From cfa944ded7370fb5f22b1fb894ecf6b9bd3f7381 Mon Sep 17 00:00:00 2001 From: Marijn Tamis Date: Mon, 3 Jul 2017 11:49:08 +0200 Subject: NvCloth 1.1.1 Release. (22392725) --- NvCloth/ReleaseNotes.txt | 15 ++++++++++++--- 1 file changed, 12 insertions(+), 3 deletions(-) (limited to 'NvCloth/ReleaseNotes.txt') diff --git a/NvCloth/ReleaseNotes.txt b/NvCloth/ReleaseNotes.txt index 5751a25..7dfa9c0 100644 --- a/NvCloth/ReleaseNotes.txt +++ b/NvCloth/ReleaseNotes.txt @@ -1,9 +1,9 @@ NvCloth Release notes. -[1.1.0] +[1.1.1] Supported platforms: -* Windows (CPU, CUDA, DX11, RenderCloth) -* Mac (beta, tested on Sierra, RenderCloth) +* Windows (CPU, CUDA, DX11) +* Mac (beta, tested on Sierra) * Linux (beta, tested on Ubuntu 16.04.1 LTS x64) * PlayStation 4 (beta) with PS4 SDK 4.5 * Xbox one (CPU, DX11, beta) @@ -16,6 +16,15 @@ Supported compilers (via cmake 3.7) * PlayStation 4: Visual studio 14 (2015) * Xbox one: Visual studio 14 (2015) +Fixed: +Air drag/lift did react to flow speed only linearly, model was changed to be more physically correct. +Fixed issue where scaling units would result in different air drag/lift behavior (by adding fluid density parameter). +Fixed "unused typedef `__t100`" warning in xcode. + +Known issues: +DirectX 11 solver has issues with ccd sphere/capsule collision. + +[1.1.0] Fixed: DirectX 11 solver now supports triangle collision shapes and air drag/lift. Fixed bug where changing friction on cloth already in simulation would cause assert or crash. -- cgit v1.2.3