aboutsummaryrefslogtreecommitdiff
path: root/KaplaDemo/samples/sampleViewer3/TerrainMesh.h
diff options
context:
space:
mode:
Diffstat (limited to 'KaplaDemo/samples/sampleViewer3/TerrainMesh.h')
-rw-r--r--KaplaDemo/samples/sampleViewer3/TerrainMesh.h40
1 files changed, 40 insertions, 0 deletions
diff --git a/KaplaDemo/samples/sampleViewer3/TerrainMesh.h b/KaplaDemo/samples/sampleViewer3/TerrainMesh.h
new file mode 100644
index 00000000..bb5245e7
--- /dev/null
+++ b/KaplaDemo/samples/sampleViewer3/TerrainMesh.h
@@ -0,0 +1,40 @@
+
+#pragma once
+
+#include "BmpFile.h"
+#include "glmesh.h"
+#include "Shader.h"
+#include "PxCooking.h"
+#include <vector>
+using namespace std;
+class TerrainMesh{
+public:
+ // Able to render mesh
+ // Able to generate physX
+ PxRigidStatic* hfActor;
+ PxTransform mHFPose;
+ GLuint hfTexture;
+ GLMesh* mMesh;
+ PxScene* myScene;
+ Shader* mShader;
+ ShaderMaterial mMaterial;
+
+ ~TerrainMesh();
+ TerrainMesh(PxPhysics& physics, PxCooking& cooking, PxScene& scene, PxMaterial& material, PxVec3 midPoint, const char* heightMapName, const char* textureName,
+ float hfScale, float maxHeight, Shader* shader, bool invert = false);
+ void draw(bool useShader);
+
+
+ float xStart;
+ float zStart;
+ float dx, idx;
+ vector<float> terrainHeights;
+ vector<PxVec3> terrainNormals;
+
+ int width;
+ int height;
+ float getHeight(float x, float z);
+ float getHeightNormal(float x, float z, PxVec3& normal);
+ float getHeightNormalCondition(float x, float y, float z, PxVec3& normal);
+};
+