From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- KaplaDemo/samples/sampleViewer3/TerrainMesh.h | 40 +++++++++++++++++++++++++++ 1 file changed, 40 insertions(+) create mode 100644 KaplaDemo/samples/sampleViewer3/TerrainMesh.h (limited to 'KaplaDemo/samples/sampleViewer3/TerrainMesh.h') diff --git a/KaplaDemo/samples/sampleViewer3/TerrainMesh.h b/KaplaDemo/samples/sampleViewer3/TerrainMesh.h new file mode 100644 index 00000000..bb5245e7 --- /dev/null +++ b/KaplaDemo/samples/sampleViewer3/TerrainMesh.h @@ -0,0 +1,40 @@ + +#pragma once + +#include "BmpFile.h" +#include "glmesh.h" +#include "Shader.h" +#include "PxCooking.h" +#include +using namespace std; +class TerrainMesh{ +public: + // Able to render mesh + // Able to generate physX + PxRigidStatic* hfActor; + PxTransform mHFPose; + GLuint hfTexture; + GLMesh* mMesh; + PxScene* myScene; + Shader* mShader; + ShaderMaterial mMaterial; + + ~TerrainMesh(); + TerrainMesh(PxPhysics& physics, PxCooking& cooking, PxScene& scene, PxMaterial& material, PxVec3 midPoint, const char* heightMapName, const char* textureName, + float hfScale, float maxHeight, Shader* shader, bool invert = false); + void draw(bool useShader); + + + float xStart; + float zStart; + float dx, idx; + vector terrainHeights; + vector terrainNormals; + + int width; + int height; + float getHeight(float x, float z); + float getHeightNormal(float x, float z, PxVec3& normal); + float getHeightNormalCondition(float x, float y, float z, PxVec3& normal); +}; + -- cgit v1.2.3