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authorBryan Galdrikian <[email protected]>2018-05-31 11:36:08 -0700
committerBryan Galdrikian <[email protected]>2018-05-31 11:36:08 -0700
commit7115f60b91b5717d90f643fd692010905c7004db (patch)
treeeffd68c6978751c517d54c2f2bb5bb6e7dc93e18 /tools/common/Utils.h
parentUpdating BlastTool zip (diff)
downloadblast-1.1.3_rc1.tar.xz
blast-1.1.3_rc1.zip
Blast 1.1.3. See docs/release_notes.txt.v1.1.3_rc1
Diffstat (limited to 'tools/common/Utils.h')
-rwxr-xr-x[-rw-r--r--]tools/common/Utils.h282
1 files changed, 141 insertions, 141 deletions
diff --git a/tools/common/Utils.h b/tools/common/Utils.h
index 5d01480..8eb3530 100644..100755
--- a/tools/common/Utils.h
+++ b/tools/common/Utils.h
@@ -1,141 +1,141 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
-
-
-#ifndef UTILS_H
-#define UTILS_H
-
-#include "PsString.h"
-
-#include <string>
-#include <iostream>
-#include <vector>
-#include <map>
-
-//////////////////////////////////////////////////////////////////////////////
-
-//////////////////////////////////////////////////////////////////////////////
-
-namespace Nv
-{
-namespace Blast
-{
-
-///////////////////////////////////////////////////////////////////////////
-
-template<class T>
-PX_INLINE bool isNull(const T* p) { return nullptr == p; }
-
-template<class Releasable, class Releaser> class ScopedResource;
-template<class Releasable, class Releaser>
-PX_INLINE bool isNull(const ScopedResource<Releasable,Releaser>& p) { return !p; }
-
-PX_INLINE bool isNullString(const char* pString)
-{
- return (nullptr == pString || pString[0] == '\0' || physx::shdfnd::strcmp(pString, "null") == 0);
-}
-
-template<class T>
-PX_INLINE bool isValid(const T& p) { return !isNull(p.get()); }
-
-PX_INLINE bool isValidString(const char* pString) { return !isNullString(pString); }
-
-///////////////////////////////////////////////////////////////////////////
-
-// Note: This is not a thread safe singleton class
-template <class T>
-class Singleton
-{
- // The fact that I cannot declare T a friend directly is rather absurd...
- typedef T Type;
- friend typename Singleton<T>::Type;
-
- //////////////////////////////////////////////////////////////////////////////
-
-public:
- static T& instance()
- {
- static T _instance;
- return _instance;
- }
-
- //////////////////////////////////////////////////////////////////////////////
-
-private:
- Singleton() { }
- ~Singleton() { };
- Singleton(const Singleton&);
- Singleton& operator=(const Singleton&);
-};
-
-//////////////////////////////////////////////////////////////////////////////
-
-class FileUtils : public Singleton<FileUtils>
-{
- friend class Singleton<FileUtils>;
-
-public:
- void addAbsolutePath(const std::string&);
- void addRelativePath(const std::string&);
- void clearPaths();
-
- //////////////////////////////////////////////////////////////////////////////
-
- FILE* findFile(const std::string&, bool bVerbose = true);
- std::string findPath(const std::string&, bool bVerbose = true);
- bool find(const std::string&, FILE**, std::string*, bool bVerbose = true);
-
- //////////////////////////////////////////////////////////////////////////////
-
- const std::string& getCurrentPath() const
- {
- return mCurrentPath;
- }
-
- //////////////////////////////////////////////////////////////////////////////
-
- static std::string getDirectory(const std::string&);
- static std::string getFilename(const std::string&, bool bWithExtension = true);
- static std::string getFileExtension(const std::string&);
-
- //////////////////////////////////////////////////////////////////////////////
-
-protected:
- FileUtils();
-
- //////////////////////////////////////////////////////////////////////////////
-
- std::string mCurrentPath;
- std::vector<std::string> mSearchPaths;
-};
-
-
-} // namespace Blast
-} // namespace Nv
-
-
-#endif
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
+
+
+#ifndef UTILS_H
+#define UTILS_H
+
+#include "PsString.h"
+
+#include <string>
+#include <iostream>
+#include <vector>
+#include <map>
+
+//////////////////////////////////////////////////////////////////////////////
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace Nv
+{
+namespace Blast
+{
+
+///////////////////////////////////////////////////////////////////////////
+
+template<class T>
+PX_INLINE bool isNull(const T* p) { return nullptr == p; }
+
+template<class Releasable, class Releaser> class ScopedResource;
+template<class Releasable, class Releaser>
+PX_INLINE bool isNull(const ScopedResource<Releasable,Releaser>& p) { return !p; }
+
+PX_INLINE bool isNullString(const char* pString)
+{
+ return (nullptr == pString || pString[0] == '\0' || physx::shdfnd::strcmp(pString, "null") == 0);
+}
+
+template<class T>
+PX_INLINE bool isValid(const T& p) { return !isNull(p.get()); }
+
+PX_INLINE bool isValidString(const char* pString) { return !isNullString(pString); }
+
+///////////////////////////////////////////////////////////////////////////
+
+// Note: This is not a thread safe singleton class
+template <class T>
+class Singleton
+{
+ // The fact that I cannot declare T a friend directly is rather absurd...
+ typedef T Type;
+ friend typename Singleton<T>::Type;
+
+ //////////////////////////////////////////////////////////////////////////////
+
+public:
+ static T& instance()
+ {
+ static T _instance;
+ return _instance;
+ }
+
+ //////////////////////////////////////////////////////////////////////////////
+
+private:
+ Singleton() { }
+ ~Singleton() { };
+ Singleton(const Singleton&);
+ Singleton& operator=(const Singleton&);
+};
+
+//////////////////////////////////////////////////////////////////////////////
+
+class FileUtils : public Singleton<FileUtils>
+{
+ friend class Singleton<FileUtils>;
+
+public:
+ void addAbsolutePath(const std::string&);
+ void addRelativePath(const std::string&);
+ void clearPaths();
+
+ //////////////////////////////////////////////////////////////////////////////
+
+ FILE* findFile(const std::string&, bool bVerbose = true);
+ std::string findPath(const std::string&, bool bVerbose = true);
+ bool find(const std::string&, FILE**, std::string*, bool bVerbose = true);
+
+ //////////////////////////////////////////////////////////////////////////////
+
+ const std::string& getCurrentPath() const
+ {
+ return mCurrentPath;
+ }
+
+ //////////////////////////////////////////////////////////////////////////////
+
+ static std::string getDirectory(const std::string&);
+ static std::string getFilename(const std::string&, bool bWithExtension = true);
+ static std::string getFileExtension(const std::string&);
+
+ //////////////////////////////////////////////////////////////////////////////
+
+protected:
+ FileUtils();
+
+ //////////////////////////////////////////////////////////////////////////////
+
+ std::string mCurrentPath;
+ std::vector<std::string> mSearchPaths;
+};
+
+
+} // namespace Blast
+} // namespace Nv
+
+
+#endif