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NvCloth Release notes.
[1.1.1]
Supported platforms:
* Windows (CPU, CUDA, DX11)
* Mac (beta, tested on Sierra)
* Linux (beta, tested on Ubuntu 16.04.1 LTS x64)
* PlayStation 4 (beta) with PS4 SDK 4.5
* Xbox one (CPU, DX11, beta)
Note: beta platforms are not yet optimized.
Supported compilers (via cmake 3.7)
* Windows: Visual Studio 12, 14 (2013, 2015)
* Linux: gcc (only x64)
* Mac: xcode
* PlayStation 4: Visual studio 14 (2015)
* Xbox one: Visual studio 14 (2015)
Fixed:
Air drag/lift did react to flow speed only linearly, model was changed to be more physically correct.
Fixed issue where scaling units would result in different air drag/lift behavior (by adding fluid density parameter).
Fixed "unused typedef `__t100`" warning in xcode.
Known issues:
DirectX 11 solver has issues with ccd sphere/capsule collision.
[1.1.0]
Fixed:
DirectX 11 solver now supports triangle collision shapes and air drag/lift.
Fixed bug where changing friction on cloth already in simulation would cause assert or crash.
Optimization flag now working on PS4 release build.
New:
Solver::getNumCloths and Solver::getClothList interface.
Improved samples (new scenes and debug visualization)
Known issues:
DirectX 11 solver has issues with ccd sphere/capsule collision.
[1.0.0]
Known issues:
DirectX 11 solver doesn�t support triangle collision shapes and air drag/lift
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