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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /KaplaDemo/samples/sampleViewer3/TerrainMesh.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'KaplaDemo/samples/sampleViewer3/TerrainMesh.h')
-rw-r--r--KaplaDemo/samples/sampleViewer3/TerrainMesh.h40
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diff --git a/KaplaDemo/samples/sampleViewer3/TerrainMesh.h b/KaplaDemo/samples/sampleViewer3/TerrainMesh.h
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+
+#pragma once
+
+#include "BmpFile.h"
+#include "glmesh.h"
+#include "Shader.h"
+#include "PxCooking.h"
+#include <vector>
+using namespace std;
+class TerrainMesh{
+public:
+ // Able to render mesh
+ // Able to generate physX
+ PxRigidStatic* hfActor;
+ PxTransform mHFPose;
+ GLuint hfTexture;
+ GLMesh* mMesh;
+ PxScene* myScene;
+ Shader* mShader;
+ ShaderMaterial mMaterial;
+
+ ~TerrainMesh();
+ TerrainMesh(PxPhysics& physics, PxCooking& cooking, PxScene& scene, PxMaterial& material, PxVec3 midPoint, const char* heightMapName, const char* textureName,
+ float hfScale, float maxHeight, Shader* shader, bool invert = false);
+ void draw(bool useShader);
+
+
+ float xStart;
+ float zStart;
+ float dx, idx;
+ vector<float> terrainHeights;
+ vector<PxVec3> terrainNormals;
+
+ int width;
+ int height;
+ float getHeight(float x, float z);
+ float getHeightNormal(float x, float z, PxVec3& normal);
+ float getHeightNormalCondition(float x, float y, float z, PxVec3& normal);
+};
+