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// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef UTILS_H
#define UTILS_H
#include <DeviceManager.h>
#include <assert.h>
#include "PxPreprocessor.h"
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// MACROS
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef V_RETURN
#define V_RETURN(x) \
{ \
hr = (x); \
if(FAILED(hr)) \
{ \
return hr; \
} \
}
#endif
#ifndef V
#define V(x) \
{ \
HRESULT hr = (x); \
_ASSERT(SUCCEEDED(hr)); \
}
#endif
#ifndef SAFE_RELEASE
#define SAFE_RELEASE(p) \
{ \
if(p) \
{ \
(p)->Release(); \
(p) = NULL; \
} \
}
#endif
#ifndef SAFE_DELETE
#define SAFE_DELETE(p) \
{ \
if(p) \
{ \
delete (p); \
(p) = NULL; \
} \
}
#endif
#define ASSERT_PRINT(cond, format, ...) \
if(!(cond)) \
{ \
messagebox_printf("Assertion Failed!", MB_OK | MB_ICONERROR, #cond "\n" format, __VA_ARGS__); \
assert(cond); \
}
HRESULT messagebox_printf(const char* caption, UINT mb_type, const char* format, ...);
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
static const char* strext(const char* str)
{
const char* ext = NULL; // by default no extension found!
while (str)
{
str = strchr(str, '.');
if (str)
{
str++;
ext = str;
}
}
return ext;
}
static inline float lerp(float a, float b, float t) { return a + (b - a) * t; }
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#endif
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