From f1e539cadfb085cedc32f9773cfb9d14bfcdf138 Mon Sep 17 00:00:00 2001 From: Bryan Galdrikian Date: Wed, 23 Aug 2017 11:24:32 -0700 Subject: Removing ArtistTools and CurveEditor projects --- .../project/script/ArtistTools-PostBuild.bat | 158 --- tools/ArtistTools/project/script/ArtistTools.xml | 1057 -------------------- .../project/script/GenerateParamsClasses.bat | 13 - tools/ArtistTools/project/script/GenerateShade.bat | 47 - tools/ArtistTools/project/script/GenerateUI.bat | 116 --- .../ArtistTools/project/script/create_projects.bat | 9 - .../project/script/create_projectsOnly.bat | 86 -- tools/ArtistTools/project/script/dllcopy.bat | 117 --- tools/ArtistTools/project/script/xpj4.exe | Bin 1751040 -> 0 bytes 9 files changed, 1603 deletions(-) delete mode 100644 tools/ArtistTools/project/script/ArtistTools-PostBuild.bat delete mode 100644 tools/ArtistTools/project/script/ArtistTools.xml delete mode 100644 tools/ArtistTools/project/script/GenerateParamsClasses.bat delete mode 100644 tools/ArtistTools/project/script/GenerateShade.bat delete mode 100644 tools/ArtistTools/project/script/GenerateUI.bat delete mode 100644 tools/ArtistTools/project/script/create_projects.bat delete mode 100644 tools/ArtistTools/project/script/create_projectsOnly.bat delete mode 100644 tools/ArtistTools/project/script/dllcopy.bat delete mode 100644 tools/ArtistTools/project/script/xpj4.exe (limited to 'tools/ArtistTools/project/script') diff --git a/tools/ArtistTools/project/script/ArtistTools-PostBuild.bat b/tools/ArtistTools/project/script/ArtistTools-PostBuild.bat deleted file mode 100644 index 12c7a2c..0000000 --- a/tools/ArtistTools/project/script/ArtistTools-PostBuild.bat +++ /dev/null @@ -1,158 +0,0 @@ -Rem @ECHO OFF - -SETLOCAL - -ECHO Output Directory: %1 -rem CD %1 -SET CURDIR=%CD% -ECHO CURDIR: %CURDIR% - -SET OUTPUTDIR=%1 -SET PLATFORM=%2 -SET CONFIGURATION=%3 -SET QTDIR=%4 -SET VC_VERSION=%5 - -SET PM_DRIVE=%CD:~0,2% -SET PM_PACKAGES_ROOT=%PM_DRIVE%\NVIDIA\packman-repo -echo PM_PACKAGES_ROOT is %PM_PACKAGES_ROOT% - -SET PX_VERSION=1.0.21652946 -SET PHYSX_VERSION=3.4.21652946 -SET APEX_VERSION=1.4.21652946 - -SET BLAST_ROOT=%CURDIR%\..\..\..\.. -SET NVTOOLSEXT=%PM_PACKAGES_ROOT%\nvToolsExt\1.0 -SET WINSDK_PATH=%BLAST_ROOT%\..\..\external\D3D11\Bin - -ECHO OUTPUTDIR: %OUTPUTDIR% -ECHO PLATFORM: %PLATFORM% -ECHO CONFIGURATION: %CONFIGURATION% -ECHO VC_VERSION: %VC_VERSION% -ECHO QTDIR: %QTDIR% - -ECHO BLAST_ROOT=%BLAST_ROOT% -ECHO PHYSX_PATH=%PHYSX_PATH% -ECHO PX_SHARED=%PX_SHARED% -ECHO APEX_PATH=%APEX_PATH% -ECHO NVTOOLSEXT=%NVTOOLSEXT% -ECHO WINSDK_PATH=%WINSDK_PATH% - -ECHO CURDIR: %CURDIR% - -ECHO --------------------------------------------------------------------------------- -ECHO ArtistTools Post-Build Events... -ECHO --------------------------------------------------------------------------------- - - -IF /i "%PLATFORM%"=="Win32" ( - SET sourcePath=%QTDIR%\x86\bin - - SET PX_SHARED=%PM_PACKAGES_ROOT%\PxShared-%VC_VERSION%win32\%PX_VERSION% - SET PHYSX_PATH=%PM_PACKAGES_ROOT%\PhysX-%VC_VERSION%win32\%PHYSX_VERSION% - SET APEX_PATH=%PM_PACKAGES_ROOT%\Apex-%VC_VERSION%win32\%APEX_VERSION% - - ECHO %CURDIR%/../script/dllcopy.bat x86 %BLAST_ROOT%/bin/%VC_VERSION%win32-cmake %PHYSX_PATH%\bin\%VC_VERSION%win32-cmake %PX_SHARED%/bin/%VC_VERSION%win32-cmake %APEX_PATH%/bin/%VC_VERSION%win32-cmake %NVTOOLSEXT%\bin\Win32 %BLAST_ROOT%/shared/external/GraphicsLib %WINSDK_PATH% %BLAST_ROOT%/shared/external - CALL %CURDIR%/../script/dllcopy.bat x86 %BLAST_ROOT%/bin/%VC_VERSION%win32-cmake %PHYSX_PATH%\bin\%VC_VERSION%win32-cmake %PX_SHARED%/bin/%VC_VERSION%win32-cmake %APEX_PATH%/bin/%VC_VERSION%win32-cmake %NVTOOLSEXT%\bin\Win32 %BLAST_ROOT%/shared/external/GraphicsLib %WINSDK_PATH% %BLAST_ROOT%/shared/external - -) ELSE IF /i "%PLATFORM%"=="x64" ( - SET sourcePath=%QTDIR%\x64\bin - - SET PX_SHARED=%PM_PACKAGES_ROOT%\PxShared-%VC_VERSION%win64\%PX_VERSION% - SET PHYSX_PATH=%PM_PACKAGES_ROOT%\PhysX-%VC_VERSION%win64\%PHYSX_VERSION% - SET APEX_PATH=%PM_PACKAGES_ROOT%\Apex-%VC_VERSION%win64\%APEX_VERSION% - - ECHO %CURDIR%/../script/dllcopy.bat x64 %BLAST_ROOT%/bin/%VC_VERSION%win64-cmake %PHYSX_PATH%\bin\%VC_VERSION%win64-cmake %PX_SHARED%/bin/%VC_VERSION%win64-cmake %APEX_PATH%/bin/%VC_VERSION%win64-cmake %NVTOOLSEXT%\bin\x64 %BLAST_ROOT%/shared/external/GraphicsLib %WINSDK_PATH% %BLAST_ROOT%/shared/external - CALL %CURDIR%/../script/dllcopy.bat x64 %BLAST_ROOT%/bin/%VC_VERSION%win64-cmake %PHYSX_PATH%\bin\%VC_VERSION%win64-cmake %PX_SHARED%/bin/%VC_VERSION%win64-cmake %APEX_PATH%/bin/%VC_VERSION%win64-cmake %NVTOOLSEXT%\bin\x64 %BLAST_ROOT%/shared/external/GraphicsLib %WINSDK_PATH% %BLAST_ROOT%/shared/external -) -ECHO sourcePath: %sourcePath% - -IF /i "%CONFIGURATION%"=="Debug" ( - CALL :UpdateTarget Qt5Cored.dll %OUTPUTDIR% - CALL :UpdateTarget Qt5Guid.dll %OUTPUTDIR% - CALL :UpdateTarget Qt5Widgetsd.dll %OUTPUTDIR% - CALL :UpdateTarget Qt5Xmld.dll %OUTPUTDIR% -) ELSE ( - CALL :UpdateTarget Qt5Core.dll %OUTPUTDIR% - CALL :UpdateTarget Qt5Gui.dll %OUTPUTDIR% - CALL :UpdateTarget Qt5Widgets.dll %OUTPUTDIR% - CALL :UpdateTarget Qt5Xml.dll %OUTPUTDIR% -) - -SET PLATFORMSFOLDER=%OUTPUTDIR%platforms\ -ECHO PLATFORMSFOLDER: %PLATFORMSFOLDER% - -IF NOT EXIST %PLATFORMSFOLDER% MKDIR %PLATFORMSFOLDER% - -rem CD %PLATFORMSFOLDER% -IF /i "%PLATFORM%"=="Win32" ( - SET sourcePath=%QTDIR%\x86\plugins\platforms -) ELSE IF /i "%PLATFORM%"=="x64" ( - SET sourcePath=%QTDIR%\x64\plugins\platforms -) -ECHO sourcePath: %sourcePath% -ECHO CURDIR: %CURDIR% - -IF /i "%CONFIGURATION%"=="Debug" ( - CALL :UpdateTarget qwindowsd.dll %PLATFORMSFOLDER% -) ELSE ( - CALL :UpdateTarget qwindows.dll %PLATFORMSFOLDER% -) - -SET sourcePath=%OUTPUTDIR%..\..\tools\ArtistTools\project\Resource -CALL :UpdateTarget ArtistToolsTheme.qss %OUTPUTDIR% - -REM copy d3d and sdl dlls -IF /i "%PLATFORM%"=="Win32" ( - SET sourcePath=%OUTPUTDIR%..\..\..\..\external\D3D11\Bin\x86 - CALL :UpdateTarget d3dcompiler_47.dll %OUTPUTDIR% - SET sourcePath=%OUTPUTDIR%..\..\..\..\external\SDL2-2.0.0\bin\x86 - CALL :UpdateTarget SDL2.dll %OUTPUTDIR% -) ELSE IF /i "%PLATFORM%"=="x64" ( - SET sourcePath=%OUTPUTDIR%..\..\..\..\external\D3D11\Bin\x64 - CALL :UpdateTarget d3dcompiler_47.dll %OUTPUTDIR% - SET sourcePath=%OUTPUTDIR%..\..\..\..\external\SDL2-2.0.0\bin\x64 - CALL :UpdateTarget SDL2.dll %OUTPUTDIR% -) - -REM copy resources. Only need shaders. -REM /i creates target folder if it does not exist. -SET sourcePath=%OUTPUTDIR% -SET targetPath=%sourcePath:/=\% -echo XCOPY /y /r /d /s /i %targetPath%..\..\samples\resources\shaders %targetPath%..\resources\shaders -XCOPY /y /r /d /s /i %targetPath%..\..\samples\resources\shaders %targetPath%..\resources\shaders -echo XCOPY /y /r /d /s /i %targetPath%..\..\tools\ArtistTools\source\BlastPlugin\Shaders %targetPath%..\resources\shaders -XCOPY /y /r /d /s /i %targetPath%..\..\tools\ArtistTools\source\BlastPlugin\Shaders %targetPath%..\resources\shaders -REM we do not need models -rem SET MODELSFOLDER=%targetPath%..\resources\models -rem IF NOT EXIST %MODELSFOLDER% MKDIR %MODELSFOLDER% - -REM copy UI -REM /i creates target folder if it does not exist. -SET sourcePath=%OUTPUTDIR% -SET targetPath=%sourcePath:/=\% -echo XCOPY /y /r /d /s /i %targetPath%..\..\tools\ArtistTools\project\UI %targetPath%..\UI -XCOPY /y /r /d /s /i %targetPath%..\..\tools\ArtistTools\project\UI %targetPath%..\UI -GOTO END_POST_BUILD - -:UpdateTarget -SET str=%2 -SET toPath=%str:/=\% -SET str=%sourcePath%\%1 -SET fromPath=%str:/=\% -IF NOT EXIST %2%1 ( - rem ECHO CURDIR: %CURDIR% - echo XCOPY %fromPath% %toPath% /R /Y - XCOPY %fromPath% %toPath% /R /Y -) ELSE ( - rem ECHO CURDIR: %CURDIR% - echo XCOPY %fromPath% %toPath% /R /Y - XCOPY %fromPath% %toPath% /R /Y -) - -GOTO END - -:END_POST_BUILD -ENDLOCAL - -:END diff --git a/tools/ArtistTools/project/script/ArtistTools.xml b/tools/ArtistTools/project/script/ArtistTools.xml deleted file mode 100644 index 0c65541..0000000 --- a/tools/ArtistTools/project/script/ArtistTools.xml +++ /dev/null @@ -1,1057 +0,0 @@ - - - - - - - - - - - - - - - - -..\${env:VS_STRING} - - - RenderBlastDx11 - - - ..\..\..\..\bin\${env:VC_VERSION}win$(PlatformArchitecture)-cmake - ..\..\..\..\obj\${env:VC_VERSION}win$(PlatformArchitecture)-cmake\$(Configuration)\ArtistTools - - - - - - $(ProjectName).win32.d.exe - - ${env:FBXSDK_LIB_ROOT}/x86/debug - - - CoreLib.win32.d.lib - - - - - - - - $(ProjectName).win64.d.exe - - ${env:FBXSDK_LIB_ROOT}/x64/debug - - - CoreLib.win64.d.lib - - - - - - - - $(ProjectName).win32.exe - - ${env:FBXSDK_LIB_ROOT}/x86/release - - - CoreLib.win32.lib - - - - - - - - $(ProjectName).win64.exe - - ${env:FBXSDK_LIB_ROOT}/x64/release - - - CoreLib.win64.lib - - - - - - CALL ..\script\ArtistTools-PostBuild.bat $(OutDir) $(Platform) $(Configuration) ${env:QTDIR} ${env:VC_VERSION} - - - - main.cpp - - - resource.rc - - - - - - libfbxsdk-md.lib - - - ..\..\..\..\bin\${env:VC_VERSION}win$(PlatformArchitecture)-cmake - ..\..\..\..\obj\${env:VC_VERSION}win$(PlatformArchitecture)-cmake\$(Configuration)\CoreLib - - CORELIB_LIB - - - - - - - $(ProjectName).win32.d.dll - - ${env:FBXSDK_LIB_ROOT}/x86/debug - ${env:NVTOOLSEXT}/lib/Win32 - - - nvToolsExt32_1.lib - - - - - - - $(ProjectName).win64.d.dll - - ${env:FBXSDK_LIB_ROOT}/x64/debug - ${env:NVTOOLSEXT}/lib/x64 - - - nvToolsExt64_1.lib - - - - - - - $(ProjectName).win32.dll - - ${env:FBXSDK_LIB_ROOT}/x86/release - ${env:NVTOOLSEXT}/lib/Win32 - - - nvToolsExt32_1.lib - - - - - - - $(ProjectName).win64.dll - - ${env:FBXSDK_LIB_ROOT}/x64/release - ${env:NVTOOLSEXT}/lib/x64 - - - nvToolsExt64_1.lib - - - - - Parameters/*.h - Parameters/*.cpp - Parameters/*.pl - Anim/*.h - Anim/*.cpp - Backdoor/*.h - Backdoor/*.cpp - *.h - *.cpp - Render/Interface/*.h - Render/Interface/*.cpp - Render/*.h - Render/*.cpp - Scene/*.h - Scene/*.cpp - UI/*.ui - UI/*.qrc - Utils/*.h - Utils/*.cpp - Window/*.h - Window/*.cpp - - - src/*.cpp - src/windows/*.cpp - - - include/*.h - - - src/*.cpp - - - src/*.cpp - - - NvCoMemoryAllocator.h - NvCoMemoryAllocator.cpp - Platform/Win/NvCoWinMemoryAllocator.h - Platform/Win/NvCoWinMemoryAllocator.cpp - Animation/NvCoFrameCalculator.h - Animation/NvCoFrameCalculator.cpp - - - ui/*.h - moc/*.cpp - qrc/*.cpp - - - BodyShader.hlsl - BodyShaderCommon.hlsl - BodyShadow.hlsl - color.hlsl - Light.hlsl - ScreenQuad.hlsl - ScreenQuadColor.hlsl - VisualizeShadow.hlsl - - - inc/*.h - src/*.c - - - - - - libfbxsdk-md.lib - DXUT.lib - DirectXTex.lib - DXUTOpt.lib - - - RenderPluginDx11 - - - ..\..\..\..\bin\${env:VC_VERSION}win$(PlatformArchitecture)-cmake - ..\..\..\..\obj\${env:VC_VERSION}win$(PlatformArchitecture)-cmake\$(Configuration)\PluginBlast - - PLUGINBT_LIB - _WINDOWS - _WIN32_WINNT=0x0600 - _CRT_SECURE_NO_DEPRECATE - _LIB - - - ${env:PX_SHARED}/lib/${env:VC_VERSION}win$(PlatformArchitecture)-cmake - ${env:PHYSX_PATH}/Lib/${env:VC_VERSION}win$(PlatformArchitecture)-cmake - ${env:BLAST_PATH}/lib/${env:VC_VERSION}win$(PlatformArchitecture)-cmake - - - - - - - $(ProjectName).win32.d.dll - - ${env:FBXSDK_LIB_ROOT}/x86/debug - ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/Win32/Debug - ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/Win32/Debug - ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/Win32/Debug - - - CoreLib.win32.d.lib - PhysX3CommonDEBUG_x86.lib - PhysX3DEBUG_x86.lib - PhysX3CookingDEBUG_x86.lib - PhysX3ExtensionsDEBUG_x86.lib - PxPvdSDKDEBUG_x86.lib - PxTaskDEBUG_x86.lib - PxFoundationDEBUG_x86.lib - PsFastXmlDEBUG_x86.lib - NvBlastDEBUG_x86.lib - NvBlastExtAuthoringDEBUG_x86.lib - NvBlastExtImportDEBUG_x86.lib - NvBlastExtPhysXDEBUG_x86.lib - NvBlastExtShadersDEBUG_x86.lib - NvBlastTkDEBUG_x86.lib - NvBlastExtExporterDEBUG_x86.lib - NvBlastExtAssetUtilsDEBUG_x86.lib - NvBlastGlobalsDEBUG_x86.lib - GFSDK_ShadowLib_DX11.win32.lib - GFSDK_SSAO_D3D11.win32.lib - - - - NvBlastExtSerializationDEBUG_x86.lib - NvBlastExtPxSerializationDEBUG_x86.lib - NvBlastExtTkSerializationDEBUG_x86.lib - - - - - - - - $(ProjectName).win64.d.dll - - ${env:FBXSDK_LIB_ROOT}/x64/debug - ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/x64/Debug - ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/x64/Debug - ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/x64/Debug - - - CoreLib.win64.d.lib - PhysX3CommonDEBUG_x64.lib - PhysX3DEBUG_x64.lib - PhysX3CookingDEBUG_x64.lib - PhysX3ExtensionsDEBUG_x64.lib - PxPvdSDKDEBUG_x64.lib - PxTaskDEBUG_x64.lib - PxFoundationDEBUG_x64.lib - PsFastXmlDEBUG_x64.lib - NvBlastDEBUG_x64.lib - NvBlastExtAuthoringDEBUG_x64.lib - NvBlastExtImportDEBUG_x64.lib - NvBlastExtPhysXDEBUG_x64.lib - NvBlastExtShadersDEBUG_x64.lib - NvBlastTkDEBUG_x64.lib - NvBlastExtExporterDEBUG_x64.lib - NvBlastExtAssetUtilsDEBUG_x64.lib - NvBlastGlobalsDEBUG_x64.lib - GFSDK_ShadowLib_DX11.win64.lib - GFSDK_SSAO_D3D11.win64.lib - - - - NvBlastExtSerializationDEBUG_x64.lib - NvBlastExtPxSerializationDEBUG_x64.lib - NvBlastExtTkSerializationDEBUG_x64.lib - - - - - - - - $(ProjectName).win32.dll - - ${env:FBXSDK_LIB_ROOT}/x86/release - ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/Win32/Release - ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/Win32/Release - ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/Win32/Release - - - CoreLib.win32.lib - PhysX3Common_x86.lib - PhysX3_x86.lib - PhysX3Cooking_x86.lib - PhysX3Extensions_x86.lib - PxPvdSDK_x86.lib - PxTask_x86.lib - PxFoundation_x86.lib - PsFastXml_x86.lib - NvBlast_x86.lib - NvBlastExtAuthoring_x86.lib - NvBlastExtImport_x86.lib - NvBlastExtPhysX_x86.lib - NvBlastExtShaders_x86.lib - NvBlastTk_x86.lib - NvBlastExtExporter_x86.lib - NvBlastExtAssetUtils_x86.lib - NvBlastGlobals_x86.lib - GFSDK_ShadowLib_DX11.win32.lib - GFSDK_SSAO_D3D11.win32.lib - - - - NvBlastExtSerialization_x86.lib - NvBlastExtPxSerialization_x86.lib - NvBlastExtTkSerialization_x86.lib - - - - - - - - $(ProjectName).win64.dll - - ${env:FBXSDK_LIB_ROOT}/x64/release - ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/x64/Release - ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/x64/Release - ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/x64/Release - - - CoreLib.win64.lib - PhysX3Common_x64.lib - PhysX3_x64.lib - PhysX3Cooking_x64.lib - PhysX3Extensions_x64.lib - PxPvdSDK_x64.lib - PxTask_x64.lib - PxFoundation_x64.lib - PsFastXml_x64.lib - NvBlast_x64.lib - NvBlastExtAuthoring_x64.lib - NvBlastExtImport_x64.lib - NvBlastExtPhysX_x64.lib - NvBlastExtShaders_x64.lib - NvBlastTk_x64.lib - NvBlastExtExporter_x64.lib - NvBlastExtAssetUtils_x64.lib - NvBlastGlobals_x64.lib - GFSDK_ShadowLib_DX11.win64.lib - GFSDK_SSAO_D3D11.win64.lib - - - - NvBlastExtSerialization_x64.lib - NvBlastExtPxSerialization_x64.lib - NvBlastExtTkSerialization_x64.lib - - - - - - Render/Interface/*.h - Render/Interface/*.cpp - Scene/*.h - Scene/*.cpp - UI/*.ui - UI/*.qrc - Window/*.h - Window/*.cpp - Parameters/*.h - Parameters/*.cpp - *.h - *.cpp - - - *.cpp - *.h - core/*.cpp - core/*.h - blast/*.cpp - blast/*.h - physx/*.cpp - physx/*.h - renderer/*.cpp - renderer/*.h - scene/*.cpp - scene/*.h - ui/*.cpp - ui/*.h - utils/*.cpp - utils/*.h - renderer/*.cpp - renderer/*.h - - - utils/*.cpp - utils/*.h - - - *.cpp - *.h - - - *.cpp - *.h - - - NvBlastGlobals.cpp - - - NvBlastExtAuthoringAccelerator.cpp - NvBlastExtAuthoringBooleanTool.cpp - NvBlastExtAuthoringFractureToolImpl.cpp - NvBlastExtAuthoringMeshImpl.cpp - NvBlastExtAuthoringTriangulator.cpp - - - src/*.cpp - src/windows/*.cpp - - - include/*.h - - - src/*.cpp - - - src/*.cpp - - - NvCoMemoryAllocator.h - NvCoMemoryAllocator.cpp - Platform/Win/NvCoWinMemoryAllocator.h - Platform/Win/NvCoWinMemoryAllocator.cpp - Animation/NvCoFrameCalculator.h - Animation/NvCoFrameCalculator.cpp - - - ui/*.h - moc/*.cpp - qrc/*.cpp - - - moc/moc_SlideSpinBox.cpp - - - - - - - - - - RenderPluginDx11 - PluginBlast - - - ..\..\..\..\bin\${env:VC_VERSION}win$(PlatformArchitecture)-cmake - ..\..\..\..\obj\${env:VC_VERSION}win$(PlatformArchitecture)-cmake\$(Configuration)\RenderBlastDx11 - - PLUGINBTRENDER_LIB - - - - - - - $(ProjectName).win32.d.dll - - ${env:FBXSDK_LIB_ROOT}/x86/debug - - - CoreLib.win32.d.lib - RenderPluginDx11.win32.d.lib - PluginBlast.win32.d.lib - - - - - - - $(ProjectName).win64.d.dll - - ${env:FBXSDK_LIB_ROOT}/x64/debug - - - CoreLib.win64.d.lib - RenderPluginDx11.win64.d.lib - PluginBlast.win64.d.lib - - - - - - - $(ProjectName).win32.dll - - ${env:FBXSDK_LIB_ROOT}/x86/release - - - CoreLib.win32.lib - RenderPluginDx11.win32.lib - PluginBlast.win32.lib - - - - - - - $(ProjectName).win64.dll - - ${env:FBXSDK_LIB_ROOT}/x64/release - - - CoreLib.win64.lib - RenderPluginDx11.win64.lib - PluginBlast.win64.lib - - - - - Render/D3D11/*.h - Render/D3D11/*.cpp - - - HairShaderAttribute.h - BlastShader.hlsl - BlastShaderOpt.hlsl - BlastShadow.hlsl - BlastShadowOpt.hlsl - - - - - - 10.0.10240.0 - - RenderPluginDx12 - PluginBlast - - - ..\..\..\..\bin\${env:VC_VERSION}win$(PlatformArchitecture)-cmake - ..\..\..\..\obj\${env:VC_VERSION}win$(PlatformArchitecture)-cmake\$(Configuration)\RenderBlastDx12 - - PLUGINBTRENDER_LIB - - - - - - - $(ProjectName).win32.d.dll - - ${env:FBXSDK_LIB_ROOT}/x86/debug - - - CoreLib.win32.d.lib - RenderPluginDx12.win32.d.lib - PluginBlast.win32.d.lib - - - - - - - $(ProjectName).win64.d.dll - - ${env:FBXSDK_LIB_ROOT}/x64/debug - - - CoreLib.win64.d.lib - RenderPluginDx12.win64.d.lib - PluginBlast.win64.d.lib - - - - - - - $(ProjectName).win32.dll - - ${env:FBXSDK_LIB_ROOT}/x86/release - - - CoreLib.win32.lib - RenderPluginDx12.win32.lib - PluginBlast.win32.lib - - - - - - - $(ProjectName).win64.dll - - ${env:FBXSDK_LIB_ROOT}/x64/release - - - CoreLib.win64.lib - RenderPluginDx12.win64.lib - PluginBlast.win64.lib - - - - - Render/D3D12/*.h - Render/D3D12/*.cpp - - - - - - - - - DXUT.lib - DirectXTex.lib - DXUTOpt.lib - - - CoreLib - - - ..\..\..\..\bin\${env:VC_VERSION}win$(PlatformArchitecture)-cmake - ..\..\..\..\obj\${env:VC_VERSION}win$(PlatformArchitecture)-cmake\$(Configuration)\RenderPluginDx11 - - CORERENDER_LIB - - - - - - - $(ProjectName).win32.d.dll - - ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/Win32/Debug - ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/Win32/Debug - ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/Win32/Debug - - - CoreLib.win32.d.lib - - - - - - - $(ProjectName).win64.d.dll - - ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/x64/Debug - ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/x64/Debug - ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/x64/Debug - - - CoreLib.win64.d.lib - - - - - - - $(ProjectName).win32.dll - - ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/Win32/Release - ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/Win32/Release - ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/Win32/Release - - - CoreLib.win32.lib - - - - - - - $(ProjectName).win64.dll - - ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/x64/Release - ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/x64/Release - ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/x64/Release - - - CoreLib.win64.lib - - - - - Render/D3D11/*.h - Render/D3D11/*.cpp - - - - - - 10.0.10240.0 - - legacy_stdio_definitions.lib - DXUT.lib - DirectXTex.lib - DXUTOpt.lib - - - CoreLib - - - ..\..\..\..\bin\${env:VC_VERSION}win$(PlatformArchitecture)-cmake - ..\..\..\..\obj\${env:VC_VERSION}win$(PlatformArchitecture)-cmake\$(Configuration)\RenderPluginDx12 - - CORERENDER_LIB - _WINDOWS - _WIN32_WINNT=0x0600 - _CRT_SECURE_NO_DEPRECATE - _LIB - - - - - - - $(ProjectName).win32.d.dll - - ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/Win32/Debug - ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/Win32/Debug - ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/Win32/Debug - - - d3d12.lib - CoreLib.win32.d.lib - - - - - - - $(ProjectName).win64.d.dll - - ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/x64/Debug - ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/x64/Debug - ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/x64/Debug - - - d3d12.lib - CoreLib.win64.d.lib - - - - - - - $(ProjectName).win32.dll - - ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/Win32/Release - ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/Win32/Release - ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/Win32/Release - - - d3d12.lib - CoreLib.win32.lib - - - - - - - $(ProjectName).win64.dll - - ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/x64/Release - ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/x64/Release - ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/x64/Release - - - d3d12.lib - CoreLib.win64.lib - - - - - Render/D3D12/*.h - Render/D3D12/*.cpp - - - NvCoDx12DescriptorHeap.h - NvCoDx12DescriptorHeap.cpp - - - - - - - diff --git a/tools/ArtistTools/project/script/GenerateParamsClasses.bat b/tools/ArtistTools/project/script/GenerateParamsClasses.bat deleted file mode 100644 index 65a782a..0000000 --- a/tools/ArtistTools/project/script/GenerateParamsClasses.bat +++ /dev/null @@ -1,13 +0,0 @@ -@ECHO OFF -SET SCRIPT_PATH=%CD% - -cd %SCRIPT_PATH% -cd ..\..\source\CoreLib\Parameters -call go.bat - -cd %SCRIPT_PATH% -cd ..\..\source\BlastPlugin\Parameters -call go.bat - -cd %SCRIPT_PATH% - diff --git a/tools/ArtistTools/project/script/GenerateShade.bat b/tools/ArtistTools/project/script/GenerateShade.bat deleted file mode 100644 index bd3de2c..0000000 --- a/tools/ArtistTools/project/script/GenerateShade.bat +++ /dev/null @@ -1,47 +0,0 @@ -@echo off - -rem NOTE : rem next line if shader code has changed -goto:eof - -@echo ---start complie shaders--- - -setlocal enabledelayedexpansion -set PROJECT_ROOT=..\.. -set GenPath="%PROJECT_ROOT%\project\Generated\CoreLib" - -echo commands to run -echo mkdir %GenPath% -echo rd /s /Q %GenPath%\x64\Shaders -echo rd /s /Q %GenPath%\win32\Shaders -echo mkdir %GenPath%\x64\Shaders -echo mkdir %GenPath%\win32\Shaders - -mkdir %GenPath% -rd /s /Q %GenPath%\x64\Shaders -rd /s /Q %GenPath%\win32\Shaders -mkdir %GenPath%\x64\Shaders -mkdir %GenPath%\win32\Shaders - -if "%DXSDK_DIR%"=="" set DXSDK_DIR=..\..\..\..\..\..\..\external\DXSDK\June_2010 -echo DXSDK_DIR is %DXSDK_DIR% - -:doprocess_hlsl_vs_ps -call:process_hlsl_vs_ps BodyShader -call:process_hlsl_vs_ps BodyShadow -call:process_hlsl_vs_ps color -call:process_hlsl_vs_ps Light -call:process_hlsl_vs_ps ScreenQuad -call:process_hlsl_vs_ps ScreenQuadColor -call:process_hlsl_vs_ps VisualizeShadow - -:process_hlsl_vs_ps - SET FILE_HLSL=%~1 - echo "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T vs_5_0 /I..\..\..\..\src /Fh "%GenPath%\x64\Shaders\%FILE_HLSL%_VS.h" /Evs_main "%PROJECT_ROOT%\source\Shaders\%FILE_HLSL%.hlsl" - "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T vs_5_0 /I..\..\..\..\src /Fh "%GenPath%\x64\Shaders\%FILE_HLSL%_VS.h" /Evs_main "%PROJECT_ROOT%\source\Shaders\%FILE_HLSL%.hlsl" - "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T vs_5_0 /I..\..\..\..\src /Fh "%GenPath%\win32\Shaders\%FILE_HLSL%_VS.h" /Evs_main "%PROJECT_ROOT%\source\Shaders\%FILE_HLSL%.hlsl" - echo "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T ps_5_0 /I..\..\..\..\src /Fh "%GenPath%\x64\Shaders\%FILE_HLSL%_PS.h" /Eps_main "%PROJECT_ROOT%\source\Shaders\%FILE_HLSL%.hlsl" - "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T ps_5_0 /I..\..\..\..\src /Fh "%GenPath%\x64\Shaders\%FILE_HLSL%_PS.h" /Eps_main "%PROJECT_ROOT%\source\Shaders\%FILE_HLSL%.hlsl" - "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T ps_5_0 /I..\..\..\..\src /Fh "%GenPath%\win32\Shaders\%FILE_HLSL%_PS.h" /Eps_main "%PROJECT_ROOT%\source\Shaders\%FILE_HLSL%.hlsl" -goto:eof - -:end diff --git a/tools/ArtistTools/project/script/GenerateUI.bat b/tools/ArtistTools/project/script/GenerateUI.bat deleted file mode 100644 index 04c4bf1..0000000 --- a/tools/ArtistTools/project/script/GenerateUI.bat +++ /dev/null @@ -1,116 +0,0 @@ -@echo off - -@echo ---start Moc UI--- - -setlocal enabledelayedexpansion -set PROJECT_ROOT=..\.. - -SET SRC_ROOT=..\..\..\.. -SET EXTERNAL_ROOT=%SRC_ROOT%\..\..\external - -set QTPath=%EXTERNAL_ROOT%\Qt5.6.1\vc2015\x86\bin - -set GenPath="%PROJECT_ROOT%\project\Generated\CoreLib" -set GenMocPath=%GenPath%\moc -set GenUIPath=%GenPath%\ui -set GenQRCPath=%GenPath%\qrc - -rem goto mocBlastPluginCPP -rem goto domocHair - -echo commands to run -echo mkdir %GenMocPath% -echo mkdir %GenUIPath% -echo mkdir %GenQRCPath% -rd /s /Q %GenMocPath% -rd /s /Q %GenUIPath% -rd /s /Q %GenQRCPath% -mkdir %GenMocPath% -mkdir %GenUIPath% -mkdir %GenQRCPath% - -:domoc - -for /f "delims=" %%a in ('dir /a-d/b/s "%PROJECT_ROOT%\source\CoreLib\*.h"') do ( - findstr /i "Q_OBJECT" "%%a">nul&&( - echo %QTPath%\moc.exe %%a -o %GenMocPath%\moc_%%~na.cpp - %QTPath%\moc.exe %%a -o %GenMocPath%\moc_%%~na.cpp - ) -) - -for /f "delims=" %%a in ('dir /a-d/b/s "%PROJECT_ROOT%\source\CoreLib\Window\*.h"') do ( - findstr /i "Q_OBJECT" "%%a">nul&&( - echo %QTPath%\moc.exe %%a -o %GenMocPath%\moc_%%~na.cpp - %QTPath%\moc.exe %%a -o %GenMocPath%\moc_%%~na.cpp - ) -) - -for /f "delims=" %%a in ('dir /a-d/b/s "%PROJECT_ROOT%\source\CoreLib\UI\*.ui"') do ( - echo %QTPath%\uic.exe %%a -o %GenUIPath%\ui_%%~na.h - %QTPath%\uic.exe %%a -o %GenUIPath%\ui_%%~na.h -) - -for /f "delims=" %%a in ('dir /a-d/b/s "%PROJECT_ROOT%\source\CoreLib\UI\*.qrc"') do ( - echo %QTPath%\rcc.exe %%a -name %%a -no-compress -o %GenQRCPath%\qrc_%%~na.cpp - %QTPath%\rcc.exe %%a -name %%a -no-compress -o %GenQRCPath%\qrc_%%~na.cpp -) - -:mocAppMainWindowCPP - -echo copy %GenMocPath%\moc_AppMainWindow.cpp %GenMocPath%\..\moc_AppMainWindow.cpp -copy %GenMocPath%\moc_AppMainWindow.cpp %GenMocPath%\..\moc_AppMainWindow.cpp - -echo %QTPath%\moc.exe "%PROJECT_ROOT%\source\CoreLib\Window\AppMainWindow.h" -o %GenMocPath%\moc_AppMainWindow.cpp -DNV_ARTISTTOOLS -%QTPath%\moc.exe "%PROJECT_ROOT%\source\CoreLib\Window\AppMainWindow.h" -o %GenMocPath%\moc_AppMainWindow.cpp -DNV_ARTISTTOOLS - -@echo ---end Moc UI for CoreLib--- -:domocHair - -@echo ---start Moc UI for BlastPlugin--- -set GenPath="%PROJECT_ROOT%\project\Generated\BlastPlugin" -set GenMocPath=%GenPath%\moc -set GenUIPath=%GenPath%\ui -set GenQRCPath=%GenPath%\qrc - -echo commands to run -echo mkdir %GenMocPath% -echo mkdir %GenUIPath% -echo mkdir %GenQRCPath% -rd /s /Q %GenMocPath% -rd /s /Q %GenUIPath% -rd /s /Q %GenQRCPath% -mkdir %GenMocPath% -mkdir %GenUIPath% -mkdir %GenQRCPath% - -:domocHairStart -for /f "delims=" %%a in ('dir /a-d/b/s "%PROJECT_ROOT%\source\BlastPlugin\*.h"') do ( - findstr /i "Q_OBJECT" "%%a">nul&&( - echo %QTPath%\moc.exe %%a -o %GenMocPath%\moc_%%~na.cpp "-I./../../source/CoreLib" - %QTPath%\moc.exe %%a -o %GenMocPath%\moc_%%~na.cpp "-I./../../source/CoreLib" - ) -) - -for /f "delims=" %%a in ('dir /a-d/b/s "%PROJECT_ROOT%\source\BlastPlugin\Window\*.h"') do ( - findstr /i "Q_OBJECT" "%%a">nul&&( - echo %QTPath%\moc.exe %%a -o %GenMocPath%\moc_%%~na.cpp - %QTPath%\moc.exe %%a -o %GenMocPath%\moc_%%~na.cpp - ) -) - -for /f "delims=" %%a in ('dir /a-d/b/s "%PROJECT_ROOT%\source\BlastPlugin\UI\*.ui"') do ( - echo %QTPath%\uic.exe %%a -o %GenUIPath%\ui_%%~na.h - %QTPath%\uic.exe %%a -o %GenUIPath%\ui_%%~na.h -) - -for /f "delims=" %%a in ('dir /a-d/b/s "%PROJECT_ROOT%\source\BlastPlugin\UI\*.qrc"') do ( - echo %QTPath%\rcc.exe %%a -name %%a -no-compress -o %GenQRCPath%\qrc_%%~na.cpp - %QTPath%\rcc.exe %%a -name %%a -no-compress -o %GenQRCPath%\qrc_%%~na.cpp -) - -:mocBlastPluginCPP -echo %QTPath%\moc.exe "%PROJECT_ROOT%\source\BlastPlugin\BlastPlugin.h" -o %GenMocPath%\moc_BlastPlugin.cpp "-I./../../source/CoreLib" -%QTPath%\moc.exe "%PROJECT_ROOT%\source\BlastPlugin\BlastPlugin.h" -o %GenMocPath%\moc_BlastPlugin.cpp "-I./../../source/CoreLib" -goto end - -:end \ No newline at end of file diff --git a/tools/ArtistTools/project/script/create_projects.bat b/tools/ArtistTools/project/script/create_projects.bat deleted file mode 100644 index a7f8b23..0000000 --- a/tools/ArtistTools/project/script/create_projects.bat +++ /dev/null @@ -1,9 +0,0 @@ -@ECHO OFF - -call GenerateParamsClasses.bat - -call GenerateUI.bat - -call GenerateShade.bat - -call create_projectsOnly.bat diff --git a/tools/ArtistTools/project/script/create_projectsOnly.bat b/tools/ArtistTools/project/script/create_projectsOnly.bat deleted file mode 100644 index 6c27bf2..0000000 --- a/tools/ArtistTools/project/script/create_projectsOnly.bat +++ /dev/null @@ -1,86 +0,0 @@ -@ECHO OFF -rem SET SCRIPT_PATH=%CD% -rem cd %SCRIPT_PATH% - -echo set ENV variables ... -rem SETLOCAL - -SET PM_DRIVE=%CD:~0,2% -SET PM_PACKAGES_ROOT=%PM_DRIVE%\NVIDIA\packman-repo -echo PM_PACKAGES_ROOT is %PM_PACKAGES_ROOT% - -REM Get the absolute path for \trunk\ -@pushd ..\..\..\.. -SET SRC_ROOT=%CD% -@popd -echo SRC_ROOT is %SRC_ROOT% - -IF %SRC_ROOT%Nothing==Nothing EXIT /B 1 - -SET BLAST_PATH=%SRC_ROOT% -SET EXTERNAL_ROOT=%SRC_ROOT%\..\..\external -SET NVCOMMON_ROOT=%SRC_ROOT%\..\..\external -SET PX_VERSION=1.0.21652946 -SET PHYSX_VERSION=3.4.21652946 -SET APEX_VERSION=1.4.21652946 -SET IMGUI_PATH=%PM_PACKAGES_ROOT%\imgui\1.49 -SET TINYOBJ_PATH=%PM_PACKAGES_ROOT%\tinyObjLoader\1.0 -SET TCLAP_PATH=%PM_PACKAGES_ROOT%\tclap\1.2.1 -SET FBXSDK_ROOT=%PM_PACKAGES_ROOT%\FBXSDK\2017.0.1 -SET NVTOOLSEXT=%PM_PACKAGES_ROOT%\nvToolsExt\1.0 -SET DIRECTXTEX_PATH=%PM_PACKAGES_ROOT%\DirectXTex\10.5.2016.2 -SET DXUT_PATH=%PM_PACKAGES_ROOT%\DXUT\9.15.2016.1 -SET SHADOWLIB_PATH=%PM_PACKAGES_ROOT%\shadow_lib\2.1.20145239 -SET HBAOPLUS_PATH=%PM_PACKAGES_ROOT%\hbao_plus\3.0.20515708 - -SET D3D11_ROOT=%EXTERNAL_ROOT%\D3D11 -SET NvFoundation_ROOT=%EXTERNAL_ROOT%\NvFoundation\1.1\trunk -SET NsFoundation_ROOT=%EXTERNAL_ROOT%\NsFoundation\1.1\trunk -SET NvParameterized_ROOT=%EXTERNAL_ROOT%\NvParameterized\1.1\trunk -SET NsFileBuffer_ROOT=%EXTERNAL_ROOT%\NsFileBuffer\1.1\trunk -SET NsFastXML_ROOT=%EXTERNAL_ROOT%\NsFastXML\1.1\trunk -SET OpenAutomate_ROOT=%EXTERNAL_ROOT%\OpenAutomate-1.0-7 -SET SDL_ROOT=%EXTERNAL_ROOT%\SDL2-2.0.0 -set XPJ="%SRC_ROOT%\tools\ArtistTools\project\script\xpj4.exe" - -SET QTDIR=%EXTERNAL_ROOT%\Qt5.6.1\vc2015 -SET FBXSDK_LIB_ROOT=%FBXSDK_ROOT%\lib\vs2015 -set VC_VERSION=vc14 -set VS_STRING=VS2015 - -SET PX_SHARED=%PM_PACKAGES_ROOT%\PxShared-%VC_VERSION%win32\%PX_VERSION% -SET PHYSX_PATH=%PM_PACKAGES_ROOT%\PhysX-%VC_VERSION%win32\%PHYSX_VERSION% -SET APEX_PATH=%PM_PACKAGES_ROOT%\Apex-%VC_VERSION%win32\%APEX_VERSION% -%XPJ% -v 4 -t %VC_VERSION% -p win32 -x ArtistTools.xml - -SET PX_SHARED=%PM_PACKAGES_ROOT%\PxShared-%VC_VERSION%win64\%PX_VERSION% -SET PHYSX_PATH=%PM_PACKAGES_ROOT%\PhysX-%VC_VERSION%win64\%PHYSX_VERSION% -SET APEX_PATH=%PM_PACKAGES_ROOT%\Apex-%VC_VERSION%win64\%APEX_VERSION% -%XPJ% -v 4 -t %VC_VERSION% -p win64 -x ArtistTools.xml - -SET QTDIR=%EXTERNAL_ROOT%\Qt5.6.1\vc2013 -SET FBXSDK_LIB_ROOT=%FBXSDK_ROOT%\lib\vs2013 -SET VC_VERSION=vc12 -SET VS_STRING=VS2013 - -SET PX_SHARED=%PM_PACKAGES_ROOT%\PxShared-%VC_VERSION%win32\%PX_VERSION% -SET PHYSX_PATH=%PM_PACKAGES_ROOT%\PhysX-%VC_VERSION%win32\%PHYSX_VERSION% -SET APEX_PATH=%PM_PACKAGES_ROOT%\Apex-%VC_VERSION%win32\%APEX_VERSION% -%XPJ% -v 4 -t %VC_VERSION% -p win32 -x ArtistTools.xml - -SET PX_SHARED=%PM_PACKAGES_ROOT%\PxShared-%VC_VERSION%win64\%PX_VERSION% -SET PHYSX_PATH=%PM_PACKAGES_ROOT%\PhysX-%VC_VERSION%win64\%PHYSX_VERSION% -SET APEX_PATH=%PM_PACKAGES_ROOT%\Apex-%VC_VERSION%win64\%APEX_VERSION% -%XPJ% -v 4 -t %VC_VERSION% -p win64 -x ArtistTools.xml - -echo "" -echo if the following root paths are not right. please correct them -echo SRC_ROOT is %SRC_ROOT% -echo D3D11_ROOT root is %D3D11_ROOT% -echo QTDIR root is %QTDIR% -echo FBXSDK_ROOT root is %FBXSDK_ROOT% -echo NvFoundation_ROOT root is %NvFoundation_ROOT% -echo NsFoundation_ROOT root is %NsFoundation_ROOT% -echo NvParameterized_ROOT root is %NvParameterized_ROOT% -echo OpenAutomate_ROOT root is %OpenAutomate_ROOT% -echo SDL_ROOT root is %SDL_ROOT% \ No newline at end of file diff --git a/tools/ArtistTools/project/script/dllcopy.bat b/tools/ArtistTools/project/script/dllcopy.bat deleted file mode 100644 index 7196545..0000000 --- a/tools/ArtistTools/project/script/dllcopy.bat +++ /dev/null @@ -1,117 +0,0 @@ -REM the TODIR (destination folder) should NOT contain a trailing '\', this script will append it - -SETLOCAL - -SET PLATFORMENDING=%1 -SET TODIR=%2 -SET NXDIR=%3 -SET PXSHAREDDIR=%4 -SET APEXXDIR=%5 -SET NVTXDIR=%6 -SET GLDIR=%7 -SET WINSDKDIR=%8 -SET SHAREDDIR=%9 - -echo Copy %PLATFORMENDING% -echo TARGET = %TODIR% -echo NXDIR = %NXDIR% -echo PXSHAREDDIR = %PXSHAREDDIR% -echo APEXXDIR = %APEXXDIR% -echo NVTXDIR = %NVTXDIR% -echo GLDIR = %GLDIR% -echo SHAREDDIR = %SHAREDDIR% - - - -IF "%1"=="" GOTO ARGUMENT_ERROR - -CALL :UPDATE_TARGET %NXDIR% PhysXCore.dll -CALL :UPDATE_TARGET %NXDIR% PhysXCoreDEBUG.dll -CALL :UPDATE_TARGET %NXDIR% PhysXCooking.dll -CALL :UPDATE_TARGET %NXDIR% PhysXCookingDEBUG.dll -CALL :UPDATE_TARGET %NXDIR% PhysXLoader.dll -CALL :UPDATE_TARGET %NXDIR% PhysXLoaderDEBUG.dll - -CALL :UPDATE_TARGET %NXDIR% PhysXDevice.dll -CALL :UPDATE_TARGET %NXDIR% cudart*.dll - -CALL :UPDATE_TARGET %NXDIR% PhysX3_%PLATFORMENDING%.dll -CALL :UPDATE_TARGET %NXDIR% PhysX3CHECKED_%PLATFORMENDING%.dll -CALL :UPDATE_TARGET %NXDIR% PhysX3DEBUG_%PLATFORMENDING%.dll -CALL :UPDATE_TARGET %NXDIR% PhysX3PROFILE_%PLATFORMENDING%.dll -CALL :UPDATE_TARGET %NXDIR% PhysX3Common_%PLATFORMENDING%.dll -CALL :UPDATE_TARGET %NXDIR% PhysX3CommonCHECKED_%PLATFORMENDING%.dll -CALL :UPDATE_TARGET %NXDIR% PhysX3CommonDEBUG_%PLATFORMENDING%.dll -CALL :UPDATE_TARGET %NXDIR% PhysX3CommonPROFILE_%PLATFORMENDING%.dll -CALL :UPDATE_TARGET %NXDIR% PhysX3CharacterKinematic_%PLATFORMENDING%.dll -CALL :UPDATE_TARGET %NXDIR% PhysX3CharacterKinematicCHECKED_%PLATFORMENDING%.dll -CALL :UPDATE_TARGET %NXDIR% PhysX3CharacterKinematicDEBUG_%PLATFORMENDING%.dll -CALL :UPDATE_TARGET %NXDIR% PhysX3CharacterKinematicPROFILE_%PLATFORMENDING%.dll -CALL :UPDATE_TARGET %NXDIR% PhysX3Cooking_%PLATFORMENDING%.dll -CALL :UPDATE_TARGET %NXDIR% PhysX3CookingCHECKED_%PLATFORMENDING%.dll -CALL :UPDATE_TARGET %NXDIR% PhysX3CookingDEBUG_%PLATFORMENDING%.dll -CALL :UPDATE_TARGET %NXDIR% PhysX3CookingPROFILE_%PLATFORMENDING%.dll -CALL :UPDATE_TARGET %NXDIR% PhysX3Gpu_%PLATFORMENDING%.dll -CALL :UPDATE_TARGET %NXDIR% PhysX3GpuCHECKED_%PLATFORMENDING%.dll -CALL :UPDATE_TARGET %NXDIR% PhysX3GpuDEBUG_%PLATFORMENDING%.dll -CALL :UPDATE_TARGET %NXDIR% PhysX3GpuPROFILE_%PLATFORMENDING%.dll -CALL :UPDATE_TARGET %PXSHAREDDIR% PxFoundation_%PLATFORMENDING%.dll -CALL :UPDATE_TARGET %PXSHAREDDIR% PxFoundationCHECKED_%PLATFORMENDING%.dll -CALL :UPDATE_TARGET %PXSHAREDDIR% PxFoundationPROFILE_%PLATFORMENDING%.dll -CALL :UPDATE_TARGET %PXSHAREDDIR% PxFoundationDEBUG_%PLATFORMENDING%.dll -CALL :UPDATE_TARGET %PXSHAREDDIR% PxPvdSDK_%PLATFORMENDING%.dll -CALL :UPDATE_TARGET %PXSHAREDDIR% PxPvdSDKCHECKED_%PLATFORMENDING%.dll -CALL :UPDATE_TARGET %PXSHAREDDIR% PxPvdSDKDEBUG_%PLATFORMENDING%.dll -CALL :UPDATE_TARGET %PXSHAREDDIR% PxPvdSDKPROFILE_%PLATFORMENDING%.dll -CALL :UPDATE_TARGET %APEXXDIR% APEX_DestructibleDEBUG_%PLATFORMENDING%.dll -CALL :UPDATE_TARGET %APEXXDIR% APEX_DestructiblePROFILE_%PLATFORMENDING%.dll -CALL :UPDATE_TARGET %APEXXDIR% APEX_Destructible_%PLATFORMENDING%.dll -CALL :UPDATE_TARGET %APEXXDIR% APEX_LegacyDEBUG_%PLATFORMENDING%.dll -CALL :UPDATE_TARGET %APEXXDIR% APEX_LegacyPROFILE_%PLATFORMENDING%.dll -CALL :UPDATE_TARGET %APEXXDIR% APEX_Legacy_%PLATFORMENDING%.dll -CALL :UPDATE_TARGET %APEXXDIR% APEX_LoaderDEBUG_%PLATFORMENDING%.dll -CALL :UPDATE_TARGET %APEXXDIR% APEX_LoaderPROFILE_%PLATFORMENDING%.dll -CALL :UPDATE_TARGET %APEXXDIR% APEX_Loader_%PLATFORMENDING%.dll -CALL :UPDATE_TARGET %APEXXDIR% ApexFrameworkDEBUG_%PLATFORMENDING%.dll -CALL :UPDATE_TARGET %APEXXDIR% ApexFrameworkPROFILE_%PLATFORMENDING%.dll -CALL :UPDATE_TARGET %APEXXDIR% ApexFramework_%PLATFORMENDING%.dll -IF "%PLATFORMENDING%"=="x64" ( -CALL :UPDATE_TARGET %GLDIR%\samples\bin\win64 AntTweakBar64.dll -CALL :UPDATE_TARGET %GLDIR%\samples\bin\win64 Assimp64.dll -CALL :UPDATE_TARGET %WINSDKDIR%\bin\x64 d3dcompiler_47.dll -CALL :UPDATE_TARGET %SHAREDDIR%\shadow_lib GFSDK_ShadowLib_DX11.win64.dll -CALL :UPDATE_TARGET %SHAREDDIR%\hbao GFSDK_SSAO_D3D11.win64.dll -) ELSE ( -CALL :UPDATE_TARGET %GLDIR%\samples\bin\win32 AntTweakBar.dll -CALL :UPDATE_TARGET %GLDIR%\samples\bin\win32 Assimp32.dll -CALL :UPDATE_TARGET %WINSDKDIR%\bin\x86 d3dcompiler_47.dll -CALL :UPDATE_TARGET %SHAREDDIR%\shadow_lib GFSDK_ShadowLib_DX11.win32.dll -CALL :UPDATE_TARGET %SHAREDDIR%\hbao GFSDK_SSAO_D3D11.win32.dll -) - -CALL :UPDATE_TARGET %NVTXDIR% nvToolsExt*.dll - - - -ENDLOCAL -GOTO END - - -REM ******************************************** -REM NO CALLS TO :UPDATE_TARGET below this line!! -REM ******************************************** - -:UPDATE_TARGET -IF NOT EXIST %1\%2 ( - REM ECHO File doesn't exist %1\%2 -) ELSE ( - REM echo updating %2 - REM echo XCOPY "%1\%2" "%TODIR%" - XCOPY "%1\%2" "%TODIR%" /D /Y -) -GOTO END - -:ARGUMENT_ERROR -ECHO ERROR: too few arguments to dllcopy.bat (need PhysXBinDir ApexBinDir) - -:END diff --git a/tools/ArtistTools/project/script/xpj4.exe b/tools/ArtistTools/project/script/xpj4.exe deleted file mode 100644 index d9d992c..0000000 Binary files a/tools/ArtistTools/project/script/xpj4.exe and /dev/null differ -- cgit v1.2.3