// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef UTILS_H #define UTILS_H #include #include #include "PxPreprocessor.h" /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // MACROS /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// #ifndef V_RETURN #define V_RETURN(x) \ { \ hr = (x); \ if(FAILED(hr)) \ { \ return hr; \ } \ } #endif #ifndef V #define V(x) \ { \ HRESULT hr = (x); \ _ASSERT(SUCCEEDED(hr)); \ } #endif #ifndef SAFE_RELEASE #define SAFE_RELEASE(p) \ { \ if(p) \ { \ (p)->Release(); \ (p) = NULL; \ } \ } #endif #ifndef SAFE_DELETE #define SAFE_DELETE(p) \ { \ if(p) \ { \ delete (p); \ (p) = NULL; \ } \ } #endif #define ASSERT_PRINT(cond, format, ...) \ if(!(cond)) \ { \ messagebox_printf("Assertion Failed!", MB_OK | MB_ICONERROR, #cond "\n" format, __VA_ARGS__); \ assert(cond); \ } HRESULT messagebox_printf(const char* caption, UINT mb_type, const char* format, ...); /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// static const char* strext(const char* str) { const char* ext = NULL; // by default no extension found! while (str) { str = strchr(str, '.'); if (str) { str++; ext = str; } } return ext; } static inline float lerp(float a, float b, float t) { return a + (b - a) * t; } /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// #endif