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authorBryan Galdrikian <[email protected]>2017-08-23 11:24:32 -0700
committerBryan Galdrikian <[email protected]>2017-08-23 11:24:32 -0700
commitf1e539cadfb085cedc32f9773cfb9d14bfcdf138 (patch)
tree7ca74e06a4386dd22fd850a8417a31a85d282a30 /tools/ArtistTools/project/script/ArtistTools.xml
parentUpdated to CL 22661993: (diff)
downloadblast-f1e539cadfb085cedc32f9773cfb9d14bfcdf138.tar.xz
blast-f1e539cadfb085cedc32f9773cfb9d14bfcdf138.zip
Removing ArtistTools and CurveEditor projects
Diffstat (limited to 'tools/ArtistTools/project/script/ArtistTools.xml')
-rw-r--r--tools/ArtistTools/project/script/ArtistTools.xml1057
1 files changed, 0 insertions, 1057 deletions
diff --git a/tools/ArtistTools/project/script/ArtistTools.xml b/tools/ArtistTools/project/script/ArtistTools.xml
deleted file mode 100644
index 0c65541..0000000
--- a/tools/ArtistTools/project/script/ArtistTools.xml
+++ /dev/null
@@ -1,1057 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<XPJ version="4">
-
-<template name="commonBase">
- <FloatingPointModel>Fast</FloatingPointModel>
- <!--CharacterSet>MultiByte</CharacterSet-->
- <ExceptionHandling>Async</ExceptionHandling>
- <WarningLevel>3</WarningLevel>
- <DebugInformationFormat>Zi</DebugInformationFormat>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <CFlags>
- </CFlags>
- <LFlags>
- /SUBSYSTEM:WINDOWS
- /NOLOGO
- </LFlags>
- <Preprocessor type="define">
- __GFSDK_DX11__
- UNICODE
- _UNICODE
- CC_LIB
- THISFILENAME="$(TargetFileName)"
- WIN32
- QT_LARGEFILE_SUPPORT
- QT_CORE_LIB
- QT_GUI_LIB
- QT_WIDGETS_LIB
- QT_DLL
- NV_ARTISTTOOLS
- NV_FOUNDATION_DLL=0
- </Preprocessor>
- <SearchPaths root="" type="header">
- ${env:D3D11_ROOT}/include
- ${env:QTDIR}/../include
- ${env:FBXSDK_ROOT}/include
- ${env:NVTOOLSEXT}/include
- ${env:NvFoundation_ROOT}/include
- ${env:NsFoundation_ROOT}/include
- ${env:NvParameterized_ROOT}/src
- ${env:NvParameterized_ROOT}/include
- ${env:NsFileBuffer_ROOT}/include
- ${env:NsFastXML_ROOT}/include
- ${env:OpenAutomate_ROOT}/inc
- ${env:SDL_ROOT}/include
- ${env:NVCOMMON_ROOT}
- ${env:DXUT_PATH}/Core
- ${env:DXUT_PATH}/Optional
- ${env:DIRECTXTEX_PATH}/include
- ..\Generated\BlastPlugin\ui
- ..\Generated\BlastPlugin\$(PlatformName)
- ..\Generated\CoreLib\ui
- ..\Generated\CoreLib\$(PlatformName)
- ..\..\source\CoreLib
- ..\..\source\CoreLib\Anim
- ..\..\source\CoreLib\Backdoor
- ..\..\source\CoreLib\Parameters
- ..\..\source\CoreLib\Render
- ..\..\source\CoreLib\Render\D3D11
- ..\..\source\CoreLib\Render\D3D12
- ..\..\source\CoreLib\Render\Interface
- ..\..\source\CoreLib\Scene
- ..\..\source\CoreLib\Utils
- ..\..\source\CoreLib\Window
- ..\..\source\BlastPlugin
- ..\..\source\BlastPlugin\Render
- ..\..\source\BlastPlugin\Render\D3D11
- ..\..\source\BlastPlugin\Render\D3D12
- ..\..\source\BlastPlugin\Render\Interface
- ..\..\source\BlastPlugin\Scene
- ..\..\source\BlastPlugin\Window
- ..\..\source\BlastPlugin\Parameters
- ..\..\source\BlastPlugin\SampleBase
- ..\..\source\BlastPlugin\SampleBase\core
- ..\..\source\BlastPlugin\SampleBase\blast
- ..\..\source\BlastPlugin\SampleBase\physx
- ..\..\source\BlastPlugin\SampleBase\renderer
- ..\..\source\BlastPlugin\SampleBase\scene
- ..\..\source\BlastPlugin\SampleBase\ui
- ..\..\source\BlastPlugin\SampleBase\utils
- </SearchPaths>
-
- <SearchPaths root="" type="library">
- $(OutDir)
- </SearchPaths>
- <Libraries>
- d3d11.lib
- d3dcompiler.lib
- dxerr.lib
- dxguid.lib
- dxgi.lib
- d3dx11.lib
- comctl32.lib
- Shlwapi.lib
- SDL2.lib
- Usp10.lib
- Version.lib
- Imm32.lib
- DbgHelp.lib
- </Libraries>
-</template>
-
-<template name="debugBase">
- <Preprocessor type="define">
- DEBUG
- _DEBUG
- </Preprocessor>
- <RuntimeLibrary>3</RuntimeLibrary>
- <Optimization>0</Optimization>
- <!--Optimization 0=disable, 1=MinSpace, 2=MaxSpeed, 3=full -->
- <WholeProgramOptimization>NoWholeProgramOptimization</WholeProgramOptimization>
- <LFlags>
- </LFlags>
- <Libraries>
- qtmaind.lib
- Qt5Cored.lib
- Qt5Guid.lib
- Qt5Widgetsd.lib
- Qt5Xmld.lib
- </Libraries>
-</template>
-
-<template name="releaseBase">
- <Preprocessor type="define">
- NDEBUG
- QT_NO_DEBUG
- </Preprocessor>
- <RuntimeLibrary>2</RuntimeLibrary>
- <Optimization>2</Optimization>
- <!--Optimization 0=disable, 1=MinSpace, 2=MaxSpeed, 3=full -->
- <WholeProgramOptimization>UseLinkTimeCodeGeneration</WholeProgramOptimization>
- <LFlags>
- </LFlags>
- <Libraries>
- qtmain.lib
- Qt5Core.lib
- Qt5Gui.lib
- Qt5Widgets.lib
- Qt5Xml.lib
- </Libraries>
-</template>
-
-<template name="win32Base">
- <apply-template name="commonBase"/>
- <Preprocessor type="define">
- </Preprocessor>
- <SearchPaths root="" type="library">
- $(OutDir)
- ${env:QTDIR}/x86/lib
- ${env:D3D11_ROOT}/lib/x86
- ${env:SDL_ROOT}/Lib/x86
- ${env:SHADOWLIB_PATH}/lib/win32
- ${env:HBAOPLUS_PATH}/lib/win32
- </SearchPaths>
- <Libraries>
- GFSDK_ShadowLib_DX11.win32.lib
- GFSDK_SSAO_D3D11.win32.lib
- </Libraries>
-</template>
-
-<template name="win64Base">
- <apply-template name="commonBase"/>
- <Preprocessor type="define">
- _WIN64
- WIN64
- </Preprocessor>
- <SearchPaths root="" type="library">
- $(OutDir)
- ${env:QTDIR}/x64/lib
- ${env:D3D11_ROOT}/lib/x64
- ${env:SDL_ROOT}/Lib/x64
- ${env:SHADOWLIB_PATH}/lib/win64
- ${env:HBAOPLUS_PATH}/lib/win64
- </SearchPaths>
- <Libraries>
- GFSDK_ShadowLib_DX11.win64.lib
- GFSDK_SSAO_D3D11.win64.lib
- </Libraries>
-</template>
-
-<template name="blast_header_path">
- <SearchPaths type="header">
- ${env:PX_SHARED}/include
- ${env:PX_SHARED}/include/filebuf
- ${env:PX_SHARED}/include/foundation
- ${env:PX_SHARED}/include/task
- ${env:PX_SHARED}/include/cudamanager
- ${env:PX_SHARED}/include/pvd
- ${env:PX_SHARED}/src/foundation/include
- ${env:PX_SHARED}/src/filebuf/include
- ${env:PX_SHARED}/src/fastxml/include
- ${env:PX_SHARED}/src/pvd/include
- ${env:PHYSX_PATH}/Include
- ${env:PHYSX_PATH}/Include/common
- ${env:PHYSX_PATH}/Include/cooking
- ${env:PHYSX_PATH}/Include/extensions
- ${env:PHYSX_PATH}/Include/geometry
- ${env:PHYSX_PATH}/Include/gpu
- ${env:PHYSX_PATH}/Include/deformable
- ${env:PHYSX_PATH}/Include/particles
- ${env:PHYSX_PATH}/Include/characterkinematic
- ${env:PHYSX_PATH}/Include/characterdynamic
- ${env:PHYSX_PATH}/Include/vehicle
- ${env:PHYSX_PATH}/Source/GeomUtils/headers
- ${env:PHYSX_PATH}/Source/PhysXGpu/include
- ${env:BLAST_PATH}/sdk/common
- ${env:BLAST_PATH}/sdk/extensions/authoring/include
- ${env:BLAST_PATH}/sdk/extensions/authoring/source
- ${env:BLAST_PATH}/sdk/extensions/common/include
- ${env:BLAST_PATH}/sdk/extensions/import/include
- ${env:BLAST_PATH}/sdk/extensions/lowlevel/include
- ${env:BLAST_PATH}/sdk/extensions/physx/include
- ${env:BLAST_PATH}/sdk/extensions/serialization/include
- ${env:BLAST_PATH}/sdk/extensions/shaders/include
- ${env:BLAST_PATH}/sdk/extensions/utils/include
- ${env:BLAST_PATH}/sdk/extensions/stress/include
- ${env:BLAST_PATH}/sdk/extensions/exporter/include
- ${env:BLAST_PATH}/sdk/extensions/assetutils/include
- ${env:BLAST_PATH}/sdk/lowlevel/include
- ${env:BLAST_PATH}/sdk/profiler
- ${env:BLAST_PATH}/sdk/toolkit/include
- ${env:BLAST_PATH}/sdk/globals/include
- ${env:BLAST_PATH}/sdk/lowlevel/source
- ${env:BLAST_PATH}/sdk/toolkit/source
- ${env:BLAST_PATH}/shared/utils
- ${env:IMGUI_PATH}
- ${env:TINYOBJ_PATH}
- ${env:TCLAP_PATH}/include
- ${env:SHADOWLIB_PATH}/include
- ${env:HBAOPLUS_PATH}/include
- </SearchPaths>
-</template>
-
-<Project name="ArtistTools">
-<Export platform="multiple">..\${env:VS_STRING}</Export>
-<Target name="ArtistTools">
- <Dependencies type="link">
- RenderBlastDx11
- </Dependencies>
- <Configuration name="default" type="exe" show="false">
- <OutDir>..\..\..\..\bin\${env:VC_VERSION}win$(PlatformArchitecture)-cmake</OutDir>
- <INTDIR>..\..\..\..\obj\${env:VC_VERSION}win$(PlatformArchitecture)-cmake\$(Configuration)\ArtistTools</INTDIR>
- </Configuration>
-
- <Configuration name="Debug" platform="Win32">
- <apply-template name="win32Base"/>
- <apply-template name="debugBase"/>
- <OutFile>$(ProjectName).win32.d.exe</OutFile>
- <SearchPaths root="" type="library">
- ${env:FBXSDK_LIB_ROOT}/x86/debug
- </SearchPaths>
- <Libraries>
- CoreLib.win32.d.lib
-
- </Libraries>
- </Configuration>
-
- <Configuration name="Debug" platform="win64">
- <apply-template name="win64Base"/>
- <apply-template name="debugBase"/>
- <OutFile>$(ProjectName).win64.d.exe</OutFile>
- <SearchPaths root="" type="library">
- ${env:FBXSDK_LIB_ROOT}/x64/debug
- </SearchPaths>
- <Libraries>
- CoreLib.win64.d.lib
-
- </Libraries>
- </Configuration>
-
- <Configuration name="Release" platform="Win32">
- <apply-template name="win32Base"/>
- <apply-template name="releaseBase"/>
- <OutFile>$(ProjectName).win32.exe</OutFile>
- <SearchPaths root="" type="library">
- ${env:FBXSDK_LIB_ROOT}/x86/release
- </SearchPaths>
- <Libraries>
- CoreLib.win32.lib
-
- </Libraries>
- </Configuration>
-
- <Configuration name="Release" platform="win64">
- <apply-template name="win64Base"/>
- <apply-template name="releaseBase"/>
- <OutFile>$(ProjectName).win64.exe</OutFile>
- <SearchPaths root="" type="library">
- ${env:FBXSDK_LIB_ROOT}/x64/release
- </SearchPaths>
- <Libraries>
- CoreLib.win64.lib
-
- </Libraries>
- </Configuration>
-
- <PostBuildEvent>
- CALL ..\script\ArtistTools-PostBuild.bat $(OutDir) $(Platform) $(Configuration) ${env:QTDIR} ${env:VC_VERSION}
- </PostBuildEvent>
-
- <Files name="App" root="..\..\source\ArtistTools">
- main.cpp
- </Files>
- <Files name="Resource" root="..\..\project\Resource">
- resource.rc
- </Files>
-</Target>
-
-<Target name="CoreLib">
- <Libraries>
- libfbxsdk-md.lib
- </Libraries>
- <Configuration name="default" type="dll" show="false">
- <OutDir>..\..\..\..\bin\${env:VC_VERSION}win$(PlatformArchitecture)-cmake</OutDir>
- <INTDIR>..\..\..\..\obj\${env:VC_VERSION}win$(PlatformArchitecture)-cmake\$(Configuration)\CoreLib</INTDIR>
- <Preprocessor type="define">
- CORELIB_LIB
- </Preprocessor>
- </Configuration>
-
- <Configuration name="Debug" platform="Win32">
- <apply-template name="win32Base"/>
- <apply-template name="debugBase"/>
- <OutFile>$(ProjectName).win32.d.dll</OutFile>
- <SearchPaths root="" type="library">
- ${env:FBXSDK_LIB_ROOT}/x86/debug
- ${env:NVTOOLSEXT}/lib/Win32
- </SearchPaths>
- <Libraries>
- nvToolsExt32_1.lib
- </Libraries>
- </Configuration>
-
- <Configuration name="Debug" platform="win64">
- <apply-template name="win64Base"/>
- <apply-template name="debugBase"/>
- <OutFile>$(ProjectName).win64.d.dll</OutFile>
- <SearchPaths root="" type="library">
- ${env:FBXSDK_LIB_ROOT}/x64/debug
- ${env:NVTOOLSEXT}/lib/x64
- </SearchPaths>
- <Libraries>
- nvToolsExt64_1.lib
- </Libraries>
- </Configuration>
-
- <Configuration name="Release" platform="Win32">
- <apply-template name="win32Base"/>
- <apply-template name="releaseBase"/>
- <OutFile>$(ProjectName).win32.dll</OutFile>
- <SearchPaths root="" type="library">
- ${env:FBXSDK_LIB_ROOT}/x86/release
- ${env:NVTOOLSEXT}/lib/Win32
- </SearchPaths>
- <Libraries>
- nvToolsExt32_1.lib
- </Libraries>
- </Configuration>
-
- <Configuration name="Release" platform="win64">
- <apply-template name="win64Base"/>
- <apply-template name="releaseBase"/>
- <OutFile>$(ProjectName).win64.dll</OutFile>
- <SearchPaths root="" type="library">
- ${env:FBXSDK_LIB_ROOT}/x64/release
- ${env:NVTOOLSEXT}/lib/x64
- </SearchPaths>
- <Libraries>
- nvToolsExt64_1.lib
- </Libraries>
- </Configuration>
-
- <Files name="App" root="..\..\source\CoreLib">
- Parameters/*.h
- Parameters/*.cpp
- Parameters/*.pl
- Anim/*.h
- Anim/*.cpp
- Backdoor/*.h
- Backdoor/*.cpp
- *.h
- *.cpp
- Render/Interface/*.h
- Render/Interface/*.cpp
- Render/*.h
- Render/*.cpp
- Scene/*.h
- Scene/*.cpp
- UI/*.ui
- UI/*.qrc
- Utils/*.h
- Utils/*.cpp
- Window/*.h
- Window/*.cpp
- </Files>
- <Files name="NsFoundation" root="${env:NsFoundation_ROOT}">
- src/*.cpp
- src/windows/*.cpp
- </Files>
- <Files name="NvFoundation" root="${env:NvFoundation_ROOT}">
- include/*.h
- </Files>
- <Files name="NvParameterized" root="${env:NvParameterized_ROOT}">
- src/*.cpp
- </Files>
- <Files name="NsFastXML" root="${env:NsFastXML_ROOT}">
- src/*.cpp
- </Files>
- <Files name="NvCommon" root="${env:NVCOMMON_ROOT}\Nv\Common">
- NvCoMemoryAllocator.h
- NvCoMemoryAllocator.cpp
- Platform/Win/NvCoWinMemoryAllocator.h
- Platform/Win/NvCoWinMemoryAllocator.cpp
- Animation/NvCoFrameCalculator.h
- Animation/NvCoFrameCalculator.cpp
- </Files>
- <Files name="Generated" root="..\Generated\CoreLib">
- ui/*.h
- moc/*.cpp
- qrc/*.cpp
- </Files>
- <Files name="Shaders" root="..\..\source\Shaders">
- BodyShader.hlsl
- BodyShaderCommon.hlsl
- BodyShadow.hlsl
- color.hlsl
- Light.hlsl
- ScreenQuad.hlsl
- ScreenQuadColor.hlsl
- VisualizeShadow.hlsl
- </Files>
- <Files name="OpenAutomate" root="${env:OpenAutomate_ROOT}">
- inc/*.h
- src/*.c
- </Files>
-</Target>
-
-<Target name="PluginBlast">
- <Libraries>
- libfbxsdk-md.lib
- DXUT.lib
- DirectXTex.lib
- DXUTOpt.lib
- </Libraries>
- <Dependencies type="link">
- RenderPluginDx11
- </Dependencies>
- <Configuration name="default" type="dll" show="false">
- <OutDir>..\..\..\..\bin\${env:VC_VERSION}win$(PlatformArchitecture)-cmake</OutDir>
- <INTDIR>..\..\..\..\obj\${env:VC_VERSION}win$(PlatformArchitecture)-cmake\$(Configuration)\PluginBlast</INTDIR>
- <Preprocessor type="define">
- PLUGINBT_LIB
- _WINDOWS
- _WIN32_WINNT=0x0600
- _CRT_SECURE_NO_DEPRECATE
- _LIB
- </Preprocessor>
- <SearchPaths root="" type="library">
- ${env:PX_SHARED}/lib/${env:VC_VERSION}win$(PlatformArchitecture)-cmake
- ${env:PHYSX_PATH}/Lib/${env:VC_VERSION}win$(PlatformArchitecture)-cmake
- ${env:BLAST_PATH}/lib/${env:VC_VERSION}win$(PlatformArchitecture)-cmake
- </SearchPaths>
- </Configuration>
-
- <Configuration name="Debug" platform="Win32">
- <apply-template name="win32Base"/>
- <apply-template name="debugBase"/>
- <OutFile>$(ProjectName).win32.d.dll</OutFile>
- <SearchPaths root="" type="library">
- ${env:FBXSDK_LIB_ROOT}/x86/debug
- ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/Win32/Debug
- ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/Win32/Debug
- ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/Win32/Debug
- </SearchPaths>
- <Libraries>
- CoreLib.win32.d.lib
- PhysX3CommonDEBUG_x86.lib
- PhysX3DEBUG_x86.lib
- PhysX3CookingDEBUG_x86.lib
- PhysX3ExtensionsDEBUG_x86.lib
- PxPvdSDKDEBUG_x86.lib
- PxTaskDEBUG_x86.lib
- PxFoundationDEBUG_x86.lib
- PsFastXmlDEBUG_x86.lib
- NvBlastDEBUG_x86.lib
- NvBlastExtAuthoringDEBUG_x86.lib
- NvBlastExtImportDEBUG_x86.lib
- NvBlastExtPhysXDEBUG_x86.lib
- NvBlastExtShadersDEBUG_x86.lib
- NvBlastTkDEBUG_x86.lib
- NvBlastExtExporterDEBUG_x86.lib
- NvBlastExtAssetUtilsDEBUG_x86.lib
- NvBlastGlobalsDEBUG_x86.lib
- GFSDK_ShadowLib_DX11.win32.lib
- GFSDK_SSAO_D3D11.win32.lib
- </Libraries>
- <conditional value="${env:VC_VERSION}" match="vc14">
- <Libraries>
- NvBlastExtSerializationDEBUG_x86.lib
- NvBlastExtPxSerializationDEBUG_x86.lib
- NvBlastExtTkSerializationDEBUG_x86.lib
- </Libraries>
- </conditional>
- </Configuration>
-
- <Configuration name="Debug" platform="win64">
- <apply-template name="win64Base"/>
- <apply-template name="debugBase"/>
- <OutFile>$(ProjectName).win64.d.dll</OutFile>
- <SearchPaths root="" type="library">
- ${env:FBXSDK_LIB_ROOT}/x64/debug
- ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/x64/Debug
- ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/x64/Debug
- ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/x64/Debug
- </SearchPaths>
- <Libraries>
- CoreLib.win64.d.lib
- PhysX3CommonDEBUG_x64.lib
- PhysX3DEBUG_x64.lib
- PhysX3CookingDEBUG_x64.lib
- PhysX3ExtensionsDEBUG_x64.lib
- PxPvdSDKDEBUG_x64.lib
- PxTaskDEBUG_x64.lib
- PxFoundationDEBUG_x64.lib
- PsFastXmlDEBUG_x64.lib
- NvBlastDEBUG_x64.lib
- NvBlastExtAuthoringDEBUG_x64.lib
- NvBlastExtImportDEBUG_x64.lib
- NvBlastExtPhysXDEBUG_x64.lib
- NvBlastExtShadersDEBUG_x64.lib
- NvBlastTkDEBUG_x64.lib
- NvBlastExtExporterDEBUG_x64.lib
- NvBlastExtAssetUtilsDEBUG_x64.lib
- NvBlastGlobalsDEBUG_x64.lib
- GFSDK_ShadowLib_DX11.win64.lib
- GFSDK_SSAO_D3D11.win64.lib
- </Libraries>
- <conditional value="${env:VC_VERSION}" match="vc14">
- <Libraries>
- NvBlastExtSerializationDEBUG_x64.lib
- NvBlastExtPxSerializationDEBUG_x64.lib
- NvBlastExtTkSerializationDEBUG_x64.lib
- </Libraries>
- </conditional>
- </Configuration>
-
- <Configuration name="Release" platform="Win32">
- <apply-template name="win32Base"/>
- <apply-template name="releaseBase"/>
- <OutFile>$(ProjectName).win32.dll</OutFile>
- <SearchPaths root="" type="library">
- ${env:FBXSDK_LIB_ROOT}/x86/release
- ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/Win32/Release
- ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/Win32/Release
- ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/Win32/Release
- </SearchPaths>
- <Libraries>
- CoreLib.win32.lib
- PhysX3Common_x86.lib
- PhysX3_x86.lib
- PhysX3Cooking_x86.lib
- PhysX3Extensions_x86.lib
- PxPvdSDK_x86.lib
- PxTask_x86.lib
- PxFoundation_x86.lib
- PsFastXml_x86.lib
- NvBlast_x86.lib
- NvBlastExtAuthoring_x86.lib
- NvBlastExtImport_x86.lib
- NvBlastExtPhysX_x86.lib
- NvBlastExtShaders_x86.lib
- NvBlastTk_x86.lib
- NvBlastExtExporter_x86.lib
- NvBlastExtAssetUtils_x86.lib
- NvBlastGlobals_x86.lib
- GFSDK_ShadowLib_DX11.win32.lib
- GFSDK_SSAO_D3D11.win32.lib
- </Libraries>
- <conditional value="${env:VC_VERSION}" match="vc14">
- <Libraries>
- NvBlastExtSerialization_x86.lib
- NvBlastExtPxSerialization_x86.lib
- NvBlastExtTkSerialization_x86.lib
- </Libraries>
- </conditional>
- </Configuration>
-
- <Configuration name="Release" platform="win64">
- <apply-template name="win64Base"/>
- <apply-template name="releaseBase"/>
- <OutFile>$(ProjectName).win64.dll</OutFile>
- <SearchPaths root="" type="library">
- ${env:FBXSDK_LIB_ROOT}/x64/release
- ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/x64/Release
- ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/x64/Release
- ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/x64/Release
- </SearchPaths>
- <Libraries>
- CoreLib.win64.lib
- PhysX3Common_x64.lib
- PhysX3_x64.lib
- PhysX3Cooking_x64.lib
- PhysX3Extensions_x64.lib
- PxPvdSDK_x64.lib
- PxTask_x64.lib
- PxFoundation_x64.lib
- PsFastXml_x64.lib
- NvBlast_x64.lib
- NvBlastExtAuthoring_x64.lib
- NvBlastExtImport_x64.lib
- NvBlastExtPhysX_x64.lib
- NvBlastExtShaders_x64.lib
- NvBlastTk_x64.lib
- NvBlastExtExporter_x64.lib
- NvBlastExtAssetUtils_x64.lib
- NvBlastGlobals_x64.lib
- GFSDK_ShadowLib_DX11.win64.lib
- GFSDK_SSAO_D3D11.win64.lib
- </Libraries>
- <conditional value="${env:VC_VERSION}" match="vc14">
- <Libraries>
- NvBlastExtSerialization_x64.lib
- NvBlastExtPxSerialization_x64.lib
- NvBlastExtTkSerialization_x64.lib
- </Libraries>
- </conditional>
- </Configuration>
-
- <Files name="App" root="..\..\source\BlastPlugin">
- Render/Interface/*.h
- Render/Interface/*.cpp
- Scene/*.h
- Scene/*.cpp
- UI/*.ui
- UI/*.qrc
- Window/*.h
- Window/*.cpp
- Parameters/*.h
- Parameters/*.cpp
- *.h
- *.cpp
- </Files>
- <Files name="SampleBase" root="../../source/BlastPlugin/SampleBase" type="source">
- *.cpp
- *.h
- core/*.cpp
- core/*.h
- blast/*.cpp
- blast/*.h
- physx/*.cpp
- physx/*.h
- renderer/*.cpp
- renderer/*.h
- scene/*.cpp
- scene/*.h
- ui/*.cpp
- ui/*.h
- utils/*.cpp
- utils/*.h
- renderer/*.cpp
- renderer/*.h
- </Files>
- <Files name="SampleBase" root="${env:BLAST_PATH}/shared" type="source">
- utils/*.cpp
- utils/*.h
- </Files>
- <Files name="SampleBase" root="${env:IMGUI_PATH}" type="source">
- *.cpp
- *.h
- </Files>
- <Files name="SampleBase" root="${env:TINYOBJ_PATH}" type="source">
- *.cpp
- *.h
- </Files>
- <Files name="SampleBase" root="${env:BLAST_PATH}/sdk/globals/source" type="source">
- NvBlastGlobals.cpp
- </Files>
- <Files name="SampleBase" root="${env:BLAST_PATH}/sdk/extensions/authoring/source" type="source">
- NvBlastExtAuthoringAccelerator.cpp
- NvBlastExtAuthoringBooleanTool.cpp
- NvBlastExtAuthoringFractureToolImpl.cpp
- NvBlastExtAuthoringMeshImpl.cpp
- NvBlastExtAuthoringTriangulator.cpp
- </Files>
- <Files name="NsFoundation" root="${env:NsFoundation_ROOT}">
- src/*.cpp
- src/windows/*.cpp
- </Files>
- <Files name="NvFoundation" root="${env:NvFoundation_ROOT}">
- include/*.h
- </Files>
- <Files name="NvParameterized" root="${env:NvParameterized_ROOT}">
- src/*.cpp
- </Files>
- <Files name="NsFastXML" root="${env:NsFastXML_ROOT}">
- src/*.cpp
- </Files>
- <Files name="NvCommon" root="${env:NVCOMMON_ROOT}\Nv\Common">
- NvCoMemoryAllocator.h
- NvCoMemoryAllocator.cpp
- Platform/Win/NvCoWinMemoryAllocator.h
- Platform/Win/NvCoWinMemoryAllocator.cpp
- Animation/NvCoFrameCalculator.h
- Animation/NvCoFrameCalculator.cpp
- </Files>
- <Files name="Generated" root="..\Generated\BlastPlugin">
- ui/*.h
- moc/*.cpp
- qrc/*.cpp
- </Files>
- <Files name="Generated" root="..\Generated\CoreLib">
- moc/moc_SlideSpinBox.cpp
- </Files>
- <Files name="Shaders" root="..\..\source\Shaders">
- </Files>
-
- <apply-template name="blast_header_path"/>
-</Target>
-
-<Target name="RenderBlastDx11">
- <Dependencies type="link">
- RenderPluginDx11
- PluginBlast
- </Dependencies>
- <Configuration name="default" type="dll" show="false">
- <OutDir>..\..\..\..\bin\${env:VC_VERSION}win$(PlatformArchitecture)-cmake</OutDir>
- <INTDIR>..\..\..\..\obj\${env:VC_VERSION}win$(PlatformArchitecture)-cmake\$(Configuration)\RenderBlastDx11</INTDIR>
- <Preprocessor type="define">
- PLUGINBTRENDER_LIB
- </Preprocessor>
- </Configuration>
-
- <Configuration name="Debug" platform="Win32">
- <apply-template name="win32Base"/>
- <apply-template name="debugBase"/>
- <OutFile>$(ProjectName).win32.d.dll</OutFile>
- <SearchPaths root="" type="library">
- ${env:FBXSDK_LIB_ROOT}/x86/debug
- </SearchPaths>
- <Libraries>
- CoreLib.win32.d.lib
- RenderPluginDx11.win32.d.lib
- PluginBlast.win32.d.lib
- </Libraries>
- </Configuration>
-
- <Configuration name="Debug" platform="win64">
- <apply-template name="win64Base"/>
- <apply-template name="debugBase"/>
- <OutFile>$(ProjectName).win64.d.dll</OutFile>
- <SearchPaths root="" type="library">
- ${env:FBXSDK_LIB_ROOT}/x64/debug
- </SearchPaths>
- <Libraries>
- CoreLib.win64.d.lib
- RenderPluginDx11.win64.d.lib
- PluginBlast.win64.d.lib
- </Libraries>
- </Configuration>
-
- <Configuration name="Release" platform="Win32">
- <apply-template name="win32Base"/>
- <apply-template name="releaseBase"/>
- <OutFile>$(ProjectName).win32.dll</OutFile>
- <SearchPaths root="" type="library">
- ${env:FBXSDK_LIB_ROOT}/x86/release
- </SearchPaths>
- <Libraries>
- CoreLib.win32.lib
- RenderPluginDx11.win32.lib
- PluginBlast.win32.lib
- </Libraries>
- </Configuration>
-
- <Configuration name="Release" platform="win64">
- <apply-template name="win64Base"/>
- <apply-template name="releaseBase"/>
- <OutFile>$(ProjectName).win64.dll</OutFile>
- <SearchPaths root="" type="library">
- ${env:FBXSDK_LIB_ROOT}/x64/release
- </SearchPaths>
- <Libraries>
- CoreLib.win64.lib
- RenderPluginDx11.win64.lib
- PluginBlast.win64.lib
- </Libraries>
- </Configuration>
-
- <Files name="App" root="..\..\source\BlastPlugin">
- Render/D3D11/*.h
- Render/D3D11/*.cpp
- </Files>
- <Files name="Shaders" root="..\..\source\Shaders">
- HairShaderAttribute.h
- BlastShader.hlsl
- BlastShaderOpt.hlsl
- BlastShadow.hlsl
- BlastShadowOpt.hlsl
- </Files>
-</Target>
-
-<conditional value="${env:VC_VERSION}" match="vc14">
-<Target name="RenderBlastDx12">
- <WindowsTargetPlatformVersion>10.0.10240.0</WindowsTargetPlatformVersion>
- <Dependencies type="link">
- RenderPluginDx12
- PluginBlast
- </Dependencies>
- <Configuration name="default" type="dll" show="false">
- <OutDir>..\..\..\..\bin\${env:VC_VERSION}win$(PlatformArchitecture)-cmake</OutDir>
- <INTDIR>..\..\..\..\obj\${env:VC_VERSION}win$(PlatformArchitecture)-cmake\$(Configuration)\RenderBlastDx12</INTDIR>
- <Preprocessor type="define">
- PLUGINBTRENDER_LIB
- </Preprocessor>
- </Configuration>
-
- <Configuration name="Debug" platform="Win32">
- <apply-template name="win32Base"/>
- <apply-template name="debugBase"/>
- <OutFile>$(ProjectName).win32.d.dll</OutFile>
- <SearchPaths root="" type="library">
- ${env:FBXSDK_LIB_ROOT}/x86/debug
- </SearchPaths>
- <Libraries>
- CoreLib.win32.d.lib
- RenderPluginDx12.win32.d.lib
- PluginBlast.win32.d.lib
- </Libraries>
- </Configuration>
-
- <Configuration name="Debug" platform="win64">
- <apply-template name="win64Base"/>
- <apply-template name="debugBase"/>
- <OutFile>$(ProjectName).win64.d.dll</OutFile>
- <SearchPaths root="" type="library">
- ${env:FBXSDK_LIB_ROOT}/x64/debug
- </SearchPaths>
- <Libraries>
- CoreLib.win64.d.lib
- RenderPluginDx12.win64.d.lib
- PluginBlast.win64.d.lib
- </Libraries>
- </Configuration>
-
- <Configuration name="Release" platform="Win32">
- <apply-template name="win32Base"/>
- <apply-template name="releaseBase"/>
- <OutFile>$(ProjectName).win32.dll</OutFile>
- <SearchPaths root="" type="library">
- ${env:FBXSDK_LIB_ROOT}/x86/release
- </SearchPaths>
- <Libraries>
- CoreLib.win32.lib
- RenderPluginDx12.win32.lib
- PluginBlast.win32.lib
- </Libraries>
- </Configuration>
-
- <Configuration name="Release" platform="win64">
- <apply-template name="win64Base"/>
- <apply-template name="releaseBase"/>
- <OutFile>$(ProjectName).win64.dll</OutFile>
- <SearchPaths root="" type="library">
- ${env:FBXSDK_LIB_ROOT}/x64/release
- </SearchPaths>
- <Libraries>
- CoreLib.win64.lib
- RenderPluginDx12.win64.lib
- PluginBlast.win64.lib
- </Libraries>
- </Configuration>
-
- <Files name="App" root="..\..\source\BlastPlugin">
- Render/D3D12/*.h
- Render/D3D12/*.cpp
- </Files>
- <Files name="Shaders" root="..\..\source\Shaders">
- </Files>
-</Target>
-</conditional>
-
-<Target name="RenderPluginDx11">
- <Libraries>
- DXUT.lib
- DirectXTex.lib
- DXUTOpt.lib
- </Libraries>
- <Dependencies type="link">
- CoreLib
- </Dependencies>
- <Configuration name="default" type="dll" show="false">
- <OutDir>..\..\..\..\bin\${env:VC_VERSION}win$(PlatformArchitecture)-cmake</OutDir>
- <INTDIR>..\..\..\..\obj\${env:VC_VERSION}win$(PlatformArchitecture)-cmake\$(Configuration)\RenderPluginDx11</INTDIR>
- <Preprocessor type="define">
- CORERENDER_LIB
- </Preprocessor>
- </Configuration>
-
- <Configuration name="Debug" platform="Win32">
- <apply-template name="win32Base"/>
- <apply-template name="debugBase"/>
- <OutFile>$(ProjectName).win32.d.dll</OutFile>
- <SearchPaths root="" type="library">
- ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/Win32/Debug
- ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/Win32/Debug
- ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/Win32/Debug
- </SearchPaths>
- <Libraries>
- CoreLib.win32.d.lib
- </Libraries>
- </Configuration>
-
- <Configuration name="Debug" platform="win64">
- <apply-template name="win64Base"/>
- <apply-template name="debugBase"/>
- <OutFile>$(ProjectName).win64.d.dll</OutFile>
- <SearchPaths root="" type="library">
- ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/x64/Debug
- ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/x64/Debug
- ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/x64/Debug
- </SearchPaths>
- <Libraries>
- CoreLib.win64.d.lib
- </Libraries>
- </Configuration>
-
- <Configuration name="Release" platform="Win32">
- <apply-template name="win32Base"/>
- <apply-template name="releaseBase"/>
- <OutFile>$(ProjectName).win32.dll</OutFile>
- <SearchPaths root="" type="library">
- ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/Win32/Release
- ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/Win32/Release
- ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/Win32/Release
- </SearchPaths>
- <Libraries>
- CoreLib.win32.lib
- </Libraries>
- </Configuration>
-
- <Configuration name="Release" platform="win64">
- <apply-template name="win64Base"/>
- <apply-template name="releaseBase"/>
- <OutFile>$(ProjectName).win64.dll</OutFile>
- <SearchPaths root="" type="library">
- ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/x64/Release
- ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/x64/Release
- ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/x64/Release
- </SearchPaths>
- <Libraries>
- CoreLib.win64.lib
- </Libraries>
- </Configuration>
-
- <Files name="App" root="..\..\source\CoreLib">
- Render/D3D11/*.h
- Render/D3D11/*.cpp
- </Files>
-</Target>
-
-<conditional value="${env:VC_VERSION}" match="vc14">
-<Target name="RenderPluginDx12">
- <WindowsTargetPlatformVersion>10.0.10240.0</WindowsTargetPlatformVersion>
- <Libraries>
- legacy_stdio_definitions.lib
- DXUT.lib
- DirectXTex.lib
- DXUTOpt.lib
- </Libraries>
- <Dependencies type="link">
- CoreLib
- </Dependencies>
- <Configuration name="default" type="dll" show="false">
- <OutDir>..\..\..\..\bin\${env:VC_VERSION}win$(PlatformArchitecture)-cmake</OutDir>
- <INTDIR>..\..\..\..\obj\${env:VC_VERSION}win$(PlatformArchitecture)-cmake\$(Configuration)\RenderPluginDx12</INTDIR>
- <Preprocessor type="define">
- CORERENDER_LIB
- _WINDOWS
- _WIN32_WINNT=0x0600
- _CRT_SECURE_NO_DEPRECATE
- _LIB
- </Preprocessor>
- </Configuration>
-
- <Configuration name="Debug" platform="Win32">
- <apply-template name="win32Base"/>
- <apply-template name="debugBase"/>
- <OutFile>$(ProjectName).win32.d.dll</OutFile>
- <SearchPaths root="" type="library">
- ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/Win32/Debug
- ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/Win32/Debug
- ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/Win32/Debug
- </SearchPaths>
- <Libraries>
- d3d12.lib
- CoreLib.win32.d.lib
- </Libraries>
- </Configuration>
-
- <Configuration name="Debug" platform="win64">
- <apply-template name="win64Base"/>
- <apply-template name="debugBase"/>
- <OutFile>$(ProjectName).win64.d.dll</OutFile>
- <SearchPaths root="" type="library">
- ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/x64/Debug
- ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/x64/Debug
- ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/x64/Debug
- </SearchPaths>
- <Libraries>
- d3d12.lib
- CoreLib.win64.d.lib
- </Libraries>
- </Configuration>
-
- <Configuration name="Release" platform="Win32">
- <apply-template name="win32Base"/>
- <apply-template name="releaseBase"/>
- <OutFile>$(ProjectName).win32.dll</OutFile>
- <SearchPaths root="" type="library">
- ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/Win32/Release
- ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/Win32/Release
- ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/Win32/Release
- </SearchPaths>
- <Libraries>
- d3d12.lib
- CoreLib.win32.lib
- </Libraries>
- </Configuration>
-
- <Configuration name="Release" platform="win64">
- <apply-template name="win64Base"/>
- <apply-template name="releaseBase"/>
- <OutFile>$(ProjectName).win64.dll</OutFile>
- <SearchPaths root="" type="library">
- ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/x64/Release
- ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/x64/Release
- ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/x64/Release
- </SearchPaths>
- <Libraries>
- d3d12.lib
- CoreLib.win64.lib
- </Libraries>
- </Configuration>
-
- <Files name="App" root="..\..\source\CoreLib">
- Render/D3D12/*.h
- Render/D3D12/*.cpp
- </Files>
- <Files name="NvCommon" root="${env:NVCOMMON_ROOT}\Nv\Common\Platform\Dx12">
- NvCoDx12DescriptorHeap.h
- NvCoDx12DescriptorHeap.cpp
- </Files>
-</Target>
-</conditional>
-
-</Project>
-
-</XPJ>