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authorBryan Galdrikian <[email protected]>2017-08-23 11:24:32 -0700
committerBryan Galdrikian <[email protected]>2017-08-23 11:24:32 -0700
commitf1e539cadfb085cedc32f9773cfb9d14bfcdf138 (patch)
tree7ca74e06a4386dd22fd850a8417a31a85d282a30 /tools/ArtistTools/project/script
parentUpdated to CL 22661993: (diff)
downloadblast-f1e539cadfb085cedc32f9773cfb9d14bfcdf138.tar.xz
blast-f1e539cadfb085cedc32f9773cfb9d14bfcdf138.zip
Removing ArtistTools and CurveEditor projects
Diffstat (limited to 'tools/ArtistTools/project/script')
-rw-r--r--tools/ArtistTools/project/script/ArtistTools-PostBuild.bat158
-rw-r--r--tools/ArtistTools/project/script/ArtistTools.xml1057
-rw-r--r--tools/ArtistTools/project/script/GenerateParamsClasses.bat13
-rw-r--r--tools/ArtistTools/project/script/GenerateShade.bat47
-rw-r--r--tools/ArtistTools/project/script/GenerateUI.bat116
-rw-r--r--tools/ArtistTools/project/script/create_projects.bat9
-rw-r--r--tools/ArtistTools/project/script/create_projectsOnly.bat86
-rw-r--r--tools/ArtistTools/project/script/dllcopy.bat117
-rw-r--r--tools/ArtistTools/project/script/xpj4.exebin1751040 -> 0 bytes
9 files changed, 0 insertions, 1603 deletions
diff --git a/tools/ArtistTools/project/script/ArtistTools-PostBuild.bat b/tools/ArtistTools/project/script/ArtistTools-PostBuild.bat
deleted file mode 100644
index 12c7a2c..0000000
--- a/tools/ArtistTools/project/script/ArtistTools-PostBuild.bat
+++ /dev/null
@@ -1,158 +0,0 @@
-Rem @ECHO OFF
-
-SETLOCAL
-
-ECHO Output Directory: %1
-rem CD %1
-SET CURDIR=%CD%
-ECHO CURDIR: %CURDIR%
-
-SET OUTPUTDIR=%1
-SET PLATFORM=%2
-SET CONFIGURATION=%3
-SET QTDIR=%4
-SET VC_VERSION=%5
-
-SET PM_DRIVE=%CD:~0,2%
-SET PM_PACKAGES_ROOT=%PM_DRIVE%\NVIDIA\packman-repo
-echo PM_PACKAGES_ROOT is %PM_PACKAGES_ROOT%
-
-SET PX_VERSION=1.0.21652946
-SET PHYSX_VERSION=3.4.21652946
-SET APEX_VERSION=1.4.21652946
-
-SET BLAST_ROOT=%CURDIR%\..\..\..\..
-SET NVTOOLSEXT=%PM_PACKAGES_ROOT%\nvToolsExt\1.0
-SET WINSDK_PATH=%BLAST_ROOT%\..\..\external\D3D11\Bin
-
-ECHO OUTPUTDIR: %OUTPUTDIR%
-ECHO PLATFORM: %PLATFORM%
-ECHO CONFIGURATION: %CONFIGURATION%
-ECHO VC_VERSION: %VC_VERSION%
-ECHO QTDIR: %QTDIR%
-
-ECHO BLAST_ROOT=%BLAST_ROOT%
-ECHO PHYSX_PATH=%PHYSX_PATH%
-ECHO PX_SHARED=%PX_SHARED%
-ECHO APEX_PATH=%APEX_PATH%
-ECHO NVTOOLSEXT=%NVTOOLSEXT%
-ECHO WINSDK_PATH=%WINSDK_PATH%
-
-ECHO CURDIR: %CURDIR%
-
-ECHO ---------------------------------------------------------------------------------
-ECHO ArtistTools Post-Build Events...
-ECHO ---------------------------------------------------------------------------------
-
-
-IF /i "%PLATFORM%"=="Win32" (
- SET sourcePath=%QTDIR%\x86\bin
-
- SET PX_SHARED=%PM_PACKAGES_ROOT%\PxShared-%VC_VERSION%win32\%PX_VERSION%
- SET PHYSX_PATH=%PM_PACKAGES_ROOT%\PhysX-%VC_VERSION%win32\%PHYSX_VERSION%
- SET APEX_PATH=%PM_PACKAGES_ROOT%\Apex-%VC_VERSION%win32\%APEX_VERSION%
-
- ECHO %CURDIR%/../script/dllcopy.bat x86 %BLAST_ROOT%/bin/%VC_VERSION%win32-cmake %PHYSX_PATH%\bin\%VC_VERSION%win32-cmake %PX_SHARED%/bin/%VC_VERSION%win32-cmake %APEX_PATH%/bin/%VC_VERSION%win32-cmake %NVTOOLSEXT%\bin\Win32 %BLAST_ROOT%/shared/external/GraphicsLib %WINSDK_PATH% %BLAST_ROOT%/shared/external
- CALL %CURDIR%/../script/dllcopy.bat x86 %BLAST_ROOT%/bin/%VC_VERSION%win32-cmake %PHYSX_PATH%\bin\%VC_VERSION%win32-cmake %PX_SHARED%/bin/%VC_VERSION%win32-cmake %APEX_PATH%/bin/%VC_VERSION%win32-cmake %NVTOOLSEXT%\bin\Win32 %BLAST_ROOT%/shared/external/GraphicsLib %WINSDK_PATH% %BLAST_ROOT%/shared/external
-
-) ELSE IF /i "%PLATFORM%"=="x64" (
- SET sourcePath=%QTDIR%\x64\bin
-
- SET PX_SHARED=%PM_PACKAGES_ROOT%\PxShared-%VC_VERSION%win64\%PX_VERSION%
- SET PHYSX_PATH=%PM_PACKAGES_ROOT%\PhysX-%VC_VERSION%win64\%PHYSX_VERSION%
- SET APEX_PATH=%PM_PACKAGES_ROOT%\Apex-%VC_VERSION%win64\%APEX_VERSION%
-
- ECHO %CURDIR%/../script/dllcopy.bat x64 %BLAST_ROOT%/bin/%VC_VERSION%win64-cmake %PHYSX_PATH%\bin\%VC_VERSION%win64-cmake %PX_SHARED%/bin/%VC_VERSION%win64-cmake %APEX_PATH%/bin/%VC_VERSION%win64-cmake %NVTOOLSEXT%\bin\x64 %BLAST_ROOT%/shared/external/GraphicsLib %WINSDK_PATH% %BLAST_ROOT%/shared/external
- CALL %CURDIR%/../script/dllcopy.bat x64 %BLAST_ROOT%/bin/%VC_VERSION%win64-cmake %PHYSX_PATH%\bin\%VC_VERSION%win64-cmake %PX_SHARED%/bin/%VC_VERSION%win64-cmake %APEX_PATH%/bin/%VC_VERSION%win64-cmake %NVTOOLSEXT%\bin\x64 %BLAST_ROOT%/shared/external/GraphicsLib %WINSDK_PATH% %BLAST_ROOT%/shared/external
-)
-ECHO sourcePath: %sourcePath%
-
-IF /i "%CONFIGURATION%"=="Debug" (
- CALL :UpdateTarget Qt5Cored.dll %OUTPUTDIR%
- CALL :UpdateTarget Qt5Guid.dll %OUTPUTDIR%
- CALL :UpdateTarget Qt5Widgetsd.dll %OUTPUTDIR%
- CALL :UpdateTarget Qt5Xmld.dll %OUTPUTDIR%
-) ELSE (
- CALL :UpdateTarget Qt5Core.dll %OUTPUTDIR%
- CALL :UpdateTarget Qt5Gui.dll %OUTPUTDIR%
- CALL :UpdateTarget Qt5Widgets.dll %OUTPUTDIR%
- CALL :UpdateTarget Qt5Xml.dll %OUTPUTDIR%
-)
-
-SET PLATFORMSFOLDER=%OUTPUTDIR%platforms\
-ECHO PLATFORMSFOLDER: %PLATFORMSFOLDER%
-
-IF NOT EXIST %PLATFORMSFOLDER% MKDIR %PLATFORMSFOLDER%
-
-rem CD %PLATFORMSFOLDER%
-IF /i "%PLATFORM%"=="Win32" (
- SET sourcePath=%QTDIR%\x86\plugins\platforms
-) ELSE IF /i "%PLATFORM%"=="x64" (
- SET sourcePath=%QTDIR%\x64\plugins\platforms
-)
-ECHO sourcePath: %sourcePath%
-ECHO CURDIR: %CURDIR%
-
-IF /i "%CONFIGURATION%"=="Debug" (
- CALL :UpdateTarget qwindowsd.dll %PLATFORMSFOLDER%
-) ELSE (
- CALL :UpdateTarget qwindows.dll %PLATFORMSFOLDER%
-)
-
-SET sourcePath=%OUTPUTDIR%..\..\tools\ArtistTools\project\Resource
-CALL :UpdateTarget ArtistToolsTheme.qss %OUTPUTDIR%
-
-REM copy d3d and sdl dlls
-IF /i "%PLATFORM%"=="Win32" (
- SET sourcePath=%OUTPUTDIR%..\..\..\..\external\D3D11\Bin\x86
- CALL :UpdateTarget d3dcompiler_47.dll %OUTPUTDIR%
- SET sourcePath=%OUTPUTDIR%..\..\..\..\external\SDL2-2.0.0\bin\x86
- CALL :UpdateTarget SDL2.dll %OUTPUTDIR%
-) ELSE IF /i "%PLATFORM%"=="x64" (
- SET sourcePath=%OUTPUTDIR%..\..\..\..\external\D3D11\Bin\x64
- CALL :UpdateTarget d3dcompiler_47.dll %OUTPUTDIR%
- SET sourcePath=%OUTPUTDIR%..\..\..\..\external\SDL2-2.0.0\bin\x64
- CALL :UpdateTarget SDL2.dll %OUTPUTDIR%
-)
-
-REM copy resources. Only need shaders.
-REM /i creates target folder if it does not exist.
-SET sourcePath=%OUTPUTDIR%
-SET targetPath=%sourcePath:/=\%
-echo XCOPY /y /r /d /s /i %targetPath%..\..\samples\resources\shaders %targetPath%..\resources\shaders
-XCOPY /y /r /d /s /i %targetPath%..\..\samples\resources\shaders %targetPath%..\resources\shaders
-echo XCOPY /y /r /d /s /i %targetPath%..\..\tools\ArtistTools\source\BlastPlugin\Shaders %targetPath%..\resources\shaders
-XCOPY /y /r /d /s /i %targetPath%..\..\tools\ArtistTools\source\BlastPlugin\Shaders %targetPath%..\resources\shaders
-REM we do not need models
-rem SET MODELSFOLDER=%targetPath%..\resources\models
-rem IF NOT EXIST %MODELSFOLDER% MKDIR %MODELSFOLDER%
-
-REM copy UI
-REM /i creates target folder if it does not exist.
-SET sourcePath=%OUTPUTDIR%
-SET targetPath=%sourcePath:/=\%
-echo XCOPY /y /r /d /s /i %targetPath%..\..\tools\ArtistTools\project\UI %targetPath%..\UI
-XCOPY /y /r /d /s /i %targetPath%..\..\tools\ArtistTools\project\UI %targetPath%..\UI
-GOTO END_POST_BUILD
-
-:UpdateTarget
-SET str=%2
-SET toPath=%str:/=\%
-SET str=%sourcePath%\%1
-SET fromPath=%str:/=\%
-IF NOT EXIST %2%1 (
- rem ECHO CURDIR: %CURDIR%
- echo XCOPY %fromPath% %toPath% /R /Y
- XCOPY %fromPath% %toPath% /R /Y
-) ELSE (
- rem ECHO CURDIR: %CURDIR%
- echo XCOPY %fromPath% %toPath% /R /Y
- XCOPY %fromPath% %toPath% /R /Y
-)
-
-GOTO END
-
-:END_POST_BUILD
-ENDLOCAL
-
-:END
diff --git a/tools/ArtistTools/project/script/ArtistTools.xml b/tools/ArtistTools/project/script/ArtistTools.xml
deleted file mode 100644
index 0c65541..0000000
--- a/tools/ArtistTools/project/script/ArtistTools.xml
+++ /dev/null
@@ -1,1057 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<XPJ version="4">
-
-<template name="commonBase">
- <FloatingPointModel>Fast</FloatingPointModel>
- <!--CharacterSet>MultiByte</CharacterSet-->
- <ExceptionHandling>Async</ExceptionHandling>
- <WarningLevel>3</WarningLevel>
- <DebugInformationFormat>Zi</DebugInformationFormat>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <CFlags>
- </CFlags>
- <LFlags>
- /SUBSYSTEM:WINDOWS
- /NOLOGO
- </LFlags>
- <Preprocessor type="define">
- __GFSDK_DX11__
- UNICODE
- _UNICODE
- CC_LIB
- THISFILENAME="$(TargetFileName)"
- WIN32
- QT_LARGEFILE_SUPPORT
- QT_CORE_LIB
- QT_GUI_LIB
- QT_WIDGETS_LIB
- QT_DLL
- NV_ARTISTTOOLS
- NV_FOUNDATION_DLL=0
- </Preprocessor>
- <SearchPaths root="" type="header">
- ${env:D3D11_ROOT}/include
- ${env:QTDIR}/../include
- ${env:FBXSDK_ROOT}/include
- ${env:NVTOOLSEXT}/include
- ${env:NvFoundation_ROOT}/include
- ${env:NsFoundation_ROOT}/include
- ${env:NvParameterized_ROOT}/src
- ${env:NvParameterized_ROOT}/include
- ${env:NsFileBuffer_ROOT}/include
- ${env:NsFastXML_ROOT}/include
- ${env:OpenAutomate_ROOT}/inc
- ${env:SDL_ROOT}/include
- ${env:NVCOMMON_ROOT}
- ${env:DXUT_PATH}/Core
- ${env:DXUT_PATH}/Optional
- ${env:DIRECTXTEX_PATH}/include
- ..\Generated\BlastPlugin\ui
- ..\Generated\BlastPlugin\$(PlatformName)
- ..\Generated\CoreLib\ui
- ..\Generated\CoreLib\$(PlatformName)
- ..\..\source\CoreLib
- ..\..\source\CoreLib\Anim
- ..\..\source\CoreLib\Backdoor
- ..\..\source\CoreLib\Parameters
- ..\..\source\CoreLib\Render
- ..\..\source\CoreLib\Render\D3D11
- ..\..\source\CoreLib\Render\D3D12
- ..\..\source\CoreLib\Render\Interface
- ..\..\source\CoreLib\Scene
- ..\..\source\CoreLib\Utils
- ..\..\source\CoreLib\Window
- ..\..\source\BlastPlugin
- ..\..\source\BlastPlugin\Render
- ..\..\source\BlastPlugin\Render\D3D11
- ..\..\source\BlastPlugin\Render\D3D12
- ..\..\source\BlastPlugin\Render\Interface
- ..\..\source\BlastPlugin\Scene
- ..\..\source\BlastPlugin\Window
- ..\..\source\BlastPlugin\Parameters
- ..\..\source\BlastPlugin\SampleBase
- ..\..\source\BlastPlugin\SampleBase\core
- ..\..\source\BlastPlugin\SampleBase\blast
- ..\..\source\BlastPlugin\SampleBase\physx
- ..\..\source\BlastPlugin\SampleBase\renderer
- ..\..\source\BlastPlugin\SampleBase\scene
- ..\..\source\BlastPlugin\SampleBase\ui
- ..\..\source\BlastPlugin\SampleBase\utils
- </SearchPaths>
-
- <SearchPaths root="" type="library">
- $(OutDir)
- </SearchPaths>
- <Libraries>
- d3d11.lib
- d3dcompiler.lib
- dxerr.lib
- dxguid.lib
- dxgi.lib
- d3dx11.lib
- comctl32.lib
- Shlwapi.lib
- SDL2.lib
- Usp10.lib
- Version.lib
- Imm32.lib
- DbgHelp.lib
- </Libraries>
-</template>
-
-<template name="debugBase">
- <Preprocessor type="define">
- DEBUG
- _DEBUG
- </Preprocessor>
- <RuntimeLibrary>3</RuntimeLibrary>
- <Optimization>0</Optimization>
- <!--Optimization 0=disable, 1=MinSpace, 2=MaxSpeed, 3=full -->
- <WholeProgramOptimization>NoWholeProgramOptimization</WholeProgramOptimization>
- <LFlags>
- </LFlags>
- <Libraries>
- qtmaind.lib
- Qt5Cored.lib
- Qt5Guid.lib
- Qt5Widgetsd.lib
- Qt5Xmld.lib
- </Libraries>
-</template>
-
-<template name="releaseBase">
- <Preprocessor type="define">
- NDEBUG
- QT_NO_DEBUG
- </Preprocessor>
- <RuntimeLibrary>2</RuntimeLibrary>
- <Optimization>2</Optimization>
- <!--Optimization 0=disable, 1=MinSpace, 2=MaxSpeed, 3=full -->
- <WholeProgramOptimization>UseLinkTimeCodeGeneration</WholeProgramOptimization>
- <LFlags>
- </LFlags>
- <Libraries>
- qtmain.lib
- Qt5Core.lib
- Qt5Gui.lib
- Qt5Widgets.lib
- Qt5Xml.lib
- </Libraries>
-</template>
-
-<template name="win32Base">
- <apply-template name="commonBase"/>
- <Preprocessor type="define">
- </Preprocessor>
- <SearchPaths root="" type="library">
- $(OutDir)
- ${env:QTDIR}/x86/lib
- ${env:D3D11_ROOT}/lib/x86
- ${env:SDL_ROOT}/Lib/x86
- ${env:SHADOWLIB_PATH}/lib/win32
- ${env:HBAOPLUS_PATH}/lib/win32
- </SearchPaths>
- <Libraries>
- GFSDK_ShadowLib_DX11.win32.lib
- GFSDK_SSAO_D3D11.win32.lib
- </Libraries>
-</template>
-
-<template name="win64Base">
- <apply-template name="commonBase"/>
- <Preprocessor type="define">
- _WIN64
- WIN64
- </Preprocessor>
- <SearchPaths root="" type="library">
- $(OutDir)
- ${env:QTDIR}/x64/lib
- ${env:D3D11_ROOT}/lib/x64
- ${env:SDL_ROOT}/Lib/x64
- ${env:SHADOWLIB_PATH}/lib/win64
- ${env:HBAOPLUS_PATH}/lib/win64
- </SearchPaths>
- <Libraries>
- GFSDK_ShadowLib_DX11.win64.lib
- GFSDK_SSAO_D3D11.win64.lib
- </Libraries>
-</template>
-
-<template name="blast_header_path">
- <SearchPaths type="header">
- ${env:PX_SHARED}/include
- ${env:PX_SHARED}/include/filebuf
- ${env:PX_SHARED}/include/foundation
- ${env:PX_SHARED}/include/task
- ${env:PX_SHARED}/include/cudamanager
- ${env:PX_SHARED}/include/pvd
- ${env:PX_SHARED}/src/foundation/include
- ${env:PX_SHARED}/src/filebuf/include
- ${env:PX_SHARED}/src/fastxml/include
- ${env:PX_SHARED}/src/pvd/include
- ${env:PHYSX_PATH}/Include
- ${env:PHYSX_PATH}/Include/common
- ${env:PHYSX_PATH}/Include/cooking
- ${env:PHYSX_PATH}/Include/extensions
- ${env:PHYSX_PATH}/Include/geometry
- ${env:PHYSX_PATH}/Include/gpu
- ${env:PHYSX_PATH}/Include/deformable
- ${env:PHYSX_PATH}/Include/particles
- ${env:PHYSX_PATH}/Include/characterkinematic
- ${env:PHYSX_PATH}/Include/characterdynamic
- ${env:PHYSX_PATH}/Include/vehicle
- ${env:PHYSX_PATH}/Source/GeomUtils/headers
- ${env:PHYSX_PATH}/Source/PhysXGpu/include
- ${env:BLAST_PATH}/sdk/common
- ${env:BLAST_PATH}/sdk/extensions/authoring/include
- ${env:BLAST_PATH}/sdk/extensions/authoring/source
- ${env:BLAST_PATH}/sdk/extensions/common/include
- ${env:BLAST_PATH}/sdk/extensions/import/include
- ${env:BLAST_PATH}/sdk/extensions/lowlevel/include
- ${env:BLAST_PATH}/sdk/extensions/physx/include
- ${env:BLAST_PATH}/sdk/extensions/serialization/include
- ${env:BLAST_PATH}/sdk/extensions/shaders/include
- ${env:BLAST_PATH}/sdk/extensions/utils/include
- ${env:BLAST_PATH}/sdk/extensions/stress/include
- ${env:BLAST_PATH}/sdk/extensions/exporter/include
- ${env:BLAST_PATH}/sdk/extensions/assetutils/include
- ${env:BLAST_PATH}/sdk/lowlevel/include
- ${env:BLAST_PATH}/sdk/profiler
- ${env:BLAST_PATH}/sdk/toolkit/include
- ${env:BLAST_PATH}/sdk/globals/include
- ${env:BLAST_PATH}/sdk/lowlevel/source
- ${env:BLAST_PATH}/sdk/toolkit/source
- ${env:BLAST_PATH}/shared/utils
- ${env:IMGUI_PATH}
- ${env:TINYOBJ_PATH}
- ${env:TCLAP_PATH}/include
- ${env:SHADOWLIB_PATH}/include
- ${env:HBAOPLUS_PATH}/include
- </SearchPaths>
-</template>
-
-<Project name="ArtistTools">
-<Export platform="multiple">..\${env:VS_STRING}</Export>
-<Target name="ArtistTools">
- <Dependencies type="link">
- RenderBlastDx11
- </Dependencies>
- <Configuration name="default" type="exe" show="false">
- <OutDir>..\..\..\..\bin\${env:VC_VERSION}win$(PlatformArchitecture)-cmake</OutDir>
- <INTDIR>..\..\..\..\obj\${env:VC_VERSION}win$(PlatformArchitecture)-cmake\$(Configuration)\ArtistTools</INTDIR>
- </Configuration>
-
- <Configuration name="Debug" platform="Win32">
- <apply-template name="win32Base"/>
- <apply-template name="debugBase"/>
- <OutFile>$(ProjectName).win32.d.exe</OutFile>
- <SearchPaths root="" type="library">
- ${env:FBXSDK_LIB_ROOT}/x86/debug
- </SearchPaths>
- <Libraries>
- CoreLib.win32.d.lib
-
- </Libraries>
- </Configuration>
-
- <Configuration name="Debug" platform="win64">
- <apply-template name="win64Base"/>
- <apply-template name="debugBase"/>
- <OutFile>$(ProjectName).win64.d.exe</OutFile>
- <SearchPaths root="" type="library">
- ${env:FBXSDK_LIB_ROOT}/x64/debug
- </SearchPaths>
- <Libraries>
- CoreLib.win64.d.lib
-
- </Libraries>
- </Configuration>
-
- <Configuration name="Release" platform="Win32">
- <apply-template name="win32Base"/>
- <apply-template name="releaseBase"/>
- <OutFile>$(ProjectName).win32.exe</OutFile>
- <SearchPaths root="" type="library">
- ${env:FBXSDK_LIB_ROOT}/x86/release
- </SearchPaths>
- <Libraries>
- CoreLib.win32.lib
-
- </Libraries>
- </Configuration>
-
- <Configuration name="Release" platform="win64">
- <apply-template name="win64Base"/>
- <apply-template name="releaseBase"/>
- <OutFile>$(ProjectName).win64.exe</OutFile>
- <SearchPaths root="" type="library">
- ${env:FBXSDK_LIB_ROOT}/x64/release
- </SearchPaths>
- <Libraries>
- CoreLib.win64.lib
-
- </Libraries>
- </Configuration>
-
- <PostBuildEvent>
- CALL ..\script\ArtistTools-PostBuild.bat $(OutDir) $(Platform) $(Configuration) ${env:QTDIR} ${env:VC_VERSION}
- </PostBuildEvent>
-
- <Files name="App" root="..\..\source\ArtistTools">
- main.cpp
- </Files>
- <Files name="Resource" root="..\..\project\Resource">
- resource.rc
- </Files>
-</Target>
-
-<Target name="CoreLib">
- <Libraries>
- libfbxsdk-md.lib
- </Libraries>
- <Configuration name="default" type="dll" show="false">
- <OutDir>..\..\..\..\bin\${env:VC_VERSION}win$(PlatformArchitecture)-cmake</OutDir>
- <INTDIR>..\..\..\..\obj\${env:VC_VERSION}win$(PlatformArchitecture)-cmake\$(Configuration)\CoreLib</INTDIR>
- <Preprocessor type="define">
- CORELIB_LIB
- </Preprocessor>
- </Configuration>
-
- <Configuration name="Debug" platform="Win32">
- <apply-template name="win32Base"/>
- <apply-template name="debugBase"/>
- <OutFile>$(ProjectName).win32.d.dll</OutFile>
- <SearchPaths root="" type="library">
- ${env:FBXSDK_LIB_ROOT}/x86/debug
- ${env:NVTOOLSEXT}/lib/Win32
- </SearchPaths>
- <Libraries>
- nvToolsExt32_1.lib
- </Libraries>
- </Configuration>
-
- <Configuration name="Debug" platform="win64">
- <apply-template name="win64Base"/>
- <apply-template name="debugBase"/>
- <OutFile>$(ProjectName).win64.d.dll</OutFile>
- <SearchPaths root="" type="library">
- ${env:FBXSDK_LIB_ROOT}/x64/debug
- ${env:NVTOOLSEXT}/lib/x64
- </SearchPaths>
- <Libraries>
- nvToolsExt64_1.lib
- </Libraries>
- </Configuration>
-
- <Configuration name="Release" platform="Win32">
- <apply-template name="win32Base"/>
- <apply-template name="releaseBase"/>
- <OutFile>$(ProjectName).win32.dll</OutFile>
- <SearchPaths root="" type="library">
- ${env:FBXSDK_LIB_ROOT}/x86/release
- ${env:NVTOOLSEXT}/lib/Win32
- </SearchPaths>
- <Libraries>
- nvToolsExt32_1.lib
- </Libraries>
- </Configuration>
-
- <Configuration name="Release" platform="win64">
- <apply-template name="win64Base"/>
- <apply-template name="releaseBase"/>
- <OutFile>$(ProjectName).win64.dll</OutFile>
- <SearchPaths root="" type="library">
- ${env:FBXSDK_LIB_ROOT}/x64/release
- ${env:NVTOOLSEXT}/lib/x64
- </SearchPaths>
- <Libraries>
- nvToolsExt64_1.lib
- </Libraries>
- </Configuration>
-
- <Files name="App" root="..\..\source\CoreLib">
- Parameters/*.h
- Parameters/*.cpp
- Parameters/*.pl
- Anim/*.h
- Anim/*.cpp
- Backdoor/*.h
- Backdoor/*.cpp
- *.h
- *.cpp
- Render/Interface/*.h
- Render/Interface/*.cpp
- Render/*.h
- Render/*.cpp
- Scene/*.h
- Scene/*.cpp
- UI/*.ui
- UI/*.qrc
- Utils/*.h
- Utils/*.cpp
- Window/*.h
- Window/*.cpp
- </Files>
- <Files name="NsFoundation" root="${env:NsFoundation_ROOT}">
- src/*.cpp
- src/windows/*.cpp
- </Files>
- <Files name="NvFoundation" root="${env:NvFoundation_ROOT}">
- include/*.h
- </Files>
- <Files name="NvParameterized" root="${env:NvParameterized_ROOT}">
- src/*.cpp
- </Files>
- <Files name="NsFastXML" root="${env:NsFastXML_ROOT}">
- src/*.cpp
- </Files>
- <Files name="NvCommon" root="${env:NVCOMMON_ROOT}\Nv\Common">
- NvCoMemoryAllocator.h
- NvCoMemoryAllocator.cpp
- Platform/Win/NvCoWinMemoryAllocator.h
- Platform/Win/NvCoWinMemoryAllocator.cpp
- Animation/NvCoFrameCalculator.h
- Animation/NvCoFrameCalculator.cpp
- </Files>
- <Files name="Generated" root="..\Generated\CoreLib">
- ui/*.h
- moc/*.cpp
- qrc/*.cpp
- </Files>
- <Files name="Shaders" root="..\..\source\Shaders">
- BodyShader.hlsl
- BodyShaderCommon.hlsl
- BodyShadow.hlsl
- color.hlsl
- Light.hlsl
- ScreenQuad.hlsl
- ScreenQuadColor.hlsl
- VisualizeShadow.hlsl
- </Files>
- <Files name="OpenAutomate" root="${env:OpenAutomate_ROOT}">
- inc/*.h
- src/*.c
- </Files>
-</Target>
-
-<Target name="PluginBlast">
- <Libraries>
- libfbxsdk-md.lib
- DXUT.lib
- DirectXTex.lib
- DXUTOpt.lib
- </Libraries>
- <Dependencies type="link">
- RenderPluginDx11
- </Dependencies>
- <Configuration name="default" type="dll" show="false">
- <OutDir>..\..\..\..\bin\${env:VC_VERSION}win$(PlatformArchitecture)-cmake</OutDir>
- <INTDIR>..\..\..\..\obj\${env:VC_VERSION}win$(PlatformArchitecture)-cmake\$(Configuration)\PluginBlast</INTDIR>
- <Preprocessor type="define">
- PLUGINBT_LIB
- _WINDOWS
- _WIN32_WINNT=0x0600
- _CRT_SECURE_NO_DEPRECATE
- _LIB
- </Preprocessor>
- <SearchPaths root="" type="library">
- ${env:PX_SHARED}/lib/${env:VC_VERSION}win$(PlatformArchitecture)-cmake
- ${env:PHYSX_PATH}/Lib/${env:VC_VERSION}win$(PlatformArchitecture)-cmake
- ${env:BLAST_PATH}/lib/${env:VC_VERSION}win$(PlatformArchitecture)-cmake
- </SearchPaths>
- </Configuration>
-
- <Configuration name="Debug" platform="Win32">
- <apply-template name="win32Base"/>
- <apply-template name="debugBase"/>
- <OutFile>$(ProjectName).win32.d.dll</OutFile>
- <SearchPaths root="" type="library">
- ${env:FBXSDK_LIB_ROOT}/x86/debug
- ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/Win32/Debug
- ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/Win32/Debug
- ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/Win32/Debug
- </SearchPaths>
- <Libraries>
- CoreLib.win32.d.lib
- PhysX3CommonDEBUG_x86.lib
- PhysX3DEBUG_x86.lib
- PhysX3CookingDEBUG_x86.lib
- PhysX3ExtensionsDEBUG_x86.lib
- PxPvdSDKDEBUG_x86.lib
- PxTaskDEBUG_x86.lib
- PxFoundationDEBUG_x86.lib
- PsFastXmlDEBUG_x86.lib
- NvBlastDEBUG_x86.lib
- NvBlastExtAuthoringDEBUG_x86.lib
- NvBlastExtImportDEBUG_x86.lib
- NvBlastExtPhysXDEBUG_x86.lib
- NvBlastExtShadersDEBUG_x86.lib
- NvBlastTkDEBUG_x86.lib
- NvBlastExtExporterDEBUG_x86.lib
- NvBlastExtAssetUtilsDEBUG_x86.lib
- NvBlastGlobalsDEBUG_x86.lib
- GFSDK_ShadowLib_DX11.win32.lib
- GFSDK_SSAO_D3D11.win32.lib
- </Libraries>
- <conditional value="${env:VC_VERSION}" match="vc14">
- <Libraries>
- NvBlastExtSerializationDEBUG_x86.lib
- NvBlastExtPxSerializationDEBUG_x86.lib
- NvBlastExtTkSerializationDEBUG_x86.lib
- </Libraries>
- </conditional>
- </Configuration>
-
- <Configuration name="Debug" platform="win64">
- <apply-template name="win64Base"/>
- <apply-template name="debugBase"/>
- <OutFile>$(ProjectName).win64.d.dll</OutFile>
- <SearchPaths root="" type="library">
- ${env:FBXSDK_LIB_ROOT}/x64/debug
- ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/x64/Debug
- ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/x64/Debug
- ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/x64/Debug
- </SearchPaths>
- <Libraries>
- CoreLib.win64.d.lib
- PhysX3CommonDEBUG_x64.lib
- PhysX3DEBUG_x64.lib
- PhysX3CookingDEBUG_x64.lib
- PhysX3ExtensionsDEBUG_x64.lib
- PxPvdSDKDEBUG_x64.lib
- PxTaskDEBUG_x64.lib
- PxFoundationDEBUG_x64.lib
- PsFastXmlDEBUG_x64.lib
- NvBlastDEBUG_x64.lib
- NvBlastExtAuthoringDEBUG_x64.lib
- NvBlastExtImportDEBUG_x64.lib
- NvBlastExtPhysXDEBUG_x64.lib
- NvBlastExtShadersDEBUG_x64.lib
- NvBlastTkDEBUG_x64.lib
- NvBlastExtExporterDEBUG_x64.lib
- NvBlastExtAssetUtilsDEBUG_x64.lib
- NvBlastGlobalsDEBUG_x64.lib
- GFSDK_ShadowLib_DX11.win64.lib
- GFSDK_SSAO_D3D11.win64.lib
- </Libraries>
- <conditional value="${env:VC_VERSION}" match="vc14">
- <Libraries>
- NvBlastExtSerializationDEBUG_x64.lib
- NvBlastExtPxSerializationDEBUG_x64.lib
- NvBlastExtTkSerializationDEBUG_x64.lib
- </Libraries>
- </conditional>
- </Configuration>
-
- <Configuration name="Release" platform="Win32">
- <apply-template name="win32Base"/>
- <apply-template name="releaseBase"/>
- <OutFile>$(ProjectName).win32.dll</OutFile>
- <SearchPaths root="" type="library">
- ${env:FBXSDK_LIB_ROOT}/x86/release
- ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/Win32/Release
- ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/Win32/Release
- ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/Win32/Release
- </SearchPaths>
- <Libraries>
- CoreLib.win32.lib
- PhysX3Common_x86.lib
- PhysX3_x86.lib
- PhysX3Cooking_x86.lib
- PhysX3Extensions_x86.lib
- PxPvdSDK_x86.lib
- PxTask_x86.lib
- PxFoundation_x86.lib
- PsFastXml_x86.lib
- NvBlast_x86.lib
- NvBlastExtAuthoring_x86.lib
- NvBlastExtImport_x86.lib
- NvBlastExtPhysX_x86.lib
- NvBlastExtShaders_x86.lib
- NvBlastTk_x86.lib
- NvBlastExtExporter_x86.lib
- NvBlastExtAssetUtils_x86.lib
- NvBlastGlobals_x86.lib
- GFSDK_ShadowLib_DX11.win32.lib
- GFSDK_SSAO_D3D11.win32.lib
- </Libraries>
- <conditional value="${env:VC_VERSION}" match="vc14">
- <Libraries>
- NvBlastExtSerialization_x86.lib
- NvBlastExtPxSerialization_x86.lib
- NvBlastExtTkSerialization_x86.lib
- </Libraries>
- </conditional>
- </Configuration>
-
- <Configuration name="Release" platform="win64">
- <apply-template name="win64Base"/>
- <apply-template name="releaseBase"/>
- <OutFile>$(ProjectName).win64.dll</OutFile>
- <SearchPaths root="" type="library">
- ${env:FBXSDK_LIB_ROOT}/x64/release
- ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/x64/Release
- ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/x64/Release
- ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/x64/Release
- </SearchPaths>
- <Libraries>
- CoreLib.win64.lib
- PhysX3Common_x64.lib
- PhysX3_x64.lib
- PhysX3Cooking_x64.lib
- PhysX3Extensions_x64.lib
- PxPvdSDK_x64.lib
- PxTask_x64.lib
- PxFoundation_x64.lib
- PsFastXml_x64.lib
- NvBlast_x64.lib
- NvBlastExtAuthoring_x64.lib
- NvBlastExtImport_x64.lib
- NvBlastExtPhysX_x64.lib
- NvBlastExtShaders_x64.lib
- NvBlastTk_x64.lib
- NvBlastExtExporter_x64.lib
- NvBlastExtAssetUtils_x64.lib
- NvBlastGlobals_x64.lib
- GFSDK_ShadowLib_DX11.win64.lib
- GFSDK_SSAO_D3D11.win64.lib
- </Libraries>
- <conditional value="${env:VC_VERSION}" match="vc14">
- <Libraries>
- NvBlastExtSerialization_x64.lib
- NvBlastExtPxSerialization_x64.lib
- NvBlastExtTkSerialization_x64.lib
- </Libraries>
- </conditional>
- </Configuration>
-
- <Files name="App" root="..\..\source\BlastPlugin">
- Render/Interface/*.h
- Render/Interface/*.cpp
- Scene/*.h
- Scene/*.cpp
- UI/*.ui
- UI/*.qrc
- Window/*.h
- Window/*.cpp
- Parameters/*.h
- Parameters/*.cpp
- *.h
- *.cpp
- </Files>
- <Files name="SampleBase" root="../../source/BlastPlugin/SampleBase" type="source">
- *.cpp
- *.h
- core/*.cpp
- core/*.h
- blast/*.cpp
- blast/*.h
- physx/*.cpp
- physx/*.h
- renderer/*.cpp
- renderer/*.h
- scene/*.cpp
- scene/*.h
- ui/*.cpp
- ui/*.h
- utils/*.cpp
- utils/*.h
- renderer/*.cpp
- renderer/*.h
- </Files>
- <Files name="SampleBase" root="${env:BLAST_PATH}/shared" type="source">
- utils/*.cpp
- utils/*.h
- </Files>
- <Files name="SampleBase" root="${env:IMGUI_PATH}" type="source">
- *.cpp
- *.h
- </Files>
- <Files name="SampleBase" root="${env:TINYOBJ_PATH}" type="source">
- *.cpp
- *.h
- </Files>
- <Files name="SampleBase" root="${env:BLAST_PATH}/sdk/globals/source" type="source">
- NvBlastGlobals.cpp
- </Files>
- <Files name="SampleBase" root="${env:BLAST_PATH}/sdk/extensions/authoring/source" type="source">
- NvBlastExtAuthoringAccelerator.cpp
- NvBlastExtAuthoringBooleanTool.cpp
- NvBlastExtAuthoringFractureToolImpl.cpp
- NvBlastExtAuthoringMeshImpl.cpp
- NvBlastExtAuthoringTriangulator.cpp
- </Files>
- <Files name="NsFoundation" root="${env:NsFoundation_ROOT}">
- src/*.cpp
- src/windows/*.cpp
- </Files>
- <Files name="NvFoundation" root="${env:NvFoundation_ROOT}">
- include/*.h
- </Files>
- <Files name="NvParameterized" root="${env:NvParameterized_ROOT}">
- src/*.cpp
- </Files>
- <Files name="NsFastXML" root="${env:NsFastXML_ROOT}">
- src/*.cpp
- </Files>
- <Files name="NvCommon" root="${env:NVCOMMON_ROOT}\Nv\Common">
- NvCoMemoryAllocator.h
- NvCoMemoryAllocator.cpp
- Platform/Win/NvCoWinMemoryAllocator.h
- Platform/Win/NvCoWinMemoryAllocator.cpp
- Animation/NvCoFrameCalculator.h
- Animation/NvCoFrameCalculator.cpp
- </Files>
- <Files name="Generated" root="..\Generated\BlastPlugin">
- ui/*.h
- moc/*.cpp
- qrc/*.cpp
- </Files>
- <Files name="Generated" root="..\Generated\CoreLib">
- moc/moc_SlideSpinBox.cpp
- </Files>
- <Files name="Shaders" root="..\..\source\Shaders">
- </Files>
-
- <apply-template name="blast_header_path"/>
-</Target>
-
-<Target name="RenderBlastDx11">
- <Dependencies type="link">
- RenderPluginDx11
- PluginBlast
- </Dependencies>
- <Configuration name="default" type="dll" show="false">
- <OutDir>..\..\..\..\bin\${env:VC_VERSION}win$(PlatformArchitecture)-cmake</OutDir>
- <INTDIR>..\..\..\..\obj\${env:VC_VERSION}win$(PlatformArchitecture)-cmake\$(Configuration)\RenderBlastDx11</INTDIR>
- <Preprocessor type="define">
- PLUGINBTRENDER_LIB
- </Preprocessor>
- </Configuration>
-
- <Configuration name="Debug" platform="Win32">
- <apply-template name="win32Base"/>
- <apply-template name="debugBase"/>
- <OutFile>$(ProjectName).win32.d.dll</OutFile>
- <SearchPaths root="" type="library">
- ${env:FBXSDK_LIB_ROOT}/x86/debug
- </SearchPaths>
- <Libraries>
- CoreLib.win32.d.lib
- RenderPluginDx11.win32.d.lib
- PluginBlast.win32.d.lib
- </Libraries>
- </Configuration>
-
- <Configuration name="Debug" platform="win64">
- <apply-template name="win64Base"/>
- <apply-template name="debugBase"/>
- <OutFile>$(ProjectName).win64.d.dll</OutFile>
- <SearchPaths root="" type="library">
- ${env:FBXSDK_LIB_ROOT}/x64/debug
- </SearchPaths>
- <Libraries>
- CoreLib.win64.d.lib
- RenderPluginDx11.win64.d.lib
- PluginBlast.win64.d.lib
- </Libraries>
- </Configuration>
-
- <Configuration name="Release" platform="Win32">
- <apply-template name="win32Base"/>
- <apply-template name="releaseBase"/>
- <OutFile>$(ProjectName).win32.dll</OutFile>
- <SearchPaths root="" type="library">
- ${env:FBXSDK_LIB_ROOT}/x86/release
- </SearchPaths>
- <Libraries>
- CoreLib.win32.lib
- RenderPluginDx11.win32.lib
- PluginBlast.win32.lib
- </Libraries>
- </Configuration>
-
- <Configuration name="Release" platform="win64">
- <apply-template name="win64Base"/>
- <apply-template name="releaseBase"/>
- <OutFile>$(ProjectName).win64.dll</OutFile>
- <SearchPaths root="" type="library">
- ${env:FBXSDK_LIB_ROOT}/x64/release
- </SearchPaths>
- <Libraries>
- CoreLib.win64.lib
- RenderPluginDx11.win64.lib
- PluginBlast.win64.lib
- </Libraries>
- </Configuration>
-
- <Files name="App" root="..\..\source\BlastPlugin">
- Render/D3D11/*.h
- Render/D3D11/*.cpp
- </Files>
- <Files name="Shaders" root="..\..\source\Shaders">
- HairShaderAttribute.h
- BlastShader.hlsl
- BlastShaderOpt.hlsl
- BlastShadow.hlsl
- BlastShadowOpt.hlsl
- </Files>
-</Target>
-
-<conditional value="${env:VC_VERSION}" match="vc14">
-<Target name="RenderBlastDx12">
- <WindowsTargetPlatformVersion>10.0.10240.0</WindowsTargetPlatformVersion>
- <Dependencies type="link">
- RenderPluginDx12
- PluginBlast
- </Dependencies>
- <Configuration name="default" type="dll" show="false">
- <OutDir>..\..\..\..\bin\${env:VC_VERSION}win$(PlatformArchitecture)-cmake</OutDir>
- <INTDIR>..\..\..\..\obj\${env:VC_VERSION}win$(PlatformArchitecture)-cmake\$(Configuration)\RenderBlastDx12</INTDIR>
- <Preprocessor type="define">
- PLUGINBTRENDER_LIB
- </Preprocessor>
- </Configuration>
-
- <Configuration name="Debug" platform="Win32">
- <apply-template name="win32Base"/>
- <apply-template name="debugBase"/>
- <OutFile>$(ProjectName).win32.d.dll</OutFile>
- <SearchPaths root="" type="library">
- ${env:FBXSDK_LIB_ROOT}/x86/debug
- </SearchPaths>
- <Libraries>
- CoreLib.win32.d.lib
- RenderPluginDx12.win32.d.lib
- PluginBlast.win32.d.lib
- </Libraries>
- </Configuration>
-
- <Configuration name="Debug" platform="win64">
- <apply-template name="win64Base"/>
- <apply-template name="debugBase"/>
- <OutFile>$(ProjectName).win64.d.dll</OutFile>
- <SearchPaths root="" type="library">
- ${env:FBXSDK_LIB_ROOT}/x64/debug
- </SearchPaths>
- <Libraries>
- CoreLib.win64.d.lib
- RenderPluginDx12.win64.d.lib
- PluginBlast.win64.d.lib
- </Libraries>
- </Configuration>
-
- <Configuration name="Release" platform="Win32">
- <apply-template name="win32Base"/>
- <apply-template name="releaseBase"/>
- <OutFile>$(ProjectName).win32.dll</OutFile>
- <SearchPaths root="" type="library">
- ${env:FBXSDK_LIB_ROOT}/x86/release
- </SearchPaths>
- <Libraries>
- CoreLib.win32.lib
- RenderPluginDx12.win32.lib
- PluginBlast.win32.lib
- </Libraries>
- </Configuration>
-
- <Configuration name="Release" platform="win64">
- <apply-template name="win64Base"/>
- <apply-template name="releaseBase"/>
- <OutFile>$(ProjectName).win64.dll</OutFile>
- <SearchPaths root="" type="library">
- ${env:FBXSDK_LIB_ROOT}/x64/release
- </SearchPaths>
- <Libraries>
- CoreLib.win64.lib
- RenderPluginDx12.win64.lib
- PluginBlast.win64.lib
- </Libraries>
- </Configuration>
-
- <Files name="App" root="..\..\source\BlastPlugin">
- Render/D3D12/*.h
- Render/D3D12/*.cpp
- </Files>
- <Files name="Shaders" root="..\..\source\Shaders">
- </Files>
-</Target>
-</conditional>
-
-<Target name="RenderPluginDx11">
- <Libraries>
- DXUT.lib
- DirectXTex.lib
- DXUTOpt.lib
- </Libraries>
- <Dependencies type="link">
- CoreLib
- </Dependencies>
- <Configuration name="default" type="dll" show="false">
- <OutDir>..\..\..\..\bin\${env:VC_VERSION}win$(PlatformArchitecture)-cmake</OutDir>
- <INTDIR>..\..\..\..\obj\${env:VC_VERSION}win$(PlatformArchitecture)-cmake\$(Configuration)\RenderPluginDx11</INTDIR>
- <Preprocessor type="define">
- CORERENDER_LIB
- </Preprocessor>
- </Configuration>
-
- <Configuration name="Debug" platform="Win32">
- <apply-template name="win32Base"/>
- <apply-template name="debugBase"/>
- <OutFile>$(ProjectName).win32.d.dll</OutFile>
- <SearchPaths root="" type="library">
- ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/Win32/Debug
- ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/Win32/Debug
- ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/Win32/Debug
- </SearchPaths>
- <Libraries>
- CoreLib.win32.d.lib
- </Libraries>
- </Configuration>
-
- <Configuration name="Debug" platform="win64">
- <apply-template name="win64Base"/>
- <apply-template name="debugBase"/>
- <OutFile>$(ProjectName).win64.d.dll</OutFile>
- <SearchPaths root="" type="library">
- ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/x64/Debug
- ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/x64/Debug
- ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/x64/Debug
- </SearchPaths>
- <Libraries>
- CoreLib.win64.d.lib
- </Libraries>
- </Configuration>
-
- <Configuration name="Release" platform="Win32">
- <apply-template name="win32Base"/>
- <apply-template name="releaseBase"/>
- <OutFile>$(ProjectName).win32.dll</OutFile>
- <SearchPaths root="" type="library">
- ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/Win32/Release
- ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/Win32/Release
- ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/Win32/Release
- </SearchPaths>
- <Libraries>
- CoreLib.win32.lib
- </Libraries>
- </Configuration>
-
- <Configuration name="Release" platform="win64">
- <apply-template name="win64Base"/>
- <apply-template name="releaseBase"/>
- <OutFile>$(ProjectName).win64.dll</OutFile>
- <SearchPaths root="" type="library">
- ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/x64/Release
- ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/x64/Release
- ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/x64/Release
- </SearchPaths>
- <Libraries>
- CoreLib.win64.lib
- </Libraries>
- </Configuration>
-
- <Files name="App" root="..\..\source\CoreLib">
- Render/D3D11/*.h
- Render/D3D11/*.cpp
- </Files>
-</Target>
-
-<conditional value="${env:VC_VERSION}" match="vc14">
-<Target name="RenderPluginDx12">
- <WindowsTargetPlatformVersion>10.0.10240.0</WindowsTargetPlatformVersion>
- <Libraries>
- legacy_stdio_definitions.lib
- DXUT.lib
- DirectXTex.lib
- DXUTOpt.lib
- </Libraries>
- <Dependencies type="link">
- CoreLib
- </Dependencies>
- <Configuration name="default" type="dll" show="false">
- <OutDir>..\..\..\..\bin\${env:VC_VERSION}win$(PlatformArchitecture)-cmake</OutDir>
- <INTDIR>..\..\..\..\obj\${env:VC_VERSION}win$(PlatformArchitecture)-cmake\$(Configuration)\RenderPluginDx12</INTDIR>
- <Preprocessor type="define">
- CORERENDER_LIB
- _WINDOWS
- _WIN32_WINNT=0x0600
- _CRT_SECURE_NO_DEPRECATE
- _LIB
- </Preprocessor>
- </Configuration>
-
- <Configuration name="Debug" platform="Win32">
- <apply-template name="win32Base"/>
- <apply-template name="debugBase"/>
- <OutFile>$(ProjectName).win32.d.dll</OutFile>
- <SearchPaths root="" type="library">
- ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/Win32/Debug
- ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/Win32/Debug
- ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/Win32/Debug
- </SearchPaths>
- <Libraries>
- d3d12.lib
- CoreLib.win32.d.lib
- </Libraries>
- </Configuration>
-
- <Configuration name="Debug" platform="win64">
- <apply-template name="win64Base"/>
- <apply-template name="debugBase"/>
- <OutFile>$(ProjectName).win64.d.dll</OutFile>
- <SearchPaths root="" type="library">
- ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/x64/Debug
- ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/x64/Debug
- ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/x64/Debug
- </SearchPaths>
- <Libraries>
- d3d12.lib
- CoreLib.win64.d.lib
- </Libraries>
- </Configuration>
-
- <Configuration name="Release" platform="Win32">
- <apply-template name="win32Base"/>
- <apply-template name="releaseBase"/>
- <OutFile>$(ProjectName).win32.dll</OutFile>
- <SearchPaths root="" type="library">
- ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/Win32/Release
- ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/Win32/Release
- ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/Win32/Release
- </SearchPaths>
- <Libraries>
- d3d12.lib
- CoreLib.win32.lib
- </Libraries>
- </Configuration>
-
- <Configuration name="Release" platform="win64">
- <apply-template name="win64Base"/>
- <apply-template name="releaseBase"/>
- <OutFile>$(ProjectName).win64.dll</OutFile>
- <SearchPaths root="" type="library">
- ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/x64/Release
- ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/x64/Release
- ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/x64/Release
- </SearchPaths>
- <Libraries>
- d3d12.lib
- CoreLib.win64.lib
- </Libraries>
- </Configuration>
-
- <Files name="App" root="..\..\source\CoreLib">
- Render/D3D12/*.h
- Render/D3D12/*.cpp
- </Files>
- <Files name="NvCommon" root="${env:NVCOMMON_ROOT}\Nv\Common\Platform\Dx12">
- NvCoDx12DescriptorHeap.h
- NvCoDx12DescriptorHeap.cpp
- </Files>
-</Target>
-</conditional>
-
-</Project>
-
-</XPJ>
diff --git a/tools/ArtistTools/project/script/GenerateParamsClasses.bat b/tools/ArtistTools/project/script/GenerateParamsClasses.bat
deleted file mode 100644
index 65a782a..0000000
--- a/tools/ArtistTools/project/script/GenerateParamsClasses.bat
+++ /dev/null
@@ -1,13 +0,0 @@
-@ECHO OFF
-SET SCRIPT_PATH=%CD%
-
-cd %SCRIPT_PATH%
-cd ..\..\source\CoreLib\Parameters
-call go.bat
-
-cd %SCRIPT_PATH%
-cd ..\..\source\BlastPlugin\Parameters
-call go.bat
-
-cd %SCRIPT_PATH%
-
diff --git a/tools/ArtistTools/project/script/GenerateShade.bat b/tools/ArtistTools/project/script/GenerateShade.bat
deleted file mode 100644
index bd3de2c..0000000
--- a/tools/ArtistTools/project/script/GenerateShade.bat
+++ /dev/null
@@ -1,47 +0,0 @@
-@echo off
-
-rem NOTE : rem next line if shader code has changed
-goto:eof
-
-@echo ---start complie shaders---
-
-setlocal enabledelayedexpansion
-set PROJECT_ROOT=..\..
-set GenPath="%PROJECT_ROOT%\project\Generated\CoreLib"
-
-echo commands to run
-echo mkdir %GenPath%
-echo rd /s /Q %GenPath%\x64\Shaders
-echo rd /s /Q %GenPath%\win32\Shaders
-echo mkdir %GenPath%\x64\Shaders
-echo mkdir %GenPath%\win32\Shaders
-
-mkdir %GenPath%
-rd /s /Q %GenPath%\x64\Shaders
-rd /s /Q %GenPath%\win32\Shaders
-mkdir %GenPath%\x64\Shaders
-mkdir %GenPath%\win32\Shaders
-
-if "%DXSDK_DIR%"=="" set DXSDK_DIR=..\..\..\..\..\..\..\external\DXSDK\June_2010
-echo DXSDK_DIR is %DXSDK_DIR%
-
-:doprocess_hlsl_vs_ps
-call:process_hlsl_vs_ps BodyShader
-call:process_hlsl_vs_ps BodyShadow
-call:process_hlsl_vs_ps color
-call:process_hlsl_vs_ps Light
-call:process_hlsl_vs_ps ScreenQuad
-call:process_hlsl_vs_ps ScreenQuadColor
-call:process_hlsl_vs_ps VisualizeShadow
-
-:process_hlsl_vs_ps
- SET FILE_HLSL=%~1
- echo "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T vs_5_0 /I..\..\..\..\src /Fh "%GenPath%\x64\Shaders\%FILE_HLSL%_VS.h" /Evs_main "%PROJECT_ROOT%\source\Shaders\%FILE_HLSL%.hlsl"
- "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T vs_5_0 /I..\..\..\..\src /Fh "%GenPath%\x64\Shaders\%FILE_HLSL%_VS.h" /Evs_main "%PROJECT_ROOT%\source\Shaders\%FILE_HLSL%.hlsl"
- "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T vs_5_0 /I..\..\..\..\src /Fh "%GenPath%\win32\Shaders\%FILE_HLSL%_VS.h" /Evs_main "%PROJECT_ROOT%\source\Shaders\%FILE_HLSL%.hlsl"
- echo "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T ps_5_0 /I..\..\..\..\src /Fh "%GenPath%\x64\Shaders\%FILE_HLSL%_PS.h" /Eps_main "%PROJECT_ROOT%\source\Shaders\%FILE_HLSL%.hlsl"
- "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T ps_5_0 /I..\..\..\..\src /Fh "%GenPath%\x64\Shaders\%FILE_HLSL%_PS.h" /Eps_main "%PROJECT_ROOT%\source\Shaders\%FILE_HLSL%.hlsl"
- "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T ps_5_0 /I..\..\..\..\src /Fh "%GenPath%\win32\Shaders\%FILE_HLSL%_PS.h" /Eps_main "%PROJECT_ROOT%\source\Shaders\%FILE_HLSL%.hlsl"
-goto:eof
-
-:end
diff --git a/tools/ArtistTools/project/script/GenerateUI.bat b/tools/ArtistTools/project/script/GenerateUI.bat
deleted file mode 100644
index 04c4bf1..0000000
--- a/tools/ArtistTools/project/script/GenerateUI.bat
+++ /dev/null
@@ -1,116 +0,0 @@
-@echo off
-
-@echo ---start Moc UI---
-
-setlocal enabledelayedexpansion
-set PROJECT_ROOT=..\..
-
-SET SRC_ROOT=..\..\..\..
-SET EXTERNAL_ROOT=%SRC_ROOT%\..\..\external
-
-set QTPath=%EXTERNAL_ROOT%\Qt5.6.1\vc2015\x86\bin
-
-set GenPath="%PROJECT_ROOT%\project\Generated\CoreLib"
-set GenMocPath=%GenPath%\moc
-set GenUIPath=%GenPath%\ui
-set GenQRCPath=%GenPath%\qrc
-
-rem goto mocBlastPluginCPP
-rem goto domocHair
-
-echo commands to run
-echo mkdir %GenMocPath%
-echo mkdir %GenUIPath%
-echo mkdir %GenQRCPath%
-rd /s /Q %GenMocPath%
-rd /s /Q %GenUIPath%
-rd /s /Q %GenQRCPath%
-mkdir %GenMocPath%
-mkdir %GenUIPath%
-mkdir %GenQRCPath%
-
-:domoc
-
-for /f "delims=" %%a in ('dir /a-d/b/s "%PROJECT_ROOT%\source\CoreLib\*.h"') do (
- findstr /i "Q_OBJECT" "%%a">nul&&(
- echo %QTPath%\moc.exe %%a -o %GenMocPath%\moc_%%~na.cpp
- %QTPath%\moc.exe %%a -o %GenMocPath%\moc_%%~na.cpp
- )
-)
-
-for /f "delims=" %%a in ('dir /a-d/b/s "%PROJECT_ROOT%\source\CoreLib\Window\*.h"') do (
- findstr /i "Q_OBJECT" "%%a">nul&&(
- echo %QTPath%\moc.exe %%a -o %GenMocPath%\moc_%%~na.cpp
- %QTPath%\moc.exe %%a -o %GenMocPath%\moc_%%~na.cpp
- )
-)
-
-for /f "delims=" %%a in ('dir /a-d/b/s "%PROJECT_ROOT%\source\CoreLib\UI\*.ui"') do (
- echo %QTPath%\uic.exe %%a -o %GenUIPath%\ui_%%~na.h
- %QTPath%\uic.exe %%a -o %GenUIPath%\ui_%%~na.h
-)
-
-for /f "delims=" %%a in ('dir /a-d/b/s "%PROJECT_ROOT%\source\CoreLib\UI\*.qrc"') do (
- echo %QTPath%\rcc.exe %%a -name %%a -no-compress -o %GenQRCPath%\qrc_%%~na.cpp
- %QTPath%\rcc.exe %%a -name %%a -no-compress -o %GenQRCPath%\qrc_%%~na.cpp
-)
-
-:mocAppMainWindowCPP
-
-echo copy %GenMocPath%\moc_AppMainWindow.cpp %GenMocPath%\..\moc_AppMainWindow.cpp
-copy %GenMocPath%\moc_AppMainWindow.cpp %GenMocPath%\..\moc_AppMainWindow.cpp
-
-echo %QTPath%\moc.exe "%PROJECT_ROOT%\source\CoreLib\Window\AppMainWindow.h" -o %GenMocPath%\moc_AppMainWindow.cpp -DNV_ARTISTTOOLS
-%QTPath%\moc.exe "%PROJECT_ROOT%\source\CoreLib\Window\AppMainWindow.h" -o %GenMocPath%\moc_AppMainWindow.cpp -DNV_ARTISTTOOLS
-
-@echo ---end Moc UI for CoreLib---
-:domocHair
-
-@echo ---start Moc UI for BlastPlugin---
-set GenPath="%PROJECT_ROOT%\project\Generated\BlastPlugin"
-set GenMocPath=%GenPath%\moc
-set GenUIPath=%GenPath%\ui
-set GenQRCPath=%GenPath%\qrc
-
-echo commands to run
-echo mkdir %GenMocPath%
-echo mkdir %GenUIPath%
-echo mkdir %GenQRCPath%
-rd /s /Q %GenMocPath%
-rd /s /Q %GenUIPath%
-rd /s /Q %GenQRCPath%
-mkdir %GenMocPath%
-mkdir %GenUIPath%
-mkdir %GenQRCPath%
-
-:domocHairStart
-for /f "delims=" %%a in ('dir /a-d/b/s "%PROJECT_ROOT%\source\BlastPlugin\*.h"') do (
- findstr /i "Q_OBJECT" "%%a">nul&&(
- echo %QTPath%\moc.exe %%a -o %GenMocPath%\moc_%%~na.cpp "-I./../../source/CoreLib"
- %QTPath%\moc.exe %%a -o %GenMocPath%\moc_%%~na.cpp "-I./../../source/CoreLib"
- )
-)
-
-for /f "delims=" %%a in ('dir /a-d/b/s "%PROJECT_ROOT%\source\BlastPlugin\Window\*.h"') do (
- findstr /i "Q_OBJECT" "%%a">nul&&(
- echo %QTPath%\moc.exe %%a -o %GenMocPath%\moc_%%~na.cpp
- %QTPath%\moc.exe %%a -o %GenMocPath%\moc_%%~na.cpp
- )
-)
-
-for /f "delims=" %%a in ('dir /a-d/b/s "%PROJECT_ROOT%\source\BlastPlugin\UI\*.ui"') do (
- echo %QTPath%\uic.exe %%a -o %GenUIPath%\ui_%%~na.h
- %QTPath%\uic.exe %%a -o %GenUIPath%\ui_%%~na.h
-)
-
-for /f "delims=" %%a in ('dir /a-d/b/s "%PROJECT_ROOT%\source\BlastPlugin\UI\*.qrc"') do (
- echo %QTPath%\rcc.exe %%a -name %%a -no-compress -o %GenQRCPath%\qrc_%%~na.cpp
- %QTPath%\rcc.exe %%a -name %%a -no-compress -o %GenQRCPath%\qrc_%%~na.cpp
-)
-
-:mocBlastPluginCPP
-echo %QTPath%\moc.exe "%PROJECT_ROOT%\source\BlastPlugin\BlastPlugin.h" -o %GenMocPath%\moc_BlastPlugin.cpp "-I./../../source/CoreLib"
-%QTPath%\moc.exe "%PROJECT_ROOT%\source\BlastPlugin\BlastPlugin.h" -o %GenMocPath%\moc_BlastPlugin.cpp "-I./../../source/CoreLib"
-goto end
-
-:end \ No newline at end of file
diff --git a/tools/ArtistTools/project/script/create_projects.bat b/tools/ArtistTools/project/script/create_projects.bat
deleted file mode 100644
index a7f8b23..0000000
--- a/tools/ArtistTools/project/script/create_projects.bat
+++ /dev/null
@@ -1,9 +0,0 @@
-@ECHO OFF
-
-call GenerateParamsClasses.bat
-
-call GenerateUI.bat
-
-call GenerateShade.bat
-
-call create_projectsOnly.bat
diff --git a/tools/ArtistTools/project/script/create_projectsOnly.bat b/tools/ArtistTools/project/script/create_projectsOnly.bat
deleted file mode 100644
index 6c27bf2..0000000
--- a/tools/ArtistTools/project/script/create_projectsOnly.bat
+++ /dev/null
@@ -1,86 +0,0 @@
-@ECHO OFF
-rem SET SCRIPT_PATH=%CD%
-rem cd %SCRIPT_PATH%
-
-echo set ENV variables ...
-rem SETLOCAL
-
-SET PM_DRIVE=%CD:~0,2%
-SET PM_PACKAGES_ROOT=%PM_DRIVE%\NVIDIA\packman-repo
-echo PM_PACKAGES_ROOT is %PM_PACKAGES_ROOT%
-
-REM Get the absolute path for \trunk\
-@pushd ..\..\..\..
-SET SRC_ROOT=%CD%
-@popd
-echo SRC_ROOT is %SRC_ROOT%
-
-IF %SRC_ROOT%Nothing==Nothing EXIT /B 1
-
-SET BLAST_PATH=%SRC_ROOT%
-SET EXTERNAL_ROOT=%SRC_ROOT%\..\..\external
-SET NVCOMMON_ROOT=%SRC_ROOT%\..\..\external
-SET PX_VERSION=1.0.21652946
-SET PHYSX_VERSION=3.4.21652946
-SET APEX_VERSION=1.4.21652946
-SET IMGUI_PATH=%PM_PACKAGES_ROOT%\imgui\1.49
-SET TINYOBJ_PATH=%PM_PACKAGES_ROOT%\tinyObjLoader\1.0
-SET TCLAP_PATH=%PM_PACKAGES_ROOT%\tclap\1.2.1
-SET FBXSDK_ROOT=%PM_PACKAGES_ROOT%\FBXSDK\2017.0.1
-SET NVTOOLSEXT=%PM_PACKAGES_ROOT%\nvToolsExt\1.0
-SET DIRECTXTEX_PATH=%PM_PACKAGES_ROOT%\DirectXTex\10.5.2016.2
-SET DXUT_PATH=%PM_PACKAGES_ROOT%\DXUT\9.15.2016.1
-SET SHADOWLIB_PATH=%PM_PACKAGES_ROOT%\shadow_lib\2.1.20145239
-SET HBAOPLUS_PATH=%PM_PACKAGES_ROOT%\hbao_plus\3.0.20515708
-
-SET D3D11_ROOT=%EXTERNAL_ROOT%\D3D11
-SET NvFoundation_ROOT=%EXTERNAL_ROOT%\NvFoundation\1.1\trunk
-SET NsFoundation_ROOT=%EXTERNAL_ROOT%\NsFoundation\1.1\trunk
-SET NvParameterized_ROOT=%EXTERNAL_ROOT%\NvParameterized\1.1\trunk
-SET NsFileBuffer_ROOT=%EXTERNAL_ROOT%\NsFileBuffer\1.1\trunk
-SET NsFastXML_ROOT=%EXTERNAL_ROOT%\NsFastXML\1.1\trunk
-SET OpenAutomate_ROOT=%EXTERNAL_ROOT%\OpenAutomate-1.0-7
-SET SDL_ROOT=%EXTERNAL_ROOT%\SDL2-2.0.0
-set XPJ="%SRC_ROOT%\tools\ArtistTools\project\script\xpj4.exe"
-
-SET QTDIR=%EXTERNAL_ROOT%\Qt5.6.1\vc2015
-SET FBXSDK_LIB_ROOT=%FBXSDK_ROOT%\lib\vs2015
-set VC_VERSION=vc14
-set VS_STRING=VS2015
-
-SET PX_SHARED=%PM_PACKAGES_ROOT%\PxShared-%VC_VERSION%win32\%PX_VERSION%
-SET PHYSX_PATH=%PM_PACKAGES_ROOT%\PhysX-%VC_VERSION%win32\%PHYSX_VERSION%
-SET APEX_PATH=%PM_PACKAGES_ROOT%\Apex-%VC_VERSION%win32\%APEX_VERSION%
-%XPJ% -v 4 -t %VC_VERSION% -p win32 -x ArtistTools.xml
-
-SET PX_SHARED=%PM_PACKAGES_ROOT%\PxShared-%VC_VERSION%win64\%PX_VERSION%
-SET PHYSX_PATH=%PM_PACKAGES_ROOT%\PhysX-%VC_VERSION%win64\%PHYSX_VERSION%
-SET APEX_PATH=%PM_PACKAGES_ROOT%\Apex-%VC_VERSION%win64\%APEX_VERSION%
-%XPJ% -v 4 -t %VC_VERSION% -p win64 -x ArtistTools.xml
-
-SET QTDIR=%EXTERNAL_ROOT%\Qt5.6.1\vc2013
-SET FBXSDK_LIB_ROOT=%FBXSDK_ROOT%\lib\vs2013
-SET VC_VERSION=vc12
-SET VS_STRING=VS2013
-
-SET PX_SHARED=%PM_PACKAGES_ROOT%\PxShared-%VC_VERSION%win32\%PX_VERSION%
-SET PHYSX_PATH=%PM_PACKAGES_ROOT%\PhysX-%VC_VERSION%win32\%PHYSX_VERSION%
-SET APEX_PATH=%PM_PACKAGES_ROOT%\Apex-%VC_VERSION%win32\%APEX_VERSION%
-%XPJ% -v 4 -t %VC_VERSION% -p win32 -x ArtistTools.xml
-
-SET PX_SHARED=%PM_PACKAGES_ROOT%\PxShared-%VC_VERSION%win64\%PX_VERSION%
-SET PHYSX_PATH=%PM_PACKAGES_ROOT%\PhysX-%VC_VERSION%win64\%PHYSX_VERSION%
-SET APEX_PATH=%PM_PACKAGES_ROOT%\Apex-%VC_VERSION%win64\%APEX_VERSION%
-%XPJ% -v 4 -t %VC_VERSION% -p win64 -x ArtistTools.xml
-
-echo ""
-echo if the following root paths are not right. please correct them
-echo SRC_ROOT is %SRC_ROOT%
-echo D3D11_ROOT root is %D3D11_ROOT%
-echo QTDIR root is %QTDIR%
-echo FBXSDK_ROOT root is %FBXSDK_ROOT%
-echo NvFoundation_ROOT root is %NvFoundation_ROOT%
-echo NsFoundation_ROOT root is %NsFoundation_ROOT%
-echo NvParameterized_ROOT root is %NvParameterized_ROOT%
-echo OpenAutomate_ROOT root is %OpenAutomate_ROOT%
-echo SDL_ROOT root is %SDL_ROOT% \ No newline at end of file
diff --git a/tools/ArtistTools/project/script/dllcopy.bat b/tools/ArtistTools/project/script/dllcopy.bat
deleted file mode 100644
index 7196545..0000000
--- a/tools/ArtistTools/project/script/dllcopy.bat
+++ /dev/null
@@ -1,117 +0,0 @@
-REM the TODIR (destination folder) should NOT contain a trailing '\', this script will append it
-
-SETLOCAL
-
-SET PLATFORMENDING=%1
-SET TODIR=%2
-SET NXDIR=%3
-SET PXSHAREDDIR=%4
-SET APEXXDIR=%5
-SET NVTXDIR=%6
-SET GLDIR=%7
-SET WINSDKDIR=%8
-SET SHAREDDIR=%9
-
-echo Copy %PLATFORMENDING%
-echo TARGET = %TODIR%
-echo NXDIR = %NXDIR%
-echo PXSHAREDDIR = %PXSHAREDDIR%
-echo APEXXDIR = %APEXXDIR%
-echo NVTXDIR = %NVTXDIR%
-echo GLDIR = %GLDIR%
-echo SHAREDDIR = %SHAREDDIR%
-
-
-
-IF "%1"=="" GOTO ARGUMENT_ERROR
-
-CALL :UPDATE_TARGET %NXDIR% PhysXCore.dll
-CALL :UPDATE_TARGET %NXDIR% PhysXCoreDEBUG.dll
-CALL :UPDATE_TARGET %NXDIR% PhysXCooking.dll
-CALL :UPDATE_TARGET %NXDIR% PhysXCookingDEBUG.dll
-CALL :UPDATE_TARGET %NXDIR% PhysXLoader.dll
-CALL :UPDATE_TARGET %NXDIR% PhysXLoaderDEBUG.dll
-
-CALL :UPDATE_TARGET %NXDIR% PhysXDevice.dll
-CALL :UPDATE_TARGET %NXDIR% cudart*.dll
-
-CALL :UPDATE_TARGET %NXDIR% PhysX3_%PLATFORMENDING%.dll
-CALL :UPDATE_TARGET %NXDIR% PhysX3CHECKED_%PLATFORMENDING%.dll
-CALL :UPDATE_TARGET %NXDIR% PhysX3DEBUG_%PLATFORMENDING%.dll
-CALL :UPDATE_TARGET %NXDIR% PhysX3PROFILE_%PLATFORMENDING%.dll
-CALL :UPDATE_TARGET %NXDIR% PhysX3Common_%PLATFORMENDING%.dll
-CALL :UPDATE_TARGET %NXDIR% PhysX3CommonCHECKED_%PLATFORMENDING%.dll
-CALL :UPDATE_TARGET %NXDIR% PhysX3CommonDEBUG_%PLATFORMENDING%.dll
-CALL :UPDATE_TARGET %NXDIR% PhysX3CommonPROFILE_%PLATFORMENDING%.dll
-CALL :UPDATE_TARGET %NXDIR% PhysX3CharacterKinematic_%PLATFORMENDING%.dll
-CALL :UPDATE_TARGET %NXDIR% PhysX3CharacterKinematicCHECKED_%PLATFORMENDING%.dll
-CALL :UPDATE_TARGET %NXDIR% PhysX3CharacterKinematicDEBUG_%PLATFORMENDING%.dll
-CALL :UPDATE_TARGET %NXDIR% PhysX3CharacterKinematicPROFILE_%PLATFORMENDING%.dll
-CALL :UPDATE_TARGET %NXDIR% PhysX3Cooking_%PLATFORMENDING%.dll
-CALL :UPDATE_TARGET %NXDIR% PhysX3CookingCHECKED_%PLATFORMENDING%.dll
-CALL :UPDATE_TARGET %NXDIR% PhysX3CookingDEBUG_%PLATFORMENDING%.dll
-CALL :UPDATE_TARGET %NXDIR% PhysX3CookingPROFILE_%PLATFORMENDING%.dll
-CALL :UPDATE_TARGET %NXDIR% PhysX3Gpu_%PLATFORMENDING%.dll
-CALL :UPDATE_TARGET %NXDIR% PhysX3GpuCHECKED_%PLATFORMENDING%.dll
-CALL :UPDATE_TARGET %NXDIR% PhysX3GpuDEBUG_%PLATFORMENDING%.dll
-CALL :UPDATE_TARGET %NXDIR% PhysX3GpuPROFILE_%PLATFORMENDING%.dll
-CALL :UPDATE_TARGET %PXSHAREDDIR% PxFoundation_%PLATFORMENDING%.dll
-CALL :UPDATE_TARGET %PXSHAREDDIR% PxFoundationCHECKED_%PLATFORMENDING%.dll
-CALL :UPDATE_TARGET %PXSHAREDDIR% PxFoundationPROFILE_%PLATFORMENDING%.dll
-CALL :UPDATE_TARGET %PXSHAREDDIR% PxFoundationDEBUG_%PLATFORMENDING%.dll
-CALL :UPDATE_TARGET %PXSHAREDDIR% PxPvdSDK_%PLATFORMENDING%.dll
-CALL :UPDATE_TARGET %PXSHAREDDIR% PxPvdSDKCHECKED_%PLATFORMENDING%.dll
-CALL :UPDATE_TARGET %PXSHAREDDIR% PxPvdSDKDEBUG_%PLATFORMENDING%.dll
-CALL :UPDATE_TARGET %PXSHAREDDIR% PxPvdSDKPROFILE_%PLATFORMENDING%.dll
-CALL :UPDATE_TARGET %APEXXDIR% APEX_DestructibleDEBUG_%PLATFORMENDING%.dll
-CALL :UPDATE_TARGET %APEXXDIR% APEX_DestructiblePROFILE_%PLATFORMENDING%.dll
-CALL :UPDATE_TARGET %APEXXDIR% APEX_Destructible_%PLATFORMENDING%.dll
-CALL :UPDATE_TARGET %APEXXDIR% APEX_LegacyDEBUG_%PLATFORMENDING%.dll
-CALL :UPDATE_TARGET %APEXXDIR% APEX_LegacyPROFILE_%PLATFORMENDING%.dll
-CALL :UPDATE_TARGET %APEXXDIR% APEX_Legacy_%PLATFORMENDING%.dll
-CALL :UPDATE_TARGET %APEXXDIR% APEX_LoaderDEBUG_%PLATFORMENDING%.dll
-CALL :UPDATE_TARGET %APEXXDIR% APEX_LoaderPROFILE_%PLATFORMENDING%.dll
-CALL :UPDATE_TARGET %APEXXDIR% APEX_Loader_%PLATFORMENDING%.dll
-CALL :UPDATE_TARGET %APEXXDIR% ApexFrameworkDEBUG_%PLATFORMENDING%.dll
-CALL :UPDATE_TARGET %APEXXDIR% ApexFrameworkPROFILE_%PLATFORMENDING%.dll
-CALL :UPDATE_TARGET %APEXXDIR% ApexFramework_%PLATFORMENDING%.dll
-IF "%PLATFORMENDING%"=="x64" (
-CALL :UPDATE_TARGET %GLDIR%\samples\bin\win64 AntTweakBar64.dll
-CALL :UPDATE_TARGET %GLDIR%\samples\bin\win64 Assimp64.dll
-CALL :UPDATE_TARGET %WINSDKDIR%\bin\x64 d3dcompiler_47.dll
-CALL :UPDATE_TARGET %SHAREDDIR%\shadow_lib GFSDK_ShadowLib_DX11.win64.dll
-CALL :UPDATE_TARGET %SHAREDDIR%\hbao GFSDK_SSAO_D3D11.win64.dll
-) ELSE (
-CALL :UPDATE_TARGET %GLDIR%\samples\bin\win32 AntTweakBar.dll
-CALL :UPDATE_TARGET %GLDIR%\samples\bin\win32 Assimp32.dll
-CALL :UPDATE_TARGET %WINSDKDIR%\bin\x86 d3dcompiler_47.dll
-CALL :UPDATE_TARGET %SHAREDDIR%\shadow_lib GFSDK_ShadowLib_DX11.win32.dll
-CALL :UPDATE_TARGET %SHAREDDIR%\hbao GFSDK_SSAO_D3D11.win32.dll
-)
-
-CALL :UPDATE_TARGET %NVTXDIR% nvToolsExt*.dll
-
-
-
-ENDLOCAL
-GOTO END
-
-
-REM ********************************************
-REM NO CALLS TO :UPDATE_TARGET below this line!!
-REM ********************************************
-
-:UPDATE_TARGET
-IF NOT EXIST %1\%2 (
- REM ECHO File doesn't exist %1\%2
-) ELSE (
- REM echo updating %2
- REM echo XCOPY "%1\%2" "%TODIR%"
- XCOPY "%1\%2" "%TODIR%" /D /Y
-)
-GOTO END
-
-:ARGUMENT_ERROR
-ECHO ERROR: too few arguments to dllcopy.bat (need PhysXBinDir ApexBinDir)
-
-:END
diff --git a/tools/ArtistTools/project/script/xpj4.exe b/tools/ArtistTools/project/script/xpj4.exe
deleted file mode 100644
index d9d992c..0000000
--- a/tools/ArtistTools/project/script/xpj4.exe
+++ /dev/null
Binary files differ