Extensions (NvBlastExt)

These are the current Blast extensions:

Asset Authoring (NvBlastExtAuthoring)
Apex Import (NvBlastExtApexImport)
Serialization (NvBlastExtSerialization)
Data Format Conversion Extension (NvBlastExtConverterLL)
Damage Shaders (NvBlastExtShaders)
PhysX Extensions

To use them, include the appropriate headers in include/extensions (each extension will describe which headers are necessary), and link to the desired NvBlastExt*{config}{arch} library in the lib folder. Here, config is the usual DEBUG/CHECKED/PROFILE (or nothing for release), and {arch} distinguishes achitecture, if needed (such as _x86 or _x64).