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authorbrong <[email protected]>2018-08-21 17:33:31 +0800
committerbrong <[email protected]>2018-08-21 17:33:31 +0800
commit5ce659145fa5a55405b0093f279ee41cfb9f390d (patch)
treed496b51b59efbcab2e357933cb465dbcdf9588f4 /Source/NVIDIAGfeSDK/NVIDIAGfeSDK.Build.cs
parentMake non-first-time InitHighlights BP node output the same GfeSdkProperties a... (diff)
downloadgfesdk-ue4plugin-4.20.tar.xz
gfesdk-ue4plugin-4.20.zip
Upgrade to Unreal Engine 4.20.14.20
Diffstat (limited to 'Source/NVIDIAGfeSDK/NVIDIAGfeSDK.Build.cs')
-rw-r--r--Source/NVIDIAGfeSDK/NVIDIAGfeSDK.Build.cs3
1 files changed, 0 insertions, 3 deletions
diff --git a/Source/NVIDIAGfeSDK/NVIDIAGfeSDK.Build.cs b/Source/NVIDIAGfeSDK/NVIDIAGfeSDK.Build.cs
index c02d984..b1fadbf 100644
--- a/Source/NVIDIAGfeSDK/NVIDIAGfeSDK.Build.cs
+++ b/Source/NVIDIAGfeSDK/NVIDIAGfeSDK.Build.cs
@@ -30,7 +30,6 @@ namespace UnrealBuildTool.Rules
{
PublicIncludePaths.AddRange(
new string[] {
- "NVIDIAGfeSDK/Public",
ThirdPartyPath + "NVIDIAGfeSDK/Include",
ThirdPartyPath + "NVIDIAGfeSDK/Include/gfesdk",
// ... add public include paths required here ...
@@ -39,8 +38,6 @@ namespace UnrealBuildTool.Rules
PrivateIncludePaths.AddRange(
new string[] {
- "NVIDIAGfeSDK/Private",
- //Path.Combine(ThirdPartyPath, "NVIDIAGfeSDK", "Include"),
ThirdPartyPath + "NVIDIAGfeSDK/Include",
ThirdPartyPath + "NVIDIAGfeSDK/Include/gfesdk",
// ... add other private include paths required here ...