diff options
| author | Bryan Galdrikian <[email protected]> | 2017-08-23 11:24:32 -0700 |
|---|---|---|
| committer | Bryan Galdrikian <[email protected]> | 2017-08-23 11:24:32 -0700 |
| commit | f1e539cadfb085cedc32f9773cfb9d14bfcdf138 (patch) | |
| tree | 7ca74e06a4386dd22fd850a8417a31a85d282a30 /tools/ArtistTools/project/script/ArtistTools.xml | |
| parent | Updated to CL 22661993: (diff) | |
| download | blast-f1e539cadfb085cedc32f9773cfb9d14bfcdf138.tar.xz blast-f1e539cadfb085cedc32f9773cfb9d14bfcdf138.zip | |
Removing ArtistTools and CurveEditor projects
Diffstat (limited to 'tools/ArtistTools/project/script/ArtistTools.xml')
| -rw-r--r-- | tools/ArtistTools/project/script/ArtistTools.xml | 1057 |
1 files changed, 0 insertions, 1057 deletions
diff --git a/tools/ArtistTools/project/script/ArtistTools.xml b/tools/ArtistTools/project/script/ArtistTools.xml deleted file mode 100644 index 0c65541..0000000 --- a/tools/ArtistTools/project/script/ArtistTools.xml +++ /dev/null @@ -1,1057 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?> -<XPJ version="4"> - -<template name="commonBase"> - <FloatingPointModel>Fast</FloatingPointModel> - <!--CharacterSet>MultiByte</CharacterSet--> - <ExceptionHandling>Async</ExceptionHandling> - <WarningLevel>3</WarningLevel> - <DebugInformationFormat>Zi</DebugInformationFormat> - <GenerateDebugInformation>true</GenerateDebugInformation> - <CFlags> - </CFlags> - <LFlags> - /SUBSYSTEM:WINDOWS - /NOLOGO - </LFlags> - <Preprocessor type="define"> - __GFSDK_DX11__ - UNICODE - _UNICODE - CC_LIB - THISFILENAME="$(TargetFileName)" - WIN32 - QT_LARGEFILE_SUPPORT - QT_CORE_LIB - QT_GUI_LIB - QT_WIDGETS_LIB - QT_DLL - NV_ARTISTTOOLS - NV_FOUNDATION_DLL=0 - </Preprocessor> - <SearchPaths root="" type="header"> - ${env:D3D11_ROOT}/include - ${env:QTDIR}/../include - ${env:FBXSDK_ROOT}/include - ${env:NVTOOLSEXT}/include - ${env:NvFoundation_ROOT}/include - ${env:NsFoundation_ROOT}/include - ${env:NvParameterized_ROOT}/src - ${env:NvParameterized_ROOT}/include - ${env:NsFileBuffer_ROOT}/include - ${env:NsFastXML_ROOT}/include - ${env:OpenAutomate_ROOT}/inc - ${env:SDL_ROOT}/include - ${env:NVCOMMON_ROOT} - ${env:DXUT_PATH}/Core - ${env:DXUT_PATH}/Optional - ${env:DIRECTXTEX_PATH}/include - ..\Generated\BlastPlugin\ui - ..\Generated\BlastPlugin\$(PlatformName) - ..\Generated\CoreLib\ui - ..\Generated\CoreLib\$(PlatformName) - ..\..\source\CoreLib - ..\..\source\CoreLib\Anim - ..\..\source\CoreLib\Backdoor - ..\..\source\CoreLib\Parameters - ..\..\source\CoreLib\Render - ..\..\source\CoreLib\Render\D3D11 - ..\..\source\CoreLib\Render\D3D12 - ..\..\source\CoreLib\Render\Interface - ..\..\source\CoreLib\Scene - ..\..\source\CoreLib\Utils - ..\..\source\CoreLib\Window - ..\..\source\BlastPlugin - ..\..\source\BlastPlugin\Render - ..\..\source\BlastPlugin\Render\D3D11 - ..\..\source\BlastPlugin\Render\D3D12 - ..\..\source\BlastPlugin\Render\Interface - ..\..\source\BlastPlugin\Scene - ..\..\source\BlastPlugin\Window - ..\..\source\BlastPlugin\Parameters - ..\..\source\BlastPlugin\SampleBase - ..\..\source\BlastPlugin\SampleBase\core - ..\..\source\BlastPlugin\SampleBase\blast - ..\..\source\BlastPlugin\SampleBase\physx - ..\..\source\BlastPlugin\SampleBase\renderer - ..\..\source\BlastPlugin\SampleBase\scene - ..\..\source\BlastPlugin\SampleBase\ui - ..\..\source\BlastPlugin\SampleBase\utils - </SearchPaths> - - <SearchPaths root="" type="library"> - $(OutDir) - </SearchPaths> - <Libraries> - d3d11.lib - d3dcompiler.lib - dxerr.lib - dxguid.lib - dxgi.lib - d3dx11.lib - comctl32.lib - Shlwapi.lib - SDL2.lib - Usp10.lib - Version.lib - Imm32.lib - DbgHelp.lib - </Libraries> -</template> - -<template name="debugBase"> - <Preprocessor type="define"> - DEBUG - _DEBUG - </Preprocessor> - <RuntimeLibrary>3</RuntimeLibrary> - <Optimization>0</Optimization> - <!--Optimization 0=disable, 1=MinSpace, 2=MaxSpeed, 3=full --> - <WholeProgramOptimization>NoWholeProgramOptimization</WholeProgramOptimization> - <LFlags> - </LFlags> - <Libraries> - qtmaind.lib - Qt5Cored.lib - Qt5Guid.lib - Qt5Widgetsd.lib - Qt5Xmld.lib - </Libraries> -</template> - -<template name="releaseBase"> - <Preprocessor type="define"> - NDEBUG - QT_NO_DEBUG - </Preprocessor> - <RuntimeLibrary>2</RuntimeLibrary> - <Optimization>2</Optimization> - <!--Optimization 0=disable, 1=MinSpace, 2=MaxSpeed, 3=full --> - <WholeProgramOptimization>UseLinkTimeCodeGeneration</WholeProgramOptimization> - <LFlags> - </LFlags> - <Libraries> - qtmain.lib - Qt5Core.lib - Qt5Gui.lib - Qt5Widgets.lib - Qt5Xml.lib - </Libraries> -</template> - -<template name="win32Base"> - <apply-template name="commonBase"/> - <Preprocessor type="define"> - </Preprocessor> - <SearchPaths root="" type="library"> - $(OutDir) - ${env:QTDIR}/x86/lib - ${env:D3D11_ROOT}/lib/x86 - ${env:SDL_ROOT}/Lib/x86 - ${env:SHADOWLIB_PATH}/lib/win32 - ${env:HBAOPLUS_PATH}/lib/win32 - </SearchPaths> - <Libraries> - GFSDK_ShadowLib_DX11.win32.lib - GFSDK_SSAO_D3D11.win32.lib - </Libraries> -</template> - -<template name="win64Base"> - <apply-template name="commonBase"/> - <Preprocessor type="define"> - _WIN64 - WIN64 - </Preprocessor> - <SearchPaths root="" type="library"> - $(OutDir) - ${env:QTDIR}/x64/lib - ${env:D3D11_ROOT}/lib/x64 - ${env:SDL_ROOT}/Lib/x64 - ${env:SHADOWLIB_PATH}/lib/win64 - ${env:HBAOPLUS_PATH}/lib/win64 - </SearchPaths> - <Libraries> - GFSDK_ShadowLib_DX11.win64.lib - GFSDK_SSAO_D3D11.win64.lib - </Libraries> -</template> - -<template name="blast_header_path"> - <SearchPaths type="header"> - ${env:PX_SHARED}/include - ${env:PX_SHARED}/include/filebuf - ${env:PX_SHARED}/include/foundation - ${env:PX_SHARED}/include/task - ${env:PX_SHARED}/include/cudamanager - ${env:PX_SHARED}/include/pvd - ${env:PX_SHARED}/src/foundation/include - ${env:PX_SHARED}/src/filebuf/include - ${env:PX_SHARED}/src/fastxml/include - ${env:PX_SHARED}/src/pvd/include - ${env:PHYSX_PATH}/Include - ${env:PHYSX_PATH}/Include/common - ${env:PHYSX_PATH}/Include/cooking - ${env:PHYSX_PATH}/Include/extensions - ${env:PHYSX_PATH}/Include/geometry - ${env:PHYSX_PATH}/Include/gpu - ${env:PHYSX_PATH}/Include/deformable - ${env:PHYSX_PATH}/Include/particles - ${env:PHYSX_PATH}/Include/characterkinematic - ${env:PHYSX_PATH}/Include/characterdynamic - ${env:PHYSX_PATH}/Include/vehicle - ${env:PHYSX_PATH}/Source/GeomUtils/headers - ${env:PHYSX_PATH}/Source/PhysXGpu/include - ${env:BLAST_PATH}/sdk/common - ${env:BLAST_PATH}/sdk/extensions/authoring/include - ${env:BLAST_PATH}/sdk/extensions/authoring/source - ${env:BLAST_PATH}/sdk/extensions/common/include - ${env:BLAST_PATH}/sdk/extensions/import/include - ${env:BLAST_PATH}/sdk/extensions/lowlevel/include - ${env:BLAST_PATH}/sdk/extensions/physx/include - ${env:BLAST_PATH}/sdk/extensions/serialization/include - ${env:BLAST_PATH}/sdk/extensions/shaders/include - ${env:BLAST_PATH}/sdk/extensions/utils/include - ${env:BLAST_PATH}/sdk/extensions/stress/include - ${env:BLAST_PATH}/sdk/extensions/exporter/include - ${env:BLAST_PATH}/sdk/extensions/assetutils/include - ${env:BLAST_PATH}/sdk/lowlevel/include - ${env:BLAST_PATH}/sdk/profiler - ${env:BLAST_PATH}/sdk/toolkit/include - ${env:BLAST_PATH}/sdk/globals/include - ${env:BLAST_PATH}/sdk/lowlevel/source - ${env:BLAST_PATH}/sdk/toolkit/source - ${env:BLAST_PATH}/shared/utils - ${env:IMGUI_PATH} - ${env:TINYOBJ_PATH} - ${env:TCLAP_PATH}/include - ${env:SHADOWLIB_PATH}/include - ${env:HBAOPLUS_PATH}/include - </SearchPaths> -</template> - -<Project name="ArtistTools"> -<Export platform="multiple">..\${env:VS_STRING}</Export> -<Target name="ArtistTools"> - <Dependencies type="link"> - RenderBlastDx11 - </Dependencies> - <Configuration name="default" type="exe" show="false"> - <OutDir>..\..\..\..\bin\${env:VC_VERSION}win$(PlatformArchitecture)-cmake</OutDir> - <INTDIR>..\..\..\..\obj\${env:VC_VERSION}win$(PlatformArchitecture)-cmake\$(Configuration)\ArtistTools</INTDIR> - </Configuration> - - <Configuration name="Debug" platform="Win32"> - <apply-template name="win32Base"/> - <apply-template name="debugBase"/> - <OutFile>$(ProjectName).win32.d.exe</OutFile> - <SearchPaths root="" type="library"> - ${env:FBXSDK_LIB_ROOT}/x86/debug - </SearchPaths> - <Libraries> - CoreLib.win32.d.lib - - </Libraries> - </Configuration> - - <Configuration name="Debug" platform="win64"> - <apply-template name="win64Base"/> - <apply-template name="debugBase"/> - <OutFile>$(ProjectName).win64.d.exe</OutFile> - <SearchPaths root="" type="library"> - ${env:FBXSDK_LIB_ROOT}/x64/debug - </SearchPaths> - <Libraries> - CoreLib.win64.d.lib - - </Libraries> - </Configuration> - - <Configuration name="Release" platform="Win32"> - <apply-template name="win32Base"/> - <apply-template name="releaseBase"/> - <OutFile>$(ProjectName).win32.exe</OutFile> - <SearchPaths root="" type="library"> - ${env:FBXSDK_LIB_ROOT}/x86/release - </SearchPaths> - <Libraries> - CoreLib.win32.lib - - </Libraries> - </Configuration> - - <Configuration name="Release" platform="win64"> - <apply-template name="win64Base"/> - <apply-template name="releaseBase"/> - <OutFile>$(ProjectName).win64.exe</OutFile> - <SearchPaths root="" type="library"> - ${env:FBXSDK_LIB_ROOT}/x64/release - </SearchPaths> - <Libraries> - CoreLib.win64.lib - - </Libraries> - </Configuration> - - <PostBuildEvent> - CALL ..\script\ArtistTools-PostBuild.bat $(OutDir) $(Platform) $(Configuration) ${env:QTDIR} ${env:VC_VERSION} - </PostBuildEvent> - - <Files name="App" root="..\..\source\ArtistTools"> - main.cpp - </Files> - <Files name="Resource" root="..\..\project\Resource"> - resource.rc - </Files> -</Target> - -<Target name="CoreLib"> - <Libraries> - libfbxsdk-md.lib - </Libraries> - <Configuration name="default" type="dll" show="false"> - <OutDir>..\..\..\..\bin\${env:VC_VERSION}win$(PlatformArchitecture)-cmake</OutDir> - <INTDIR>..\..\..\..\obj\${env:VC_VERSION}win$(PlatformArchitecture)-cmake\$(Configuration)\CoreLib</INTDIR> - <Preprocessor type="define"> - CORELIB_LIB - </Preprocessor> - </Configuration> - - <Configuration name="Debug" platform="Win32"> - <apply-template name="win32Base"/> - <apply-template name="debugBase"/> - <OutFile>$(ProjectName).win32.d.dll</OutFile> - <SearchPaths root="" type="library"> - ${env:FBXSDK_LIB_ROOT}/x86/debug - ${env:NVTOOLSEXT}/lib/Win32 - </SearchPaths> - <Libraries> - nvToolsExt32_1.lib - </Libraries> - </Configuration> - - <Configuration name="Debug" platform="win64"> - <apply-template name="win64Base"/> - <apply-template name="debugBase"/> - <OutFile>$(ProjectName).win64.d.dll</OutFile> - <SearchPaths root="" type="library"> - ${env:FBXSDK_LIB_ROOT}/x64/debug - ${env:NVTOOLSEXT}/lib/x64 - </SearchPaths> - <Libraries> - nvToolsExt64_1.lib - </Libraries> - </Configuration> - - <Configuration name="Release" platform="Win32"> - <apply-template name="win32Base"/> - <apply-template name="releaseBase"/> - <OutFile>$(ProjectName).win32.dll</OutFile> - <SearchPaths root="" type="library"> - ${env:FBXSDK_LIB_ROOT}/x86/release - ${env:NVTOOLSEXT}/lib/Win32 - </SearchPaths> - <Libraries> - nvToolsExt32_1.lib - </Libraries> - </Configuration> - - <Configuration name="Release" platform="win64"> - <apply-template name="win64Base"/> - <apply-template name="releaseBase"/> - <OutFile>$(ProjectName).win64.dll</OutFile> - <SearchPaths root="" type="library"> - ${env:FBXSDK_LIB_ROOT}/x64/release - ${env:NVTOOLSEXT}/lib/x64 - </SearchPaths> - <Libraries> - nvToolsExt64_1.lib - </Libraries> - </Configuration> - - <Files name="App" root="..\..\source\CoreLib"> - Parameters/*.h - Parameters/*.cpp - Parameters/*.pl - Anim/*.h - Anim/*.cpp - Backdoor/*.h - Backdoor/*.cpp - *.h - *.cpp - Render/Interface/*.h - Render/Interface/*.cpp - Render/*.h - Render/*.cpp - Scene/*.h - Scene/*.cpp - UI/*.ui - UI/*.qrc - Utils/*.h - Utils/*.cpp - Window/*.h - Window/*.cpp - </Files> - <Files name="NsFoundation" root="${env:NsFoundation_ROOT}"> - src/*.cpp - src/windows/*.cpp - </Files> - <Files name="NvFoundation" root="${env:NvFoundation_ROOT}"> - include/*.h - </Files> - <Files name="NvParameterized" root="${env:NvParameterized_ROOT}"> - src/*.cpp - </Files> - <Files name="NsFastXML" root="${env:NsFastXML_ROOT}"> - src/*.cpp - </Files> - <Files name="NvCommon" root="${env:NVCOMMON_ROOT}\Nv\Common"> - NvCoMemoryAllocator.h - NvCoMemoryAllocator.cpp - Platform/Win/NvCoWinMemoryAllocator.h - Platform/Win/NvCoWinMemoryAllocator.cpp - Animation/NvCoFrameCalculator.h - Animation/NvCoFrameCalculator.cpp - </Files> - <Files name="Generated" root="..\Generated\CoreLib"> - ui/*.h - moc/*.cpp - qrc/*.cpp - </Files> - <Files name="Shaders" root="..\..\source\Shaders"> - BodyShader.hlsl - BodyShaderCommon.hlsl - BodyShadow.hlsl - color.hlsl - Light.hlsl - ScreenQuad.hlsl - ScreenQuadColor.hlsl - VisualizeShadow.hlsl - </Files> - <Files name="OpenAutomate" root="${env:OpenAutomate_ROOT}"> - inc/*.h - src/*.c - </Files> -</Target> - -<Target name="PluginBlast"> - <Libraries> - libfbxsdk-md.lib - DXUT.lib - DirectXTex.lib - DXUTOpt.lib - </Libraries> - <Dependencies type="link"> - RenderPluginDx11 - </Dependencies> - <Configuration name="default" type="dll" show="false"> - <OutDir>..\..\..\..\bin\${env:VC_VERSION}win$(PlatformArchitecture)-cmake</OutDir> - <INTDIR>..\..\..\..\obj\${env:VC_VERSION}win$(PlatformArchitecture)-cmake\$(Configuration)\PluginBlast</INTDIR> - <Preprocessor type="define"> - PLUGINBT_LIB - _WINDOWS - _WIN32_WINNT=0x0600 - _CRT_SECURE_NO_DEPRECATE - _LIB - </Preprocessor> - <SearchPaths root="" type="library"> - ${env:PX_SHARED}/lib/${env:VC_VERSION}win$(PlatformArchitecture)-cmake - ${env:PHYSX_PATH}/Lib/${env:VC_VERSION}win$(PlatformArchitecture)-cmake - ${env:BLAST_PATH}/lib/${env:VC_VERSION}win$(PlatformArchitecture)-cmake - </SearchPaths> - </Configuration> - - <Configuration name="Debug" platform="Win32"> - <apply-template name="win32Base"/> - <apply-template name="debugBase"/> - <OutFile>$(ProjectName).win32.d.dll</OutFile> - <SearchPaths root="" type="library"> - ${env:FBXSDK_LIB_ROOT}/x86/debug - ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/Win32/Debug - ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/Win32/Debug - ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/Win32/Debug - </SearchPaths> - <Libraries> - CoreLib.win32.d.lib - PhysX3CommonDEBUG_x86.lib - PhysX3DEBUG_x86.lib - PhysX3CookingDEBUG_x86.lib - PhysX3ExtensionsDEBUG_x86.lib - PxPvdSDKDEBUG_x86.lib - PxTaskDEBUG_x86.lib - PxFoundationDEBUG_x86.lib - PsFastXmlDEBUG_x86.lib - NvBlastDEBUG_x86.lib - NvBlastExtAuthoringDEBUG_x86.lib - NvBlastExtImportDEBUG_x86.lib - NvBlastExtPhysXDEBUG_x86.lib - NvBlastExtShadersDEBUG_x86.lib - NvBlastTkDEBUG_x86.lib - NvBlastExtExporterDEBUG_x86.lib - NvBlastExtAssetUtilsDEBUG_x86.lib - NvBlastGlobalsDEBUG_x86.lib - GFSDK_ShadowLib_DX11.win32.lib - GFSDK_SSAO_D3D11.win32.lib - </Libraries> - <conditional value="${env:VC_VERSION}" match="vc14"> - <Libraries> - NvBlastExtSerializationDEBUG_x86.lib - NvBlastExtPxSerializationDEBUG_x86.lib - NvBlastExtTkSerializationDEBUG_x86.lib - </Libraries> - </conditional> - </Configuration> - - <Configuration name="Debug" platform="win64"> - <apply-template name="win64Base"/> - <apply-template name="debugBase"/> - <OutFile>$(ProjectName).win64.d.dll</OutFile> - <SearchPaths root="" type="library"> - ${env:FBXSDK_LIB_ROOT}/x64/debug - ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/x64/Debug - ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/x64/Debug - ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/x64/Debug - </SearchPaths> - <Libraries> - CoreLib.win64.d.lib - PhysX3CommonDEBUG_x64.lib - PhysX3DEBUG_x64.lib - PhysX3CookingDEBUG_x64.lib - PhysX3ExtensionsDEBUG_x64.lib - PxPvdSDKDEBUG_x64.lib - PxTaskDEBUG_x64.lib - PxFoundationDEBUG_x64.lib - PsFastXmlDEBUG_x64.lib - NvBlastDEBUG_x64.lib - NvBlastExtAuthoringDEBUG_x64.lib - NvBlastExtImportDEBUG_x64.lib - NvBlastExtPhysXDEBUG_x64.lib - NvBlastExtShadersDEBUG_x64.lib - NvBlastTkDEBUG_x64.lib - NvBlastExtExporterDEBUG_x64.lib - NvBlastExtAssetUtilsDEBUG_x64.lib - NvBlastGlobalsDEBUG_x64.lib - GFSDK_ShadowLib_DX11.win64.lib - GFSDK_SSAO_D3D11.win64.lib - </Libraries> - <conditional value="${env:VC_VERSION}" match="vc14"> - <Libraries> - NvBlastExtSerializationDEBUG_x64.lib - NvBlastExtPxSerializationDEBUG_x64.lib - NvBlastExtTkSerializationDEBUG_x64.lib - </Libraries> - </conditional> - </Configuration> - - <Configuration name="Release" platform="Win32"> - <apply-template name="win32Base"/> - <apply-template name="releaseBase"/> - <OutFile>$(ProjectName).win32.dll</OutFile> - <SearchPaths root="" type="library"> - ${env:FBXSDK_LIB_ROOT}/x86/release - ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/Win32/Release - ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/Win32/Release - ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/Win32/Release - </SearchPaths> - <Libraries> - CoreLib.win32.lib - PhysX3Common_x86.lib - PhysX3_x86.lib - PhysX3Cooking_x86.lib - PhysX3Extensions_x86.lib - PxPvdSDK_x86.lib - PxTask_x86.lib - PxFoundation_x86.lib - PsFastXml_x86.lib - NvBlast_x86.lib - NvBlastExtAuthoring_x86.lib - NvBlastExtImport_x86.lib - NvBlastExtPhysX_x86.lib - NvBlastExtShaders_x86.lib - NvBlastTk_x86.lib - NvBlastExtExporter_x86.lib - NvBlastExtAssetUtils_x86.lib - NvBlastGlobals_x86.lib - GFSDK_ShadowLib_DX11.win32.lib - GFSDK_SSAO_D3D11.win32.lib - </Libraries> - <conditional value="${env:VC_VERSION}" match="vc14"> - <Libraries> - NvBlastExtSerialization_x86.lib - NvBlastExtPxSerialization_x86.lib - NvBlastExtTkSerialization_x86.lib - </Libraries> - </conditional> - </Configuration> - - <Configuration name="Release" platform="win64"> - <apply-template name="win64Base"/> - <apply-template name="releaseBase"/> - <OutFile>$(ProjectName).win64.dll</OutFile> - <SearchPaths root="" type="library"> - ${env:FBXSDK_LIB_ROOT}/x64/release - ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/x64/Release - ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/x64/Release - ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/x64/Release - </SearchPaths> - <Libraries> - CoreLib.win64.lib - PhysX3Common_x64.lib - PhysX3_x64.lib - PhysX3Cooking_x64.lib - PhysX3Extensions_x64.lib - PxPvdSDK_x64.lib - PxTask_x64.lib - PxFoundation_x64.lib - PsFastXml_x64.lib - NvBlast_x64.lib - NvBlastExtAuthoring_x64.lib - NvBlastExtImport_x64.lib - NvBlastExtPhysX_x64.lib - NvBlastExtShaders_x64.lib - NvBlastTk_x64.lib - NvBlastExtExporter_x64.lib - NvBlastExtAssetUtils_x64.lib - NvBlastGlobals_x64.lib - GFSDK_ShadowLib_DX11.win64.lib - GFSDK_SSAO_D3D11.win64.lib - </Libraries> - <conditional value="${env:VC_VERSION}" match="vc14"> - <Libraries> - NvBlastExtSerialization_x64.lib - NvBlastExtPxSerialization_x64.lib - NvBlastExtTkSerialization_x64.lib - </Libraries> - </conditional> - </Configuration> - - <Files name="App" root="..\..\source\BlastPlugin"> - Render/Interface/*.h - Render/Interface/*.cpp - Scene/*.h - Scene/*.cpp - UI/*.ui - UI/*.qrc - Window/*.h - Window/*.cpp - Parameters/*.h - Parameters/*.cpp - *.h - *.cpp - </Files> - <Files name="SampleBase" root="../../source/BlastPlugin/SampleBase" type="source"> - *.cpp - *.h - core/*.cpp - core/*.h - blast/*.cpp - blast/*.h - physx/*.cpp - physx/*.h - renderer/*.cpp - renderer/*.h - scene/*.cpp - scene/*.h - ui/*.cpp - ui/*.h - utils/*.cpp - utils/*.h - renderer/*.cpp - renderer/*.h - </Files> - <Files name="SampleBase" root="${env:BLAST_PATH}/shared" type="source"> - utils/*.cpp - utils/*.h - </Files> - <Files name="SampleBase" root="${env:IMGUI_PATH}" type="source"> - *.cpp - *.h - </Files> - <Files name="SampleBase" root="${env:TINYOBJ_PATH}" type="source"> - *.cpp - *.h - </Files> - <Files name="SampleBase" root="${env:BLAST_PATH}/sdk/globals/source" type="source"> - NvBlastGlobals.cpp - </Files> - <Files name="SampleBase" root="${env:BLAST_PATH}/sdk/extensions/authoring/source" type="source"> - NvBlastExtAuthoringAccelerator.cpp - NvBlastExtAuthoringBooleanTool.cpp - NvBlastExtAuthoringFractureToolImpl.cpp - NvBlastExtAuthoringMeshImpl.cpp - NvBlastExtAuthoringTriangulator.cpp - </Files> - <Files name="NsFoundation" root="${env:NsFoundation_ROOT}"> - src/*.cpp - src/windows/*.cpp - </Files> - <Files name="NvFoundation" root="${env:NvFoundation_ROOT}"> - include/*.h - </Files> - <Files name="NvParameterized" root="${env:NvParameterized_ROOT}"> - src/*.cpp - </Files> - <Files name="NsFastXML" root="${env:NsFastXML_ROOT}"> - src/*.cpp - </Files> - <Files name="NvCommon" root="${env:NVCOMMON_ROOT}\Nv\Common"> - NvCoMemoryAllocator.h - NvCoMemoryAllocator.cpp - Platform/Win/NvCoWinMemoryAllocator.h - Platform/Win/NvCoWinMemoryAllocator.cpp - Animation/NvCoFrameCalculator.h - Animation/NvCoFrameCalculator.cpp - </Files> - <Files name="Generated" root="..\Generated\BlastPlugin"> - ui/*.h - moc/*.cpp - qrc/*.cpp - </Files> - <Files name="Generated" root="..\Generated\CoreLib"> - moc/moc_SlideSpinBox.cpp - </Files> - <Files name="Shaders" root="..\..\source\Shaders"> - </Files> - - <apply-template name="blast_header_path"/> -</Target> - -<Target name="RenderBlastDx11"> - <Dependencies type="link"> - RenderPluginDx11 - PluginBlast - </Dependencies> - <Configuration name="default" type="dll" show="false"> - <OutDir>..\..\..\..\bin\${env:VC_VERSION}win$(PlatformArchitecture)-cmake</OutDir> - <INTDIR>..\..\..\..\obj\${env:VC_VERSION}win$(PlatformArchitecture)-cmake\$(Configuration)\RenderBlastDx11</INTDIR> - <Preprocessor type="define"> - PLUGINBTRENDER_LIB - </Preprocessor> - </Configuration> - - <Configuration name="Debug" platform="Win32"> - <apply-template name="win32Base"/> - <apply-template name="debugBase"/> - <OutFile>$(ProjectName).win32.d.dll</OutFile> - <SearchPaths root="" type="library"> - ${env:FBXSDK_LIB_ROOT}/x86/debug - </SearchPaths> - <Libraries> - CoreLib.win32.d.lib - RenderPluginDx11.win32.d.lib - PluginBlast.win32.d.lib - </Libraries> - </Configuration> - - <Configuration name="Debug" platform="win64"> - <apply-template name="win64Base"/> - <apply-template name="debugBase"/> - <OutFile>$(ProjectName).win64.d.dll</OutFile> - <SearchPaths root="" type="library"> - ${env:FBXSDK_LIB_ROOT}/x64/debug - </SearchPaths> - <Libraries> - CoreLib.win64.d.lib - RenderPluginDx11.win64.d.lib - PluginBlast.win64.d.lib - </Libraries> - </Configuration> - - <Configuration name="Release" platform="Win32"> - <apply-template name="win32Base"/> - <apply-template name="releaseBase"/> - <OutFile>$(ProjectName).win32.dll</OutFile> - <SearchPaths root="" type="library"> - ${env:FBXSDK_LIB_ROOT}/x86/release - </SearchPaths> - <Libraries> - CoreLib.win32.lib - RenderPluginDx11.win32.lib - PluginBlast.win32.lib - </Libraries> - </Configuration> - - <Configuration name="Release" platform="win64"> - <apply-template name="win64Base"/> - <apply-template name="releaseBase"/> - <OutFile>$(ProjectName).win64.dll</OutFile> - <SearchPaths root="" type="library"> - ${env:FBXSDK_LIB_ROOT}/x64/release - </SearchPaths> - <Libraries> - CoreLib.win64.lib - RenderPluginDx11.win64.lib - PluginBlast.win64.lib - </Libraries> - </Configuration> - - <Files name="App" root="..\..\source\BlastPlugin"> - Render/D3D11/*.h - Render/D3D11/*.cpp - </Files> - <Files name="Shaders" root="..\..\source\Shaders"> - HairShaderAttribute.h - BlastShader.hlsl - BlastShaderOpt.hlsl - BlastShadow.hlsl - BlastShadowOpt.hlsl - </Files> -</Target> - -<conditional value="${env:VC_VERSION}" match="vc14"> -<Target name="RenderBlastDx12"> - <WindowsTargetPlatformVersion>10.0.10240.0</WindowsTargetPlatformVersion> - <Dependencies type="link"> - RenderPluginDx12 - PluginBlast - </Dependencies> - <Configuration name="default" type="dll" show="false"> - <OutDir>..\..\..\..\bin\${env:VC_VERSION}win$(PlatformArchitecture)-cmake</OutDir> - <INTDIR>..\..\..\..\obj\${env:VC_VERSION}win$(PlatformArchitecture)-cmake\$(Configuration)\RenderBlastDx12</INTDIR> - <Preprocessor type="define"> - PLUGINBTRENDER_LIB - </Preprocessor> - </Configuration> - - <Configuration name="Debug" platform="Win32"> - <apply-template name="win32Base"/> - <apply-template name="debugBase"/> - <OutFile>$(ProjectName).win32.d.dll</OutFile> - <SearchPaths root="" type="library"> - ${env:FBXSDK_LIB_ROOT}/x86/debug - </SearchPaths> - <Libraries> - CoreLib.win32.d.lib - RenderPluginDx12.win32.d.lib - PluginBlast.win32.d.lib - </Libraries> - </Configuration> - - <Configuration name="Debug" platform="win64"> - <apply-template name="win64Base"/> - <apply-template name="debugBase"/> - <OutFile>$(ProjectName).win64.d.dll</OutFile> - <SearchPaths root="" type="library"> - ${env:FBXSDK_LIB_ROOT}/x64/debug - </SearchPaths> - <Libraries> - CoreLib.win64.d.lib - RenderPluginDx12.win64.d.lib - PluginBlast.win64.d.lib - </Libraries> - </Configuration> - - <Configuration name="Release" platform="Win32"> - <apply-template name="win32Base"/> - <apply-template name="releaseBase"/> - <OutFile>$(ProjectName).win32.dll</OutFile> - <SearchPaths root="" type="library"> - ${env:FBXSDK_LIB_ROOT}/x86/release - </SearchPaths> - <Libraries> - CoreLib.win32.lib - RenderPluginDx12.win32.lib - PluginBlast.win32.lib - </Libraries> - </Configuration> - - <Configuration name="Release" platform="win64"> - <apply-template name="win64Base"/> - <apply-template name="releaseBase"/> - <OutFile>$(ProjectName).win64.dll</OutFile> - <SearchPaths root="" type="library"> - ${env:FBXSDK_LIB_ROOT}/x64/release - </SearchPaths> - <Libraries> - CoreLib.win64.lib - RenderPluginDx12.win64.lib - PluginBlast.win64.lib - </Libraries> - </Configuration> - - <Files name="App" root="..\..\source\BlastPlugin"> - Render/D3D12/*.h - Render/D3D12/*.cpp - </Files> - <Files name="Shaders" root="..\..\source\Shaders"> - </Files> -</Target> -</conditional> - -<Target name="RenderPluginDx11"> - <Libraries> - DXUT.lib - DirectXTex.lib - DXUTOpt.lib - </Libraries> - <Dependencies type="link"> - CoreLib - </Dependencies> - <Configuration name="default" type="dll" show="false"> - <OutDir>..\..\..\..\bin\${env:VC_VERSION}win$(PlatformArchitecture)-cmake</OutDir> - <INTDIR>..\..\..\..\obj\${env:VC_VERSION}win$(PlatformArchitecture)-cmake\$(Configuration)\RenderPluginDx11</INTDIR> - <Preprocessor type="define"> - CORERENDER_LIB - </Preprocessor> - </Configuration> - - <Configuration name="Debug" platform="Win32"> - <apply-template name="win32Base"/> - <apply-template name="debugBase"/> - <OutFile>$(ProjectName).win32.d.dll</OutFile> - <SearchPaths root="" type="library"> - ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/Win32/Debug - ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/Win32/Debug - ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/Win32/Debug - </SearchPaths> - <Libraries> - CoreLib.win32.d.lib - </Libraries> - </Configuration> - - <Configuration name="Debug" platform="win64"> - <apply-template name="win64Base"/> - <apply-template name="debugBase"/> - <OutFile>$(ProjectName).win64.d.dll</OutFile> - <SearchPaths root="" type="library"> - ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/x64/Debug - ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/x64/Debug - ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/x64/Debug - </SearchPaths> - <Libraries> - CoreLib.win64.d.lib - </Libraries> - </Configuration> - - <Configuration name="Release" platform="Win32"> - <apply-template name="win32Base"/> - <apply-template name="releaseBase"/> - <OutFile>$(ProjectName).win32.dll</OutFile> - <SearchPaths root="" type="library"> - ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/Win32/Release - ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/Win32/Release - ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/Win32/Release - </SearchPaths> - <Libraries> - CoreLib.win32.lib - </Libraries> - </Configuration> - - <Configuration name="Release" platform="win64"> - <apply-template name="win64Base"/> - <apply-template name="releaseBase"/> - <OutFile>$(ProjectName).win64.dll</OutFile> - <SearchPaths root="" type="library"> - ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/x64/Release - ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/x64/Release - ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/x64/Release - </SearchPaths> - <Libraries> - CoreLib.win64.lib - </Libraries> - </Configuration> - - <Files name="App" root="..\..\source\CoreLib"> - Render/D3D11/*.h - Render/D3D11/*.cpp - </Files> -</Target> - -<conditional value="${env:VC_VERSION}" match="vc14"> -<Target name="RenderPluginDx12"> - <WindowsTargetPlatformVersion>10.0.10240.0</WindowsTargetPlatformVersion> - <Libraries> - legacy_stdio_definitions.lib - DXUT.lib - DirectXTex.lib - DXUTOpt.lib - </Libraries> - <Dependencies type="link"> - CoreLib - </Dependencies> - <Configuration name="default" type="dll" show="false"> - <OutDir>..\..\..\..\bin\${env:VC_VERSION}win$(PlatformArchitecture)-cmake</OutDir> - <INTDIR>..\..\..\..\obj\${env:VC_VERSION}win$(PlatformArchitecture)-cmake\$(Configuration)\RenderPluginDx12</INTDIR> - <Preprocessor type="define"> - CORERENDER_LIB - _WINDOWS - _WIN32_WINNT=0x0600 - _CRT_SECURE_NO_DEPRECATE - _LIB - </Preprocessor> - </Configuration> - - <Configuration name="Debug" platform="Win32"> - <apply-template name="win32Base"/> - <apply-template name="debugBase"/> - <OutFile>$(ProjectName).win32.d.dll</OutFile> - <SearchPaths root="" type="library"> - ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/Win32/Debug - ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/Win32/Debug - ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/Win32/Debug - </SearchPaths> - <Libraries> - d3d12.lib - CoreLib.win32.d.lib - </Libraries> - </Configuration> - - <Configuration name="Debug" platform="win64"> - <apply-template name="win64Base"/> - <apply-template name="debugBase"/> - <OutFile>$(ProjectName).win64.d.dll</OutFile> - <SearchPaths root="" type="library"> - ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/x64/Debug - ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/x64/Debug - ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/x64/Debug - </SearchPaths> - <Libraries> - d3d12.lib - CoreLib.win64.d.lib - </Libraries> - </Configuration> - - <Configuration name="Release" platform="Win32"> - <apply-template name="win32Base"/> - <apply-template name="releaseBase"/> - <OutFile>$(ProjectName).win32.dll</OutFile> - <SearchPaths root="" type="library"> - ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/Win32/Release - ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/Win32/Release - ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/Win32/Release - </SearchPaths> - <Libraries> - d3d12.lib - CoreLib.win32.lib - </Libraries> - </Configuration> - - <Configuration name="Release" platform="win64"> - <apply-template name="win64Base"/> - <apply-template name="releaseBase"/> - <OutFile>$(ProjectName).win64.dll</OutFile> - <SearchPaths root="" type="library"> - ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/x64/Release - ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/x64/Release - ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/x64/Release - </SearchPaths> - <Libraries> - d3d12.lib - CoreLib.win64.lib - </Libraries> - </Configuration> - - <Files name="App" root="..\..\source\CoreLib"> - Render/D3D12/*.h - Render/D3D12/*.cpp - </Files> - <Files name="NvCommon" root="${env:NVCOMMON_ROOT}\Nv\Common\Platform\Dx12"> - NvCoDx12DescriptorHeap.h - NvCoDx12DescriptorHeap.cpp - </Files> -</Target> -</conditional> - -</Project> - -</XPJ> |