diff options
| author | Bryan Galdrikian <[email protected]> | 2017-08-23 11:24:32 -0700 |
|---|---|---|
| committer | Bryan Galdrikian <[email protected]> | 2017-08-23 11:24:32 -0700 |
| commit | f1e539cadfb085cedc32f9773cfb9d14bfcdf138 (patch) | |
| tree | 7ca74e06a4386dd22fd850a8417a31a85d282a30 /tools/ArtistTools/project/script | |
| parent | Updated to CL 22661993: (diff) | |
| download | blast-f1e539cadfb085cedc32f9773cfb9d14bfcdf138.tar.xz blast-f1e539cadfb085cedc32f9773cfb9d14bfcdf138.zip | |
Removing ArtistTools and CurveEditor projects
Diffstat (limited to 'tools/ArtistTools/project/script')
| -rw-r--r-- | tools/ArtistTools/project/script/ArtistTools-PostBuild.bat | 158 | ||||
| -rw-r--r-- | tools/ArtistTools/project/script/ArtistTools.xml | 1057 | ||||
| -rw-r--r-- | tools/ArtistTools/project/script/GenerateParamsClasses.bat | 13 | ||||
| -rw-r--r-- | tools/ArtistTools/project/script/GenerateShade.bat | 47 | ||||
| -rw-r--r-- | tools/ArtistTools/project/script/GenerateUI.bat | 116 | ||||
| -rw-r--r-- | tools/ArtistTools/project/script/create_projects.bat | 9 | ||||
| -rw-r--r-- | tools/ArtistTools/project/script/create_projectsOnly.bat | 86 | ||||
| -rw-r--r-- | tools/ArtistTools/project/script/dllcopy.bat | 117 | ||||
| -rw-r--r-- | tools/ArtistTools/project/script/xpj4.exe | bin | 1751040 -> 0 bytes |
9 files changed, 0 insertions, 1603 deletions
diff --git a/tools/ArtistTools/project/script/ArtistTools-PostBuild.bat b/tools/ArtistTools/project/script/ArtistTools-PostBuild.bat deleted file mode 100644 index 12c7a2c..0000000 --- a/tools/ArtistTools/project/script/ArtistTools-PostBuild.bat +++ /dev/null @@ -1,158 +0,0 @@ -Rem @ECHO OFF - -SETLOCAL - -ECHO Output Directory: %1 -rem CD %1 -SET CURDIR=%CD% -ECHO CURDIR: %CURDIR% - -SET OUTPUTDIR=%1 -SET PLATFORM=%2 -SET CONFIGURATION=%3 -SET QTDIR=%4 -SET VC_VERSION=%5 - -SET PM_DRIVE=%CD:~0,2% -SET PM_PACKAGES_ROOT=%PM_DRIVE%\NVIDIA\packman-repo -echo PM_PACKAGES_ROOT is %PM_PACKAGES_ROOT% - -SET PX_VERSION=1.0.21652946 -SET PHYSX_VERSION=3.4.21652946 -SET APEX_VERSION=1.4.21652946 - -SET BLAST_ROOT=%CURDIR%\..\..\..\.. -SET NVTOOLSEXT=%PM_PACKAGES_ROOT%\nvToolsExt\1.0 -SET WINSDK_PATH=%BLAST_ROOT%\..\..\external\D3D11\Bin - -ECHO OUTPUTDIR: %OUTPUTDIR% -ECHO PLATFORM: %PLATFORM% -ECHO CONFIGURATION: %CONFIGURATION% -ECHO VC_VERSION: %VC_VERSION% -ECHO QTDIR: %QTDIR% - -ECHO BLAST_ROOT=%BLAST_ROOT% -ECHO PHYSX_PATH=%PHYSX_PATH% -ECHO PX_SHARED=%PX_SHARED% -ECHO APEX_PATH=%APEX_PATH% -ECHO NVTOOLSEXT=%NVTOOLSEXT% -ECHO WINSDK_PATH=%WINSDK_PATH% - -ECHO CURDIR: %CURDIR% - -ECHO --------------------------------------------------------------------------------- -ECHO ArtistTools Post-Build Events... -ECHO --------------------------------------------------------------------------------- - - -IF /i "%PLATFORM%"=="Win32" ( - SET sourcePath=%QTDIR%\x86\bin - - SET PX_SHARED=%PM_PACKAGES_ROOT%\PxShared-%VC_VERSION%win32\%PX_VERSION% - SET PHYSX_PATH=%PM_PACKAGES_ROOT%\PhysX-%VC_VERSION%win32\%PHYSX_VERSION% - SET APEX_PATH=%PM_PACKAGES_ROOT%\Apex-%VC_VERSION%win32\%APEX_VERSION% - - ECHO %CURDIR%/../script/dllcopy.bat x86 %BLAST_ROOT%/bin/%VC_VERSION%win32-cmake %PHYSX_PATH%\bin\%VC_VERSION%win32-cmake %PX_SHARED%/bin/%VC_VERSION%win32-cmake %APEX_PATH%/bin/%VC_VERSION%win32-cmake %NVTOOLSEXT%\bin\Win32 %BLAST_ROOT%/shared/external/GraphicsLib %WINSDK_PATH% %BLAST_ROOT%/shared/external - CALL %CURDIR%/../script/dllcopy.bat x86 %BLAST_ROOT%/bin/%VC_VERSION%win32-cmake %PHYSX_PATH%\bin\%VC_VERSION%win32-cmake %PX_SHARED%/bin/%VC_VERSION%win32-cmake %APEX_PATH%/bin/%VC_VERSION%win32-cmake %NVTOOLSEXT%\bin\Win32 %BLAST_ROOT%/shared/external/GraphicsLib %WINSDK_PATH% %BLAST_ROOT%/shared/external - -) ELSE IF /i "%PLATFORM%"=="x64" ( - SET sourcePath=%QTDIR%\x64\bin - - SET PX_SHARED=%PM_PACKAGES_ROOT%\PxShared-%VC_VERSION%win64\%PX_VERSION% - SET PHYSX_PATH=%PM_PACKAGES_ROOT%\PhysX-%VC_VERSION%win64\%PHYSX_VERSION% - SET APEX_PATH=%PM_PACKAGES_ROOT%\Apex-%VC_VERSION%win64\%APEX_VERSION% - - ECHO %CURDIR%/../script/dllcopy.bat x64 %BLAST_ROOT%/bin/%VC_VERSION%win64-cmake %PHYSX_PATH%\bin\%VC_VERSION%win64-cmake %PX_SHARED%/bin/%VC_VERSION%win64-cmake %APEX_PATH%/bin/%VC_VERSION%win64-cmake %NVTOOLSEXT%\bin\x64 %BLAST_ROOT%/shared/external/GraphicsLib %WINSDK_PATH% %BLAST_ROOT%/shared/external - CALL %CURDIR%/../script/dllcopy.bat x64 %BLAST_ROOT%/bin/%VC_VERSION%win64-cmake %PHYSX_PATH%\bin\%VC_VERSION%win64-cmake %PX_SHARED%/bin/%VC_VERSION%win64-cmake %APEX_PATH%/bin/%VC_VERSION%win64-cmake %NVTOOLSEXT%\bin\x64 %BLAST_ROOT%/shared/external/GraphicsLib %WINSDK_PATH% %BLAST_ROOT%/shared/external -) -ECHO sourcePath: %sourcePath% - -IF /i "%CONFIGURATION%"=="Debug" ( - CALL :UpdateTarget Qt5Cored.dll %OUTPUTDIR% - CALL :UpdateTarget Qt5Guid.dll %OUTPUTDIR% - CALL :UpdateTarget Qt5Widgetsd.dll %OUTPUTDIR% - CALL :UpdateTarget Qt5Xmld.dll %OUTPUTDIR% -) ELSE ( - CALL :UpdateTarget Qt5Core.dll %OUTPUTDIR% - CALL :UpdateTarget Qt5Gui.dll %OUTPUTDIR% - CALL :UpdateTarget Qt5Widgets.dll %OUTPUTDIR% - CALL :UpdateTarget Qt5Xml.dll %OUTPUTDIR% -) - -SET PLATFORMSFOLDER=%OUTPUTDIR%platforms\ -ECHO PLATFORMSFOLDER: %PLATFORMSFOLDER% - -IF NOT EXIST %PLATFORMSFOLDER% MKDIR %PLATFORMSFOLDER% - -rem CD %PLATFORMSFOLDER% -IF /i "%PLATFORM%"=="Win32" ( - SET sourcePath=%QTDIR%\x86\plugins\platforms -) ELSE IF /i "%PLATFORM%"=="x64" ( - SET sourcePath=%QTDIR%\x64\plugins\platforms -) -ECHO sourcePath: %sourcePath% -ECHO CURDIR: %CURDIR% - -IF /i "%CONFIGURATION%"=="Debug" ( - CALL :UpdateTarget qwindowsd.dll %PLATFORMSFOLDER% -) ELSE ( - CALL :UpdateTarget qwindows.dll %PLATFORMSFOLDER% -) - -SET sourcePath=%OUTPUTDIR%..\..\tools\ArtistTools\project\Resource -CALL :UpdateTarget ArtistToolsTheme.qss %OUTPUTDIR% - -REM copy d3d and sdl dlls -IF /i "%PLATFORM%"=="Win32" ( - SET sourcePath=%OUTPUTDIR%..\..\..\..\external\D3D11\Bin\x86 - CALL :UpdateTarget d3dcompiler_47.dll %OUTPUTDIR% - SET sourcePath=%OUTPUTDIR%..\..\..\..\external\SDL2-2.0.0\bin\x86 - CALL :UpdateTarget SDL2.dll %OUTPUTDIR% -) ELSE IF /i "%PLATFORM%"=="x64" ( - SET sourcePath=%OUTPUTDIR%..\..\..\..\external\D3D11\Bin\x64 - CALL :UpdateTarget d3dcompiler_47.dll %OUTPUTDIR% - SET sourcePath=%OUTPUTDIR%..\..\..\..\external\SDL2-2.0.0\bin\x64 - CALL :UpdateTarget SDL2.dll %OUTPUTDIR% -) - -REM copy resources. Only need shaders. -REM /i creates target folder if it does not exist. -SET sourcePath=%OUTPUTDIR% -SET targetPath=%sourcePath:/=\% -echo XCOPY /y /r /d /s /i %targetPath%..\..\samples\resources\shaders %targetPath%..\resources\shaders -XCOPY /y /r /d /s /i %targetPath%..\..\samples\resources\shaders %targetPath%..\resources\shaders -echo XCOPY /y /r /d /s /i %targetPath%..\..\tools\ArtistTools\source\BlastPlugin\Shaders %targetPath%..\resources\shaders -XCOPY /y /r /d /s /i %targetPath%..\..\tools\ArtistTools\source\BlastPlugin\Shaders %targetPath%..\resources\shaders -REM we do not need models -rem SET MODELSFOLDER=%targetPath%..\resources\models -rem IF NOT EXIST %MODELSFOLDER% MKDIR %MODELSFOLDER% - -REM copy UI -REM /i creates target folder if it does not exist. -SET sourcePath=%OUTPUTDIR% -SET targetPath=%sourcePath:/=\% -echo XCOPY /y /r /d /s /i %targetPath%..\..\tools\ArtistTools\project\UI %targetPath%..\UI -XCOPY /y /r /d /s /i %targetPath%..\..\tools\ArtistTools\project\UI %targetPath%..\UI -GOTO END_POST_BUILD - -:UpdateTarget -SET str=%2 -SET toPath=%str:/=\% -SET str=%sourcePath%\%1 -SET fromPath=%str:/=\% -IF NOT EXIST %2%1 ( - rem ECHO CURDIR: %CURDIR% - echo XCOPY %fromPath% %toPath% /R /Y - XCOPY %fromPath% %toPath% /R /Y -) ELSE ( - rem ECHO CURDIR: %CURDIR% - echo XCOPY %fromPath% %toPath% /R /Y - XCOPY %fromPath% %toPath% /R /Y -) - -GOTO END - -:END_POST_BUILD -ENDLOCAL - -:END diff --git a/tools/ArtistTools/project/script/ArtistTools.xml b/tools/ArtistTools/project/script/ArtistTools.xml deleted file mode 100644 index 0c65541..0000000 --- a/tools/ArtistTools/project/script/ArtistTools.xml +++ /dev/null @@ -1,1057 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?> -<XPJ version="4"> - -<template name="commonBase"> - <FloatingPointModel>Fast</FloatingPointModel> - <!--CharacterSet>MultiByte</CharacterSet--> - <ExceptionHandling>Async</ExceptionHandling> - <WarningLevel>3</WarningLevel> - <DebugInformationFormat>Zi</DebugInformationFormat> - <GenerateDebugInformation>true</GenerateDebugInformation> - <CFlags> - </CFlags> - <LFlags> - /SUBSYSTEM:WINDOWS - /NOLOGO - </LFlags> - <Preprocessor type="define"> - __GFSDK_DX11__ - UNICODE - _UNICODE - CC_LIB - THISFILENAME="$(TargetFileName)" - WIN32 - QT_LARGEFILE_SUPPORT - QT_CORE_LIB - QT_GUI_LIB - QT_WIDGETS_LIB - QT_DLL - NV_ARTISTTOOLS - NV_FOUNDATION_DLL=0 - </Preprocessor> - <SearchPaths root="" type="header"> - ${env:D3D11_ROOT}/include - ${env:QTDIR}/../include - ${env:FBXSDK_ROOT}/include - ${env:NVTOOLSEXT}/include - ${env:NvFoundation_ROOT}/include - ${env:NsFoundation_ROOT}/include - ${env:NvParameterized_ROOT}/src - ${env:NvParameterized_ROOT}/include - ${env:NsFileBuffer_ROOT}/include - ${env:NsFastXML_ROOT}/include - ${env:OpenAutomate_ROOT}/inc - ${env:SDL_ROOT}/include - ${env:NVCOMMON_ROOT} - ${env:DXUT_PATH}/Core - ${env:DXUT_PATH}/Optional - ${env:DIRECTXTEX_PATH}/include - ..\Generated\BlastPlugin\ui - ..\Generated\BlastPlugin\$(PlatformName) - ..\Generated\CoreLib\ui - ..\Generated\CoreLib\$(PlatformName) - ..\..\source\CoreLib - ..\..\source\CoreLib\Anim - ..\..\source\CoreLib\Backdoor - ..\..\source\CoreLib\Parameters - ..\..\source\CoreLib\Render - ..\..\source\CoreLib\Render\D3D11 - ..\..\source\CoreLib\Render\D3D12 - ..\..\source\CoreLib\Render\Interface - ..\..\source\CoreLib\Scene - ..\..\source\CoreLib\Utils - ..\..\source\CoreLib\Window - ..\..\source\BlastPlugin - ..\..\source\BlastPlugin\Render - ..\..\source\BlastPlugin\Render\D3D11 - ..\..\source\BlastPlugin\Render\D3D12 - ..\..\source\BlastPlugin\Render\Interface - ..\..\source\BlastPlugin\Scene - ..\..\source\BlastPlugin\Window - ..\..\source\BlastPlugin\Parameters - ..\..\source\BlastPlugin\SampleBase - ..\..\source\BlastPlugin\SampleBase\core - ..\..\source\BlastPlugin\SampleBase\blast - ..\..\source\BlastPlugin\SampleBase\physx - ..\..\source\BlastPlugin\SampleBase\renderer - ..\..\source\BlastPlugin\SampleBase\scene - ..\..\source\BlastPlugin\SampleBase\ui - ..\..\source\BlastPlugin\SampleBase\utils - </SearchPaths> - - <SearchPaths root="" type="library"> - $(OutDir) - </SearchPaths> - <Libraries> - d3d11.lib - d3dcompiler.lib - dxerr.lib - dxguid.lib - dxgi.lib - d3dx11.lib - comctl32.lib - Shlwapi.lib - SDL2.lib - Usp10.lib - Version.lib - Imm32.lib - DbgHelp.lib - </Libraries> -</template> - -<template name="debugBase"> - <Preprocessor type="define"> - DEBUG - _DEBUG - </Preprocessor> - <RuntimeLibrary>3</RuntimeLibrary> - <Optimization>0</Optimization> - <!--Optimization 0=disable, 1=MinSpace, 2=MaxSpeed, 3=full --> - <WholeProgramOptimization>NoWholeProgramOptimization</WholeProgramOptimization> - <LFlags> - </LFlags> - <Libraries> - qtmaind.lib - Qt5Cored.lib - Qt5Guid.lib - Qt5Widgetsd.lib - Qt5Xmld.lib - </Libraries> -</template> - -<template name="releaseBase"> - <Preprocessor type="define"> - NDEBUG - QT_NO_DEBUG - </Preprocessor> - <RuntimeLibrary>2</RuntimeLibrary> - <Optimization>2</Optimization> - <!--Optimization 0=disable, 1=MinSpace, 2=MaxSpeed, 3=full --> - <WholeProgramOptimization>UseLinkTimeCodeGeneration</WholeProgramOptimization> - <LFlags> - </LFlags> - <Libraries> - qtmain.lib - Qt5Core.lib - Qt5Gui.lib - Qt5Widgets.lib - Qt5Xml.lib - </Libraries> -</template> - -<template name="win32Base"> - <apply-template name="commonBase"/> - <Preprocessor type="define"> - </Preprocessor> - <SearchPaths root="" type="library"> - $(OutDir) - ${env:QTDIR}/x86/lib - ${env:D3D11_ROOT}/lib/x86 - ${env:SDL_ROOT}/Lib/x86 - ${env:SHADOWLIB_PATH}/lib/win32 - ${env:HBAOPLUS_PATH}/lib/win32 - </SearchPaths> - <Libraries> - GFSDK_ShadowLib_DX11.win32.lib - GFSDK_SSAO_D3D11.win32.lib - </Libraries> -</template> - -<template name="win64Base"> - <apply-template name="commonBase"/> - <Preprocessor type="define"> - _WIN64 - WIN64 - </Preprocessor> - <SearchPaths root="" type="library"> - $(OutDir) - ${env:QTDIR}/x64/lib - ${env:D3D11_ROOT}/lib/x64 - ${env:SDL_ROOT}/Lib/x64 - ${env:SHADOWLIB_PATH}/lib/win64 - ${env:HBAOPLUS_PATH}/lib/win64 - </SearchPaths> - <Libraries> - GFSDK_ShadowLib_DX11.win64.lib - GFSDK_SSAO_D3D11.win64.lib - </Libraries> -</template> - -<template name="blast_header_path"> - <SearchPaths type="header"> - ${env:PX_SHARED}/include - ${env:PX_SHARED}/include/filebuf - ${env:PX_SHARED}/include/foundation - ${env:PX_SHARED}/include/task - ${env:PX_SHARED}/include/cudamanager - ${env:PX_SHARED}/include/pvd - ${env:PX_SHARED}/src/foundation/include - ${env:PX_SHARED}/src/filebuf/include - ${env:PX_SHARED}/src/fastxml/include - ${env:PX_SHARED}/src/pvd/include - ${env:PHYSX_PATH}/Include - ${env:PHYSX_PATH}/Include/common - ${env:PHYSX_PATH}/Include/cooking - ${env:PHYSX_PATH}/Include/extensions - ${env:PHYSX_PATH}/Include/geometry - ${env:PHYSX_PATH}/Include/gpu - ${env:PHYSX_PATH}/Include/deformable - ${env:PHYSX_PATH}/Include/particles - ${env:PHYSX_PATH}/Include/characterkinematic - ${env:PHYSX_PATH}/Include/characterdynamic - ${env:PHYSX_PATH}/Include/vehicle - ${env:PHYSX_PATH}/Source/GeomUtils/headers - ${env:PHYSX_PATH}/Source/PhysXGpu/include - ${env:BLAST_PATH}/sdk/common - ${env:BLAST_PATH}/sdk/extensions/authoring/include - ${env:BLAST_PATH}/sdk/extensions/authoring/source - ${env:BLAST_PATH}/sdk/extensions/common/include - ${env:BLAST_PATH}/sdk/extensions/import/include - ${env:BLAST_PATH}/sdk/extensions/lowlevel/include - ${env:BLAST_PATH}/sdk/extensions/physx/include - ${env:BLAST_PATH}/sdk/extensions/serialization/include - ${env:BLAST_PATH}/sdk/extensions/shaders/include - ${env:BLAST_PATH}/sdk/extensions/utils/include - ${env:BLAST_PATH}/sdk/extensions/stress/include - ${env:BLAST_PATH}/sdk/extensions/exporter/include - ${env:BLAST_PATH}/sdk/extensions/assetutils/include - ${env:BLAST_PATH}/sdk/lowlevel/include - ${env:BLAST_PATH}/sdk/profiler - ${env:BLAST_PATH}/sdk/toolkit/include - ${env:BLAST_PATH}/sdk/globals/include - ${env:BLAST_PATH}/sdk/lowlevel/source - ${env:BLAST_PATH}/sdk/toolkit/source - ${env:BLAST_PATH}/shared/utils - ${env:IMGUI_PATH} - ${env:TINYOBJ_PATH} - ${env:TCLAP_PATH}/include - ${env:SHADOWLIB_PATH}/include - ${env:HBAOPLUS_PATH}/include - </SearchPaths> -</template> - -<Project name="ArtistTools"> -<Export platform="multiple">..\${env:VS_STRING}</Export> -<Target name="ArtistTools"> - <Dependencies type="link"> - RenderBlastDx11 - </Dependencies> - <Configuration name="default" type="exe" show="false"> - <OutDir>..\..\..\..\bin\${env:VC_VERSION}win$(PlatformArchitecture)-cmake</OutDir> - <INTDIR>..\..\..\..\obj\${env:VC_VERSION}win$(PlatformArchitecture)-cmake\$(Configuration)\ArtistTools</INTDIR> - </Configuration> - - <Configuration name="Debug" platform="Win32"> - <apply-template name="win32Base"/> - <apply-template name="debugBase"/> - <OutFile>$(ProjectName).win32.d.exe</OutFile> - <SearchPaths root="" type="library"> - ${env:FBXSDK_LIB_ROOT}/x86/debug - </SearchPaths> - <Libraries> - CoreLib.win32.d.lib - - </Libraries> - </Configuration> - - <Configuration name="Debug" platform="win64"> - <apply-template name="win64Base"/> - <apply-template name="debugBase"/> - <OutFile>$(ProjectName).win64.d.exe</OutFile> - <SearchPaths root="" type="library"> - ${env:FBXSDK_LIB_ROOT}/x64/debug - </SearchPaths> - <Libraries> - CoreLib.win64.d.lib - - </Libraries> - </Configuration> - - <Configuration name="Release" platform="Win32"> - <apply-template name="win32Base"/> - <apply-template name="releaseBase"/> - <OutFile>$(ProjectName).win32.exe</OutFile> - <SearchPaths root="" type="library"> - ${env:FBXSDK_LIB_ROOT}/x86/release - </SearchPaths> - <Libraries> - CoreLib.win32.lib - - </Libraries> - </Configuration> - - <Configuration name="Release" platform="win64"> - <apply-template name="win64Base"/> - <apply-template name="releaseBase"/> - <OutFile>$(ProjectName).win64.exe</OutFile> - <SearchPaths root="" type="library"> - ${env:FBXSDK_LIB_ROOT}/x64/release - </SearchPaths> - <Libraries> - CoreLib.win64.lib - - </Libraries> - </Configuration> - - <PostBuildEvent> - CALL ..\script\ArtistTools-PostBuild.bat $(OutDir) $(Platform) $(Configuration) ${env:QTDIR} ${env:VC_VERSION} - </PostBuildEvent> - - <Files name="App" root="..\..\source\ArtistTools"> - main.cpp - </Files> - <Files name="Resource" root="..\..\project\Resource"> - resource.rc - </Files> -</Target> - -<Target name="CoreLib"> - <Libraries> - libfbxsdk-md.lib - </Libraries> - <Configuration name="default" type="dll" show="false"> - <OutDir>..\..\..\..\bin\${env:VC_VERSION}win$(PlatformArchitecture)-cmake</OutDir> - <INTDIR>..\..\..\..\obj\${env:VC_VERSION}win$(PlatformArchitecture)-cmake\$(Configuration)\CoreLib</INTDIR> - <Preprocessor type="define"> - CORELIB_LIB - </Preprocessor> - </Configuration> - - <Configuration name="Debug" platform="Win32"> - <apply-template name="win32Base"/> - <apply-template name="debugBase"/> - <OutFile>$(ProjectName).win32.d.dll</OutFile> - <SearchPaths root="" type="library"> - ${env:FBXSDK_LIB_ROOT}/x86/debug - ${env:NVTOOLSEXT}/lib/Win32 - </SearchPaths> - <Libraries> - nvToolsExt32_1.lib - </Libraries> - </Configuration> - - <Configuration name="Debug" platform="win64"> - <apply-template name="win64Base"/> - <apply-template name="debugBase"/> - <OutFile>$(ProjectName).win64.d.dll</OutFile> - <SearchPaths root="" type="library"> - ${env:FBXSDK_LIB_ROOT}/x64/debug - ${env:NVTOOLSEXT}/lib/x64 - </SearchPaths> - <Libraries> - nvToolsExt64_1.lib - </Libraries> - </Configuration> - - <Configuration name="Release" platform="Win32"> - <apply-template name="win32Base"/> - <apply-template name="releaseBase"/> - <OutFile>$(ProjectName).win32.dll</OutFile> - <SearchPaths root="" type="library"> - ${env:FBXSDK_LIB_ROOT}/x86/release - ${env:NVTOOLSEXT}/lib/Win32 - </SearchPaths> - <Libraries> - nvToolsExt32_1.lib - </Libraries> - </Configuration> - - <Configuration name="Release" platform="win64"> - <apply-template name="win64Base"/> - <apply-template name="releaseBase"/> - <OutFile>$(ProjectName).win64.dll</OutFile> - <SearchPaths root="" type="library"> - ${env:FBXSDK_LIB_ROOT}/x64/release - ${env:NVTOOLSEXT}/lib/x64 - </SearchPaths> - <Libraries> - nvToolsExt64_1.lib - </Libraries> - </Configuration> - - <Files name="App" root="..\..\source\CoreLib"> - Parameters/*.h - Parameters/*.cpp - Parameters/*.pl - Anim/*.h - Anim/*.cpp - Backdoor/*.h - Backdoor/*.cpp - *.h - *.cpp - Render/Interface/*.h - Render/Interface/*.cpp - Render/*.h - Render/*.cpp - Scene/*.h - Scene/*.cpp - UI/*.ui - UI/*.qrc - Utils/*.h - Utils/*.cpp - Window/*.h - Window/*.cpp - </Files> - <Files name="NsFoundation" root="${env:NsFoundation_ROOT}"> - src/*.cpp - src/windows/*.cpp - </Files> - <Files name="NvFoundation" root="${env:NvFoundation_ROOT}"> - include/*.h - </Files> - <Files name="NvParameterized" root="${env:NvParameterized_ROOT}"> - src/*.cpp - </Files> - <Files name="NsFastXML" root="${env:NsFastXML_ROOT}"> - src/*.cpp - </Files> - <Files name="NvCommon" root="${env:NVCOMMON_ROOT}\Nv\Common"> - NvCoMemoryAllocator.h - NvCoMemoryAllocator.cpp - Platform/Win/NvCoWinMemoryAllocator.h - Platform/Win/NvCoWinMemoryAllocator.cpp - Animation/NvCoFrameCalculator.h - Animation/NvCoFrameCalculator.cpp - </Files> - <Files name="Generated" root="..\Generated\CoreLib"> - ui/*.h - moc/*.cpp - qrc/*.cpp - </Files> - <Files name="Shaders" root="..\..\source\Shaders"> - BodyShader.hlsl - BodyShaderCommon.hlsl - BodyShadow.hlsl - color.hlsl - Light.hlsl - ScreenQuad.hlsl - ScreenQuadColor.hlsl - VisualizeShadow.hlsl - </Files> - <Files name="OpenAutomate" root="${env:OpenAutomate_ROOT}"> - inc/*.h - src/*.c - </Files> -</Target> - -<Target name="PluginBlast"> - <Libraries> - libfbxsdk-md.lib - DXUT.lib - DirectXTex.lib - DXUTOpt.lib - </Libraries> - <Dependencies type="link"> - RenderPluginDx11 - </Dependencies> - <Configuration name="default" type="dll" show="false"> - <OutDir>..\..\..\..\bin\${env:VC_VERSION}win$(PlatformArchitecture)-cmake</OutDir> - <INTDIR>..\..\..\..\obj\${env:VC_VERSION}win$(PlatformArchitecture)-cmake\$(Configuration)\PluginBlast</INTDIR> - <Preprocessor type="define"> - PLUGINBT_LIB - _WINDOWS - _WIN32_WINNT=0x0600 - _CRT_SECURE_NO_DEPRECATE - _LIB - </Preprocessor> - <SearchPaths root="" type="library"> - ${env:PX_SHARED}/lib/${env:VC_VERSION}win$(PlatformArchitecture)-cmake - ${env:PHYSX_PATH}/Lib/${env:VC_VERSION}win$(PlatformArchitecture)-cmake - ${env:BLAST_PATH}/lib/${env:VC_VERSION}win$(PlatformArchitecture)-cmake - </SearchPaths> - </Configuration> - - <Configuration name="Debug" platform="Win32"> - <apply-template name="win32Base"/> - <apply-template name="debugBase"/> - <OutFile>$(ProjectName).win32.d.dll</OutFile> - <SearchPaths root="" type="library"> - ${env:FBXSDK_LIB_ROOT}/x86/debug - ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/Win32/Debug - ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/Win32/Debug - ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/Win32/Debug - </SearchPaths> - <Libraries> - CoreLib.win32.d.lib - PhysX3CommonDEBUG_x86.lib - PhysX3DEBUG_x86.lib - PhysX3CookingDEBUG_x86.lib - PhysX3ExtensionsDEBUG_x86.lib - PxPvdSDKDEBUG_x86.lib - PxTaskDEBUG_x86.lib - PxFoundationDEBUG_x86.lib - PsFastXmlDEBUG_x86.lib - NvBlastDEBUG_x86.lib - NvBlastExtAuthoringDEBUG_x86.lib - NvBlastExtImportDEBUG_x86.lib - NvBlastExtPhysXDEBUG_x86.lib - NvBlastExtShadersDEBUG_x86.lib - NvBlastTkDEBUG_x86.lib - NvBlastExtExporterDEBUG_x86.lib - NvBlastExtAssetUtilsDEBUG_x86.lib - NvBlastGlobalsDEBUG_x86.lib - GFSDK_ShadowLib_DX11.win32.lib - GFSDK_SSAO_D3D11.win32.lib - </Libraries> - <conditional value="${env:VC_VERSION}" match="vc14"> - <Libraries> - NvBlastExtSerializationDEBUG_x86.lib - NvBlastExtPxSerializationDEBUG_x86.lib - NvBlastExtTkSerializationDEBUG_x86.lib - </Libraries> - </conditional> - </Configuration> - - <Configuration name="Debug" platform="win64"> - <apply-template name="win64Base"/> - <apply-template name="debugBase"/> - <OutFile>$(ProjectName).win64.d.dll</OutFile> - <SearchPaths root="" type="library"> - ${env:FBXSDK_LIB_ROOT}/x64/debug - ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/x64/Debug - ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/x64/Debug - ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/x64/Debug - </SearchPaths> - <Libraries> - CoreLib.win64.d.lib - PhysX3CommonDEBUG_x64.lib - PhysX3DEBUG_x64.lib - PhysX3CookingDEBUG_x64.lib - PhysX3ExtensionsDEBUG_x64.lib - PxPvdSDKDEBUG_x64.lib - PxTaskDEBUG_x64.lib - PxFoundationDEBUG_x64.lib - PsFastXmlDEBUG_x64.lib - NvBlastDEBUG_x64.lib - NvBlastExtAuthoringDEBUG_x64.lib - NvBlastExtImportDEBUG_x64.lib - NvBlastExtPhysXDEBUG_x64.lib - NvBlastExtShadersDEBUG_x64.lib - NvBlastTkDEBUG_x64.lib - NvBlastExtExporterDEBUG_x64.lib - NvBlastExtAssetUtilsDEBUG_x64.lib - NvBlastGlobalsDEBUG_x64.lib - GFSDK_ShadowLib_DX11.win64.lib - GFSDK_SSAO_D3D11.win64.lib - </Libraries> - <conditional value="${env:VC_VERSION}" match="vc14"> - <Libraries> - NvBlastExtSerializationDEBUG_x64.lib - NvBlastExtPxSerializationDEBUG_x64.lib - NvBlastExtTkSerializationDEBUG_x64.lib - </Libraries> - </conditional> - </Configuration> - - <Configuration name="Release" platform="Win32"> - <apply-template name="win32Base"/> - <apply-template name="releaseBase"/> - <OutFile>$(ProjectName).win32.dll</OutFile> - <SearchPaths root="" type="library"> - ${env:FBXSDK_LIB_ROOT}/x86/release - ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/Win32/Release - ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/Win32/Release - ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/Win32/Release - </SearchPaths> - <Libraries> - CoreLib.win32.lib - PhysX3Common_x86.lib - PhysX3_x86.lib - PhysX3Cooking_x86.lib - PhysX3Extensions_x86.lib - PxPvdSDK_x86.lib - PxTask_x86.lib - PxFoundation_x86.lib - PsFastXml_x86.lib - NvBlast_x86.lib - NvBlastExtAuthoring_x86.lib - NvBlastExtImport_x86.lib - NvBlastExtPhysX_x86.lib - NvBlastExtShaders_x86.lib - NvBlastTk_x86.lib - NvBlastExtExporter_x86.lib - NvBlastExtAssetUtils_x86.lib - NvBlastGlobals_x86.lib - GFSDK_ShadowLib_DX11.win32.lib - GFSDK_SSAO_D3D11.win32.lib - </Libraries> - <conditional value="${env:VC_VERSION}" match="vc14"> - <Libraries> - NvBlastExtSerialization_x86.lib - NvBlastExtPxSerialization_x86.lib - NvBlastExtTkSerialization_x86.lib - </Libraries> - </conditional> - </Configuration> - - <Configuration name="Release" platform="win64"> - <apply-template name="win64Base"/> - <apply-template name="releaseBase"/> - <OutFile>$(ProjectName).win64.dll</OutFile> - <SearchPaths root="" type="library"> - ${env:FBXSDK_LIB_ROOT}/x64/release - ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/x64/Release - ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/x64/Release - ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/x64/Release - </SearchPaths> - <Libraries> - CoreLib.win64.lib - PhysX3Common_x64.lib - PhysX3_x64.lib - PhysX3Cooking_x64.lib - PhysX3Extensions_x64.lib - PxPvdSDK_x64.lib - PxTask_x64.lib - PxFoundation_x64.lib - PsFastXml_x64.lib - NvBlast_x64.lib - NvBlastExtAuthoring_x64.lib - NvBlastExtImport_x64.lib - NvBlastExtPhysX_x64.lib - NvBlastExtShaders_x64.lib - NvBlastTk_x64.lib - NvBlastExtExporter_x64.lib - NvBlastExtAssetUtils_x64.lib - NvBlastGlobals_x64.lib - GFSDK_ShadowLib_DX11.win64.lib - GFSDK_SSAO_D3D11.win64.lib - </Libraries> - <conditional value="${env:VC_VERSION}" match="vc14"> - <Libraries> - NvBlastExtSerialization_x64.lib - NvBlastExtPxSerialization_x64.lib - NvBlastExtTkSerialization_x64.lib - </Libraries> - </conditional> - </Configuration> - - <Files name="App" root="..\..\source\BlastPlugin"> - Render/Interface/*.h - Render/Interface/*.cpp - Scene/*.h - Scene/*.cpp - UI/*.ui - UI/*.qrc - Window/*.h - Window/*.cpp - Parameters/*.h - Parameters/*.cpp - *.h - *.cpp - </Files> - <Files name="SampleBase" root="../../source/BlastPlugin/SampleBase" type="source"> - *.cpp - *.h - core/*.cpp - core/*.h - blast/*.cpp - blast/*.h - physx/*.cpp - physx/*.h - renderer/*.cpp - renderer/*.h - scene/*.cpp - scene/*.h - ui/*.cpp - ui/*.h - utils/*.cpp - utils/*.h - renderer/*.cpp - renderer/*.h - </Files> - <Files name="SampleBase" root="${env:BLAST_PATH}/shared" type="source"> - utils/*.cpp - utils/*.h - </Files> - <Files name="SampleBase" root="${env:IMGUI_PATH}" type="source"> - *.cpp - *.h - </Files> - <Files name="SampleBase" root="${env:TINYOBJ_PATH}" type="source"> - *.cpp - *.h - </Files> - <Files name="SampleBase" root="${env:BLAST_PATH}/sdk/globals/source" type="source"> - NvBlastGlobals.cpp - </Files> - <Files name="SampleBase" root="${env:BLAST_PATH}/sdk/extensions/authoring/source" type="source"> - NvBlastExtAuthoringAccelerator.cpp - NvBlastExtAuthoringBooleanTool.cpp - NvBlastExtAuthoringFractureToolImpl.cpp - NvBlastExtAuthoringMeshImpl.cpp - NvBlastExtAuthoringTriangulator.cpp - </Files> - <Files name="NsFoundation" root="${env:NsFoundation_ROOT}"> - src/*.cpp - src/windows/*.cpp - </Files> - <Files name="NvFoundation" root="${env:NvFoundation_ROOT}"> - include/*.h - </Files> - <Files name="NvParameterized" root="${env:NvParameterized_ROOT}"> - src/*.cpp - </Files> - <Files name="NsFastXML" root="${env:NsFastXML_ROOT}"> - src/*.cpp - </Files> - <Files name="NvCommon" root="${env:NVCOMMON_ROOT}\Nv\Common"> - NvCoMemoryAllocator.h - NvCoMemoryAllocator.cpp - Platform/Win/NvCoWinMemoryAllocator.h - Platform/Win/NvCoWinMemoryAllocator.cpp - Animation/NvCoFrameCalculator.h - Animation/NvCoFrameCalculator.cpp - </Files> - <Files name="Generated" root="..\Generated\BlastPlugin"> - ui/*.h - moc/*.cpp - qrc/*.cpp - </Files> - <Files name="Generated" root="..\Generated\CoreLib"> - moc/moc_SlideSpinBox.cpp - </Files> - <Files name="Shaders" root="..\..\source\Shaders"> - </Files> - - <apply-template name="blast_header_path"/> -</Target> - -<Target name="RenderBlastDx11"> - <Dependencies type="link"> - RenderPluginDx11 - PluginBlast - </Dependencies> - <Configuration name="default" type="dll" show="false"> - <OutDir>..\..\..\..\bin\${env:VC_VERSION}win$(PlatformArchitecture)-cmake</OutDir> - <INTDIR>..\..\..\..\obj\${env:VC_VERSION}win$(PlatformArchitecture)-cmake\$(Configuration)\RenderBlastDx11</INTDIR> - <Preprocessor type="define"> - PLUGINBTRENDER_LIB - </Preprocessor> - </Configuration> - - <Configuration name="Debug" platform="Win32"> - <apply-template name="win32Base"/> - <apply-template name="debugBase"/> - <OutFile>$(ProjectName).win32.d.dll</OutFile> - <SearchPaths root="" type="library"> - ${env:FBXSDK_LIB_ROOT}/x86/debug - </SearchPaths> - <Libraries> - CoreLib.win32.d.lib - RenderPluginDx11.win32.d.lib - PluginBlast.win32.d.lib - </Libraries> - </Configuration> - - <Configuration name="Debug" platform="win64"> - <apply-template name="win64Base"/> - <apply-template name="debugBase"/> - <OutFile>$(ProjectName).win64.d.dll</OutFile> - <SearchPaths root="" type="library"> - ${env:FBXSDK_LIB_ROOT}/x64/debug - </SearchPaths> - <Libraries> - CoreLib.win64.d.lib - RenderPluginDx11.win64.d.lib - PluginBlast.win64.d.lib - </Libraries> - </Configuration> - - <Configuration name="Release" platform="Win32"> - <apply-template name="win32Base"/> - <apply-template name="releaseBase"/> - <OutFile>$(ProjectName).win32.dll</OutFile> - <SearchPaths root="" type="library"> - ${env:FBXSDK_LIB_ROOT}/x86/release - </SearchPaths> - <Libraries> - CoreLib.win32.lib - RenderPluginDx11.win32.lib - PluginBlast.win32.lib - </Libraries> - </Configuration> - - <Configuration name="Release" platform="win64"> - <apply-template name="win64Base"/> - <apply-template name="releaseBase"/> - <OutFile>$(ProjectName).win64.dll</OutFile> - <SearchPaths root="" type="library"> - ${env:FBXSDK_LIB_ROOT}/x64/release - </SearchPaths> - <Libraries> - CoreLib.win64.lib - RenderPluginDx11.win64.lib - PluginBlast.win64.lib - </Libraries> - </Configuration> - - <Files name="App" root="..\..\source\BlastPlugin"> - Render/D3D11/*.h - Render/D3D11/*.cpp - </Files> - <Files name="Shaders" root="..\..\source\Shaders"> - HairShaderAttribute.h - BlastShader.hlsl - BlastShaderOpt.hlsl - BlastShadow.hlsl - BlastShadowOpt.hlsl - </Files> -</Target> - -<conditional value="${env:VC_VERSION}" match="vc14"> -<Target name="RenderBlastDx12"> - <WindowsTargetPlatformVersion>10.0.10240.0</WindowsTargetPlatformVersion> - <Dependencies type="link"> - RenderPluginDx12 - PluginBlast - </Dependencies> - <Configuration name="default" type="dll" show="false"> - <OutDir>..\..\..\..\bin\${env:VC_VERSION}win$(PlatformArchitecture)-cmake</OutDir> - <INTDIR>..\..\..\..\obj\${env:VC_VERSION}win$(PlatformArchitecture)-cmake\$(Configuration)\RenderBlastDx12</INTDIR> - <Preprocessor type="define"> - PLUGINBTRENDER_LIB - </Preprocessor> - </Configuration> - - <Configuration name="Debug" platform="Win32"> - <apply-template name="win32Base"/> - <apply-template name="debugBase"/> - <OutFile>$(ProjectName).win32.d.dll</OutFile> - <SearchPaths root="" type="library"> - ${env:FBXSDK_LIB_ROOT}/x86/debug - </SearchPaths> - <Libraries> - CoreLib.win32.d.lib - RenderPluginDx12.win32.d.lib - PluginBlast.win32.d.lib - </Libraries> - </Configuration> - - <Configuration name="Debug" platform="win64"> - <apply-template name="win64Base"/> - <apply-template name="debugBase"/> - <OutFile>$(ProjectName).win64.d.dll</OutFile> - <SearchPaths root="" type="library"> - ${env:FBXSDK_LIB_ROOT}/x64/debug - </SearchPaths> - <Libraries> - CoreLib.win64.d.lib - RenderPluginDx12.win64.d.lib - PluginBlast.win64.d.lib - </Libraries> - </Configuration> - - <Configuration name="Release" platform="Win32"> - <apply-template name="win32Base"/> - <apply-template name="releaseBase"/> - <OutFile>$(ProjectName).win32.dll</OutFile> - <SearchPaths root="" type="library"> - ${env:FBXSDK_LIB_ROOT}/x86/release - </SearchPaths> - <Libraries> - CoreLib.win32.lib - RenderPluginDx12.win32.lib - PluginBlast.win32.lib - </Libraries> - </Configuration> - - <Configuration name="Release" platform="win64"> - <apply-template name="win64Base"/> - <apply-template name="releaseBase"/> - <OutFile>$(ProjectName).win64.dll</OutFile> - <SearchPaths root="" type="library"> - ${env:FBXSDK_LIB_ROOT}/x64/release - </SearchPaths> - <Libraries> - CoreLib.win64.lib - RenderPluginDx12.win64.lib - PluginBlast.win64.lib - </Libraries> - </Configuration> - - <Files name="App" root="..\..\source\BlastPlugin"> - Render/D3D12/*.h - Render/D3D12/*.cpp - </Files> - <Files name="Shaders" root="..\..\source\Shaders"> - </Files> -</Target> -</conditional> - -<Target name="RenderPluginDx11"> - <Libraries> - DXUT.lib - DirectXTex.lib - DXUTOpt.lib - </Libraries> - <Dependencies type="link"> - CoreLib - </Dependencies> - <Configuration name="default" type="dll" show="false"> - <OutDir>..\..\..\..\bin\${env:VC_VERSION}win$(PlatformArchitecture)-cmake</OutDir> - <INTDIR>..\..\..\..\obj\${env:VC_VERSION}win$(PlatformArchitecture)-cmake\$(Configuration)\RenderPluginDx11</INTDIR> - <Preprocessor type="define"> - CORERENDER_LIB - </Preprocessor> - </Configuration> - - <Configuration name="Debug" platform="Win32"> - <apply-template name="win32Base"/> - <apply-template name="debugBase"/> - <OutFile>$(ProjectName).win32.d.dll</OutFile> - <SearchPaths root="" type="library"> - ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/Win32/Debug - ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/Win32/Debug - ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/Win32/Debug - </SearchPaths> - <Libraries> - CoreLib.win32.d.lib - </Libraries> - </Configuration> - - <Configuration name="Debug" platform="win64"> - <apply-template name="win64Base"/> - <apply-template name="debugBase"/> - <OutFile>$(ProjectName).win64.d.dll</OutFile> - <SearchPaths root="" type="library"> - ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/x64/Debug - ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/x64/Debug - ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/x64/Debug - </SearchPaths> - <Libraries> - CoreLib.win64.d.lib - </Libraries> - </Configuration> - - <Configuration name="Release" platform="Win32"> - <apply-template name="win32Base"/> - <apply-template name="releaseBase"/> - <OutFile>$(ProjectName).win32.dll</OutFile> - <SearchPaths root="" type="library"> - ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/Win32/Release - ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/Win32/Release - ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/Win32/Release - </SearchPaths> - <Libraries> - CoreLib.win32.lib - </Libraries> - </Configuration> - - <Configuration name="Release" platform="win64"> - <apply-template name="win64Base"/> - <apply-template name="releaseBase"/> - <OutFile>$(ProjectName).win64.dll</OutFile> - <SearchPaths root="" type="library"> - ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/x64/Release - ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/x64/Release - ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/x64/Release - </SearchPaths> - <Libraries> - CoreLib.win64.lib - </Libraries> - </Configuration> - - <Files name="App" root="..\..\source\CoreLib"> - Render/D3D11/*.h - Render/D3D11/*.cpp - </Files> -</Target> - -<conditional value="${env:VC_VERSION}" match="vc14"> -<Target name="RenderPluginDx12"> - <WindowsTargetPlatformVersion>10.0.10240.0</WindowsTargetPlatformVersion> - <Libraries> - legacy_stdio_definitions.lib - DXUT.lib - DirectXTex.lib - DXUTOpt.lib - </Libraries> - <Dependencies type="link"> - CoreLib - </Dependencies> - <Configuration name="default" type="dll" show="false"> - <OutDir>..\..\..\..\bin\${env:VC_VERSION}win$(PlatformArchitecture)-cmake</OutDir> - <INTDIR>..\..\..\..\obj\${env:VC_VERSION}win$(PlatformArchitecture)-cmake\$(Configuration)\RenderPluginDx12</INTDIR> - <Preprocessor type="define"> - CORERENDER_LIB - _WINDOWS - _WIN32_WINNT=0x0600 - _CRT_SECURE_NO_DEPRECATE - _LIB - </Preprocessor> - </Configuration> - - <Configuration name="Debug" platform="Win32"> - <apply-template name="win32Base"/> - <apply-template name="debugBase"/> - <OutFile>$(ProjectName).win32.d.dll</OutFile> - <SearchPaths root="" type="library"> - ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/Win32/Debug - ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/Win32/Debug - ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/Win32/Debug - </SearchPaths> - <Libraries> - d3d12.lib - CoreLib.win32.d.lib - </Libraries> - </Configuration> - - <Configuration name="Debug" platform="win64"> - <apply-template name="win64Base"/> - <apply-template name="debugBase"/> - <OutFile>$(ProjectName).win64.d.dll</OutFile> - <SearchPaths root="" type="library"> - ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/x64/Debug - ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/x64/Debug - ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/x64/Debug - </SearchPaths> - <Libraries> - d3d12.lib - CoreLib.win64.d.lib - </Libraries> - </Configuration> - - <Configuration name="Release" platform="Win32"> - <apply-template name="win32Base"/> - <apply-template name="releaseBase"/> - <OutFile>$(ProjectName).win32.dll</OutFile> - <SearchPaths root="" type="library"> - ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/Win32/Release - ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/Win32/Release - ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/Win32/Release - </SearchPaths> - <Libraries> - d3d12.lib - CoreLib.win32.lib - </Libraries> - </Configuration> - - <Configuration name="Release" platform="win64"> - <apply-template name="win64Base"/> - <apply-template name="releaseBase"/> - <OutFile>$(ProjectName).win64.dll</OutFile> - <SearchPaths root="" type="library"> - ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/x64/Release - ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/x64/Release - ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/x64/Release - </SearchPaths> - <Libraries> - d3d12.lib - CoreLib.win64.lib - </Libraries> - </Configuration> - - <Files name="App" root="..\..\source\CoreLib"> - Render/D3D12/*.h - Render/D3D12/*.cpp - </Files> - <Files name="NvCommon" root="${env:NVCOMMON_ROOT}\Nv\Common\Platform\Dx12"> - NvCoDx12DescriptorHeap.h - NvCoDx12DescriptorHeap.cpp - </Files> -</Target> -</conditional> - -</Project> - -</XPJ> diff --git a/tools/ArtistTools/project/script/GenerateParamsClasses.bat b/tools/ArtistTools/project/script/GenerateParamsClasses.bat deleted file mode 100644 index 65a782a..0000000 --- a/tools/ArtistTools/project/script/GenerateParamsClasses.bat +++ /dev/null @@ -1,13 +0,0 @@ -@ECHO OFF -SET SCRIPT_PATH=%CD% - -cd %SCRIPT_PATH% -cd ..\..\source\CoreLib\Parameters -call go.bat - -cd %SCRIPT_PATH% -cd ..\..\source\BlastPlugin\Parameters -call go.bat - -cd %SCRIPT_PATH% - diff --git a/tools/ArtistTools/project/script/GenerateShade.bat b/tools/ArtistTools/project/script/GenerateShade.bat deleted file mode 100644 index bd3de2c..0000000 --- a/tools/ArtistTools/project/script/GenerateShade.bat +++ /dev/null @@ -1,47 +0,0 @@ -@echo off - -rem NOTE : rem next line if shader code has changed -goto:eof - -@echo ---start complie shaders--- - -setlocal enabledelayedexpansion -set PROJECT_ROOT=..\.. -set GenPath="%PROJECT_ROOT%\project\Generated\CoreLib" - -echo commands to run -echo mkdir %GenPath% -echo rd /s /Q %GenPath%\x64\Shaders -echo rd /s /Q %GenPath%\win32\Shaders -echo mkdir %GenPath%\x64\Shaders -echo mkdir %GenPath%\win32\Shaders - -mkdir %GenPath% -rd /s /Q %GenPath%\x64\Shaders -rd /s /Q %GenPath%\win32\Shaders -mkdir %GenPath%\x64\Shaders -mkdir %GenPath%\win32\Shaders - -if "%DXSDK_DIR%"=="" set DXSDK_DIR=..\..\..\..\..\..\..\external\DXSDK\June_2010 -echo DXSDK_DIR is %DXSDK_DIR% - -:doprocess_hlsl_vs_ps -call:process_hlsl_vs_ps BodyShader -call:process_hlsl_vs_ps BodyShadow -call:process_hlsl_vs_ps color -call:process_hlsl_vs_ps Light -call:process_hlsl_vs_ps ScreenQuad -call:process_hlsl_vs_ps ScreenQuadColor -call:process_hlsl_vs_ps VisualizeShadow - -:process_hlsl_vs_ps - SET FILE_HLSL=%~1 - echo "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T vs_5_0 /I..\..\..\..\src /Fh "%GenPath%\x64\Shaders\%FILE_HLSL%_VS.h" /Evs_main "%PROJECT_ROOT%\source\Shaders\%FILE_HLSL%.hlsl" - "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T vs_5_0 /I..\..\..\..\src /Fh "%GenPath%\x64\Shaders\%FILE_HLSL%_VS.h" /Evs_main "%PROJECT_ROOT%\source\Shaders\%FILE_HLSL%.hlsl" - "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T vs_5_0 /I..\..\..\..\src /Fh "%GenPath%\win32\Shaders\%FILE_HLSL%_VS.h" /Evs_main "%PROJECT_ROOT%\source\Shaders\%FILE_HLSL%.hlsl" - echo "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T ps_5_0 /I..\..\..\..\src /Fh "%GenPath%\x64\Shaders\%FILE_HLSL%_PS.h" /Eps_main "%PROJECT_ROOT%\source\Shaders\%FILE_HLSL%.hlsl" - "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T ps_5_0 /I..\..\..\..\src /Fh "%GenPath%\x64\Shaders\%FILE_HLSL%_PS.h" /Eps_main "%PROJECT_ROOT%\source\Shaders\%FILE_HLSL%.hlsl" - "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T ps_5_0 /I..\..\..\..\src /Fh "%GenPath%\win32\Shaders\%FILE_HLSL%_PS.h" /Eps_main "%PROJECT_ROOT%\source\Shaders\%FILE_HLSL%.hlsl" -goto:eof - -:end diff --git a/tools/ArtistTools/project/script/GenerateUI.bat b/tools/ArtistTools/project/script/GenerateUI.bat deleted file mode 100644 index 04c4bf1..0000000 --- a/tools/ArtistTools/project/script/GenerateUI.bat +++ /dev/null @@ -1,116 +0,0 @@ -@echo off - -@echo ---start Moc UI--- - -setlocal enabledelayedexpansion -set PROJECT_ROOT=..\.. - -SET SRC_ROOT=..\..\..\.. -SET EXTERNAL_ROOT=%SRC_ROOT%\..\..\external - -set QTPath=%EXTERNAL_ROOT%\Qt5.6.1\vc2015\x86\bin - -set GenPath="%PROJECT_ROOT%\project\Generated\CoreLib" -set GenMocPath=%GenPath%\moc -set GenUIPath=%GenPath%\ui -set GenQRCPath=%GenPath%\qrc - -rem goto mocBlastPluginCPP -rem goto domocHair - -echo commands to run -echo mkdir %GenMocPath% -echo mkdir %GenUIPath% -echo mkdir %GenQRCPath% -rd /s /Q %GenMocPath% -rd /s /Q %GenUIPath% -rd /s /Q %GenQRCPath% -mkdir %GenMocPath% -mkdir %GenUIPath% -mkdir %GenQRCPath% - -:domoc - -for /f "delims=" %%a in ('dir /a-d/b/s "%PROJECT_ROOT%\source\CoreLib\*.h"') do ( - findstr /i "Q_OBJECT" "%%a">nul&&( - echo %QTPath%\moc.exe %%a -o %GenMocPath%\moc_%%~na.cpp - %QTPath%\moc.exe %%a -o %GenMocPath%\moc_%%~na.cpp - ) -) - -for /f "delims=" %%a in ('dir /a-d/b/s "%PROJECT_ROOT%\source\CoreLib\Window\*.h"') do ( - findstr /i "Q_OBJECT" "%%a">nul&&( - echo %QTPath%\moc.exe %%a -o %GenMocPath%\moc_%%~na.cpp - %QTPath%\moc.exe %%a -o %GenMocPath%\moc_%%~na.cpp - ) -) - -for /f "delims=" %%a in ('dir /a-d/b/s "%PROJECT_ROOT%\source\CoreLib\UI\*.ui"') do ( - echo %QTPath%\uic.exe %%a -o %GenUIPath%\ui_%%~na.h - %QTPath%\uic.exe %%a -o %GenUIPath%\ui_%%~na.h -) - -for /f "delims=" %%a in ('dir /a-d/b/s "%PROJECT_ROOT%\source\CoreLib\UI\*.qrc"') do ( - echo %QTPath%\rcc.exe %%a -name %%a -no-compress -o %GenQRCPath%\qrc_%%~na.cpp - %QTPath%\rcc.exe %%a -name %%a -no-compress -o %GenQRCPath%\qrc_%%~na.cpp -) - -:mocAppMainWindowCPP - -echo copy %GenMocPath%\moc_AppMainWindow.cpp %GenMocPath%\..\moc_AppMainWindow.cpp -copy %GenMocPath%\moc_AppMainWindow.cpp %GenMocPath%\..\moc_AppMainWindow.cpp - -echo %QTPath%\moc.exe "%PROJECT_ROOT%\source\CoreLib\Window\AppMainWindow.h" -o %GenMocPath%\moc_AppMainWindow.cpp -DNV_ARTISTTOOLS -%QTPath%\moc.exe "%PROJECT_ROOT%\source\CoreLib\Window\AppMainWindow.h" -o %GenMocPath%\moc_AppMainWindow.cpp -DNV_ARTISTTOOLS - -@echo ---end Moc UI for CoreLib--- -:domocHair - -@echo ---start Moc UI for BlastPlugin--- -set GenPath="%PROJECT_ROOT%\project\Generated\BlastPlugin" -set GenMocPath=%GenPath%\moc -set GenUIPath=%GenPath%\ui -set GenQRCPath=%GenPath%\qrc - -echo commands to run -echo mkdir %GenMocPath% -echo mkdir %GenUIPath% -echo mkdir %GenQRCPath% -rd /s /Q %GenMocPath% -rd /s /Q %GenUIPath% -rd /s /Q %GenQRCPath% -mkdir %GenMocPath% -mkdir %GenUIPath% -mkdir %GenQRCPath% - -:domocHairStart -for /f "delims=" %%a in ('dir /a-d/b/s "%PROJECT_ROOT%\source\BlastPlugin\*.h"') do ( - findstr /i "Q_OBJECT" "%%a">nul&&( - echo %QTPath%\moc.exe %%a -o %GenMocPath%\moc_%%~na.cpp "-I./../../source/CoreLib" - %QTPath%\moc.exe %%a -o %GenMocPath%\moc_%%~na.cpp "-I./../../source/CoreLib" - ) -) - -for /f "delims=" %%a in ('dir /a-d/b/s "%PROJECT_ROOT%\source\BlastPlugin\Window\*.h"') do ( - findstr /i "Q_OBJECT" "%%a">nul&&( - echo %QTPath%\moc.exe %%a -o %GenMocPath%\moc_%%~na.cpp - %QTPath%\moc.exe %%a -o %GenMocPath%\moc_%%~na.cpp - ) -) - -for /f "delims=" %%a in ('dir /a-d/b/s "%PROJECT_ROOT%\source\BlastPlugin\UI\*.ui"') do ( - echo %QTPath%\uic.exe %%a -o %GenUIPath%\ui_%%~na.h - %QTPath%\uic.exe %%a -o %GenUIPath%\ui_%%~na.h -) - -for /f "delims=" %%a in ('dir /a-d/b/s "%PROJECT_ROOT%\source\BlastPlugin\UI\*.qrc"') do ( - echo %QTPath%\rcc.exe %%a -name %%a -no-compress -o %GenQRCPath%\qrc_%%~na.cpp - %QTPath%\rcc.exe %%a -name %%a -no-compress -o %GenQRCPath%\qrc_%%~na.cpp -) - -:mocBlastPluginCPP -echo %QTPath%\moc.exe "%PROJECT_ROOT%\source\BlastPlugin\BlastPlugin.h" -o %GenMocPath%\moc_BlastPlugin.cpp "-I./../../source/CoreLib" -%QTPath%\moc.exe "%PROJECT_ROOT%\source\BlastPlugin\BlastPlugin.h" -o %GenMocPath%\moc_BlastPlugin.cpp "-I./../../source/CoreLib" -goto end - -:end
\ No newline at end of file diff --git a/tools/ArtistTools/project/script/create_projects.bat b/tools/ArtistTools/project/script/create_projects.bat deleted file mode 100644 index a7f8b23..0000000 --- a/tools/ArtistTools/project/script/create_projects.bat +++ /dev/null @@ -1,9 +0,0 @@ -@ECHO OFF - -call GenerateParamsClasses.bat - -call GenerateUI.bat - -call GenerateShade.bat - -call create_projectsOnly.bat diff --git a/tools/ArtistTools/project/script/create_projectsOnly.bat b/tools/ArtistTools/project/script/create_projectsOnly.bat deleted file mode 100644 index 6c27bf2..0000000 --- a/tools/ArtistTools/project/script/create_projectsOnly.bat +++ /dev/null @@ -1,86 +0,0 @@ -@ECHO OFF -rem SET SCRIPT_PATH=%CD% -rem cd %SCRIPT_PATH% - -echo set ENV variables ... -rem SETLOCAL - -SET PM_DRIVE=%CD:~0,2% -SET PM_PACKAGES_ROOT=%PM_DRIVE%\NVIDIA\packman-repo -echo PM_PACKAGES_ROOT is %PM_PACKAGES_ROOT% - -REM Get the absolute path for \trunk\ -@pushd ..\..\..\.. -SET SRC_ROOT=%CD% -@popd -echo SRC_ROOT is %SRC_ROOT% - -IF %SRC_ROOT%Nothing==Nothing EXIT /B 1 - -SET BLAST_PATH=%SRC_ROOT% -SET EXTERNAL_ROOT=%SRC_ROOT%\..\..\external -SET NVCOMMON_ROOT=%SRC_ROOT%\..\..\external -SET PX_VERSION=1.0.21652946 -SET PHYSX_VERSION=3.4.21652946 -SET APEX_VERSION=1.4.21652946 -SET IMGUI_PATH=%PM_PACKAGES_ROOT%\imgui\1.49 -SET TINYOBJ_PATH=%PM_PACKAGES_ROOT%\tinyObjLoader\1.0 -SET TCLAP_PATH=%PM_PACKAGES_ROOT%\tclap\1.2.1 -SET FBXSDK_ROOT=%PM_PACKAGES_ROOT%\FBXSDK\2017.0.1 -SET NVTOOLSEXT=%PM_PACKAGES_ROOT%\nvToolsExt\1.0 -SET DIRECTXTEX_PATH=%PM_PACKAGES_ROOT%\DirectXTex\10.5.2016.2 -SET DXUT_PATH=%PM_PACKAGES_ROOT%\DXUT\9.15.2016.1 -SET SHADOWLIB_PATH=%PM_PACKAGES_ROOT%\shadow_lib\2.1.20145239 -SET HBAOPLUS_PATH=%PM_PACKAGES_ROOT%\hbao_plus\3.0.20515708 - -SET D3D11_ROOT=%EXTERNAL_ROOT%\D3D11 -SET NvFoundation_ROOT=%EXTERNAL_ROOT%\NvFoundation\1.1\trunk -SET NsFoundation_ROOT=%EXTERNAL_ROOT%\NsFoundation\1.1\trunk -SET NvParameterized_ROOT=%EXTERNAL_ROOT%\NvParameterized\1.1\trunk -SET NsFileBuffer_ROOT=%EXTERNAL_ROOT%\NsFileBuffer\1.1\trunk -SET NsFastXML_ROOT=%EXTERNAL_ROOT%\NsFastXML\1.1\trunk -SET OpenAutomate_ROOT=%EXTERNAL_ROOT%\OpenAutomate-1.0-7 -SET SDL_ROOT=%EXTERNAL_ROOT%\SDL2-2.0.0 -set XPJ="%SRC_ROOT%\tools\ArtistTools\project\script\xpj4.exe" - -SET QTDIR=%EXTERNAL_ROOT%\Qt5.6.1\vc2015 -SET FBXSDK_LIB_ROOT=%FBXSDK_ROOT%\lib\vs2015 -set VC_VERSION=vc14 -set VS_STRING=VS2015 - -SET PX_SHARED=%PM_PACKAGES_ROOT%\PxShared-%VC_VERSION%win32\%PX_VERSION% -SET PHYSX_PATH=%PM_PACKAGES_ROOT%\PhysX-%VC_VERSION%win32\%PHYSX_VERSION% -SET APEX_PATH=%PM_PACKAGES_ROOT%\Apex-%VC_VERSION%win32\%APEX_VERSION% -%XPJ% -v 4 -t %VC_VERSION% -p win32 -x ArtistTools.xml - -SET PX_SHARED=%PM_PACKAGES_ROOT%\PxShared-%VC_VERSION%win64\%PX_VERSION% -SET PHYSX_PATH=%PM_PACKAGES_ROOT%\PhysX-%VC_VERSION%win64\%PHYSX_VERSION% -SET APEX_PATH=%PM_PACKAGES_ROOT%\Apex-%VC_VERSION%win64\%APEX_VERSION% -%XPJ% -v 4 -t %VC_VERSION% -p win64 -x ArtistTools.xml - -SET QTDIR=%EXTERNAL_ROOT%\Qt5.6.1\vc2013 -SET FBXSDK_LIB_ROOT=%FBXSDK_ROOT%\lib\vs2013 -SET VC_VERSION=vc12 -SET VS_STRING=VS2013 - -SET PX_SHARED=%PM_PACKAGES_ROOT%\PxShared-%VC_VERSION%win32\%PX_VERSION% -SET PHYSX_PATH=%PM_PACKAGES_ROOT%\PhysX-%VC_VERSION%win32\%PHYSX_VERSION% -SET APEX_PATH=%PM_PACKAGES_ROOT%\Apex-%VC_VERSION%win32\%APEX_VERSION% -%XPJ% -v 4 -t %VC_VERSION% -p win32 -x ArtistTools.xml - -SET PX_SHARED=%PM_PACKAGES_ROOT%\PxShared-%VC_VERSION%win64\%PX_VERSION% -SET PHYSX_PATH=%PM_PACKAGES_ROOT%\PhysX-%VC_VERSION%win64\%PHYSX_VERSION% -SET APEX_PATH=%PM_PACKAGES_ROOT%\Apex-%VC_VERSION%win64\%APEX_VERSION% -%XPJ% -v 4 -t %VC_VERSION% -p win64 -x ArtistTools.xml - -echo "" -echo if the following root paths are not right. please correct them -echo SRC_ROOT is %SRC_ROOT% -echo D3D11_ROOT root is %D3D11_ROOT% -echo QTDIR root is %QTDIR% -echo FBXSDK_ROOT root is %FBXSDK_ROOT% -echo NvFoundation_ROOT root is %NvFoundation_ROOT% -echo NsFoundation_ROOT root is %NsFoundation_ROOT% -echo NvParameterized_ROOT root is %NvParameterized_ROOT% -echo OpenAutomate_ROOT root is %OpenAutomate_ROOT% -echo SDL_ROOT root is %SDL_ROOT%
\ No newline at end of file diff --git a/tools/ArtistTools/project/script/dllcopy.bat b/tools/ArtistTools/project/script/dllcopy.bat deleted file mode 100644 index 7196545..0000000 --- a/tools/ArtistTools/project/script/dllcopy.bat +++ /dev/null @@ -1,117 +0,0 @@ -REM the TODIR (destination folder) should NOT contain a trailing '\', this script will append it - -SETLOCAL - -SET PLATFORMENDING=%1 -SET TODIR=%2 -SET NXDIR=%3 -SET PXSHAREDDIR=%4 -SET APEXXDIR=%5 -SET NVTXDIR=%6 -SET GLDIR=%7 -SET WINSDKDIR=%8 -SET SHAREDDIR=%9 - -echo Copy %PLATFORMENDING% -echo TARGET = %TODIR% -echo NXDIR = %NXDIR% -echo PXSHAREDDIR = %PXSHAREDDIR% -echo APEXXDIR = %APEXXDIR% -echo NVTXDIR = %NVTXDIR% -echo GLDIR = %GLDIR% -echo SHAREDDIR = %SHAREDDIR% - - - -IF "%1"=="" GOTO ARGUMENT_ERROR - -CALL :UPDATE_TARGET %NXDIR% PhysXCore.dll -CALL :UPDATE_TARGET %NXDIR% PhysXCoreDEBUG.dll -CALL :UPDATE_TARGET %NXDIR% PhysXCooking.dll -CALL :UPDATE_TARGET %NXDIR% PhysXCookingDEBUG.dll -CALL :UPDATE_TARGET %NXDIR% PhysXLoader.dll -CALL :UPDATE_TARGET %NXDIR% PhysXLoaderDEBUG.dll - -CALL :UPDATE_TARGET %NXDIR% PhysXDevice.dll -CALL :UPDATE_TARGET %NXDIR% cudart*.dll - -CALL :UPDATE_TARGET %NXDIR% PhysX3_%PLATFORMENDING%.dll -CALL :UPDATE_TARGET %NXDIR% PhysX3CHECKED_%PLATFORMENDING%.dll -CALL :UPDATE_TARGET %NXDIR% PhysX3DEBUG_%PLATFORMENDING%.dll -CALL :UPDATE_TARGET %NXDIR% PhysX3PROFILE_%PLATFORMENDING%.dll -CALL :UPDATE_TARGET %NXDIR% PhysX3Common_%PLATFORMENDING%.dll -CALL :UPDATE_TARGET %NXDIR% PhysX3CommonCHECKED_%PLATFORMENDING%.dll -CALL :UPDATE_TARGET %NXDIR% PhysX3CommonDEBUG_%PLATFORMENDING%.dll -CALL :UPDATE_TARGET %NXDIR% PhysX3CommonPROFILE_%PLATFORMENDING%.dll -CALL :UPDATE_TARGET %NXDIR% PhysX3CharacterKinematic_%PLATFORMENDING%.dll -CALL :UPDATE_TARGET %NXDIR% PhysX3CharacterKinematicCHECKED_%PLATFORMENDING%.dll -CALL :UPDATE_TARGET %NXDIR% PhysX3CharacterKinematicDEBUG_%PLATFORMENDING%.dll -CALL :UPDATE_TARGET %NXDIR% PhysX3CharacterKinematicPROFILE_%PLATFORMENDING%.dll -CALL :UPDATE_TARGET %NXDIR% PhysX3Cooking_%PLATFORMENDING%.dll -CALL :UPDATE_TARGET %NXDIR% PhysX3CookingCHECKED_%PLATFORMENDING%.dll -CALL :UPDATE_TARGET %NXDIR% PhysX3CookingDEBUG_%PLATFORMENDING%.dll -CALL :UPDATE_TARGET %NXDIR% PhysX3CookingPROFILE_%PLATFORMENDING%.dll -CALL :UPDATE_TARGET %NXDIR% PhysX3Gpu_%PLATFORMENDING%.dll -CALL :UPDATE_TARGET %NXDIR% PhysX3GpuCHECKED_%PLATFORMENDING%.dll -CALL :UPDATE_TARGET %NXDIR% PhysX3GpuDEBUG_%PLATFORMENDING%.dll -CALL :UPDATE_TARGET %NXDIR% PhysX3GpuPROFILE_%PLATFORMENDING%.dll -CALL :UPDATE_TARGET %PXSHAREDDIR% PxFoundation_%PLATFORMENDING%.dll -CALL :UPDATE_TARGET %PXSHAREDDIR% PxFoundationCHECKED_%PLATFORMENDING%.dll -CALL :UPDATE_TARGET %PXSHAREDDIR% PxFoundationPROFILE_%PLATFORMENDING%.dll -CALL :UPDATE_TARGET %PXSHAREDDIR% PxFoundationDEBUG_%PLATFORMENDING%.dll -CALL :UPDATE_TARGET %PXSHAREDDIR% PxPvdSDK_%PLATFORMENDING%.dll -CALL :UPDATE_TARGET %PXSHAREDDIR% PxPvdSDKCHECKED_%PLATFORMENDING%.dll -CALL :UPDATE_TARGET %PXSHAREDDIR% PxPvdSDKDEBUG_%PLATFORMENDING%.dll -CALL :UPDATE_TARGET %PXSHAREDDIR% PxPvdSDKPROFILE_%PLATFORMENDING%.dll -CALL :UPDATE_TARGET %APEXXDIR% APEX_DestructibleDEBUG_%PLATFORMENDING%.dll -CALL :UPDATE_TARGET %APEXXDIR% APEX_DestructiblePROFILE_%PLATFORMENDING%.dll -CALL :UPDATE_TARGET %APEXXDIR% APEX_Destructible_%PLATFORMENDING%.dll -CALL :UPDATE_TARGET %APEXXDIR% APEX_LegacyDEBUG_%PLATFORMENDING%.dll -CALL :UPDATE_TARGET %APEXXDIR% APEX_LegacyPROFILE_%PLATFORMENDING%.dll -CALL :UPDATE_TARGET %APEXXDIR% APEX_Legacy_%PLATFORMENDING%.dll -CALL :UPDATE_TARGET %APEXXDIR% APEX_LoaderDEBUG_%PLATFORMENDING%.dll -CALL :UPDATE_TARGET %APEXXDIR% APEX_LoaderPROFILE_%PLATFORMENDING%.dll -CALL :UPDATE_TARGET %APEXXDIR% APEX_Loader_%PLATFORMENDING%.dll -CALL :UPDATE_TARGET %APEXXDIR% ApexFrameworkDEBUG_%PLATFORMENDING%.dll -CALL :UPDATE_TARGET %APEXXDIR% ApexFrameworkPROFILE_%PLATFORMENDING%.dll -CALL :UPDATE_TARGET %APEXXDIR% ApexFramework_%PLATFORMENDING%.dll -IF "%PLATFORMENDING%"=="x64" ( -CALL :UPDATE_TARGET %GLDIR%\samples\bin\win64 AntTweakBar64.dll -CALL :UPDATE_TARGET %GLDIR%\samples\bin\win64 Assimp64.dll -CALL :UPDATE_TARGET %WINSDKDIR%\bin\x64 d3dcompiler_47.dll -CALL :UPDATE_TARGET %SHAREDDIR%\shadow_lib GFSDK_ShadowLib_DX11.win64.dll -CALL :UPDATE_TARGET %SHAREDDIR%\hbao GFSDK_SSAO_D3D11.win64.dll -) ELSE ( -CALL :UPDATE_TARGET %GLDIR%\samples\bin\win32 AntTweakBar.dll -CALL :UPDATE_TARGET %GLDIR%\samples\bin\win32 Assimp32.dll -CALL :UPDATE_TARGET %WINSDKDIR%\bin\x86 d3dcompiler_47.dll -CALL :UPDATE_TARGET %SHAREDDIR%\shadow_lib GFSDK_ShadowLib_DX11.win32.dll -CALL :UPDATE_TARGET %SHAREDDIR%\hbao GFSDK_SSAO_D3D11.win32.dll -) - -CALL :UPDATE_TARGET %NVTXDIR% nvToolsExt*.dll - - - -ENDLOCAL -GOTO END - - -REM ******************************************** -REM NO CALLS TO :UPDATE_TARGET below this line!! -REM ******************************************** - -:UPDATE_TARGET -IF NOT EXIST %1\%2 ( - REM ECHO File doesn't exist %1\%2 -) ELSE ( - REM echo updating %2 - REM echo XCOPY "%1\%2" "%TODIR%" - XCOPY "%1\%2" "%TODIR%" /D /Y -) -GOTO END - -:ARGUMENT_ERROR -ECHO ERROR: too few arguments to dllcopy.bat (need PhysXBinDir ApexBinDir) - -:END diff --git a/tools/ArtistTools/project/script/xpj4.exe b/tools/ArtistTools/project/script/xpj4.exe Binary files differdeleted file mode 100644 index d9d992c..0000000 --- a/tools/ArtistTools/project/script/xpj4.exe +++ /dev/null |