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| author | sschirm <[email protected]> | 2016-12-23 14:20:36 +0100 |
|---|---|---|
| committer | sschirm <[email protected]> | 2016-12-23 14:56:17 +0100 |
| commit | ef6937e69e8ee3f409cf9d460d5ad300a65d5924 (patch) | |
| tree | 710426e8daa605551ce3f34b581897011101c30f /PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidDynamic.html | |
| parent | Initial commit: (diff) | |
| download | physx-3.4-ef6937e69e8ee3f409cf9d460d5ad300a65d5924.tar.xz physx-3.4-ef6937e69e8ee3f409cf9d460d5ad300a65d5924.zip | |
PhysX 3.4 / APEX 1.4 release candidate @21506124
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidDynamic.html')
| -rw-r--r-- | PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidDynamic.html | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidDynamic.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidDynamic.html index 940586ad..5c4bbb7f 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidDynamic.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidDynamic.html @@ -50,9 +50,9 @@ Collaboration diagram for PxRigidDynamic:</div> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxRigidDynamic.html#4464d188e7a1e94582c9cf35da9bbc93">setKinematicTarget</a> (const <a class="el" href="classPxTransform.html">PxTransform</a> &destination)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Moves kinematically controlled dynamic actors through the game world. <a href="#4464d188e7a1e94582c9cf35da9bbc93"></a><br></td></tr> -<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxRigidDynamic.html#0093496190cba1cf63ce9c5c78766201">getKinematicTarget</a> (<a class="el" href="classPxTransform.html">PxTransform</a> &target)=0</td></tr> +<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxRigidDynamic.html#3b6ed86370cfd04958ca7e1c637e310b">getKinematicTarget</a> (<a class="el" href="classPxTransform.html">PxTransform</a> &target) const =0</td></tr> -<tr><td class="mdescLeft"> </td><td class="mdescRight">Get target pose of a kinematically controlled dynamic actor. <a href="#0093496190cba1cf63ce9c5c78766201"></a><br></td></tr> +<tr><td class="mdescLeft"> </td><td class="mdescRight">Get target pose of a kinematically controlled dynamic actor. <a href="#3b6ed86370cfd04958ca7e1c637e310b"></a><br></td></tr> <tr><td colspan="2"><div class="groupHeader">Damping</div></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxRigidDynamic.html#003953e985ace5966375acb0674f7b0b">setLinearDamping</a> (PxReal linDamp)=0</td></tr> @@ -294,7 +294,7 @@ The threshold used for a collision between a dynamic actor and the static enviro </div> </div><p> -<a class="anchor" name="0093496190cba1cf63ce9c5c78766201"></a><!-- doxytag: member="PxRigidDynamic::getKinematicTarget" ref="0093496190cba1cf63ce9c5c78766201" args="(PxTransform &target)=0" --> +<a class="anchor" name="3b6ed86370cfd04958ca7e1c637e310b"></a><!-- doxytag: member="PxRigidDynamic::getKinematicTarget" ref="3b6ed86370cfd04958ca7e1c637e310b" args="(PxTransform &target) const =0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> @@ -304,7 +304,7 @@ The threshold used for a collision between a dynamic actor and the static enviro <td class="paramtype"><a class="el" href="classPxTransform.html">PxTransform</a> & </td> <td class="paramname"> <em>target</em> </td> <td> ) </td> - <td><code> [pure virtual]</code></td> + <td> const<code> [pure virtual]</code></td> </tr> </table> </div> @@ -677,7 +677,7 @@ The motion is always fully carried out.<p> <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>destination</em> </td><td>The desired pose for the kinematic actor, in the global frame. <b>Range:</b> rigid body transform.</td></tr> </table> </dl> -<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classPxRigidDynamic.html#0093496190cba1cf63ce9c5c78766201" title="Get target pose of a kinematically controlled dynamic actor.">getKinematicTarget()</a> <a class="el" href="structPxRigidBodyFlag.html" title="Collection of flags describing the behavior of a rigid body.">PxRigidBodyFlag</a> <a class="el" href="classPxRigidBody.html#9b23b890404b1010bf0b67a225bd22e7" title="Raises or clears a particular rigid body flag.">setRigidBodyFlag()</a> </dd></dl> +<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classPxRigidDynamic.html#3b6ed86370cfd04958ca7e1c637e310b" title="Get target pose of a kinematically controlled dynamic actor.">getKinematicTarget()</a> <a class="el" href="structPxRigidBodyFlag.html" title="Collection of flags describing the behavior of a rigid body.">PxRigidBodyFlag</a> <a class="el" href="classPxRigidBody.html#9b23b890404b1010bf0b67a225bd22e7" title="Raises or clears a particular rigid body flag.">setRigidBodyFlag()</a> </dd></dl> </div> </div><p> |