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		<title>NVIDIA(R) Blast(R) SDK 1.0 API Reference: Extensions (NvBlastExt)</title>
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<h1><a class="anchor" name="pageextapi">Extensions (NvBlastExt) </a></h1>These are the current Blast extensions: <br>
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 <a class="el" href="pageextauthoring.html">Asset Authoring (NvBlastExtAuthoring)</a> <br>
 <a class="el" href="pageextapeximport.html">Apex Import (NvBlastExtApexImport)</a> <br>
 <a class="el" href="pageextserialization.html">Serialization (NvBlastExtSerialization)</a> <br>
 <a class="el" href="pageextconverterll.html">Data Format Conversion Extension (NvBlastExtConverterLL)</a> <br>
 <a class="el" href="pageextshaders.html">Damage Shaders (NvBlastExtShaders)</a> <br>
 <a class="el" href="pageextphysx.html">PhysX Extensions</a> <br>
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 To use them, include the appropriate headers in include/extensions (each extension will describe which headers are necessary), and link to the desired NvBlastExt*{config}{arch} library in the lib folder. Here, config is the usual DEBUG/CHECKED/PROFILE (or nothing for release), and {arch} distinguishes achitecture, if needed (such as _x86 or _x64).<p>
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