diff options
| author | Bryan Galdrikian <[email protected]> | 2018-05-31 11:36:08 -0700 |
|---|---|---|
| committer | Bryan Galdrikian <[email protected]> | 2018-05-31 11:36:08 -0700 |
| commit | 7115f60b91b5717d90f643fd692010905c7004db (patch) | |
| tree | effd68c6978751c517d54c2f2bb5bb6e7dc93e18 /tools/common | |
| parent | Updating BlastTool zip (diff) | |
| download | blast-1.1.3_rc1.tar.xz blast-1.1.3_rc1.zip | |
Blast 1.1.3. See docs/release_notes.txt.v1.1.3_rc1
Diffstat (limited to 'tools/common')
| -rwxr-xr-x[-rw-r--r--] | tools/common/BlastDataExporter.cpp | 282 | ||||
| -rwxr-xr-x[-rw-r--r--] | tools/common/BlastDataExporter.h | 198 | ||||
| -rwxr-xr-x[-rw-r--r--] | tools/common/Log.cpp | 174 | ||||
| -rwxr-xr-x[-rw-r--r--] | tools/common/Log.h | 300 | ||||
| -rwxr-xr-x[-rw-r--r--] | tools/common/Utils.cpp | 388 | ||||
| -rwxr-xr-x[-rw-r--r--] | tools/common/Utils.h | 282 |
6 files changed, 812 insertions, 812 deletions
diff --git a/tools/common/BlastDataExporter.cpp b/tools/common/BlastDataExporter.cpp index 3ffffb1..2f88476 100644..100755 --- a/tools/common/BlastDataExporter.cpp +++ b/tools/common/BlastDataExporter.cpp @@ -1,141 +1,141 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2018 NVIDIA Corporation. All rights reserved. - - -#include "BlastDataExporter.h" -#include "NvBlastExtPxManager.h" -#include <NvBlastExtAuthoringCollisionBuilder.h> -#include "NvBlastExtSerialization.h" -#include "NvBlastExtLlSerialization.h" -#include "NvBlastExtTkSerialization.h" -#include "NvBlastExtPxSerialization.h" -#include <Log.h> -#include "PsFileBuffer.h" -#include "NvBlastExtPxAsset.h" -#include "NvBlast.h" -#include "NvBlastGlobals.h" -#include <NvBlastTkAsset.h> -#include <fstream> -using namespace Nv::Blast; - - -BlastDataExporter::BlastDataExporter(TkFramework* framework, physx::PxPhysics* physics, physx::PxCooking* cooking) : mFramework(framework) -{ - mSerialization = NvBlastExtSerializationCreate(); - if (mSerialization != nullptr && physics != nullptr && cooking != nullptr && framework != nullptr) - { - NvBlastExtTkSerializerLoadSet(*framework, *mSerialization); - NvBlastExtPxSerializerLoadSet(*framework, *physics, *cooking, *mSerialization); - mSerialization->setSerializationEncoding(NVBLAST_FOURCC('C', 'P', 'N', 'B')); - } -} - - -BlastDataExporter::~BlastDataExporter() -{ - if (mSerialization != nullptr) - { - mSerialization->release(); - } -} - - -ExtPxAsset* BlastDataExporter::createExtBlastAsset(std::vector<NvBlastBondDesc>& bondDescs, const std::vector<NvBlastChunkDesc>& chunkDescs, - std::vector<ExtPxAssetDesc::ChunkDesc>& physicsChunks) -{ - ExtPxAssetDesc descriptor; - descriptor.bondCount = static_cast<uint32_t>(bondDescs.size()); - descriptor.bondDescs = bondDescs.data(); - descriptor.chunkCount = static_cast<uint32_t>(chunkDescs.size()); - descriptor.chunkDescs = chunkDescs.data(); - descriptor.bondFlags = nullptr; - descriptor.pxChunks = physicsChunks.data(); - ExtPxAsset* asset = ExtPxAsset::create(descriptor, *mFramework); - return asset; -} - - -NvBlastAsset* BlastDataExporter::createLlBlastAsset(std::vector<NvBlastBondDesc>& bondDescs, const std::vector<NvBlastChunkDesc>& chunkDescs) -{ - NvBlastAssetDesc assetDesc; - assetDesc.bondCount = static_cast<uint32_t>(bondDescs.size()); - assetDesc.bondDescs = bondDescs.data(); - - assetDesc.chunkCount = static_cast<uint32_t>(chunkDescs.size()); - assetDesc.chunkDescs = chunkDescs.data(); - - std::vector<uint8_t> scratch(static_cast<unsigned int>(NvBlastGetRequiredScratchForCreateAsset(&assetDesc, logLL))); - void* mem = NVBLAST_ALLOC(NvBlastGetAssetMemorySize(&assetDesc, logLL)); - NvBlastAsset* asset = NvBlastCreateAsset(mem, &assetDesc, scratch.data(), logLL); - return asset; -} - - -TkAsset* BlastDataExporter::createTkBlastAsset(const std::vector<NvBlastBondDesc>& bondDescs, const std::vector<NvBlastChunkDesc>& chunkDescs) -{ - TkAssetDesc desc; - desc.bondCount = static_cast<uint32_t>(bondDescs.size()); - desc.bondDescs = bondDescs.data(); - desc.chunkCount = static_cast<uint32_t>(chunkDescs.size()); - desc.chunkDescs = chunkDescs.data(); - desc.bondFlags = nullptr; - TkAsset* asset = mFramework->createAsset(desc); - return asset; -}; - - -bool BlastDataExporter::saveBlastObject(const std::string& outputDir, const std::string& objectName, const void* object, uint32_t objectTypeID) -{ - void* buffer; - const uint64_t bufferSize = mSerialization->serializeIntoBuffer(buffer, object, objectTypeID); - if (bufferSize == 0) - { - std::cerr << "saveBlastObject: Serialization failed.\n"; - return false; - } - - physx::PsFileBuffer fileBuf((outputDir + "/" + objectName + ".blast").c_str(), physx::PxFileBuf::OPEN_WRITE_ONLY); - bool result = fileBuf.isOpen(); - - if (!result) - { - std::cerr << "Can't open output buffer.\n"; - } - else - { - result = (bufferSize == (size_t)fileBuf.write(buffer, (uint32_t)bufferSize)); - if (!result) - { - std::cerr << "Buffer write failed.\n"; - } - fileBuf.close(); - } - - NVBLAST_FREE(buffer); - - return result; -}; +// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
+
+
+#include "BlastDataExporter.h"
+#include "NvBlastExtPxManager.h"
+#include <NvBlastExtAuthoringCollisionBuilder.h>
+#include "NvBlastExtSerialization.h"
+#include "NvBlastExtLlSerialization.h"
+#include "NvBlastExtTkSerialization.h"
+#include "NvBlastExtPxSerialization.h"
+#include <Log.h>
+#include "PsFileBuffer.h"
+#include "NvBlastExtPxAsset.h"
+#include "NvBlast.h"
+#include "NvBlastGlobals.h"
+#include <NvBlastTkAsset.h>
+#include <fstream>
+using namespace Nv::Blast;
+
+
+BlastDataExporter::BlastDataExporter(TkFramework* framework, physx::PxPhysics* physics, physx::PxCooking* cooking) : mFramework(framework)
+{
+ mSerialization = NvBlastExtSerializationCreate();
+ if (mSerialization != nullptr && physics != nullptr && cooking != nullptr && framework != nullptr)
+ {
+ NvBlastExtTkSerializerLoadSet(*framework, *mSerialization);
+ NvBlastExtPxSerializerLoadSet(*framework, *physics, *cooking, *mSerialization);
+ mSerialization->setSerializationEncoding(NVBLAST_FOURCC('C', 'P', 'N', 'B'));
+ }
+}
+
+
+BlastDataExporter::~BlastDataExporter()
+{
+ if (mSerialization != nullptr)
+ {
+ mSerialization->release();
+ }
+}
+
+
+ExtPxAsset* BlastDataExporter::createExtBlastAsset(std::vector<NvBlastBondDesc>& bondDescs, const std::vector<NvBlastChunkDesc>& chunkDescs,
+ std::vector<ExtPxAssetDesc::ChunkDesc>& physicsChunks)
+{
+ ExtPxAssetDesc descriptor;
+ descriptor.bondCount = static_cast<uint32_t>(bondDescs.size());
+ descriptor.bondDescs = bondDescs.data();
+ descriptor.chunkCount = static_cast<uint32_t>(chunkDescs.size());
+ descriptor.chunkDescs = chunkDescs.data();
+ descriptor.bondFlags = nullptr;
+ descriptor.pxChunks = physicsChunks.data();
+ ExtPxAsset* asset = ExtPxAsset::create(descriptor, *mFramework);
+ return asset;
+}
+
+
+NvBlastAsset* BlastDataExporter::createLlBlastAsset(std::vector<NvBlastBondDesc>& bondDescs, const std::vector<NvBlastChunkDesc>& chunkDescs)
+{
+ NvBlastAssetDesc assetDesc;
+ assetDesc.bondCount = static_cast<uint32_t>(bondDescs.size());
+ assetDesc.bondDescs = bondDescs.data();
+
+ assetDesc.chunkCount = static_cast<uint32_t>(chunkDescs.size());
+ assetDesc.chunkDescs = chunkDescs.data();
+
+ std::vector<uint8_t> scratch(static_cast<unsigned int>(NvBlastGetRequiredScratchForCreateAsset(&assetDesc, logLL)));
+ void* mem = NVBLAST_ALLOC(NvBlastGetAssetMemorySize(&assetDesc, logLL));
+ NvBlastAsset* asset = NvBlastCreateAsset(mem, &assetDesc, scratch.data(), logLL);
+ return asset;
+}
+
+
+TkAsset* BlastDataExporter::createTkBlastAsset(const std::vector<NvBlastBondDesc>& bondDescs, const std::vector<NvBlastChunkDesc>& chunkDescs)
+{
+ TkAssetDesc desc;
+ desc.bondCount = static_cast<uint32_t>(bondDescs.size());
+ desc.bondDescs = bondDescs.data();
+ desc.chunkCount = static_cast<uint32_t>(chunkDescs.size());
+ desc.chunkDescs = chunkDescs.data();
+ desc.bondFlags = nullptr;
+ TkAsset* asset = mFramework->createAsset(desc);
+ return asset;
+};
+
+
+bool BlastDataExporter::saveBlastObject(const std::string& outputDir, const std::string& objectName, const void* object, uint32_t objectTypeID)
+{
+ void* buffer;
+ const uint64_t bufferSize = mSerialization->serializeIntoBuffer(buffer, object, objectTypeID);
+ if (bufferSize == 0)
+ {
+ std::cerr << "saveBlastObject: Serialization failed.\n";
+ return false;
+ }
+
+ physx::PsFileBuffer fileBuf((outputDir + "/" + objectName + ".blast").c_str(), physx::PxFileBuf::OPEN_WRITE_ONLY);
+ bool result = fileBuf.isOpen();
+
+ if (!result)
+ {
+ std::cerr << "Can't open output buffer.\n";
+ }
+ else
+ {
+ result = (bufferSize == (size_t)fileBuf.write(buffer, (uint32_t)bufferSize));
+ if (!result)
+ {
+ std::cerr << "Buffer write failed.\n";
+ }
+ fileBuf.close();
+ }
+
+ NVBLAST_FREE(buffer);
+
+ return result;
+};
diff --git a/tools/common/BlastDataExporter.h b/tools/common/BlastDataExporter.h index f3cae31..54e2bbf 100644..100755 --- a/tools/common/BlastDataExporter.h +++ b/tools/common/BlastDataExporter.h @@ -1,100 +1,100 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2018 NVIDIA Corporation. All rights reserved. - - -#ifndef BLAST_DATA_EXPORTER -#define BLAST_DATA_EXPORTER - - -#include <NvBlastIndexFns.h> -#include <NvBlastExtAuthoringTypes.h> -#include <NvBlastExtPxAsset.h> -#include <vector> -#include <string> - -using namespace Nv::Blast; - -namespace physx -{ -class PxPhysics; -class PxCooking; -} - - -struct NvBlastBondDesc; -struct NvBlastChunkDesc; - -struct NvBlastAsset; -namespace Nv -{ -namespace Blast -{ -class TkAsset; -class ExtPxAsset; -class ExtSerialization; -} -} - - -/** - Tool for Blast asset creation and exporting -*/ -class BlastDataExporter -{ -public: - BlastDataExporter(TkFramework* framework, physx::PxPhysics* physics, physx::PxCooking* cooking); - ~BlastDataExporter(); - - /** - Creates ExtPxAsset - */ - ExtPxAsset* createExtBlastAsset(std::vector<NvBlastBondDesc>& bondDescs, const std::vector<NvBlastChunkDesc>& chunkDescs, - std::vector<ExtPxAssetDesc::ChunkDesc>& physicsChunks); - /** - Creates Low Level Blast asset - */ - NvBlastAsset* createLlBlastAsset(std::vector<NvBlastBondDesc>& bondDescs, const std::vector<NvBlastChunkDesc>& chunkDescs); - - /** - Creates Blast Toolkit Asset asset - */ - TkAsset* createTkBlastAsset(const std::vector<NvBlastBondDesc>& bondDescs, const std::vector<NvBlastChunkDesc>& chunkDescs); - - /* - Saves a Blast object to given path - */ - bool saveBlastObject(const std::string& outputDir, const std::string& objectName, const void* object, uint32_t objectTypeID); - -private: - TkFramework* mFramework; - ExtSerialization* mSerialization; -}; - - - - +// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
+
+
+#ifndef BLAST_DATA_EXPORTER
+#define BLAST_DATA_EXPORTER
+
+
+#include <NvBlastIndexFns.h>
+#include <NvBlastExtAuthoringTypes.h>
+#include <NvBlastExtPxAsset.h>
+#include <vector>
+#include <string>
+
+using namespace Nv::Blast;
+
+namespace physx
+{
+class PxPhysics;
+class PxCooking;
+}
+
+
+struct NvBlastBondDesc;
+struct NvBlastChunkDesc;
+
+struct NvBlastAsset;
+namespace Nv
+{
+namespace Blast
+{
+class TkAsset;
+class ExtPxAsset;
+class ExtSerialization;
+}
+}
+
+
+/**
+ Tool for Blast asset creation and exporting
+*/
+class BlastDataExporter
+{
+public:
+ BlastDataExporter(TkFramework* framework, physx::PxPhysics* physics, physx::PxCooking* cooking);
+ ~BlastDataExporter();
+
+ /**
+ Creates ExtPxAsset
+ */
+ ExtPxAsset* createExtBlastAsset(std::vector<NvBlastBondDesc>& bondDescs, const std::vector<NvBlastChunkDesc>& chunkDescs,
+ std::vector<ExtPxAssetDesc::ChunkDesc>& physicsChunks);
+ /**
+ Creates Low Level Blast asset
+ */
+ NvBlastAsset* createLlBlastAsset(std::vector<NvBlastBondDesc>& bondDescs, const std::vector<NvBlastChunkDesc>& chunkDescs);
+
+ /**
+ Creates Blast Toolkit Asset asset
+ */
+ TkAsset* createTkBlastAsset(const std::vector<NvBlastBondDesc>& bondDescs, const std::vector<NvBlastChunkDesc>& chunkDescs);
+
+ /*
+ Saves a Blast object to given path
+ */
+ bool saveBlastObject(const std::string& outputDir, const std::string& objectName, const void* object, uint32_t objectTypeID);
+
+private:
+ TkFramework* mFramework;
+ ExtSerialization* mSerialization;
+};
+
+
+
+
#endif
\ No newline at end of file diff --git a/tools/common/Log.cpp b/tools/common/Log.cpp index 0d4c8f7..57a25b4 100644..100755 --- a/tools/common/Log.cpp +++ b/tools/common/Log.cpp @@ -1,87 +1,87 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved. - - -#include "Log.h" - -#include "PsString.h" - -#include <iomanip> -#include <stdarg.h> -#include <stdio.h> - -/////////////////////////////////////////////////////////////////////////// - -namespace Nv -{ -namespace Blast -{ - -void fLogf(const char* format, ...) -{ - char buf[4096], *p = buf; - va_list args; - int n; - - va_start(args, format); - //n = _vsnprintf(p, sizeof buf - 3, format, args); - n = vsprintf_s(p, sizeof(buf)-3, format, args); - va_end(args); - - p += (n < 0) ? sizeof buf - 3 : n; - - while (p > buf && isspace((unsigned char)p[-1])) - { - *--p = '\0'; - } - - *p++ = '\r'; - *p++ = '\n'; - *p = '\0'; - - fLog(buf, Log::TYPE_INFO); -} - - -////////////////////////////////////////////////////////////////////////////// - -void Log::flushDeferredMessages() -{ - if (mDeferredMessages.size() == 0) return; - - std::cout << std::endl; - for (std::vector<std::string>::iterator it = mDeferredMessages.begin(); it != mDeferredMessages.end(); ++it) - { - log(*it, mMinVerbosity); - } - mDeferredMessages.clear(); -} - - - -} // namespace Blast -} // namespace Nv +// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
+
+
+#include "Log.h"
+
+#include "PsString.h"
+
+#include <iomanip>
+#include <stdarg.h>
+#include <stdio.h>
+
+///////////////////////////////////////////////////////////////////////////
+
+namespace Nv
+{
+namespace Blast
+{
+
+void fLogf(const char* format, ...)
+{
+ char buf[4096], *p = buf;
+ va_list args;
+ int n;
+
+ va_start(args, format);
+ //n = _vsnprintf(p, sizeof buf - 3, format, args);
+ n = vsprintf_s(p, sizeof(buf)-3, format, args);
+ va_end(args);
+
+ p += (n < 0) ? sizeof buf - 3 : n;
+
+ while (p > buf && isspace((unsigned char)p[-1]))
+ {
+ *--p = '\0';
+ }
+
+ *p++ = '\r';
+ *p++ = '\n';
+ *p = '\0';
+
+ fLog(buf, Log::TYPE_INFO);
+}
+
+
+//////////////////////////////////////////////////////////////////////////////
+
+void Log::flushDeferredMessages()
+{
+ if (mDeferredMessages.size() == 0) return;
+
+ std::cout << std::endl;
+ for (std::vector<std::string>::iterator it = mDeferredMessages.begin(); it != mDeferredMessages.end(); ++it)
+ {
+ log(*it, mMinVerbosity);
+ }
+ mDeferredMessages.clear();
+}
+
+
+
+} // namespace Blast
+} // namespace Nv
diff --git a/tools/common/Log.h b/tools/common/Log.h index 8df9660..588c32b 100644..100755 --- a/tools/common/Log.h +++ b/tools/common/Log.h @@ -1,150 +1,150 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved. - - -#ifndef LOG_H -#define LOG_H - -#include "Utils.h" -#include "PxVec3.h" - -#include <sstream> - -namespace Nv -{ -namespace Blast -{ - - -////////////////////////////////////////////////////////////////////////////// - -void fLogf(const char* format, ...); - -class Log : public Singleton<Log> -{ - friend class Singleton<Log>; - -public: - - enum MessageType { - TYPE_INFO = 0, - TYPE_WARNING, - TYPE_ERROR, - TYPE_DEFERRED, - - NUM_TYPES, - MOST_VERBOSE = TYPE_INFO, - LEAST_VERBOSE = TYPE_ERROR -#if defined(_DEBUG) - , DEFAULT_VERBOSITY = MOST_VERBOSE -#else - , DEFAULT_VERBOSITY = LEAST_VERBOSE -#endif - }; - typedef MessageType Verbosity; - - /////////////////////////////////////////////////////////////////////////// - - template<typename T> - Log& log(const T& value, MessageType messageType); - - void flushDeferredMessages(); - - /////////////////////////////////////////////////////////////////////////// - - void setCurrentVerbosity(Verbosity verbosity) { mCurrentVerbosity = verbosity; } - Verbosity getCurrentVerbosity() const { return mCurrentVerbosity; } - - // Messages types below this level will be ignored - void setMinVerbosity(Verbosity verbosity) { mMinVerbosity = verbosity; } - Verbosity getMinVerbosity() const { return mMinVerbosity; } - - /////////////////////////////////////////////////////////////////////////// - -protected: - Log(MessageType verbosity = DEFAULT_VERBOSITY) - : mCurrentVerbosity(LEAST_VERBOSE), - mMinVerbosity(verbosity) { } - -private: - Verbosity mCurrentVerbosity; - Verbosity mMinVerbosity; - std::vector<std::string> mDeferredMessages; -}; - -/////////////////////////////////////////////////////////////////////////// - -PX_INLINE std::ostream& operator<< (std::ostream& stream, const physx::PxVec3& vec) -{ - return stream << "(" << vec.x << ", " << vec.y << ", " << vec.z << ")"; -} - -template<typename T> -Log& Log::log(const T& value, Log::MessageType messageType) -{ - if (TYPE_DEFERRED == messageType) - { - std::stringstream ss; - ss << value; - mDeferredMessages.push_back(ss.str()); - } - else if(mMinVerbosity <= messageType) - { - std::cout << value; - } - return *this; -} - -PX_INLINE Log& lout() { return Log::instance(); } - -template <typename T> -PX_INLINE void fLog(const T& value, Log::MessageType messageType = Log::TYPE_INFO) -{ - lout().log<T>(value, messageType); -} -template <typename T> -PX_INLINE Log& operator<<(Log& logger, const T& value) -{ - return logger.log<T>(value, logger.getCurrentVerbosity()); -} -PX_INLINE Log& operator<<(Log& logger, Log::MessageType verbosity) -{ - logger.setCurrentVerbosity(verbosity); - return logger; -} -typedef std::ostream& (*ostream_manipulator)(std::ostream&); -PX_INLINE Log& operator<<(Log& logger, ostream_manipulator pf) -{ - return operator<< <ostream_manipulator> (logger, pf); -} - - -} // namespace Blast -} // namespace Nv - - -#endif +// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
+
+
+#ifndef LOG_H
+#define LOG_H
+
+#include "Utils.h"
+#include "PxVec3.h"
+
+#include <sstream>
+
+namespace Nv
+{
+namespace Blast
+{
+
+
+//////////////////////////////////////////////////////////////////////////////
+
+void fLogf(const char* format, ...);
+
+class Log : public Singleton<Log>
+{
+ friend class Singleton<Log>;
+
+public:
+
+ enum MessageType {
+ TYPE_INFO = 0,
+ TYPE_WARNING,
+ TYPE_ERROR,
+ TYPE_DEFERRED,
+
+ NUM_TYPES,
+ MOST_VERBOSE = TYPE_INFO,
+ LEAST_VERBOSE = TYPE_ERROR
+#if defined(_DEBUG)
+ , DEFAULT_VERBOSITY = MOST_VERBOSE
+#else
+ , DEFAULT_VERBOSITY = LEAST_VERBOSE
+#endif
+ };
+ typedef MessageType Verbosity;
+
+ ///////////////////////////////////////////////////////////////////////////
+
+ template<typename T>
+ Log& log(const T& value, MessageType messageType);
+
+ void flushDeferredMessages();
+
+ ///////////////////////////////////////////////////////////////////////////
+
+ void setCurrentVerbosity(Verbosity verbosity) { mCurrentVerbosity = verbosity; }
+ Verbosity getCurrentVerbosity() const { return mCurrentVerbosity; }
+
+ // Messages types below this level will be ignored
+ void setMinVerbosity(Verbosity verbosity) { mMinVerbosity = verbosity; }
+ Verbosity getMinVerbosity() const { return mMinVerbosity; }
+
+ ///////////////////////////////////////////////////////////////////////////
+
+protected:
+ Log(MessageType verbosity = DEFAULT_VERBOSITY)
+ : mCurrentVerbosity(LEAST_VERBOSE),
+ mMinVerbosity(verbosity) { }
+
+private:
+ Verbosity mCurrentVerbosity;
+ Verbosity mMinVerbosity;
+ std::vector<std::string> mDeferredMessages;
+};
+
+///////////////////////////////////////////////////////////////////////////
+
+PX_INLINE std::ostream& operator<< (std::ostream& stream, const physx::PxVec3& vec)
+{
+ return stream << "(" << vec.x << ", " << vec.y << ", " << vec.z << ")";
+}
+
+template<typename T>
+Log& Log::log(const T& value, Log::MessageType messageType)
+{
+ if (TYPE_DEFERRED == messageType)
+ {
+ std::stringstream ss;
+ ss << value;
+ mDeferredMessages.push_back(ss.str());
+ }
+ else if(mMinVerbosity <= messageType)
+ {
+ std::cout << value;
+ }
+ return *this;
+}
+
+PX_INLINE Log& lout() { return Log::instance(); }
+
+template <typename T>
+PX_INLINE void fLog(const T& value, Log::MessageType messageType = Log::TYPE_INFO)
+{
+ lout().log<T>(value, messageType);
+}
+template <typename T>
+PX_INLINE Log& operator<<(Log& logger, const T& value)
+{
+ return logger.log<T>(value, logger.getCurrentVerbosity());
+}
+PX_INLINE Log& operator<<(Log& logger, Log::MessageType verbosity)
+{
+ logger.setCurrentVerbosity(verbosity);
+ return logger;
+}
+typedef std::ostream& (*ostream_manipulator)(std::ostream&);
+PX_INLINE Log& operator<<(Log& logger, ostream_manipulator pf)
+{
+ return operator<< <ostream_manipulator> (logger, pf);
+}
+
+
+} // namespace Blast
+} // namespace Nv
+
+
+#endif
diff --git a/tools/common/Utils.cpp b/tools/common/Utils.cpp index d42ed81..8355f48 100644..100755 --- a/tools/common/Utils.cpp +++ b/tools/common/Utils.cpp @@ -1,194 +1,194 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved. - - -#include "Utils.h" - -#include "Log.h" - -#include <string.h> - -#if PX_WINDOWS_FAMILY -#include <direct.h> -#define getCwd _getcwd -#else -#include <unistd.h> -#define getCwd getcwd -#endif - -/////////////////////////////////////////////////////////////////////////// - -namespace Nv -{ -namespace Blast -{ - -////////////////////////////////////////////////////////////////////////////// - -static void addSlashToPath(std::string& path) -{ - if (path[path.length() - 1] != '/' && path[path.length() - 1] != '\\') - { - path.append("/"); - } -} - -FileUtils::FileUtils() -{ - mSearchPaths.push_back(""); - char currentPathTemp[FILENAME_MAX]; - if (getCwd(currentPathTemp, sizeof(currentPathTemp))) - { - std::string currentPath(currentPathTemp); - addSlashToPath(currentPath); - addAbsolutePath(currentPath); - mCurrentPath = currentPath; - } -} - -std::string FileUtils::getDirectory(const std::string& filePath) -{ - return filePath.substr(0, filePath.find_last_of("/\\") + 1); -} - -std::string FileUtils::getFilename(const std::string& filePath, bool bWithExtension) -{ - size_t p0 = filePath.find_last_of("/\\") + 1; - if (bWithExtension) - { - return filePath.substr(p0); - } - else - { - return filePath.substr(p0, filePath.find_last_of(".") - p0); - } -} - -std::string FileUtils::getFileExtension(const std::string& filePath) -{ - std::string filename = getFilename(filePath); - size_t p0 = filename.find_last_of("."); - if (p0 != std::string::npos) - return filePath.substr(p0);// + 1); - return ""; -} - -void FileUtils::addAbsolutePath(const std::string& path) -{ - if (path.empty()) - { - return; - } - - std::string newPath = path; - addSlashToPath(newPath); - - mSearchPaths.push_back(newPath); -} - -void FileUtils::addRelativePath(const std::string& relPath) -{ - addAbsolutePath(mCurrentPath + relPath); -} - -void FileUtils::clearPaths() -{ - mSearchPaths.clear(); -} - -FILE* FileUtils::findFile(const std::string& path, bool bVerbose) -{ - FILE* file; - if (find(path, &file, NULL, bVerbose)) - { - return file; - } - else - { - return NULL; - } -} - -std::string FileUtils::findPath(const std::string& path, bool bVerbose) -{ - std::string fullPath; - if (find(path, NULL, &fullPath, bVerbose)) - { - return fullPath; - } - else - { - return path; - } -} - -bool FileUtils::find(const std::string& path, FILE** ppFile, std::string* pFullPath, bool bVerbose) -{ - if (mSearchPaths.empty() || path.empty()) - { - if (bVerbose) - { - lout() << Log::TYPE_ERROR << "Error: Invalid search path configuration."; - } - return false; - } - - std::string fullPath; - - FILE* file = NULL; - const uint32_t numSearchPaths = (uint32_t)mSearchPaths.size(); - for (uint32_t i = 0; i < numSearchPaths; ++i) - { - fullPath = mSearchPaths[i] + path; - fopen_s(&file, fullPath.c_str(), "rb"); - if (file) - { - break; - } - } - - if (!file) - { - if (bVerbose) - lout() << Log::TYPE_ERROR << std::endl << "Error: Unable to find file " << path << std::endl; - return false; - } - - if (ppFile) - *ppFile = file; - else - fclose(file); - - if (pFullPath) - *pFullPath = fullPath; - - return true; -} - - -} // namespace Blast -} // namespace Nv +// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
+
+
+#include "Utils.h"
+
+#include "Log.h"
+
+#include <string.h>
+
+#if PX_WINDOWS_FAMILY
+#include <direct.h>
+#define getCwd _getcwd
+#else
+#include <unistd.h>
+#define getCwd getcwd
+#endif
+
+///////////////////////////////////////////////////////////////////////////
+
+namespace Nv
+{
+namespace Blast
+{
+
+//////////////////////////////////////////////////////////////////////////////
+
+static void addSlashToPath(std::string& path)
+{
+ if (path[path.length() - 1] != '/' && path[path.length() - 1] != '\\')
+ {
+ path.append("/");
+ }
+}
+
+FileUtils::FileUtils()
+{
+ mSearchPaths.push_back("");
+ char currentPathTemp[FILENAME_MAX];
+ if (getCwd(currentPathTemp, sizeof(currentPathTemp)))
+ {
+ std::string currentPath(currentPathTemp);
+ addSlashToPath(currentPath);
+ addAbsolutePath(currentPath);
+ mCurrentPath = currentPath;
+ }
+}
+
+std::string FileUtils::getDirectory(const std::string& filePath)
+{
+ return filePath.substr(0, filePath.find_last_of("/\\") + 1);
+}
+
+std::string FileUtils::getFilename(const std::string& filePath, bool bWithExtension)
+{
+ size_t p0 = filePath.find_last_of("/\\") + 1;
+ if (bWithExtension)
+ {
+ return filePath.substr(p0);
+ }
+ else
+ {
+ return filePath.substr(p0, filePath.find_last_of(".") - p0);
+ }
+}
+
+std::string FileUtils::getFileExtension(const std::string& filePath)
+{
+ std::string filename = getFilename(filePath);
+ size_t p0 = filename.find_last_of(".");
+ if (p0 != std::string::npos)
+ return filePath.substr(p0);// + 1);
+ return "";
+}
+
+void FileUtils::addAbsolutePath(const std::string& path)
+{
+ if (path.empty())
+ {
+ return;
+ }
+
+ std::string newPath = path;
+ addSlashToPath(newPath);
+
+ mSearchPaths.push_back(newPath);
+}
+
+void FileUtils::addRelativePath(const std::string& relPath)
+{
+ addAbsolutePath(mCurrentPath + relPath);
+}
+
+void FileUtils::clearPaths()
+{
+ mSearchPaths.clear();
+}
+
+FILE* FileUtils::findFile(const std::string& path, bool bVerbose)
+{
+ FILE* file;
+ if (find(path, &file, NULL, bVerbose))
+ {
+ return file;
+ }
+ else
+ {
+ return NULL;
+ }
+}
+
+std::string FileUtils::findPath(const std::string& path, bool bVerbose)
+{
+ std::string fullPath;
+ if (find(path, NULL, &fullPath, bVerbose))
+ {
+ return fullPath;
+ }
+ else
+ {
+ return path;
+ }
+}
+
+bool FileUtils::find(const std::string& path, FILE** ppFile, std::string* pFullPath, bool bVerbose)
+{
+ if (mSearchPaths.empty() || path.empty())
+ {
+ if (bVerbose)
+ {
+ lout() << Log::TYPE_ERROR << "Error: Invalid search path configuration.";
+ }
+ return false;
+ }
+
+ std::string fullPath;
+
+ FILE* file = NULL;
+ const uint32_t numSearchPaths = (uint32_t)mSearchPaths.size();
+ for (uint32_t i = 0; i < numSearchPaths; ++i)
+ {
+ fullPath = mSearchPaths[i] + path;
+ fopen_s(&file, fullPath.c_str(), "rb");
+ if (file)
+ {
+ break;
+ }
+ }
+
+ if (!file)
+ {
+ if (bVerbose)
+ lout() << Log::TYPE_ERROR << std::endl << "Error: Unable to find file " << path << std::endl;
+ return false;
+ }
+
+ if (ppFile)
+ *ppFile = file;
+ else
+ fclose(file);
+
+ if (pFullPath)
+ *pFullPath = fullPath;
+
+ return true;
+}
+
+
+} // namespace Blast
+} // namespace Nv
diff --git a/tools/common/Utils.h b/tools/common/Utils.h index 5d01480..8eb3530 100644..100755 --- a/tools/common/Utils.h +++ b/tools/common/Utils.h @@ -1,141 +1,141 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved. - - -#ifndef UTILS_H -#define UTILS_H - -#include "PsString.h" - -#include <string> -#include <iostream> -#include <vector> -#include <map> - -////////////////////////////////////////////////////////////////////////////// - -////////////////////////////////////////////////////////////////////////////// - -namespace Nv -{ -namespace Blast -{ - -/////////////////////////////////////////////////////////////////////////// - -template<class T> -PX_INLINE bool isNull(const T* p) { return nullptr == p; } - -template<class Releasable, class Releaser> class ScopedResource; -template<class Releasable, class Releaser> -PX_INLINE bool isNull(const ScopedResource<Releasable,Releaser>& p) { return !p; } - -PX_INLINE bool isNullString(const char* pString) -{ - return (nullptr == pString || pString[0] == '\0' || physx::shdfnd::strcmp(pString, "null") == 0); -} - -template<class T> -PX_INLINE bool isValid(const T& p) { return !isNull(p.get()); } - -PX_INLINE bool isValidString(const char* pString) { return !isNullString(pString); } - -/////////////////////////////////////////////////////////////////////////// - -// Note: This is not a thread safe singleton class -template <class T> -class Singleton -{ - // The fact that I cannot declare T a friend directly is rather absurd... - typedef T Type; - friend typename Singleton<T>::Type; - - ////////////////////////////////////////////////////////////////////////////// - -public: - static T& instance() - { - static T _instance; - return _instance; - } - - ////////////////////////////////////////////////////////////////////////////// - -private: - Singleton() { } - ~Singleton() { }; - Singleton(const Singleton&); - Singleton& operator=(const Singleton&); -}; - -////////////////////////////////////////////////////////////////////////////// - -class FileUtils : public Singleton<FileUtils> -{ - friend class Singleton<FileUtils>; - -public: - void addAbsolutePath(const std::string&); - void addRelativePath(const std::string&); - void clearPaths(); - - ////////////////////////////////////////////////////////////////////////////// - - FILE* findFile(const std::string&, bool bVerbose = true); - std::string findPath(const std::string&, bool bVerbose = true); - bool find(const std::string&, FILE**, std::string*, bool bVerbose = true); - - ////////////////////////////////////////////////////////////////////////////// - - const std::string& getCurrentPath() const - { - return mCurrentPath; - } - - ////////////////////////////////////////////////////////////////////////////// - - static std::string getDirectory(const std::string&); - static std::string getFilename(const std::string&, bool bWithExtension = true); - static std::string getFileExtension(const std::string&); - - ////////////////////////////////////////////////////////////////////////////// - -protected: - FileUtils(); - - ////////////////////////////////////////////////////////////////////////////// - - std::string mCurrentPath; - std::vector<std::string> mSearchPaths; -}; - - -} // namespace Blast -} // namespace Nv - - -#endif +// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
+
+
+#ifndef UTILS_H
+#define UTILS_H
+
+#include "PsString.h"
+
+#include <string>
+#include <iostream>
+#include <vector>
+#include <map>
+
+//////////////////////////////////////////////////////////////////////////////
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace Nv
+{
+namespace Blast
+{
+
+///////////////////////////////////////////////////////////////////////////
+
+template<class T>
+PX_INLINE bool isNull(const T* p) { return nullptr == p; }
+
+template<class Releasable, class Releaser> class ScopedResource;
+template<class Releasable, class Releaser>
+PX_INLINE bool isNull(const ScopedResource<Releasable,Releaser>& p) { return !p; }
+
+PX_INLINE bool isNullString(const char* pString)
+{
+ return (nullptr == pString || pString[0] == '\0' || physx::shdfnd::strcmp(pString, "null") == 0);
+}
+
+template<class T>
+PX_INLINE bool isValid(const T& p) { return !isNull(p.get()); }
+
+PX_INLINE bool isValidString(const char* pString) { return !isNullString(pString); }
+
+///////////////////////////////////////////////////////////////////////////
+
+// Note: This is not a thread safe singleton class
+template <class T>
+class Singleton
+{
+ // The fact that I cannot declare T a friend directly is rather absurd...
+ typedef T Type;
+ friend typename Singleton<T>::Type;
+
+ //////////////////////////////////////////////////////////////////////////////
+
+public:
+ static T& instance()
+ {
+ static T _instance;
+ return _instance;
+ }
+
+ //////////////////////////////////////////////////////////////////////////////
+
+private:
+ Singleton() { }
+ ~Singleton() { };
+ Singleton(const Singleton&);
+ Singleton& operator=(const Singleton&);
+};
+
+//////////////////////////////////////////////////////////////////////////////
+
+class FileUtils : public Singleton<FileUtils>
+{
+ friend class Singleton<FileUtils>;
+
+public:
+ void addAbsolutePath(const std::string&);
+ void addRelativePath(const std::string&);
+ void clearPaths();
+
+ //////////////////////////////////////////////////////////////////////////////
+
+ FILE* findFile(const std::string&, bool bVerbose = true);
+ std::string findPath(const std::string&, bool bVerbose = true);
+ bool find(const std::string&, FILE**, std::string*, bool bVerbose = true);
+
+ //////////////////////////////////////////////////////////////////////////////
+
+ const std::string& getCurrentPath() const
+ {
+ return mCurrentPath;
+ }
+
+ //////////////////////////////////////////////////////////////////////////////
+
+ static std::string getDirectory(const std::string&);
+ static std::string getFilename(const std::string&, bool bWithExtension = true);
+ static std::string getFileExtension(const std::string&);
+
+ //////////////////////////////////////////////////////////////////////////////
+
+protected:
+ FileUtils();
+
+ //////////////////////////////////////////////////////////////////////////////
+
+ std::string mCurrentPath;
+ std::vector<std::string> mSearchPaths;
+};
+
+
+} // namespace Blast
+} // namespace Nv
+
+
+#endif
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