a> flags;
-<a name="l00200"></a>00200
-<a name="l00214"></a><a class="code" href="classPxConvexMeshDesc.html#467c6feb39620d546a6bc9054405a728">00214</a> <a class="code" href="namespacephysx.html#9caf1cbcda071b6d2a9c069faa99da23">PxU16</a> vertexLimit;
-<a name="l00215"></a>00215
-<a name="l00225"></a><a class="code" href="classPxConvexMeshDesc.html#8dc525326a4835f94311f4e44ca219f2">00225</a> <a class="code" href="namespacephysx.html#9caf1cbcda071b6d2a9c069faa99da23">PxU16</a> quantizedCount;
-<a name="l00226"></a>00226
-<a name="l00230"></a>00230 <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> PxConvexMeshDesc();
-<a name="l00234"></a>00234 <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">void</span> setToDefault();
-<a name="l00240"></a>00240 <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">bool</span> isValid() <span class="keyword">const</span>;
-<a name="l00241"></a>00241 };
-<a name="l00242"></a>00242
-<a name="l00243"></a><a class="code" href="group__cooking.html#g2b98217f34d8856ebe839821740ac438">00243</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="group__cooking.html#g2b98217f34d8856ebe839821740ac438" title="constructor sets to default.">PxConvexMeshDesc::PxConvexMeshDesc</a>() <span class="comment">//constructor sets to default</span>
-<a name="l00244"></a>00244 : vertexLimit(255), quantizedCount(255)
-<a name="l00245"></a>00245 {
-<a name="l00246"></a>00246 }
-<a name="l00247"></a>00247
-<a name="l00248"></a><a class="code" href="group__cooking.html#g6e86954b2426aae207489af9928d45e3">00248</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">void</span> <a class="code" href="group__cooking.html#g6e86954b2426aae207489af9928d45e3" title="(re)sets the structure to the default.">PxConvexMeshDesc::setToDefault</a>()
-<a name="l00249"></a>00249 {
-<a name="l00250"></a>00250 *<span class="keyword">this</span> = <a class="code" href="group__cooking.html#g2b98217f34d8856ebe839821740ac438" title="constructor sets to default.">PxConvexMeshDesc</a>();
-<a name="l00251"></a>00251 }
-<a name="l00252"></a>00252
-<a name="l00253"></a><a class="code" href="group__cooking.html#g5e7791d7f0688a9f642a9345a7083708">00253</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">bool</span> <a class="code" href="group__cooking.html#g5e7791d7f0688a9f642a9345a7083708" title="Returns true if the descriptor is valid.">PxConvexMeshDesc::isValid</a>()<span class="keyword"> const</span>
-<a name="l00254"></a>00254 <span class="keyword"></span>{
-<a name="l00255"></a>00255 <span class="comment">// Check geometry</span>
-<a name="l00256"></a>00256 <span class="keywordflow">if</span>(<a class="code" href="classPxConvexMeshDesc.html#939b97ee9f36cd1c1a7b7c34b0e764ef" title="Vertex positions data in PxBoundedData format.">points</a>.<a class="code" href="structPxBoundedData.html#99f022ab9aad0f98028254c1f433165f">count</a> &lt; 3 || <span class="comment">//at least 1 trig's worth of points</span>
-<a name="l00257"></a>00257 (<a class="code" href="classPxConvexMeshDesc.html#939b97ee9f36cd1c1a7b7c34b0e764ef" title="Vertex positions data in PxBoundedData format.">points</a>.<a class="code" href="structPxBoundedData.html#99f022ab9aad0f98028254c1f433165f">count</a> &gt; 0xffff &amp;&amp; <a class="code" href="classPxConvexMeshDesc.html#f6d2315944dad51ba136b3563b7c00ab" title="Flags bits, combined from values of the enum PxConvexFlag.">flags</a> &amp; <a class="code" href="structPxConvexFlag.html#4b7bd21fa96c72b320a39e880208b4b618b6c42727636f294561c735de5dc37b">PxConvexFlag::e16_BIT_INDICES</a>))
-<a name="l00258"></a>00258 <span class="keywordflow">return</span> <span class="keyword">false</span>;
-<a name="l00259"></a>00259 <span class="keywordflow">if</span>(!<a class="code" href="classPxConvexMeshDesc.html#939b97ee9f36cd1c1a7b7c34b0e764ef" title="Vertex positions data in PxBoundedData format.">points</a>.<a class="code" href="structPxStridedData.html#d98a9e00d44b1c2c48c6dec114693f18">data</a>)
-<a name="l00260"></a>00260 <span class="keywordflow">return</span> <span class="keyword">false</span>;
-<a name="l00261"></a>00261 <span class="keywordflow">if</span>(<a class="code" href="classPxConvexMeshDesc.html#939b97ee9f36cd1c1a7b7c34b0e764ef" title="Vertex positions data in PxBoundedData format.">points</a>.<a class="code" href="structPxStridedData.html#abf495b4b5caec8f5350645a49e68fb3" title="The offset in bytes between consecutive samples in the data.">stride</a> &lt; <span class="keyword">sizeof</span>(<a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>)) <span class="comment">//should be at least one point's worth of data</span>
-<a name="l00262"></a>00262 <span class="keywordflow">return</span> <span class="keyword">false</span>;
-<a name="l00263"></a>00263 <span class="keywordflow">if</span> (<a class="code" href="classPxConvexMeshDesc.html#8dc525326a4835f94311f4e44ca219f2" title="Maximum number of vertices after quantization. The quantization is done during the...">quantizedCount</a> &lt; 4)
-<a name="l00264"></a>00264 <span class="keywordflow">return</span> <span class="keyword">false</span>;
-<a name="l00265"></a>00265
-<a name="l00266"></a>00266 <span class="comment">// Check topology</span>
-<a name="l00267"></a>00267 <span class="keywordflow">if</span>(<a class="code" href="classPxConvexMeshDesc.html#1b710dc3c2ef759a6bef8bd888e1ecf8" title="Polygons data in PxBoundedData format.">polygons</a>.<a class="code" href="structPxStridedData.html#d98a9e00d44b1c2c48c6dec114693f18">data</a>)
-<a name="l00268"></a>00268 {
-<a name="l00269"></a>00269 <span class="keywordflow">if</span>(<a class="code" href="classPxConvexMeshDesc.html#1b710dc3c2ef759a6bef8bd888e1ecf8" title="Polygons data in PxBoundedData format.">polygons</a>.<a class="code" href="structPxBoundedData.html#99f022ab9aad0f98028254c1f433165f">count</a> &lt; 4) <span class="comment">// we require 2 neighbors for each vertex - 4 polygons at least</span>
-<a name="l00270"></a>00270 <span class="keywordflow">return</span> <span class="keyword">false</span>;
-<a name="l00271"></a>00271
-<a name="l00272"></a>00272 <span class="keywordflow">if</span>(!<a class="code" href="classPxConvexMeshDesc.html#4e760fc52d1f0f9e55c919320bed1cef" title="Polygon indices data in PxBoundedData format.">indices</a>.<a class="code" href="structPxStridedData.html#d98a9e00d44b1c2c48c6dec114693f18">data</a>) <span class="comment">// indices must be provided together with polygons</span>
-<a name="l00273"></a>00273 <span class="keywordflow">return</span> <span class="keyword">false</span>;
-<a name="l00274"></a>00274
-<a name="l00275"></a>00275 <a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> limit = (<a class="code" href="classPxConvexMeshDesc.html#f6d2315944dad51ba136b3563b7c00ab" title="Flags bits, combined from values of the enum PxConvexFlag.">flags</a> &amp; PxConvexFlag::e16_BIT_INDICES) ? <span class="keyword">sizeof</span>(<a class="code" href="namespacephysx.html#9caf1cbcda071b6d2a9c069faa99da23">PxU16</a>) : <span class="keyword">sizeof</span>(<a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a>);
-<a name="l00276"></a>00276 <span class="keywordflow">if</span>(<a class="code" href="classPxConvexMeshDesc.html#4e760fc52d1f0f9e55c919320bed1cef" title="Polygon indices data in PxBoundedData format.">indices</a>.<a class="code" href="structPxStridedData.html#abf495b4b5caec8f5350645a49e68fb3" title="The offset in bytes between consecutive samples in the data.">stride</a> &lt; limit)
-<a name="l00277"></a>00277 <span class="keywordflow">return</span> <span class="keyword">false</span>;
-<a name="l00278"></a>00278
-<a name="l00279"></a>00279 limit = <span class="keyword">sizeof</span>(<a class="code" href="structPxHullPolygon.html" title="Polygon data.">PxHullPolygon</a>);
-<a name="l00280"></a>00280 <span class="keywordflow">if</span>(<a class="code" href="classPxConvexMeshDesc.html#1b710dc3c2ef759a6bef8bd888e1ecf8" title="Polygons data in PxBoundedData format.">polygons</a>.<a class="code" href="structPxStridedData.html#abf495b4b5caec8f5350645a49e68fb3" title="The offset in bytes between consecutive samples in the data.">stride</a> &lt; limit)
+<a name="l00159"></a><a class="code" href="group__cooking.html#g36d3375ae49e62c3842c3fbe0c620651">00159</a> <span class="keyword">typedef</span> <a class="code" href="classPxFlags.html">PxFlags&lt;PxConvexFlag::Enum,PxU16&gt;</a> <a class="code" href="classPxFlags.html">PxConvexFlags</a>;
+<a name="l00160"></a>00160 <a class="code" href="group__foundation.html#g092f922a63fdc7a95ae4f4e24b3768c1">PX_FLAGS_OPERATORS</a>(<a class="code" href="structPxConvexFlag.html#4b7bd21fa96c72b320a39e880208b4b6">PxConvexFlag::Enum</a>,<a class="code" href="namespacephysx.html#9caf1cbcda071b6d2a9c069faa99da23">PxU16</a>)
+<a name="l00161"></a>00161
+<a name="l00162"></a>00162
+<a name="l00169"></a><a class="code" href="classPxConvexMeshDesc.html">00169</a> class <a class="code" href="classPxConvexMeshDesc.html" title="Descriptor class for PxConvexMesh.">PxConvexMeshDesc</a>
+<a name="l00170"></a>00170 {
+<a name="l00171"></a>00171 <span class="keyword">public</span>:
+<a name="l00172"></a>00172
+<a name="l00178"></a><a class="code" href="classPxConvexMeshDesc.html#939b97ee9f36cd1c1a7b7c34b0e764ef">00178</a> <a class="code" href="structPxBoundedData.html">PxBoundedData</a> points;
+<a name="l00179"></a>00179
+<a name="l00188"></a><a class="code" href="classPxConvexMeshDesc.html#1b710dc3c2ef759a6bef8bd888e1ecf8">00188</a> <a class="code" href="structPxBoundedData.html">PxBoundedData</a> polygons;
+<a name="l00189"></a>00189
+<a name="l00200"></a><a class="code" href="classPxConvexMeshDesc.html#4e760fc52d1f0f9e55c919320bed1cef">00200</a> <a class="code" href="structPxBoundedData.html">PxBoundedData</a> indices;
+<a name="l00201"></a>00201
+<a name="l00207"></a><a class="code" href="classPxConvexMeshDesc.html#f6d2315944dad51ba136b3563b7c00ab">00207</a> <a class="code" href="classPxFlags.html">PxConvexFlags</a> flags;
+<a name="l00208"></a>00208
+<a name="l00222"></a><a class="code" href="classPxConvexMeshDesc.html#467c6feb39620d546a6bc9054405a728">00222</a> <a class="code" href="namespacephysx.html#9caf1cbcda071b6d2a9c069faa99da23">PxU16</a> vertexLimit;
+<a name="l00223"></a>00223
+<a name="l00233"></a><a class="code" href="classPxConvexMeshDesc.html#8dc525326a4835f94311f4e44ca219f2">00233</a> <a class="code" href="namespacephysx.html#9caf1cbcda071b6d2a9c069faa99da23">PxU16</a> quantizedCount;
+<a name="l00234"></a>00234
+<a name="l00238"></a>00238 <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> PxConvexMeshDesc();
+<a name="l00242"></a>00242 <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">void</span> setToDefault();
+<a name="l00248"></a>00248 <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">bool</span> isValid() <span class="keyword">const</span>;
+<a name="l00249"></a>00249 };
+<a name="l00250"></a>00250
+<a name="l00251"></a><a class="code" href="group__cooking.html#g2b98217f34d8856ebe839821740ac438">00251</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="group__cooking.html#g2b98217f34d8856ebe839821740ac438" title="constructor sets to default.">PxConvexMeshDesc::PxConvexMeshDesc</a>() <span class="comment">//constructor sets to default</span>
+<a name="l00252"></a>00252 : vertexLimit(255), quantizedCount(255)
+<a name="l00253"></a>00253 {
+<a name="l00254"></a>00254 }
+<a name="l00255"></a>00255
+<a name="l00256"></a><a class="code" href="group__cooking.html#g6e86954b2426aae207489af9928d45e3">00256</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">void</span> <a class="code" href="group__cooking.html#g6e86954b2426aae207489af9928d45e3" title="(re)sets the structure to the default.">PxConvexMeshDesc::setToDefault</a>()
+<a name="l00257"></a>00257 {
+<a name="l00258"></a>00258 *<span class="keyword">this</span> = <a class="code" href="group__cooking.html#g2b98217f34d8856ebe839821740ac438" title="constructor sets to default.">PxConvexMeshDesc</a>();
+<a name="l00259"></a>00259 }
+<a name="l00260"></a>00260
+<a name="l00261"></a><a class="code" href="group__cooking.html#g5e7791d7f0688a9f642a9345a7083708">00261</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">bool</span> <a class="code" href="group__cooking.html#g5e7791d7f0688a9f642a9345a7083708" title="Returns true if the descriptor is valid.">PxConvexMeshDesc::isValid</a>()<span class="keyword"> const</span>
+<a name="l00262"></a>00262 <span class="keyword"></span>{
+<a name="l00263"></a>00263 <span class="comment">// Check geometry</span>
+<a name="l00264"></a>00264 <span class="keywordflow">if</span>(<a class="code" href="classPxConvexMeshDesc.html#939b97ee9f36cd1c1a7b7c34b0e764ef" title="Vertex positions data in PxBoundedData format.">points</a>.<a class="code" href="structPxBoundedData.html#99f022ab9aad0f98028254c1f433165f">count</a> &lt; 3 || <span class="comment">//at least 1 trig's worth of points</span>
+<a name="l00265"></a>00265 (<a class="code" href="classPxConvexMeshDesc.html#939b97ee9f36cd1c1a7b7c34b0e764ef" title="Vertex positions data in PxBoundedData format.">points</a>.<a class="code" href="structPxBoundedData.html#99f022ab9aad0f98028254c1f433165f">count</a> &gt; 0xffff &amp;&amp; <a class="code" href="classPxConvexMeshDesc.html#f6d2315944dad51ba136b3563b7c00ab" title="Flags bits, combined from values of the enum PxConvexFlag.">flags</a> &amp; <a class="code" href="structPxConvexFlag.html#4b7bd21fa96c72b320a39e880208b4b618b6c42727636f294561c735de5dc37b">PxConvexFlag::e16_BIT_INDICES</a>))
+<a name="l00266"></a>00266 <span class="keywordflow">return</span> <span class="keyword">false</span>;
+<a name="l00267"></a>00267 <span class="keywordflow">if</span>(!<a class="code" href="classPxConvexMeshDesc.html#939b97ee9f36cd1c1a7b7c34b0e764ef" title="Vertex positions data in PxBoundedData format.">points</a>.<a class="code" href="structPxStridedData.html#d98a9e00d44b1c2c48c6dec114693f18">data</a>)
+<a name="l00268"></a>00268 <span class="keywordflow">return</span> <span class="keyword">false</span>;
+<a name="l00269"></a>00269 <span class="keywordflow">if</span>(<a class="code" href="classPxConvexMeshDesc.html#939b97ee9f36cd1c1a7b7c34b0e764ef" title="Vertex positions data in PxBoundedData format.">points</a>.<a class="code" href="structPxStridedData.html#abf495b4b5caec8f5350645a49e68fb3" title="The offset in bytes between consecutive samples in the data.">stride</a> &lt; <span class="keyword">sizeof</span>(<a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>)) <span class="comment">//should be at least one point's worth of data</span>
+<a name="l00270"></a>00270 <span class="keywordflow">return</span> <span class="keyword">false</span>;
+<a name="l00271"></a>00271 <span class="keywordflow">if</span> (<a class="code" href="classPxConvexMeshDesc.html#8dc525326a4835f94311f4e44ca219f2" title="Maximum number of vertices after quantization. The quantization is done during the...">quantizedCount</a> &lt; 4)
+<a name="l00272"></a>00272 <span class="keywordflow">return</span> <span class="keyword">false</span>;
+<a name="l00273"></a>00273
+<a name="l00274"></a>00274 <span class="comment">// Check topology</span>
+<a name="l00275"></a>00275 <span class="keywordflow">if</span>(<a class="code" href="classPxConvexMeshDesc.html#1b710dc3c2ef759a6bef8bd888e1ecf8" title="Polygons data in PxBoundedData format.">polygons</a>.<a class="code" href="structPxStridedData.html#d98a9e00d44b1c2c48c6dec114693f18">data</a>)
+<a name="l00276"></a>00276 {
+<a name="l00277"></a>00277 <span class="keywordflow">if</span>(<a class="code" href="classPxConvexMeshDesc.html#1b710dc3c2ef759a6bef8bd888e1ecf8" title="Polygons data in PxBoundedData format.">polygons</a>.<a class="code" href="structPxBoundedData.html#99f022ab9aad0f98028254c1f433165f">count</a> &lt; 4) <span class="comment">// we require 2 neighbors for each vertex - 4 polygons at least</span>
+<a name="l00278"></a>00278 <span class="keywordflow">return</span> <span class="keyword">false</span>;
+<a name="l00279"></a>00279
+<a name="l00280"></a>00280 <span class="keywordflow">if</span>(!<a class="code" href="classPxConvexMeshDesc.html#4e760fc52d1f0f9e55c919320bed1cef" title="Polygon indices data in PxBoundedData format.">indices</a>.<a class="code" href="structPxStridedData.html#d98a9e00d44b1c2c48c6dec114693f18">data</a>) <span class="comment">// indices must be provided together with polygons</span>
<a name="l00281"></a>00281 <span class="keywordflow">return</span> <span class="keyword">false</span>;
-<a name="l00282"></a>00282 }
-<a name="l00283"></a>00283 <span class="keywordflow">else</span>
-<a name="l00284"></a>00284 {
-<a name="l00285"></a>00285 <span class="comment">// We can compute the hull from the vertices</span>
-<a name="l00286"></a>00286 <span class="keywordflow">if</span>(!(<a class="code" href="classPxConvexMeshDesc.html#f6d2315944dad51ba136b3563b7c00ab" title="Flags bits, combined from values of the enum PxConvexFlag.">flags</a> &amp; <a class="code" href="structPxConvexFlag.html#4b7bd21fa96c72b320a39e880208b4b6d3153afeb45ae6488b40fc4698919c6b">PxConvexFlag::eCOMPUTE_CONVEX</a>))
-<a name="l00287"></a>00287 <span class="keywordflow">return</span> <span class="keyword">false</span>; <span class="comment">// If the mesh is convex and we're not allowed to compute the hull,</span>
-<a name="l00288"></a>00288 <span class="comment">// you have to provide it completely (geometry &amp; topology).</span>
-<a name="l00289"></a>00289 }
-<a name="l00290"></a>00290
-<a name="l00291"></a>00291 <span class="keywordflow">if</span>((<a class="code" href="classPxConvexMeshDesc.html#f6d2315944dad51ba136b3563b7c00ab" title="Flags bits, combined from values of the enum PxConvexFlag.">flags</a> &amp; <a class="code" href="structPxConvexFlag.html#4b7bd21fa96c72b320a39e880208b4b662cbe73f95f10cb93b5d471affef7c89" title="Enables plane shifting vertex limit algorithm.">PxConvexFlag::ePLANE_SHIFTING</a>) &amp;&amp; <a class="code" href="classPxConvexMeshDesc.html#467c6feb39620d546a6bc9054405a728" title="Limits the number of vertices of the result convex mesh. Hard maximum limit is 256...">vertexLimit</a> &lt; 4)
+<a name="l00282"></a>00282
+<a name="l00283"></a>00283 <a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> limit = (<a class="code" href="classPxConvexMeshDesc.html#f6d2315944dad51ba136b3563b7c00ab" title="Flags bits, combined from values of the enum PxConvexFlag.">flags</a> &amp; PxConvexFlag::e16_BIT_INDICES) ? <span class="keyword">sizeof</span>(<a class="code" href="namespacephysx.html#9caf1cbcda071b6d2a9c069faa99da23">PxU16</a>) : <span class="keyword">sizeof</span>(<a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a>);
+<a name="l00284"></a>00284 <span class="keywordflow">if</span>(<a class="code" href="classPxConvexMeshDesc.html#4e760fc52d1f0f9e55c919320bed1cef" title="Polygon indices data in PxBoundedData format.">indices</a>.<a class="code" href="structPxStridedData.html#abf495b4b5caec8f5350645a49e68fb3" title="The offset in bytes between consecutive samples in the data.">stride</a> &lt; limit)
+<a name="l00285"></a>00285 <span class="keywordflow">return</span> <span class="keyword">false</span>;
+<a name="l00286"></a>00286
+<a name="l00287"></a>00287 limit = <span class="keyword">sizeof</span>(<a class="code" href="structPxHullPolygon.html" title="Polygon data.">PxHullPolygon</a>);
+<a name="l00288"></a>00288 <span class="keywordflow">if</span>(<a class="code" href="classPxConvexMeshDesc.html#1b710dc3c2ef759a6bef8bd888e1ecf8" title="Polygons data in PxBoundedData format.">polygons</a>.<a class="code" href="structPxStridedData.html#abf495b4b5caec8f5350645a49e68fb3" title="The offset in bytes between consecutive samples in the data.">stride</a> &lt; limit)
+<a name="l00289"></a>00289 <span class="keywordflow">return</span> <span class="keyword">false</span>;
+<a name="l00290"></a>00290 }
+<a name="l00291"></a>00291 <span class="keywordflow">else</span>
<a name="l00292"></a>00292 {
-<a name="l00293"></a>00293 <span class="keywordflow">return</span> <span class="keyword">false</span>;
-<a name="l00294"></a>00294 }
-<a name="l00295"></a>00295
-<a name="l00296"></a>00296 <span class="keywordflow">if</span> (!(<a class="code" href="classPxConvexMeshDesc.html#f6d2315944dad51ba136b3563b7c00ab" title="Flags bits, combined from values of the enum PxConvexFlag.">flags</a> &amp; PxConvexFlag::ePLANE_SHIFTING) &amp;&amp; <a class="code" href="classPxConvexMeshDesc.html#467c6feb39620d546a6bc9054405a728" title="Limits the number of vertices of the result convex mesh. Hard maximum limit is 256...">vertexLimit</a> &lt; 8)
-<a name="l00297"></a>00297 {
-<a name="l00298"></a>00298 <span class="keywordflow">return</span> <span class="keyword">false</span>;
-<a name="l00299"></a>00299 }
-<a name="l00300"></a>00300
-<a name="l00301"></a>00301 <span class="keywordflow">if</span>(<a class="code" href="classPxConvexMeshDesc.html#467c6feb39620d546a6bc9054405a728" title="Limits the number of vertices of the result convex mesh. Hard maximum limit is 256...">vertexLimit</a> &gt; 256)
-<a name="l00302"></a>00302 {
-<a name="l00303"></a>00303 <span class="keywordflow">return</span> <span class="keyword">false</span>;
-<a name="l00304"></a>00304 }
-<a name="l00305"></a>00305 <span class="keywordflow">return</span> <span class="keyword">true</span>;
-<a name="l00306"></a>00306 }
-<a name="l00307"></a>00307
-<a name="l00308"></a>00308 <span class="preprocessor">#if !PX_DOXYGEN</span>
-<a name="l00309"></a>00309 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span>
-<a name="l00310"></a>00310 <span class="preprocessor">#endif</span>
-<a name="l00311"></a>00311 <span class="preprocessor"></span>
-<a name="l00313"></a>00313 <span class="preprocessor">#endif</span>
+<a name="l00293"></a>00293 <span class="comment">// We can compute the hull from the vertices</span>
+<a name="l00294"></a>00294 <span class="keywordflow">if</span>(!(<a class="code" href="classPxConvexMeshDesc.html#f6d2315944dad51ba136b3563b7c00ab" title="Flags bits, combined from values of the enum PxConvexFlag.">flags</a> &amp; <a class="code" href="structPxConvexFlag.html#4b7bd21fa96c72b320a39e880208b4b6d3153afeb45ae6488b40fc4698919c6b">PxConvexFlag::eCOMPUTE_CONVEX</a>))
+<a name="l00295"></a>00295 <span class="keywordflow">return</span> <span class="keyword">false</span>; <span class="comment">// If the mesh is convex and we're not allowed to compute the hull,</span>
+<a name="l00296"></a>00296 <span class="comment">// you have to provide it completely (geometry &amp; topology).</span>
+<a name="l00297"></a>00297 }
+<a name="l00298"></a>00298
+<a name="l00299"></a>00299 <span class="keywordflow">if</span>((<a class="code" href="classPxConvexMeshDesc.html#f6d2315944dad51ba136b3563b7c00ab" title="Flags bits, combined from values of the enum PxConvexFlag.">flags</a> &amp; <a class="code" href="structPxConvexFlag.html#4b7bd21fa96c72b320a39e880208b4b662cbe73f95f10cb93b5d471affef7c89" title="Enables plane shifting vertex limit algorithm.">PxConvexFlag::ePLANE_SHIFTING</a>) &amp;&amp; <a class="code" href="classPxConvexMeshDesc.html#467c6feb39620d546a6bc9054405a728" title="Limits the number of vertices of the result convex mesh. Hard maximum limit is 256...">vertexLimit</a> &lt; 4)
+<a name="l00300"></a>00300 {
+<a name="l00301"></a>00301 <span class="keywordflow">return</span> <span class="keyword">false</span>;
+<a name="l00302"></a>00302 }
+<a name="l00303"></a>00303
+<a name="l00304"></a>00304 <span class="keywordflow">if</span> (!(<a class="code" href="classPxConvexMeshDesc.html#f6d2315944dad51ba136b3563b7c00ab" title="Flags bits, combined from values of the enum PxConvexFlag.">flags</a> &amp; PxConvexFlag::ePLANE_SHIFTING) &amp;&amp; <a class="code" href="classPxConvexMeshDesc.html#467c6feb39620d546a6bc9054405a728" title="Limits the number of vertices of the result convex mesh. Hard maximum limit is 256...">vertexLimit</a> &lt; 8)
+<a name="l00305"></a>00305 {
+<a name="l00306"></a>00306 <span class="keywordflow">return</span> <span class="keyword">false</span>;
+<a name="l00307"></a>00307 }
+<a name="l00308"></a>00308
+<a name="l00309"></a>00309 <span class="keywordflow">if</span>(<a class="code" href="classPxConvexMeshDesc.html#467c6feb39620d546a6bc9054405a728" title="Limits the number of vertices of the result convex mesh. Hard maximum limit is 256...">vertexLimit</a> &gt; 256)
+<a name="l00310"></a>00310 {
+<a name="l00311"></a>00311 <span class="keywordflow">return</span> <span class="keyword">false</span>;
+<a name="l00312"></a>00312 }
+<a name="l00313"></a>00313 <span class="keywordflow">return</span> <span class="keyword">true</span>;
+<a name="l00314"></a>00314 }
+<a name="l00315"></a>00315
+<a name="l00316"></a>00316 <span class="preprocessor">#if !PX_DOXYGEN</span>
+<a name="l00317"></a>00317 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span>
+<a name="l00318"></a>00318 <span class="preprocessor">#endif</span>
+<a name="l00319"></a>00319 <span class="preprocessor"></span>
+<a name="l00321"></a>00321 <span class="preprocessor">#endif</span>
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshDesc_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshDesc_8h.html
index 32de71de..b162fa42 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshDesc_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshDesc_8h.html
@@ -61,6 +61,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshExt_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshExt_8h-source.html
index 69539a25..7a3d1b10 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshExt_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshExt_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -74,6 +74,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshExt_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshExt_8h.html
index 0f767c34..79455652 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshExt_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshExt_8h.html
@@ -51,6 +51,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshGeometry_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshGeometry_8h-source.html
index 88f7d6a8..54390e41 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshGeometry_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshGeometry_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -126,6 +126,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshGeometry_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshGeometry_8h.html
index fad71eef..e9d1ca47 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshGeometry_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshGeometry_8h.html
@@ -62,6 +62,6 @@ PxU8 &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href=
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMesh_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMesh_8h-source.html
index eaf61908..402e13bb 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMesh_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMesh_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029
@@ -109,6 +109,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMesh_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMesh_8h.html
index 54aaf3f6..e63ecb50 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMesh_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMesh_8h.html
@@ -54,6 +54,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxCooking_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxCooking_8h-source.html
index ae4d2124..a06106df 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxCooking_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxCooking_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029
@@ -248,6 +248,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxCooking_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxCooking_8h.html
index 27a6927d..0cd0dafe 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxCooking_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxCooking_8h.html
@@ -85,6 +85,6 @@ physx::PxCooking *PX_CALL_CONV&nbsp;</td><td class="memItemRight" valign="bottom
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxCoreUtilityTypes_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxCoreUtilityTypes_8h-source.html
index ce8afd7d..2e82beaa 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxCoreUtilityTypes_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxCoreUtilityTypes_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -223,6 +223,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxCoreUtilityTypes_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxCoreUtilityTypes_8h.html
index 3fe861d3..a353f1ef 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxCoreUtilityTypes_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxCoreUtilityTypes_8h.html
@@ -58,6 +58,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxCpuDispatcher_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxCpuDispatcher_8h-source.html
index 3fe32f31..5069ebaf 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxCpuDispatcher_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxCpuDispatcher_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027
<a name="l00028"></a>00028 <span class="preprocessor">#ifndef PXTASK_PXCPUDISPATCHER_H</span>
<a name="l00029"></a>00029 <span class="preprocessor"></span><span class="preprocessor">#define PXTASK_PXCPUDISPATCHER_H</span>
@@ -72,6 +72,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxCpuDispatcher_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxCpuDispatcher_8h.html
index 34c008dc..b0b2d26c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxCpuDispatcher_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxCpuDispatcher_8h.html
@@ -54,6 +54,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxCudaContextManager_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxCudaContextManager_8h-source.html
index a4583e0e..7a8df70d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxCudaContextManager_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxCudaContextManager_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027
<a name="l00028"></a>00028
<a name="l00029"></a>00029 <span class="preprocessor">#ifndef PXCUDACONTEXTMANAGER_PXCUDACONTEXTMANAGER_H</span>
@@ -222,6 +222,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxCudaContextManager_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxCudaContextManager_8h.html
index bbbc12bb..b74a257c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxCudaContextManager_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxCudaContextManager_8h.html
@@ -37,6 +37,6 @@ Include dependency graph for PxCudaContextManager.h:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxCudaMemoryManager_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxCudaMemoryManager_8h-source.html
index cf4aaf4a..d1da4a9a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxCudaMemoryManager_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxCudaMemoryManager_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027
<a name="l00028"></a>00028 <span class="preprocessor">#ifndef PXCUDACONTEXTMANAGER_PXCUDAMEMORYMANAGER_H</span>
<a name="l00029"></a>00029 <span class="preprocessor"></span><span class="preprocessor">#define PXCUDACONTEXTMANAGER_PXCUDAMEMORYMANAGER_H</span>
@@ -244,6 +244,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxCudaMemoryManager_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxCudaMemoryManager_8h.html
index ad4d2783..bf4108aa 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxCudaMemoryManager_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxCudaMemoryManager_8h.html
@@ -37,6 +37,6 @@ Include dependency graph for PxCudaMemoryManager.h:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxD6Joint_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxD6Joint_8h-source.html
index 741c6714..eb74649c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxD6Joint_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxD6Joint_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -230,6 +230,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxD6Joint_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxD6Joint_8h.html
index dd24f00b..9188d83c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxD6Joint_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxD6Joint_8h.html
@@ -76,6 +76,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultAllocator_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultAllocator_8h-source.html
index 9af7236e..849894a6 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultAllocator_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultAllocator_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -124,6 +124,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultAllocator_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultAllocator_8h.html
index e1447f28..fc6d5e6b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultAllocator_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultAllocator_8h.html
@@ -58,6 +58,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultCpuDispatcher_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultCpuDispatcher_8h-source.html
index 9fe2af4a..943a8916 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultCpuDispatcher_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultCpuDispatcher_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -80,6 +80,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultCpuDispatcher_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultCpuDispatcher_8h.html
index f1624d6b..699e74bd 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultCpuDispatcher_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultCpuDispatcher_8h.html
@@ -55,6 +55,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultErrorCallback_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultErrorCallback_8h-source.html
index 5a0970ba..839f7ea0 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultErrorCallback_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultErrorCallback_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -75,6 +75,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultErrorCallback_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultErrorCallback_8h.html
index 3ac84a09..c9aba0fd 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultErrorCallback_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultErrorCallback_8h.html
@@ -51,6 +51,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultSimulationFilterShader_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultSimulationFilterShader_8h-source.html
index 50fd6e0d..379a65bf 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultSimulationFilterShader_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultSimulationFilterShader_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -126,6 +126,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultSimulationFilterShader_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultSimulationFilterShader_8h.html
index 5962aa3e..1b8f642d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultSimulationFilterShader_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultSimulationFilterShader_8h.html
@@ -94,6 +94,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultStreams_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultStreams_8h-source.html
index e82b96c3..3d6464df 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultStreams_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultStreams_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -141,6 +141,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultStreams_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultStreams_8h.html
index 0b860492..dc67363a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultStreams_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultStreams_8h.html
@@ -65,6 +65,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxDeletionListener_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxDeletionListener_8h-source.html
index 34a8e5ba..d2520af2 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxDeletionListener_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxDeletionListener_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -93,6 +93,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxDeletionListener_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxDeletionListener_8h.html
index a67d94c8..0ef08e6e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxDeletionListener_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxDeletionListener_8h.html
@@ -60,6 +60,6 @@ PxU8 &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href=
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxDistanceJoint_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxDistanceJoint_8h-source.html
index 96b4fa59..698c5065 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxDistanceJoint_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxDistanceJoint_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -141,6 +141,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxDistanceJoint_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxDistanceJoint_8h.html
index a8e1e0c0..db900308 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxDistanceJoint_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxDistanceJoint_8h.html
@@ -62,6 +62,6 @@ PxU16 &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxErrorCallback_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxErrorCallback_8h-source.html
index 2be66e0e..0010d377 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxErrorCallback_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxErrorCallback_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029
@@ -74,6 +74,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxErrorCallback_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxErrorCallback_8h.html
index 254b8585..dd29b0c8 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxErrorCallback_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxErrorCallback_8h.html
@@ -50,6 +50,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxErrors_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxErrors_8h-source.html
index 7d151d40..12a932e0 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxErrors_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxErrors_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029
@@ -91,6 +91,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxErrors_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxErrors_8h.html
index fd972aba..a7741f09 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxErrors_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxErrors_8h.html
@@ -50,6 +50,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxExtended_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxExtended_8h-source.html
index e711c38a..5ebdd0ea 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxExtended_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxExtended_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -292,6 +292,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxExtended_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxExtended_8h.html
index a70b2ea7..a23d3aa9 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxExtended_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxExtended_8h.html
@@ -64,6 +64,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxExtensionsAPI_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxExtensionsAPI_8h-source.html
index 432e2832..e93ae251 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxExtensionsAPI_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxExtensionsAPI_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -87,6 +87,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxExtensionsAPI_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxExtensionsAPI_8h.html
index 8b328105..76740f73 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxExtensionsAPI_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxExtensionsAPI_8h.html
@@ -79,6 +79,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxFileBuf_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxFileBuf_8h-source.html
index a1505498..e639b92e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxFileBuf_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxFileBuf_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -285,6 +285,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxFileBuf_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxFileBuf_8h.html
index 48bbf7cf..2ecc2c41 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxFileBuf_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxFileBuf_8h.html
@@ -31,6 +31,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxFiltering_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxFiltering_8h-source.html
index ec1fe349..995e7b08 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxFiltering_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxFiltering_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -282,6 +282,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxFiltering_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxFiltering_8h.html
index aef36232..318a73c3 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxFiltering_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxFiltering_8h.html
@@ -95,6 +95,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxFixedJoint_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxFixedJoint_8h-source.html
index d5e95e05..99bbcdb0 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxFixedJoint_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxFixedJoint_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -100,6 +100,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxFixedJoint_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxFixedJoint_8h.html
index 4273adb0..477504ad 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxFixedJoint_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxFixedJoint_8h.html
@@ -54,6 +54,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxFlags_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxFlags_8h-source.html
index 8442daff..f5c4e0fe 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxFlags_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxFlags_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029
@@ -363,6 +363,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxFlags_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxFlags_8h.html
index 9c7b774e..c1c50303 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxFlags_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxFlags_8h.html
@@ -55,6 +55,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxForceMode_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxForceMode_8h-source.html
index 15cc4682..65a3ddac 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxForceMode_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxForceMode_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -77,6 +77,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxForceMode_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxForceMode_8h.html
index 55f07cb6..47376115 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxForceMode_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxForceMode_8h.html
@@ -50,6 +50,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxFoundationVersion_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxFoundationVersion_8h-source.html
index 694a661f..17c07d0b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxFoundationVersion_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxFoundationVersion_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029
@@ -77,6 +77,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxFoundationVersion_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxFoundationVersion_8h.html
index cf188f07..5aaa93fc 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxFoundationVersion_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxFoundationVersion_8h.html
@@ -45,6 +45,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxFoundation_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxFoundation_8h-source.html
index 4adeb6c3..f6cf7a98 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxFoundation_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxFoundation_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029
@@ -102,6 +102,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxFoundation_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxFoundation_8h.html
index e79d4b26..e971847b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxFoundation_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxFoundation_8h.html
@@ -74,6 +74,6 @@ void PX_CALL_CONV&nbsp;</td><td class="memItemRight" valign="bottom"><a class="e
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxGeometryHelpers_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxGeometryHelpers_8h-source.html
index c5f45e49..5c593194 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxGeometryHelpers_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxGeometryHelpers_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -223,6 +223,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxGeometryHelpers_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxGeometryHelpers_8h.html
index 73872a70..fb6876a1 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxGeometryHelpers_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxGeometryHelpers_8h.html
@@ -65,6 +65,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxGeometryQuery_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxGeometryQuery_8h-source.html
index 55ed06da..5120c8dc 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxGeometryQuery_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxGeometryQuery_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -116,6 +116,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxGeometryQuery_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxGeometryQuery_8h.html
index 6a40ab0a..1168ea9c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxGeometryQuery_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxGeometryQuery_8h.html
@@ -74,6 +74,6 @@ Maximum sweep distance for scene sweeps. The distance parameter for sweep functi
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxGeometry_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxGeometry_8h-source.html
index 77daf32b..e56f209e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxGeometry_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxGeometry_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -95,6 +95,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxGeometry_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxGeometry_8h.html
index 0a60520d..4995b5c3 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxGeometry_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxGeometry_8h.html
@@ -55,6 +55,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuCopyDescQueue_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuCopyDescQueue_8h-source.html
index 79a68902..5c143574 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuCopyDescQueue_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuCopyDescQueue_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027
<a name="l00028"></a>00028 <span class="preprocessor">#ifndef PXCUDACONTEXTMANAGER_PXGPUCOPYDESCQUEUE_H</span>
<a name="l00029"></a>00029 <span class="preprocessor"></span><span class="preprocessor">#define PXCUDACONTEXTMANAGER_PXGPUCOPYDESCQUEUE_H</span>
@@ -160,6 +160,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuCopyDescQueue_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuCopyDescQueue_8h.html
index f9a1b4d6..e648c686 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuCopyDescQueue_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuCopyDescQueue_8h.html
@@ -37,6 +37,6 @@ Include dependency graph for PxGpuCopyDescQueue.h:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuCopyDesc_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuCopyDesc_8h-source.html
index cb7a8396..cfe8dd11 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuCopyDesc_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuCopyDesc_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027
<a name="l00028"></a>00028 <span class="preprocessor">#ifndef PXCUDACONTEXTMANAGER_PXGPUCOPYDESC_H</span>
<a name="l00029"></a>00029 <span class="preprocessor"></span><span class="preprocessor">#define PXCUDACONTEXTMANAGER_PXGPUCOPYDESC_H</span>
@@ -93,6 +93,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuCopyDesc_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuCopyDesc_8h.html
index bec62499..7ad7fc30 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuCopyDesc_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuCopyDesc_8h.html
@@ -37,6 +37,6 @@ Include dependency graph for PxGpuCopyDesc.h:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuDispatcher_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuDispatcher_8h-source.html
index 20b03fca..2cf1332c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuDispatcher_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuDispatcher_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027
<a name="l00028"></a>00028 <span class="preprocessor">#ifndef PXTASK_PXGPUDISPATCHER_H</span>
<a name="l00029"></a>00029 <span class="preprocessor"></span><span class="preprocessor">#define PXTASK_PXGPUDISPATCHER_H</span>
@@ -108,6 +108,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuDispatcher_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuDispatcher_8h.html
index 3e25549d..e5bf23ea 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuDispatcher_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuDispatcher_8h.html
@@ -73,6 +73,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuTask_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuTask_8h-source.html
index b0edc770..1a38a0ae 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuTask_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuTask_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027
<a name="l00028"></a>00028
<a name="l00029"></a>00029 <span class="preprocessor">#ifndef PXTASK_PXGPUTASK_H</span>
@@ -106,6 +106,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuTask_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuTask_8h.html
index 2c74c8e8..acd478ba 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuTask_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuTask_8h.html
@@ -49,6 +49,6 @@ Include dependency graph for PxGpuTask.h:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxGpu_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxGpu_8h-source.html
index 8f69a103..af4a23e1 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxGpu_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxGpu_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027
<a name="l00028"></a>00028 <span class="preprocessor">#ifndef PX_GPU_H</span>
<a name="l00029"></a>00029 <span class="preprocessor"></span><span class="preprocessor">#define PX_GPU_H</span>
@@ -88,6 +88,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxGpu_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxGpu_8h.html
index 7b812158..bde64f16 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxGpu_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxGpu_8h.html
@@ -37,6 +37,6 @@ Include dependency graph for PxGpu.h:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldDesc_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldDesc_8h-source.html
index e519dfba..f09a8c0a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldDesc_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldDesc_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029
@@ -128,6 +128,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldDesc_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldDesc_8h.html
index 8728e6d8..907c570d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldDesc_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldDesc_8h.html
@@ -53,6 +53,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldFlag_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldFlag_8h-source.html
index 10ccff5c..7ab6a6c5 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldFlag_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldFlag_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -94,6 +94,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldFlag_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldFlag_8h.html
index 2e5ba10a..3cb0f506 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldFlag_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldFlag_8h.html
@@ -62,6 +62,6 @@ PxU16 &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldGeometry_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldGeometry_8h-source.html
index 06a498d8..6ed3b398 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldGeometry_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldGeometry_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -129,6 +129,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldGeometry_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldGeometry_8h.html
index 88510be8..7969d632 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldGeometry_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldGeometry_8h.html
@@ -56,6 +56,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldSample_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldSample_8h-source.html
index 7cc140c0..207b6e50 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldSample_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldSample_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -95,6 +95,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldSample_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldSample_8h.html
index 81750e39..90e3032c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldSample_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldSample_8h.html
@@ -54,6 +54,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightField_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightField_8h-source.html
index 1decadc6..05ce908d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightField_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightField_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029
@@ -113,6 +113,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightField_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightField_8h.html
index 645e3d0c..da7a9a61 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightField_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightField_8h.html
@@ -51,6 +51,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxIO_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxIO_8h-source.html
index 6ad62b7d..9e6285d2 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxIO_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxIO_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029
@@ -99,6 +99,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxIO_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxIO_8h.html
index 057965d1..5dcac7c4 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxIO_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxIO_8h.html
@@ -56,6 +56,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxImmediateMode_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxImmediateMode_8h-source.html
index 166e2c5d..99db4703 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxImmediateMode_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxImmediateMode_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -124,6 +124,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxImmediateMode_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxImmediateMode_8h.html
index 8d9c82e4..8474e88d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxImmediateMode_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxImmediateMode_8h.html
@@ -73,6 +73,6 @@ Include dependency graph for PxImmediateMode.h:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxIntrinsics_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxIntrinsics_8h-source.html
index 1a6f9ebd..c27babb7 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxIntrinsics_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxIntrinsics_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029
@@ -66,6 +66,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxIntrinsics_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxIntrinsics_8h.html
index 4eb87a36..ae543494 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxIntrinsics_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxIntrinsics_8h.html
@@ -46,6 +46,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxJointLimit_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxJointLimit_8h-source.html
index 2ed397ab..9039ad22 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxJointLimit_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxJointLimit_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -275,6 +275,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxJointLimit_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxJointLimit_8h.html
index df2329da..9b51844a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxJointLimit_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxJointLimit_8h.html
@@ -64,6 +64,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxJointRepXSerializer_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxJointRepXSerializer_8h-source.html
index 6a64d54b..d3038b33 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxJointRepXSerializer_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxJointRepXSerializer_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029 <span class="preprocessor">#ifndef PX_JOINT_REPX_SERIALIZER_H</span>
@@ -81,6 +81,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxJointRepXSerializer_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxJointRepXSerializer_8h.html
index 06f0cda9..94051cee 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxJointRepXSerializer_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxJointRepXSerializer_8h.html
@@ -49,6 +49,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxJoint_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxJoint_8h-source.html
index 6183a051..7aa46b19 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxJoint_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxJoint_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -216,6 +216,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxJoint_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxJoint_8h.html
index 1724cfaf..f27f9bfa 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxJoint_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxJoint_8h.html
@@ -65,6 +65,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxLockedData_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxLockedData_8h-source.html
index 5880ab1f..0ec296e8 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxLockedData_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxLockedData_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -93,6 +93,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxLockedData_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxLockedData_8h.html
index 6ead5f8e..262df3d7 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxLockedData_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxLockedData_8h.html
@@ -58,6 +58,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxMassProperties_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxMassProperties_8h-source.html
index e04aaa3c..39b9e948 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxMassProperties_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxMassProperties_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -282,6 +282,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxMassProperties_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxMassProperties_8h.html
index bb549984..ccec5e9e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxMassProperties_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxMassProperties_8h.html
@@ -62,6 +62,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxMat33_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxMat33_8h-source.html
index 62562f4b..2e5f6047 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxMat33_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxMat33_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029
@@ -337,6 +337,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxMat33_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxMat33_8h.html
index d17d4664..6cf4634f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxMat33_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxMat33_8h.html
@@ -51,6 +51,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxMat44_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxMat44_8h-source.html
index 50d25cf8..73f020ed 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxMat44_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxMat44_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029
@@ -354,6 +354,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxMat44_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxMat44_8h.html
index f8467a62..37e7f69e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxMat44_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxMat44_8h.html
@@ -53,6 +53,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxMaterial_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxMaterial_8h-source.html
index 29837d67..acb1ae59 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxMaterial_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxMaterial_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -148,6 +148,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxMaterial_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxMaterial_8h.html
index 7dc3038e..3e3da920 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxMaterial_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxMaterial_8h.html
@@ -62,6 +62,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxMathUtils_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxMathUtils_8h-source.html
index 28428f11..ca4e5da5 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxMathUtils_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxMathUtils_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029
@@ -81,6 +81,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxMathUtils_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxMathUtils_8h.html
index 0f9f4495..1e7a7a92 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxMathUtils_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxMathUtils_8h.html
@@ -52,6 +52,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxMath_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxMath_8h-source.html
index 9faa9abb..920f635a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxMath_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxMath_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029
@@ -275,6 +275,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxMath_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxMath_8h.html
index c6d86014..4b903b8c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxMath_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxMath_8h.html
@@ -201,6 +201,6 @@ PX_FORCE_INLINE float&nbsp;</td><td class="memItemRight" valign="bottom"><a clas
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxMemory_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxMemory_8h-source.html
index f40b81ff..42626226 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxMemory_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxMemory_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029
@@ -87,6 +87,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxMemory_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxMemory_8h.html
index dab2984f..a1e3e625 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxMemory_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxMemory_8h.html
@@ -61,6 +61,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxMeshQuery_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxMeshQuery_8h-source.html
index 6432a01d..56de1953 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxMeshQuery_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxMeshQuery_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -107,6 +107,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxMeshQuery_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxMeshQuery_8h.html
index 6d0cee40..4ef3963b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxMeshQuery_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxMeshQuery_8h.html
@@ -50,6 +50,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxMeshScale_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxMeshScale_8h-source.html
index fbc1a594..a690f982 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxMeshScale_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxMeshScale_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -150,6 +150,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxMeshScale_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxMeshScale_8h.html
index de945a77..a06db207 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxMeshScale_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxMeshScale_8h.html
@@ -59,6 +59,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxMetaDataFlags_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxMetaDataFlags_8h-source.html
index fa04922a..ed2025e6 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxMetaDataFlags_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxMetaDataFlags_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -90,6 +90,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxMetaDataFlags_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxMetaDataFlags_8h.html
index 650dd17e..ae17f240 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxMetaDataFlags_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxMetaDataFlags_8h.html
@@ -50,6 +50,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxMetaData_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxMetaData_8h-source.html
index cc68cdfc..28a954e7 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxMetaData_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxMetaData_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -189,6 +189,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxMetaData_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxMetaData_8h.html
index f556bdd5..9687539f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxMetaData_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxMetaData_8h.html
@@ -102,6 +102,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxMidphaseDesc_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxMidphaseDesc_8h-source.html
index 82462d5f..0765132d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxMidphaseDesc_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxMidphaseDesc_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029
@@ -109,6 +109,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxMidphaseDesc_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxMidphaseDesc_8h.html
index cb83388f..b4c0cb9e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxMidphaseDesc_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxMidphaseDesc_8h.html
@@ -52,6 +52,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleBaseFlag_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleBaseFlag_8h-source.html
index 36629cad..f9b7a202 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleBaseFlag_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleBaseFlag_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -90,6 +90,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleBaseFlag_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleBaseFlag_8h.html
index 976ed775..b77bda50 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleBaseFlag_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleBaseFlag_8h.html
@@ -56,6 +56,6 @@ PxU16 &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleBase_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleBase_8h-source.html
index 798124a6..39904566 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleBase_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleBase_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -184,6 +184,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleBase_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleBase_8h.html
index cc686d9f..2c2cceea 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleBase_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleBase_8h.html
@@ -57,6 +57,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleCreationData_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleCreationData_8h-source.html
index be98fecd..d18e95e0 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleCreationData_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleCreationData_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -111,6 +111,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleCreationData_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleCreationData_8h.html
index 14b790be..0ba499f8 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleCreationData_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleCreationData_8h.html
@@ -52,6 +52,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleExt_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleExt_8h-source.html
index 8f0b5a01..aea6f9ad 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleExt_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleExt_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -108,6 +108,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleExt_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleExt_8h.html
index d65a21d6..8fc46239 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleExt_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleExt_8h.html
@@ -57,6 +57,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleFlag_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleFlag_8h-source.html
index 167d9c15..06ade2b6 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleFlag_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleFlag_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -82,6 +82,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleFlag_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleFlag_8h.html
index 3c389a6f..fe7a1252 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleFlag_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleFlag_8h.html
@@ -49,6 +49,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleFluidReadData_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleFluidReadData_8h-source.html
index 934781af..071e2026 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleFluidReadData_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleFluidReadData_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -76,6 +76,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleFluidReadData_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleFluidReadData_8h.html
index 9d9f198a..0a408492 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleFluidReadData_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleFluidReadData_8h.html
@@ -50,6 +50,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleFluid_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleFluid_8h-source.html
index f90a731c..fb2c97dc 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleFluid_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleFluid_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -112,6 +112,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleFluid_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleFluid_8h.html
index 47924493..f4872d4f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleFluid_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleFluid_8h.html
@@ -51,6 +51,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleGpu_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleGpu_8h-source.html
index be2eb5dd..6a47005a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleGpu_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleGpu_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -107,6 +107,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleGpu_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleGpu_8h.html
index 49f8c29a..96a49261 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleGpu_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleGpu_8h.html
@@ -37,6 +37,6 @@ Include dependency graph for PxParticleGpu.h:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleReadData_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleReadData_8h-source.html
index 04eb6c0a..7906e49e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleReadData_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleReadData_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -126,6 +126,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleReadData_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleReadData_8h.html
index 0e938b6b..de75bf21 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleReadData_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleReadData_8h.html
@@ -65,6 +65,6 @@ PxU16 &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleSystem_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleSystem_8h-source.html
index 984554ac..94307537 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleSystem_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleSystem_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -82,6 +82,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleSystem_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleSystem_8h.html
index d6beebaf..9faf168d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleSystem_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleSystem_8h.html
@@ -50,6 +50,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysXCommonConfig_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysXCommonConfig_8h-source.html
index 29dbf316..6e743303 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysXCommonConfig_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysXCommonConfig_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -109,6 +109,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysXCommonConfig_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysXCommonConfig_8h.html
index a0416ca3..40ca1393 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysXCommonConfig_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysXCommonConfig_8h.html
@@ -56,6 +56,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysXConfig_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysXConfig_8h-source.html
index 3b970eba..4ce6031b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysXConfig_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysXConfig_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -104,6 +104,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysXConfig_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysXConfig_8h.html
index c16071d7..d73b9966 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysXConfig_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysXConfig_8h.html
@@ -42,6 +42,6 @@ Include dependency graph for PxPhysXConfig.h:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsAPI_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsAPI_8h-source.html
index b5c5fd49..6d676dfd 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsAPI_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsAPI_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -251,6 +251,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsAPI_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsAPI_8h.html
index 5300c35b..60ed1b4d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsAPI_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsAPI_8h.html
@@ -188,6 +188,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsInsertionCallback_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsInsertionCallback_8h-source.html
index c7470fe6..d10c3dae 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsInsertionCallback_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsInsertionCallback_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -78,6 +78,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsInsertionCallback_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsInsertionCallback_8h.html
index 71a975e4..8ce4f278 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsInsertionCallback_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsInsertionCallback_8h.html
@@ -50,6 +50,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsSerialization_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsSerialization_8h-source.html
index 18540a9e..81fedb26 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsSerialization_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsSerialization_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -71,6 +71,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsSerialization_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsSerialization_8h.html
index cb8ebee4..3dbc0dcf 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsSerialization_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsSerialization_8h.html
@@ -38,6 +38,6 @@ Include dependency graph for PxPhysicsSerialization.h:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsVersion_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsVersion_8h-source.html
index 68964ce9..a16c6808 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsVersion_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsVersion_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -82,6 +82,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsVersion_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsVersion_8h.html
index d366737f..cb930228 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsVersion_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsVersion_8h.html
@@ -45,6 +45,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysics_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysics_8h-source.html
index 475565c0..2490cb90 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysics_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysics_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -273,6 +273,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysics_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysics_8h.html
index e1d92c6c..bf56419c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysics_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysics_8h.html
@@ -93,6 +93,6 @@ physx::PxPhysics &amp;PX_CALL_CONV&nbsp;</td><td class="memItemRight" valign="bo
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPlaneGeometry_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPlaneGeometry_8h-source.html
index d0442df5..36d90b17 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxPlaneGeometry_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPlaneGeometry_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -94,6 +94,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPlaneGeometry_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPlaneGeometry_8h.html
index 8abb46ce..2e3e1af7 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxPlaneGeometry_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPlaneGeometry_8h.html
@@ -59,6 +59,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPlane_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPlane_8h-source.html
index a203150a..41029130 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxPlane_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPlane_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029
@@ -128,6 +128,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPlane_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPlane_8h.html
index 5f94187a..85405946 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxPlane_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPlane_8h.html
@@ -51,6 +51,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPreprocessor_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPreprocessor_8h-source.html
index 67058056..fcc27e53 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxPreprocessor_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPreprocessor_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029
@@ -464,6 +464,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPreprocessor_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPreprocessor_8h.html
index dda95fd1..20fd3b2b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxPreprocessor_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPreprocessor_8h.html
@@ -183,6 +183,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPrismaticJoint_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPrismaticJoint_8h-source.html
index 96d74f7c..68f64539 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxPrismaticJoint_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPrismaticJoint_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -129,6 +129,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPrismaticJoint_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPrismaticJoint_8h.html
index 7b0659f4..c8949693 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxPrismaticJoint_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPrismaticJoint_8h.html
@@ -63,6 +63,6 @@ PxU16 &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxProfiler_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxProfiler_8h-source.html
index 140e887c..6d684bbf 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxProfiler_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxProfiler_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027
<a name="l00028"></a>00028 <span class="preprocessor">#ifndef PXFOUNDATION_PXPROFILER_H</span>
<a name="l00029"></a>00029 <span class="preprocessor"></span><span class="preprocessor">#define PXFOUNDATION_PXPROFILER_H</span>
@@ -117,6 +117,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxProfiler_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxProfiler_8h.html
index 09a96230..5c9f5f0f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxProfiler_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxProfiler_8h.html
@@ -154,6 +154,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPruningStructure_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPruningStructure_8h-source.html
index 567a0696..8f6a0645 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxPruningStructure_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPruningStructure_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -86,6 +86,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPruningStructure_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPruningStructure_8h.html
index 49e1e596..cf7f9796 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxPruningStructure_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPruningStructure_8h.html
@@ -51,6 +51,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPvdSceneClient_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPvdSceneClient_8h-source.html
index 99fa3fd1..c97dd668 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxPvdSceneClient_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPvdSceneClient_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029
@@ -116,6 +116,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPvdSceneClient_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPvdSceneClient_8h.html
index bb05d10e..322e77a9 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxPvdSceneClient_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPvdSceneClient_8h.html
@@ -63,6 +63,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPvdTransport_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPvdTransport_8h-source.html
index dff3cebc..c83de8e5 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxPvdTransport_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPvdTransport_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029
@@ -107,6 +107,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPvdTransport_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPvdTransport_8h.html
index e05bd398..7eb70516 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxPvdTransport_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPvdTransport_8h.html
@@ -61,6 +61,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPvd_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPvd_8h-source.html
index bc921039..b309c287 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxPvd_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPvd_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029
@@ -125,6 +125,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPvd_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPvd_8h.html
index e3b5b90b..87f92bbd 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxPvd_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPvd_8h.html
@@ -64,6 +64,6 @@ uint8_t &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" hr
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxQuat_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxQuat_8h-source.html
index 18923d6a..d11a1c62 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxQuat_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxQuat_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029
@@ -332,6 +332,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxQuat_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxQuat_8h.html
index e5fd0d2c..87855241 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxQuat_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxQuat_8h.html
@@ -50,6 +50,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxQueryFiltering_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxQueryFiltering_8h-source.html
index 92e473ab..bd2f28f3 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxQueryFiltering_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxQueryFiltering_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029
@@ -147,6 +147,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxQueryFiltering_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxQueryFiltering_8h.html
index b2a65a2a..e0bd1a93 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxQueryFiltering_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxQueryFiltering_8h.html
@@ -80,6 +80,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxQueryReport_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxQueryReport_8h-source.html
index c1a47007..3144dae8 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxQueryReport_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxQueryReport_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -243,6 +243,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxQueryReport_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxQueryReport_8h.html
index 948eb7de..5ea9d8b9 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxQueryReport_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxQueryReport_8h.html
@@ -109,6 +109,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxRaycastCCD_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxRaycastCCD_8h-source.html
index 39a169b1..6dd9360e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxRaycastCCD_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxRaycastCCD_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -85,6 +85,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxRaycastCCD_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxRaycastCCD_8h.html
index f44176ac..318dcddd 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxRaycastCCD_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxRaycastCCD_8h.html
@@ -42,6 +42,6 @@ Include dependency graph for PxRaycastCCD.h:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxRenderBuffer_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxRenderBuffer_8h-source.html
index 81f5d41f..fe2d565f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxRenderBuffer_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxRenderBuffer_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -155,6 +155,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxRenderBuffer_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxRenderBuffer_8h.html
index 6bbdd3ad..6dfb7351 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxRenderBuffer_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxRenderBuffer_8h.html
@@ -68,6 +68,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxRepXSerializer_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxRepXSerializer_8h-source.html
index 8cfe8cdd..eb50b892 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxRepXSerializer_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxRepXSerializer_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029 <span class="preprocessor">#ifndef PX_REPX_SERIALIZER_H</span>
@@ -109,6 +109,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxRepXSerializer_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxRepXSerializer_8h.html
index 71e6a2ec..6408f56b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxRepXSerializer_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxRepXSerializer_8h.html
@@ -70,6 +70,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxRepXSimpleType_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxRepXSimpleType_8h-source.html
index 974f92d2..841c102d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxRepXSimpleType_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxRepXSimpleType_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -102,6 +102,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxRepXSimpleType_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxRepXSimpleType_8h.html
index b9d46990..6bbd3b04 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxRepXSimpleType_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxRepXSimpleType_8h.html
@@ -56,6 +56,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxRevoluteJoint_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxRevoluteJoint_8h-source.html
index c5519568..da5772e5 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxRevoluteJoint_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxRevoluteJoint_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -149,6 +149,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxRevoluteJoint_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxRevoluteJoint_8h.html
index 985fc878..1fcba940 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxRevoluteJoint_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxRevoluteJoint_8h.html
@@ -63,6 +63,6 @@ PxU16 &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidActorExt_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidActorExt_8h-source.html
index a82e217e..d5833650 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidActorExt_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidActorExt_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -93,6 +93,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidActorExt_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidActorExt_8h.html
index 278c254c..388d641c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidActorExt_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidActorExt_8h.html
@@ -52,6 +52,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidActor_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidActor_8h-source.html
index b8ecf18a..6dc161a7 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidActor_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidActor_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -117,6 +117,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidActor_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidActor_8h.html
index 4efae0fe..44fcde35 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidActor_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidActor_8h.html
@@ -51,6 +51,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidBodyExt_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidBodyExt_8h-source.html
index ed8a313a..c7adf5c8 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidBodyExt_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidBodyExt_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -137,6 +137,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidBodyExt_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidBodyExt_8h.html
index bc981489..a920cb11 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidBodyExt_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidBodyExt_8h.html
@@ -54,6 +54,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidBody_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidBody_8h-source.html
index dd1cd267..7b803d2b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidBody_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidBody_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -166,6 +166,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidBody_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidBody_8h.html
index 7e65e1aa..4f725e2c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidBody_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidBody_8h.html
@@ -59,6 +59,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidDynamic_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidDynamic_8h-source.html
index f0e0d725..a5ce2103 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidDynamic_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidDynamic_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -157,6 +157,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidDynamic_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidDynamic_8h.html
index e7ce9d01..1951a782 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidDynamic_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidDynamic_8h.html
@@ -58,6 +58,6 @@ PxU16 &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidStatic_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidStatic_8h-source.html
index 8d57955c..9181c341 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidStatic_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidStatic_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -80,6 +80,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidStatic_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidStatic_8h.html
index 3fafb0fe..38aa3145 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidStatic_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidStatic_8h.html
@@ -51,6 +51,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSceneDesc_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSceneDesc_8h-source.html
index da99f8ad..62d0dd53 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxSceneDesc_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSceneDesc_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -422,6 +422,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSceneDesc_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSceneDesc_8h.html
index 53ec889b..cc70fcf7 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxSceneDesc_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSceneDesc_8h.html
@@ -76,6 +76,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSceneLock_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSceneLock_8h-source.html
index 03888281..61dfe529 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxSceneLock_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSceneLock_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -114,6 +114,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSceneLock_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSceneLock_8h.html
index dba53857..3ce3212c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxSceneLock_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSceneLock_8h.html
@@ -54,6 +54,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSceneQueryExt_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSceneQueryExt_8h-source.html
index a1bceb80..7195c5bc 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxSceneQueryExt_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSceneQueryExt_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -142,6 +142,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSceneQueryExt_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSceneQueryExt_8h.html
index 685128b8..c9a72faa 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxSceneQueryExt_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSceneQueryExt_8h.html
@@ -64,6 +64,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxScene_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxScene_8h-source.html
index 08d31992..c8f973e7 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxScene_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxScene_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -469,6 +469,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxScene_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxScene_8h.html
index cda52e28..c24b46a1 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxScene_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxScene_8h.html
@@ -78,6 +78,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSerialFramework_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSerialFramework_8h-source.html
index ab08e09e..13843ebb 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxSerialFramework_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSerialFramework_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -201,6 +201,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSerialFramework_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSerialFramework_8h.html
index 70c08f85..229a7805 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxSerialFramework_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSerialFramework_8h.html
@@ -90,6 +90,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSerialization_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSerialization_8h-source.html
index 66dccf77..326ea706 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxSerialization_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSerialization_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -113,6 +113,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSerialization_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSerialization_8h.html
index af9d737e..2a8ae856 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxSerialization_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSerialization_8h.html
@@ -62,6 +62,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSerializer_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSerializer_8h-source.html
index defacc83..c71131d0 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxSerializer_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSerializer_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -190,6 +190,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSerializer_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSerializer_8h.html
index 4c98e6e1..f6907ca5 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxSerializer_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSerializer_8h.html
@@ -62,6 +62,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxShapeExt_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxShapeExt_8h-source.html
index 27e73b16..feda6c55 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxShapeExt_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxShapeExt_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -107,6 +107,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxShapeExt_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxShapeExt_8h.html
index d2eeb5b2..bc603f01 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxShapeExt_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxShapeExt_8h.html
@@ -53,6 +53,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxShape_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxShape_8h-source.html
index c3875da5..f218047d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxShape_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxShape_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -200,6 +200,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxShape_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxShape_8h.html
index f8818cc6..257cdb6e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxShape_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxShape_8h.html
@@ -61,6 +61,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSimpleFactory_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSimpleFactory_8h-source.html
index 94269933..5f239213 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxSimpleFactory_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSimpleFactory_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -146,6 +146,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSimpleFactory_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSimpleFactory_8h.html
index 394164b5..dba41560 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxSimpleFactory_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSimpleFactory_8h.html
@@ -82,6 +82,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSimpleTriangleMesh_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSimpleTriangleMesh_8h-source.html
index dcdb430b..6b889b38 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxSimpleTriangleMesh_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSimpleTriangleMesh_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -130,6 +130,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSimpleTriangleMesh_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSimpleTriangleMesh_8h.html
index d49e5c6d..5d0bd27c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxSimpleTriangleMesh_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSimpleTriangleMesh_8h.html
@@ -61,6 +61,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSimpleTypes_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSimpleTypes_8h-source.html
index 2586582f..758dc2ef 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxSimpleTypes_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSimpleTypes_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029
@@ -128,6 +128,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSimpleTypes_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSimpleTypes_8h.html
index 16028361..20b6c2ff 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxSimpleTypes_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSimpleTypes_8h.html
@@ -117,6 +117,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSimulationEventCallback_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSimulationEventCallback_8h-source.html
index 0439c3a5..5bae5110 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxSimulationEventCallback_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSimulationEventCallback_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -464,6 +464,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSimulationEventCallback_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSimulationEventCallback_8h.html
index 9f0475b5..b12b935a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxSimulationEventCallback_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSimulationEventCallback_8h.html
@@ -113,6 +113,6 @@ PxU8 &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href=
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSimulationStatistics_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSimulationStatistics_8h-source.html
index 71643ae3..deffa719 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxSimulationStatistics_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSimulationStatistics_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -258,6 +258,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSimulationStatistics_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSimulationStatistics_8h.html
index 43b5745e..11b04fa0 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxSimulationStatistics_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSimulationStatistics_8h.html
@@ -52,6 +52,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSmoothNormals_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSmoothNormals_8h-source.html
index 48ead350..5506a023 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxSmoothNormals_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSmoothNormals_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -60,6 +60,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSmoothNormals_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSmoothNormals_8h.html
index ff2e1e63..ea39adee 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxSmoothNormals_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSmoothNormals_8h.html
@@ -50,6 +50,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSpatialIndex_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSpatialIndex_8h-source.html
index 607b8809..68b497d6 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxSpatialIndex_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSpatialIndex_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -136,6 +136,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSpatialIndex_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSpatialIndex_8h.html
index 9cbfae31..6005bc85 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxSpatialIndex_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSpatialIndex_8h.html
@@ -73,6 +73,6 @@ PX_PHYSX_CORE_API <br class="typebreak">
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSphereGeometry_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSphereGeometry_8h-source.html
index 23862f74..6603c6bb 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxSphereGeometry_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSphereGeometry_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -92,6 +92,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSphereGeometry_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSphereGeometry_8h.html
index 1fd2d824..2ad04e20 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxSphereGeometry_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSphereGeometry_8h.html
@@ -50,6 +50,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSphericalJoint_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSphericalJoint_8h-source.html
index 1f3b3c7c..9de50101 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxSphericalJoint_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSphericalJoint_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -121,6 +121,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSphericalJoint_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSphericalJoint_8h.html
index bc1355f8..30de13b8 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxSphericalJoint_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSphericalJoint_8h.html
@@ -63,6 +63,6 @@ PxU16 &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxStrideIterator_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxStrideIterator_8h-source.html
index 62498c17..e452b43d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxStrideIterator_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxStrideIterator_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029
@@ -252,6 +252,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxStrideIterator_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxStrideIterator_8h.html
index 04be3558..ccdda70e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxStrideIterator_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxStrideIterator_8h.html
@@ -65,6 +65,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxStringTableExt_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxStringTableExt_8h-source.html
index e1e1ce9b..1efce91e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxStringTableExt_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxStringTableExt_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -72,6 +72,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxStringTableExt_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxStringTableExt_8h.html
index f83e2228..a18f0cfd 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxStringTableExt_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxStringTableExt_8h.html
@@ -51,6 +51,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxStringTable_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxStringTable_8h-source.html
index 8a6dfbc2..8d08682c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxStringTable_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxStringTable_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -76,6 +76,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxStringTable_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxStringTable_8h.html
index 505fbab2..4a3d78e7 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxStringTable_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxStringTable_8h.html
@@ -50,6 +50,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxTaskDefine_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxTaskDefine_8h-source.html
index 4a3ceb6f..3da42680 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxTaskDefine_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxTaskDefine_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027
<a name="l00028"></a>00028 <span class="preprocessor">#ifndef PXTASK_PXTASKDEFINE_H</span>
<a name="l00029"></a>00029 <span class="preprocessor"></span><span class="preprocessor">#define PXTASK_PXTASKDEFINE_H</span>
@@ -58,6 +58,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxTaskDefine_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxTaskDefine_8h.html
index 8d838526..30eb3218 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxTaskDefine_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxTaskDefine_8h.html
@@ -65,6 +65,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxTaskManager_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxTaskManager_8h-source.html
index 96e6ccd9..c0f9c6b9 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxTaskManager_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxTaskManager_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027
<a name="l00028"></a>00028 <span class="preprocessor">#ifndef PXTASK_PXTASKMANAGER_H</span>
<a name="l00029"></a>00029 <span class="preprocessor"></span><span class="preprocessor">#define PXTASK_PXTASKMANAGER_H</span>
@@ -139,6 +139,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxTaskManager_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxTaskManager_8h.html
index bcd6e62e..10360b42 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxTaskManager_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxTaskManager_8h.html
@@ -61,6 +61,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxTask_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxTask_8h-source.html
index 31366808..c7b2530e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxTask_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxTask_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027
<a name="l00028"></a>00028 <span class="preprocessor">#ifndef PXTASK_PXTASK_H</span>
<a name="l00029"></a>00029 <span class="preprocessor"></span><span class="preprocessor">#define PXTASK_PXTASK_H</span>
@@ -257,6 +257,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxTask_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxTask_8h.html
index af633582..fe1302fb 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxTask_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxTask_8h.html
@@ -63,6 +63,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxTolerancesScale_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxTolerancesScale_8h-source.html
index 451ff88c..3e66166f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxTolerancesScale_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxTolerancesScale_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -98,6 +98,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxTolerancesScale_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxTolerancesScale_8h.html
index 2906eab2..4ec050bc 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxTolerancesScale_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxTolerancesScale_8h.html
@@ -50,6 +50,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxTransform_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxTransform_8h-source.html
index 55091161..0648858d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxTransform_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxTransform_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029
@@ -199,6 +199,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxTransform_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxTransform_8h.html
index d2157c6a..754dc72d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxTransform_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxTransform_8h.html
@@ -51,6 +51,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshDesc_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshDesc_8h-source.html
index 5220cdb4..b7bdf839 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshDesc_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshDesc_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -102,6 +102,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshDesc_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshDesc_8h.html
index 6cda7644..bc5b4387 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshDesc_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshDesc_8h.html
@@ -51,6 +51,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshExt_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshExt_8h-source.html
index 533eaa19..2cf75081 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshExt_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshExt_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -124,6 +124,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshExt_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshExt_8h.html
index b2d6a607..b58ef95f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshExt_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshExt_8h.html
@@ -64,6 +64,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshGeometry_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshGeometry_8h-source.html
index a244d5c1..460c07dd 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshGeometry_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshGeometry_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -126,6 +126,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshGeometry_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshGeometry_8h.html
index 60c96682..c628b93a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshGeometry_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshGeometry_8h.html
@@ -61,6 +61,6 @@ PxU8 &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href=
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMesh_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMesh_8h-source.html
index 66583e44..de785bad 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMesh_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMesh_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -157,6 +157,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMesh_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMesh_8h.html
index 14b4d9ee..ac7443e9 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMesh_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMesh_8h.html
@@ -75,6 +75,6 @@ PxU8 &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href=
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangle_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangle_8h-source.html
index 2516249d..96d220ae 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangle_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangle_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -121,6 +121,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangle_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangle_8h.html
index 83647714..a1e2cb3a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangle_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangle_8h.html
@@ -51,6 +51,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxTypeInfo_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxTypeInfo_8h-source.html
index d5a8d4d2..a28aa9a1 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxTypeInfo_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxTypeInfo_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -133,6 +133,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxTypeInfo_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxTypeInfo_8h.html
index e78ff9c6..6d6c452b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxTypeInfo_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxTypeInfo_8h.html
@@ -56,6 +56,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxUnionCast_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxUnionCast_8h-source.html
index aa52c109..96aaee49 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxUnionCast_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxUnionCast_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029
@@ -79,6 +79,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxUnionCast_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxUnionCast_8h.html
index 30594e58..f2175ac1 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxUnionCast_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxUnionCast_8h.html
@@ -50,6 +50,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVec2_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVec2_8h-source.html
index e6346390..8f73d49d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVec2_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVec2_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029
@@ -254,6 +254,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVec2_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVec2_8h.html
index ee2eccc9..d950d53f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVec2_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVec2_8h.html
@@ -54,6 +54,6 @@ PX_FORCE_INLINE <a class="el" href="classPxVec2.html">PxVec2</a>&nbsp;</td><td c
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVec3_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVec3_8h-source.html
index b0fba7e1..8f1bd1c6 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVec3_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVec3_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029
@@ -285,6 +285,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVec3_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVec3_8h.html
index 4b6eb4ad..68fbc2c6 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVec3_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVec3_8h.html
@@ -54,6 +54,6 @@ PX_FORCE_INLINE <a class="el" href="classPxVec3.html">PxVec3</a>&nbsp;</td><td c
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVec4_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVec4_8h-source.html
index 98b86695..6ab32a51 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVec4_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVec4_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029
@@ -274,6 +274,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVec4_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVec4_8h.html
index a9b56e85..538da47b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVec4_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVec4_8h.html
@@ -56,6 +56,6 @@ PX_INLINE <a class="el" href="classPxVec4.html">PxVec4</a>&nbsp;</td><td class="
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleComponents_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleComponents_8h-source.html
index 6a180e95..464890e5 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleComponents_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleComponents_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -711,6 +711,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleComponents_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleComponents_8h.html
index 58cd7247..2fa7ad9f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleComponents_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleComponents_8h.html
@@ -84,6 +84,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDrive4W_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDrive4W_8h-source.html
index e2377eac..4926aa61 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDrive4W_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDrive4W_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -197,6 +197,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDrive4W_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDrive4W_8h.html
index 9969e0af..922a77d2 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDrive4W_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDrive4W_8h.html
@@ -64,6 +64,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDriveNW_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDriveNW_8h-source.html
index c175c2fc..a3deae2e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDriveNW_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDriveNW_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -177,6 +177,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDriveNW_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDriveNW_8h.html
index a0f3620b..3c053125 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDriveNW_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDriveNW_8h.html
@@ -61,6 +61,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDriveTank_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDriveTank_8h-source.html
index c9d03905..4b7990cc 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDriveTank_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDriveTank_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -187,6 +187,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDriveTank_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDriveTank_8h.html
index d3cb4171..084b59f2 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDriveTank_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDriveTank_8h.html
@@ -64,6 +64,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDrive_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDrive_8h-source.html
index 461872c5..36cd3fb1 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDrive_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDrive_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -336,6 +336,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDrive_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDrive_8h.html
index 498c8535..d707a694 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDrive_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDrive_8h.html
@@ -60,6 +60,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleNoDrive_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleNoDrive_8h-source.html
index 4aa28d35..64b8828b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleNoDrive_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleNoDrive_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -146,6 +146,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleNoDrive_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleNoDrive_8h.html
index b4a400dc..efe9c011 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleNoDrive_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleNoDrive_8h.html
@@ -54,6 +54,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleSDK_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleSDK_8h-source.html
index 8d45271f..bb4e7a54 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleSDK_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleSDK_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -129,6 +129,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleSDK_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleSDK_8h.html
index 9dd484b5..ffe3f0bc 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleSDK_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleSDK_8h.html
@@ -81,6 +81,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleShaders_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleShaders_8h-source.html
index d2f9d368..368cd2ea 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleShaders_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleShaders_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -75,6 +75,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleShaders_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleShaders_8h.html
index 7786f532..c81204d8 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleShaders_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleShaders_8h.html
@@ -50,6 +50,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleTireFriction_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleTireFriction_8h-source.html
index 54b4eeac..a8bd9832 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleTireFriction_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleTireFriction_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -132,6 +132,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleTireFriction_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleTireFriction_8h.html
index 3e8666f7..a3ddc71b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleTireFriction_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleTireFriction_8h.html
@@ -56,6 +56,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUpdate_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUpdate_8h-source.html
index 781e3a43..e0fdf29c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUpdate_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUpdate_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -219,6 +219,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUpdate_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUpdate_8h.html
index e65b90cc..8b43927c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUpdate_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUpdate_8h.html
@@ -82,6 +82,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtilControl_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtilControl_8h-source.html
index af5bceac..7a8d45bf 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtilControl_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtilControl_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -389,6 +389,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtilControl_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtilControl_8h.html
index ee9e4857..c9c9936b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtilControl_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtilControl_8h.html
@@ -86,6 +86,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtilSetup_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtilSetup_8h-source.html
index 36e0dee1..39d764bc 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtilSetup_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtilSetup_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -101,6 +101,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtilSetup_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtilSetup_8h.html
index e0bdf221..701768b1 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtilSetup_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtilSetup_8h.html
@@ -67,6 +67,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtilTelemetry_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtilTelemetry_8h-source.html
index 77405932..f09d0955 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtilTelemetry_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtilTelemetry_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -308,6 +308,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtilTelemetry_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtilTelemetry_8h.html
index a9047bac..86db6262 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtilTelemetry_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtilTelemetry_8h.html
@@ -48,6 +48,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtil_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtil_8h-source.html
index c0d9a992..5612aca0 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtil_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtil_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -69,6 +69,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtil_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtil_8h.html
index 30df88e4..40a3bac0 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtil_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtil_8h.html
@@ -41,6 +41,6 @@ Include dependency graph for PxVehicleUtil.h:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleWheels_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleWheels_8h-source.html
index 35f920c5..33c0c242 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleWheels_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleWheels_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -388,6 +388,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleWheels_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleWheels_8h.html
index b7aba0f4..1a81f7db 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleWheels_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleWheels_8h.html
@@ -63,6 +63,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVisualizationParameter_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVisualizationParameter_8h-source.html
index f60b39fa..a7c5b58b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVisualizationParameter_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVisualizationParameter_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -170,6 +170,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVisualizationParameter_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVisualizationParameter_8h.html
index 417b0319..1e5438ef 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVisualizationParameter_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVisualizationParameter_8h.html
@@ -50,6 +50,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVolumeCache_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVolumeCache_8h-source.html
index 02e2b1f0..c5c8eefb 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVolumeCache_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVolumeCache_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -132,6 +132,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVolumeCache_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVolumeCache_8h.html
index 5de5d5dd..1c52d050 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVolumeCache_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVolumeCache_8h.html
@@ -54,6 +54,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/Px_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/Px_8h-source.html
index 702962db..ca491617 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/Px_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/Px_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029
@@ -104,6 +104,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/Px_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/Px_8h.html
index 1de642e1..cbcceab1 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/Px_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/Px_8h.html
@@ -61,6 +61,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/Pxc_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/Pxc_8h-source.html
index 8b459932..2d8b057b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/Pxc_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/Pxc_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -76,6 +76,6 @@
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/Pxc_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/Pxc_8h.html
index bd220a83..74942d23 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/Pxc_8h.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/Pxc_8h.html
@@ -82,6 +82,6 @@ This graph shows which files directly or indirectly include this file:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/annotated.html b/PhysX_3.4/Documentation/PhysXAPI/files/annotated.html
index 628799f4..e219a026 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/annotated.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/annotated.html
@@ -415,6 +415,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxActor-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxActor-members.html
index 5d78b6b0..89123b49 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxActor-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxActor-members.html
@@ -58,6 +58,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxActor.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxActor.html
index 8cd63675..ad27e1de 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxActor.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxActor.html
@@ -658,6 +658,6 @@ user can assign this to whatever, usually to create a 1:1 relationship with a us
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxAggregate-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxAggregate-members.html
index 8f04f07c..9c76a366 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxAggregate-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxAggregate-members.html
@@ -51,6 +51,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxAggregate.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxAggregate.html
index 757d38d0..b05e2e45 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxAggregate.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxAggregate.html
@@ -501,6 +501,6 @@ A warning is output if the incoming articulation does not belong to the aggregat
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxAllocatorCallback-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxAllocatorCallback-members.html
index 5d718ee7..ebd45efc 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxAllocatorCallback-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxAllocatorCallback-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxAllocatorCallback.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxAllocatorCallback.html
index 0795de0b..b7f25214 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxAllocatorCallback.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxAllocatorCallback.html
@@ -167,6 +167,6 @@ Frees memory previously allocated by <a class="el" href="classPxAllocatorCallbac
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxArticulation-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxArticulation-members.html
index 4cef93a2..646e128d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxArticulation-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxArticulation-members.html
@@ -75,6 +75,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxArticulation.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxArticulation.html
index 0412d76f..4088c2e3 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxArticulation.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxArticulation.html
@@ -1337,6 +1337,6 @@ user can assign this to whatever, usually to create a 1:1 relationship with a us
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxArticulationDriveCache-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxArticulationDriveCache-members.html
index ca6d446f..8242a635 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxArticulationDriveCache-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxArticulationDriveCache-members.html
@@ -24,6 +24,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxArticulationDriveCache.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxArticulationDriveCache.html
index 20f6df10..741fddfd 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxArticulationDriveCache.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxArticulationDriveCache.html
@@ -65,6 +65,6 @@ This cache is used for making one or more impulse applications to the articulati
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxArticulationJoint-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxArticulationJoint-members.html
index 9ebcc4b9..1b4b9952 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxArticulationJoint-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxArticulationJoint-members.html
@@ -76,6 +76,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxArticulationJoint.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxArticulationJoint.html
index c03410d0..f5c6d459 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxArticulationJoint.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxArticulationJoint.html
@@ -1204,6 +1204,6 @@ set the flag which enables the twist limit
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxArticulationLink-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxArticulationLink-members.html
index 1a8253f2..91e75589 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxArticulationLink-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxArticulationLink-members.html
@@ -106,6 +106,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxArticulationLink.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxArticulationLink.html
index 62b1e295..3e6ec8d8 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxArticulationLink.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxArticulationLink.html
@@ -349,6 +349,6 @@ Do not keep a reference to the deleted instance.<p>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxAssertHandler-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxAssertHandler-members.html
index df08538e..aa611273 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxAssertHandler-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxAssertHandler-members.html
@@ -25,6 +25,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxAssertHandler.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxAssertHandler.html
index bd9a780f..c0398294 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxAssertHandler.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxAssertHandler.html
@@ -101,6 +101,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBVH33TriangleMesh-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBVH33TriangleMesh-members.html
index 0bb03b00..4c215e15 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBVH33TriangleMesh-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBVH33TriangleMesh-members.html
@@ -57,6 +57,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBVH33TriangleMesh.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBVH33TriangleMesh.html
index 2ac8a2cc..5b487797 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBVH33TriangleMesh.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBVH33TriangleMesh.html
@@ -161,6 +161,6 @@ Returns whether a given type name matches with the type of this instance.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBVH34TriangleMesh-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBVH34TriangleMesh-members.html
index ed58db49..ad5f770f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBVH34TriangleMesh-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBVH34TriangleMesh-members.html
@@ -57,6 +57,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBVH34TriangleMesh.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBVH34TriangleMesh.html
index 207b535d..b855649f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBVH34TriangleMesh.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBVH34TriangleMesh.html
@@ -161,6 +161,6 @@ Returns whether a given type name matches with the type of this instance.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBase-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBase-members.html
index 2630afe8..dede9e6a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBase-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBase-members.html
@@ -40,6 +40,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBase.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBase.html
index 7b011567..83fabc06 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBase.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBase.html
@@ -511,6 +511,6 @@ template&lt;class T &gt; </div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBatchQuery-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBatchQuery-members.html
index 6515a53f..610b70a0 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBatchQuery-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBatchQuery-members.html
@@ -36,6 +36,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBatchQuery.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBatchQuery.html
index c9205e9f..caba9c9b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBatchQuery.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBatchQuery.html
@@ -558,6 +558,6 @@ If a shape from the scene is already overlapping with the query shape in its sta
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBatchQueryDesc-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBatchQueryDesc-members.html
index 72c31c9a..0a7631a0 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBatchQueryDesc-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBatchQueryDesc-members.html
@@ -31,6 +31,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBatchQueryDesc.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBatchQueryDesc.html
index d60a4d09..8e8266b6 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBatchQueryDesc.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBatchQueryDesc.html
@@ -191,6 +191,6 @@ User memory buffers for the query.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBinaryConverter-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBinaryConverter-members.html
index 1dc463ab..31da30a2 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBinaryConverter-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBinaryConverter-members.html
@@ -29,6 +29,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBinaryConverter.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBinaryConverter.html
index f6ef197c..48faa06b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBinaryConverter.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBinaryConverter.html
@@ -234,6 +234,6 @@ Sets desired report mode.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBitAndDataT-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBitAndDataT-members.html
index c9efadae..0704fa8d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBitAndDataT-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBitAndDataT-members.html
@@ -31,6 +31,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBitAndDataT.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBitAndDataT.html
index c356065b..e5d6c100 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBitAndDataT.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBitAndDataT.html
@@ -241,6 +241,6 @@ template&lt;typename storageType, storageType bitMask&gt; </div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBounds3-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBounds3-members.html
index ab51ea48..749a3d89 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBounds3-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBounds3-members.html
@@ -56,6 +56,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBounds3.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBounds3.html
index b1b536e3..d5a79492 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBounds3.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBounds3.html
@@ -231,6 +231,6 @@ Default constructor, not performing any initialization for performance reason.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBoxController-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBoxController-members.html
index df5a1935..0b2e8f24 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBoxController-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBoxController-members.html
@@ -58,6 +58,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBoxController.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBoxController.html
index 97d20f43..47484fd7 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBoxController.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBoxController.html
@@ -278,6 +278,6 @@ Sets controller's half side extent.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBoxControllerDesc-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBoxControllerDesc-members.html
index e689870b..243186a1 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBoxControllerDesc-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBoxControllerDesc-members.html
@@ -56,6 +56,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBoxControllerDesc.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBoxControllerDesc.html
index 838305b7..1e110172 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBoxControllerDesc.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBoxControllerDesc.html
@@ -164,6 +164,6 @@ Half side extent.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBoxGeometry-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBoxGeometry-members.html
index 62a847a9..de5a24b4 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBoxGeometry-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBoxGeometry-members.html
@@ -31,6 +31,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBoxGeometry.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBoxGeometry.html
index 6c8e63c9..58a58eff 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBoxGeometry.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBoxGeometry.html
@@ -185,6 +185,6 @@ Half of the width, height, and depth of the box.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBoxObstacle-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBoxObstacle-members.html
index 556e3e3b..e1ee62fb 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBoxObstacle-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBoxObstacle-members.html
@@ -31,6 +31,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBoxObstacle.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBoxObstacle.html
index adb44b27..ad051581 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBoxObstacle.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBoxObstacle.html
@@ -99,6 +99,6 @@ A box obstacle.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBroadPhaseCallback-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBroadPhaseCallback-members.html
index dcb433aa..a3bcccec 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBroadPhaseCallback-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBroadPhaseCallback-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBroadPhaseCallback.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBroadPhaseCallback.html
index f6a5ed3b..34b3ede5 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBroadPhaseCallback.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBroadPhaseCallback.html
@@ -142,6 +142,6 @@ This function is called when an object leaves the broad-phase.<p>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBroadPhaseExt-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBroadPhaseExt-members.html
index 9fa2e2de..de3f0146 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBroadPhaseExt-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBroadPhaseExt-members.html
@@ -24,6 +24,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBroadPhaseExt.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBroadPhaseExt.html
index 37902387..32519d3c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBroadPhaseExt.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBroadPhaseExt.html
@@ -94,6 +94,6 @@ This is the simplest setup one can use with <a class="el" href="structPxBroadPha
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxCCDContactModifyCallback-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxCCDContactModifyCallback-members.html
index bd32ccba..9abfc118 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxCCDContactModifyCallback-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxCCDContactModifyCallback-members.html
@@ -25,6 +25,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxCCDContactModifyCallback.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxCCDContactModifyCallback.html
index 4faf15bc..e0adc7c7 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxCCDContactModifyCallback.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxCCDContactModifyCallback.html
@@ -106,6 +106,6 @@ The number of contacts can not be changed, so you cannot add your own contacts.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxCapsuleController-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxCapsuleController-members.html
index 51e81a4c..8efe3707 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxCapsuleController-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxCapsuleController-members.html
@@ -58,6 +58,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxCapsuleController.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxCapsuleController.html
index 6963cd57..a4223a38 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxCapsuleController.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxCapsuleController.html
@@ -285,6 +285,6 @@ Sets controller's radius.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxCapsuleControllerDesc-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxCapsuleControllerDesc-members.html
index 9a912d33..75b22343 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxCapsuleControllerDesc-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxCapsuleControllerDesc-members.html
@@ -56,6 +56,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxCapsuleControllerDesc.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxCapsuleControllerDesc.html
index 8c0feb90..ed87898e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxCapsuleControllerDesc.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxCapsuleControllerDesc.html
@@ -170,6 +170,6 @@ The radius of the capsule.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxCapsuleGeometry-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxCapsuleGeometry-members.html
index e723d7d2..ef242b68 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxCapsuleGeometry-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxCapsuleGeometry-members.html
@@ -31,6 +31,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxCapsuleGeometry.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxCapsuleGeometry.html
index 46e5557d..d64e8607 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxCapsuleGeometry.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxCapsuleGeometry.html
@@ -166,6 +166,6 @@ The radius of the capsule.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxCapsuleObstacle-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxCapsuleObstacle-members.html
index 7b9d98bc..4dcac13c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxCapsuleObstacle-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxCapsuleObstacle-members.html
@@ -32,6 +32,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxCapsuleObstacle.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxCapsuleObstacle.html
index 1a05fa7d..d1f4a5f5 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxCapsuleObstacle.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxCapsuleObstacle.html
@@ -116,6 +116,6 @@ A capsule obstacle.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxCloth-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxCloth-members.html
index 38e9f61a..f6780eb7 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxCloth-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxCloth-members.html
@@ -166,6 +166,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxCloth.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxCloth.html
index 09ad7564..5a3d7c5a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxCloth.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxCloth.html
@@ -3382,6 +3382,6 @@ It is invalid to use this method if the cloth has not been added to a scene alre
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothFabric-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothFabric-members.html
index fb20e71a..bcdecd0b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothFabric-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothFabric-members.html
@@ -57,6 +57,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothFabric.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothFabric.html
index 49badc36..499d24ab 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothFabric.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothFabric.html
@@ -707,6 +707,6 @@ Scale all rest values of length dependent constraints.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothFabricCooker-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothFabricCooker-members.html
index d8d64ea8..3a722110 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothFabricCooker-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothFabricCooker-members.html
@@ -28,6 +28,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothFabricCooker.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothFabricCooker.html
index ab1658ba..bdb9075c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothFabricCooker.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothFabricCooker.html
@@ -183,6 +183,6 @@ Saves the fabric data to a platform and version dependent stream.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothFabricDesc-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothFabricDesc-members.html
index 3f3ebff9..55908998 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothFabricDesc-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothFabricDesc-members.html
@@ -38,6 +38,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothFabricDesc.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothFabricDesc.html
index 449d3831..5fb413da 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothFabricDesc.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothFabricDesc.html
@@ -324,6 +324,6 @@ Array of triangle indices used to calculate air friction.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothGeodesicTetherCooker-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothGeodesicTetherCooker-members.html
index 06638c38..fccc15ff 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothGeodesicTetherCooker-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothGeodesicTetherCooker-members.html
@@ -29,6 +29,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothGeodesicTetherCooker.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothGeodesicTetherCooker.html
index c8fdc5d1..718858b0 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothGeodesicTetherCooker.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothGeodesicTetherCooker.html
@@ -192,6 +192,6 @@ This function returns anchor indices for each particle as well as desired distan
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothMeshDesc-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothMeshDesc-members.html
index 56dbb685..8e6fe70a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothMeshDesc-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothMeshDesc-members.html
@@ -31,6 +31,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothMeshDesc.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothMeshDesc.html
index 694a1ab0..602f152d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothMeshDesc.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothMeshDesc.html
@@ -174,6 +174,6 @@ This is declared as a void pointer because it is actually either an PxU16 or a P
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothMeshQuadifier-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothMeshQuadifier-members.html
index 0d080677..dfb87ee2 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothMeshQuadifier-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothMeshQuadifier-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothMeshQuadifier.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothMeshQuadifier.html
index a0f42360..1f3827bc 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothMeshQuadifier.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothMeshQuadifier.html
@@ -130,6 +130,6 @@ Returns a mesh descriptor with some triangle pairs converted to quads.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothSimpleTetherCooker-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothSimpleTetherCooker-members.html
index 4a4ca25f..17bea36e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothSimpleTetherCooker-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothSimpleTetherCooker-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothSimpleTetherCooker.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothSimpleTetherCooker.html
index 730907b0..3e0517c5 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothSimpleTetherCooker.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxClothSimpleTetherCooker.html
@@ -139,6 +139,6 @@ This function returns anchor indices for each particle as well as desired distan
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxCollection-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxCollection-members.html
index c3976347..0841a5fc 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxCollection-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxCollection-members.html
@@ -40,6 +40,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxCollection.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxCollection.html
index d6764c5b..7ce5f876 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxCollection.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxCollection.html
@@ -624,6 +624,6 @@ May only be called for ids that are associated with an object in the collection.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxCollectionExt-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxCollectionExt-members.html
index cfa1293a..b09d6e06 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxCollectionExt-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxCollectionExt-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxCollectionExt.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxCollectionExt.html
index 3fd3dfae..255cbb17 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxCollectionExt.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxCollectionExt.html
@@ -196,6 +196,6 @@ Removes objects of a given type from a collection, potentially adding them to an
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxConstraint-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxConstraint-members.html
index d564732e..40e7c931 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxConstraint-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxConstraint-members.html
@@ -57,6 +57,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxConstraint.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxConstraint.html
index b8d2b87a..0bfd22dc 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxConstraint.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxConstraint.html
@@ -725,6 +725,6 @@ When using mass modification for a joint or infinite inertia for a jointed body,
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxConstraintConnector-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxConstraintConnector-members.html
index 06ac5061..bde2a3df 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxConstraintConnector-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxConstraintConnector-members.html
@@ -33,6 +33,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxConstraintConnector.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxConstraintConnector.html
index 3359a3d1..42e566ea 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxConstraintConnector.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxConstraintConnector.html
@@ -304,6 +304,6 @@ this function is called by the SDK to update PVD's view of it
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxConstraintVisualizer-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxConstraintVisualizer-members.html
index 3d229e09..b98a703b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxConstraintVisualizer-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxConstraintVisualizer-members.html
@@ -29,6 +29,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxConstraintVisualizer.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxConstraintVisualizer.html
index 3bc185b0..1e6f7ea2 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxConstraintVisualizer.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxConstraintVisualizer.html
@@ -257,6 +257,6 @@ API used to visualize details about a constraint. <hr><h2>Constructor &amp; Dest
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxContactModifyCallback-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxContactModifyCallback-members.html
index 40b6e124..14122eb2 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxContactModifyCallback-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxContactModifyCallback-members.html
@@ -25,6 +25,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxContactModifyCallback.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxContactModifyCallback.html
index 6da2f203..35004882 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxContactModifyCallback.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxContactModifyCallback.html
@@ -106,6 +106,6 @@ The number of contacts can not be changed, so you cannot add your own contacts.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxContactModifyPair-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxContactModifyPair-members.html
index a0b340a4..42172942 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxContactModifyPair-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxContactModifyPair-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxContactModifyPair.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxContactModifyPair.html
index 48d01b55..c1fbd7f6 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxContactModifyPair.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxContactModifyPair.html
@@ -130,6 +130,6 @@ These are the transforms as the simulation engine sees them, and may have been m
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxContactRecorder-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxContactRecorder-members.html
index 2f693b3b..817f8f4b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxContactRecorder-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxContactRecorder-members.html
@@ -25,6 +25,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxContactRecorder.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxContactRecorder.html
index c0a4886b..ae34e903 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxContactRecorder.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxContactRecorder.html
@@ -110,6 +110,6 @@ Method to record new contacts.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxContactSet-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxContactSet-members.html
index b6d1a80e..0ba12f73 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxContactSet-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxContactSet-members.html
@@ -48,6 +48,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxContactSet.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxContactSet.html
index 35e58a99..7418ab46 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxContactSet.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxContactSet.html
@@ -738,6 +738,6 @@ Number of contact points in the set.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxController-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxController-members.html
index 6669d01b..733eff31 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxController-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxController-members.html
@@ -50,6 +50,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxController.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxController.html
index 062faa3b..2fb837ac 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxController.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxController.html
@@ -846,6 +846,6 @@ Sets the user data associated with this controller.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerBehaviorCallback-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerBehaviorCallback-members.html
index f7fbd080..606ab023 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerBehaviorCallback-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerBehaviorCallback-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerBehaviorCallback.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerBehaviorCallback.html
index 24203eef..dd8b7e96 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerBehaviorCallback.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerBehaviorCallback.html
@@ -178,6 +178,6 @@ When the CCT touches a shape, the CCT's behavior w.r.t. this shape can be custom
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerDesc-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerDesc-members.html
index 661413b8..b74bea7d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerDesc-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerDesc-members.html
@@ -47,6 +47,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerDesc.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerDesc.html
index c268db49..56348b51 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerDesc.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerDesc.html
@@ -518,6 +518,6 @@ Amount of space around the controller we cache to improve performance. This is a
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerFilterCallback-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerFilterCallback-members.html
index ab973952..e248a131 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerFilterCallback-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerFilterCallback-members.html
@@ -25,6 +25,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerFilterCallback.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerFilterCallback.html
index 01e49773..6207e014 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerFilterCallback.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerFilterCallback.html
@@ -108,6 +108,6 @@ Filtering method for CCT-vs-CCT.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerFilters-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerFilters-members.html
index d653d8db..f45ae555 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerFilters-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerFilters-members.html
@@ -28,6 +28,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerFilters.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerFilters.html
index 9c35db58..4eb5038d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerFilters.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerFilters.html
@@ -170,6 +170,6 @@ Flags for internal <a class="el" href="structPxQueryFilterData.html" title="Scen
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerManager-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerManager-members.html
index 81f55539..224d9953 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerManager-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerManager-members.html
@@ -42,6 +42,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerManager.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerManager.html
index 9317e66e..daa976a2 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerManager.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxControllerManager.html
@@ -611,6 +611,6 @@ This call will not automatically shift the PhysX scene and its objects. You need
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxConvexMesh-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxConvexMesh-members.html
index 3f00174f..d363510e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxConvexMesh-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxConvexMesh-members.html
@@ -52,6 +52,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxConvexMesh.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxConvexMesh.html
index 32bb8e61..d20fb89b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxConvexMesh.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxConvexMesh.html
@@ -533,6 +533,6 @@ Decrements the reference count of a convex mesh and releases it if the new refer
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxConvexMeshDesc-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxConvexMeshDesc-members.html
index 009711a8..5ce2684a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxConvexMeshDesc-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxConvexMeshDesc-members.html
@@ -32,6 +32,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxConvexMeshDesc.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxConvexMeshDesc.html
index debb4419..28d03d0d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxConvexMeshDesc.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxConvexMeshDesc.html
@@ -89,7 +89,7 @@ Descriptor class for <a class="el" href="classPxConvexMesh.html" title="A convex
Flags bits, combined from values of the enum <a class="el" href="structPxConvexFlag.html" title="Flags which describe the format and behavior of a convex mesh.">PxConvexFlag</a>.
<p>
<b>Default:</b> 0
-<p>Referenced by <a class="el" href="PxConvexMeshDesc_8h-source.html#l00253">isValid()</a>.</p>
+<p>Referenced by <a class="el" href="PxConvexMeshDesc_8h-source.html#l00261">isValid()</a>.</p>
</div>
</div><p>
@@ -112,7 +112,7 @@ Pointer to first index.<p>
This is declared as a void pointer because it is actually either an PxU16 or a PxU32 pointer.<p>
<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="structPxHullPolygon.html" title="Polygon data.">PxHullPolygon</a> <a class="el" href="structPxConvexFlag.html#4b7bd21fa96c72b320a39e880208b4b618b6c42727636f294561c735de5dc37b">PxConvexFlag::e16_BIT_INDICES</a> </dd></dl>
-<p>Referenced by <a class="el" href="PxConvexMeshDesc_8h-source.html#l00253">isValid()</a>.</p>
+<p>Referenced by <a class="el" href="PxConvexMeshDesc_8h-source.html#l00261">isValid()</a>.</p>
</div>
</div><p>
@@ -131,7 +131,7 @@ This is declared as a void pointer because it is actually either an PxU16 or a P
Vertex positions data in <a class="el" href="structPxBoundedData.html">PxBoundedData</a> format.
<p>
<b>Default:</b> NULL
-<p>Referenced by <a class="el" href="PxConvexMeshDesc_8h-source.html#l00253">isValid()</a>.</p>
+<p>Referenced by <a class="el" href="PxConvexMeshDesc_8h-source.html#l00261">isValid()</a>.</p>
</div>
</div><p>
@@ -153,7 +153,7 @@ Pointer to first polygon. <p>
<b>Default:</b> NULL<p>
<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="structPxHullPolygon.html" title="Polygon data.">PxHullPolygon</a> </dd></dl>
-<p>Referenced by <a class="el" href="PxConvexMeshDesc_8h-source.html#l00253">isValid()</a>.</p>
+<p>Referenced by <a class="el" href="PxConvexMeshDesc_8h-source.html#l00261">isValid()</a>.</p>
</div>
</div><p>
@@ -174,7 +174,7 @@ Maximum number of vertices after quantization. The quantization is done during t
<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="structPxConvexFlag.html#4b7bd21fa96c72b320a39e880208b4b6e10437ca01f341cb3afff0bd2c40529d" title="Quantizes the input vertices using the k-means clustering.">PxConvexFlag::eQUANTIZE_INPUT</a></dd></dl>
<b>Range:</b> [4, 65535]<br>
<b>Default:</b> 255
-<p>Referenced by <a class="el" href="PxConvexMeshDesc_8h-source.html#l00253">isValid()</a>.</p>
+<p>Referenced by <a class="el" href="PxConvexMeshDesc_8h-source.html#l00261">isValid()</a>.</p>
</div>
</div><p>
@@ -197,7 +197,7 @@ The please see <a class="el" href="structPxConvexFlag.html#4b7bd21fa96c72b320a39
<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="structPxConvexFlag.html#4b7bd21fa96c72b320a39e880208b4b662cbe73f95f10cb93b5d471affef7c89" title="Enables plane shifting vertex limit algorithm.">PxConvexFlag::ePLANE_SHIFTING</a></dd></dl>
<b>Range:</b> [4, 255]<br>
<b>Default:</b> 255
-<p>Referenced by <a class="el" href="PxConvexMeshDesc_8h-source.html#l00253">isValid()</a>.</p>
+<p>Referenced by <a class="el" href="PxConvexMeshDesc_8h-source.html#l00261">isValid()</a>.</p>
</div>
</div><p>
@@ -206,6 +206,6 @@ The please see <a class="el" href="structPxConvexFlag.html#4b7bd21fa96c72b320a39
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxConvexMeshGeometry-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxConvexMeshGeometry-members.html
index 5c0855c5..ae8fc144 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxConvexMeshGeometry-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxConvexMeshGeometry-members.html
@@ -33,6 +33,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxConvexMeshGeometry.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxConvexMeshGeometry.html
index 0b4a3250..35301cac 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxConvexMeshGeometry.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxConvexMeshGeometry.html
@@ -217,6 +217,6 @@ The scaling transformation (from vertex space to shape space).
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxCooking-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxCooking-members.html
index fbf91141..244a8477 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxCooking-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxCooking-members.html
@@ -37,6 +37,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxCooking.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxCooking.html
index ebb2ddd4..7560c296 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxCooking.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxCooking.html
@@ -603,6 +603,6 @@ The following conditions are true for a valid triangle mesh: 1. There are no dup
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxD6Joint-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxD6Joint-members.html
index 6708f2aa..9e726ed0 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxD6Joint-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxD6Joint-members.html
@@ -91,6 +91,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxD6Joint.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxD6Joint.html
index 50977837..8bacef1a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxD6Joint.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxD6Joint.html
@@ -845,6 +845,6 @@ The limit angle range is (-2*PI, 2*PI) and the extent of the limit must be stric
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxD6JointDrive-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxD6JointDrive-members.html
index b7c45543..7ddf313f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxD6JointDrive-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxD6JointDrive-members.html
@@ -31,6 +31,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxD6JointDrive.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxD6JointDrive.html
index 6778221f..8ed360e1 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxD6JointDrive.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxD6JointDrive.html
@@ -204,6 +204,6 @@ the force limit of the drive - may be an impulse or a force depending on <a clas
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultAllocator-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultAllocator-members.html
index 5f363abc..b050b3a0 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultAllocator-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultAllocator-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultAllocator.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultAllocator.html
index 4fb54ea3..612cc6ac 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultAllocator.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultAllocator.html
@@ -150,6 +150,6 @@ Frees memory previously allocated by <a class="el" href="classPxDefaultAllocator
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultCpuDispatcher-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultCpuDispatcher-members.html
index 4f5834d4..905e4361 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultCpuDispatcher-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultCpuDispatcher-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultCpuDispatcher.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultCpuDispatcher.html
index 3fe276eb..e9d0d034 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultCpuDispatcher.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultCpuDispatcher.html
@@ -125,6 +125,6 @@ Enables profiling at task level.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultErrorCallback-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultErrorCallback-members.html
index 074d8563..39501a88 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultErrorCallback-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultErrorCallback-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultErrorCallback.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultErrorCallback.html
index 35c00b97..9a79f3ec 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultErrorCallback.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultErrorCallback.html
@@ -152,6 +152,6 @@ Reports an error code.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultFileInputData-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultFileInputData-members.html
index 7ebf249f..3183f39a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultFileInputData-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultFileInputData-members.html
@@ -34,6 +34,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultFileInputData.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultFileInputData.html
index 9b97b39d..2bea8b56 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultFileInputData.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultFileInputData.html
@@ -287,6 +287,6 @@ return the current offset from the start of the data
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultFileOutputStream-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultFileOutputStream-members.html
index a536da1b..7aa1a2ec 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultFileOutputStream-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultFileOutputStream-members.html
@@ -29,6 +29,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultFileOutputStream.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultFileOutputStream.html
index 6e8da9e2..c2012c40 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultFileOutputStream.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultFileOutputStream.html
@@ -184,6 +184,6 @@ write to the stream. The number of bytes written may be less than the number sen
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultMemoryInputData-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultMemoryInputData-members.html
index 244475b6..527bb875 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultMemoryInputData-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultMemoryInputData-members.html
@@ -33,6 +33,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultMemoryInputData.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultMemoryInputData.html
index c9cb3380..1950e5bf 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultMemoryInputData.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultMemoryInputData.html
@@ -271,6 +271,6 @@ return the current offset from the start of the data
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultMemoryOutputStream-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultMemoryOutputStream-members.html
index c7b529c2..45c544d1 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultMemoryOutputStream-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultMemoryOutputStream-members.html
@@ -35,6 +35,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultMemoryOutputStream.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultMemoryOutputStream.html
index de3789a8..305d2317 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultMemoryOutputStream.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDefaultMemoryOutputStream.html
@@ -301,6 +301,6 @@ write to the stream. The number of bytes written may be less than the number sen
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDeletionListener-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDeletionListener-members.html
index 988c8ea8..7caf8854 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDeletionListener-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDeletionListener-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDeletionListener.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDeletionListener.html
index bda023fa..c2cdb0cc 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDeletionListener.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDeletionListener.html
@@ -133,6 +133,6 @@ Calling release() on a <a class="el" href="classPxBase.html" title="Base class f
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDeserializationContext-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDeserializationContext-members.html
index e79f5a4d..74841605 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDeserializationContext-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDeserializationContext-members.html
@@ -33,6 +33,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDeserializationContext.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDeserializationContext.html
index 3f8acf1d..a1be9442 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDeserializationContext.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDeserializationContext.html
@@ -321,6 +321,6 @@ Helper function to update <a class="el" href="classPxBase.html" title="Base clas
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDistanceJoint-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDistanceJoint-members.html
index 95f0801a..e0007b96 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDistanceJoint-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDistanceJoint-members.html
@@ -84,6 +84,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDistanceJoint.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDistanceJoint.html
index 5eac1b30..a52f19dd 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxDistanceJoint.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxDistanceJoint.html
@@ -592,6 +592,6 @@ Set the error tolerance of the joint.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxErrorCallback-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxErrorCallback-members.html
index a990b792..00b7217e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxErrorCallback-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxErrorCallback-members.html
@@ -25,6 +25,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxErrorCallback.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxErrorCallback.html
index f9e5bdd2..3b7ea891 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxErrorCallback.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxErrorCallback.html
@@ -128,6 +128,6 @@ Reports an error code.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxFileBuf-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxFileBuf-members.html
index 303de21a..526a3884 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxFileBuf-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxFileBuf-members.html
@@ -73,6 +73,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxFileBuf.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxFileBuf.html
index cb051301..3f3d55f8 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxFileBuf.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxFileBuf.html
@@ -999,6 +999,6 @@ Does not support streams longer than 32 bits
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxFixedJoint-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxFixedJoint-members.html
index b1d859af..a616fe1f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxFixedJoint-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxFixedJoint-members.html
@@ -74,6 +74,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxFixedJoint.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxFixedJoint.html
index 80506ac6..0cc552fa 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxFixedJoint.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxFixedJoint.html
@@ -301,6 +301,6 @@ Sometimes it is not possible to project (for example when the joints form a cycl
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxFixedSizeLookupTable-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxFixedSizeLookupTable-members.html
index 440cd53f..501cfde8 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxFixedSizeLookupTable-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxFixedSizeLookupTable-members.html
@@ -38,6 +38,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxFixedSizeLookupTable.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxFixedSizeLookupTable.html
index 338aee0a..fb31bdaa 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxFixedSizeLookupTable.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxFixedSizeLookupTable.html
@@ -405,6 +405,6 @@ template&lt;PxU32 NB_ELEMENTS&gt; </div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxFlags-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxFlags-members.html
index 4a3cb726..d450761b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxFlags-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxFlags-members.html
@@ -58,6 +58,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxFlags.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxFlags.html
index 9b6e1fff..f748b5ac 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxFlags.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxFlags.html
@@ -237,6 +237,6 @@ template&lt;typename enumtype, typename storagetype = uint32_t&gt; </div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxFoundation-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxFoundation-members.html
index 55a6c32b..6b7888d7 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxFoundation-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxFoundation-members.html
@@ -31,6 +31,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxFoundation.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxFoundation.html
index 125ea574..245c93d4 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxFoundation.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxFoundation.html
@@ -219,6 +219,6 @@ Set if allocation names are being passed to allocator callback. Enabled by defau
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxGeometry-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxGeometry-members.html
index 80c12b64..1584d3ee 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxGeometry-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxGeometry-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxGeometry.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxGeometry.html
index 05b05d61..a3772d6d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxGeometry.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxGeometry.html
@@ -125,6 +125,6 @@ Returns the type of the geometry.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxGeometryHolder-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxGeometryHolder-members.html
index 17a51c16..978e8ab8 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxGeometryHolder-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxGeometryHolder-members.html
@@ -55,6 +55,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxGeometryHolder.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxGeometryHolder.html
index 3e45e62c..e56f38dd 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxGeometryHolder.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxGeometryHolder.html
@@ -716,6 +716,6 @@ template&lt;typename T &gt; </div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxGeometryQuery-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxGeometryQuery-members.html
index 3ed85db2..304718d0 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxGeometryQuery-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxGeometryQuery-members.html
@@ -30,6 +30,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxGeometryQuery.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxGeometryQuery.html
index fee67ecc..4b1ae6c0 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxGeometryQuery.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxGeometryQuery.html
@@ -507,6 +507,6 @@ The following combinations are supported.<p>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxGroupsMask-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxGroupsMask-members.html
index fc3966af..669b0020 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxGroupsMask-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxGroupsMask-members.html
@@ -29,6 +29,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxGroupsMask.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxGroupsMask.html
index a85a447c..9f517905 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxGroupsMask.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxGroupsMask.html
@@ -174,6 +174,6 @@ If the filtering equation is true, collision detection is enabled.<p>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxHeightField-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxHeightField-members.html
index 8727921a..711748ea 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxHeightField-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxHeightField-members.html
@@ -57,6 +57,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxHeightField.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxHeightField.html
index 3f6a3173..b71d0be9 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxHeightField.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxHeightField.html
@@ -695,6 +695,6 @@ The user provides destBufferSize bytes storage at destBuffer. The data is format
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxHeightFieldDesc-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxHeightFieldDesc-members.html
index bc53baec..30e2b6ca 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxHeightFieldDesc-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxHeightFieldDesc-members.html
@@ -33,6 +33,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxHeightFieldDesc.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxHeightFieldDesc.html
index d0fd04a0..67826174 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxHeightFieldDesc.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxHeightFieldDesc.html
@@ -235,6 +235,6 @@ You may use a smaller finite value for the extent if you want to put some space
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxHeightFieldGeometry-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxHeightFieldGeometry-members.html
index 7f1c5938..77bc08ed 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxHeightFieldGeometry-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxHeightFieldGeometry-members.html
@@ -35,6 +35,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxHeightFieldGeometry.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxHeightFieldGeometry.html
index 587e7d4a..7612335a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxHeightFieldGeometry.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxHeightFieldGeometry.html
@@ -260,6 +260,6 @@ The scaling factor for the height field in the row direction (x direction in loc
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxInputData-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxInputData-members.html
index f447b8ba..0be98787 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxInputData-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxInputData-members.html
@@ -29,6 +29,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxInputData.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxInputData.html
index cb664028..f308fa8a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxInputData.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxInputData.html
@@ -164,6 +164,6 @@ return the current offset from the start of the data
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxInputStream-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxInputStream-members.html
index 807d972b..57d34e26 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxInputStream-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxInputStream-members.html
@@ -25,6 +25,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxInputStream.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxInputStream.html
index 4e9de70f..f2a03805 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxInputStream.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxInputStream.html
@@ -114,6 +114,6 @@ read from the stream. The number of bytes read may be less than the number reque
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxJoint-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxJoint-members.html
index 3221dbd7..c01c664d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxJoint-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxJoint-members.html
@@ -68,6 +68,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxJoint.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxJoint.html
index 9ff038db..73f397e5 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxJoint.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxJoint.html
@@ -991,6 +991,6 @@ user can assign this to whatever, usually to create a 1:1 relationship with a us
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointAngularLimitPair-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointAngularLimitPair-members.html
index 9189861e..624d9790 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointAngularLimitPair-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointAngularLimitPair-members.html
@@ -36,6 +36,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointAngularLimitPair.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointAngularLimitPair.html
index 80b707fa..2af2e8b3 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointAngularLimitPair.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointAngularLimitPair.html
@@ -222,6 +222,6 @@ the range of the limit. The upper limit must be no lower than the lower limit.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointLimitCone-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointLimitCone-members.html
index 95170549..4d84e80b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointLimitCone-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointLimitCone-members.html
@@ -36,6 +36,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointLimitCone.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointLimitCone.html
index 2c8a55ea..3343ef8e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointLimitCone.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointLimitCone.html
@@ -231,6 +231,6 @@ the maximum angle from the Z-axis of the constraint frame.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointLimitParameters-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointLimitParameters-members.html
index 868099f5..1168dbed 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointLimitParameters-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointLimitParameters-members.html
@@ -32,6 +32,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointLimitParameters.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointLimitParameters.html
index 0550f3f8..863d0000 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointLimitParameters.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointLimitParameters.html
@@ -257,6 +257,6 @@ if greater than zero, the limit is soft, i.e. a spring pulls the joint back to t
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointLinearLimit-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointLinearLimit-members.html
index 0a69902d..b21066c0 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointLinearLimit-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointLinearLimit-members.html
@@ -35,6 +35,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointLinearLimit.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointLinearLimit.html
index f51a0e6b..a348d31a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointLinearLimit.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointLinearLimit.html
@@ -200,6 +200,6 @@ the extent of the limit.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointLinearLimitPair-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointLinearLimitPair-members.html
index 4b7025a5..5e58279f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointLinearLimitPair-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointLinearLimitPair-members.html
@@ -36,6 +36,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointLinearLimitPair.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointLinearLimitPair.html
index a0cfb93d..e506285a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointLinearLimitPair.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxJointLinearLimitPair.html
@@ -231,6 +231,6 @@ the range of the limit. The upper limit must be no lower than the lower limit, a
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxLockedData-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxLockedData-members.html
index b6d6d983..3e1b560c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxLockedData-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxLockedData-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxLockedData.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxLockedData.html
index b33613d3..3c50667b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxLockedData.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxLockedData.html
@@ -125,6 +125,6 @@ Unlocks the bulk data.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxMassProperties-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxMassProperties-members.html
index 0b4e09c4..15e8396d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxMassProperties-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxMassProperties-members.html
@@ -36,6 +36,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxMassProperties.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxMassProperties.html
index 9687f248..1132f729 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxMassProperties.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxMassProperties.html
@@ -515,6 +515,6 @@ The mass of the object.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxMat33-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxMat33-members.html
index e60419b3..d0582d30 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxMat33-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxMat33-members.html
@@ -58,6 +58,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxMat33.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxMat33.html
index 867f1ffa..1b53e598 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxMat33.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxMat33.html
@@ -1001,6 +1001,6 @@ Transform vector by matrix transpose, v' = M^t*v.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxMat44-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxMat44-members.html
index 6f7e4fea..d87b4ed4 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxMat44-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxMat44-members.html
@@ -67,6 +67,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxMat44.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxMat44.html
index 7038c630..1d614acb 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxMat44.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxMat44.html
@@ -1228,6 +1228,6 @@ Transform vector by matrix, equal to v' = M*v.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxMaterial-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxMaterial-members.html
index f3ed6ea7..c00b8750 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxMaterial-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxMaterial-members.html
@@ -58,6 +58,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxMaterial.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxMaterial.html
index bd33b88a..464d2182 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxMaterial.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxMaterial.html
@@ -680,6 +680,6 @@ user can assign this to whatever, usually to create a 1:1 relationship with a us
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxMeshOverlapUtil-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxMeshOverlapUtil-members.html
index 808ddf2c..417e18f2 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxMeshOverlapUtil-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxMeshOverlapUtil-members.html
@@ -33,6 +33,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxMeshOverlapUtil.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxMeshOverlapUtil.html
index 7a5c2022..efb26038 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxMeshOverlapUtil.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxMeshOverlapUtil.html
@@ -319,6 +319,6 @@ Retrieves array of triangle indices after a findOverlap call.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxMeshQuery-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxMeshQuery-members.html
index 848ee702..70ddf325 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxMeshQuery-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxMeshQuery-members.html
@@ -28,6 +28,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxMeshQuery.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxMeshQuery.html
index 6f3b26aa..86bbb0bf 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxMeshQuery.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxMeshQuery.html
@@ -464,6 +464,6 @@ The inflation parameter is not compatible with <a class="el" href="structPxHitFl
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxMeshScale-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxMeshScale-members.html
index de1aebf6..7dd4255c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxMeshScale-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxMeshScale-members.html
@@ -36,6 +36,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxMeshScale.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxMeshScale.html
index 1099cedc..19bdccf8 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxMeshScale.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxMeshScale.html
@@ -386,6 +386,6 @@ A nonuniform scaling.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxMidphaseDesc-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxMidphaseDesc-members.html
index 3bed01d3..97ea2640 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxMidphaseDesc-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxMidphaseDesc-members.html
@@ -31,6 +31,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxMidphaseDesc.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxMidphaseDesc.html
index f9aa7a85..3f4a3c63 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxMidphaseDesc.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxMidphaseDesc.html
@@ -258,6 +258,6 @@ Midphase descriptors union.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxObstacle-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxObstacle-members.html
index c9c42ea3..dc528516 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxObstacle-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxObstacle-members.html
@@ -29,6 +29,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxObstacle.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxObstacle.html
index 32385423..4ea10644 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxObstacle.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxObstacle.html
@@ -173,6 +173,6 @@ Base class for obstacles.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxObstacleContext-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxObstacleContext-members.html
index 39eca411..ea9ded70 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxObstacleContext-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxObstacleContext-members.html
@@ -33,6 +33,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxObstacleContext.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxObstacleContext.html
index 264eb691..a75cb9e4 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxObstacleContext.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxObstacleContext.html
@@ -326,6 +326,6 @@ Updates data for an existing obstacle.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxOutputStream-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxOutputStream-members.html
index d8d6ee4f..9bbd9cb5 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxOutputStream-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxOutputStream-members.html
@@ -25,6 +25,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxOutputStream.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxOutputStream.html
index 62ab999c..2e754c55 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxOutputStream.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxOutputStream.html
@@ -114,6 +114,6 @@ write to the stream. The number of bytes written may be less than the number sen
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleBase-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleBase-members.html
index dd583928..3ce1442f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleBase-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleBase-members.html
@@ -99,6 +99,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleBase.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleBase.html
index 84e21464..89d0427c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleBase.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleBase.html
@@ -1376,6 +1376,6 @@ Directly sets the velocities of particles. The supplied velocities are used to c
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleCreationData-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleCreationData-members.html
index 0a8f1876..9923a50f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleCreationData-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleCreationData-members.html
@@ -32,6 +32,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleCreationData.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleCreationData.html
index c52249b5..cdcf876e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleCreationData.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleCreationData.html
@@ -197,6 +197,6 @@ Providing velocity data is optional.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleExt-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleExt-members.html
index 3a37599a..b304bdd9 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleExt-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleExt-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleExt.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleExt.html
index 2d11eb8c..c2c3eb56 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleExt.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleExt.html
@@ -215,6 +215,6 @@ Creates a PxParticlesExt::IndexPool instance.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleExt_1_1IndexPool-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleExt_1_1IndexPool-members.html
index 06992345..e2b64593 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleExt_1_1IndexPool-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleExt_1_1IndexPool-members.html
@@ -28,6 +28,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleExt_1_1IndexPool.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleExt_1_1IndexPool.html
index 2c137435..aae29373 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleExt_1_1IndexPool.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleExt_1_1IndexPool.html
@@ -196,6 +196,6 @@ Releases <a class="el" href="classPxParticleExt_1_1IndexPool.html" title="Class
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleFluid-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleFluid-members.html
index 6a0fd410..60d92d8f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleFluid-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleFluid-members.html
@@ -110,6 +110,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleFluid.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleFluid.html
index c63fe31b..a9a80ccc 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleFluid.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleFluid.html
@@ -422,6 +422,6 @@ Sets the fluid viscosity (must be positive).
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleFluidReadData-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleFluidReadData-members.html
index 302ef47d..6506b989 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleFluidReadData-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleFluidReadData-members.html
@@ -38,6 +38,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleFluidReadData.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleFluidReadData.html
index 3dc8b369..7846feae 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleFluidReadData.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleFluidReadData.html
@@ -112,6 +112,6 @@ The density buffer is only guaranteed to be valid after the particle fluid has b
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleReadData-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleReadData-members.html
index f03831e5..26b07fe7 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleReadData-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleReadData-members.html
@@ -36,6 +36,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleReadData.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleReadData.html
index 91afd962..ddee9000 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleReadData.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleReadData.html
@@ -324,6 +324,6 @@ Particle velocity data.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleSystem-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleSystem-members.html
index 33b0a75a..012a7b88 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleSystem-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleSystem-members.html
@@ -102,6 +102,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleSystem.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleSystem.html
index bff6744d..d71dc707 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleSystem.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleSystem.html
@@ -194,6 +194,6 @@ Returns whether a given type name matches with the type of this instance.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPhysics-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPhysics-members.html
index 624b5304..333247a1 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPhysics-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPhysics-members.html
@@ -64,6 +64,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPhysics.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPhysics.html
index d76ac81d..3726e916 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPhysics.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPhysics.html
@@ -1650,6 +1650,6 @@ The deletion listener has to be registered through <a class="el" href="classPxPh
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPhysicsInsertionCallback-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPhysicsInsertionCallback-members.html
index fe294fd2..725e83c3 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPhysicsInsertionCallback-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPhysicsInsertionCallback-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPhysicsInsertionCallback.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPhysicsInsertionCallback.html
index 39063f38..d2530010 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPhysicsInsertionCallback.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPhysicsInsertionCallback.html
@@ -130,6 +130,6 @@ Builds object (TriangleMesh, HeightfieldMesh or ConvexMesh) from given data in <
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPlane-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPlane-members.html
index 3165a32b..1a742514 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPlane-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPlane-members.html
@@ -36,6 +36,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPlane.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPlane.html
index 878934c6..9b7310ee 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPlane.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPlane.html
@@ -429,6 +429,6 @@ The normal to the plane.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPlaneGeometry-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPlaneGeometry-members.html
index 7e6d1fd5..baa31461 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPlaneGeometry-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPlaneGeometry-members.html
@@ -28,6 +28,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPlaneGeometry.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPlaneGeometry.html
index 4f39b2a4..9f6d102f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPlaneGeometry.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPlaneGeometry.html
@@ -84,6 +84,6 @@ To generate a <a class="el" href="classPxTransform.html" title="class representi
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPrismaticJoint-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPrismaticJoint-members.html
index 6a38aafc..2b9d7fa0 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPrismaticJoint-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPrismaticJoint-members.html
@@ -81,6 +81,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPrismaticJoint.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPrismaticJoint.html
index a4086bdd..fd75ba82 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPrismaticJoint.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPrismaticJoint.html
@@ -502,6 +502,6 @@ This value must be nonnegative.<p>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxProcessPxBaseCallback-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxProcessPxBaseCallback-members.html
index 4a8f7e0a..ecd50292 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxProcessPxBaseCallback-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxProcessPxBaseCallback-members.html
@@ -25,6 +25,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxProcessPxBaseCallback.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxProcessPxBaseCallback.html
index cb336a89..7b5b773c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxProcessPxBaseCallback.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxProcessPxBaseCallback.html
@@ -87,6 +87,6 @@ Callback class used to process <a class="el" href="classPxBase.html" title="Base
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPruningStructure-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPruningStructure-members.html
index 7ff13db9..4f3c3b8c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPruningStructure-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPruningStructure-members.html
@@ -44,6 +44,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPruningStructure.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPruningStructure.html
index 7be3f573..94c87f93 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPruningStructure.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPruningStructure.html
@@ -298,6 +298,6 @@ Release this object.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPvd-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPvd-members.html
index 228357f2..2e0dd943 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPvd-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPvd-members.html
@@ -33,6 +33,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPvd.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPvd.html
index ea55731e..2e1ef925 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPvd.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPvd.html
@@ -228,6 +228,6 @@ Releases the pvd instance.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPvdSceneClient-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPvdSceneClient-members.html
index 183032d0..92eb4dac 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPvdSceneClient-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPvdSceneClient-members.html
@@ -33,6 +33,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPvdSceneClient.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPvdSceneClient.html
index 7ba1fdb8..3e2b8097 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPvdSceneClient.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPvdSceneClient.html
@@ -327,6 +327,6 @@ update camera on PVD application's DirectX render window
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPvdTransport-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPvdTransport-members.html
index 853311e4..27fb2e7f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPvdTransport-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPvdTransport-members.html
@@ -33,6 +33,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPvdTransport.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPvdTransport.html
index 82822f51..85bafb54 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPvdTransport.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPvdTransport.html
@@ -262,6 +262,6 @@ write bytes to the other endpoint of the connection. should lock before witre. I
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxQuat-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxQuat-members.html
index c1862374..b4f602f8 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxQuat-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxQuat-members.html
@@ -64,6 +64,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxQuat.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxQuat.html
index 33bc0cf1..12b4f5f2 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxQuat.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxQuat.html
@@ -1064,6 +1064,6 @@ the quaternion elements
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxQueryFilterCallback-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxQueryFilterCallback-members.html
index 25c17b9d..cc913777 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxQueryFilterCallback-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxQueryFilterCallback-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxQueryFilterCallback.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxQueryFilterCallback.html
index d4d2fb38..4e3b206c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxQueryFilterCallback.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxQueryFilterCallback.html
@@ -176,6 +176,6 @@ This filter callback is executed before the exact intersection test if <a class=
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRenderBuffer-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRenderBuffer-members.html
index 6a26aaf2..22c5d4b2 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRenderBuffer-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRenderBuffer-members.html
@@ -34,6 +34,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRenderBuffer.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRenderBuffer.html
index ac8b3341..eec0a546 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRenderBuffer.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRenderBuffer.html
@@ -273,6 +273,6 @@ Interface for points, lines, triangles, and text buffer. <hr><h2>Constructor &am
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRepXSerializer-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRepXSerializer-members.html
index 52246884..3a5e0bc0 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRepXSerializer-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRepXSerializer-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRepXSerializer.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRepXSerializer.html
index 49050d63..96f8c924 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRepXSerializer.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRepXSerializer.html
@@ -210,6 +210,6 @@ Convert from a RepX object to a key-value pair hierarchy.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRevoluteJoint-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRevoluteJoint-members.html
index d6a1c36f..d1119c28 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRevoluteJoint-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRevoluteJoint-members.html
@@ -87,6 +87,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRevoluteJoint.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRevoluteJoint.html
index ad9c6588..901727d1 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRevoluteJoint.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRevoluteJoint.html
@@ -689,6 +689,6 @@ sets the flags specific to the Revolute Joint.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidActor-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidActor-members.html
index 009c874b..3f717557 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidActor-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidActor-members.html
@@ -71,6 +71,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidActor.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidActor.html
index 7cebc3d1..3b61dd1e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidActor.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidActor.html
@@ -634,6 +634,6 @@ Even when moving dynamic actors, exercise restraint in making use of this method
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidActorExt-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidActorExt-members.html
index 8911b39b..8eeca9b2 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidActorExt-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidActorExt-members.html
@@ -25,6 +25,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidActorExt.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidActorExt.html
index 99998fb5..756480df 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidActorExt.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidActorExt.html
@@ -176,6 +176,6 @@ Creating compounds with a very large number of shapes may adversely affect perfo
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidBody-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidBody-members.html
index 37a59c49..4a4bb42c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidBody-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidBody-members.html
@@ -99,6 +99,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidBody.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidBody.html
index 1a0939ae..d736d1a1 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidBody.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidBody.html
@@ -999,6 +999,6 @@ See the list of flags <a class="el" href="structPxRigidBodyFlag.html" title="Col
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidBodyExt-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidBodyExt-members.html
index d4dbd345..35eb1542 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidBodyExt-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidBodyExt-members.html
@@ -40,6 +40,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidBodyExt.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidBodyExt.html
index cc6294ce..3429d9d3 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidBodyExt.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidBodyExt.html
@@ -1212,6 +1212,6 @@ if massLocalPose is non-NULL, the rigid body's center of mass parameter will be
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidDynamic-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidDynamic-members.html
index 9071b66f..94f566b3 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidDynamic-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidDynamic-members.html
@@ -126,6 +126,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidDynamic.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidDynamic.html
index 5c4bbb7f..e52331ab 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidDynamic.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidDynamic.html
@@ -969,6 +969,6 @@ It is invalid to use this method for kinematic actors since the sleep state for
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidStatic-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidStatic-members.html
index 89497db0..7e76ffee 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidStatic-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidStatic-members.html
@@ -74,6 +74,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidStatic.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidStatic.html
index dfdb8501..0365faf9 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidStatic.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidStatic.html
@@ -198,6 +198,6 @@ Returns whether a given type name matches with the type of this instance.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxScene-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxScene-members.html
index 03609626..eb140a93 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxScene-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxScene-members.html
@@ -138,6 +138,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxScene.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxScene.html
index 14fd04da..ad6222f6 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxScene.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxScene.html
@@ -4026,6 +4026,6 @@ user can assign this to whatever, usually to create a 1:1 relationship with a us
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneDesc-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneDesc-members.html
index 56d314ee..2f541d65 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneDesc-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneDesc-members.html
@@ -58,6 +58,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneDesc.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneDesc.html
index 521cc8d5..54b72070 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneDesc.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneDesc.html
@@ -806,6 +806,6 @@ Calling wakeUp() on objects which support sleeping will set their wake counter v
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneLimits-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneLimits-members.html
index db84a0f5..c78a2419 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneLimits-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneLimits-members.html
@@ -35,6 +35,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneLimits.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneLimits.html
index 29f80baa..602f61e1 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneLimits.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneLimits.html
@@ -232,6 +232,6 @@ Expected maximum number of static shapes.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneQueryExt-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneQueryExt-members.html
index 6f696d73..dd418030 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneQueryExt-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneQueryExt-members.html
@@ -31,6 +31,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneQueryExt.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneQueryExt.html
index a30db66a..b914b0fc 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneQueryExt.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneQueryExt.html
@@ -882,6 +882,6 @@ Returns the first rigid actor that is hit along the ray. Data for a blocking hit
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneReadLock-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneReadLock-members.html
index 4adb807d..9bd38bd8 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneReadLock-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneReadLock-members.html
@@ -28,6 +28,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneReadLock.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneReadLock.html
index f8ef11d4..dd2b9e1e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneReadLock.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneReadLock.html
@@ -185,6 +185,6 @@ Constructor.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneWriteLock-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneWriteLock-members.html
index b21447e0..bce66a64 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneWriteLock-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneWriteLock-members.html
@@ -28,6 +28,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneWriteLock.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneWriteLock.html
index 482af4a2..fc728af0 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneWriteLock.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneWriteLock.html
@@ -185,6 +185,6 @@ Constructor.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerialization-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerialization-members.html
index d3cfa8d8..c3bd20a3 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerialization-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerialization-members.html
@@ -33,6 +33,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerialization.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerialization.html
index 07d54c67..fc76941d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerialization.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerialization.html
@@ -568,6 +568,6 @@ The collection to be serialized needs to be complete <dl class="see" compact><dt
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerializationContext-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerializationContext-members.html
index 6b8bbc09..e21db5a3 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerializationContext-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerializationContext-members.html
@@ -30,6 +30,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerializationContext.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerializationContext.html
index 1eccb07e..81da6e76 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerializationContext.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerializationContext.html
@@ -257,6 +257,6 @@ This function is assumed to be called within the implementation of <a class="el"
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerializationRegistry-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerializationRegistry-members.html
index 4bd95226..f90a1d47 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerializationRegistry-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerializationRegistry-members.html
@@ -32,6 +32,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerializationRegistry.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerializationRegistry.html
index 2d45623d..cb6347d3 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerializationRegistry.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerializationRegistry.html
@@ -337,6 +337,6 @@ Unregister a serializer for a concrete type, and retrieves the corresponding ser
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerializer-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerializer-members.html
index f24d5d8b..eb676288 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerializer-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerializer-members.html
@@ -32,6 +32,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerializer.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerializer.html
index ab6e4e78..1cfc8cd5 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerializer.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerializer.html
@@ -349,6 +349,6 @@ This method does not add the required objects recursively, e.g. objects required
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerializerDefaultAdapter-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerializerDefaultAdapter-members.html
index 5d93fea2..186aec40 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerializerDefaultAdapter-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerializerDefaultAdapter-members.html
@@ -34,6 +34,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerializerDefaultAdapter.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerializerDefaultAdapter.html
index 89f2a82c..90e7bff4 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerializerDefaultAdapter.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSerializerDefaultAdapter.html
@@ -397,6 +397,6 @@ template&lt;class T &gt; </div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxShape-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxShape-members.html
index 6ec17487..81b5d9de 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxShape-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxShape-members.html
@@ -75,6 +75,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxShape.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxShape.html
index 0471dfae..d0c7ee72 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxShape.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxShape.html
@@ -1246,6 +1246,6 @@ user can assign this to whatever, usually to create a 1:1 relationship with a us
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxShapeExt-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxShapeExt-members.html
index 9fa62bb7..aa0551fb 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxShapeExt-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxShapeExt-members.html
@@ -28,6 +28,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxShapeExt.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxShapeExt.html
index 4a4efb1b..53da914b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxShapeExt.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxShapeExt.html
@@ -368,6 +368,6 @@ Currently only box, sphere, capsule and convex mesh shapes are supported, i.e. t
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSimpleTriangleMesh-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSimpleTriangleMesh-members.html
index 8b8f2ef1..f70c5e0b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSimpleTriangleMesh-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSimpleTriangleMesh-members.html
@@ -29,6 +29,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSimpleTriangleMesh.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSimpleTriangleMesh.html
index 2522507c..aa72d4cd 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSimpleTriangleMesh.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSimpleTriangleMesh.html
@@ -133,6 +133,6 @@ This is declared as a void pointer because it is actually either an PxU16 or a P
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSimulationEventCallback-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSimulationEventCallback-members.html
index 0b6cc01d..f9d1c05f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSimulationEventCallback-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSimulationEventCallback-members.html
@@ -30,6 +30,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSimulationEventCallback.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSimulationEventCallback.html
index 65b53115..dbabb1f1 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSimulationEventCallback.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSimulationEventCallback.html
@@ -347,6 +347,6 @@ If an actor gets newly added to a scene with properties such that it is awake an
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSimulationFilterCallback-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSimulationFilterCallback-members.html
index e9d30a26..20d80225 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSimulationFilterCallback-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSimulationFilterCallback-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSimulationFilterCallback.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSimulationFilterCallback.html
index f7f965fd..ce73391a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSimulationFilterCallback.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSimulationFilterCallback.html
@@ -291,6 +291,6 @@ The application is responsible to ensure that this method does not get called fo
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSimulationStatistics-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSimulationStatistics-members.html
index 79236265..9556e8fd 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSimulationStatistics-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSimulationStatistics-members.html
@@ -66,6 +66,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSimulationStatistics.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSimulationStatistics.html
index de6b7166..7a8d8dfd 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSimulationStatistics.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSimulationStatistics.html
@@ -852,6 +852,6 @@ The total required size (in bytes) of the contact constraints in the current sim
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSpatialIndex-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSpatialIndex-members.html
index dc9fe8b2..8262fb5b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSpatialIndex-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSpatialIndex-members.html
@@ -35,6 +35,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSpatialIndex.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSpatialIndex.html
index 41b02ab8..82a1d776 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSpatialIndex.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSpatialIndex.html
@@ -456,6 +456,6 @@ update a bounding box in a spatial index
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSpatialIndexItem.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSpatialIndexItem.html
index 7b91db33..e6cfc220 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSpatialIndexItem.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSpatialIndexItem.html
@@ -32,6 +32,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSphereGeometry-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSphereGeometry-members.html
index c002577e..8c7fe111 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSphereGeometry-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSphereGeometry-members.html
@@ -30,6 +30,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSphereGeometry.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSphereGeometry.html
index e54d2e23..650eaed8 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSphereGeometry.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSphereGeometry.html
@@ -127,6 +127,6 @@ The radius of the sphere.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSphericalJoint-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSphericalJoint-members.html
index e30b72c3..972e50fb 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSphericalJoint-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSphericalJoint-members.html
@@ -77,6 +77,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSphericalJoint.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSphericalJoint.html
index b810293e..23441a4a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSphericalJoint.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSphericalJoint.html
@@ -397,6 +397,6 @@ Set the flags specific to the Spherical Joint.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSpring-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSpring-members.html
index 83ecd246..d4a06ead 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSpring-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSpring-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSpring.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSpring.html
index 30c6262e..fe34a63f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSpring.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSpring.html
@@ -120,6 +120,6 @@ the spring strength of the drive: that is, the force proportional to the positio
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxStrideIterator-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxStrideIterator-members.html
index a07b2ea0..5420d6af 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxStrideIterator-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxStrideIterator-members.html
@@ -50,6 +50,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxStrideIterator.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxStrideIterator.html
index 4c9e3a68..cc893490 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxStrideIterator.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxStrideIterator.html
@@ -816,6 +816,6 @@ template&lt;typename T&gt; </div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxStringTable-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxStringTable-members.html
index d070d498..67d81dfa 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxStringTable-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxStringTable-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxStringTable.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxStringTable.html
index 284f898f..367fcdcf 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxStringTable.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxStringTable.html
@@ -115,6 +115,6 @@ Release the string table and all the strings associated with it.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxStringTableExt-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxStringTableExt-members.html
index f7182d1f..437c57d7 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxStringTableExt-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxStringTableExt-members.html
@@ -24,6 +24,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxStringTableExt.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxStringTableExt.html
index 521a3910..662627a8 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxStringTableExt.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxStringTableExt.html
@@ -62,6 +62,6 @@ a factory class for creating <a class="el" href="classPxStringTable.html" title=
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxTolerancesScale-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxTolerancesScale-members.html
index 04264e46..c0a9f5bb 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxTolerancesScale-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxTolerancesScale-members.html
@@ -28,6 +28,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxTolerancesScale.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxTolerancesScale.html
index 4a6b03e9..0647fb91 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxTolerancesScale.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxTolerancesScale.html
@@ -108,6 +108,6 @@ For normal physical environments, a good choice is the approximate speed of an o
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxTransform-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxTransform-members.html
index 57888936..fa563896 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxTransform-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxTransform-members.html
@@ -48,6 +48,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxTransform.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxTransform.html
index c56939d7..32b85205 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxTransform.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxTransform.html
@@ -673,6 +673,6 @@ Transform transform from parent (returns compound transform: first src, then thi
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxTriangle-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxTriangle-members.html
index bc355a0a..aecc07e7 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxTriangle-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxTriangle-members.html
@@ -33,6 +33,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxTriangle.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxTriangle.html
index d83ac5ed..617c1221 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxTriangle.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxTriangle.html
@@ -345,6 +345,6 @@ Array of Vertices.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxTriangleMesh-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxTriangleMesh-members.html
index cbb10046..00f904c1 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxTriangleMesh-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxTriangleMesh-members.html
@@ -54,6 +54,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxTriangleMesh.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxTriangleMesh.html
index c64351aa..4d5da5b6 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxTriangleMesh.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxTriangleMesh.html
@@ -544,6 +544,6 @@ Decrements the reference count of a triangle mesh and releases it if the new ref
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxTriangleMeshDesc-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxTriangleMeshDesc-members.html
index 8dc9203b..f4693e17 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxTriangleMeshDesc-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxTriangleMeshDesc-members.html
@@ -31,6 +31,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxTriangleMeshDesc.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxTriangleMeshDesc.html
index 9a3c2a37..567c3a6a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxTriangleMeshDesc.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxTriangleMeshDesc.html
@@ -93,6 +93,6 @@ If the contact point falls on a vertex or an edge, a triangle adjacent to the ve
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxTriangleMeshGeometry-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxTriangleMeshGeometry-members.html
index 638d92b6..35a9afd2 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxTriangleMeshGeometry-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxTriangleMeshGeometry-members.html
@@ -33,6 +33,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxTriangleMeshGeometry.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxTriangleMeshGeometry.html
index 0bca940d..54945d78 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxTriangleMeshGeometry.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxTriangleMeshGeometry.html
@@ -217,6 +217,6 @@ A reference to the mesh object.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxUserControllerHitReport-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxUserControllerHitReport-members.html
index 290b840b..3cb2608d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxUserControllerHitReport-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxUserControllerHitReport-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxUserControllerHitReport.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxUserControllerHitReport.html
index bd96e96d..a959ad0d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxUserControllerHitReport.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxUserControllerHitReport.html
@@ -161,6 +161,6 @@ This is called when the CCT moves and hits a shape. This will not be called when
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVec2-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVec2-members.html
index 7988f6d8..1231f345 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVec2-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVec2-members.html
@@ -57,6 +57,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVec2.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVec2.html
index 3cf4ce66..3540738b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVec2.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVec2.html
@@ -956,6 +956,6 @@ element access
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVec3-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVec3-members.html
index 73f2a969..79c79fd4 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVec3-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVec3-members.html
@@ -62,6 +62,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVec3.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVec3.html
index 6d934a0e..6fb82c22 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVec3.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVec3.html
@@ -1109,6 +1109,6 @@ element access
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVec4-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVec4-members.html
index 683a01cd..3ee15ebe 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVec4-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVec4-members.html
@@ -61,6 +61,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVec4.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVec4.html
index 71de3eb7..45575a4d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVec4.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVec4.html
@@ -1047,6 +1047,6 @@ set vector elements to zero
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleAckermannGeometryData-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleAckermannGeometryData-members.html
index 760d5c9c..1fc5c8e4 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleAckermannGeometryData-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleAckermannGeometryData-members.html
@@ -31,6 +31,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleAckermannGeometryData.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleAckermannGeometryData.html
index f1ca4a5c..30363640 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleAckermannGeometryData.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleAckermannGeometryData.html
@@ -213,6 +213,6 @@ Distance between center-point of the two rear wheels.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleAntiRollBarData-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleAntiRollBarData-members.html
index bacc6ede..dfb40e2d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleAntiRollBarData-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleAntiRollBarData-members.html
@@ -30,6 +30,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleAntiRollBarData.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleAntiRollBarData.html
index bf256e38..62495464 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleAntiRollBarData.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleAntiRollBarData.html
@@ -170,6 +170,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleAutoBoxData-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleAutoBoxData-members.html
index 443b39e4..d98d7870 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleAutoBoxData-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleAutoBoxData-members.html
@@ -35,6 +35,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleAutoBoxData.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleAutoBoxData.html
index 39ecc1fe..2adc6ece 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleAutoBoxData.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleAutoBoxData.html
@@ -333,6 +333,6 @@ Value of ( engineRotationSpeed / <a class="el" href="classPxVehicleEngineData.ht
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleChassisData-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleChassisData-members.html
index 308c1b7f..516464f9 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleChassisData-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleChassisData-members.html
@@ -30,6 +30,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleChassisData.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleChassisData.html
index 39d353c5..14804d7b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleChassisData.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleChassisData.html
@@ -189,6 +189,6 @@ Moment of inertia of vehicle rigid body actor.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleClutchData-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleClutchData-members.html
index 805c8c54..baa3876f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleClutchData-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleClutchData-members.html
@@ -31,6 +31,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleClutchData.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleClutchData.html
index 04c8fba7..6596ea16 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleClutchData.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleClutchData.html
@@ -201,7 +201,7 @@ Strength of clutch.
<p>
<dl class="note" compact><dt><b>Note:</b></dt><dd>The clutch is the mechanism that couples the engine to the wheels. A stronger clutch more strongly couples the engine to the wheels, while a clutch of strength zero completely decouples the engine from the wheels. Stronger clutches more quickly bring the wheels and engine into equilibrium, while weaker clutches take longer, resulting in periods of clutch slip and delays in power transmission from the engine to the wheels. The torque generated by the clutch is proportional to the clutch strength and the velocity difference between the engine's rotational speed and the rotational speed of the driven wheels after accounting for the gear ratio. The torque at the clutch is applied negatively to the engine and positively to the driven wheels.<p>
Specified in kilograms metres-squared per second (kg m^2 s^-1)</dd></dl>
-<b>Range:</b> (0,MAX_NB_GEAR_RATIOS)<br>
+<b>Range:</b> [0,PX_MAX_F32)<br>
</div>
</div><p>
@@ -210,6 +210,6 @@ Specified in kilograms metres-squared per second (kg m^2 s^-1)</dd></dl>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleCopyDynamicsMap-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleCopyDynamicsMap-members.html
index 5e870826..75503b87 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleCopyDynamicsMap-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleCopyDynamicsMap-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleCopyDynamicsMap.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleCopyDynamicsMap.html
index dd97feed..8d6e08b8 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleCopyDynamicsMap.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleCopyDynamicsMap.html
@@ -102,6 +102,6 @@ Used by PxVehicleCopyDynamicsData.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDifferential4WData-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDifferential4WData-members.html
index 36262b49..4edf6eb2 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDifferential4WData-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDifferential4WData-members.html
@@ -43,6 +43,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDifferential4WData.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDifferential4WData.html
index bebb1ed8..5b910886 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDifferential4WData.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDifferential4WData.html
@@ -346,6 +346,6 @@ Type of differential.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDifferentialNWData-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDifferentialNWData-members.html
index a08662fa..873aef5d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDifferentialNWData-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDifferentialNWData-members.html
@@ -36,6 +36,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDifferentialNWData.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDifferentialNWData.html
index 376324dc..0302f139 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDifferentialNWData.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDifferentialNWData.html
@@ -313,6 +313,6 @@ Set a specific wheel to be driven or non-driven by the differential.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDrivableSurfaceToTireFrictionPairs-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDrivableSurfaceToTireFrictionPairs-members.html
index 68f3dd0b..aa559542 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDrivableSurfaceToTireFrictionPairs-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDrivableSurfaceToTireFrictionPairs-members.html
@@ -42,6 +42,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDrivableSurfaceToTireFrictionPairs.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDrivableSurfaceToTireFrictionPairs.html
index 22214dfc..ca443b6d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDrivableSurfaceToTireFrictionPairs.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDrivableSurfaceToTireFrictionPairs.html
@@ -569,6 +569,6 @@ Ptr to base address of a 2d PxReal array with dimensions [mNbSurfaceTypes][mNbTi
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDrive-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDrive-members.html
index 976fcdd7..b1d3b888 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDrive-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDrive-members.html
@@ -72,6 +72,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDrive.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDrive.html
index 5f32db2b..87a5254d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDrive.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDrive.html
@@ -490,6 +490,6 @@ Dynamics data of vehicle instance.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDrive4W-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDrive4W-members.html
index 0deed745..9accd728 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDrive4W-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDrive4W-members.html
@@ -80,6 +80,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDrive4W.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDrive4W.html
index 4b45d39d..71960d17 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDrive4W.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDrive4W.html
@@ -519,6 +519,6 @@ Simulation data that describes the configuration of the vehicle's drive model.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDrive4WRawInputData-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDrive4WRawInputData-members.html
index d5e7267d..aac1967a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDrive4WRawInputData-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDrive4WRawInputData-members.html
@@ -51,6 +51,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDrive4WRawInputData.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDrive4WRawInputData.html
index b09e6bb6..0be01f6b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDrive4WRawInputData.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDrive4WRawInputData.html
@@ -805,6 +805,6 @@ Record if the gearup button has been pressed on keyboard or gamepad.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveDynData-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveDynData-members.html
index ea5852fb..ed157575 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveDynData-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveDynData-members.html
@@ -63,6 +63,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveDynData.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveDynData.html
index 4425b0ed..7b3052a2 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveDynData.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveDynData.html
@@ -1049,6 +1049,6 @@ Auto-gear flag used by vehicle simulation. Set true to enable the autobox, false
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveNW-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveNW-members.html
index f9cb05ee..ce73b3e5 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveNW-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveNW-members.html
@@ -80,6 +80,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveNW.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveNW.html
index 17e46321..7c34ba78 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveNW.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveNW.html
@@ -516,6 +516,6 @@ Simulation data that describes the configuration of the vehicle's drive model.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveNWRawInputData-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveNWRawInputData-members.html
index 2591f0e7..ec2d417b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveNWRawInputData-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveNWRawInputData-members.html
@@ -49,6 +49,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveNWRawInputData.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveNWRawInputData.html
index a8103d7a..e9a81ab0 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveNWRawInputData.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveNWRawInputData.html
@@ -99,6 +99,6 @@ Used to produce smooth vehicle driving control values from analog and digital in
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveSimData-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveSimData-members.html
index 637783b0..1551fe7a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveSimData-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveSimData-members.html
@@ -40,6 +40,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveSimData.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveSimData.html
index 3ce94b0c..2d60c74d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveSimData.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveSimData.html
@@ -463,6 +463,6 @@ Set the gears data.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveSimData4W-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveSimData4W-members.html
index f87c83a5..1848e0f3 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveSimData4W-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveSimData4W-members.html
@@ -49,6 +49,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveSimData4W.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveSimData4W.html
index 1f8fcf2f..dc97b2f5 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveSimData4W.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveSimData4W.html
@@ -322,6 +322,6 @@ Differential simulation data.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveSimDataNW-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveSimDataNW-members.html
index d08a9ad7..deb4913d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveSimDataNW-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveSimDataNW-members.html
@@ -46,6 +46,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveSimDataNW.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveSimDataNW.html
index 83558bbb..f04813f4 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveSimDataNW.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveSimDataNW.html
@@ -245,6 +245,6 @@ Differential simulation data.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveTank-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveTank-members.html
index d4dfeb53..6e591365 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveTank-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveTank-members.html
@@ -83,6 +83,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveTank.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveTank.html
index b0f56515..831bb0c2 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveTank.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveTank.html
@@ -613,6 +613,6 @@ Simulation data that models vehicle components.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveTankRawInputData-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveTankRawInputData-members.html
index 0457bce6..89649d88 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveTankRawInputData-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveTankRawInputData-members.html
@@ -55,6 +55,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveTankRawInputData.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveTankRawInputData.html
index 2da292fb..2b64b0d7 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveTankRawInputData.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveTankRawInputData.html
@@ -905,6 +905,6 @@ Record if the gear-up button has been pressed on keyboard or gamepad.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleEngineData-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleEngineData-members.html
index 664212a1..c12e3876 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleEngineData-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleEngineData-members.html
@@ -39,6 +39,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleEngineData.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleEngineData.html
index 601f74a0..5e11a3a6 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleEngineData.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleEngineData.html
@@ -409,6 +409,6 @@ Graph of normalized torque (torque/mPeakTorque) against normalized engine speed
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleGearsData-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleGearsData-members.html
index 708f095b..86797a5d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleGearsData-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleGearsData-members.html
@@ -68,6 +68,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleGearsData.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleGearsData.html
index 50c35359..871f4d3a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleGearsData.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleGearsData.html
@@ -428,7 +428,7 @@ Gear ratios.
Time it takes to switch gear.
<p>
<dl class="note" compact><dt><b>Note:</b></dt><dd>Specified in seconds (s).</dd></dl>
-<b>Range:</b> [0, MAX_NB_GEAR_RATIOS)<br>
+<b>Range:</b> [0, PX_MAX_F32)<br>
</div>
</div><p>
@@ -437,6 +437,6 @@ Time it takes to switch gear.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleNoDrive-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleNoDrive-members.html
index 9c718338..1fe3d4cb 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleNoDrive-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleNoDrive-members.html
@@ -86,6 +86,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleNoDrive.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleNoDrive.html
index e2ea2f37..fb8cf478 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleNoDrive.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleNoDrive.html
@@ -868,6 +868,6 @@ Set up a vehicle using simulation data for the wheels.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleSuspensionData-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleSuspensionData-members.html
index cc30605a..a4bef5b5 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleSuspensionData-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleSuspensionData-members.html
@@ -40,6 +40,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleSuspensionData.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleSuspensionData.html
index b5a755ec..0ac071da 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleSuspensionData.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleSuspensionData.html
@@ -427,6 +427,6 @@ Theoretically, a suspension spring should generate zero force at maximum elongat
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleTireData-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleTireData-members.html
index ea1e272b..e9a6b325 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleTireData-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleTireData-members.html
@@ -39,6 +39,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleTireData.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleTireData.html
index 7cfb9606..6766e5c5 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleTireData.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleTireData.html
@@ -410,6 +410,6 @@ Tire type denoting slicks, wets, snow, winter, summer, all-terrain, mud etc.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleTireLoadFilterData-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleTireLoadFilterData-members.html
index 986e3e67..4b9ba9e3 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleTireLoadFilterData-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleTireLoadFilterData-members.html
@@ -34,6 +34,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleTireLoadFilterData.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleTireLoadFilterData.html
index 352445bd..3e9d7ae5 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleTireLoadFilterData.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleTireLoadFilterData.html
@@ -277,6 +277,6 @@ Graph point (mMinNormalisedLoad,mMinFilteredNormalisedLoad).
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleWheelData-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleWheelData-members.html
index 7426326b..559c5511 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleWheelData-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleWheelData-members.html
@@ -40,6 +40,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleWheelData.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleWheelData.html
index edf464f5..17fce0e4 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleWheelData.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleWheelData.html
@@ -411,6 +411,6 @@ Maximum width of unit that includes wheel plus tire.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleWheels-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleWheels-members.html
index 77947c8f..7ca0dd9f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleWheels-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleWheels-members.html
@@ -69,6 +69,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleWheels.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleWheels.html
index 832bac08..8cee8123 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleWheels.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleWheels.html
@@ -877,6 +877,6 @@ Data describing the setup of all the wheels/suspensions/tires.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleWheelsDynData-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleWheelsDynData-members.html
index d21e4345..e59cd1b5 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleWheelsDynData-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleWheelsDynData-members.html
@@ -54,6 +54,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleWheelsDynData.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleWheelsDynData.html
index fdfa6903..99b4446d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleWheelsDynData.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleWheelsDynData.html
@@ -831,6 +831,6 @@ Dynamics data arranged in blocks of 4 wheels.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleWheelsSimData-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleWheelsSimData-members.html
index 4b4c4a1d..9d5f7e0a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleWheelsSimData-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleWheelsSimData-members.html
@@ -106,6 +106,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleWheelsSimData.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleWheelsSimData.html
index f68edde2..2aff581c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleWheelsSimData.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleWheelsSimData.html
@@ -2217,6 +2217,6 @@ Wheels data organised in blocks of 4 wheels.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVolumeCache-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVolumeCache-members.html
index 240d2d02..adba8bc1 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVolumeCache-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVolumeCache-members.html
@@ -43,6 +43,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVolumeCache.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVolumeCache.html
index c77cdb46..2e73f2e3 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVolumeCache.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVolumeCache.html
@@ -678,6 +678,6 @@ Returns whether any rigid actor is hit along the sweep path.<p>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classRaycastCCDManager-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classRaycastCCDManager-members.html
index 321402cb..0627630c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classRaycastCCDManager-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classRaycastCCDManager-members.html
@@ -28,6 +28,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classRaycastCCDManager.html b/PhysX_3.4/Documentation/PhysXAPI/files/classRaycastCCDManager.html
index 8bd83c5e..86375626 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classRaycastCCDManager.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classRaycastCCDManager.html
@@ -183,6 +183,6 @@ Register dynamic object for raycast CCD.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classes.html b/PhysX_3.4/Documentation/PhysXAPI/files/classes.html
index 4c2f413f..bce789ea 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classes.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classes.html
@@ -27,6 +27,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxBaseTask-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxBaseTask-members.html
index 8660fbcd..5fd7e54b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxBaseTask-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxBaseTask-members.html
@@ -38,6 +38,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxBaseTask.html b/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxBaseTask.html
index db07e44c..40d21e96 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxBaseTask.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxBaseTask.html
@@ -439,6 +439,6 @@ Owning <a class="el" href="classphysx_1_1PxTaskManager.html" title="The PxTaskMa
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxCpuDispatcher-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxCpuDispatcher-members.html
index f1394d5d..a182eb1f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxCpuDispatcher-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxCpuDispatcher-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxCpuDispatcher.html b/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxCpuDispatcher.html
index 3ac154ed..ae62e4c3 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxCpuDispatcher.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxCpuDispatcher.html
@@ -123,6 +123,6 @@ Upon receiving a task, the dispatcher should schedule the task to run when resou
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxGpuDispatcher-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxGpuDispatcher-members.html
index b4e649bc..af6f0526 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxGpuDispatcher-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxGpuDispatcher-members.html
@@ -38,6 +38,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxGpuDispatcher.html b/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxGpuDispatcher.html
index f82b158e..aadc0092 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxGpuDispatcher.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxGpuDispatcher.html
@@ -439,6 +439,6 @@ Submitted tasks are pushed onto an incoming queue. The <a class="el" href="class
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxGpuTask-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxGpuTask-members.html
index 5647b5c5..23650b25 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxGpuTask-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxGpuTask-members.html
@@ -54,6 +54,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxGpuTask.html b/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxGpuTask.html
index 39c0ed49..59dd66ca 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxGpuTask.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxGpuTask.html
@@ -213,6 +213,6 @@ A pointer to the completion task.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxLightCpuTask-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxLightCpuTask-members.html
index 30ec8e9d..117dab50 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxLightCpuTask-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxLightCpuTask-members.html
@@ -45,6 +45,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxLightCpuTask.html b/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxLightCpuTask.html
index 9833c8ed..8a0513e8 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxLightCpuTask.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxLightCpuTask.html
@@ -381,6 +381,6 @@ Continuation task, can be NULL.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxProfileScoped-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxProfileScoped-members.html
index 7157cc03..16369640 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxProfileScoped-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxProfileScoped-members.html
@@ -30,6 +30,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxProfileScoped.html b/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxProfileScoped.html
index 1f9bad93..6e19fdbc 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxProfileScoped.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxProfileScoped.html
@@ -201,6 +201,6 @@ Collaboration diagram for physx::PxProfileScoped:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxProfilerCallback-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxProfilerCallback-members.html
index 464c5488..374353b4 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxProfilerCallback-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxProfilerCallback-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxProfilerCallback.html b/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxProfilerCallback.html
index 0750a06a..b187fed3 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxProfilerCallback.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxProfilerCallback.html
@@ -176,6 +176,6 @@ Mark the beginning of a nested profile block.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxTask-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxTask-members.html
index 5764916e..12a56e64 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxTask-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxTask-members.html
@@ -49,6 +49,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxTask.html b/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxTask.html
index cae5933e..ee2e84fd 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxTask.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxTask.html
@@ -450,6 +450,6 @@ ID assigned at submission.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxTaskManager-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxTaskManager-members.html
index 6885e098..ea66ee8c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxTaskManager-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxTaskManager-members.html
@@ -42,6 +42,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxTaskManager.html b/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxTaskManager.html
index 5813d58e..b3a0d715 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxTaskManager.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxTaskManager.html
@@ -576,6 +576,6 @@ Called by the worker threads to inform the <a class="el" href="classphysx_1_1PxT
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/deprecated.html b/PhysX_3.4/Documentation/PhysXAPI/files/deprecated.html
index e07dc4ec..011d12d9 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/deprecated.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/deprecated.html
@@ -375,6 +375,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/files.html b/PhysX_3.4/Documentation/PhysXAPI/files/files.html
index b211d85a..e06a6c12 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/files.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/files.html
@@ -222,6 +222,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions.html
index 8c3fcb1b..9c7a3080 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions.html
@@ -70,6 +70,6 @@ Here is a list of all class members with links to the classes they belong to:
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x61.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x61.html
index 30932a46..13a022b1 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x61.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x61.html
@@ -201,6 +201,6 @@ Here is a list of all class members with links to the classes they belong to:
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x62.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x62.html
index 24b3f3d5..ca2f0544 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x62.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x62.html
@@ -120,6 +120,6 @@ Here is a list of all class members with links to the classes they belong to:
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x63.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x63.html
index 80827e04..57b3ffbb 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x63.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x63.html
@@ -340,6 +340,6 @@ Here is a list of all class members with links to the classes they belong to:
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x64.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x64.html
index 4e0f442f..69cfeb74 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x64.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x64.html
@@ -135,6 +135,6 @@ Here is a list of all class members with links to the classes they belong to:
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x65.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x65.html
index 216b0878..9131be05 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x65.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x65.html
@@ -764,13 +764,13 @@ Here is a list of all class members with links to the classes they belong to:
<li>eNOTIFY_TOUCH_PERSISTS
: <a class="el" href="structPxPairFlag.html#60e71a2948b030140f840766a3f7ac2f69f6e6373fe2f024618f752c388ef6b1">PxPairFlag</a>
<li>Enum
-: <a class="el" href="structPxForceMode.html#adaaafefe0478d829b816154c676e545">PxForceMode</a>
-, <a class="el" href="structPxMetaDataFlag.html#5125f2eba9d78234a2bc7a00b3c3654c">PxMetaDataFlag</a>
+: <a class="el" href="structPxConcreteType.html#d762aca1d4c8fffae41267fae4f1b8e8">PxConcreteType</a>
, <a class="el" href="structPxControllerDebugRenderFlag.html#2ca2d1c4bfca5877efb137362de83b9c">PxControllerDebugRenderFlag</a>
, <a class="el" href="structPxControllerShapeType.html#46022b44cb41038a1b05bcaa6e043d03">PxControllerShapeType</a>
, <a class="el" href="structPxContactPairFlag.html#a9414bf8c45ed9d53da3e5c98025fbe9">PxContactPairFlag</a>
, <a class="el" href="structPxRigidDynamicLockFlag.html#e2e527a7cf32504d4b5c8c6d147280e1">PxRigidDynamicLockFlag</a>
, <a class="el" href="structPxQueryFlag.html#2124ff0cff0a021e01e6880a1bba431f">PxQueryFlag</a>
+, <a class="el" href="structPxForceMode.html#adaaafefe0478d829b816154c676e545">PxForceMode</a>
, <a class="el" href="structPxConstraintSolveHint.html#fa69114b7731ed70ff8db90bc171f97e">PxConstraintSolveHint</a>
, <a class="el" href="structPxBroadPhaseType.html#c7422f895533bff02d0043d35a2b7dda">PxBroadPhaseType</a>
, <a class="el" href="structPxActorFlag.html#1bc4c717e79cd547bdbe09a179ee9f1d">PxActorFlag</a>
@@ -780,8 +780,7 @@ Here is a list of all class members with links to the classes they belong to:
, <a class="el" href="structPxClientBehaviorFlag.html#004b205715fe69e6507561aa2517fece">PxClientBehaviorFlag</a>
, <a class="el" href="structPxActorClientBehaviorFlag.html#2e8a30e9ba977d8dafc3b7d5e7ac702c">PxActorClientBehaviorFlag</a>
, <a class="el" href="structPxConstraintFlag.html#86960e99b3e80ddb9e0ab51d7afc3427">PxConstraintFlag</a>
-, <a class="el" href="structPxConcreteType.html#d762aca1d4c8fffae41267fae4f1b8e8">PxConcreteType</a>
-, <a class="el" href="structPxPvdInstrumentationFlag.html#e5be1bcb179a96c601194126230aeede">PxPvdInstrumentationFlag</a>
+, <a class="el" href="structPxPvdSceneFlag.html#fa6d3e9f667028233457051fe78042bd">PxPvdSceneFlag</a>
, <a class="el" href="structPxConstraintVisualizationFlag.html#6896ce95dcc5f3a691b561c6ae3a6c3b">PxConstraintVisualizationFlag</a>
, <a class="el" href="structPxPvdUpdateType.html#534206ee246bcbd046d6eb314ebf821e">PxPvdUpdateType</a>
, <a class="el" href="structPxDeletionEventFlag.html#77bf8900dd0107b612cdc7d86cb796f6">PxDeletionEventFlag</a>
@@ -808,58 +807,59 @@ Here is a list of all class members with links to the classes they belong to:
, <a class="el" href="structPxControllerNonWalkableMode.html#4dd560c274d7c9076469ae267ffa87f2">PxControllerNonWalkableMode</a>
, <a class="el" href="structPxControllerCollisionFlag.html#b8257830a035142d00b1adf70b559169">PxControllerCollisionFlag</a>
, <a class="el" href="structPxControllerBehaviorFlag.html#a8d6dfaac2847892e8c5b76eb4d1d55b">PxControllerBehaviorFlag</a>
-, <a class="el" href="structPxPvdSceneFlag.html#fa6d3e9f667028233457051fe78042bd">PxPvdSceneFlag</a>
-, <a class="el" href="structphysx_1_1PxGpuTaskHint.html#d04073eff7b52fedb0f551f7583bbc80">physx::PxGpuTaskHint</a>
+, <a class="el" href="structphysx_1_1PxTaskType.html#e5545e371cf86793e4a0d395e4ebdb6b">physx::PxTaskType</a>
, <a class="el" href="structPxClothFabricPhaseType.html#9f876cdc99a8e874ef799592a5f5562e">PxClothFabricPhaseType</a>
, <a class="el" href="structPxClothFlag.html#e53797ea68710df0ee906aea21693fe2">PxClothFlag</a>
, <a class="el" href="structPxBaseFlag.html#c258de0c7adaa37f81b6ab1b0c86a6ee">PxBaseFlag</a>
-, <a class="el" href="structphysx_1_1PxTaskType.html#e5545e371cf86793e4a0d395e4ebdb6b">physx::PxTaskType</a>
+, <a class="el" href="structPxMetaDataFlag.html#5125f2eba9d78234a2bc7a00b3c3654c">PxMetaDataFlag</a>
+, <a class="el" href="structPxPvdInstrumentationFlag.html#e5be1bcb179a96c601194126230aeede">PxPvdInstrumentationFlag</a>
, <a class="el" href="structPxDebugColor.html#ffaed1e04fc675d60f04e2c4d949dcf2">PxDebugColor</a>
, <a class="el" href="structPxMeshCookingHint.html#f88f4aeeaffd545c26bc9b5215303796">PxMeshCookingHint</a>
+, <a class="el" href="structphysx_1_1PxGpuTaskHint.html#d04073eff7b52fedb0f551f7583bbc80">physx::PxGpuTaskHint</a>
, <a class="el" href="structPxPlatform.html#c4cfddf519b366f9ee60bdd78a958015">PxPlatform</a>
, <a class="el" href="structPxConvexMeshCookingResult.html#c1c7b1cbfc80b0af00bec95faf1ebf42">PxConvexMeshCookingResult</a>
, <a class="el" href="structPxConvexMeshCookingType.html#5a2ae723aca74c185675cd7ba2c9c115">PxConvexMeshCookingType</a>
-, <a class="el" href="structPxMeshPreprocessingFlag.html#d2a46fe74aef20eff5860acd661bc8f8">PxMeshPreprocessingFlag</a>
-, <a class="el" href="structPxConverterReportMode.html#abe051209d39df379f39bbe45bf4f1a3">PxConverterReportMode</a>
, <a class="el" href="structPxVehicleUpdateMode.html#c04dae30cbaf5d57733b9da361bd7118">PxVehicleUpdateMode</a>
-, <a class="el" href="structPxVehicleDriveNWControl.html#4c668dab35f0480ce1508b4151747427">PxVehicleDriveNWControl</a>
+, <a class="el" href="structPxMeshPreprocessingFlag.html#d2a46fe74aef20eff5860acd661bc8f8">PxMeshPreprocessingFlag</a>
+, <a class="el" href="structPxConstraintExtIDs.html#10c7860bd807cde6ae3992c05fc489ed">PxConstraintExtIDs</a>
+, <a class="el" href="classPxVehicleDifferential4WData.html#17b180dce7605d603eb5a562bc70949d">PxVehicleDifferential4WData</a>
+, <a class="el" href="structPxVehicleDriveTankWheelOrder.html#d777dedf3db655580fb92de098646cb7">PxVehicleDriveTankWheelOrder</a>
, <a class="el" href="structPxD6Motion.html#c93106f83ed65cc6bf206fb9ba3994dc">PxD6Motion</a>
, <a class="el" href="structPxD6Drive.html#08b14ae53dcb83687f9f53580121240e">PxD6Drive</a>
, <a class="el" href="structPxD6JointDriveFlag.html#0560fd8c87c7004eb8c52a17a549e42e">PxD6JointDriveFlag</a>
-, <a class="el" href="structPxVehicleDriveTankWheelOrder.html#d777dedf3db655580fb92de098646cb7">PxVehicleDriveTankWheelOrder</a>
-, <a class="el" href="structPxDistanceJointFlag.html#739197f319da75b41a1f3fbcc39607d9">PxDistanceJointFlag</a>
, <a class="el" href="structPxVehicleDriveTankControl.html#13e9cce8dce77a82f7598c930d0c0c5c">PxVehicleDriveTankControl</a>
-, <a class="el" href="classPxVehicleDifferential4WData.html#17b180dce7605d603eb5a562bc70949d">PxVehicleDifferential4WData</a>
-, <a class="el" href="structPxHeightFieldMaterial.html#b983db3533aff06d7362efdfac3948ec">PxHeightFieldMaterial</a>
-, <a class="el" href="structPxErrorCode.html#01157d5d2eca2cede61ecbbc32c7b2a3">PxErrorCode</a>
+, <a class="el" href="structPxDistanceJointFlag.html#739197f319da75b41a1f3fbcc39607d9">PxDistanceJointFlag</a>
+, <a class="el" href="structPxJointActorIndex.html#1d62e1a8618a5ff4802335f99d4c5bd1">PxJointActorIndex</a>
+, <a class="el" href="structPxVehicleDriveNWControl.html#4c668dab35f0480ce1508b4151747427">PxVehicleDriveNWControl</a>
, <a class="el" href="structPxRevoluteJointFlag.html#da2c678da47fe6828e338052480a40c8">PxRevoluteJointFlag</a>
+, <a class="el" href="structPxErrorCode.html#01157d5d2eca2cede61ecbbc32c7b2a3">PxErrorCode</a>
, <a class="el" href="structPxSphericalJointFlag.html#fc657f6cb078dd077c835e798ac56561">PxSphericalJointFlag</a>
-, <a class="el" href="structPxMeshGeometryFlag.html#a4f762855200599fc014b0654f7ce2c9">PxMeshGeometryFlag</a>
, <a class="el" href="structPxConvexMeshGeometryFlag.html#4d8558cca9e3f622b336550b96c25662">PxConvexMeshGeometryFlag</a>
+, <a class="el" href="structPxVehicleDrive4WWheelOrder.html#68b3b8d5f53acb4985dd0815960545e2">PxVehicleDrive4WWheelOrder</a>
+, <a class="el" href="structPxVehicleDrive4WControl.html#72fd4871288500845821292d33bb6c83">PxVehicleDrive4WControl</a>
, <a class="el" href="structPxHeightFieldFormat.html#d28e3afa439f8ff1df6067288c46d9c5">PxHeightFieldFormat</a>
-, <a class="el" href="structPxHeightFieldTessFlag.html#274a8d599dcea03e3c0d907b26cd1b80">PxHeightFieldTessFlag</a>
+, <a class="el" href="structPxHeightFieldFlag.html#d94e98dce64e8c6f9806a20548548668">PxHeightFieldFlag</a>
, <a class="el" href="structPxParticleReadDataFlag.html#e228980b8744bbaa5c1567a17183ae71">PxParticleReadDataFlag</a>
-, <a class="el" href="structPxParticleFlag.html#289f88fd89d3d5224d74e5a72c7eee28">PxParticleFlag</a>
-, <a class="el" href="structPxVehicleDrive4WWheelOrder.html#68b3b8d5f53acb4985dd0815960545e2">PxVehicleDrive4WWheelOrder</a>
-, <a class="el" href="structPxPrismaticJointFlag.html#d175483117d7036cc021df8ac7dc15f4">PxPrismaticJointFlag</a>
+, <a class="el" href="structPxConvexFlag.html#4b7bd21fa96c72b320a39e880208b4b6">PxConvexFlag</a>
, <a class="el" href="structPxMeshFlag.html#62a41b4a381e3e59d85181a62b9ce0cc">PxMeshFlag</a>
, <a class="el" href="structPxMeshMidPhase.html#49f740883fbfb1a49631c28818c219f4">PxMeshMidPhase</a>
, <a class="el" href="structPxTriangleMeshFlag.html#7d0d36347f7c197a4bdbec68ccc074cc">PxTriangleMeshFlag</a>
, <a class="el" href="structPxParticleBaseFlag.html#133d603af58af35124b6bea1977b5bc3">PxParticleBaseFlag</a>
+, <a class="el" href="structPxParticleFlag.html#289f88fd89d3d5224d74e5a72c7eee28">PxParticleFlag</a>
, <a class="el" href="classPxVehicleGearsData.html#31359110050aad08510b99208a304cb7">PxVehicleGearsData</a>
, <a class="el" href="structPxVehicleClutchAccuracyMode.html#8cb4ae31cf929f344f2049939b9f61ce">PxVehicleClutchAccuracyMode</a>
-, <a class="el" href="structPxVehicleDrive4WControl.html#72fd4871288500845821292d33bb6c83">PxVehicleDrive4WControl</a>
+, <a class="el" href="structPxMeshGeometryFlag.html#a4f762855200599fc014b0654f7ce2c9">PxMeshGeometryFlag</a>
, <a class="el" href="structPxVehicleDriveTankControlModel.html#15800ba4f6142803c1b0d0098a942b13">PxVehicleDriveTankControlModel</a>
, <a class="el" href="structPxVehicleTypes.html#8e3dab2de8d47cbd9d22c8e27af4bacb">PxVehicleTypes</a>
, <a class="el" href="structPxVehicleConcreteType.html#8fdbed173444606d4ac4d0f78cac039a">PxVehicleConcreteType</a>
-, <a class="el" href="structPxHeightFieldFlag.html#d94e98dce64e8c6f9806a20548548668">PxHeightFieldFlag</a>
+, <a class="el" href="structPxHeightFieldMaterial.html#b983db3533aff06d7362efdfac3948ec">PxHeightFieldMaterial</a>
+, <a class="el" href="structPxHeightFieldTessFlag.html#274a8d599dcea03e3c0d907b26cd1b80">PxHeightFieldTessFlag</a>
, <a class="el" href="structPxGeometryType.html#efc79f72c4c479192ac19d41a6f30ed5">PxGeometryType</a>
-, <a class="el" href="structPxConvexFlag.html#4b7bd21fa96c72b320a39e880208b4b6">PxConvexFlag</a>
+, <a class="el" href="structPxPrismaticJointFlag.html#d175483117d7036cc021df8ac7dc15f4">PxPrismaticJointFlag</a>
, <a class="el" href="structPxJointConcreteType.html#52e35818303a604ee07b32af31c486da">PxJointConcreteType</a>
-, <a class="el" href="structPxJointActorIndex.html#1d62e1a8618a5ff4802335f99d4c5bd1">PxJointActorIndex</a>
, <a class="el" href="structPxFilterOp.html#bded53995f8e25fd68ee10759a762c8b">PxFilterOp</a>
-, <a class="el" href="structPxConstraintExtIDs.html#10c7860bd807cde6ae3992c05fc489ed">PxConstraintExtIDs</a>
, <a class="el" href="structPxD6Axis.html#0a15eb4ffcf285b3bd8289ddca128880">PxD6Axis</a>
+, <a class="el" href="structPxConverterReportMode.html#abe051209d39df379f39bbe45bf4f1a3">PxConverterReportMode</a>
, <a class="el" href="structPxTriangleMeshCookingResult.html#be8e2312c47cc522a546c34ea337fb64">PxTriangleMeshCookingResult</a>
<li>eNUM_VALUES
: <a class="el" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb100c40daf35b0de6c839d05bd35c0cf5da">PxVisualizationParameter</a>
@@ -1016,9 +1016,9 @@ Here is a list of all class members with links to the classes they belong to:
, <a class="el" href="structPxConcreteType.html#d762aca1d4c8fffae41267fae4f1b8e8a7f7c318076dc92e78f9b23c75cf591d">PxConcreteType</a>
<li>eRIGID_STATIC
: <a class="el" href="structPxFilterObjectType.html#6b94c22981119369d08ce8b13838a3cfa2d4fccb6fa60f821cb7661a7d100124">PxFilterObjectType</a>
-, <a class="el" href="structPxActorType.html#25c5a270f1f5c1955a00d7554f7688d7554a2b9b9c494e1e4b4f83600a5386e8">PxActorType</a>
-, <a class="el" href="structPxActorTypeFlag.html#62171a3f7d2dfa4b4b87285afdf6bae465c1babc829fb5bc437f90ecec14d7fc">PxActorTypeFlag</a>
, <a class="el" href="structPxConcreteType.html#d762aca1d4c8fffae41267fae4f1b8e8927c0cfacf7985ca89a0084e2d2b552a">PxConcreteType</a>
+, <a class="el" href="structPxActorTypeFlag.html#62171a3f7d2dfa4b4b87285afdf6bae465c1babc829fb5bc437f90ecec14d7fc">PxActorTypeFlag</a>
+, <a class="el" href="structPxActorType.html#25c5a270f1f5c1955a00d7554f7688d7554a2b9b9c494e1e4b4f83600a5386e8">PxActorType</a>
<li>eS16_TM
: <a class="el" href="structPxHeightFieldFormat.html#d28e3afa439f8ff1df6067288c46d9c5a8ba1edf74a561d830b5f40e2c3e64e7">PxHeightFieldFormat</a>
<li>eSAP
@@ -1041,6 +1041,8 @@ Here is a list of all class members with links to the classes they belong to:
: <a class="el" href="structPxConcreteType.html#d762aca1d4c8fffae41267fae4f1b8e8b6585d569ee421acfeadc5d89adf3bc3">PxConcreteType</a>
<li>eSHEARING
: <a class="el" href="structPxClothFabricPhaseType.html#9f876cdc99a8e874ef799592a5f5562e9d645daff0203a29ac7a78b69a8a1f7d">PxClothFabricPhaseType</a>
+<li>eSHIFT_VERTICES
+: <a class="el" href="structPxConvexFlag.html#4b7bd21fa96c72b320a39e880208b4b699ab52dd1e60d72bc99834e1b8093d78">PxConvexFlag</a>
<li>eSIM_PERFORMANCE
: <a class="el" href="structPxMeshCookingHint.html#f88f4aeeaffd545c26bc9b5215303796769f30972561dba7eef24120f4f9f7b3">PxMeshCookingHint</a>
<li>eSIMPLE_STREAM
@@ -1076,8 +1078,8 @@ Here is a list of all class members with links to the classes they belong to:
<li>eSTATIC_AABB_TREE
: <a class="el" href="structPxPruningStructureType.html#058454782f6ed1cc953b8d6561b636d99001cb07511fa509eae16a4a933a77f6">PxPruningStructureType</a>
<li>eSUCCESS
-: <a class="el" href="structPxTriangleMeshCookingResult.html#be8e2312c47cc522a546c34ea337fb64ee8ea24838d56b947a7257de59d8b173">PxTriangleMeshCookingResult</a>
-, <a class="el" href="structPxBatchQueryStatus.html#65079b6fb3edafc98c6101bd6bc9b3061fccdd0d7e1e3782290fb0f2f1685315">PxBatchQueryStatus</a>
+: <a class="el" href="structPxBatchQueryStatus.html#65079b6fb3edafc98c6101bd6bc9b3061fccdd0d7e1e3782290fb0f2f1685315">PxBatchQueryStatus</a>
+, <a class="el" href="structPxTriangleMeshCookingResult.html#be8e2312c47cc522a546c34ea337fb64ee8ea24838d56b947a7257de59d8b173">PxTriangleMeshCookingResult</a>
, <a class="el" href="structPxConvexMeshCookingResult.html#c1c7b1cbfc80b0af00bec95faf1ebf42efc22064dc3a0abe956c25394a5261d2">PxConvexMeshCookingResult</a>
<li>eSUPPRESS
: <a class="el" href="structPxFilterFlag.html#8de424e04d86b5772436423b0dc58083823b175755a63b3e8ad474528f5e1bf6">PxFilterFlag</a>
@@ -1152,8 +1154,8 @@ Here is a list of all class members with links to the classes they belong to:
<li>eTWENTYTHIRD
: <a class="el" href="classPxVehicleGearsData.html#31359110050aad08510b99208a304cb7c611b070914db05b5a4f912f608a7f88">PxVehicleGearsData</a>
<li>eTWIST
-: <a class="el" href="structPxD6Axis.html#0a15eb4ffcf285b3bd8289ddca1288807854f35a1d4518d556eee64c2cfcec10">PxD6Axis</a>
-, <a class="el" href="structPxD6Drive.html#08b14ae53dcb83687f9f53580121240ec8a4639b2d4b210c6c7cf1911a51f695">PxD6Drive</a>
+: <a class="el" href="structPxD6Drive.html#08b14ae53dcb83687f9f53580121240ec8a4639b2d4b210c6c7cf1911a51f695">PxD6Drive</a>
+, <a class="el" href="structPxD6Axis.html#0a15eb4ffcf285b3bd8289ddca1288807854f35a1d4518d556eee64c2cfcec10">PxD6Axis</a>
<li>eTWO_DIRECTIONAL
: <a class="el" href="structPxFrictionType.html#603c53fd85805e2528a338252496a96b6cc49a8178d18bdd96e42fb1cb2c36a4">PxFrictionType</a>
<li>eTYPEDEF
@@ -1192,8 +1194,8 @@ Here is a list of all class members with links to the classes they belong to:
<li>eVELOCITY_BUFFER
: <a class="el" href="structPxParticleReadDataFlag.html#e228980b8744bbaa5c1567a17183ae712556fd3470371af9119031698a9cb2f8">PxParticleReadDataFlag</a>
<li>eVELOCITY_CHANGE
-: <a class="el" href="structPxForceMode.html#adaaafefe0478d829b816154c676e5459f25946973fec4c78991859e8bf76376">PxForceMode</a>
-, <a class="el" href="structPxVehicleUpdateMode.html#c04dae30cbaf5d57733b9da361bd711830be9beaf2dd7db11f3003109b96cffb">PxVehicleUpdateMode</a>
+: <a class="el" href="structPxVehicleUpdateMode.html#c04dae30cbaf5d57733b9da361bd711830be9beaf2dd7db11f3003109b96cffb">PxVehicleUpdateMode</a>
+, <a class="el" href="structPxForceMode.html#adaaafefe0478d829b816154c676e5459f25946973fec4c78991859e8bf76376">PxForceMode</a>
<li>eventPose
: <a class="el" href="structPxContactPairExtraDataIterator.html#dcdd22f0243e8e2ffc81241a8831074c">PxContactPairExtraDataIterator</a>
<li>events
@@ -1205,9 +1207,9 @@ Here is a list of all class members with links to the classes they belong to:
<li>eVIRTUAL
: <a class="el" href="structPxMetaDataFlag.html#5125f2eba9d78234a2bc7a00b3c3654c5af5b1fe2c903eef9584a6d6d24f9a47">PxMetaDataFlag</a>
<li>eVISUALIZATION
-: <a class="el" href="structPxActorFlag.html#1bc4c717e79cd547bdbe09a179ee9f1d03bcf1cfcfcf30af05daa888272e0477">PxActorFlag</a>
+: <a class="el" href="structPxConstraintFlag.html#86960e99b3e80ddb9e0ab51d7afc3427ef261aa0d46aba737d058fb32bc87c02">PxConstraintFlag</a>
, <a class="el" href="structPxShapeFlag.html#6edb481aaa3a998c5d6dd3fc4ad87f1a1b3a6f33eb84ee2dc74eac63aa86f2a4">PxShapeFlag</a>
-, <a class="el" href="structPxConstraintFlag.html#86960e99b3e80ddb9e0ab51d7afc3427ef261aa0d46aba737d058fb32bc87c02">PxConstraintFlag</a>
+, <a class="el" href="structPxActorFlag.html#1bc4c717e79cd547bdbe09a179ee9f1d03bcf1cfcfcf30af05daa888272e0477">PxActorFlag</a>
<li>eVOLUME_COUNT
: <a class="el" href="classPxSimulationStatistics.html#996a480bf74af73637d277c454dce87c51b709ed2ba14b443d7e0eb83aa846c6">PxSimulationStatistics</a>
<li>eWELD_VERTICES
@@ -1217,17 +1219,17 @@ Here is a list of all class members with links to the classes they belong to:
<li>eWRITABLE
: <a class="el" href="structPxDataAccessFlag.html#b6bd468adf2809435d24c9fe4882b6be93bbaa658d1b07527d2cb719e910e12a">PxDataAccessFlag</a>
<li>eX
-: <a class="el" href="structPxD6Drive.html#08b14ae53dcb83687f9f53580121240e95835773297afb7302224724d84c5f22">PxD6Drive</a>
-, <a class="el" href="structPxD6Axis.html#0a15eb4ffcf285b3bd8289ddca128880bf4908a96affb5d3f4e3707080129037">PxD6Axis</a>
+: <a class="el" href="structPxD6Axis.html#0a15eb4ffcf285b3bd8289ddca128880bf4908a96affb5d3f4e3707080129037">PxD6Axis</a>
+, <a class="el" href="structPxD6Drive.html#08b14ae53dcb83687f9f53580121240e95835773297afb7302224724d84c5f22">PxD6Drive</a>
<li>execute()
: <a class="el" href="classPxBatchQuery.html#44d0c3cc22363a3b1cc9f42f64bc51eb">PxBatchQuery</a>
<li>exportData()
: <a class="el" href="classPxSerializer.html#b764ac0639b0616549f934de0b31df9f">PxSerializer</a>
, <a class="el" href="classPxSerializerDefaultAdapter.html#38ddac12b78f625e8eadd2a8ea5e5dd2">PxSerializerDefaultAdapter&lt; T &gt;</a>
<li>exportExtraData()
-: <a class="el" href="classPxSerializer.html#c3531178852e0c6e43519aa254ceb823">PxSerializer</a>
+: <a class="el" href="classPxVehicleNoDrive.html#3ab09466f053cc899d832fb8b7f34602">PxVehicleNoDrive</a>
+, <a class="el" href="classPxSerializer.html#c3531178852e0c6e43519aa254ceb823">PxSerializer</a>
, <a class="el" href="classPxVehicleWheels.html#90fa0b0583e88a91908dbde05305df59">PxVehicleWheels</a>
-, <a class="el" href="classPxVehicleNoDrive.html#3ab09466f053cc899d832fb8b7f34602">PxVehicleNoDrive</a>
, <a class="el" href="classPxSerializerDefaultAdapter.html#268c6700a8309b22890a882c8b097717">PxSerializerDefaultAdapter&lt; T &gt;</a>
<li>externalReference
: <a class="el" href="structPxConstraintInfo.html#64fa7758b3a66b003097a9609aa67c3c">PxConstraintInfo</a>
@@ -1238,8 +1240,8 @@ Here is a list of all class members with links to the classes they belong to:
<li>extraDataStreamSize
: <a class="el" href="structPxContactPairHeader.html#b43e1aa99a8399533f57725d50f002d4">PxContactPairHeader</a>
<li>eY
-: <a class="el" href="structPxD6Axis.html#0a15eb4ffcf285b3bd8289ddca1288807144140f700244dba9170ee763384fb0">PxD6Axis</a>
-, <a class="el" href="structPxD6Drive.html#08b14ae53dcb83687f9f53580121240ef26b1c44e8bd4c6b02fcf347596df579">PxD6Drive</a>
+: <a class="el" href="structPxD6Drive.html#08b14ae53dcb83687f9f53580121240ef26b1c44e8bd4c6b02fcf347596df579">PxD6Drive</a>
+, <a class="el" href="structPxD6Axis.html#0a15eb4ffcf285b3bd8289ddca1288807144140f700244dba9170ee763384fb0">PxD6Axis</a>
<li>eZ
: <a class="el" href="structPxD6Drive.html#08b14ae53dcb83687f9f53580121240eccdb709aed183ca9f24e8862e352b932">PxD6Drive</a>
, <a class="el" href="structPxD6Axis.html#0a15eb4ffcf285b3bd8289ddca128880851746e413bc3669ac4fa0c2b9e91dee">PxD6Axis</a>
@@ -1249,6 +1251,6 @@ Here is a list of all class members with links to the classes they belong to:
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x66.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x66.html
index 940d805b..621b565f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x66.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x66.html
@@ -200,6 +200,6 @@ Here is a list of all class members with links to the classes they belong to:
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x67.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x67.html
index 541878d2..1bbc3e3b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x67.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x67.html
@@ -1308,6 +1308,6 @@ Here is a list of all class members with links to the classes they belong to:
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x68.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x68.html
index 009b44c1..a1d2ebbd 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x68.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x68.html
@@ -118,6 +118,6 @@ Here is a list of all class members with links to the classes they belong to:
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x69.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x69.html
index 07032db9..bd6a1f76 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x69.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x69.html
@@ -299,6 +299,6 @@ Here is a list of all class members with links to the classes they belong to:
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x6b.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x6b.html
index bdd61a7a..9d20ad3e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x6b.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x6b.html
@@ -70,6 +70,6 @@ Here is a list of all class members with links to the classes they belong to:
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x6c.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x6c.html
index 2daba575..ff2c5fe0 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x6c.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x6c.html
@@ -115,6 +115,6 @@ Here is a list of all class members with links to the classes they belong to:
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x6d.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x6d.html
index 5e82cdd9..c1efa570 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x6d.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x6d.html
@@ -600,6 +600,6 @@ Here is a list of all class members with links to the classes they belong to:
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x6e.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x6e.html
index abfb8192..9d79bd96 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x6e.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x6e.html
@@ -196,6 +196,6 @@ Here is a list of all class members with links to the classes they belong to:
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x6f.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x6f.html
index 1a3409a3..f0997aa2 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x6f.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x6f.html
@@ -308,6 +308,6 @@ Here is a list of all class members with links to the classes they belong to:
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x70.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x70.html
index 6799d340..4cec32c0 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x70.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x70.html
@@ -684,6 +684,6 @@ Here is a list of all class members with links to the classes they belong to:
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x71.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x71.html
index cb96c79b..9093c883 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x71.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x71.html
@@ -78,6 +78,6 @@ Here is a list of all class members with links to the classes they belong to:
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x72.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x72.html
index 69b8e6f9..b835ecce 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x72.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x72.html
@@ -282,6 +282,6 @@ Here is a list of all class members with links to the classes they belong to:
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x73.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x73.html
index 72675b9f..55a9aef4 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x73.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x73.html
@@ -925,6 +925,6 @@ Here is a list of all class members with links to the classes they belong to:
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x74.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x74.html
index da28edc4..822422ce 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x74.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x74.html
@@ -181,6 +181,6 @@ Here is a list of all class members with links to the classes they belong to:
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x75.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x75.html
index 438c4bf1..34131091 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x75.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x75.html
@@ -134,6 +134,6 @@ Here is a list of all class members with links to the classes they belong to:
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x76.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x76.html
index 40f11e21..a70af539 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x76.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x76.html
@@ -115,6 +115,6 @@ Here is a list of all class members with links to the classes they belong to:
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x77.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x77.html
index f62c0091..83900721 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x77.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x77.html
@@ -103,6 +103,6 @@ Here is a list of all class members with links to the classes they belong to:
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x78.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x78.html
index 01136567..29062fc4 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x78.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x78.html
@@ -74,6 +74,6 @@ Here is a list of all class members with links to the classes they belong to:
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x79.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x79.html
index c020e549..8a2b7176 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x79.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x79.html
@@ -76,6 +76,6 @@ Here is a list of all class members with links to the classes they belong to:
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x7a.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x7a.html
index 8509e214..d89d17b1 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x7a.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x7a.html
@@ -81,6 +81,6 @@ Here is a list of all class members with links to the classes they belong to:
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x7e.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x7e.html
index 7169727e..e2f47d25 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x7e.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x7e.html
@@ -306,6 +306,6 @@ Here is a list of all class members with links to the classes they belong to:
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_enum.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_enum.html
index 2427d968..369b72ba 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_enum.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_enum.html
@@ -179,6 +179,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval.html
index 9ce583c0..76ae55f1 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval.html
@@ -58,6 +58,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x64.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x64.html
index c66c1d11..fff9eec5 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x64.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x64.html
@@ -56,6 +56,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x65.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x65.html
index ab37cb01..21c4a093 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x65.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x65.html
@@ -896,9 +896,9 @@
, <a class="el" href="structPxActorType.html#25c5a270f1f5c1955a00d7554f7688d781e9731829e3f092569e2c9b86484413">PxActorType</a>
, <a class="el" href="structPxFilterObjectType.html#6b94c22981119369d08ce8b13838a3cf25cf98409a3028d306afcdb07dc9bada">PxFilterObjectType</a>
<li>eRIGID_STATIC
-: <a class="el" href="structPxConcreteType.html#d762aca1d4c8fffae41267fae4f1b8e8927c0cfacf7985ca89a0084e2d2b552a">PxConcreteType</a>
+: <a class="el" href="structPxActorTypeFlag.html#62171a3f7d2dfa4b4b87285afdf6bae465c1babc829fb5bc437f90ecec14d7fc">PxActorTypeFlag</a>
+, <a class="el" href="structPxConcreteType.html#d762aca1d4c8fffae41267fae4f1b8e8927c0cfacf7985ca89a0084e2d2b552a">PxConcreteType</a>
, <a class="el" href="structPxActorType.html#25c5a270f1f5c1955a00d7554f7688d7554a2b9b9c494e1e4b4f83600a5386e8">PxActorType</a>
-, <a class="el" href="structPxActorTypeFlag.html#62171a3f7d2dfa4b4b87285afdf6bae465c1babc829fb5bc437f90ecec14d7fc">PxActorTypeFlag</a>
, <a class="el" href="structPxFilterObjectType.html#6b94c22981119369d08ce8b13838a3cfa2d4fccb6fa60f821cb7661a7d100124">PxFilterObjectType</a>
<li>eS16_TM
: <a class="el" href="structPxHeightFieldFormat.html#d28e3afa439f8ff1df6067288c46d9c5a8ba1edf74a561d830b5f40e2c3e64e7">PxHeightFieldFormat</a>
@@ -922,6 +922,8 @@
: <a class="el" href="structPxConcreteType.html#d762aca1d4c8fffae41267fae4f1b8e8b6585d569ee421acfeadc5d89adf3bc3">PxConcreteType</a>
<li>eSHEARING
: <a class="el" href="structPxClothFabricPhaseType.html#9f876cdc99a8e874ef799592a5f5562e9d645daff0203a29ac7a78b69a8a1f7d">PxClothFabricPhaseType</a>
+<li>eSHIFT_VERTICES
+: <a class="el" href="structPxConvexFlag.html#4b7bd21fa96c72b320a39e880208b4b699ab52dd1e60d72bc99834e1b8093d78">PxConvexFlag</a>
<li>eSIM_PERFORMANCE
: <a class="el" href="structPxMeshCookingHint.html#f88f4aeeaffd545c26bc9b5215303796769f30972561dba7eef24120f4f9f7b3">PxMeshCookingHint</a>
<li>eSIMPLE_STREAM
@@ -957,9 +959,9 @@
<li>eSTATIC_AABB_TREE
: <a class="el" href="structPxPruningStructureType.html#058454782f6ed1cc953b8d6561b636d99001cb07511fa509eae16a4a933a77f6">PxPruningStructureType</a>
<li>eSUCCESS
-: <a class="el" href="structPxBatchQueryStatus.html#65079b6fb3edafc98c6101bd6bc9b3061fccdd0d7e1e3782290fb0f2f1685315">PxBatchQueryStatus</a>
+: <a class="el" href="structPxTriangleMeshCookingResult.html#be8e2312c47cc522a546c34ea337fb64ee8ea24838d56b947a7257de59d8b173">PxTriangleMeshCookingResult</a>
+, <a class="el" href="structPxBatchQueryStatus.html#65079b6fb3edafc98c6101bd6bc9b3061fccdd0d7e1e3782290fb0f2f1685315">PxBatchQueryStatus</a>
, <a class="el" href="structPxConvexMeshCookingResult.html#c1c7b1cbfc80b0af00bec95faf1ebf42efc22064dc3a0abe956c25394a5261d2">PxConvexMeshCookingResult</a>
-, <a class="el" href="structPxTriangleMeshCookingResult.html#be8e2312c47cc522a546c34ea337fb64ee8ea24838d56b947a7257de59d8b173">PxTriangleMeshCookingResult</a>
<li>eSUPPRESS
: <a class="el" href="structPxFilterFlag.html#8de424e04d86b5772436423b0dc58083823b175755a63b3e8ad474528f5e1bf6">PxFilterFlag</a>
<li>eSUPPRESS_EAGER_SCENE_QUERY_REFIT
@@ -1033,15 +1035,15 @@
<li>eTWENTYTHIRD
: <a class="el" href="classPxVehicleGearsData.html#31359110050aad08510b99208a304cb7c611b070914db05b5a4f912f608a7f88">PxVehicleGearsData</a>
<li>eTWIST
-: <a class="el" href="structPxD6Drive.html#08b14ae53dcb83687f9f53580121240ec8a4639b2d4b210c6c7cf1911a51f695">PxD6Drive</a>
-, <a class="el" href="structPxD6Axis.html#0a15eb4ffcf285b3bd8289ddca1288807854f35a1d4518d556eee64c2cfcec10">PxD6Axis</a>
+: <a class="el" href="structPxD6Axis.html#0a15eb4ffcf285b3bd8289ddca1288807854f35a1d4518d556eee64c2cfcec10">PxD6Axis</a>
+, <a class="el" href="structPxD6Drive.html#08b14ae53dcb83687f9f53580121240ec8a4639b2d4b210c6c7cf1911a51f695">PxD6Drive</a>
<li>eTWO_DIRECTIONAL
: <a class="el" href="structPxFrictionType.html#603c53fd85805e2528a338252496a96b6cc49a8178d18bdd96e42fb1cb2c36a4">PxFrictionType</a>
<li>eTYPEDEF
: <a class="el" href="structPxMetaDataFlag.html#5125f2eba9d78234a2bc7a00b3c3654c01cb08bb8663787a10fdc899fdcc5d41">PxMetaDataFlag</a>
<li>eUNDEFINED
-: <a class="el" href="structPxConcreteType.html#d762aca1d4c8fffae41267fae4f1b8e8e532e94bf1c5c2deac15d6ecc9e96ac6">PxConcreteType</a>
-, <a class="el" href="structPxFilterObjectType.html#6b94c22981119369d08ce8b13838a3cf3c8b1ac55d0538b1a062f683ae76a131">PxFilterObjectType</a>
+: <a class="el" href="structPxFilterObjectType.html#6b94c22981119369d08ce8b13838a3cf3c8b1ac55d0538b1a062f683ae76a131">PxFilterObjectType</a>
+, <a class="el" href="structPxConcreteType.html#d762aca1d4c8fffae41267fae4f1b8e8e532e94bf1c5c2deac15d6ecc9e96ac6">PxConcreteType</a>
<li>eUNION
: <a class="el" href="structPxMetaDataFlag.html#5125f2eba9d78234a2bc7a00b3c3654c1e6f153be653b33f7abfc2e91bd473cc">PxMetaDataFlag</a>
<li>eUSE_KINEMATIC_TARGET_FOR_SCENE_QUERIES
@@ -1073,8 +1075,8 @@
<li>eVELOCITY_BUFFER
: <a class="el" href="structPxParticleReadDataFlag.html#e228980b8744bbaa5c1567a17183ae712556fd3470371af9119031698a9cb2f8">PxParticleReadDataFlag</a>
<li>eVELOCITY_CHANGE
-: <a class="el" href="structPxForceMode.html#adaaafefe0478d829b816154c676e5459f25946973fec4c78991859e8bf76376">PxForceMode</a>
-, <a class="el" href="structPxVehicleUpdateMode.html#c04dae30cbaf5d57733b9da361bd711830be9beaf2dd7db11f3003109b96cffb">PxVehicleUpdateMode</a>
+: <a class="el" href="structPxVehicleUpdateMode.html#c04dae30cbaf5d57733b9da361bd711830be9beaf2dd7db11f3003109b96cffb">PxVehicleUpdateMode</a>
+, <a class="el" href="structPxForceMode.html#adaaafefe0478d829b816154c676e5459f25946973fec4c78991859e8bf76376">PxForceMode</a>
<li>eVERBOSE
: <a class="el" href="structPxConverterReportMode.html#abe051209d39df379f39bbe45bf4f1a3e5fc1fce15aeb8c610f32e8edd3a112a">PxConverterReportMode</a>
<li>eVERTICAL
@@ -1083,8 +1085,8 @@
: <a class="el" href="structPxMetaDataFlag.html#5125f2eba9d78234a2bc7a00b3c3654c5af5b1fe2c903eef9584a6d6d24f9a47">PxMetaDataFlag</a>
<li>eVISUALIZATION
: <a class="el" href="structPxShapeFlag.html#6edb481aaa3a998c5d6dd3fc4ad87f1a1b3a6f33eb84ee2dc74eac63aa86f2a4">PxShapeFlag</a>
-, <a class="el" href="structPxActorFlag.html#1bc4c717e79cd547bdbe09a179ee9f1d03bcf1cfcfcf30af05daa888272e0477">PxActorFlag</a>
, <a class="el" href="structPxConstraintFlag.html#86960e99b3e80ddb9e0ab51d7afc3427ef261aa0d46aba737d058fb32bc87c02">PxConstraintFlag</a>
+, <a class="el" href="structPxActorFlag.html#1bc4c717e79cd547bdbe09a179ee9f1d03bcf1cfcfcf30af05daa888272e0477">PxActorFlag</a>
<li>eVOLUME_COUNT
: <a class="el" href="classPxSimulationStatistics.html#996a480bf74af73637d277c454dce87c51b709ed2ba14b443d7e0eb83aa846c6">PxSimulationStatistics</a>
<li>eWELD_VERTICES
@@ -1097,17 +1099,17 @@
: <a class="el" href="structPxD6Axis.html#0a15eb4ffcf285b3bd8289ddca128880bf4908a96affb5d3f4e3707080129037">PxD6Axis</a>
, <a class="el" href="structPxD6Drive.html#08b14ae53dcb83687f9f53580121240e95835773297afb7302224724d84c5f22">PxD6Drive</a>
<li>eY
-: <a class="el" href="structPxD6Axis.html#0a15eb4ffcf285b3bd8289ddca1288807144140f700244dba9170ee763384fb0">PxD6Axis</a>
-, <a class="el" href="structPxD6Drive.html#08b14ae53dcb83687f9f53580121240ef26b1c44e8bd4c6b02fcf347596df579">PxD6Drive</a>
+: <a class="el" href="structPxD6Drive.html#08b14ae53dcb83687f9f53580121240ef26b1c44e8bd4c6b02fcf347596df579">PxD6Drive</a>
+, <a class="el" href="structPxD6Axis.html#0a15eb4ffcf285b3bd8289ddca1288807144140f700244dba9170ee763384fb0">PxD6Axis</a>
<li>eZ
-: <a class="el" href="structPxD6Drive.html#08b14ae53dcb83687f9f53580121240eccdb709aed183ca9f24e8862e352b932">PxD6Drive</a>
-, <a class="el" href="structPxD6Axis.html#0a15eb4ffcf285b3bd8289ddca128880851746e413bc3669ac4fa0c2b9e91dee">PxD6Axis</a>
+: <a class="el" href="structPxD6Axis.html#0a15eb4ffcf285b3bd8289ddca128880851746e413bc3669ac4fa0c2b9e91dee">PxD6Axis</a>
+, <a class="el" href="structPxD6Drive.html#08b14ae53dcb83687f9f53580121240eccdb709aed183ca9f24e8862e352b932">PxD6Drive</a>
<li>eZERO_AREA_TEST_FAILED
: <a class="el" href="structPxConvexMeshCookingResult.html#c1c7b1cbfc80b0af00bec95faf1ebf42ffbc9585c9485ff2719bbfdd27df3b90">PxConvexMeshCookingResult</a>
</ul>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x66.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x66.html
index 455ba1bc..a8be4a4b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x66.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x66.html
@@ -62,6 +62,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x68.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x68.html
index f2aeae14..127cfaab 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x68.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x68.html
@@ -56,6 +56,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x6b.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x6b.html
index 27c66f2f..8b299c23 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x6b.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x6b.html
@@ -56,6 +56,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x6e.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x6e.html
index c87ceac8..8132453e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x6e.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x6e.html
@@ -56,6 +56,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x6f.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x6f.html
index 3250c513..ad27f985 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x6f.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x6f.html
@@ -64,6 +64,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x70.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x70.html
index 1d2b0015..4331fdd4 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x70.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x70.html
@@ -76,6 +76,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x72.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x72.html
index 04aef0d1..9b2814ed 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x72.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x72.html
@@ -56,6 +56,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x73.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x73.html
index 2041627f..568cffcc 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x73.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x73.html
@@ -62,6 +62,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x74.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x74.html
index f8c56840..30151f81 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x74.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x74.html
@@ -62,6 +62,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x75.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x75.html
index 9064d4b3..b80c0113 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x75.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x75.html
@@ -58,6 +58,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_func.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_func.html
index 8fe29434..18e8a0cf 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_func.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_func.html
@@ -165,6 +165,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x62.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x62.html
index 4b15c030..35c1f50b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x62.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x62.html
@@ -79,6 +79,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x63.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x63.html
index 2803f209..5f3e452f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x63.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x63.html
@@ -229,6 +229,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x64.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x64.html
index 822c2eb5..689fbf4c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x64.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x64.html
@@ -97,6 +97,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x65.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x65.html
index 8bf42f98..4fb7a460 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x65.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x65.html
@@ -79,6 +79,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x66.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x66.html
index 045e22c2..1f1ea079 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x66.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x66.html
@@ -128,6 +128,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x67.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x67.html
index c7274127..0ee11422 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x67.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x67.html
@@ -1282,6 +1282,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x68.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x68.html
index 136ea62d..a9086fc3 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x68.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x68.html
@@ -75,6 +75,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x69.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x69.html
index 42d824f0..6776e844 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x69.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x69.html
@@ -257,6 +257,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x6c.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x6c.html
index 13ae0751..e6947f6e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x6c.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x6c.html
@@ -83,6 +83,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x6d.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x6d.html
index 92478dbb..c04bb586 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x6d.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x6d.html
@@ -101,6 +101,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x6e.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x6e.html
index 71f2e342..9be5dece 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x6e.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x6e.html
@@ -82,6 +82,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x6f.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x6f.html
index 9a394ba3..54b216cd 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x6f.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x6f.html
@@ -273,6 +273,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x70.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x70.html
index 3d4186ae..4469cd86 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x70.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x70.html
@@ -526,6 +526,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x72.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x72.html
index 48661ec1..a467d7c9 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x72.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x72.html
@@ -238,6 +238,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x73.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x73.html
index 17ed7eb2..994d74fe 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x73.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x73.html
@@ -805,6 +805,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x74.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x74.html
index 3f426492..29b8582e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x74.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x74.html
@@ -105,6 +105,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x75.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x75.html
index 4835387b..943f0447 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x75.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x75.html
@@ -91,6 +91,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x76.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x76.html
index 5da281f5..df17a1f9 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x76.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x76.html
@@ -77,6 +77,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x77.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x77.html
index c487c9a0..7d9686f8 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x77.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x77.html
@@ -77,6 +77,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x7a.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x7a.html
index 3e3c0f71..10628f9f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x7a.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x7a.html
@@ -67,6 +67,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x7e.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x7e.html
index dbfdee9f..404c95a3 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x7e.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x7e.html
@@ -301,6 +301,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_rela.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_rela.html
index 108dc4ac..8a0f7567 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_rela.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_rela.html
@@ -122,6 +122,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_type.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_type.html
index e36a0414..041544c8 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_type.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_type.html
@@ -39,6 +39,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars.html
index 8832d628..c41cd448 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars.html
@@ -68,6 +68,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x61.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x61.html
index 022f4838..a4f77024 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x61.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x61.html
@@ -97,6 +97,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x62.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x62.html
index 5721ee91..633b27a2 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x62.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x62.html
@@ -104,6 +104,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x63.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x63.html
index 79f59f7f..3b184b5d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x63.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x63.html
@@ -171,6 +171,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x64.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x64.html
index fd005484..8e505852 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x64.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x64.html
@@ -98,6 +98,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x65.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x65.html
index 9efea687..6d5cec42 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x65.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x65.html
@@ -78,6 +78,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x66.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x66.html
index 54deb754..f301b96e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x66.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x66.html
@@ -123,6 +123,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x67.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x67.html
index 89b24315..db08b362 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x67.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x67.html
@@ -84,6 +84,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x68.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x68.html
index d2f390b3..8458e057 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x68.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x68.html
@@ -103,6 +103,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x69.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x69.html
index 3f658a4d..b7a3d3b5 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x69.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x69.html
@@ -101,6 +101,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x6c.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x6c.html
index 2f1c45dd..6f17a77e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x6c.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x6c.html
@@ -93,6 +93,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x6d.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x6d.html
index 8fdfa661..0a38d154 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x6d.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x6d.html
@@ -562,6 +562,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x6e.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x6e.html
index b3ab8039..8d4bd747 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x6e.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x6e.html
@@ -174,6 +174,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x6f.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x6f.html
index e99f502e..43a33e3c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x6f.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x6f.html
@@ -84,6 +84,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x70.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x70.html
index 35eb595e..4e2f1334 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x70.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x70.html
@@ -146,6 +146,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x71.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x71.html
index ecedabf3..0133540f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x71.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x71.html
@@ -76,6 +76,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x72.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x72.html
index 38b5be50..f9eb3187 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x72.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x72.html
@@ -101,6 +101,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x73.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x73.html
index e6c6a25e..c5a36f71 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x73.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x73.html
@@ -174,6 +174,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x74.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x74.html
index 82e75e0d..a485feaa 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x74.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x74.html
@@ -129,6 +129,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x75.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x75.html
index 1a604c97..50ac4872 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x75.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x75.html
@@ -100,6 +100,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x76.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x76.html
index 8ea7e1e5..a25b0fc6 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x76.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x76.html
@@ -95,6 +95,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x77.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x77.html
index 43664e49..be61dbfa 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x77.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x77.html
@@ -87,6 +87,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x78.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x78.html
index 3aaab348..1b6da398 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x78.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x78.html
@@ -72,6 +72,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x79.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x79.html
index 40b5b72d..09efdf1f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x79.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x79.html
@@ -74,6 +74,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x7a.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x7a.html
index cac9e52f..4cf5153b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x7a.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x7a.html
@@ -75,6 +75,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/globals.html b/PhysX_3.4/Documentation/PhysXAPI/files/globals.html
index 987426cb..0e95aae2 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/globals.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/globals.html
@@ -49,6 +49,6 @@ Here is a list of all file members with links to the files they belong to:
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/globals_0x63.html b/PhysX_3.4/Documentation/PhysXAPI/files/globals_0x63.html
index 1c4701f3..9b61fcaa 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/globals_0x63.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/globals_0x63.html
@@ -49,6 +49,6 @@ Here is a list of all file members with links to the files they belong to:
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/globals_0x69.html b/PhysX_3.4/Documentation/PhysXAPI/files/globals_0x69.html
index c443a39a..76ad9587 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/globals_0x69.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/globals_0x69.html
@@ -51,6 +51,6 @@ Here is a list of all file members with links to the files they belong to:
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/globals_0x6f.html b/PhysX_3.4/Documentation/PhysXAPI/files/globals_0x6f.html
index 9a97575d..9ecca998 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/globals_0x6f.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/globals_0x6f.html
@@ -55,6 +55,6 @@ Here is a list of all file members with links to the files they belong to:
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/globals_0x70.html b/PhysX_3.4/Documentation/PhysXAPI/files/globals_0x70.html
index d3fff41a..507c0b1e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/globals_0x70.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/globals_0x70.html
@@ -815,6 +815,6 @@ Here is a list of all file members with links to the files they belong to:
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/globals_0x74.html b/PhysX_3.4/Documentation/PhysXAPI/files/globals_0x74.html
index 49a0a8cc..f27185c3 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/globals_0x74.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/globals_0x74.html
@@ -49,6 +49,6 @@ Here is a list of all file members with links to the files they belong to:
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/globals_defs.html b/PhysX_3.4/Documentation/PhysXAPI/files/globals_defs.html
index a272abae..47b0ba47 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/globals_defs.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/globals_defs.html
@@ -358,6 +358,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/globals_enum.html b/PhysX_3.4/Documentation/PhysXAPI/files/globals_enum.html
index 6984b860..7f6011d0 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/globals_enum.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/globals_enum.html
@@ -43,6 +43,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/globals_eval.html b/PhysX_3.4/Documentation/PhysXAPI/files/globals_eval.html
index 4d2655cd..5635d5d5 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/globals_eval.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/globals_eval.html
@@ -43,6 +43,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/globals_func.html b/PhysX_3.4/Documentation/PhysXAPI/files/globals_func.html
index 4b2de263..e9f6a626 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/globals_func.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/globals_func.html
@@ -325,6 +325,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/globals_type.html b/PhysX_3.4/Documentation/PhysXAPI/files/globals_type.html
index 576cb626..d4b7ea62 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/globals_type.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/globals_type.html
@@ -212,6 +212,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/globals_vars.html b/PhysX_3.4/Documentation/PhysXAPI/files/globals_vars.html
index ccc9e316..3a863cb5 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/globals_vars.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/globals_vars.html
@@ -63,6 +63,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/graph_legend.html b/PhysX_3.4/Documentation/PhysXAPI/files/graph_legend.html
index 3bab5aac..1a4080a1 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/graph_legend.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/graph_legend.html
@@ -84,6 +84,6 @@ A yellow dashed arrow denotes a relation between a template instance and the tem
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/group__RepXSerializers.html b/PhysX_3.4/Documentation/PhysXAPI/files/group__RepXSerializers.html
index d128e620..7cbdf246 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/group__RepXSerializers.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/group__RepXSerializers.html
@@ -28,6 +28,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/group__Serializers.html b/PhysX_3.4/Documentation/PhysXAPI/files/group__Serializers.html
index 67246bb7..e23b9e77 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/group__Serializers.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/group__Serializers.html
@@ -188,6 +188,6 @@ Inline helper template function to create <a class="el" href="structPxRepXObject
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/group__character.html b/PhysX_3.4/Documentation/PhysXAPI/files/group__character.html
index acd5e64c..f8219e42 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/group__character.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/group__character.html
@@ -862,6 +862,6 @@ By default, locking is disabled.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/group__cloth.html b/PhysX_3.4/Documentation/PhysXAPI/files/group__cloth.html
index 070a114c..199d5e00 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/group__cloth.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/group__cloth.html
@@ -203,6 +203,6 @@ constructor sets to default.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/group__common.html b/PhysX_3.4/Documentation/PhysXAPI/files/group__common.html
index 93a2b936..a4f83927 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/group__common.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/group__common.html
@@ -606,6 +606,6 @@ constructor sets to default
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/group__cooking.html b/PhysX_3.4/Documentation/PhysXAPI/files/group__cooking.html
index 50032725..6d10adf8 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/group__cooking.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/group__cooking.html
@@ -215,7 +215,7 @@ Returns true if the descriptor is valid.
<p>
<dl class="return" compact><dt><b>Returns:</b></dt><dd>True if the current settings are valid </dd></dl>
-<p>References <a class="el" href="PxCoreUtilityTypes_8h-source.html#l00085">PxBoundedData::count</a>, <a class="el" href="PxCoreUtilityTypes_8h-source.html#l00054">PxStridedData::data</a>, <a class="el" href="PxConvexMeshDesc_8h-source.html#l00059">PxConvexFlag::e16_BIT_INDICES</a>, <a class="el" href="PxConvexMeshDesc_8h-source.html#l00068">PxConvexFlag::eCOMPUTE_CONVEX</a>, <a class="el" href="PxConvexMeshDesc_8h-source.html#l00129">PxConvexFlag::ePLANE_SHIFTING</a>, <a class="el" href="PxConvexMeshDesc_8h-source.html#l00199">PxConvexMeshDesc::flags</a>, <a class="el" href="PxConvexMeshDesc_8h-source.html#l00192">PxConvexMeshDesc::indices</a>, <a class="el" href="PxConvexMeshDesc_8h-source.html#l00170">PxConvexMeshDesc::points</a>, <a class="el" href="PxConvexMeshDesc_8h-source.html#l00180">PxConvexMeshDesc::polygons</a>, <a class="el" href="PxConvexMeshDesc_8h-source.html#l00225">PxConvexMeshDesc::quantizedCount</a>, <a class="el" href="PxCoreUtilityTypes_8h-source.html#l00053">PxStridedData::stride</a>, and <a class="el" href="PxConvexMeshDesc_8h-source.html#l00214">PxConvexMeshDesc::vertexLimit</a>.</p>
+<p>References <a class="el" href="PxCoreUtilityTypes_8h-source.html#l00085">PxBoundedData::count</a>, <a class="el" href="PxCoreUtilityTypes_8h-source.html#l00054">PxStridedData::data</a>, <a class="el" href="PxConvexMeshDesc_8h-source.html#l00059">PxConvexFlag::e16_BIT_INDICES</a>, <a class="el" href="PxConvexMeshDesc_8h-source.html#l00068">PxConvexFlag::eCOMPUTE_CONVEX</a>, <a class="el" href="PxConvexMeshDesc_8h-source.html#l00129">PxConvexFlag::ePLANE_SHIFTING</a>, <a class="el" href="PxConvexMeshDesc_8h-source.html#l00207">PxConvexMeshDesc::flags</a>, <a class="el" href="PxConvexMeshDesc_8h-source.html#l00200">PxConvexMeshDesc::indices</a>, <a class="el" href="PxConvexMeshDesc_8h-source.html#l00178">PxConvexMeshDesc::points</a>, <a class="el" href="PxConvexMeshDesc_8h-source.html#l00188">PxConvexMeshDesc::polygons</a>, <a class="el" href="PxConvexMeshDesc_8h-source.html#l00233">PxConvexMeshDesc::quantizedCount</a>, <a class="el" href="PxCoreUtilityTypes_8h-source.html#l00053">PxStridedData::stride</a>, and <a class="el" href="PxConvexMeshDesc_8h-source.html#l00222">PxConvexMeshDesc::vertexLimit</a>.</p>
</div>
</div><p>
@@ -261,7 +261,7 @@ constructor sets to default.
constructor sets to default.
<p>
-<p>Referenced by <a class="el" href="PxConvexMeshDesc_8h-source.html#l00248">PxConvexMeshDesc::setToDefault()</a>.</p>
+<p>Referenced by <a class="el" href="PxConvexMeshDesc_8h-source.html#l00256">PxConvexMeshDesc::setToDefault()</a>.</p>
</div>
</div><p>
@@ -430,13 +430,13 @@ Constructor sets to default.
(re)sets the structure to the default.
<p>
-<p>References <a class="el" href="PxConvexMeshDesc_8h-source.html#l00243">PxConvexMeshDesc::PxConvexMeshDesc()</a>.</p>
+<p>References <a class="el" href="PxConvexMeshDesc_8h-source.html#l00251">PxConvexMeshDesc::PxConvexMeshDesc()</a>.</p>
</div>
</div><p>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/group__extensions.html b/PhysX_3.4/Documentation/PhysXAPI/files/group__extensions.html
index 2fafb398..fa83b195 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/group__extensions.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/group__extensions.html
@@ -2729,6 +2729,6 @@ Create a spherical joint.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/group__foundation.html b/PhysX_3.4/Documentation/PhysXAPI/files/group__foundation.html
index f9d3cb15..74b73c46 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/group__foundation.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/group__foundation.html
@@ -5788,6 +5788,6 @@ This version is safe to call for empty bounds.<p>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/group__geomutils.html b/PhysX_3.4/Documentation/PhysXAPI/files/group__geomutils.html
index 0c4dd7e6..95696f32 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/group__geomutils.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/group__geomutils.html
@@ -847,6 +847,6 @@ Its principal use is as a convenience class to allow geometries to be returned p
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/group__immediatemode.html b/PhysX_3.4/Documentation/PhysXAPI/files/group__immediatemode.html
index e46d9a68..57a6f8c7 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/group__immediatemode.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/group__immediatemode.html
@@ -692,6 +692,6 @@ Iteratively solves the set of constraints defined by the provided PxConstraintBa
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/group__particles.html b/PhysX_3.4/Documentation/PhysXAPI/files/group__particles.html
index 79d7c02c..ebf3bb1b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/group__particles.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/group__particles.html
@@ -207,6 +207,6 @@ Constructor sets to default.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/group__physics.html b/PhysX_3.4/Documentation/PhysXAPI/files/group__physics.html
index a8e7fdbb..b6afefd3 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/group__physics.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/group__physics.html
@@ -2523,6 +2523,6 @@ All constraints support limits on the minimum or maximum impulse applied.<p>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/group__pvd.html b/PhysX_3.4/Documentation/PhysXAPI/files/group__pvd.html
index 086fcd1e..d8a3072f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/group__pvd.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/group__pvd.html
@@ -211,6 +211,6 @@ Create a default socket transport.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/group__scenequery.html b/PhysX_3.4/Documentation/PhysXAPI/files/group__scenequery.html
index 802f5021..7de03692 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/group__scenequery.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/group__scenequery.html
@@ -372,6 +372,6 @@ Sweep query callback.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/group__vehicle.html b/PhysX_3.4/Documentation/PhysXAPI/files/group__vehicle.html
index ddafe351..d689b7bb 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/group__vehicle.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/group__vehicle.html
@@ -1579,6 +1579,6 @@ PxVehicleUpdates may be called concurrently provided all concurrent calls to PxV
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/hierarchy.html b/PhysX_3.4/Documentation/PhysXAPI/files/hierarchy.html
index 9721a952..ef69ad9c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/hierarchy.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/hierarchy.html
@@ -512,6 +512,6 @@ This inheritance list is sorted roughly, but not completely, alphabetically:<ul>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/index.hhk b/PhysX_3.4/Documentation/PhysXAPI/files/index.hhk
index 85bbc963..c56ba3c6 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/index.hhk
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/index.hhk
@@ -1091,6 +1091,7 @@
<LI><OBJECT type="text/sitemap"><param name="Local" value="classPxVehicleGearsData.html#31359110050aad08510b99208a304cb7ce45c074203f10fd830f6ef83652ba1d"><param name="Name" value="eSEVENTH"></OBJECT>
<LI><OBJECT type="text/sitemap"><param name="Local" value="structPxConcreteType.html#d762aca1d4c8fffae41267fae4f1b8e8b6585d569ee421acfeadc5d89adf3bc3"><param name="Name" value="eSHAPE"></OBJECT>
<LI><OBJECT type="text/sitemap"><param name="Local" value="structPxClothFabricPhaseType.html#9f876cdc99a8e874ef799592a5f5562e9d645daff0203a29ac7a78b69a8a1f7d"><param name="Name" value="eSHEARING"></OBJECT>
+ <LI><OBJECT type="text/sitemap"><param name="Local" value="structPxConvexFlag.html#4b7bd21fa96c72b320a39e880208b4b699ab52dd1e60d72bc99834e1b8093d78"><param name="Name" value="eSHIFT_VERTICES"></OBJECT>
<LI><OBJECT type="text/sitemap"><param name="Local" value="structPxMeshCookingHint.html#f88f4aeeaffd545c26bc9b5215303796769f30972561dba7eef24120f4f9f7b3"><param name="Name" value="eSIM_PERFORMANCE"></OBJECT>
<LI><OBJECT type="text/sitemap"><param name="Local" value="structPxContactStreamIterator.html#df2db58b9de095857db9cfd74a1b594b70b81a23a22b8267cd467f6eb4424d54"><param name="Name" value="eSIMPLE_STREAM"></OBJECT>
<LI><OBJECT type="text/sitemap"><param name="Local" value="structPxShapeFlag.html#6edb481aaa3a998c5d6dd3fc4ad87f1a7fa4fea0eecda9cc80a7aaa11a22df52"><param name="Name" value="eSIMULATION_SHAPE"></OBJECT>
@@ -6506,6 +6507,7 @@
<LI><OBJECT type="text/sitemap"><param name="Local" value="structPxConvexFlag.html#4b7bd21fa96c72b320a39e880208b4b6136d6a29364af41ef1af645f698d54d1"><param name="Name" value="eINFLATE_CONVEX"></OBJECT>
<LI><OBJECT type="text/sitemap"><param name="Local" value="structPxConvexFlag.html#4b7bd21fa96c72b320a39e880208b4b662cbe73f95f10cb93b5d471affef7c89"><param name="Name" value="ePLANE_SHIFTING"></OBJECT>
<LI><OBJECT type="text/sitemap"><param name="Local" value="structPxConvexFlag.html#4b7bd21fa96c72b320a39e880208b4b6e10437ca01f341cb3afff0bd2c40529d"><param name="Name" value="eQUANTIZE_INPUT"></OBJECT>
+ <LI><OBJECT type="text/sitemap"><param name="Local" value="structPxConvexFlag.html#4b7bd21fa96c72b320a39e880208b4b699ab52dd1e60d72bc99834e1b8093d78"><param name="Name" value="eSHIFT_VERTICES"></OBJECT>
</UL>
<LI><OBJECT type="text/sitemap"><param name="Local" value="group__cooking.html#g36d3375ae49e62c3842c3fbe0c620651"><param name="Name" value="PxConvexFlags"></OBJECT>
<UL>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/inherits.html b/PhysX_3.4/Documentation/PhysXAPI/files/inherits.html
index cbd8abc4..f4f20548 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/inherits.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/inherits.html
@@ -941,6 +941,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/main.html b/PhysX_3.4/Documentation/PhysXAPI/files/main.html
index 832ff48b..53641dff 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/main.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/main.html
@@ -39,6 +39,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/modules.html b/PhysX_3.4/Documentation/PhysXAPI/files/modules.html
index 201e45cd..7c01129a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/modules.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/modules.html
@@ -39,6 +39,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/namespacemembers.html b/PhysX_3.4/Documentation/PhysXAPI/files/namespacemembers.html
index 6e354c97..12941406 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/namespacemembers.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/namespacemembers.html
@@ -56,6 +56,6 @@ Here is a list of all namespace members with links to the namespace documentatio
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/namespacemembers_type.html b/PhysX_3.4/Documentation/PhysXAPI/files/namespacemembers_type.html
index 438f272b..da274465 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/namespacemembers_type.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/namespacemembers_type.html
@@ -56,6 +56,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/namespacephysx.html b/PhysX_3.4/Documentation/PhysXAPI/files/namespacephysx.html
index 695d315d..12d776c1 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/namespacephysx.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/namespacephysx.html
@@ -270,6 +270,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/namespacephysx_1_1pvdsdk.html b/PhysX_3.4/Documentation/PhysXAPI/files/namespacephysx_1_1pvdsdk.html
index d6ca3375..df858899 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/namespacephysx_1_1pvdsdk.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/namespacephysx_1_1pvdsdk.html
@@ -27,6 +27,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/namespaces.html b/PhysX_3.4/Documentation/PhysXAPI/files/namespaces.html
index ee4fa791..075688b1 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/namespaces.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/namespaces.html
@@ -26,6 +26,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/pages.html b/PhysX_3.4/Documentation/PhysXAPI/files/pages.html
index 0008b13e..3922ea8e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/pages.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/pages.html
@@ -26,6 +26,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPx1DConstraint-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPx1DConstraint-members.html
index 1a00ae01..74704eba 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPx1DConstraint-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPx1DConstraint-members.html
@@ -41,6 +41,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPx1DConstraint.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPx1DConstraint.html
index 5e801146..84411dfe 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPx1DConstraint.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPx1DConstraint.html
@@ -418,6 +418,6 @@ minimum impact velocity for bounce
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPx1DConstraintFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPx1DConstraintFlag-members.html
index 53b18253..e5dc60d7 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPx1DConstraintFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPx1DConstraintFlag-members.html
@@ -31,6 +31,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPx1DConstraintFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPx1DConstraintFlag.html
index 381a0f05..57f7c34c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPx1DConstraintFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPx1DConstraintFlag.html
@@ -111,6 +111,6 @@ whether the constraint has a drive force limit (which will be scaled by dt unles
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxActiveTransform-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxActiveTransform-members.html
index 53db19e3..8602d1ab 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxActiveTransform-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxActiveTransform-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxActiveTransform.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxActiveTransform.html
index 9eaa76bb..52807e8f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxActiveTransform.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxActiveTransform.html
@@ -110,6 +110,6 @@ User data of the actor.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorClientBehaviorFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorClientBehaviorFlag-members.html
index 83e0901e..d6b5ee54 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorClientBehaviorFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorClientBehaviorFlag-members.html
@@ -28,6 +28,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorClientBehaviorFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorClientBehaviorFlag.html
index 297dbff6..0682ea9d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorClientBehaviorFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorClientBehaviorFlag.html
@@ -88,6 +88,6 @@ Report this actor to scene queries of other clients. </td></tr>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorFlag-members.html
index 30c4a727..a60ad46a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorFlag-members.html
@@ -28,6 +28,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorFlag.html
index 559b67ed..746a6515 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorFlag.html
@@ -97,6 +97,6 @@ If this flag is set, the following calls are forbidden: <ul>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorShape-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorShape-members.html
index 4384573a..d188861e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorShape-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorShape-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorShape.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorShape.html
index e9f3b4df..9a125cc7 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorShape.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorShape.html
@@ -146,6 +146,6 @@ collection of set bits defined in <a class="el" href="structPxHitFlag.html" titl
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorType-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorType-members.html
index 5ed1ddc4..1ddd160e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorType-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorType-members.html
@@ -31,6 +31,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorType.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorType.html
index 1bfc51a4..d3453aea 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorType.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorType.html
@@ -123,6 +123,6 @@ A cloth.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorTypeFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorTypeFlag-members.html
index 5761e64b..af3f0194 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorTypeFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorTypeFlag-members.html
@@ -28,6 +28,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorTypeFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorTypeFlag.html
index 44899b3f..db624b8b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorTypeFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxActorTypeFlag.html
@@ -109,6 +109,6 @@ A cloth.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxArticulationJointDriveType-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxArticulationJointDriveType-members.html
index cd88157c..9a6d0096 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxArticulationJointDriveType-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxArticulationJointDriveType-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxArticulationJointDriveType.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxArticulationJointDriveType.html
index 076f3aab..9bd6a88e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxArticulationJointDriveType.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxArticulationJointDriveType.html
@@ -75,6 +75,6 @@ In the ERROR model, the drive spring displacement will be taken directly from th
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBVH33MidphaseDesc-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBVH33MidphaseDesc-members.html
index 1ec9bf19..8799d2a6 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBVH33MidphaseDesc-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBVH33MidphaseDesc-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBVH33MidphaseDesc.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBVH33MidphaseDesc.html
index cf6f58b7..aaed72e2 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBVH33MidphaseDesc.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBVH33MidphaseDesc.html
@@ -138,6 +138,6 @@ Values outside of [0,1] range will be clamped and cause a warning when any mesh
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBVH34MidphaseDesc-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBVH34MidphaseDesc-members.html
index 03fc3618..7a23a537 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBVH34MidphaseDesc-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBVH34MidphaseDesc-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBVH34MidphaseDesc.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBVH34MidphaseDesc.html
index 43e34e30..d5482312 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBVH34MidphaseDesc.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBVH34MidphaseDesc.html
@@ -114,6 +114,6 @@ Mesh cooking hint for max triangles per leaf limit. Less triangles per leaf prod
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBaseFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBaseFlag-members.html
index 14e28110..dd2ee986 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBaseFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBaseFlag-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBaseFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBaseFlag.html
index e6423bb9..2e605044 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBaseFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBaseFlag.html
@@ -70,6 +70,6 @@ Flags for <a class="el" href="classPxBase.html" title="Base class for objects th
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBatchQueryMemory-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBatchQueryMemory-members.html
index 24773d17..29715ac9 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBatchQueryMemory-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBatchQueryMemory-members.html
@@ -39,6 +39,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBatchQueryMemory.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBatchQueryMemory.html
index 38253ba4..cacc7eae 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBatchQueryMemory.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBatchQueryMemory.html
@@ -398,6 +398,6 @@ The pointer to the user-allocated buffer for sweep hits.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBatchQueryResult-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBatchQueryResult-members.html
index 59074e85..912820b9 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBatchQueryResult-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBatchQueryResult-members.html
@@ -32,6 +32,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBatchQueryResult.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBatchQueryResult.html
index b88734c9..f10b6e4b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBatchQueryResult.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBatchQueryResult.html
@@ -259,6 +259,6 @@ Copy of the userData pointer specified in the corresponding query.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBatchQueryStatus-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBatchQueryStatus-members.html
index 0808bf96..7401f922 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBatchQueryStatus-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBatchQueryStatus-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBatchQueryStatus.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBatchQueryStatus.html
index a1804194..1e5f3426 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBatchQueryStatus.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBatchQueryStatus.html
@@ -77,6 +77,6 @@ The query results were incomplete due to touch hit buffer overflow. Blocking hit
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBoundedData-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBoundedData-members.html
index e104e9a5..3ff5e006 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBoundedData-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBoundedData-members.html
@@ -29,6 +29,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBoundedData.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBoundedData.html
index 6b8db22b..860a2a1a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBoundedData.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBoundedData.html
@@ -83,7 +83,7 @@ Collaboration diagram for PxBoundedData:</div>
<p>
-<p>Referenced by <a class="el" href="PxTriangleMeshDesc_8h-source.html#l00103">PxTriangleMeshDesc::isValid()</a>, <a class="el" href="PxSimpleTriangleMesh_8h-source.html#l00139">PxSimpleTriangleMesh::isValid()</a>, <a class="el" href="PxConvexMeshDesc_8h-source.html#l00253">PxConvexMeshDesc::isValid()</a>, and <a class="el" href="PxClothMeshDesc_8h-source.html#l00130">PxClothMeshDesc::isValid()</a>.</p>
+<p>Referenced by <a class="el" href="PxTriangleMeshDesc_8h-source.html#l00103">PxTriangleMeshDesc::isValid()</a>, <a class="el" href="PxSimpleTriangleMesh_8h-source.html#l00139">PxSimpleTriangleMesh::isValid()</a>, <a class="el" href="PxConvexMeshDesc_8h-source.html#l00261">PxConvexMeshDesc::isValid()</a>, and <a class="el" href="PxClothMeshDesc_8h-source.html#l00130">PxClothMeshDesc::isValid()</a>.</p>
</div>
</div><p>
@@ -92,6 +92,6 @@ Collaboration diagram for PxBoundedData:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBroadPhaseCaps-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBroadPhaseCaps-members.html
index 4ffb7885..8bdf1ea2 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBroadPhaseCaps-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBroadPhaseCaps-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBroadPhaseCaps.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBroadPhaseCaps.html
index 12ed4d5c..483377d4 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBroadPhaseCaps.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBroadPhaseCaps.html
@@ -100,6 +100,6 @@ If true, broad-phase needs 'regions' to work.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBroadPhaseRegion-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBroadPhaseRegion-members.html
index 7c638eb5..0b1d0f31 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBroadPhaseRegion-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBroadPhaseRegion-members.html
@@ -25,6 +25,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBroadPhaseRegion.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBroadPhaseRegion.html
index 9978bb3c..975c52cc 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBroadPhaseRegion.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBroadPhaseRegion.html
@@ -94,6 +94,6 @@ Region's user-provided data.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBroadPhaseRegionInfo-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBroadPhaseRegionInfo-members.html
index fefd3464..f7976ce0 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBroadPhaseRegionInfo-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBroadPhaseRegionInfo-members.html
@@ -28,6 +28,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBroadPhaseRegionInfo.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBroadPhaseRegionInfo.html
index 04d0bd97..68cd0d77 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBroadPhaseRegionInfo.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBroadPhaseRegionInfo.html
@@ -147,6 +147,6 @@ User-provided region data.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBroadPhaseType-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBroadPhaseType-members.html
index 67910ac2..2d588348 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBroadPhaseType-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBroadPhaseType-members.html
@@ -28,6 +28,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBroadPhaseType.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBroadPhaseType.html
index 39bc2914..d6e075ac 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBroadPhaseType.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBroadPhaseType.html
@@ -81,6 +81,6 @@ Multi box pruning. </td></tr>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxCapsuleClimbingMode-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxCapsuleClimbingMode-members.html
index ece77be8..4e6117de 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxCapsuleClimbingMode-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxCapsuleClimbingMode-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxCapsuleClimbingMode.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxCapsuleClimbingMode.html
index e204e59b..7b4943b3 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxCapsuleClimbingMode.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxCapsuleClimbingMode.html
@@ -70,6 +70,6 @@ Constrained mode, try to limit climbing according to the step offset. </td></tr>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClientBehaviorFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClientBehaviorFlag-members.html
index bbc5ff0c..ae9d06d7 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClientBehaviorFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClientBehaviorFlag-members.html
@@ -28,6 +28,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClientBehaviorFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClientBehaviorFlag.html
index 26139ebb..43d560ac 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClientBehaviorFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClientBehaviorFlag.html
@@ -88,6 +88,6 @@ Report actors belonging to other clients to scene queries of this client. </td><
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothCollisionPlane-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothCollisionPlane-members.html
index 2f735e81..a5602c75 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothCollisionPlane-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothCollisionPlane-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothCollisionPlane.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothCollisionPlane.html
index a33a341d..ccb1c6a5 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothCollisionPlane.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothCollisionPlane.html
@@ -146,6 +146,6 @@ The normal to the plane.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothCollisionSphere-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothCollisionSphere-members.html
index f7fcda6a..8c56b71c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothCollisionSphere-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothCollisionSphere-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothCollisionSphere.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothCollisionSphere.html
index 84e7389a..65c07127 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothCollisionSphere.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothCollisionSphere.html
@@ -146,6 +146,6 @@ radius of the sphere.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothCollisionTriangle-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothCollisionTriangle-members.html
index cf478b67..e9923092 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothCollisionTriangle-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothCollisionTriangle-members.html
@@ -28,6 +28,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothCollisionTriangle.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothCollisionTriangle.html
index 74c42601..adae5157 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothCollisionTriangle.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothCollisionTriangle.html
@@ -161,6 +161,6 @@ Default constructor, performs no initialization.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFabricPhase-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFabricPhase-members.html
index 849b604e..e199428c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFabricPhase-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFabricPhase-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFabricPhase.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFabricPhase.html
index 2d48f95d..5bf3d4fd 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFabricPhase.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFabricPhase.html
@@ -86,6 +86,6 @@ Index of the set that contains the particle indices.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFabricPhaseType-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFabricPhaseType-members.html
index cd8f9c08..e617da59 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFabricPhaseType-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFabricPhaseType-members.html
@@ -30,6 +30,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFabricPhaseType.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFabricPhaseType.html
index c7eb2f8e..86b7f9af 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFabricPhaseType.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFabricPhaseType.html
@@ -89,6 +89,6 @@ resists in-plane shearing along (typically) diagonal edges, </td></tr>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFlag-members.html
index d8b9c485..f274fe99 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFlag-members.html
@@ -30,6 +30,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFlag.html
index 04569fad..a9ee8559 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFlag.html
@@ -91,6 +91,6 @@ collide against rigid body shapes in scene </td></tr>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothMotionConstraintConfig-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothMotionConstraintConfig-members.html
index 4726b753..411dfac4 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothMotionConstraintConfig-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothMotionConstraintConfig-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothMotionConstraintConfig.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothMotionConstraintConfig.html
index 75a8b1e0..51bb65a3 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothMotionConstraintConfig.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothMotionConstraintConfig.html
@@ -146,6 +146,6 @@ Defines for the motion constraints how much of the error between current distanc
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothParticle-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothParticle-members.html
index 0f3c9060..e705c434 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothParticle-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothParticle-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothParticle.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothParticle.html
index bbe13a4c..b2a2aae9 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothParticle.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothParticle.html
@@ -148,6 +148,6 @@ position of the particle (in cloth local space)
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothParticleMotionConstraint-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothParticleMotionConstraint-members.html
index f28e7103..9fc40b14 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothParticleMotionConstraint-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothParticleMotionConstraint-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothParticleMotionConstraint.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothParticleMotionConstraint.html
index 7ca3cca7..fe326624 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothParticleMotionConstraint.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothParticleMotionConstraint.html
@@ -147,6 +147,6 @@ Maximum distance the particle can move away from the sphere center.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothParticleSeparationConstraint-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothParticleSeparationConstraint-members.html
index a28d69e9..19ea954e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothParticleSeparationConstraint-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothParticleSeparationConstraint-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothParticleSeparationConstraint.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothParticleSeparationConstraint.html
index 65fc686d..64f5f146 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothParticleSeparationConstraint.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothParticleSeparationConstraint.html
@@ -147,6 +147,6 @@ Radius of the constraint sphere such that the particle stay outside of this sphe
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothStretchConfig-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothStretchConfig-members.html
index a883aec4..ecaccd19 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothStretchConfig-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothStretchConfig-members.html
@@ -28,6 +28,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothStretchConfig.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothStretchConfig.html
index 4ba92335..ea06733e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothStretchConfig.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothStretchConfig.html
@@ -173,6 +173,6 @@ stiffnessMultiplier multiplies the normal stiffness if the ratio between constra
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothTetherConfig-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothTetherConfig-members.html
index b4e2c0bf..d333c9d1 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothTetherConfig-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothTetherConfig-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothTetherConfig.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothTetherConfig.html
index 19efbb1f..e60a24ee 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothTetherConfig.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothTetherConfig.html
@@ -120,6 +120,6 @@ The limit distance of a tether constraint is computed as the product of stretchL
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxCombineMode-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxCombineMode-members.html
index a3f37069..573e63e3 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxCombineMode-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxCombineMode-members.html
@@ -30,6 +30,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxCombineMode.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxCombineMode.html
index e20c67a4..e6e7036e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxCombineMode.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxCombineMode.html
@@ -94,6 +94,6 @@ This is not a valid combine mode, it is to assure that the size of the enum type
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConcreteType-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConcreteType-members.html
index c7f16705..7e519543 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConcreteType-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConcreteType-members.html
@@ -47,6 +47,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConcreteType.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConcreteType.html
index aae20203..6cc5c566 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConcreteType.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConcreteType.html
@@ -158,6 +158,6 @@ Enumeration space is reserved for future PhysX core types, PhysXExtensions, Phys
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintExtIDs-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintExtIDs-members.html
index 5cd8e159..a2e844f8 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintExtIDs-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintExtIDs-members.html
@@ -29,6 +29,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintExtIDs.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintExtIDs.html
index 3bc0562d..136e8cc5 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintExtIDs.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintExtIDs.html
@@ -86,6 +86,6 @@ Unique identifiers for extensions classes which implement a constraint based on
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintFlag-members.html
index 9fc48df3..668d4db1 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintFlag-members.html
@@ -34,6 +34,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintFlag.html
index 5f30c3f9..1638d182 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintFlag.html
@@ -106,6 +106,6 @@ the constraint type is supported by gpu dynamic </td></tr>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintInfo-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintInfo-members.html
index 842967db..43caf536 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintInfo-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintInfo-members.html
@@ -28,6 +28,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintInfo.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintInfo.html
index 7a3a1116..32f7ca54 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintInfo.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintInfo.html
@@ -171,6 +171,6 @@ Unique type ID of the external object. Allows to cast the provided external refe
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintInvMassScale-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintInvMassScale-members.html
index b6966feb..9c68567f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintInvMassScale-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintInvMassScale-members.html
@@ -29,6 +29,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintInvMassScale.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintInvMassScale.html
index 59050cd9..79a7365f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintInvMassScale.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintInvMassScale.html
@@ -182,6 +182,6 @@ multiplier for inverse mass of body1
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintShaderTable-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintShaderTable-members.html
index 0f1692d2..df9fca1b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintShaderTable-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintShaderTable-members.html
@@ -28,6 +28,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintShaderTable.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintShaderTable.html
index bd059920..7630985a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintShaderTable.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintShaderTable.html
@@ -142,6 +142,6 @@ constraint visualization function
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintSolveHint-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintSolveHint-members.html
index a62cf268..e7661be8 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintSolveHint-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintSolveHint-members.html
@@ -31,6 +31,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintSolveHint.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintSolveHint.html
index 9af28aea..00a95dfd 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintSolveHint.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintSolveHint.html
@@ -90,6 +90,6 @@ inequality constraints with (0, PX_MAX_FLT force limits) </td></tr>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintVisualizationFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintVisualizationFlag-members.html
index 16d98ef4..d01edcfd 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintVisualizationFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintVisualizationFlag-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintVisualizationFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintVisualizationFlag.html
index b1ebe29d..0b30b1f3 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintVisualizationFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintVisualizationFlag.html
@@ -73,6 +73,6 @@ visualize constraint limits </td></tr>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContact-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContact-members.html
index 338f9a2a..44fb49dd 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContact-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContact-members.html
@@ -25,6 +25,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContact.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContact.html
index 345d87a9..bb4fec04 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContact.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContact.html
@@ -91,6 +91,6 @@ Separation value (negative implies penetration).
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPair-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPair-members.html
index d6047417..2cc1d2e6 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPair-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPair-members.html
@@ -38,6 +38,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPair.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPair.html
index 512ab0de..e3fc23e1 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPair.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPair.html
@@ -337,6 +337,6 @@ The two shapes that make up the pair.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairExtraDataItem-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairExtraDataItem-members.html
index 5fb668ed..0e9c897b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairExtraDataItem-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairExtraDataItem-members.html
@@ -25,6 +25,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairExtraDataItem.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairExtraDataItem.html
index c5a3165b..334a4b6f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairExtraDataItem.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairExtraDataItem.html
@@ -95,6 +95,6 @@ The type of the extra data stream item.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairExtraDataIterator-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairExtraDataIterator-members.html
index b5efe0d2..0f415364 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairExtraDataIterator-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairExtraDataIterator-members.html
@@ -32,6 +32,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairExtraDataIterator.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairExtraDataIterator.html
index 1f52990b..ccb9091d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairExtraDataIterator.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairExtraDataIterator.html
@@ -272,6 +272,6 @@ Pointer to the current pre solver velocity item in the stream. NULL if there is
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairExtraDataType-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairExtraDataType-members.html
index e0207af3..9f4916e0 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairExtraDataType-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairExtraDataType-members.html
@@ -28,6 +28,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairExtraDataType.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairExtraDataType.html
index b66e30d6..24999e25 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairExtraDataType.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairExtraDataType.html
@@ -81,6 +81,6 @@ see <a class="el" href="structPxContactPairIndex.html" title="Marker for the beg
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairFlag-members.html
index 566c2634..cc5df1a9 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairFlag-members.html
@@ -30,6 +30,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairFlag.html
index ee7414ee..208fa495 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairFlag.html
@@ -99,6 +99,6 @@ The provided contact point information is flipped with regards to the shapes of
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairHeader-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairHeader-members.html
index 568c5336..7185b18d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairHeader-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairHeader-members.html
@@ -30,6 +30,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairHeader.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairHeader.html
index 6ceaab9c..aed652f4 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairHeader.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairHeader.html
@@ -198,6 +198,6 @@ pointer to the contact pairs
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairHeaderFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairHeaderFlag-members.html
index 109a1c5f..293d6ab4 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairHeaderFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairHeaderFlag-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairHeaderFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairHeaderFlag.html
index 82a41a8a..362f8ce1 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairHeaderFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairHeaderFlag.html
@@ -73,6 +73,6 @@ The actor with index 1 has been removed from the scene. </td></tr>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairIndex-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairIndex-members.html
index 2b4707b5..4e4fcbe1 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairIndex-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairIndex-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairIndex.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairIndex.html
index 31c929f7..7b5735dd 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairIndex.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairIndex.html
@@ -106,6 +106,6 @@ The next item set in the extra data stream refers to the contact pairs starting
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairPoint-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairPoint-members.html
index a89ae31d..162273c6 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairPoint-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairPoint-members.html
@@ -29,6 +29,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairPoint.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairPoint.html
index 6660d83d..036a2c2e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairPoint.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairPoint.html
@@ -179,6 +179,6 @@ The separation of the shapes at the contact point. A negative separation denotes
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairPose-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairPose-members.html
index 46dde9fa..2e38ad04 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairPose-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairPose-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairPose.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairPose.html
index 91fcdabf..b680edcb 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairPose.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairPose.html
@@ -100,6 +100,6 @@ The world space pose of the rigid bodies.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairVelocity-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairVelocity-members.html
index 939293ee..1cdcac05 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairVelocity-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairVelocity-members.html
@@ -28,6 +28,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairVelocity.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairVelocity.html
index 4f97b3d3..36dde102 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairVelocity.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairVelocity.html
@@ -125,6 +125,6 @@ The linear velocity of the rigid bodies.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPatch-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPatch-members.html
index 19820dae..3df954c9 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPatch-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPatch-members.html
@@ -43,6 +43,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPatch.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPatch.html
index f7e14bb8..3224e25e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPatch.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPatch.html
@@ -320,6 +320,6 @@ Restitution coefficient.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactStreamIterator-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactStreamIterator-members.html
index a7b75466..c8420ef0 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactStreamIterator-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactStreamIterator-members.html
@@ -68,6 +68,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactStreamIterator.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactStreamIterator.html
index 2d8c8a80..126e705d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactStreamIterator.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactStreamIterator.html
@@ -1108,6 +1108,6 @@ Utility zero vector to optimize functions returning zero vectors when a certain
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerBehaviorFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerBehaviorFlag-members.html
index 3b6c2c22..f43509d8 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerBehaviorFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerBehaviorFlag-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerBehaviorFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerBehaviorFlag.html
index e3c5814c..5f27266d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerBehaviorFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerBehaviorFlag.html
@@ -77,6 +77,6 @@ Disable all code dealing with controllers riding on objects, let users define it
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerCollisionFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerCollisionFlag-members.html
index 7d0061a7..77985626 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerCollisionFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerCollisionFlag-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerCollisionFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerCollisionFlag.html
index 31a9e1ad..0a4b9675 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerCollisionFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerCollisionFlag.html
@@ -74,6 +74,6 @@ Character has collision below. </td></tr>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerDebugRenderFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerDebugRenderFlag-members.html
index 62b0c187..08516042 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerDebugRenderFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerDebugRenderFlag-members.html
@@ -29,6 +29,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerDebugRenderFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerDebugRenderFlag.html
index 6901863e..8e0f90d9 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerDebugRenderFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerDebugRenderFlag.html
@@ -82,6 +82,6 @@ User-defined obstacles. </td></tr>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerHit-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerHit-members.html
index 769c12b8..4a866ddd 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerHit-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerHit-members.html
@@ -28,6 +28,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerHit.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerHit.html
index 375ad3da..19021306 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerHit.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerHit.html
@@ -154,6 +154,6 @@ Contact position in world space.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerNonWalkableMode-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerNonWalkableMode-members.html
index 19623718..da665fa1 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerNonWalkableMode-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerNonWalkableMode-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerNonWalkableMode.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerNonWalkableMode.html
index 0d3b2f9c..35607a51 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerNonWalkableMode.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerNonWalkableMode.html
@@ -72,6 +72,6 @@ Stops character from climbing up non-walkable slopes, and forces it to slide dow
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerObstacleHit-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerObstacleHit-members.html
index 4d4c680f..17381ad7 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerObstacleHit-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerObstacleHit-members.html
@@ -29,6 +29,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerObstacleHit.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerObstacleHit.html
index de7a0d2d..4136c013 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerObstacleHit.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerObstacleHit.html
@@ -74,6 +74,6 @@ Describes a hit between a CCT and a user-defined obstacle. Passed to onObstacleH
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerShapeHit-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerShapeHit-members.html
index 6e85834a..d8bc996b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerShapeHit-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerShapeHit-members.html
@@ -31,6 +31,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerShapeHit.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerShapeHit.html
index 694a9807..e2bb84ac 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerShapeHit.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerShapeHit.html
@@ -117,6 +117,6 @@ touched triangle index (only for meshes/heightfields)
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerShapeType-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerShapeType-members.html
index 86fde18f..97607039 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerShapeType-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerShapeType-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerShapeType.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerShapeType.html
index 1050423d..194ce9c3 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerShapeType.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerShapeType.html
@@ -80,6 +80,6 @@ A capsule controller.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerState-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerState-members.html
index 1f4ad81d..cd95532e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerState-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerState-members.html
@@ -31,6 +31,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerState.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerState.html
index a20a37c8..1fdedf5b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerState.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerState.html
@@ -204,6 +204,6 @@ Shape on which the CCT is standing.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerStats-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerStats-members.html
index 0b4405a1..651c1f03 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerStats-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerStats-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerStats.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerStats.html
index 813403c8..dc9ce9b4 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerStats.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerStats.html
@@ -108,6 +108,6 @@ Describes a controller's internal statistics. <hr><h2>Member Data Documentation<
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllersHit-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllersHit-members.html
index 3425e7a7..f819b148 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllersHit-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllersHit-members.html
@@ -29,6 +29,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllersHit.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllersHit.html
index 61f05147..a0080575 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllersHit.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllersHit.html
@@ -77,6 +77,6 @@ Touched controller.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConverterReportMode-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConverterReportMode-members.html
index a7c79d62..0a2273ce 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConverterReportMode-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConverterReportMode-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConverterReportMode.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConverterReportMode.html
index b4b3b472..c2043903 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConverterReportMode.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConverterReportMode.html
@@ -70,6 +70,6 @@ Verbose mode. If enabled, detailed information is sent to the error stream. </td
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexFlag-members.html
index 1cd64253..666ed621 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexFlag-members.html
@@ -30,9 +30,10 @@
<tr class="memlist"><td><a class="el" href="structPxConvexFlag.html#4b7bd21fa96c72b320a39e880208b4b6">Enum</a> enum name</td><td><a class="el" href="structPxConvexFlag.html">PxConvexFlag</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="structPxConvexFlag.html#4b7bd21fa96c72b320a39e880208b4b662cbe73f95f10cb93b5d471affef7c89">ePLANE_SHIFTING</a> enum value</td><td><a class="el" href="structPxConvexFlag.html">PxConvexFlag</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="structPxConvexFlag.html#4b7bd21fa96c72b320a39e880208b4b6e10437ca01f341cb3afff0bd2c40529d">eQUANTIZE_INPUT</a> enum value</td><td><a class="el" href="structPxConvexFlag.html">PxConvexFlag</a></td><td></td></tr>
+ <tr class="memlist"><td><a class="el" href="structPxConvexFlag.html#4b7bd21fa96c72b320a39e880208b4b699ab52dd1e60d72bc99834e1b8093d78">eSHIFT_VERTICES</a> enum value</td><td><a class="el" href="structPxConvexFlag.html">PxConvexFlag</a></td><td></td></tr>
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexFlag.html
index c5de72e7..9898faac 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexFlag.html
@@ -49,7 +49,9 @@
<br>
&nbsp;&nbsp;<a class="el" href="structPxConvexFlag.html#4b7bd21fa96c72b320a39e880208b4b6c694e25cda4aa49e1afb054b08bfc207">eFAST_INERTIA_COMPUTATION</a> = (1 &lt;&lt; 7),
<br>
-&nbsp;&nbsp;<a class="el" href="structPxConvexFlag.html#4b7bd21fa96c72b320a39e880208b4b68126f89c7d2dac99246261ca6a7ae067">eGPU_COMPATIBLE</a> = (1 &lt;&lt; 8)
+&nbsp;&nbsp;<a class="el" href="structPxConvexFlag.html#4b7bd21fa96c72b320a39e880208b4b68126f89c7d2dac99246261ca6a7ae067">eGPU_COMPATIBLE</a> = (1 &lt;&lt; 8),
+<br>
+&nbsp;&nbsp;<a class="el" href="structPxConvexFlag.html#4b7bd21fa96c72b320a39e880208b4b699ab52dd1e60d72bc99834e1b8093d78">eSHIFT_VERTICES</a> = (1 &lt;&lt; 9)
<br>
}</td></tr>
@@ -114,6 +116,11 @@ Convex hulls are created with respect to GPU simulation limitations. Vertex limi
<p>
<dl class="note" compact><dt><b>Note:</b></dt><dd>Can be used only with eCOMPUTE_CONVEX flag. </dd></dl>
</td></tr>
+<tr><td valign="top"><em><a class="anchor" name="4b7bd21fa96c72b320a39e880208b4b699ab52dd1e60d72bc99834e1b8093d78"></a><!-- doxytag: member="eSHIFT_VERTICES" ref="4b7bd21fa96c72b320a39e880208b4b699ab52dd1e60d72bc99834e1b8093d78" args="" -->eSHIFT_VERTICES</em>&nbsp;</td><td>
+Convex hull input vertices are shifted to be around origin to provide better computation stability. It is recommended to provide input vertices around the origin, otherwise use this flag to improve numerical stability.
+<p>
+<dl class="note" compact><dt><b>Note:</b></dt><dd>Is used only with eCOMPUTE_CONVEX flag. </dd></dl>
+</td></tr>
</table>
</dl>
@@ -124,6 +131,6 @@ Convex hulls are created with respect to GPU simulation limitations. Vertex limi
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexMeshCookingResult-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexMeshCookingResult-members.html
index fe4fcd1d..f6ee5c0c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexMeshCookingResult-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexMeshCookingResult-members.html
@@ -28,6 +28,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexMeshCookingResult.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexMeshCookingResult.html
index cffe34cc..91c750e7 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexMeshCookingResult.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexMeshCookingResult.html
@@ -84,6 +84,6 @@ Something unrecoverable happened. Check the error stream to find out what. </td>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexMeshCookingType-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexMeshCookingType-members.html
index a0805a6c..9569b748 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexMeshCookingType-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexMeshCookingType-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexMeshCookingType.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexMeshCookingType.html
index b93bf765..4d9f903a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexMeshCookingType.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexMeshCookingType.html
@@ -75,6 +75,6 @@ The Quickhull algorithm constructs the hull from the given input points. The res
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexMeshGeometryFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexMeshGeometryFlag-members.html
index 018031a3..d8285e06 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexMeshGeometryFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexMeshGeometryFlag-members.html
@@ -25,6 +25,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexMeshGeometryFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexMeshGeometryFlag.html
index 01c6a6d8..906b1bd4 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexMeshGeometryFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexMeshGeometryFlag.html
@@ -66,6 +66,6 @@ Use tighter (but more expensive to compute) bounds around the convex geometry. <
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxCookingParams-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxCookingParams-members.html
index 06e8b18e..0098fa59 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxCookingParams-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxCookingParams-members.html
@@ -38,6 +38,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxCookingParams.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxCookingParams.html
index ae381172..946c58e9 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxCookingParams.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxCookingParams.html
@@ -380,6 +380,6 @@ Should be set to the platform which you intend to load the cooked mesh data on.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxD6Axis-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxD6Axis-members.html
index cba8fc93..afb60744 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxD6Axis-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxD6Axis-members.html
@@ -31,6 +31,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxD6Axis.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxD6Axis.html
index 2658ec21..aadd3aa1 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxD6Axis.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxD6Axis.html
@@ -93,6 +93,6 @@ motion around the Z axis </td></tr>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxD6Drive-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxD6Drive-members.html
index df7d7a27..6e1fc44c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxD6Drive-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxD6Drive-members.html
@@ -31,6 +31,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxD6Drive.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxD6Drive.html
index 4f7556b2..99427c64 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxD6Drive.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxD6Drive.html
@@ -97,6 +97,6 @@ drive of all three angular degrees along a SLERP-path </td></tr>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxD6JointDriveFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxD6JointDriveFlag-members.html
index ab73e83d..1bf434d1 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxD6JointDriveFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxD6JointDriveFlag-members.html
@@ -25,6 +25,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxD6JointDriveFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxD6JointDriveFlag.html
index fafb9102..8fdd5c42 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxD6JointDriveFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxD6JointDriveFlag.html
@@ -67,6 +67,6 @@ drive spring is for the acceleration at the joint (rather than the force) </td><
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxD6Motion-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxD6Motion-members.html
index e6b8d14d..f3a5d84f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxD6Motion-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxD6Motion-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxD6Motion.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxD6Motion.html
index 606cc037..98f9193e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxD6Motion.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxD6Motion.html
@@ -77,6 +77,6 @@ The DOF is free and has its full range of motion. </td></tr>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxDataAccessFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxDataAccessFlag-members.html
index 8d97e474..3d8c3865 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxDataAccessFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxDataAccessFlag-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxDataAccessFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxDataAccessFlag.html
index 85fe01a2..b0eeafaa 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxDataAccessFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxDataAccessFlag.html
@@ -70,6 +70,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugColor-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugColor-members.html
index b5b9716e..3e784780 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugColor-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugColor-members.html
@@ -36,6 +36,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugColor.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugColor.html
index c77f3774..dc3d859b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugColor.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugColor.html
@@ -110,6 +110,6 @@ Default color values used for debug rendering. <hr><h2>Member Enumeration Docume
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugLine-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugLine-members.html
index 0617539d..24fcace7 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugLine-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugLine-members.html
@@ -28,6 +28,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugLine.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugLine.html
index 7d29c5c5..33983dc9 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugLine.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugLine.html
@@ -154,6 +154,6 @@ Used to store a single line and colour for debug rendering. <hr><h2>Constructor
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugPoint-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugPoint-members.html
index 89ebd8c3..9bc3534f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugPoint-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugPoint-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugPoint.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugPoint.html
index 5fdc8351..c01aead2 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugPoint.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugPoint.html
@@ -114,6 +114,6 @@ Used to store a single point and colour for debug rendering. <hr><h2>Constructor
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugText-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugText-members.html
index fd3874d9..d6c5d6b2 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugText-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugText-members.html
@@ -29,6 +29,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugText.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugText.html
index 509047ba..b02041b6 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugText.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugText.html
@@ -181,6 +181,6 @@ Used to store a text for debug rendering. Doesn't own 'string' array. <hr><h2>Co
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugTriangle-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugTriangle-members.html
index 1ab25f22..6bccfe8a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugTriangle-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugTriangle-members.html
@@ -30,6 +30,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugTriangle.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugTriangle.html
index c2b6322e..341fc164 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugTriangle.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugTriangle.html
@@ -194,6 +194,6 @@ Used to store a single triangle and colour for debug rendering. <hr><h2>Construc
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxDeletionEventFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxDeletionEventFlag-members.html
index e0b73515..1106654b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxDeletionEventFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxDeletionEventFlag-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxDeletionEventFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxDeletionEventFlag.html
index 2d919389..4566ce21 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxDeletionEventFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxDeletionEventFlag.html
@@ -73,6 +73,6 @@ The destructor of an object has been called and the memory has been released. </
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxDistanceJointFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxDistanceJointFlag-members.html
index 71ee429c..6a618960 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxDistanceJointFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxDistanceJointFlag-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxDistanceJointFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxDistanceJointFlag.html
index f7fba407..bd7c93bd 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxDistanceJointFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxDistanceJointFlag.html
@@ -77,6 +77,6 @@ flags for configuring the drive of a <a class="el" href="classPxDistanceJoint.ht
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxDominanceGroupPair-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxDominanceGroupPair-members.html
index 31d1cba5..c1e39d7e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxDominanceGroupPair-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxDominanceGroupPair-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxDominanceGroupPair.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxDominanceGroupPair.html
index c93b7fb3..58d8620c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxDominanceGroupPair.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxDominanceGroupPair.html
@@ -111,6 +111,6 @@ Expresses the dominance relationship of a contact. For the time being only three
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxErrorCode-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxErrorCode-members.html
index 631acbe9..304aedc4 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxErrorCode-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxErrorCode-members.html
@@ -34,6 +34,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxErrorCode.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxErrorCode.html
index 53056da1..404424fc 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxErrorCode.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxErrorCode.html
@@ -106,6 +106,6 @@ A bit mask for including all errors. </td></tr>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxExtendedContact-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxExtendedContact-members.html
index 2f2dfaaa..76e4a571 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxExtendedContact-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxExtendedContact-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxExtendedContact.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxExtendedContact.html
index 29b02825..e5993b9f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxExtendedContact.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxExtendedContact.html
@@ -105,6 +105,6 @@ Maximum impulse.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxExtendedVec3-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxExtendedVec3-members.html
index 7f02bfd6..ee286966 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxExtendedVec3-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxExtendedVec3-members.html
@@ -54,6 +54,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxExtendedVec3.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxExtendedVec3.html
index 69278498..db899985 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxExtendedVec3.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxExtendedVec3.html
@@ -802,6 +802,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterData-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterData-members.html
index 02800230..7b62b9f8 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterData-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterData-members.html
@@ -33,6 +33,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterData.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterData.html
index 8ff9072f..872eaa91 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterData.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterData.html
@@ -290,6 +290,6 @@ Comparison operator to allow use in Array.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterFlag-members.html
index 1bae14d1..a4b81faa 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterFlag-members.html
@@ -29,6 +29,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterFlag.html
index b38882ad..ce2e8aea 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterFlag.html
@@ -113,6 +113,6 @@ The pair will not be killed or suppressed, so collision detection will be proces
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterInfo-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterInfo-members.html
index 23e50df5..9429d680 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterInfo-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterInfo-members.html
@@ -28,6 +28,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterInfo.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterInfo.html
index 14963427..6e7e92f8 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterInfo.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterInfo.html
@@ -139,6 +139,6 @@ Collaboration diagram for PxFilterInfo:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterObjectFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterObjectFlag-members.html
index b0576cdb..783ea27f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterObjectFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterObjectFlag-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterObjectFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterObjectFlag.html
index ca074d00..b30dca74 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterObjectFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterObjectFlag.html
@@ -66,6 +66,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterObjectType-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterObjectType-members.html
index 44841d3b..ef771a21 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterObjectType-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterObjectType-members.html
@@ -31,6 +31,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterObjectType.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterObjectType.html
index 348637e3..9aa96cc6 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterObjectType.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterObjectType.html
@@ -123,6 +123,6 @@ A cloth object.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterOp-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterOp-members.html
index 7114a8b1..bf23cc51 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterOp-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterOp-members.html
@@ -31,6 +31,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterOp.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterOp.html
index 736fbf87..b96bc6e4 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterOp.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxFilterOp.html
@@ -93,6 +93,6 @@ Collision filtering operations.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxForceMode-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxForceMode-members.html
index ea81f26c..0d3b9bee 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxForceMode-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxForceMode-members.html
@@ -28,6 +28,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxForceMode.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxForceMode.html
index 9d1805fa..56e29bf7 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxForceMode.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxForceMode.html
@@ -81,6 +81,6 @@ parameter has unit of distance/ time^2, i.e. an acceleration. It gets treated ju
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxFrictionType-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxFrictionType-members.html
index 4c85adb1..a0993d26 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxFrictionType-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxFrictionType-members.html
@@ -28,6 +28,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxFrictionType.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxFrictionType.html
index 8fbfab81..f96f99dc 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxFrictionType.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxFrictionType.html
@@ -83,6 +83,6 @@ The total number of friction models supported by the SDK. </td></tr>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxGeometryType-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxGeometryType-members.html
index 7c08020b..41b21cb8 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxGeometryType-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxGeometryType-members.html
@@ -33,6 +33,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxGeometryType.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxGeometryType.html
index f17e8180..0ecfd2d1 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxGeometryType.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxGeometryType.html
@@ -100,6 +100,6 @@ internal use only! </td></tr>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldFlag-members.html
index 707a96e3..46c3f138 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldFlag-members.html
@@ -25,6 +25,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldFlag.html
index a067c05f..52884a40 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldFlag.html
@@ -69,6 +69,6 @@ This flag is ignored in contact generation with sphere and capsule shapes.<p>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldFormat-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldFormat-members.html
index 0cbcffc9..282d6f9a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldFormat-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldFormat-members.html
@@ -25,6 +25,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldFormat.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldFormat.html
index cf333311..71823520 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldFormat.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldFormat.html
@@ -78,6 +78,6 @@ This is the only format supported at the moment.<p>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldMaterial-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldMaterial-members.html
index cbfe43fe..556bf3a3 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldMaterial-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldMaterial-members.html
@@ -25,6 +25,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldMaterial.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldMaterial.html
index f45043b3..d809e12c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldMaterial.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldMaterial.html
@@ -67,6 +67,6 @@ A material indicating that the triangle should be treated as a hole in the mesh.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldSample-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldSample-members.html
index b1a22842..06252185 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldSample-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldSample-members.html
@@ -29,6 +29,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldSample.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldSample.html
index 9c165b4a..b4d7de14 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldSample.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldSample.html
@@ -188,6 +188,6 @@ An index pointing into the material table of the shape which instantiates the he
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldTessFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldTessFlag-members.html
index 0eb8a99d..f0a49af6 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldTessFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldTessFlag-members.html
@@ -25,6 +25,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldTessFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldTessFlag.html
index bf8b5619..16dfa312 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldTessFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldTessFlag.html
@@ -104,6 +104,6 @@ The flag raised indicates subdivision like this: (the 0th vertex is shared by tw
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxHitBuffer-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxHitBuffer-members.html
index 035d78d0..aa234293 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxHitBuffer-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxHitBuffer-members.html
@@ -41,6 +41,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxHitBuffer.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxHitBuffer.html
index af2dffee..5f7e62ae 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxHitBuffer.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxHitBuffer.html
@@ -332,6 +332,6 @@ touches and maxNbTouches can be modified inside of processTouches callback.</dd>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxHitCallback-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxHitCallback-members.html
index cc5c2107..57cf45af 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxHitCallback-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxHitCallback-members.html
@@ -33,6 +33,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxHitCallback.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxHitCallback.html
index 434a0287..213ded12 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxHitCallback.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxHitCallback.html
@@ -348,6 +348,6 @@ User specified buffer for touching hits.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxHitFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxHitFlag-members.html
index 68434514..0f7a8b4f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxHitFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxHitFlag-members.html
@@ -37,6 +37,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxHitFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxHitFlag.html
index 8a373df1..bc07974c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxHitFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxHitFlag.html
@@ -120,6 +120,6 @@ Only this subset of flags can be modified by pre-filter. Other modifications wil
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxHullPolygon-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxHullPolygon-members.html
index 81296c52..92b9f16d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxHullPolygon-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxHullPolygon-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxHullPolygon.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxHullPolygon.html
index 29bd1839..5bf6a363 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxHullPolygon.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxHullPolygon.html
@@ -102,6 +102,6 @@ Plane equation for this polygon.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxJointActorIndex-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxJointActorIndex-members.html
index e7883c21..d045dc64 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxJointActorIndex-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxJointActorIndex-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxJointActorIndex.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxJointActorIndex.html
index fb595344..3fc48e49 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxJointActorIndex.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxJointActorIndex.html
@@ -77,6 +77,6 @@ an enumeration for specifying one or other of the actors referenced by a joint
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxJointConcreteType-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxJointConcreteType-members.html
index 4e3ba8be..633f7513 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxJointConcreteType-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxJointConcreteType-members.html
@@ -31,6 +31,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxJointConcreteType.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxJointConcreteType.html
index dd6846a1..f6edab94 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxJointConcreteType.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxJointConcreteType.html
@@ -93,6 +93,6 @@ an enumeration of PhysX' built-in joint types
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxJointRepXSerializer-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxJointRepXSerializer-members.html
index fdc45477..6307a64c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxJointRepXSerializer-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxJointRepXSerializer-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxJointRepXSerializer.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxJointRepXSerializer.html
index 4b8a3ea9..b1a033ca 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxJointRepXSerializer.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxJointRepXSerializer.html
@@ -184,6 +184,6 @@ template&lt;typename TJointType &gt; </div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxLocationHit-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxLocationHit-members.html
index 5acb4257..9a99dab9 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxLocationHit-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxLocationHit-members.html
@@ -35,6 +35,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxLocationHit.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxLocationHit.html
index a4e0c5c8..fd81c928 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxLocationHit.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxLocationHit.html
@@ -183,6 +183,6 @@ World-space hit position (flag: <a class="el" href="structPxHitFlag.html#44c173f
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxMassModificationProps-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxMassModificationProps-members.html
index 29391711..149c257b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxMassModificationProps-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxMassModificationProps-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxMassModificationProps.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxMassModificationProps.html
index 7eb250d2..fca4ae69 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxMassModificationProps.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxMassModificationProps.html
@@ -101,6 +101,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxMaterialFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxMaterialFlag-members.html
index 813b7242..2fc5f25c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxMaterialFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxMaterialFlag-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxMaterialFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxMaterialFlag.html
index 6d7c1eb6..969eaef0 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxMaterialFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxMaterialFlag.html
@@ -75,6 +75,6 @@ Note: This flag only has an effect if the <a class="el" href="structPxMaterialFl
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshCookingHint-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshCookingHint-members.html
index fe5325bf..72e582e4 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshCookingHint-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshCookingHint-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshCookingHint.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshCookingHint.html
index 1bd5e719..f7af1a95 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshCookingHint.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshCookingHint.html
@@ -70,6 +70,6 @@ Enables fast cooking path at the expense of somewhat lower quality hierarchy con
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshFlag-members.html
index 573e7531..0b511bab 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshFlag-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshFlag.html
index 7c35ad10..07a2860b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshFlag.html
@@ -74,6 +74,6 @@ Denotes the use of 16-bit vertex indices. </td></tr>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshGeometryFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshGeometryFlag-members.html
index 8cd8d6ee..52c3a99c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshGeometryFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshGeometryFlag-members.html
@@ -25,6 +25,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshGeometryFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshGeometryFlag.html
index b373bdbc..cf606c97 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshGeometryFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshGeometryFlag.html
@@ -66,6 +66,6 @@ Meshes with this flag set are treated as double-sided. This flag is currently on
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshMidPhase-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshMidPhase-members.html
index 0920461a..3e965952 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshMidPhase-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshMidPhase-members.html
@@ -28,6 +28,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshMidPhase.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshMidPhase.html
index a15ea29c..1751f965 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshMidPhase.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshMidPhase.html
@@ -81,6 +81,6 @@ Invalid mesh midphase. </td></tr>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshPreprocessingFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshPreprocessingFlag-members.html
index fd5ebfd5..ef1704b6 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshPreprocessingFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshPreprocessingFlag-members.html
@@ -28,6 +28,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshPreprocessingFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshPreprocessingFlag.html
index a7994894..832dd2ca 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshPreprocessingFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshPreprocessingFlag.html
@@ -84,6 +84,6 @@ When set, 32-bit indices will always be created regardless of triangle count.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxMetaDataEntry-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxMetaDataEntry-members.html
index c4110ab5..62ed0708 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxMetaDataEntry-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxMetaDataEntry-members.html
@@ -31,6 +31,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxMetaDataEntry.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxMetaDataEntry.html
index 3dec342c..f8e83a9f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxMetaDataEntry.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxMetaDataEntry.html
@@ -202,6 +202,6 @@ Field type (bool, byte, quaternion, etc).
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxMetaDataFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxMetaDataFlag-members.html
index 8d73076e..6b4eb5f9 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxMetaDataFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxMetaDataFlag-members.html
@@ -41,6 +41,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxMetaDataFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxMetaDataFlag.html
index b54f131c..eb4f0a75 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxMetaDataFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxMetaDataFlag.html
@@ -130,6 +130,6 @@ mask range allowed for eCONTROL_MASK </td></tr>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxModifiableContact-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxModifiableContact-members.html
index a5ce7407..5f9c06c7 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxModifiableContact-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxModifiableContact-members.html
@@ -33,6 +33,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxModifiableContact.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxModifiableContact.html
index 23bb1acf..d0d1918e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxModifiableContact.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxModifiableContact.html
@@ -212,6 +212,6 @@ static friction coefficient
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxOverlapBufferN-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxOverlapBufferN-members.html
index 18a2cd79..66de85ec 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxOverlapBufferN-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxOverlapBufferN-members.html
@@ -43,6 +43,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxOverlapBufferN.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxOverlapBufferN.html
index 255a9788..8dbdbff6 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxOverlapBufferN.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxOverlapBufferN.html
@@ -101,6 +101,6 @@ template&lt;int N&gt; </div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxOverlapHit-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxOverlapHit-members.html
index efe073d3..2acea465 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxOverlapHit-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxOverlapHit-members.html
@@ -30,6 +30,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxOverlapHit.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxOverlapHit.html
index fca65342..c48d0c05 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxOverlapHit.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxOverlapHit.html
@@ -74,6 +74,6 @@ Stores results of overlap queries.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxPackValidation-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxPackValidation-members.html
index 5337497f..7d313e2b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxPackValidation-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxPackValidation-members.html
@@ -25,6 +25,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxPackValidation.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxPackValidation.html
index 86bad244..d0209b86 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxPackValidation.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxPackValidation.html
@@ -70,6 +70,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxPadding-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxPadding-members.html
index d83c7ec6..1975df3e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxPadding-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxPadding-members.html
@@ -25,6 +25,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxPadding.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxPadding.html
index 8c468112..801eef53 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxPadding.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxPadding.html
@@ -83,6 +83,6 @@ template&lt;PxU8 TNumBytes&gt; </div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxPairFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxPairFlag-members.html
index 6c685e1d..8e076d8e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxPairFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxPairFlag-members.html
@@ -42,6 +42,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxPairFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxPairFlag.html
index 06b4092b..d0fe7ac2 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxPairFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxPairFlag.html
@@ -220,6 +220,6 @@ Provided default flag to get commonly used trigger behavior for this collision p
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleBaseFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleBaseFlag-members.html
index 0e0ec1ed..14b6652e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleBaseFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleBaseFlag-members.html
@@ -31,6 +31,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleBaseFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleBaseFlag.html
index a6ba1675..a2546830 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleBaseFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleBaseFlag.html
@@ -109,6 +109,6 @@ Enable/disable GPU acceleration. Enabling GPU acceleration might fail. In this c
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleExt_1_1ParticleBounds-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleExt_1_1ParticleBounds-members.html
index 7f3135d5..aa6bef10 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleExt_1_1ParticleBounds-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleExt_1_1ParticleBounds-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleExt_1_1ParticleBounds.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleExt_1_1ParticleBounds.html
index fd8d1365..12187286 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleExt_1_1ParticleBounds.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleExt_1_1ParticleBounds.html
@@ -93,6 +93,6 @@ Collaboration diagram for PxParticleExt::PxParticleExt::ParticleBounds:</div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleFlag-members.html
index 564d359d..53e845f6 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleFlag-members.html
@@ -29,6 +29,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleFlag.html
index a5c3ac85..03830730 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleFlag.html
@@ -92,6 +92,6 @@ Application read only. </td></tr>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleReadDataFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleReadDataFlag-members.html
index 5962ca66..f9357dc4 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleReadDataFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleReadDataFlag-members.html
@@ -31,6 +31,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleReadDataFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleReadDataFlag.html
index 2f0943a1..98995f34 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleReadDataFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleReadDataFlag.html
@@ -96,6 +96,6 @@ Enables reading particle densities from the SDK. (<a class="el" href="classPxPar
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxPlatform-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxPlatform-members.html
index 636c690b..2f4818ed 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxPlatform-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxPlatform-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxPlatform.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxPlatform.html
index 980c04e0..ce28a0ea 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxPlatform.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxPlatform.html
@@ -66,6 +66,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxPrismaticJointFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxPrismaticJointFlag-members.html
index 89fd60b3..6fbdf828 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxPrismaticJointFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxPrismaticJointFlag-members.html
@@ -25,6 +25,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxPrismaticJointFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxPrismaticJointFlag.html
index 1d9fbcf1..fa2746ef 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxPrismaticJointFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxPrismaticJointFlag.html
@@ -67,6 +67,6 @@ Flags specific to the prismatic joint.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxPruningStructureType-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxPruningStructureType-members.html
index 79472447..a3fdfff7 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxPruningStructureType-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxPruningStructureType-members.html
@@ -28,6 +28,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxPruningStructureType.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxPruningStructureType.html
index e59d3338..d7a12707 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxPruningStructureType.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxPruningStructureType.html
@@ -82,6 +82,6 @@ Using a static AABB tree. </td></tr>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxPvdInstrumentationFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxPvdInstrumentationFlag-members.html
index 57be24fd..a0b28b4b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxPvdInstrumentationFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxPvdInstrumentationFlag-members.html
@@ -28,6 +28,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxPvdInstrumentationFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxPvdInstrumentationFlag.html
index 1ab08c7a..1bb9f8de 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxPvdInstrumentationFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxPvdInstrumentationFlag.html
@@ -87,6 +87,6 @@ Sending memory information without tracking outstanding allocations means that P
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxPvdSceneFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxPvdSceneFlag-members.html
index cc938031..2e424fcb 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxPvdSceneFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxPvdSceneFlag-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxPvdSceneFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxPvdSceneFlag.html
index e523b968..8968c34b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxPvdSceneFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxPvdSceneFlag.html
@@ -74,6 +74,6 @@ Transmits scene query stream to PVD. </td></tr>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxPvdUpdateType-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxPvdUpdateType-members.html
index e51fc803..30ebfb5f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxPvdUpdateType-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxPvdUpdateType-members.html
@@ -28,6 +28,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxPvdUpdateType.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxPvdUpdateType.html
index a769dd61..24057d38 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxPvdUpdateType.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxPvdUpdateType.html
@@ -74,6 +74,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryCache-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryCache-members.html
index 3937be6d..bf4ff1f7 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryCache-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryCache-members.html
@@ -28,6 +28,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryCache.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryCache.html
index 99dc6213..bffca42e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryCache.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryCache.html
@@ -178,6 +178,6 @@ Shape to test for intersection first.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryFilterData-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryFilterData-members.html
index 2e61e4b6..7211405a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryFilterData-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryFilterData-members.html
@@ -29,6 +29,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryFilterData.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryFilterData.html
index a7b9a3f2..da0fff77 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryFilterData.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryFilterData.html
@@ -202,6 +202,6 @@ Filter flags (see <a class="el" href="group__scenequery.html#gacf083b040f6c84164
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryFlag-members.html
index 4124553d..6cb6099d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryFlag-members.html
@@ -31,6 +31,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryFlag.html
index e729827f..81a563c4 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryFlag.html
@@ -93,6 +93,6 @@ Reserved for internal use. </td></tr>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryHit-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryHit-members.html
index 9386c807..2a7d1966 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryHit-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryHit-members.html
@@ -29,6 +29,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryHit.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryHit.html
index 2f4eec18..66017b2a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryHit.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryHit.html
@@ -99,6 +99,6 @@ For convex meshes use <a class="el" href="classPxConvexMesh.html#9c9e10d0faaa446
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryHitType-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryHitType-members.html
index 51978e09..db1a933c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryHitType-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryHitType-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryHitType.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryHitType.html
index e8de2972..74f7050c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryHitType.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryHitType.html
@@ -82,6 +82,6 @@ a hit on the shape blocks the query (does not block overlap queries) </td></tr>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxRaycastBufferN-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxRaycastBufferN-members.html
index fb1c49ed..42a8f246 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxRaycastBufferN-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxRaycastBufferN-members.html
@@ -43,6 +43,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxRaycastBufferN.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxRaycastBufferN.html
index d9ffe7a8..cc3634e6 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxRaycastBufferN.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxRaycastBufferN.html
@@ -101,6 +101,6 @@ template&lt;int N&gt; </div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxRaycastHit-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxRaycastHit-members.html
index 4969987c..2faee9d3 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxRaycastHit-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxRaycastHit-members.html
@@ -39,6 +39,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxRaycastHit.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxRaycastHit.html
index 07239541..8082fae2 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxRaycastHit.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxRaycastHit.html
@@ -136,6 +136,6 @@ barycentric coordinates of hit point, for triangle mesh and height field (flag:
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxRepXInstantiationArgs-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxRepXInstantiationArgs-members.html
index 63e5c00a..4ae58550 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxRepXInstantiationArgs-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxRepXInstantiationArgs-members.html
@@ -28,6 +28,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxRepXInstantiationArgs.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxRepXInstantiationArgs.html
index 314f450f..e099f297 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxRepXInstantiationArgs.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxRepXInstantiationArgs.html
@@ -164,6 +164,6 @@ Extra arguments can be added to the object map under special ids.<p>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxRepXObject-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxRepXObject-members.html
index ed61577b..24b2684f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxRepXObject-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxRepXObject-members.html
@@ -28,6 +28,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxRepXObject.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxRepXObject.html
index f07c7dee..5597cdc9 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxRepXObject.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxRepXObject.html
@@ -162,6 +162,6 @@ Identifies the extension meant to handle this object.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxRevoluteJointFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxRevoluteJointFlag-members.html
index 294a0c1d..89f8f2c4 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxRevoluteJointFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxRevoluteJointFlag-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxRevoluteJointFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxRevoluteJointFlag.html
index 101076dc..a042f111 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxRevoluteJointFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxRevoluteJointFlag.html
@@ -77,6 +77,6 @@ if the existing velocity is beyond the drive velocity, do not add force </td></t
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxRigidBodyData-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxRigidBodyData-members.html
index 60a94a1c..48610744 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxRigidBodyData-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxRigidBodyData-members.html
@@ -35,6 +35,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxRigidBodyData.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxRigidBodyData.html
index a9527f0d..80a88d24 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxRigidBodyData.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxRigidBodyData.html
@@ -303,6 +303,6 @@ Structure to store rigid body properties. <hr><h2>Member Function Documentation<
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxRigidBodyFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxRigidBodyFlag-members.html
index 688ff320..0303fccd 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxRigidBodyFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxRigidBodyFlag-members.html
@@ -30,6 +30,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxRigidBodyFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxRigidBodyFlag.html
index 5f2e59f6..abe5754b 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxRigidBodyFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxRigidBodyFlag.html
@@ -116,6 +116,6 @@ Register a rigid body to dynamicly adjust contact offset based on velocity. This
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxRigidDynamicLockFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxRigidDynamicLockFlag-members.html
index 2399c2bd..c8c178cb 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxRigidDynamicLockFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxRigidDynamicLockFlag-members.html
@@ -30,6 +30,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxRigidDynamicLockFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxRigidDynamicLockFlag.html
index aa6039d3..ca36c7d2 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxRigidDynamicLockFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxRigidDynamicLockFlag.html
@@ -89,6 +89,6 @@ Collection of flags providing a mechanism to lock motion along/around a specific
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxSceneFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxSceneFlag-members.html
index 7ec632b7..4608defa 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxSceneFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxSceneFlag-members.html
@@ -43,6 +43,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxSceneFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxSceneFlag.html
index 07f19dde..0c81998c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxSceneFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxSceneFlag.html
@@ -223,6 +223,6 @@ Note that this feature is not currently supported on GPU.<p>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxSerialization_1_1PxXmlMiscParameter-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxSerialization_1_1PxXmlMiscParameter-members.html
index 87065066..b2c1ab9d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxSerialization_1_1PxXmlMiscParameter-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxSerialization_1_1PxXmlMiscParameter-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxSerialization_1_1PxXmlMiscParameter.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxSerialization_1_1PxXmlMiscParameter.html
index 5c5cdd6e..cec89ad4 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxSerialization_1_1PxXmlMiscParameter.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxSerialization_1_1PxXmlMiscParameter.html
@@ -143,6 +143,6 @@ Up vector for the scene reference coordinate system.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxShapeFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxShapeFlag-members.html
index 4f315dc2..98dfcf97 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxShapeFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxShapeFlag-members.html
@@ -29,6 +29,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxShapeFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxShapeFlag.html
index cf7b1a1f..1c574848 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxShapeFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxShapeFlag.html
@@ -101,6 +101,6 @@ Sets the shape to be a particle drain. </td></tr>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxSpatialLocationCallback-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxSpatialLocationCallback-members.html
index abbaa380..f2456c82 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxSpatialLocationCallback-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxSpatialLocationCallback-members.html
@@ -25,6 +25,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxSpatialLocationCallback.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxSpatialLocationCallback.html
index 0c500fa9..d878b0fe 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxSpatialLocationCallback.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxSpatialLocationCallback.html
@@ -115,6 +115,6 @@ callback method invoked when a sweep or raycast query hits an item in a <a class
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxSpatialOverlapCallback-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxSpatialOverlapCallback-members.html
index db31544f..dce37b9e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxSpatialOverlapCallback-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxSpatialOverlapCallback-members.html
@@ -25,6 +25,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxSpatialOverlapCallback.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxSpatialOverlapCallback.html
index 1c9713c2..e7200748 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxSpatialOverlapCallback.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxSpatialOverlapCallback.html
@@ -97,6 +97,6 @@ callback method invoked when an overlap query hits an item in a <a class="el" hr
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxSphericalJointFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxSphericalJointFlag-members.html
index cbd25883..55d40540 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxSphericalJointFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxSphericalJointFlag-members.html
@@ -25,6 +25,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxSphericalJointFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxSphericalJointFlag.html
index aabb314b..8ebd601c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxSphericalJointFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxSphericalJointFlag.html
@@ -67,6 +67,6 @@ the cone limit for the spherical joint is enabled </td></tr>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxStridedData-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxStridedData-members.html
index 3ae7e785..55cc6493 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxStridedData-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxStridedData-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxStridedData.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxStridedData.html
index 8bc0be91..75ccdf4a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxStridedData.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxStridedData.html
@@ -105,7 +105,7 @@ template&lt;typename TDataType &gt; </div>
<p>
-<p>Referenced by <a class="el" href="PxTriangleMeshDesc_8h-source.html#l00103">PxTriangleMeshDesc::isValid()</a>, <a class="el" href="PxSimpleTriangleMesh_8h-source.html#l00139">PxSimpleTriangleMesh::isValid()</a>, <a class="el" href="PxConvexMeshDesc_8h-source.html#l00253">PxConvexMeshDesc::isValid()</a>, and <a class="el" href="PxClothMeshDesc_8h-source.html#l00130">PxClothMeshDesc::isValid()</a>.</p>
+<p>Referenced by <a class="el" href="PxTriangleMeshDesc_8h-source.html#l00103">PxTriangleMeshDesc::isValid()</a>, <a class="el" href="PxSimpleTriangleMesh_8h-source.html#l00139">PxSimpleTriangleMesh::isValid()</a>, <a class="el" href="PxConvexMeshDesc_8h-source.html#l00261">PxConvexMeshDesc::isValid()</a>, and <a class="el" href="PxClothMeshDesc_8h-source.html#l00130">PxClothMeshDesc::isValid()</a>.</p>
</div>
</div><p>
@@ -124,7 +124,7 @@ template&lt;typename TDataType &gt; </div>
The offset in bytes between consecutive samples in the data.
<p>
<b>Default:</b> 0
-<p>Referenced by <a class="el" href="PxSimpleTriangleMesh_8h-source.html#l00139">PxSimpleTriangleMesh::isValid()</a>, <a class="el" href="PxHeightFieldDesc_8h-source.html#l00186">PxHeightFieldDesc::isValid()</a>, <a class="el" href="PxConvexMeshDesc_8h-source.html#l00253">PxConvexMeshDesc::isValid()</a>, and <a class="el" href="PxClothMeshDesc_8h-source.html#l00130">PxClothMeshDesc::isValid()</a>.</p>
+<p>Referenced by <a class="el" href="PxSimpleTriangleMesh_8h-source.html#l00139">PxSimpleTriangleMesh::isValid()</a>, <a class="el" href="PxHeightFieldDesc_8h-source.html#l00186">PxHeightFieldDesc::isValid()</a>, <a class="el" href="PxConvexMeshDesc_8h-source.html#l00261">PxConvexMeshDesc::isValid()</a>, and <a class="el" href="PxClothMeshDesc_8h-source.html#l00130">PxClothMeshDesc::isValid()</a>.</p>
</div>
</div><p>
@@ -133,6 +133,6 @@ The offset in bytes between consecutive samples in the data.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxSweepBufferN-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxSweepBufferN-members.html
index f88ba246..13053a61 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxSweepBufferN-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxSweepBufferN-members.html
@@ -43,6 +43,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxSweepBufferN.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxSweepBufferN.html
index bf8f36f9..b50c278f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxSweepBufferN.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxSweepBufferN.html
@@ -101,6 +101,6 @@ template&lt;int N&gt; </div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxSweepHit-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxSweepHit-members.html
index 4a126f68..d9ea8506 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxSweepHit-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxSweepHit-members.html
@@ -37,6 +37,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxSweepHit.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxSweepHit.html
index 20723ee7..12ec99b0 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxSweepHit.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxSweepHit.html
@@ -97,6 +97,6 @@ Stores results of sweep queries.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxTriangleMeshCookingResult-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxTriangleMeshCookingResult-members.html
index 04cde239..b9e2172e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxTriangleMeshCookingResult-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxTriangleMeshCookingResult-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxTriangleMeshCookingResult.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxTriangleMeshCookingResult.html
index e4ce045c..804f45a6 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxTriangleMeshCookingResult.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxTriangleMeshCookingResult.html
@@ -74,6 +74,6 @@ Something unrecoverable happened. Check the error stream to find out what. </td>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxTriangleMeshFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxTriangleMeshFlag-members.html
index a8179ef3..7406ba08 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxTriangleMeshFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxTriangleMeshFlag-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxTriangleMeshFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxTriangleMeshFlag.html
index 76cf1955..1ed0aefc 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxTriangleMeshFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxTriangleMeshFlag.html
@@ -72,6 +72,6 @@ The triangle mesh has adjacency information build. </td></tr>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxTriggerPair-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxTriggerPair-members.html
index 97da30d7..96bf6063 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxTriggerPair-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxTriggerPair-members.html
@@ -30,6 +30,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxTriggerPair.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxTriggerPair.html
index 40231a0c..d487bc2a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxTriggerPair.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxTriggerPair.html
@@ -196,6 +196,6 @@ The shape that has been marked as a trigger.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxTriggerPairFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxTriggerPairFlag-members.html
index c364237b..6b8e355d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxTriggerPairFlag-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxTriggerPairFlag-members.html
@@ -27,6 +27,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxTriggerPairFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxTriggerPairFlag.html
index bd0e2096..867f6728 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxTriggerPairFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxTriggerPairFlag.html
@@ -77,6 +77,6 @@ For internal use only. </td></tr>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxTypeInfo.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxTypeInfo.html
index 5ce42fab..c8200740 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxTypeInfo.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxTypeInfo.html
@@ -42,6 +42,6 @@ a structure containing per-type information for types inheriting from <a class="
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxTypedStridedData-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxTypedStridedData-members.html
index 6539ca25..aad1288a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxTypedStridedData-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxTypedStridedData-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxTypedStridedData.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxTypedStridedData.html
index 2b01b032..c84e6ca4 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxTypedStridedData.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxTypedStridedData.html
@@ -106,6 +106,6 @@ template&lt;typename TDataType&gt; </div>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleClutchAccuracyMode-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleClutchAccuracyMode-members.html
index 643f3707..44197474 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleClutchAccuracyMode-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleClutchAccuracyMode-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleClutchAccuracyMode.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleClutchAccuracyMode.html
index af8291fa..f2ea88f7 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleClutchAccuracyMode.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleClutchAccuracyMode.html
@@ -73,6 +73,6 @@ Choose between a potentially more expensive but more accurate solution to the cl
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleConcreteType-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleConcreteType-members.html
index 18f556c0..41ccc44e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleConcreteType-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleConcreteType-members.html
@@ -28,6 +28,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleConcreteType.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleConcreteType.html
index 0a9bcdf3..b5d73c68 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleConcreteType.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleConcreteType.html
@@ -82,6 +82,6 @@ An enumeration of concrete vehicle classes inheriting from <a class="el" href="c
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleConcurrentUpdateData-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleConcurrentUpdateData-members.html
index dff7e64c..7e537404 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleConcurrentUpdateData-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleConcurrentUpdateData-members.html
@@ -31,6 +31,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleConcurrentUpdateData.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleConcurrentUpdateData.html
index 58aa1eba..f2d1d04f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleConcurrentUpdateData.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleConcurrentUpdateData.html
@@ -202,6 +202,6 @@ The length of the concurrentWheelUpdates buffer. This value corresponds to the n
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDrivableSurfaceType-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDrivableSurfaceType-members.html
index d1b7e4a6..5e602e88 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDrivableSurfaceType-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDrivableSurfaceType-members.html
@@ -25,6 +25,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDrivableSurfaceType.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDrivableSurfaceType.html
index f57e07ca..1aa87eb2 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDrivableSurfaceType.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDrivableSurfaceType.html
@@ -86,6 +86,6 @@ Driving surface type. Each <a class="el" href="classPxMaterial.html" title="Mate
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDrive4WControl-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDrive4WControl-members.html
index c08bf2ff..84169f42 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDrive4WControl-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDrive4WControl-members.html
@@ -30,6 +30,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDrive4WControl.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDrive4WControl.html
index 081c7853..65b95408 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDrive4WControl.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDrive4WControl.html
@@ -89,6 +89,6 @@ The control inputs for a <a class="el" href="classPxVehicleDrive4W.html" title="
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDrive4WWheelOrder-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDrive4WWheelOrder-members.html
index 50da2912..d83ad4e4 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDrive4WWheelOrder-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDrive4WWheelOrder-members.html
@@ -28,6 +28,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDrive4WWheelOrder.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDrive4WWheelOrder.html
index a8034187..f9db3115 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDrive4WWheelOrder.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDrive4WWheelOrder.html
@@ -81,6 +81,6 @@ The ordering of the driven and steered wheels of a <a class="el" href="classPxVe
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDriveNWControl-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDriveNWControl-members.html
index c5f7a30e..e55ad521 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDriveNWControl-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDriveNWControl-members.html
@@ -30,6 +30,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDriveNWControl.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDriveNWControl.html
index 51da4718..ac97377f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDriveNWControl.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDriveNWControl.html
@@ -89,6 +89,6 @@ The control inputs for a <a class="el" href="classPxVehicleDriveNW.html" title="
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDriveTankControl-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDriveTankControl-members.html
index 31d819cf..d1934c31 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDriveTankControl-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDriveTankControl-members.html
@@ -30,6 +30,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDriveTankControl.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDriveTankControl.html
index dc0d183a..ff875b85 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDriveTankControl.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDriveTankControl.html
@@ -91,6 +91,6 @@ To accelerate forwards eANALOG_INPUT_ACCEL must be greater than zero so that tor
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDriveTankControlModel-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDriveTankControlModel-members.html
index 279e4338..6b418c03 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDriveTankControlModel-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDriveTankControlModel-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDriveTankControlModel.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDriveTankControlModel.html
index cb2dc2c3..da156853 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDriveTankControlModel.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDriveTankControlModel.html
@@ -77,6 +77,6 @@ In both modes the legal ranges of acceleration and left/right brake are all (0,1
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDriveTankWheelOrder-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDriveTankWheelOrder-members.html
index 03862d34..deefe04f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDriveTankWheelOrder-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDriveTankWheelOrder-members.html
@@ -44,6 +44,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDriveTankWheelOrder.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDriveTankWheelOrder.html
index 931faa6b..2ceb97a2 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDriveTankWheelOrder.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleDriveTankWheelOrder.html
@@ -145,6 +145,6 @@ The ordering of the wheels of a <a class="el" href="classPxVehicleDriveTank.html
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleKeySmoothingData-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleKeySmoothingData-members.html
index 6648d810..7c97c333 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleKeySmoothingData-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleKeySmoothingData-members.html
@@ -25,6 +25,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleKeySmoothingData.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleKeySmoothingData.html
index 1fafdcc9..bc344862 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleKeySmoothingData.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleKeySmoothingData.html
@@ -83,6 +83,6 @@ Rise rate of each analog value if digital value is 1.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehiclePadSmoothingData-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehiclePadSmoothingData-members.html
index 0b947e8f..29f3c023 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehiclePadSmoothingData-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehiclePadSmoothingData-members.html
@@ -25,6 +25,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehiclePadSmoothingData.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehiclePadSmoothingData.html
index 2f293669..80cbe742 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehiclePadSmoothingData.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehiclePadSmoothingData.html
@@ -83,6 +83,6 @@ Rise rate of each analog value from previous value towards target if target&gt;p
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleTypes-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleTypes-members.html
index 1ad846b1..8168520e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleTypes-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleTypes-members.html
@@ -32,6 +32,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleTypes.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleTypes.html
index 24453c5f..c41e1b84 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleTypes.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleTypes.html
@@ -92,6 +92,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleUpdateMode-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleUpdateMode-members.html
index b6b8717b..1f1e63ba 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleUpdateMode-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleUpdateMode-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleUpdateMode.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleUpdateMode.html
index f664e6da..50c54239 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleUpdateMode.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleUpdateMode.html
@@ -68,6 +68,6 @@
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleWheelConcurrentUpdateData-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleWheelConcurrentUpdateData-members.html
index 48e08771..190bfa0c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleWheelConcurrentUpdateData-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleWheelConcurrentUpdateData-members.html
@@ -29,6 +29,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleWheelConcurrentUpdateData.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleWheelConcurrentUpdateData.html
index 94d85ff3..2f37f5c5 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleWheelConcurrentUpdateData.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleWheelConcurrentUpdateData.html
@@ -160,6 +160,6 @@ Structure containing data that is computed for a wheel during concurrent calls t
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleWheelQueryResult-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleWheelQueryResult-members.html
index 10474f60..57a0642c 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleWheelQueryResult-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleWheelQueryResult-members.html
@@ -25,6 +25,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleWheelQueryResult.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleWheelQueryResult.html
index 5b2f1782..fe509fa8 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleWheelQueryResult.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleWheelQueryResult.html
@@ -84,6 +84,6 @@ Pointer to an <a class="el" href="structPxWheelQueryResult.html" title="Structur
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVisualizationParameter-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVisualizationParameter-members.html
index d4ed4884..5ecb09f5 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVisualizationParameter-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVisualizationParameter-members.html
@@ -63,6 +63,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVisualizationParameter.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVisualizationParameter.html
index 958589bb..10416f4d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVisualizationParameter.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVisualizationParameter.html
@@ -261,6 +261,6 @@ This is not a parameter, it just records the current number of parameters (as ma
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVolumeCache_1_1Iterator-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVolumeCache_1_1Iterator-members.html
index 52679c2e..7581030a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVolumeCache_1_1Iterator-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVolumeCache_1_1Iterator-members.html
@@ -26,6 +26,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVolumeCache_1_1Iterator.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVolumeCache_1_1Iterator.html
index 2ddae6de..62de3745 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVolumeCache_1_1Iterator.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVolumeCache_1_1Iterator.html
@@ -130,6 +130,6 @@ Reports cache contents to the user.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxWheelQueryResult-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxWheelQueryResult-members.html
index 9cbe8099..8bcd3b33 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxWheelQueryResult-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxWheelQueryResult-members.html
@@ -43,6 +43,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxWheelQueryResult.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxWheelQueryResult.html
index e83784de..418920c9 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxWheelQueryResult.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxWheelQueryResult.html
@@ -495,6 +495,6 @@ If no raycast/sweep for the corresponding suspension was performed immediately p
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxgDynamicsMemoryConfig-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxgDynamicsMemoryConfig-members.html
index 26d40c61..45c3a254 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxgDynamicsMemoryConfig-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxgDynamicsMemoryConfig-members.html
@@ -32,6 +32,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxgDynamicsMemoryConfig.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxgDynamicsMemoryConfig.html
index 95ce5497..421ca7d3 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxgDynamicsMemoryConfig.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxgDynamicsMemoryConfig.html
@@ -223,6 +223,6 @@ Capacity of temp buffer allocated in pinned host memory.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structphysx_1_1PxGpuTaskHint-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structphysx_1_1PxGpuTaskHint-members.html
index 5f5fd846..c57834ee 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structphysx_1_1PxGpuTaskHint-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structphysx_1_1PxGpuTaskHint-members.html
@@ -28,6 +28,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structphysx_1_1PxGpuTaskHint.html b/PhysX_3.4/Documentation/PhysXAPI/files/structphysx_1_1PxGpuTaskHint.html
index d1d7944e..12050edb 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structphysx_1_1PxGpuTaskHint.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structphysx_1_1PxGpuTaskHint.html
@@ -83,6 +83,6 @@ Enums for the type of GPU task.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structphysx_1_1PxTaskType-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structphysx_1_1PxTaskType-members.html
index 0dc9c226..daaa1186 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structphysx_1_1PxTaskType-members.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structphysx_1_1PxTaskType-members.html
@@ -28,6 +28,6 @@
</table></div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structphysx_1_1PxTaskType.html b/PhysX_3.4/Documentation/PhysXAPI/files/structphysx_1_1PxTaskType.html
index 08ac91f4..9cd03c1d 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structphysx_1_1PxTaskType.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structphysx_1_1PxTaskType.html
@@ -85,6 +85,6 @@ Return code when attempting to find a task that does not exist. </td></tr>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>