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-rwxr-xr-x[-rw-r--r--]tools/common/BlastDataExporter.h198
1 files changed, 99 insertions, 99 deletions
diff --git a/tools/common/BlastDataExporter.h b/tools/common/BlastDataExporter.h
index f3cae31..54e2bbf 100644..100755
--- a/tools/common/BlastDataExporter.h
+++ b/tools/common/BlastDataExporter.h
@@ -1,100 +1,100 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
-
-
-#ifndef BLAST_DATA_EXPORTER
-#define BLAST_DATA_EXPORTER
-
-
-#include <NvBlastIndexFns.h>
-#include <NvBlastExtAuthoringTypes.h>
-#include <NvBlastExtPxAsset.h>
-#include <vector>
-#include <string>
-
-using namespace Nv::Blast;
-
-namespace physx
-{
-class PxPhysics;
-class PxCooking;
-}
-
-
-struct NvBlastBondDesc;
-struct NvBlastChunkDesc;
-
-struct NvBlastAsset;
-namespace Nv
-{
-namespace Blast
-{
-class TkAsset;
-class ExtPxAsset;
-class ExtSerialization;
-}
-}
-
-
-/**
- Tool for Blast asset creation and exporting
-*/
-class BlastDataExporter
-{
-public:
- BlastDataExporter(TkFramework* framework, physx::PxPhysics* physics, physx::PxCooking* cooking);
- ~BlastDataExporter();
-
- /**
- Creates ExtPxAsset
- */
- ExtPxAsset* createExtBlastAsset(std::vector<NvBlastBondDesc>& bondDescs, const std::vector<NvBlastChunkDesc>& chunkDescs,
- std::vector<ExtPxAssetDesc::ChunkDesc>& physicsChunks);
- /**
- Creates Low Level Blast asset
- */
- NvBlastAsset* createLlBlastAsset(std::vector<NvBlastBondDesc>& bondDescs, const std::vector<NvBlastChunkDesc>& chunkDescs);
-
- /**
- Creates Blast Toolkit Asset asset
- */
- TkAsset* createTkBlastAsset(const std::vector<NvBlastBondDesc>& bondDescs, const std::vector<NvBlastChunkDesc>& chunkDescs);
-
- /*
- Saves a Blast object to given path
- */
- bool saveBlastObject(const std::string& outputDir, const std::string& objectName, const void* object, uint32_t objectTypeID);
-
-private:
- TkFramework* mFramework;
- ExtSerialization* mSerialization;
-};
-
-
-
-
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
+
+
+#ifndef BLAST_DATA_EXPORTER
+#define BLAST_DATA_EXPORTER
+
+
+#include <NvBlastIndexFns.h>
+#include <NvBlastExtAuthoringTypes.h>
+#include <NvBlastExtPxAsset.h>
+#include <vector>
+#include <string>
+
+using namespace Nv::Blast;
+
+namespace physx
+{
+class PxPhysics;
+class PxCooking;
+}
+
+
+struct NvBlastBondDesc;
+struct NvBlastChunkDesc;
+
+struct NvBlastAsset;
+namespace Nv
+{
+namespace Blast
+{
+class TkAsset;
+class ExtPxAsset;
+class ExtSerialization;
+}
+}
+
+
+/**
+ Tool for Blast asset creation and exporting
+*/
+class BlastDataExporter
+{
+public:
+ BlastDataExporter(TkFramework* framework, physx::PxPhysics* physics, physx::PxCooking* cooking);
+ ~BlastDataExporter();
+
+ /**
+ Creates ExtPxAsset
+ */
+ ExtPxAsset* createExtBlastAsset(std::vector<NvBlastBondDesc>& bondDescs, const std::vector<NvBlastChunkDesc>& chunkDescs,
+ std::vector<ExtPxAssetDesc::ChunkDesc>& physicsChunks);
+ /**
+ Creates Low Level Blast asset
+ */
+ NvBlastAsset* createLlBlastAsset(std::vector<NvBlastBondDesc>& bondDescs, const std::vector<NvBlastChunkDesc>& chunkDescs);
+
+ /**
+ Creates Blast Toolkit Asset asset
+ */
+ TkAsset* createTkBlastAsset(const std::vector<NvBlastBondDesc>& bondDescs, const std::vector<NvBlastChunkDesc>& chunkDescs);
+
+ /*
+ Saves a Blast object to given path
+ */
+ bool saveBlastObject(const std::string& outputDir, const std::string& objectName, const void* object, uint32_t objectTypeID);
+
+private:
+ TkFramework* mFramework;
+ ExtSerialization* mSerialization;
+};
+
+
+
+
#endif \ No newline at end of file