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-rw-r--r--NVIDIAGfeSDK.uplugin37
-rw-r--r--README.md2
-rw-r--r--Source/NVIDIAGfeSDK/NVIDIAGfeSDK.Build.cs3
-rw-r--r--Source/NVIDIAGfeSDK/Private/FNVIDIAGfeSDK.cpp2
-rw-r--r--Source/NVIDIAGfeSDK/Private/GfeSDKHighlights.cpp1
-rw-r--r--Source/NVIDIAGfeSDK/Private/HighLightBlueprint.cpp1
-rw-r--r--Source/NVIDIAGfeSDK/Private/NVIDIAGfeSDKPrivatePCH.h1
-rw-r--r--Source/NVIDIAGfeSDK/Public/NVIDIAGfeSDKPublicPCH.h3
8 files changed, 23 insertions, 27 deletions
diff --git a/NVIDIAGfeSDK.uplugin b/NVIDIAGfeSDK.uplugin
index c6d54c5..ce9074f 100644
--- a/NVIDIAGfeSDK.uplugin
+++ b/NVIDIAGfeSDK.uplugin
@@ -1,25 +1,30 @@
{
- "FileVersion": 3,
- "FriendlyName": "NVIDIA Shadowplay Highlights SDK Plugin",
- "Version": 1,
- "VersionName": "1.0",
- "CreatedBy": "NVIDIA",
- "CreatedByURL": "https://developer.nvidia.com/shadowplay-highlights",
- "DocsURL": "",
- "Description": "NVIDIA GeForce SDK with Shadowplay Highlights",
- "Category": "Other",
- "EnabledByDefault": false,
- "Modules": [
+ "FileVersion" : 3,
+ "Version" : 1,
+ "VersionName" : "1.0",
+ "FriendlyName" : "NVIDIA Shadowplay Highlights SDK Plugin",
+ "Description" : "NVIDIA GeForce SDK with Shadowplay Highlights",
+ "Category" : "Other",
+ "CreatedBy" : "NVIDIA",
+ "CreatedByURL" : "https://developer.nvidia.com/shadowplay-highlights",
+ "DocsURL" : "",
+ "MarketplaceURL" : "",
+ "SupportURL" : "",
+ "EnabledByDefault" : false,
+ "CanContainContent" : false,
+ "IsBetaVersion" : false,
+ "Installed" : false,
+ "Modules" :
+ [
{
- "Name": "NVIDIAGfeSDK",
- "Type": "Runtime",
- "LoadingPhase": "PostConfigInit",
+ "Name" : "NVIDIAGfeSDK",
+ "Type" : "Runtime",
+ "LoadingPhase" : "PostConfigInit",
"WhitelistPlatforms" :
[
"Win64",
"Win32"
]
}
- ],
- "CanContainContent": false
+ ]
} \ No newline at end of file
diff --git a/README.md b/README.md
index 7a96234..0662cf7 100644
--- a/README.md
+++ b/README.md
@@ -14,7 +14,7 @@ The plugin implements the GFE Shadowplay Highlights functionality for blueprints
1. Navigate to Engine\Plugins\Runtime\Nvidia
-2. Execute: git submodule add -b 4.18 https://github.com/NVIDIAGameWorks/GfeSDK-UE4Plugin.git GfeSDK
+2. Execute: git submodule add -b 4.20 https://github.com/NVIDIAGameWorks/GfeSDK-UE4Plugin.git GfeSDK
See the documentation [here](./Documentation/Manual.html) \ No newline at end of file
diff --git a/Source/NVIDIAGfeSDK/NVIDIAGfeSDK.Build.cs b/Source/NVIDIAGfeSDK/NVIDIAGfeSDK.Build.cs
index c02d984..b1fadbf 100644
--- a/Source/NVIDIAGfeSDK/NVIDIAGfeSDK.Build.cs
+++ b/Source/NVIDIAGfeSDK/NVIDIAGfeSDK.Build.cs
@@ -30,7 +30,6 @@ namespace UnrealBuildTool.Rules
{
PublicIncludePaths.AddRange(
new string[] {
- "NVIDIAGfeSDK/Public",
ThirdPartyPath + "NVIDIAGfeSDK/Include",
ThirdPartyPath + "NVIDIAGfeSDK/Include/gfesdk",
// ... add public include paths required here ...
@@ -39,8 +38,6 @@ namespace UnrealBuildTool.Rules
PrivateIncludePaths.AddRange(
new string[] {
- "NVIDIAGfeSDK/Private",
- //Path.Combine(ThirdPartyPath, "NVIDIAGfeSDK", "Include"),
ThirdPartyPath + "NVIDIAGfeSDK/Include",
ThirdPartyPath + "NVIDIAGfeSDK/Include/gfesdk",
// ... add other private include paths required here ...
diff --git a/Source/NVIDIAGfeSDK/Private/FNVIDIAGfeSDK.cpp b/Source/NVIDIAGfeSDK/Private/FNVIDIAGfeSDK.cpp
index ca129ce..eba0aab 100644
--- a/Source/NVIDIAGfeSDK/Private/FNVIDIAGfeSDK.cpp
+++ b/Source/NVIDIAGfeSDK/Private/FNVIDIAGfeSDK.cpp
@@ -10,7 +10,7 @@
#include "NVIDIAGfeSDKPrivatePCH.h"
#include "Runtime/Core/Public/Misc/Paths.h"
#include "Runtime/Core/Public/Windows/WindowsPlatformProcess.h"
-#include "IPluginManager.h"
+#include "Interfaces/IPluginManager.h"
#include "gfesdk/sdk_types.h"
diff --git a/Source/NVIDIAGfeSDK/Private/GfeSDKHighlights.cpp b/Source/NVIDIAGfeSDK/Private/GfeSDKHighlights.cpp
index f5e6277..b008b6e 100644
--- a/Source/NVIDIAGfeSDK/Private/GfeSDKHighlights.cpp
+++ b/Source/NVIDIAGfeSDK/Private/GfeSDKHighlights.cpp
@@ -8,7 +8,6 @@
*/
#include "GfeSDKHighlights.h"
#include "NVIDIAGfeSDKPrivatePCH.h"
-#include "Platform.h"
#define VALIDATE_MODULE_HIGHLIGHTS() \
if (!GFEHandle && Callback) \
diff --git a/Source/NVIDIAGfeSDK/Private/HighLightBlueprint.cpp b/Source/NVIDIAGfeSDK/Private/HighLightBlueprint.cpp
index c6de5a7..f48b3d3 100644
--- a/Source/NVIDIAGfeSDK/Private/HighLightBlueprint.cpp
+++ b/Source/NVIDIAGfeSDK/Private/HighLightBlueprint.cpp
@@ -6,7 +6,6 @@
#include "NVIDIAGfeSDKTypes.h"
#include "CoreMinimal.h"
#include "Runtime/CoreUObject/Public/UObject/Package.h"
-#include "Platform.h"
#include <gfesdk/bindings/cpp/sdk_types_cpp.h>
#include <sdk_types_ipc.h>
diff --git a/Source/NVIDIAGfeSDK/Private/NVIDIAGfeSDKPrivatePCH.h b/Source/NVIDIAGfeSDK/Private/NVIDIAGfeSDKPrivatePCH.h
index 7c5bfa8..856f857 100644
--- a/Source/NVIDIAGfeSDK/Private/NVIDIAGfeSDKPrivatePCH.h
+++ b/Source/NVIDIAGfeSDK/Private/NVIDIAGfeSDKPrivatePCH.h
@@ -8,7 +8,6 @@
*/
#include "NVIDIAGfeSDKPublicPCH.h"
-#include "ModuleManager.h"
#include "FNVIDIAGfeSDK.h"
#include "TypeTranslation.h"
#include <gfesdk/bindings/cpp/isdk_cpp_impl.h>
diff --git a/Source/NVIDIAGfeSDK/Public/NVIDIAGfeSDKPublicPCH.h b/Source/NVIDIAGfeSDK/Public/NVIDIAGfeSDKPublicPCH.h
index 8b446f7..9e31fcb 100644
--- a/Source/NVIDIAGfeSDK/Public/NVIDIAGfeSDKPublicPCH.h
+++ b/Source/NVIDIAGfeSDK/Public/NVIDIAGfeSDKPublicPCH.h
@@ -1,7 +1,4 @@
-#include "ModuleManager.h"
#include "CoreMinimal.h"
-//#include "Engine.h"
-#include "UniquePtr.h"
#include "NVIDIAGfeSDKTypes.h"
#include "GfeSDKCore.h"