From ef6937e69e8ee3f409cf9d460d5ad300a65d5924 Mon Sep 17 00:00:00 2001 From: sschirm Date: Fri, 23 Dec 2016 14:20:36 +0100 Subject: PhysX 3.4 / APEX 1.4 release candidate @21506124 --- .../Documentation/PhysXAPI/files/classPxRigidDynamic.html | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidDynamic.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidDynamic.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidDynamic.html index 940586ad..5c4bbb7f 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidDynamic.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidDynamic.html @@ -50,9 +50,9 @@ Collaboration diagram for PxRigidDynamic: virtual void setKinematicTarget (const PxTransform &destination)=0  Moves kinematically controlled dynamic actors through the game world.
-virtual bool getKinematicTarget (PxTransform &target)=0 +virtual bool getKinematicTarget (PxTransform &target) const =0 - Get target pose of a kinematically controlled dynamic actor.
+ Get target pose of a kinematically controlled dynamic actor.
Damping
virtual void setLinearDamping (PxReal linDamp)=0 @@ -294,7 +294,7 @@ The threshold used for a collision between a dynamic actor and the static enviro

- +

@@ -304,7 +304,7 @@ The threshold used for a collision between a dynamic actor and the static enviro - +
PxTransform target  )  [pure virtual] const [pure virtual]
@@ -677,7 +677,7 @@ The motion is always fully carried out.

[in] destination The desired pose for the kinematic actor, in the global frame. Range: rigid body transform. -

See also:
getKinematicTarget() PxRigidBodyFlag setRigidBodyFlag()
+
See also:
getKinematicTarget() PxRigidBodyFlag setRigidBodyFlag()

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