diff options
Diffstat (limited to 'tools/common/Utils.h')
| -rwxr-xr-x[-rw-r--r--] | tools/common/Utils.h | 282 |
1 files changed, 141 insertions, 141 deletions
diff --git a/tools/common/Utils.h b/tools/common/Utils.h index 5d01480..8eb3530 100644..100755 --- a/tools/common/Utils.h +++ b/tools/common/Utils.h @@ -1,141 +1,141 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved. - - -#ifndef UTILS_H -#define UTILS_H - -#include "PsString.h" - -#include <string> -#include <iostream> -#include <vector> -#include <map> - -////////////////////////////////////////////////////////////////////////////// - -////////////////////////////////////////////////////////////////////////////// - -namespace Nv -{ -namespace Blast -{ - -/////////////////////////////////////////////////////////////////////////// - -template<class T> -PX_INLINE bool isNull(const T* p) { return nullptr == p; } - -template<class Releasable, class Releaser> class ScopedResource; -template<class Releasable, class Releaser> -PX_INLINE bool isNull(const ScopedResource<Releasable,Releaser>& p) { return !p; } - -PX_INLINE bool isNullString(const char* pString) -{ - return (nullptr == pString || pString[0] == '\0' || physx::shdfnd::strcmp(pString, "null") == 0); -} - -template<class T> -PX_INLINE bool isValid(const T& p) { return !isNull(p.get()); } - -PX_INLINE bool isValidString(const char* pString) { return !isNullString(pString); } - -/////////////////////////////////////////////////////////////////////////// - -// Note: This is not a thread safe singleton class -template <class T> -class Singleton -{ - // The fact that I cannot declare T a friend directly is rather absurd... - typedef T Type; - friend typename Singleton<T>::Type; - - ////////////////////////////////////////////////////////////////////////////// - -public: - static T& instance() - { - static T _instance; - return _instance; - } - - ////////////////////////////////////////////////////////////////////////////// - -private: - Singleton() { } - ~Singleton() { }; - Singleton(const Singleton&); - Singleton& operator=(const Singleton&); -}; - -////////////////////////////////////////////////////////////////////////////// - -class FileUtils : public Singleton<FileUtils> -{ - friend class Singleton<FileUtils>; - -public: - void addAbsolutePath(const std::string&); - void addRelativePath(const std::string&); - void clearPaths(); - - ////////////////////////////////////////////////////////////////////////////// - - FILE* findFile(const std::string&, bool bVerbose = true); - std::string findPath(const std::string&, bool bVerbose = true); - bool find(const std::string&, FILE**, std::string*, bool bVerbose = true); - - ////////////////////////////////////////////////////////////////////////////// - - const std::string& getCurrentPath() const - { - return mCurrentPath; - } - - ////////////////////////////////////////////////////////////////////////////// - - static std::string getDirectory(const std::string&); - static std::string getFilename(const std::string&, bool bWithExtension = true); - static std::string getFileExtension(const std::string&); - - ////////////////////////////////////////////////////////////////////////////// - -protected: - FileUtils(); - - ////////////////////////////////////////////////////////////////////////////// - - std::string mCurrentPath; - std::vector<std::string> mSearchPaths; -}; - - -} // namespace Blast -} // namespace Nv - - -#endif +// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
+
+
+#ifndef UTILS_H
+#define UTILS_H
+
+#include "PsString.h"
+
+#include <string>
+#include <iostream>
+#include <vector>
+#include <map>
+
+//////////////////////////////////////////////////////////////////////////////
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace Nv
+{
+namespace Blast
+{
+
+///////////////////////////////////////////////////////////////////////////
+
+template<class T>
+PX_INLINE bool isNull(const T* p) { return nullptr == p; }
+
+template<class Releasable, class Releaser> class ScopedResource;
+template<class Releasable, class Releaser>
+PX_INLINE bool isNull(const ScopedResource<Releasable,Releaser>& p) { return !p; }
+
+PX_INLINE bool isNullString(const char* pString)
+{
+ return (nullptr == pString || pString[0] == '\0' || physx::shdfnd::strcmp(pString, "null") == 0);
+}
+
+template<class T>
+PX_INLINE bool isValid(const T& p) { return !isNull(p.get()); }
+
+PX_INLINE bool isValidString(const char* pString) { return !isNullString(pString); }
+
+///////////////////////////////////////////////////////////////////////////
+
+// Note: This is not a thread safe singleton class
+template <class T>
+class Singleton
+{
+ // The fact that I cannot declare T a friend directly is rather absurd...
+ typedef T Type;
+ friend typename Singleton<T>::Type;
+
+ //////////////////////////////////////////////////////////////////////////////
+
+public:
+ static T& instance()
+ {
+ static T _instance;
+ return _instance;
+ }
+
+ //////////////////////////////////////////////////////////////////////////////
+
+private:
+ Singleton() { }
+ ~Singleton() { };
+ Singleton(const Singleton&);
+ Singleton& operator=(const Singleton&);
+};
+
+//////////////////////////////////////////////////////////////////////////////
+
+class FileUtils : public Singleton<FileUtils>
+{
+ friend class Singleton<FileUtils>;
+
+public:
+ void addAbsolutePath(const std::string&);
+ void addRelativePath(const std::string&);
+ void clearPaths();
+
+ //////////////////////////////////////////////////////////////////////////////
+
+ FILE* findFile(const std::string&, bool bVerbose = true);
+ std::string findPath(const std::string&, bool bVerbose = true);
+ bool find(const std::string&, FILE**, std::string*, bool bVerbose = true);
+
+ //////////////////////////////////////////////////////////////////////////////
+
+ const std::string& getCurrentPath() const
+ {
+ return mCurrentPath;
+ }
+
+ //////////////////////////////////////////////////////////////////////////////
+
+ static std::string getDirectory(const std::string&);
+ static std::string getFilename(const std::string&, bool bWithExtension = true);
+ static std::string getFileExtension(const std::string&);
+
+ //////////////////////////////////////////////////////////////////////////////
+
+protected:
+ FileUtils();
+
+ //////////////////////////////////////////////////////////////////////////////
+
+ std::string mCurrentPath;
+ std::vector<std::string> mSearchPaths;
+};
+
+
+} // namespace Blast
+} // namespace Nv
+
+
+#endif
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