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authorsschirm <[email protected]>2016-12-23 14:20:36 +0100
committersschirm <[email protected]>2016-12-23 14:56:17 +0100
commitef6937e69e8ee3f409cf9d460d5ad300a65d5924 (patch)
tree710426e8daa605551ce3f34b581897011101c30f /PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidDynamic.html
parentInitial commit: (diff)
downloadphysx-3.4-ef6937e69e8ee3f409cf9d460d5ad300a65d5924.tar.xz
physx-3.4-ef6937e69e8ee3f409cf9d460d5ad300a65d5924.zip
PhysX 3.4 / APEX 1.4 release candidate @21506124
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidDynamic.html')
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidDynamic.html10
1 files changed, 5 insertions, 5 deletions
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidDynamic.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidDynamic.html
index 940586ad..5c4bbb7f 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidDynamic.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidDynamic.html
@@ -50,9 +50,9 @@ Collaboration diagram for PxRigidDynamic:</div>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxRigidDynamic.html#4464d188e7a1e94582c9cf35da9bbc93">setKinematicTarget</a> (const <a class="el" href="classPxTransform.html">PxTransform</a> &amp;destination)=0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Moves kinematically controlled dynamic actors through the game world. <a href="#4464d188e7a1e94582c9cf35da9bbc93"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxRigidDynamic.html#0093496190cba1cf63ce9c5c78766201">getKinematicTarget</a> (<a class="el" href="classPxTransform.html">PxTransform</a> &amp;target)=0</td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxRigidDynamic.html#3b6ed86370cfd04958ca7e1c637e310b">getKinematicTarget</a> (<a class="el" href="classPxTransform.html">PxTransform</a> &amp;target) const =0</td></tr>
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get target pose of a kinematically controlled dynamic actor. <a href="#0093496190cba1cf63ce9c5c78766201"></a><br></td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get target pose of a kinematically controlled dynamic actor. <a href="#3b6ed86370cfd04958ca7e1c637e310b"></a><br></td></tr>
<tr><td colspan="2"><div class="groupHeader">Damping</div></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxRigidDynamic.html#003953e985ace5966375acb0674f7b0b">setLinearDamping</a> (PxReal linDamp)=0</td></tr>
@@ -294,7 +294,7 @@ The threshold used for a collision between a dynamic actor and the static enviro
</div>
</div><p>
-<a class="anchor" name="0093496190cba1cf63ce9c5c78766201"></a><!-- doxytag: member="PxRigidDynamic::getKinematicTarget" ref="0093496190cba1cf63ce9c5c78766201" args="(PxTransform &amp;target)=0" -->
+<a class="anchor" name="3b6ed86370cfd04958ca7e1c637e310b"></a><!-- doxytag: member="PxRigidDynamic::getKinematicTarget" ref="3b6ed86370cfd04958ca7e1c637e310b" args="(PxTransform &amp;target) const =0" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
@@ -304,7 +304,7 @@ The threshold used for a collision between a dynamic actor and the static enviro
<td class="paramtype"><a class="el" href="classPxTransform.html">PxTransform</a> &amp;&nbsp;</td>
<td class="paramname"> <em>target</em> </td>
<td>&nbsp;)&nbsp;</td>
- <td><code> [pure virtual]</code></td>
+ <td> const<code> [pure virtual]</code></td>
</tr>
</table>
</div>
@@ -677,7 +677,7 @@ The motion is always fully carried out.<p>
<tr><td valign="top"><tt>[in]</tt>&nbsp;</td><td valign="top"><em>destination</em>&nbsp;</td><td>The desired pose for the kinematic actor, in the global frame. <b>Range:</b> rigid body transform.</td></tr>
</table>
</dl>
-<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classPxRigidDynamic.html#0093496190cba1cf63ce9c5c78766201" title="Get target pose of a kinematically controlled dynamic actor.">getKinematicTarget()</a> <a class="el" href="structPxRigidBodyFlag.html" title="Collection of flags describing the behavior of a rigid body.">PxRigidBodyFlag</a> <a class="el" href="classPxRigidBody.html#9b23b890404b1010bf0b67a225bd22e7" title="Raises or clears a particular rigid body flag.">setRigidBodyFlag()</a> </dd></dl>
+<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classPxRigidDynamic.html#3b6ed86370cfd04958ca7e1c637e310b" title="Get target pose of a kinematically controlled dynamic actor.">getKinematicTarget()</a> <a class="el" href="structPxRigidBodyFlag.html" title="Collection of flags describing the behavior of a rigid body.">PxRigidBodyFlag</a> <a class="el" href="classPxRigidBody.html#9b23b890404b1010bf0b67a225bd22e7" title="Raises or clears a particular rigid body flag.">setRigidBodyFlag()</a> </dd></dl>
</div>
</div><p>