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authorbrong <[email protected]>2018-08-21 17:33:31 +0800
committerbrong <[email protected]>2018-08-21 17:33:31 +0800
commit5ce659145fa5a55405b0093f279ee41cfb9f390d (patch)
treed496b51b59efbcab2e357933cb465dbcdf9588f4 /Source/NVIDIAGfeSDK/Private/HighLightBlueprint.cpp
parentMake non-first-time InitHighlights BP node output the same GfeSdkProperties a... (diff)
downloadgfesdk-ue4plugin-4.20.tar.xz
gfesdk-ue4plugin-4.20.zip
Upgrade to Unreal Engine 4.20.14.20
Diffstat (limited to 'Source/NVIDIAGfeSDK/Private/HighLightBlueprint.cpp')
-rw-r--r--Source/NVIDIAGfeSDK/Private/HighLightBlueprint.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/Source/NVIDIAGfeSDK/Private/HighLightBlueprint.cpp b/Source/NVIDIAGfeSDK/Private/HighLightBlueprint.cpp
index c6de5a7..f48b3d3 100644
--- a/Source/NVIDIAGfeSDK/Private/HighLightBlueprint.cpp
+++ b/Source/NVIDIAGfeSDK/Private/HighLightBlueprint.cpp
@@ -6,7 +6,6 @@
#include "NVIDIAGfeSDKTypes.h"
#include "CoreMinimal.h"
#include "Runtime/CoreUObject/Public/UObject/Package.h"
-#include "Platform.h"
#include <gfesdk/bindings/cpp/sdk_types_cpp.h>
#include <sdk_types_ipc.h>