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authorMarijn Tamis <[email protected]>2017-07-03 11:49:08 +0200
committerMarijn Tamis <[email protected]>2017-07-03 11:49:08 +0200
commitcfa944ded7370fb5f22b1fb894ecf6b9bd3f7381 (patch)
tree5cc014922d20561d87105d279b6f7eb3e628c6d9 /NvCloth/ReleaseNotes.txt
parentFix windows line endings in github. (diff)
downloadnvcloth-1.1.1.tar.xz
nvcloth-1.1.1.zip
NvCloth 1.1.1 Release. (22392725)v1.1.1
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NvCloth Release notes.
-[1.1.0]
+[1.1.1]
Supported platforms:
-* Windows (CPU, CUDA, DX11, RenderCloth)
-* Mac (beta, tested on Sierra, RenderCloth)
+* Windows (CPU, CUDA, DX11)
+* Mac (beta, tested on Sierra)
* Linux (beta, tested on Ubuntu 16.04.1 LTS x64)
* PlayStation 4 (beta) with PS4 SDK 4.5
* Xbox one (CPU, DX11, beta)
@@ -17,6 +17,15 @@ Supported compilers (via cmake 3.7)
* Xbox one: Visual studio 14 (2015)
Fixed:
+Air drag/lift did react to flow speed only linearly, model was changed to be more physically correct.
+Fixed issue where scaling units would result in different air drag/lift behavior (by adding fluid density parameter).
+Fixed "unused typedef `__t100`" warning in xcode.
+
+Known issues:
+DirectX 11 solver has issues with ccd sphere/capsule collision.
+
+[1.1.0]
+Fixed:
DirectX 11 solver now supports triangle collision shapes and air drag/lift.
Fixed bug where changing friction on cloth already in simulation would cause assert or crash.
Optimization flag now working on PS4 release build.