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+<html>
+ <head>
+ <title>NVIDIA(R) Blast(R) SDK 1.0 API Reference: Extensions (NvBlastExt)</title>
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+ <a class="qindex" href="main.html">Main Page</a> &nbsp;
+ <!-- <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; //-->
+ <a class="qindex" href="annotated.html">Class List</a> &nbsp;
+ <a class="qindex" href="functions.html">Class Members</a> &nbsp;
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+<!-- Generated by Doxygen 1.5.8 -->
+<div class="contents">
+<h1><a class="anchor" name="pageextapi">Extensions (NvBlastExt) </a></h1>These are the current Blast extensions: <br>
+ <br>
+ <a class="el" href="pageextauthoring.html">Asset Authoring (NvBlastExtAuthoring)</a> <br>
+ <a class="el" href="pageextapeximport.html">Apex Import (NvBlastExtApexImport)</a> <br>
+ <a class="el" href="pageextserialization.html">Serialization (NvBlastExtSerialization)</a> <br>
+ <a class="el" href="pageextconverterll.html">Data Format Conversion Extension (NvBlastExtConverterLL)</a> <br>
+ <a class="el" href="pageextshaders.html">Damage Shaders (NvBlastExtShaders)</a> <br>
+ <a class="el" href="pageextphysx.html">PhysX Extensions</a> <br>
+ <br>
+ To use them, include the appropriate headers in include/extensions (each extension will describe which headers are necessary), and link to the desired NvBlastExt*{config}{arch} library in the lib folder. Here, config is the usual DEBUG/CHECKED/PROFILE (or nothing for release), and {arch} distinguishes achitecture, if needed (such as _x86 or _x64).<p>
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+Copyright &copy; 2015-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
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