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| author | brong <[email protected]> | 2018-08-21 17:33:31 +0800 |
|---|---|---|
| committer | brong <[email protected]> | 2018-08-21 17:33:31 +0800 |
| commit | 5ce659145fa5a55405b0093f279ee41cfb9f390d (patch) | |
| tree | d496b51b59efbcab2e357933cb465dbcdf9588f4 /Source/NVIDIAGfeSDK/Private/HighLightBlueprint.cpp | |
| parent | Make non-first-time InitHighlights BP node output the same GfeSdkProperties a... (diff) | |
| download | gfesdk-ue4plugin-4.20.tar.xz gfesdk-ue4plugin-4.20.zip | |
Upgrade to Unreal Engine 4.20.14.20
Diffstat (limited to 'Source/NVIDIAGfeSDK/Private/HighLightBlueprint.cpp')
| -rw-r--r-- | Source/NVIDIAGfeSDK/Private/HighLightBlueprint.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/Source/NVIDIAGfeSDK/Private/HighLightBlueprint.cpp b/Source/NVIDIAGfeSDK/Private/HighLightBlueprint.cpp index c6de5a7..f48b3d3 100644 --- a/Source/NVIDIAGfeSDK/Private/HighLightBlueprint.cpp +++ b/Source/NVIDIAGfeSDK/Private/HighLightBlueprint.cpp @@ -6,7 +6,6 @@ #include "NVIDIAGfeSDKTypes.h"
#include "CoreMinimal.h"
#include "Runtime/CoreUObject/Public/UObject/Package.h"
-#include "Platform.h"
#include <gfesdk/bindings/cpp/sdk_types_cpp.h>
#include <sdk_types_ipc.h>
|