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authorSheikh Dawood <[email protected]>2018-05-25 09:54:38 -0500
committerSheikh Dawood <[email protected]>2018-05-25 09:54:38 -0500
commitb99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1 (patch)
treede67d7adc7cc66d44c3e0a399d94d1db6bcebd0c /PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneLimits.html
parentPhysX 3.4, APEX 1.4 patch release @23933511 (diff)
downloadphysx-3.4-b99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1.tar.xz
physx-3.4-b99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1.zip
PhysX 3.4, APEX 1.4 patch release @24214033v3.4.2
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneLimits.html')
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneLimits.html4
1 files changed, 2 insertions, 2 deletions
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneLimits.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneLimits.html
index 7e9df5ce..8e2db974 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneLimits.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneLimits.html
@@ -206,7 +206,7 @@ Expected maximum number of dynamic shapes.
Expected maximum number of broad-phase regions.
<p>
-<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00469">isValid()</a>.</p>
+<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00460">isValid()</a>.</p>
</div>
</div><p>
@@ -232,6 +232,6 @@ Expected maximum number of static shapes.
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
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