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authorBryan Galdrikian <[email protected]>2018-05-31 11:36:08 -0700
committerBryan Galdrikian <[email protected]>2018-05-31 11:36:08 -0700
commit7115f60b91b5717d90f643fd692010905c7004db (patch)
treeeffd68c6978751c517d54c2f2bb5bb6e7dc93e18 /test/src/utils
parentUpdating BlastTool zip (diff)
downloadblast-1.1.3_rc1.tar.xz
blast-1.1.3_rc1.zip
Blast 1.1.3. See docs/release_notes.txt.v1.1.3_rc1
Diffstat (limited to 'test/src/utils')
-rwxr-xr-x[-rw-r--r--]test/src/utils/TaskDispatcher.h438
-rwxr-xr-x[-rw-r--r--]test/src/utils/TestAssets.cpp838
-rwxr-xr-x[-rw-r--r--]test/src/utils/TestAssets.h140
-rwxr-xr-x[-rw-r--r--]test/src/utils/TestProfiler.h70
4 files changed, 743 insertions, 743 deletions
diff --git a/test/src/utils/TaskDispatcher.h b/test/src/utils/TaskDispatcher.h
index e44434f..09df3b4 100644..100755
--- a/test/src/utils/TaskDispatcher.h
+++ b/test/src/utils/TaskDispatcher.h
@@ -1,219 +1,219 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
-
-
-#pragma once
-
-#include <thread>
-#include <mutex>
-#include <queue>
-#include <list>
-#include <future>
-#include <condition_variable>
-#include <memory>
-#include <atomic>
-
-class TaskDispatcher
-{
-public:
- class Task
- {
- public:
- virtual void process() = 0;
- virtual ~Task() {};
- };
-
- typedef std::function<void(TaskDispatcher& dispatcher, std::unique_ptr<Task>)> OnTaskFinishedFunction;
-
- TaskDispatcher(uint32_t threadCount, OnTaskFinishedFunction onTaskFinished) :
- m_workingThreadsCount(0), m_onTaskFinished(onTaskFinished)
- {
- m_threads.resize(threadCount);
- for (uint32_t i = 0; i < threadCount; i++)
- {
- m_threads[i] = std::unique_ptr<Thread>(new Thread(i, m_completionSemaphore));
- m_threads[i]->start();
- m_freeThreads.push(m_threads[i].get());
- }
- }
-
- void addTask(std::unique_ptr<Task> task)
- {
- m_tasks.push(std::move(task));
- }
-
- void process()
- {
- // main loop
- while (m_tasks.size() > 0 || m_workingThreadsCount > 0)
- {
- // assign tasks
- while (!(m_tasks.empty() || m_freeThreads.empty()))
- {
- auto task = std::move(m_tasks.front());
- m_tasks.pop();
-
- Thread* freeThread = m_freeThreads.front();
- m_freeThreads.pop();
-
- freeThread->processTask(std::move(task));
- m_workingThreadsCount++;
- }
-
- m_completionSemaphore.wait();
-
- // check for completion
- for (std::unique_ptr<Thread>& thread : m_threads)
- {
- if (thread->isTaskFinished())
- {
- std::unique_ptr<Task> task;
- thread->collectTask(task);
- m_onTaskFinished(*this, std::move(task));
-
- m_freeThreads.push(thread.get());
- m_workingThreadsCount--;
- break;
- }
- }
- }
- }
-
-private:
- class Semaphore
- {
- public:
- Semaphore(int count_ = 0)
- : m_count(count_) {}
-
- inline void notify()
- {
- std::unique_lock<std::mutex> lock(m_mutex);
- m_count++;
- m_cv.notify_one();
- }
-
- inline void wait()
- {
- std::unique_lock<std::mutex> lock(m_mutex);
-
- while (m_count == 0){
- m_cv.wait(lock);
- }
- m_count--;
- }
-
-
- private:
- std::mutex m_mutex;
- std::condition_variable m_cv;
- int m_count;
- };
-
- class Thread
- {
- public:
- Thread(uint32_t id_, Semaphore& completionSemaphore) : m_id(id_), m_completionSemaphore(completionSemaphore), m_running(false), m_taskFinished(false) {}
- virtual ~Thread() { stop(); }
-
- void start()
- {
- if (!m_running)
- {
- m_running = true;
- m_thread = std::thread(&Thread::body, this);
- }
- }
-
- void stop()
- {
- if (m_running)
- {
- m_running = false;
- m_newTaskSemaphore.notify();
- m_thread.join();
- }
- }
-
- void processTask(std::unique_ptr<Task> task)
- {
- m_task = std::move(task);
- m_taskFinished = false;
- m_newTaskSemaphore.notify();
- }
-
- void collectTask(std::unique_ptr<Task>& task)
- {
- task = std::move(m_task);
- m_task = nullptr;
- m_taskFinished = false;
- }
-
- bool hasTask() const { return m_task != nullptr; }
-
- bool isTaskFinished() const { return m_taskFinished; }
-
- private:
- void body()
- {
- while (1)
- {
- m_newTaskSemaphore.wait();
-
- if (!m_running)
- return;
-
- m_task->process();
- m_taskFinished = true;
-
- m_completionSemaphore.notify();
- }
- }
-
- uint32_t m_id;
- Semaphore& m_completionSemaphore;
- std::thread m_thread;
- bool m_running;
-
- std::unique_ptr<Task> m_task;
- std::atomic<bool> m_taskFinished;
-
- Semaphore m_newTaskSemaphore;
- };
-
-private:
- uint32_t m_workingThreadsCount;
-
- std::queue<std::unique_ptr<Task>> m_tasks;
- OnTaskFinishedFunction m_onTaskFinished;
-
- std::vector<std::unique_ptr<Thread>> m_threads;
- std::queue<Thread*> m_freeThreads;
-
- Semaphore m_completionSemaphore;
-};
-
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
+
+
+#pragma once
+
+#include <thread>
+#include <mutex>
+#include <queue>
+#include <list>
+#include <future>
+#include <condition_variable>
+#include <memory>
+#include <atomic>
+
+class TaskDispatcher
+{
+public:
+ class Task
+ {
+ public:
+ virtual void process() = 0;
+ virtual ~Task() {};
+ };
+
+ typedef std::function<void(TaskDispatcher& dispatcher, std::unique_ptr<Task>)> OnTaskFinishedFunction;
+
+ TaskDispatcher(uint32_t threadCount, OnTaskFinishedFunction onTaskFinished) :
+ m_workingThreadsCount(0), m_onTaskFinished(onTaskFinished)
+ {
+ m_threads.resize(threadCount);
+ for (uint32_t i = 0; i < threadCount; i++)
+ {
+ m_threads[i] = std::unique_ptr<Thread>(new Thread(i, m_completionSemaphore));
+ m_threads[i]->start();
+ m_freeThreads.push(m_threads[i].get());
+ }
+ }
+
+ void addTask(std::unique_ptr<Task> task)
+ {
+ m_tasks.push(std::move(task));
+ }
+
+ void process()
+ {
+ // main loop
+ while (m_tasks.size() > 0 || m_workingThreadsCount > 0)
+ {
+ // assign tasks
+ while (!(m_tasks.empty() || m_freeThreads.empty()))
+ {
+ auto task = std::move(m_tasks.front());
+ m_tasks.pop();
+
+ Thread* freeThread = m_freeThreads.front();
+ m_freeThreads.pop();
+
+ freeThread->processTask(std::move(task));
+ m_workingThreadsCount++;
+ }
+
+ m_completionSemaphore.wait();
+
+ // check for completion
+ for (std::unique_ptr<Thread>& thread : m_threads)
+ {
+ if (thread->isTaskFinished())
+ {
+ std::unique_ptr<Task> task;
+ thread->collectTask(task);
+ m_onTaskFinished(*this, std::move(task));
+
+ m_freeThreads.push(thread.get());
+ m_workingThreadsCount--;
+ break;
+ }
+ }
+ }
+ }
+
+private:
+ class Semaphore
+ {
+ public:
+ Semaphore(int count_ = 0)
+ : m_count(count_) {}
+
+ inline void notify()
+ {
+ std::unique_lock<std::mutex> lock(m_mutex);
+ m_count++;
+ m_cv.notify_one();
+ }
+
+ inline void wait()
+ {
+ std::unique_lock<std::mutex> lock(m_mutex);
+
+ while (m_count == 0){
+ m_cv.wait(lock);
+ }
+ m_count--;
+ }
+
+
+ private:
+ std::mutex m_mutex;
+ std::condition_variable m_cv;
+ int m_count;
+ };
+
+ class Thread
+ {
+ public:
+ Thread(uint32_t id_, Semaphore& completionSemaphore) : m_id(id_), m_completionSemaphore(completionSemaphore), m_running(false), m_taskFinished(false) {}
+ virtual ~Thread() { stop(); }
+
+ void start()
+ {
+ if (!m_running)
+ {
+ m_running = true;
+ m_thread = std::thread(&Thread::body, this);
+ }
+ }
+
+ void stop()
+ {
+ if (m_running)
+ {
+ m_running = false;
+ m_newTaskSemaphore.notify();
+ m_thread.join();
+ }
+ }
+
+ void processTask(std::unique_ptr<Task> task)
+ {
+ m_task = std::move(task);
+ m_taskFinished = false;
+ m_newTaskSemaphore.notify();
+ }
+
+ void collectTask(std::unique_ptr<Task>& task)
+ {
+ task = std::move(m_task);
+ m_task = nullptr;
+ m_taskFinished = false;
+ }
+
+ bool hasTask() const { return m_task != nullptr; }
+
+ bool isTaskFinished() const { return m_taskFinished; }
+
+ private:
+ void body()
+ {
+ while (1)
+ {
+ m_newTaskSemaphore.wait();
+
+ if (!m_running)
+ return;
+
+ m_task->process();
+ m_taskFinished = true;
+
+ m_completionSemaphore.notify();
+ }
+ }
+
+ uint32_t m_id;
+ Semaphore& m_completionSemaphore;
+ std::thread m_thread;
+ bool m_running;
+
+ std::unique_ptr<Task> m_task;
+ std::atomic<bool> m_taskFinished;
+
+ Semaphore m_newTaskSemaphore;
+ };
+
+private:
+ uint32_t m_workingThreadsCount;
+
+ std::queue<std::unique_ptr<Task>> m_tasks;
+ OnTaskFinishedFunction m_onTaskFinished;
+
+ std::vector<std::unique_ptr<Thread>> m_threads;
+ std::queue<Thread*> m_freeThreads;
+
+ Semaphore m_completionSemaphore;
+};
+
diff --git a/test/src/utils/TestAssets.cpp b/test/src/utils/TestAssets.cpp
index dbf5627..88aece2 100644..100755
--- a/test/src/utils/TestAssets.cpp
+++ b/test/src/utils/TestAssets.cpp
@@ -1,420 +1,420 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
-
-
-#include "TestAssets.h"
-#include "AssetGenerator.h"
-#include <algorithm>
-
-const NvBlastChunkDesc g_cube1ChunkDescs[9] =
-{
-// centroid volume parent idx flags ID
- { { 0.0f, 0.0f, 0.0f }, 8.0f, UINT32_MAX, NvBlastChunkDesc::NoFlags, 0 },
- { {-0.5f,-0.5f,-0.5f }, 1.0f, 0, NvBlastChunkDesc::SupportFlag, 1 },
- { { 0.5f,-0.5f,-0.5f }, 1.0f, 0, NvBlastChunkDesc::SupportFlag, 2 },
- { {-0.5f, 0.5f,-0.5f }, 1.0f, 0, NvBlastChunkDesc::SupportFlag, 3 },
- { { 0.5f, 0.5f,-0.5f }, 1.0f, 0, NvBlastChunkDesc::SupportFlag, 4 },
- { {-0.5f,-0.5f, 0.5f }, 1.0f, 0, NvBlastChunkDesc::SupportFlag, 5 },
- { { 0.5f,-0.5f, 0.5f }, 1.0f, 0, NvBlastChunkDesc::SupportFlag, 6 },
- { {-0.5f, 0.5f, 0.5f }, 1.0f, 0, NvBlastChunkDesc::SupportFlag, 7 },
- { { 0.5f, 0.5f, 0.5f }, 1.0f, 0, NvBlastChunkDesc::SupportFlag, 8 },
-};
-
-const NvBlastBondDesc g_cube1BondDescs[12] =
-{
-// normal area centroid userData chunks
- { { { 1.0f, 0.0f, 0.0f }, 1.0f, { 0.0f,-0.5f,-0.5f }, 0 }, { 1, 2 } },
- { { { 1.0f, 0.0f, 0.0f }, 1.0f, { 0.0f, 0.5f,-0.5f }, 0 }, { 3, 4 } },
- { { { 1.0f, 0.0f, 0.0f }, 1.0f, { 0.0f,-0.5f, 0.5f }, 0 }, { 5, 6 } },
- { { { 1.0f, 0.0f, 0.0f }, 1.0f, { 0.0f, 0.5f, 0.5f }, 0 }, { 7, 8 } },
-
- { { { 0.0f, 1.0f, 0.0f }, 1.0f, {-0.5f, 0.0f,-0.5f }, 0 }, { 1, 3 } },
- { { { 0.0f, 1.0f, 0.0f }, 1.0f, { 0.5f, 0.0f,-0.5f }, 0 }, { 2, 4 } },
- { { { 0.0f, 1.0f, 0.0f }, 1.0f, {-0.5f, 0.0f, 0.5f }, 0 }, { 5, 7 } },
- { { { 0.0f, 1.0f, 0.0f }, 1.0f, { 0.5f, 0.0f, 0.5f }, 0 }, { 6, 8 } },
-
- { { { 0.0f, 0.0f, 1.0f }, 1.0f, {-0.5f,-0.5f, 0.0f }, 0 }, { 1, 5 } },
- { { { 0.0f, 0.0f, 1.0f }, 1.0f, { 0.5f,-0.5f, 0.0f }, 0 }, { 2, 6 } },
- { { { 0.0f, 0.0f, 1.0f }, 1.0f, {-0.5f, 0.5f, 0.0f }, 0 }, { 3, 7 } },
- { { { 0.0f, 0.0f, 1.0f }, 1.0f, { 0.5f, 0.5f, 0.0f }, 0 }, { 4, 8 } },
-};
-
-const NvBlastBondDesc g_cube1BondDescs_wb[16] =
-{
-// normal area centroid userData chunks
- { { { 1.0f, 0.0f, 0.0f }, 1.0f, { 0.0f,-0.5f,-0.5f }, 0 }, { 1, 2 } },
- { { { 1.0f, 0.0f, 0.0f }, 1.0f, { 0.0f, 0.5f,-0.5f }, 0 }, { 3, 4 } },
- { { { 1.0f, 0.0f, 0.0f }, 1.0f, { 0.0f,-0.5f, 0.5f }, 0 }, { 5, 6 } },
- { { { 1.0f, 0.0f, 0.0f }, 1.0f, { 0.0f, 0.5f, 0.5f }, 0 }, { 7, 8 } },
-
- { { { 0.0f, 1.0f, 0.0f }, 1.0f, {-0.5f, 0.0f,-0.5f }, 0 }, { 1, 3 } },
- { { { 0.0f, 1.0f, 0.0f }, 1.0f, { 0.5f, 0.0f,-0.5f }, 0 }, { 2, 4 } },
- { { { 0.0f, 1.0f, 0.0f }, 1.0f, {-0.5f, 0.0f, 0.5f }, 0 }, { 5, 7 } },
- { { { 0.0f, 1.0f, 0.0f }, 1.0f, { 0.5f, 0.0f, 0.5f }, 0 }, { 6, 8 } },
-
- { { { 0.0f, 0.0f, 1.0f }, 1.0f, {-0.5f,-0.5f, 0.0f }, 0 }, { 1, 5 } },
- { { { 0.0f, 0.0f, 1.0f }, 1.0f, { 0.5f,-0.5f, 0.0f }, 0 }, { 2, 6 } },
- { { { 0.0f, 0.0f, 1.0f }, 1.0f, {-0.5f, 0.5f, 0.0f }, 0 }, { 3, 7 } },
- { { { 0.0f, 0.0f, 1.0f }, 1.0f, { 0.5f, 0.5f, 0.0f }, 0 }, { 4, 8 } },
-
- { { { 0.0f, 0.0f,-1.0f }, 1.0f, {-0.5f,-0.5f,-1.0f }, 0 }, { 1, UINT32_MAX } },
- { { { 0.0f, 0.0f,-1.0f }, 1.0f, { 0.5f,-0.5f,-1.0f }, 0 }, { 2, UINT32_MAX } },
- { { { 0.0f, 0.0f,-1.0f }, 1.0f, {-0.5f, 0.5f,-1.0f }, 0 }, { 3, UINT32_MAX } },
- { { { 0.0f, 0.0f,-1.0f }, 1.0f, { 0.5f, 0.5f,-1.0f }, 0 }, { 4, UINT32_MAX } },
-};
-
-const NvBlastChunkDesc g_cube2ChunkDescs[73] =
-{
-// centroid volume parent idx flags ID
- { { 0.0f, 0.0f, 0.0f }, 8.0f, UINT32_MAX, NvBlastChunkDesc::NoFlags, 0 },
- { {-0.5f, -0.5f, -0.5f }, 1.0f, 0, NvBlastChunkDesc::SupportFlag, 1 },
- { { 0.5f, -0.5f, -0.5f }, 1.0f, 0, NvBlastChunkDesc::SupportFlag, 2 },
- { {-0.5f, 0.5f, -0.5f }, 1.0f, 0, NvBlastChunkDesc::SupportFlag, 3 },
- { { 0.5f, 0.5f, -0.5f }, 1.0f, 0, NvBlastChunkDesc::SupportFlag, 4 },
- { {-0.5f, -0.5f, 0.5f }, 1.0f, 0, NvBlastChunkDesc::SupportFlag, 5 },
- { { 0.5f, -0.5f, 0.5f }, 1.0f, 0, NvBlastChunkDesc::SupportFlag, 6 },
- { {-0.5f, 0.5f, 0.5f }, 1.0f, 0, NvBlastChunkDesc::SupportFlag, 7 },
- { { 0.5f, 0.5f, 0.5f }, 1.0f, 0, NvBlastChunkDesc::SupportFlag, 8 },
- { {-0.25f-0.5f,-0.25f-0.5f,-0.25f-0.5f }, 0.125f, 1, NvBlastChunkDesc::NoFlags, 9 },
- { { 0.25f-0.5f,-0.25f-0.5f,-0.25f-0.5f }, 0.125f, 1, NvBlastChunkDesc::NoFlags, 10 },
- { {-0.25f-0.5f, 0.25f-0.5f,-0.25f-0.5f }, 0.125f, 1, NvBlastChunkDesc::NoFlags, 11 },
- { { 0.25f-0.5f, 0.25f-0.5f,-0.25f-0.5f }, 0.125f, 1, NvBlastChunkDesc::NoFlags, 12 },
- { {-0.25f-0.5f,-0.25f-0.5f, 0.25f-0.5f }, 0.125f, 1, NvBlastChunkDesc::NoFlags, 13 },
- { { 0.25f-0.5f,-0.25f-0.5f, 0.25f-0.5f }, 0.125f, 1, NvBlastChunkDesc::NoFlags, 14 },
- { {-0.25f-0.5f, 0.25f-0.5f, 0.25f-0.5f }, 0.125f, 1, NvBlastChunkDesc::NoFlags, 15 },
- { { 0.25f-0.5f, 0.25f-0.5f, 0.25f-0.5f }, 0.125f, 1, NvBlastChunkDesc::NoFlags, 16 },
- { {-0.25f+0.5f,-0.25f-0.5f,-0.25f-0.5f }, 0.125f, 2, NvBlastChunkDesc::NoFlags, 17 },
- { { 0.25f+0.5f,-0.25f-0.5f,-0.25f-0.5f }, 0.125f, 2, NvBlastChunkDesc::NoFlags, 18 },
- { {-0.25f+0.5f, 0.25f-0.5f,-0.25f-0.5f }, 0.125f, 2, NvBlastChunkDesc::NoFlags, 19 },
- { { 0.25f+0.5f, 0.25f-0.5f,-0.25f-0.5f }, 0.125f, 2, NvBlastChunkDesc::NoFlags, 20 },
- { {-0.25f+0.5f,-0.25f-0.5f, 0.25f-0.5f }, 0.125f, 2, NvBlastChunkDesc::NoFlags, 21 },
- { { 0.25f+0.5f,-0.25f-0.5f, 0.25f-0.5f }, 0.125f, 2, NvBlastChunkDesc::NoFlags, 22 },
- { {-0.25f+0.5f, 0.25f-0.5f, 0.25f-0.5f }, 0.125f, 2, NvBlastChunkDesc::NoFlags, 23 },
- { { 0.25f+0.5f, 0.25f-0.5f, 0.25f-0.5f }, 0.125f, 2, NvBlastChunkDesc::NoFlags, 24 },
- { {-0.25f-0.5f,-0.25f+0.5f,-0.25f-0.5f }, 0.125f, 3, NvBlastChunkDesc::NoFlags, 25 },
- { { 0.25f-0.5f,-0.25f+0.5f,-0.25f-0.5f }, 0.125f, 3, NvBlastChunkDesc::NoFlags, 26 },
- { {-0.25f-0.5f, 0.25f+0.5f,-0.25f-0.5f }, 0.125f, 3, NvBlastChunkDesc::NoFlags, 27 },
- { { 0.25f-0.5f, 0.25f+0.5f,-0.25f-0.5f }, 0.125f, 3, NvBlastChunkDesc::NoFlags, 28 },
- { {-0.25f-0.5f,-0.25f+0.5f, 0.25f-0.5f }, 0.125f, 3, NvBlastChunkDesc::NoFlags, 29 },
- { { 0.25f-0.5f,-0.25f+0.5f, 0.25f-0.5f }, 0.125f, 3, NvBlastChunkDesc::NoFlags, 30 },
- { {-0.25f-0.5f, 0.25f+0.5f, 0.25f-0.5f }, 0.125f, 3, NvBlastChunkDesc::NoFlags, 31 },
- { { 0.25f-0.5f, 0.25f+0.5f, 0.25f-0.5f }, 0.125f, 3, NvBlastChunkDesc::NoFlags, 32 },
- { {-0.25f+0.5f,-0.25f+0.5f,-0.25f-0.5f }, 0.125f, 4, NvBlastChunkDesc::NoFlags, 33 },
- { { 0.25f+0.5f,-0.25f+0.5f,-0.25f-0.5f }, 0.125f, 4, NvBlastChunkDesc::NoFlags, 34 },
- { {-0.25f+0.5f, 0.25f+0.5f,-0.25f-0.5f }, 0.125f, 4, NvBlastChunkDesc::NoFlags, 35 },
- { { 0.25f+0.5f, 0.25f+0.5f,-0.25f-0.5f }, 0.125f, 4, NvBlastChunkDesc::NoFlags, 36 },
- { {-0.25f+0.5f,-0.25f+0.5f, 0.25f-0.5f }, 0.125f, 4, NvBlastChunkDesc::NoFlags, 37 },
- { { 0.25f+0.5f,-0.25f+0.5f, 0.25f-0.5f }, 0.125f, 4, NvBlastChunkDesc::NoFlags, 38 },
- { {-0.25f+0.5f, 0.25f+0.5f, 0.25f-0.5f }, 0.125f, 4, NvBlastChunkDesc::NoFlags, 39 },
- { { 0.25f+0.5f, 0.25f+0.5f, 0.25f-0.5f }, 0.125f, 4, NvBlastChunkDesc::NoFlags, 40 },
- { {-0.25f-0.5f,-0.25f-0.5f,-0.25f+0.5f }, 0.125f, 5, NvBlastChunkDesc::NoFlags, 41 },
- { { 0.25f-0.5f,-0.25f-0.5f,-0.25f+0.5f }, 0.125f, 5, NvBlastChunkDesc::NoFlags, 42 },
- { {-0.25f-0.5f, 0.25f-0.5f,-0.25f+0.5f }, 0.125f, 5, NvBlastChunkDesc::NoFlags, 43 },
- { { 0.25f-0.5f, 0.25f-0.5f,-0.25f+0.5f }, 0.125f, 5, NvBlastChunkDesc::NoFlags, 44 },
- { {-0.25f-0.5f,-0.25f-0.5f, 0.25f+0.5f }, 0.125f, 5, NvBlastChunkDesc::NoFlags, 45 },
- { { 0.25f-0.5f,-0.25f-0.5f, 0.25f+0.5f }, 0.125f, 5, NvBlastChunkDesc::NoFlags, 46 },
- { {-0.25f-0.5f, 0.25f-0.5f, 0.25f+0.5f }, 0.125f, 5, NvBlastChunkDesc::NoFlags, 47 },
- { { 0.25f-0.5f, 0.25f-0.5f, 0.25f+0.5f }, 0.125f, 5, NvBlastChunkDesc::NoFlags, 48 },
- { {-0.25f+0.5f,-0.25f-0.5f,-0.25f+0.5f }, 0.125f, 6, NvBlastChunkDesc::NoFlags, 49 },
- { { 0.25f+0.5f,-0.25f-0.5f,-0.25f+0.5f }, 0.125f, 6, NvBlastChunkDesc::NoFlags, 50 },
- { {-0.25f+0.5f, 0.25f-0.5f,-0.25f+0.5f }, 0.125f, 6, NvBlastChunkDesc::NoFlags, 51 },
- { { 0.25f+0.5f, 0.25f-0.5f,-0.25f+0.5f }, 0.125f, 6, NvBlastChunkDesc::NoFlags, 52 },
- { {-0.25f+0.5f,-0.25f-0.5f, 0.25f+0.5f }, 0.125f, 6, NvBlastChunkDesc::NoFlags, 53 },
- { { 0.25f+0.5f,-0.25f-0.5f, 0.25f+0.5f }, 0.125f, 6, NvBlastChunkDesc::NoFlags, 54 },
- { {-0.25f+0.5f, 0.25f-0.5f, 0.25f+0.5f }, 0.125f, 6, NvBlastChunkDesc::NoFlags, 55 },
- { { 0.25f+0.5f, 0.25f-0.5f, 0.25f+0.5f }, 0.125f, 6, NvBlastChunkDesc::NoFlags, 56 },
- { {-0.25f-0.5f,-0.25f+0.5f,-0.25f+0.5f }, 0.125f, 7, NvBlastChunkDesc::NoFlags, 57 },
- { { 0.25f-0.5f,-0.25f+0.5f,-0.25f+0.5f }, 0.125f, 7, NvBlastChunkDesc::NoFlags, 58 },
- { {-0.25f-0.5f, 0.25f+0.5f,-0.25f+0.5f }, 0.125f, 7, NvBlastChunkDesc::NoFlags, 59 },
- { { 0.25f-0.5f, 0.25f+0.5f,-0.25f+0.5f }, 0.125f, 7, NvBlastChunkDesc::NoFlags, 60 },
- { {-0.25f-0.5f,-0.25f+0.5f, 0.25f+0.5f }, 0.125f, 7, NvBlastChunkDesc::NoFlags, 61 },
- { { 0.25f-0.5f,-0.25f+0.5f, 0.25f+0.5f }, 0.125f, 7, NvBlastChunkDesc::NoFlags, 62 },
- { {-0.25f-0.5f, 0.25f+0.5f, 0.25f+0.5f }, 0.125f, 7, NvBlastChunkDesc::NoFlags, 63 },
- { { 0.25f-0.5f, 0.25f+0.5f, 0.25f+0.5f }, 0.125f, 7, NvBlastChunkDesc::NoFlags, 64 },
- { {-0.25f+0.5f,-0.25f+0.5f,-0.25f+0.5f }, 0.125f, 8, NvBlastChunkDesc::NoFlags, 65 },
- { { 0.25f+0.5f,-0.25f+0.5f,-0.25f+0.5f }, 0.125f, 8, NvBlastChunkDesc::NoFlags, 66 },
- { {-0.25f+0.5f, 0.25f+0.5f,-0.25f+0.5f }, 0.125f, 8, NvBlastChunkDesc::NoFlags, 67 },
- { { 0.25f+0.5f, 0.25f+0.5f,-0.25f+0.5f }, 0.125f, 8, NvBlastChunkDesc::NoFlags, 68 },
- { {-0.25f+0.5f,-0.25f+0.5f, 0.25f+0.5f }, 0.125f, 8, NvBlastChunkDesc::NoFlags, 69 },
- { { 0.25f+0.5f,-0.25f+0.5f, 0.25f+0.5f }, 0.125f, 8, NvBlastChunkDesc::NoFlags, 70 },
- { {-0.25f+0.5f, 0.25f+0.5f, 0.25f+0.5f }, 0.125f, 8, NvBlastChunkDesc::NoFlags, 71 },
- { { 0.25f+0.5f, 0.25f+0.5f, 0.25f+0.5f }, 0.125f, 8, NvBlastChunkDesc::NoFlags, 72 },
-};
-
-const NvBlastChunkDesc g_cube3ChunkDescs[11] =
-{
-// centroid volume parent idx flags ID
- { { 0.0f, 0.0f, 0.0f }, 4.0f, UINT32_MAX, NvBlastChunkDesc::NoFlags, 0 },
- { { 0.0f, 0.0f, 0.0f }, 3.0f, UINT32_MAX, NvBlastChunkDesc::NoFlags, 1 },
- { { 0.0f, 0.0f, 0.0f }, 1.0f, UINT32_MAX, NvBlastChunkDesc::NoFlags, 2 },
- { {-0.5f,-0.5f,-0.5f }, 1.0f, 0, NvBlastChunkDesc::SupportFlag, 3 },
- { { 0.5f,-0.5f,-0.5f }, 1.0f, 0, NvBlastChunkDesc::SupportFlag, 4 },
- { {-0.5f, 0.5f,-0.5f }, 1.0f, 0, NvBlastChunkDesc::SupportFlag, 5 },
- { { 0.5f, 0.5f,-0.5f }, 1.0f, 1, NvBlastChunkDesc::SupportFlag, 6 },
- { {-0.5f,-0.5f, 0.5f }, 1.0f, 1, NvBlastChunkDesc::SupportFlag, 7 },
- { { 0.5f,-0.5f, 0.5f }, 1.0f, 1, NvBlastChunkDesc::SupportFlag, 8 },
- { {-0.5f, 0.5f, 0.5f }, 1.0f, 2, NvBlastChunkDesc::SupportFlag, 9 },
- { { 0.5f, 0.5f, 0.5f }, 1.0f, 2, NvBlastChunkDesc::SupportFlag, 10 },
-};
-
-const NvBlastBondDesc g_cube3BondDescs[12] =
-{
-// normal area centroid userData chunks
- { { { 1.0f, 0.0f, 0.0f }, 1.0f,{ 0.0f,-0.5f,-0.5f }, 0 }, { 3, 4 } },
- { { { 1.0f, 0.0f, 0.0f }, 1.0f,{ 0.0f, 0.5f,-0.5f }, 0 }, { 5, 6 } },
- { { { 1.0f, 0.0f, 0.0f }, 1.0f,{ 0.0f,-0.5f, 0.5f }, 0 }, { 7, 8 } },
- { { { 1.0f, 0.0f, 0.0f }, 1.0f,{ 0.0f, 0.5f, 0.5f }, 0 }, { 9, 10} },
-
- { { { 0.0f, 1.0f, 0.0f }, 1.0f,{-0.5f, 0.0f,-0.5f }, 0 }, { 3, 5 } },
- { { { 0.0f, 1.0f, 0.0f }, 1.0f,{ 0.5f, 0.0f,-0.5f }, 0 }, { 4, 6 } },
- { { { 0.0f, 1.0f, 0.0f }, 1.0f,{-0.5f, 0.0f, 0.5f }, 0 }, { 7, 9 } },
- { { { 0.0f, 1.0f, 0.0f }, 1.0f,{ 0.5f, 0.0f, 0.5f }, 0 }, { 8, 10} },
-
- { { { 0.0f, 0.0f, 1.0f }, 1.0f,{-0.5f,-0.5f, 0.0f }, 0 }, { 3, 7 } },
- { { { 0.0f, 0.0f, 1.0f }, 1.0f,{ 0.5f,-0.5f, 0.0f }, 0 }, { 4, 8 } },
- { { { 0.0f, 0.0f, 1.0f }, 1.0f,{-0.5f, 0.5f, 0.0f }, 0 }, { 5, 9 } },
- { { { 0.0f, 0.0f, 1.0f }, 1.0f,{ 0.5f, 0.5f, 0.0f }, 0 }, { 6, 10} },
-};
-
-const NvBlastBondDesc g_cube3BondDescs_wb[16] =
-{
-// normal area centroid userData chunks
- { { { 1.0f, 0.0f, 0.0f }, 1.0f,{ 0.0f,-0.5f,-0.5f }, 0 }, { 3, 4 } },
- { { { 1.0f, 0.0f, 0.0f }, 1.0f,{ 0.0f, 0.5f,-0.5f }, 0 }, { 5, 6 } },
- { { { 1.0f, 0.0f, 0.0f }, 1.0f,{ 0.0f,-0.5f, 0.5f }, 0 }, { 7, 8 } },
- { { { 1.0f, 0.0f, 0.0f }, 1.0f,{ 0.0f, 0.5f, 0.5f }, 0 }, { 9, 10} },
-
- { { { 0.0f, 1.0f, 0.0f }, 1.0f,{-0.5f, 0.0f,-0.5f }, 0 }, { 3, 5 } },
- { { { 0.0f, 1.0f, 0.0f }, 1.0f,{ 0.5f, 0.0f,-0.5f }, 0 }, { 4, 6 } },
- { { { 0.0f, 1.0f, 0.0f }, 1.0f,{-0.5f, 0.0f, 0.5f }, 0 }, { 7, 9 } },
- { { { 0.0f, 1.0f, 0.0f }, 1.0f,{ 0.5f, 0.0f, 0.5f }, 0 }, { 8, 10} },
-
- { { { 0.0f, 0.0f, 1.0f }, 1.0f,{-0.5f,-0.5f, 0.0f }, 0 }, { 3, 7 } },
- { { { 0.0f, 0.0f, 1.0f }, 1.0f,{ 0.5f,-0.5f, 0.0f }, 0 }, { 4, 8 } },
- { { { 0.0f, 0.0f, 1.0f }, 1.0f,{-0.5f, 0.5f, 0.0f }, 0 }, { 5, 9 } },
- { { { 0.0f, 0.0f, 1.0f }, 1.0f,{ 0.5f, 0.5f, 0.0f }, 0 }, { 6, 10} },
-
- { { { 0.0f, 0.0f, 1.0f }, 1.0f,{-0.5f,-0.5f,-1.0f }, 0 }, { 3, UINT32_MAX} },
- { { { 0.0f, 0.0f, 1.0f }, 1.0f,{ 0.5f,-0.5f,-1.0f }, 0 }, { 4, UINT32_MAX} },
- { { { 0.0f, 0.0f, 1.0f }, 1.0f,{-0.5f, 0.5f,-1.0f }, 0 }, { 5, UINT32_MAX} },
- { { { 0.0f, 0.0f, 1.0f }, 1.0f,{ 0.5f, 0.5f,-1.0f }, 0 }, { 6, UINT32_MAX} },
-};
-
-const NvBlastAssetDesc g_assetDescs[6] =
-{
- // 2x2x2 axis-aligned cube centered at the origin, split into 8 depth-1 1x1x1 child chunks
- { sizeof(g_cube1ChunkDescs) / sizeof(g_cube1ChunkDescs[0]), g_cube1ChunkDescs, sizeof(g_cube1BondDescs) / sizeof(g_cube1BondDescs[0]), g_cube1BondDescs },
-
- // 2x2x2 axis-aligned cube centered at the origin, split into 8 depth-1 1x1x1 child chunks which are then split into 8 depth-2 (1/2)x(1/2)x(1/2) child chunks each
- // Support is at depth-1, so the g_cube1BondDescs are used
- { sizeof(g_cube2ChunkDescs) / sizeof(g_cube2ChunkDescs[0]), g_cube2ChunkDescs, sizeof(g_cube1BondDescs) / sizeof(g_cube1BondDescs[0]), g_cube1BondDescs },
-
- // 2x2x2 axis-aligned cube centered at the origin, split into 8 depth-1 1x1x1 child chunks with multiple roots
- { sizeof(g_cube3ChunkDescs) / sizeof(g_cube3ChunkDescs[0]), g_cube3ChunkDescs, sizeof(g_cube3BondDescs) / sizeof(g_cube3BondDescs[0]), g_cube3BondDescs },
-
- // 2x2x2 axis-aligned cube centered at the origin, split into 8 depth-1 1x1x1 child chunks - contains world-bound chunks
- { sizeof(g_cube1ChunkDescs) / sizeof(g_cube1ChunkDescs[0]), g_cube1ChunkDescs, sizeof(g_cube1BondDescs_wb) / sizeof(g_cube1BondDescs_wb[0]), g_cube1BondDescs_wb },
-
- // 2x2x2 axis-aligned cube centered at the origin, split into 8 depth-1 1x1x1 child chunks which are then split into 8 depth-2 (1/2)x(1/2)x(1/2) child chunks each - contains world-bound chunks
- // Support is at depth-1, so the g_cube1BondDescs_wb are used
- { sizeof(g_cube2ChunkDescs) / sizeof(g_cube2ChunkDescs[0]), g_cube2ChunkDescs, sizeof(g_cube1BondDescs_wb) / sizeof(g_cube1BondDescs_wb[0]), g_cube1BondDescs_wb },
-
- // 2x2x2 axis-aligned cube centered at the origin, split into 8 depth-1 1x1x1 child chunks with multiple roots - contains world-bound chunks
- { sizeof(g_cube3ChunkDescs) / sizeof(g_cube3ChunkDescs[0]), g_cube3ChunkDescs, sizeof(g_cube3BondDescs_wb) / sizeof(g_cube3BondDescs_wb[0]), g_cube3BondDescs_wb },
-};
-
-
-
-struct ExpectedValues
-{
- uint32_t totalChunkCount;
- uint32_t graphNodeCount;
- uint32_t leafChunkCount;
- uint32_t bondCount;
- uint32_t subsupportChunkCount;
-};
-
-const ExpectedAssetValues g_assetExpectedValues[6] =
-{
-// total graph leaves bonds sub
- { 9, 8, 8, 12, 0 },
- { 73, 8, 64, 12, 64 },
- { 11, 8, 8, 12, 0 },
- { 9, 9, 8, 16, 0 },
- { 73, 9, 64, 16, 64 },
- { 11, 9, 8, 16, 0 },
-};
-
-
-///////////// Badly-formed asset descs below //////////////
-
-const NvBlastChunkDesc g_cube1ChunkDescsMissingCoverage[9] =
-{
-// centroid volume parent idx flags ID
- { { 0.0f, 0.0f, 0.0f }, 8.0f, UINT32_MAX, NvBlastChunkDesc::NoFlags, 0 },
- { {-0.5f,-0.5f,-0.5f }, 1.0f, 0, NvBlastChunkDesc::SupportFlag, 1 },
- { { 0.5f,-0.5f,-0.5f }, 1.0f, 0, NvBlastChunkDesc::SupportFlag, 2 },
- { {-0.5f, 0.5f,-0.5f }, 1.0f, 0, NvBlastChunkDesc::SupportFlag, 3 },
- { { 0.5f, 0.5f,-0.5f }, 1.0f, 0, NvBlastChunkDesc::SupportFlag, 4 },
- { {-0.5f,-0.5f, 0.5f }, 1.0f, 0, NvBlastChunkDesc::SupportFlag, 5 },
- { { 0.5f,-0.5f, 0.5f }, 1.0f, 0, NvBlastChunkDesc::SupportFlag, 6 },
- { {-0.5f, 0.5f, 0.5f }, 1.0f, 0, NvBlastChunkDesc::SupportFlag, 7 },
- { { 0.5f, 0.5f, 0.5f }, 1.0f, 0, NvBlastChunkDesc::NoFlags, 8 },
-};
-
-
-const NvBlastChunkDesc g_cube2ChunkDescsMissingCoverage1[17] =
-{
-// centroid volume parent idx flags ID
- { { 0.0f, 0.0f, 0.0f }, 8.0f, UINT32_MAX, NvBlastChunkDesc::NoFlags, 0 },
- { {-0.5f,-0.5f,-0.5f }, 1.0f, 0, NvBlastChunkDesc::NoFlags, 1 },
- { { 0.5f,-0.5f,-0.5f }, 1.0f, 0, NvBlastChunkDesc::SupportFlag, 2 },
- { {-0.5f, 0.5f,-0.5f }, 1.0f, 0, NvBlastChunkDesc::SupportFlag, 3 },
- { { 0.5f, 0.5f,-0.5f }, 1.0f, 0, NvBlastChunkDesc::SupportFlag, 4 },
- { {-0.5f,-0.5f, 0.5f }, 1.0f, 0, NvBlastChunkDesc::SupportFlag, 5 },
- { { 0.5f,-0.5f, 0.5f }, 1.0f, 0, NvBlastChunkDesc::SupportFlag, 6 },
- { {-0.5f, 0.5f, 0.5f }, 1.0f, 0, NvBlastChunkDesc::SupportFlag, 7 },
- { { 0.5f, 0.5f, 0.5f }, 1.0f, 0, NvBlastChunkDesc::NoFlags, 8 },
- { {-0.25f-0.5f,-0.25f-0.5f,-0.25f-0.5f }, 0.125f, 1, NvBlastChunkDesc::NoFlags, 9 },
- { { 0.25f-0.5f,-0.25f-0.5f,-0.25f-0.5f }, 0.125f, 1, NvBlastChunkDesc::NoFlags, 10 },
- { {-0.25f-0.5f, 0.25f-0.5f,-0.25f-0.5f }, 0.125f, 1, NvBlastChunkDesc::NoFlags, 11 },
- { { 0.25f-0.5f, 0.25f-0.5f,-0.25f-0.5f }, 0.125f, 1, NvBlastChunkDesc::NoFlags, 12 },
- { {-0.25f-0.5f,-0.25f-0.5f, 0.25f-0.5f }, 0.125f, 1, NvBlastChunkDesc::NoFlags, 13 },
- { { 0.25f-0.5f,-0.25f-0.5f, 0.25f-0.5f }, 0.125f, 1, NvBlastChunkDesc::NoFlags, 14 },
- { {-0.25f-0.5f, 0.25f-0.5f, 0.25f-0.5f }, 0.125f, 1, NvBlastChunkDesc::NoFlags, 15 },
- { { 0.25f-0.5f, 0.25f-0.5f, 0.25f-0.5f }, 0.125f, 1, NvBlastChunkDesc::NoFlags, 16 },
-};
-
-
-const NvBlastChunkDesc g_cube2ChunkDescsMissingCoverage2[17] =
-{
-// centroid volume parent idx flags ID
- { { 0.0f, 0.0f, 0.0f }, 8.0f, UINT32_MAX, NvBlastChunkDesc::NoFlags, 0 },
- { {-0.5f,-0.5f,-0.5f }, 1.0f, 0, NvBlastChunkDesc::NoFlags, 1 },
- { { 0.5f,-0.5f,-0.5f }, 1.0f, 0, NvBlastChunkDesc::SupportFlag, 2 },
- { {-0.5f, 0.5f,-0.5f }, 1.0f, 0, NvBlastChunkDesc::SupportFlag, 3 },
- { { 0.5f, 0.5f,-0.5f }, 1.0f, 0, NvBlastChunkDesc::SupportFlag, 4 },
- { {-0.5f,-0.5f, 0.5f }, 1.0f, 0, NvBlastChunkDesc::SupportFlag, 5 },
- { { 0.5f,-0.5f, 0.5f }, 1.0f, 0, NvBlastChunkDesc::SupportFlag, 6 },
- { {-0.5f, 0.5f, 0.5f }, 1.0f, 0, NvBlastChunkDesc::SupportFlag, 7 },
- { { 0.5f, 0.5f, 0.5f }, 1.0f, 0, NvBlastChunkDesc::NoFlags, 8 },
- { {-0.25f-0.5f,-0.25f-0.5f,-0.25f-0.5f }, 0.125f, 1, NvBlastChunkDesc::NoFlags, 9 },
- { { 0.25f-0.5f,-0.25f-0.5f,-0.25f-0.5f }, 0.125f, 1, NvBlastChunkDesc::NoFlags, 10 },
- { {-0.25f-0.5f, 0.25f-0.5f,-0.25f-0.5f }, 0.125f, 1, NvBlastChunkDesc::NoFlags, 11 },
- { { 0.25f-0.5f, 0.25f-0.5f,-0.25f-0.5f }, 0.125f, 1, NvBlastChunkDesc::NoFlags, 12 },
- { {-0.25f-0.5f,-0.25f-0.5f, 0.25f-0.5f }, 0.125f, 1, NvBlastChunkDesc::NoFlags, 13 },
- { { 0.25f-0.5f,-0.25f-0.5f, 0.25f-0.5f }, 0.125f, 1, NvBlastChunkDesc::NoFlags, 14 },
- { {-0.25f-0.5f, 0.25f-0.5f, 0.25f-0.5f }, 0.125f, 1, NvBlastChunkDesc::NoFlags, 15 },
- { { 0.25f-0.5f, 0.25f-0.5f, 0.25f-0.5f }, 0.125f, 1, NvBlastChunkDesc::SupportFlag, 16 },
-};
-
-
-const NvBlastAssetDesc g_assetDescsMissingCoverage[6] =
-{
- { sizeof(g_cube1ChunkDescsMissingCoverage) / sizeof(g_cube1ChunkDescsMissingCoverage[0]), g_cube1ChunkDescsMissingCoverage, sizeof(g_cube1BondDescs) / sizeof(g_cube1BondDescs[0]), g_cube1BondDescs },
- { sizeof(g_cube2ChunkDescsMissingCoverage1) / sizeof(g_cube2ChunkDescsMissingCoverage1[0]), g_cube2ChunkDescsMissingCoverage1, sizeof(g_cube1BondDescs) / sizeof(g_cube1BondDescs[0]), g_cube1BondDescs },
- { sizeof(g_cube2ChunkDescsMissingCoverage2) / sizeof(g_cube2ChunkDescsMissingCoverage2[0]), g_cube2ChunkDescsMissingCoverage2, sizeof(g_cube1BondDescs) / sizeof(g_cube1BondDescs[0]), g_cube1BondDescs },
- { sizeof(g_cube1ChunkDescsMissingCoverage) / sizeof(g_cube1ChunkDescsMissingCoverage[0]), g_cube1ChunkDescsMissingCoverage, sizeof(g_cube1BondDescs_wb) / sizeof(g_cube1BondDescs_wb[0]), g_cube1BondDescs_wb },
- { sizeof(g_cube2ChunkDescsMissingCoverage1) / sizeof(g_cube2ChunkDescsMissingCoverage1[0]), g_cube2ChunkDescsMissingCoverage1, sizeof(g_cube1BondDescs_wb) / sizeof(g_cube1BondDescs_wb[0]), g_cube1BondDescs_wb },
- { sizeof(g_cube2ChunkDescsMissingCoverage2) / sizeof(g_cube2ChunkDescsMissingCoverage2[0]), g_cube2ChunkDescsMissingCoverage2, sizeof(g_cube1BondDescs_wb) / sizeof(g_cube1BondDescs_wb[0]), g_cube1BondDescs_wb },
-};
-
-extern const ExpectedAssetValues g_assetsFromMissingCoverageExpectedValues[6] =
-{
-// total graph leaves bonds sub
- { 9, 8, 8, 12, 0 },
- { 17, 8, 15, 12, 8 },
- { 17, 15, 15, 9, 0 },
- { 9, 9, 8, 16, 0 },
- { 17, 9, 15, 16, 8 },
- { 17, 16, 15, 12, 0 },
-};
-
-
-void generateCube(GeneratorAsset& cubeAsset, NvBlastAssetDesc& assetDesc, size_t maxDepth, size_t width, int32_t supportDepth, CubeAssetGenerator::BondFlags bondFlags)
-{
- CubeAssetGenerator::Settings settings;
- settings.extents = GeneratorAsset::Vec3(1, 1, 1);
- CubeAssetGenerator::DepthInfo depthInfo;
- depthInfo.slicesPerAxis = GeneratorAsset::Vec3(1, 1, 1);
- depthInfo.flag = NvBlastChunkDesc::Flags::NoFlags;
- settings.depths.push_back(depthInfo);
- settings.bondFlags = bondFlags;
-
- for (uint32_t depth = 1; depth < maxDepth; ++depth)
- {
- depthInfo.slicesPerAxis = GeneratorAsset::Vec3((float)width, (float)width, (float)width);
- settings.depths.push_back(depthInfo);
- }
- settings.depths[(supportDepth > 0 ? supportDepth : maxDepth) - 1].flag = NvBlastChunkDesc::SupportFlag; // Leaves are support
-
- CubeAssetGenerator::generate(cubeAsset, settings);
-
- assetDesc.bondCount = (uint32_t)cubeAsset.solverBonds.size();
- assetDesc.bondDescs = cubeAsset.solverBonds.data();
- assetDesc.chunkCount = (uint32_t)cubeAsset.chunks.size();
- assetDesc.chunkDescs = cubeAsset.solverChunks.data();
-}
-
-void generateRandomCube(GeneratorAsset& cubeAsset, NvBlastAssetDesc& desc, uint32_t minChunkCount, uint32_t maxChunkCount)
-{
- CubeAssetGenerator::Settings settings;
- settings.extents = GeneratorAsset::Vec3(1, 1, 1);
- CubeAssetGenerator::DepthInfo depthInfo;
- depthInfo.slicesPerAxis = GeneratorAsset::Vec3(1, 1, 1);
- depthInfo.flag = NvBlastChunkDesc::Flags::NoFlags;
- settings.depths.push_back(depthInfo);
- uint32_t chunkCount = 1;
- while (chunkCount < minChunkCount)
- {
- uint32_t chunkMul;
- do
- {
- depthInfo.slicesPerAxis = GeneratorAsset::Vec3((float)(1 + rand() % 4), (float)(1 + rand() % 4), (float)(1 + rand() % 4));
- chunkMul = (uint32_t)(depthInfo.slicesPerAxis.x * depthInfo.slicesPerAxis.y * depthInfo.slicesPerAxis.z);
- } while (chunkMul == 1);
- if (chunkCount*chunkMul > maxChunkCount)
- {
- break;
- }
- chunkCount *= chunkMul;
- settings.depths.push_back(depthInfo);
- settings.extents = settings.extents * depthInfo.slicesPerAxis;
- }
- settings.depths.back().flag = NvBlastChunkDesc::SupportFlag; // Leaves are support
-
- // Make largest direction unit size
- settings.extents = settings.extents * (1.0f / std::max(settings.extents.x, std::max(settings.extents.y, settings.extents.z)));
-
- // Create asset
- CubeAssetGenerator::generate(cubeAsset, settings);
-
- desc.chunkDescs = cubeAsset.solverChunks.data();
- desc.chunkCount = (uint32_t)cubeAsset.solverChunks.size();
- desc.bondDescs = cubeAsset.solverBonds.data();
- desc.bondCount = (uint32_t)cubeAsset.solverBonds.size();
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
+
+
+#include "TestAssets.h"
+#include "AssetGenerator.h"
+#include <algorithm>
+
+const NvBlastChunkDesc g_cube1ChunkDescs[9] =
+{
+// centroid volume parent idx flags ID
+ { { 0.0f, 0.0f, 0.0f }, 8.0f, UINT32_MAX, NvBlastChunkDesc::NoFlags, 0 },
+ { {-0.5f,-0.5f,-0.5f }, 1.0f, 0, NvBlastChunkDesc::SupportFlag, 1 },
+ { { 0.5f,-0.5f,-0.5f }, 1.0f, 0, NvBlastChunkDesc::SupportFlag, 2 },
+ { {-0.5f, 0.5f,-0.5f }, 1.0f, 0, NvBlastChunkDesc::SupportFlag, 3 },
+ { { 0.5f, 0.5f,-0.5f }, 1.0f, 0, NvBlastChunkDesc::SupportFlag, 4 },
+ { {-0.5f,-0.5f, 0.5f }, 1.0f, 0, NvBlastChunkDesc::SupportFlag, 5 },
+ { { 0.5f,-0.5f, 0.5f }, 1.0f, 0, NvBlastChunkDesc::SupportFlag, 6 },
+ { {-0.5f, 0.5f, 0.5f }, 1.0f, 0, NvBlastChunkDesc::SupportFlag, 7 },
+ { { 0.5f, 0.5f, 0.5f }, 1.0f, 0, NvBlastChunkDesc::SupportFlag, 8 },
+};
+
+const NvBlastBondDesc g_cube1BondDescs[12] =
+{
+// normal area centroid userData chunks
+ { { { 1.0f, 0.0f, 0.0f }, 1.0f, { 0.0f,-0.5f,-0.5f }, 0 }, { 1, 2 } },
+ { { { 1.0f, 0.0f, 0.0f }, 1.0f, { 0.0f, 0.5f,-0.5f }, 0 }, { 3, 4 } },
+ { { { 1.0f, 0.0f, 0.0f }, 1.0f, { 0.0f,-0.5f, 0.5f }, 0 }, { 5, 6 } },
+ { { { 1.0f, 0.0f, 0.0f }, 1.0f, { 0.0f, 0.5f, 0.5f }, 0 }, { 7, 8 } },
+
+ { { { 0.0f, 1.0f, 0.0f }, 1.0f, {-0.5f, 0.0f,-0.5f }, 0 }, { 1, 3 } },
+ { { { 0.0f, 1.0f, 0.0f }, 1.0f, { 0.5f, 0.0f,-0.5f }, 0 }, { 2, 4 } },
+ { { { 0.0f, 1.0f, 0.0f }, 1.0f, {-0.5f, 0.0f, 0.5f }, 0 }, { 5, 7 } },
+ { { { 0.0f, 1.0f, 0.0f }, 1.0f, { 0.5f, 0.0f, 0.5f }, 0 }, { 6, 8 } },
+
+ { { { 0.0f, 0.0f, 1.0f }, 1.0f, {-0.5f,-0.5f, 0.0f }, 0 }, { 1, 5 } },
+ { { { 0.0f, 0.0f, 1.0f }, 1.0f, { 0.5f,-0.5f, 0.0f }, 0 }, { 2, 6 } },
+ { { { 0.0f, 0.0f, 1.0f }, 1.0f, {-0.5f, 0.5f, 0.0f }, 0 }, { 3, 7 } },
+ { { { 0.0f, 0.0f, 1.0f }, 1.0f, { 0.5f, 0.5f, 0.0f }, 0 }, { 4, 8 } },
+};
+
+const NvBlastBondDesc g_cube1BondDescs_wb[16] =
+{
+// normal area centroid userData chunks
+ { { { 1.0f, 0.0f, 0.0f }, 1.0f, { 0.0f,-0.5f,-0.5f }, 0 }, { 1, 2 } },
+ { { { 1.0f, 0.0f, 0.0f }, 1.0f, { 0.0f, 0.5f,-0.5f }, 0 }, { 3, 4 } },
+ { { { 1.0f, 0.0f, 0.0f }, 1.0f, { 0.0f,-0.5f, 0.5f }, 0 }, { 5, 6 } },
+ { { { 1.0f, 0.0f, 0.0f }, 1.0f, { 0.0f, 0.5f, 0.5f }, 0 }, { 7, 8 } },
+
+ { { { 0.0f, 1.0f, 0.0f }, 1.0f, {-0.5f, 0.0f,-0.5f }, 0 }, { 1, 3 } },
+ { { { 0.0f, 1.0f, 0.0f }, 1.0f, { 0.5f, 0.0f,-0.5f }, 0 }, { 2, 4 } },
+ { { { 0.0f, 1.0f, 0.0f }, 1.0f, {-0.5f, 0.0f, 0.5f }, 0 }, { 5, 7 } },
+ { { { 0.0f, 1.0f, 0.0f }, 1.0f, { 0.5f, 0.0f, 0.5f }, 0 }, { 6, 8 } },
+
+ { { { 0.0f, 0.0f, 1.0f }, 1.0f, {-0.5f,-0.5f, 0.0f }, 0 }, { 1, 5 } },
+ { { { 0.0f, 0.0f, 1.0f }, 1.0f, { 0.5f,-0.5f, 0.0f }, 0 }, { 2, 6 } },
+ { { { 0.0f, 0.0f, 1.0f }, 1.0f, {-0.5f, 0.5f, 0.0f }, 0 }, { 3, 7 } },
+ { { { 0.0f, 0.0f, 1.0f }, 1.0f, { 0.5f, 0.5f, 0.0f }, 0 }, { 4, 8 } },
+
+ { { { 0.0f, 0.0f,-1.0f }, 1.0f, {-0.5f,-0.5f,-1.0f }, 0 }, { 1, UINT32_MAX } },
+ { { { 0.0f, 0.0f,-1.0f }, 1.0f, { 0.5f,-0.5f,-1.0f }, 0 }, { 2, UINT32_MAX } },
+ { { { 0.0f, 0.0f,-1.0f }, 1.0f, {-0.5f, 0.5f,-1.0f }, 0 }, { 3, UINT32_MAX } },
+ { { { 0.0f, 0.0f,-1.0f }, 1.0f, { 0.5f, 0.5f,-1.0f }, 0 }, { 4, UINT32_MAX } },
+};
+
+const NvBlastChunkDesc g_cube2ChunkDescs[73] =
+{
+// centroid volume parent idx flags ID
+ { { 0.0f, 0.0f, 0.0f }, 8.0f, UINT32_MAX, NvBlastChunkDesc::NoFlags, 0 },
+ { {-0.5f, -0.5f, -0.5f }, 1.0f, 0, NvBlastChunkDesc::SupportFlag, 1 },
+ { { 0.5f, -0.5f, -0.5f }, 1.0f, 0, NvBlastChunkDesc::SupportFlag, 2 },
+ { {-0.5f, 0.5f, -0.5f }, 1.0f, 0, NvBlastChunkDesc::SupportFlag, 3 },
+ { { 0.5f, 0.5f, -0.5f }, 1.0f, 0, NvBlastChunkDesc::SupportFlag, 4 },
+ { {-0.5f, -0.5f, 0.5f }, 1.0f, 0, NvBlastChunkDesc::SupportFlag, 5 },
+ { { 0.5f, -0.5f, 0.5f }, 1.0f, 0, NvBlastChunkDesc::SupportFlag, 6 },
+ { {-0.5f, 0.5f, 0.5f }, 1.0f, 0, NvBlastChunkDesc::SupportFlag, 7 },
+ { { 0.5f, 0.5f, 0.5f }, 1.0f, 0, NvBlastChunkDesc::SupportFlag, 8 },
+ { {-0.25f-0.5f,-0.25f-0.5f,-0.25f-0.5f }, 0.125f, 1, NvBlastChunkDesc::NoFlags, 9 },
+ { { 0.25f-0.5f,-0.25f-0.5f,-0.25f-0.5f }, 0.125f, 1, NvBlastChunkDesc::NoFlags, 10 },
+ { {-0.25f-0.5f, 0.25f-0.5f,-0.25f-0.5f }, 0.125f, 1, NvBlastChunkDesc::NoFlags, 11 },
+ { { 0.25f-0.5f, 0.25f-0.5f,-0.25f-0.5f }, 0.125f, 1, NvBlastChunkDesc::NoFlags, 12 },
+ { {-0.25f-0.5f,-0.25f-0.5f, 0.25f-0.5f }, 0.125f, 1, NvBlastChunkDesc::NoFlags, 13 },
+ { { 0.25f-0.5f,-0.25f-0.5f, 0.25f-0.5f }, 0.125f, 1, NvBlastChunkDesc::NoFlags, 14 },
+ { {-0.25f-0.5f, 0.25f-0.5f, 0.25f-0.5f }, 0.125f, 1, NvBlastChunkDesc::NoFlags, 15 },
+ { { 0.25f-0.5f, 0.25f-0.5f, 0.25f-0.5f }, 0.125f, 1, NvBlastChunkDesc::NoFlags, 16 },
+ { {-0.25f+0.5f,-0.25f-0.5f,-0.25f-0.5f }, 0.125f, 2, NvBlastChunkDesc::NoFlags, 17 },
+ { { 0.25f+0.5f,-0.25f-0.5f,-0.25f-0.5f }, 0.125f, 2, NvBlastChunkDesc::NoFlags, 18 },
+ { {-0.25f+0.5f, 0.25f-0.5f,-0.25f-0.5f }, 0.125f, 2, NvBlastChunkDesc::NoFlags, 19 },
+ { { 0.25f+0.5f, 0.25f-0.5f,-0.25f-0.5f }, 0.125f, 2, NvBlastChunkDesc::NoFlags, 20 },
+ { {-0.25f+0.5f,-0.25f-0.5f, 0.25f-0.5f }, 0.125f, 2, NvBlastChunkDesc::NoFlags, 21 },
+ { { 0.25f+0.5f,-0.25f-0.5f, 0.25f-0.5f }, 0.125f, 2, NvBlastChunkDesc::NoFlags, 22 },
+ { {-0.25f+0.5f, 0.25f-0.5f, 0.25f-0.5f }, 0.125f, 2, NvBlastChunkDesc::NoFlags, 23 },
+ { { 0.25f+0.5f, 0.25f-0.5f, 0.25f-0.5f }, 0.125f, 2, NvBlastChunkDesc::NoFlags, 24 },
+ { {-0.25f-0.5f,-0.25f+0.5f,-0.25f-0.5f }, 0.125f, 3, NvBlastChunkDesc::NoFlags, 25 },
+ { { 0.25f-0.5f,-0.25f+0.5f,-0.25f-0.5f }, 0.125f, 3, NvBlastChunkDesc::NoFlags, 26 },
+ { {-0.25f-0.5f, 0.25f+0.5f,-0.25f-0.5f }, 0.125f, 3, NvBlastChunkDesc::NoFlags, 27 },
+ { { 0.25f-0.5f, 0.25f+0.5f,-0.25f-0.5f }, 0.125f, 3, NvBlastChunkDesc::NoFlags, 28 },
+ { {-0.25f-0.5f,-0.25f+0.5f, 0.25f-0.5f }, 0.125f, 3, NvBlastChunkDesc::NoFlags, 29 },
+ { { 0.25f-0.5f,-0.25f+0.5f, 0.25f-0.5f }, 0.125f, 3, NvBlastChunkDesc::NoFlags, 30 },
+ { {-0.25f-0.5f, 0.25f+0.5f, 0.25f-0.5f }, 0.125f, 3, NvBlastChunkDesc::NoFlags, 31 },
+ { { 0.25f-0.5f, 0.25f+0.5f, 0.25f-0.5f }, 0.125f, 3, NvBlastChunkDesc::NoFlags, 32 },
+ { {-0.25f+0.5f,-0.25f+0.5f,-0.25f-0.5f }, 0.125f, 4, NvBlastChunkDesc::NoFlags, 33 },
+ { { 0.25f+0.5f,-0.25f+0.5f,-0.25f-0.5f }, 0.125f, 4, NvBlastChunkDesc::NoFlags, 34 },
+ { {-0.25f+0.5f, 0.25f+0.5f,-0.25f-0.5f }, 0.125f, 4, NvBlastChunkDesc::NoFlags, 35 },
+ { { 0.25f+0.5f, 0.25f+0.5f,-0.25f-0.5f }, 0.125f, 4, NvBlastChunkDesc::NoFlags, 36 },
+ { {-0.25f+0.5f,-0.25f+0.5f, 0.25f-0.5f }, 0.125f, 4, NvBlastChunkDesc::NoFlags, 37 },
+ { { 0.25f+0.5f,-0.25f+0.5f, 0.25f-0.5f }, 0.125f, 4, NvBlastChunkDesc::NoFlags, 38 },
+ { {-0.25f+0.5f, 0.25f+0.5f, 0.25f-0.5f }, 0.125f, 4, NvBlastChunkDesc::NoFlags, 39 },
+ { { 0.25f+0.5f, 0.25f+0.5f, 0.25f-0.5f }, 0.125f, 4, NvBlastChunkDesc::NoFlags, 40 },
+ { {-0.25f-0.5f,-0.25f-0.5f,-0.25f+0.5f }, 0.125f, 5, NvBlastChunkDesc::NoFlags, 41 },
+ { { 0.25f-0.5f,-0.25f-0.5f,-0.25f+0.5f }, 0.125f, 5, NvBlastChunkDesc::NoFlags, 42 },
+ { {-0.25f-0.5f, 0.25f-0.5f,-0.25f+0.5f }, 0.125f, 5, NvBlastChunkDesc::NoFlags, 43 },
+ { { 0.25f-0.5f, 0.25f-0.5f,-0.25f+0.5f }, 0.125f, 5, NvBlastChunkDesc::NoFlags, 44 },
+ { {-0.25f-0.5f,-0.25f-0.5f, 0.25f+0.5f }, 0.125f, 5, NvBlastChunkDesc::NoFlags, 45 },
+ { { 0.25f-0.5f,-0.25f-0.5f, 0.25f+0.5f }, 0.125f, 5, NvBlastChunkDesc::NoFlags, 46 },
+ { {-0.25f-0.5f, 0.25f-0.5f, 0.25f+0.5f }, 0.125f, 5, NvBlastChunkDesc::NoFlags, 47 },
+ { { 0.25f-0.5f, 0.25f-0.5f, 0.25f+0.5f }, 0.125f, 5, NvBlastChunkDesc::NoFlags, 48 },
+ { {-0.25f+0.5f,-0.25f-0.5f,-0.25f+0.5f }, 0.125f, 6, NvBlastChunkDesc::NoFlags, 49 },
+ { { 0.25f+0.5f,-0.25f-0.5f,-0.25f+0.5f }, 0.125f, 6, NvBlastChunkDesc::NoFlags, 50 },
+ { {-0.25f+0.5f, 0.25f-0.5f,-0.25f+0.5f }, 0.125f, 6, NvBlastChunkDesc::NoFlags, 51 },
+ { { 0.25f+0.5f, 0.25f-0.5f,-0.25f+0.5f }, 0.125f, 6, NvBlastChunkDesc::NoFlags, 52 },
+ { {-0.25f+0.5f,-0.25f-0.5f, 0.25f+0.5f }, 0.125f, 6, NvBlastChunkDesc::NoFlags, 53 },
+ { { 0.25f+0.5f,-0.25f-0.5f, 0.25f+0.5f }, 0.125f, 6, NvBlastChunkDesc::NoFlags, 54 },
+ { {-0.25f+0.5f, 0.25f-0.5f, 0.25f+0.5f }, 0.125f, 6, NvBlastChunkDesc::NoFlags, 55 },
+ { { 0.25f+0.5f, 0.25f-0.5f, 0.25f+0.5f }, 0.125f, 6, NvBlastChunkDesc::NoFlags, 56 },
+ { {-0.25f-0.5f,-0.25f+0.5f,-0.25f+0.5f }, 0.125f, 7, NvBlastChunkDesc::NoFlags, 57 },
+ { { 0.25f-0.5f,-0.25f+0.5f,-0.25f+0.5f }, 0.125f, 7, NvBlastChunkDesc::NoFlags, 58 },
+ { {-0.25f-0.5f, 0.25f+0.5f,-0.25f+0.5f }, 0.125f, 7, NvBlastChunkDesc::NoFlags, 59 },
+ { { 0.25f-0.5f, 0.25f+0.5f,-0.25f+0.5f }, 0.125f, 7, NvBlastChunkDesc::NoFlags, 60 },
+ { {-0.25f-0.5f,-0.25f+0.5f, 0.25f+0.5f }, 0.125f, 7, NvBlastChunkDesc::NoFlags, 61 },
+ { { 0.25f-0.5f,-0.25f+0.5f, 0.25f+0.5f }, 0.125f, 7, NvBlastChunkDesc::NoFlags, 62 },
+ { {-0.25f-0.5f, 0.25f+0.5f, 0.25f+0.5f }, 0.125f, 7, NvBlastChunkDesc::NoFlags, 63 },
+ { { 0.25f-0.5f, 0.25f+0.5f, 0.25f+0.5f }, 0.125f, 7, NvBlastChunkDesc::NoFlags, 64 },
+ { {-0.25f+0.5f,-0.25f+0.5f,-0.25f+0.5f }, 0.125f, 8, NvBlastChunkDesc::NoFlags, 65 },
+ { { 0.25f+0.5f,-0.25f+0.5f,-0.25f+0.5f }, 0.125f, 8, NvBlastChunkDesc::NoFlags, 66 },
+ { {-0.25f+0.5f, 0.25f+0.5f,-0.25f+0.5f }, 0.125f, 8, NvBlastChunkDesc::NoFlags, 67 },
+ { { 0.25f+0.5f, 0.25f+0.5f,-0.25f+0.5f }, 0.125f, 8, NvBlastChunkDesc::NoFlags, 68 },
+ { {-0.25f+0.5f,-0.25f+0.5f, 0.25f+0.5f }, 0.125f, 8, NvBlastChunkDesc::NoFlags, 69 },
+ { { 0.25f+0.5f,-0.25f+0.5f, 0.25f+0.5f }, 0.125f, 8, NvBlastChunkDesc::NoFlags, 70 },
+ { {-0.25f+0.5f, 0.25f+0.5f, 0.25f+0.5f }, 0.125f, 8, NvBlastChunkDesc::NoFlags, 71 },
+ { { 0.25f+0.5f, 0.25f+0.5f, 0.25f+0.5f }, 0.125f, 8, NvBlastChunkDesc::NoFlags, 72 },
+};
+
+const NvBlastChunkDesc g_cube3ChunkDescs[11] =
+{
+// centroid volume parent idx flags ID
+ { { 0.0f, 0.0f, 0.0f }, 4.0f, UINT32_MAX, NvBlastChunkDesc::NoFlags, 0 },
+ { { 0.0f, 0.0f, 0.0f }, 3.0f, UINT32_MAX, NvBlastChunkDesc::NoFlags, 1 },
+ { { 0.0f, 0.0f, 0.0f }, 1.0f, UINT32_MAX, NvBlastChunkDesc::NoFlags, 2 },
+ { {-0.5f,-0.5f,-0.5f }, 1.0f, 0, NvBlastChunkDesc::SupportFlag, 3 },
+ { { 0.5f,-0.5f,-0.5f }, 1.0f, 0, NvBlastChunkDesc::SupportFlag, 4 },
+ { {-0.5f, 0.5f,-0.5f }, 1.0f, 0, NvBlastChunkDesc::SupportFlag, 5 },
+ { { 0.5f, 0.5f,-0.5f }, 1.0f, 1, NvBlastChunkDesc::SupportFlag, 6 },
+ { {-0.5f,-0.5f, 0.5f }, 1.0f, 1, NvBlastChunkDesc::SupportFlag, 7 },
+ { { 0.5f,-0.5f, 0.5f }, 1.0f, 1, NvBlastChunkDesc::SupportFlag, 8 },
+ { {-0.5f, 0.5f, 0.5f }, 1.0f, 2, NvBlastChunkDesc::SupportFlag, 9 },
+ { { 0.5f, 0.5f, 0.5f }, 1.0f, 2, NvBlastChunkDesc::SupportFlag, 10 },
+};
+
+const NvBlastBondDesc g_cube3BondDescs[12] =
+{
+// normal area centroid userData chunks
+ { { { 1.0f, 0.0f, 0.0f }, 1.0f,{ 0.0f,-0.5f,-0.5f }, 0 }, { 3, 4 } },
+ { { { 1.0f, 0.0f, 0.0f }, 1.0f,{ 0.0f, 0.5f,-0.5f }, 0 }, { 5, 6 } },
+ { { { 1.0f, 0.0f, 0.0f }, 1.0f,{ 0.0f,-0.5f, 0.5f }, 0 }, { 7, 8 } },
+ { { { 1.0f, 0.0f, 0.0f }, 1.0f,{ 0.0f, 0.5f, 0.5f }, 0 }, { 9, 10} },
+
+ { { { 0.0f, 1.0f, 0.0f }, 1.0f,{-0.5f, 0.0f,-0.5f }, 0 }, { 3, 5 } },
+ { { { 0.0f, 1.0f, 0.0f }, 1.0f,{ 0.5f, 0.0f,-0.5f }, 0 }, { 4, 6 } },
+ { { { 0.0f, 1.0f, 0.0f }, 1.0f,{-0.5f, 0.0f, 0.5f }, 0 }, { 7, 9 } },
+ { { { 0.0f, 1.0f, 0.0f }, 1.0f,{ 0.5f, 0.0f, 0.5f }, 0 }, { 8, 10} },
+
+ { { { 0.0f, 0.0f, 1.0f }, 1.0f,{-0.5f,-0.5f, 0.0f }, 0 }, { 3, 7 } },
+ { { { 0.0f, 0.0f, 1.0f }, 1.0f,{ 0.5f,-0.5f, 0.0f }, 0 }, { 4, 8 } },
+ { { { 0.0f, 0.0f, 1.0f }, 1.0f,{-0.5f, 0.5f, 0.0f }, 0 }, { 5, 9 } },
+ { { { 0.0f, 0.0f, 1.0f }, 1.0f,{ 0.5f, 0.5f, 0.0f }, 0 }, { 6, 10} },
+};
+
+const NvBlastBondDesc g_cube3BondDescs_wb[16] =
+{
+// normal area centroid userData chunks
+ { { { 1.0f, 0.0f, 0.0f }, 1.0f,{ 0.0f,-0.5f,-0.5f }, 0 }, { 3, 4 } },
+ { { { 1.0f, 0.0f, 0.0f }, 1.0f,{ 0.0f, 0.5f,-0.5f }, 0 }, { 5, 6 } },
+ { { { 1.0f, 0.0f, 0.0f }, 1.0f,{ 0.0f,-0.5f, 0.5f }, 0 }, { 7, 8 } },
+ { { { 1.0f, 0.0f, 0.0f }, 1.0f,{ 0.0f, 0.5f, 0.5f }, 0 }, { 9, 10} },
+
+ { { { 0.0f, 1.0f, 0.0f }, 1.0f,{-0.5f, 0.0f,-0.5f }, 0 }, { 3, 5 } },
+ { { { 0.0f, 1.0f, 0.0f }, 1.0f,{ 0.5f, 0.0f,-0.5f }, 0 }, { 4, 6 } },
+ { { { 0.0f, 1.0f, 0.0f }, 1.0f,{-0.5f, 0.0f, 0.5f }, 0 }, { 7, 9 } },
+ { { { 0.0f, 1.0f, 0.0f }, 1.0f,{ 0.5f, 0.0f, 0.5f }, 0 }, { 8, 10} },
+
+ { { { 0.0f, 0.0f, 1.0f }, 1.0f,{-0.5f,-0.5f, 0.0f }, 0 }, { 3, 7 } },
+ { { { 0.0f, 0.0f, 1.0f }, 1.0f,{ 0.5f,-0.5f, 0.0f }, 0 }, { 4, 8 } },
+ { { { 0.0f, 0.0f, 1.0f }, 1.0f,{-0.5f, 0.5f, 0.0f }, 0 }, { 5, 9 } },
+ { { { 0.0f, 0.0f, 1.0f }, 1.0f,{ 0.5f, 0.5f, 0.0f }, 0 }, { 6, 10} },
+
+ { { { 0.0f, 0.0f, 1.0f }, 1.0f,{-0.5f,-0.5f,-1.0f }, 0 }, { 3, UINT32_MAX} },
+ { { { 0.0f, 0.0f, 1.0f }, 1.0f,{ 0.5f,-0.5f,-1.0f }, 0 }, { 4, UINT32_MAX} },
+ { { { 0.0f, 0.0f, 1.0f }, 1.0f,{-0.5f, 0.5f,-1.0f }, 0 }, { 5, UINT32_MAX} },
+ { { { 0.0f, 0.0f, 1.0f }, 1.0f,{ 0.5f, 0.5f,-1.0f }, 0 }, { 6, UINT32_MAX} },
+};
+
+const NvBlastAssetDesc g_assetDescs[6] =
+{
+ // 2x2x2 axis-aligned cube centered at the origin, split into 8 depth-1 1x1x1 child chunks
+ { sizeof(g_cube1ChunkDescs) / sizeof(g_cube1ChunkDescs[0]), g_cube1ChunkDescs, sizeof(g_cube1BondDescs) / sizeof(g_cube1BondDescs[0]), g_cube1BondDescs },
+
+ // 2x2x2 axis-aligned cube centered at the origin, split into 8 depth-1 1x1x1 child chunks which are then split into 8 depth-2 (1/2)x(1/2)x(1/2) child chunks each
+ // Support is at depth-1, so the g_cube1BondDescs are used
+ { sizeof(g_cube2ChunkDescs) / sizeof(g_cube2ChunkDescs[0]), g_cube2ChunkDescs, sizeof(g_cube1BondDescs) / sizeof(g_cube1BondDescs[0]), g_cube1BondDescs },
+
+ // 2x2x2 axis-aligned cube centered at the origin, split into 8 depth-1 1x1x1 child chunks with multiple roots
+ { sizeof(g_cube3ChunkDescs) / sizeof(g_cube3ChunkDescs[0]), g_cube3ChunkDescs, sizeof(g_cube3BondDescs) / sizeof(g_cube3BondDescs[0]), g_cube3BondDescs },
+
+ // 2x2x2 axis-aligned cube centered at the origin, split into 8 depth-1 1x1x1 child chunks - contains world-bound chunks
+ { sizeof(g_cube1ChunkDescs) / sizeof(g_cube1ChunkDescs[0]), g_cube1ChunkDescs, sizeof(g_cube1BondDescs_wb) / sizeof(g_cube1BondDescs_wb[0]), g_cube1BondDescs_wb },
+
+ // 2x2x2 axis-aligned cube centered at the origin, split into 8 depth-1 1x1x1 child chunks which are then split into 8 depth-2 (1/2)x(1/2)x(1/2) child chunks each - contains world-bound chunks
+ // Support is at depth-1, so the g_cube1BondDescs_wb are used
+ { sizeof(g_cube2ChunkDescs) / sizeof(g_cube2ChunkDescs[0]), g_cube2ChunkDescs, sizeof(g_cube1BondDescs_wb) / sizeof(g_cube1BondDescs_wb[0]), g_cube1BondDescs_wb },
+
+ // 2x2x2 axis-aligned cube centered at the origin, split into 8 depth-1 1x1x1 child chunks with multiple roots - contains world-bound chunks
+ { sizeof(g_cube3ChunkDescs) / sizeof(g_cube3ChunkDescs[0]), g_cube3ChunkDescs, sizeof(g_cube3BondDescs_wb) / sizeof(g_cube3BondDescs_wb[0]), g_cube3BondDescs_wb },
+};
+
+
+
+struct ExpectedValues
+{
+ uint32_t totalChunkCount;
+ uint32_t graphNodeCount;
+ uint32_t leafChunkCount;
+ uint32_t bondCount;
+ uint32_t subsupportChunkCount;
+};
+
+const ExpectedAssetValues g_assetExpectedValues[6] =
+{
+// total graph leaves bonds sub
+ { 9, 8, 8, 12, 0 },
+ { 73, 8, 64, 12, 64 },
+ { 11, 8, 8, 12, 0 },
+ { 9, 9, 8, 16, 0 },
+ { 73, 9, 64, 16, 64 },
+ { 11, 9, 8, 16, 0 },
+};
+
+
+///////////// Badly-formed asset descs below //////////////
+
+const NvBlastChunkDesc g_cube1ChunkDescsMissingCoverage[9] =
+{
+// centroid volume parent idx flags ID
+ { { 0.0f, 0.0f, 0.0f }, 8.0f, UINT32_MAX, NvBlastChunkDesc::NoFlags, 0 },
+ { {-0.5f,-0.5f,-0.5f }, 1.0f, 0, NvBlastChunkDesc::SupportFlag, 1 },
+ { { 0.5f,-0.5f,-0.5f }, 1.0f, 0, NvBlastChunkDesc::SupportFlag, 2 },
+ { {-0.5f, 0.5f,-0.5f }, 1.0f, 0, NvBlastChunkDesc::SupportFlag, 3 },
+ { { 0.5f, 0.5f,-0.5f }, 1.0f, 0, NvBlastChunkDesc::SupportFlag, 4 },
+ { {-0.5f,-0.5f, 0.5f }, 1.0f, 0, NvBlastChunkDesc::SupportFlag, 5 },
+ { { 0.5f,-0.5f, 0.5f }, 1.0f, 0, NvBlastChunkDesc::SupportFlag, 6 },
+ { {-0.5f, 0.5f, 0.5f }, 1.0f, 0, NvBlastChunkDesc::SupportFlag, 7 },
+ { { 0.5f, 0.5f, 0.5f }, 1.0f, 0, NvBlastChunkDesc::NoFlags, 8 },
+};
+
+
+const NvBlastChunkDesc g_cube2ChunkDescsMissingCoverage1[17] =
+{
+// centroid volume parent idx flags ID
+ { { 0.0f, 0.0f, 0.0f }, 8.0f, UINT32_MAX, NvBlastChunkDesc::NoFlags, 0 },
+ { {-0.5f,-0.5f,-0.5f }, 1.0f, 0, NvBlastChunkDesc::NoFlags, 1 },
+ { { 0.5f,-0.5f,-0.5f }, 1.0f, 0, NvBlastChunkDesc::SupportFlag, 2 },
+ { {-0.5f, 0.5f,-0.5f }, 1.0f, 0, NvBlastChunkDesc::SupportFlag, 3 },
+ { { 0.5f, 0.5f,-0.5f }, 1.0f, 0, NvBlastChunkDesc::SupportFlag, 4 },
+ { {-0.5f,-0.5f, 0.5f }, 1.0f, 0, NvBlastChunkDesc::SupportFlag, 5 },
+ { { 0.5f,-0.5f, 0.5f }, 1.0f, 0, NvBlastChunkDesc::SupportFlag, 6 },
+ { {-0.5f, 0.5f, 0.5f }, 1.0f, 0, NvBlastChunkDesc::SupportFlag, 7 },
+ { { 0.5f, 0.5f, 0.5f }, 1.0f, 0, NvBlastChunkDesc::NoFlags, 8 },
+ { {-0.25f-0.5f,-0.25f-0.5f,-0.25f-0.5f }, 0.125f, 1, NvBlastChunkDesc::NoFlags, 9 },
+ { { 0.25f-0.5f,-0.25f-0.5f,-0.25f-0.5f }, 0.125f, 1, NvBlastChunkDesc::NoFlags, 10 },
+ { {-0.25f-0.5f, 0.25f-0.5f,-0.25f-0.5f }, 0.125f, 1, NvBlastChunkDesc::NoFlags, 11 },
+ { { 0.25f-0.5f, 0.25f-0.5f,-0.25f-0.5f }, 0.125f, 1, NvBlastChunkDesc::NoFlags, 12 },
+ { {-0.25f-0.5f,-0.25f-0.5f, 0.25f-0.5f }, 0.125f, 1, NvBlastChunkDesc::NoFlags, 13 },
+ { { 0.25f-0.5f,-0.25f-0.5f, 0.25f-0.5f }, 0.125f, 1, NvBlastChunkDesc::NoFlags, 14 },
+ { {-0.25f-0.5f, 0.25f-0.5f, 0.25f-0.5f }, 0.125f, 1, NvBlastChunkDesc::NoFlags, 15 },
+ { { 0.25f-0.5f, 0.25f-0.5f, 0.25f-0.5f }, 0.125f, 1, NvBlastChunkDesc::NoFlags, 16 },
+};
+
+
+const NvBlastChunkDesc g_cube2ChunkDescsMissingCoverage2[17] =
+{
+// centroid volume parent idx flags ID
+ { { 0.0f, 0.0f, 0.0f }, 8.0f, UINT32_MAX, NvBlastChunkDesc::NoFlags, 0 },
+ { {-0.5f,-0.5f,-0.5f }, 1.0f, 0, NvBlastChunkDesc::NoFlags, 1 },
+ { { 0.5f,-0.5f,-0.5f }, 1.0f, 0, NvBlastChunkDesc::SupportFlag, 2 },
+ { {-0.5f, 0.5f,-0.5f }, 1.0f, 0, NvBlastChunkDesc::SupportFlag, 3 },
+ { { 0.5f, 0.5f,-0.5f }, 1.0f, 0, NvBlastChunkDesc::SupportFlag, 4 },
+ { {-0.5f,-0.5f, 0.5f }, 1.0f, 0, NvBlastChunkDesc::SupportFlag, 5 },
+ { { 0.5f,-0.5f, 0.5f }, 1.0f, 0, NvBlastChunkDesc::SupportFlag, 6 },
+ { {-0.5f, 0.5f, 0.5f }, 1.0f, 0, NvBlastChunkDesc::SupportFlag, 7 },
+ { { 0.5f, 0.5f, 0.5f }, 1.0f, 0, NvBlastChunkDesc::NoFlags, 8 },
+ { {-0.25f-0.5f,-0.25f-0.5f,-0.25f-0.5f }, 0.125f, 1, NvBlastChunkDesc::NoFlags, 9 },
+ { { 0.25f-0.5f,-0.25f-0.5f,-0.25f-0.5f }, 0.125f, 1, NvBlastChunkDesc::NoFlags, 10 },
+ { {-0.25f-0.5f, 0.25f-0.5f,-0.25f-0.5f }, 0.125f, 1, NvBlastChunkDesc::NoFlags, 11 },
+ { { 0.25f-0.5f, 0.25f-0.5f,-0.25f-0.5f }, 0.125f, 1, NvBlastChunkDesc::NoFlags, 12 },
+ { {-0.25f-0.5f,-0.25f-0.5f, 0.25f-0.5f }, 0.125f, 1, NvBlastChunkDesc::NoFlags, 13 },
+ { { 0.25f-0.5f,-0.25f-0.5f, 0.25f-0.5f }, 0.125f, 1, NvBlastChunkDesc::NoFlags, 14 },
+ { {-0.25f-0.5f, 0.25f-0.5f, 0.25f-0.5f }, 0.125f, 1, NvBlastChunkDesc::NoFlags, 15 },
+ { { 0.25f-0.5f, 0.25f-0.5f, 0.25f-0.5f }, 0.125f, 1, NvBlastChunkDesc::SupportFlag, 16 },
+};
+
+
+const NvBlastAssetDesc g_assetDescsMissingCoverage[6] =
+{
+ { sizeof(g_cube1ChunkDescsMissingCoverage) / sizeof(g_cube1ChunkDescsMissingCoverage[0]), g_cube1ChunkDescsMissingCoverage, sizeof(g_cube1BondDescs) / sizeof(g_cube1BondDescs[0]), g_cube1BondDescs },
+ { sizeof(g_cube2ChunkDescsMissingCoverage1) / sizeof(g_cube2ChunkDescsMissingCoverage1[0]), g_cube2ChunkDescsMissingCoverage1, sizeof(g_cube1BondDescs) / sizeof(g_cube1BondDescs[0]), g_cube1BondDescs },
+ { sizeof(g_cube2ChunkDescsMissingCoverage2) / sizeof(g_cube2ChunkDescsMissingCoverage2[0]), g_cube2ChunkDescsMissingCoverage2, sizeof(g_cube1BondDescs) / sizeof(g_cube1BondDescs[0]), g_cube1BondDescs },
+ { sizeof(g_cube1ChunkDescsMissingCoverage) / sizeof(g_cube1ChunkDescsMissingCoverage[0]), g_cube1ChunkDescsMissingCoverage, sizeof(g_cube1BondDescs_wb) / sizeof(g_cube1BondDescs_wb[0]), g_cube1BondDescs_wb },
+ { sizeof(g_cube2ChunkDescsMissingCoverage1) / sizeof(g_cube2ChunkDescsMissingCoverage1[0]), g_cube2ChunkDescsMissingCoverage1, sizeof(g_cube1BondDescs_wb) / sizeof(g_cube1BondDescs_wb[0]), g_cube1BondDescs_wb },
+ { sizeof(g_cube2ChunkDescsMissingCoverage2) / sizeof(g_cube2ChunkDescsMissingCoverage2[0]), g_cube2ChunkDescsMissingCoverage2, sizeof(g_cube1BondDescs_wb) / sizeof(g_cube1BondDescs_wb[0]), g_cube1BondDescs_wb },
+};
+
+extern const ExpectedAssetValues g_assetsFromMissingCoverageExpectedValues[6] =
+{
+// total graph leaves bonds sub
+ { 9, 8, 8, 12, 0 },
+ { 17, 8, 15, 12, 8 },
+ { 17, 15, 15, 9, 0 },
+ { 9, 9, 8, 16, 0 },
+ { 17, 9, 15, 16, 8 },
+ { 17, 16, 15, 12, 0 },
+};
+
+
+void generateCube(GeneratorAsset& cubeAsset, NvBlastAssetDesc& assetDesc, size_t maxDepth, size_t width, int32_t supportDepth, CubeAssetGenerator::BondFlags bondFlags)
+{
+ CubeAssetGenerator::Settings settings;
+ settings.extents = GeneratorAsset::Vec3(1, 1, 1);
+ CubeAssetGenerator::DepthInfo depthInfo;
+ depthInfo.slicesPerAxis = GeneratorAsset::Vec3(1, 1, 1);
+ depthInfo.flag = NvBlastChunkDesc::Flags::NoFlags;
+ settings.depths.push_back(depthInfo);
+ settings.bondFlags = bondFlags;
+
+ for (uint32_t depth = 1; depth < maxDepth; ++depth)
+ {
+ depthInfo.slicesPerAxis = GeneratorAsset::Vec3((float)width, (float)width, (float)width);
+ settings.depths.push_back(depthInfo);
+ }
+ settings.depths[(supportDepth > 0 ? supportDepth : maxDepth) - 1].flag = NvBlastChunkDesc::SupportFlag; // Leaves are support
+
+ CubeAssetGenerator::generate(cubeAsset, settings);
+
+ assetDesc.bondCount = (uint32_t)cubeAsset.solverBonds.size();
+ assetDesc.bondDescs = cubeAsset.solverBonds.data();
+ assetDesc.chunkCount = (uint32_t)cubeAsset.chunks.size();
+ assetDesc.chunkDescs = cubeAsset.solverChunks.data();
+}
+
+void generateRandomCube(GeneratorAsset& cubeAsset, NvBlastAssetDesc& desc, uint32_t minChunkCount, uint32_t maxChunkCount)
+{
+ CubeAssetGenerator::Settings settings;
+ settings.extents = GeneratorAsset::Vec3(1, 1, 1);
+ CubeAssetGenerator::DepthInfo depthInfo;
+ depthInfo.slicesPerAxis = GeneratorAsset::Vec3(1, 1, 1);
+ depthInfo.flag = NvBlastChunkDesc::Flags::NoFlags;
+ settings.depths.push_back(depthInfo);
+ uint32_t chunkCount = 1;
+ while (chunkCount < minChunkCount)
+ {
+ uint32_t chunkMul;
+ do
+ {
+ depthInfo.slicesPerAxis = GeneratorAsset::Vec3((float)(1 + rand() % 4), (float)(1 + rand() % 4), (float)(1 + rand() % 4));
+ chunkMul = (uint32_t)(depthInfo.slicesPerAxis.x * depthInfo.slicesPerAxis.y * depthInfo.slicesPerAxis.z);
+ } while (chunkMul == 1);
+ if (chunkCount*chunkMul > maxChunkCount)
+ {
+ break;
+ }
+ chunkCount *= chunkMul;
+ settings.depths.push_back(depthInfo);
+ settings.extents = settings.extents * depthInfo.slicesPerAxis;
+ }
+ settings.depths.back().flag = NvBlastChunkDesc::SupportFlag; // Leaves are support
+
+ // Make largest direction unit size
+ settings.extents = settings.extents * (1.0f / std::max(settings.extents.x, std::max(settings.extents.y, settings.extents.z)));
+
+ // Create asset
+ CubeAssetGenerator::generate(cubeAsset, settings);
+
+ desc.chunkDescs = cubeAsset.solverChunks.data();
+ desc.chunkCount = (uint32_t)cubeAsset.solverChunks.size();
+ desc.bondDescs = cubeAsset.solverBonds.data();
+ desc.bondCount = (uint32_t)cubeAsset.solverBonds.size();
} \ No newline at end of file
diff --git a/test/src/utils/TestAssets.h b/test/src/utils/TestAssets.h
index a4d7e6b..cc3dc36 100644..100755
--- a/test/src/utils/TestAssets.h
+++ b/test/src/utils/TestAssets.h
@@ -1,70 +1,70 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
-
-
-#ifndef TESTASSETS_H
-#define TESTASSETS_H
-
-#include "NvBlast.h"
-#include "AssetGenerator.h"
-
-struct ExpectedAssetValues
-{
- uint32_t totalChunkCount;
- uint32_t graphNodeCount;
- uint32_t leafChunkCount;
- uint32_t bondCount;
- uint32_t subsupportChunkCount;
-};
-
-
-// Indexable asset descriptors and expected values
-extern const NvBlastAssetDesc g_assetDescs[6];
-extern const ExpectedAssetValues g_assetExpectedValues[6];
-
-// Indexable asset descriptors for assets missing coverage and expected values
-extern const NvBlastAssetDesc g_assetDescsMissingCoverage[6];
-extern const ExpectedAssetValues g_assetsFromMissingCoverageExpectedValues[6];
-
-
-inline uint32_t getAssetDescCount()
-{
- return sizeof(g_assetDescs) / sizeof(g_assetDescs[0]);
-}
-
-inline uint32_t getAssetDescMissingCoverageCount()
-{
- return sizeof(g_assetDescsMissingCoverage) / sizeof(g_assetDescsMissingCoverage[0]);
-}
-
-
-void generateCube(GeneratorAsset& cubeAsset, NvBlastAssetDesc& assetDesc, size_t maxDepth, size_t width,
- int32_t supportDepth = -1, CubeAssetGenerator::BondFlags bondFlags = CubeAssetGenerator::ALL_INTERNAL_BONDS);
-
-void generateRandomCube(GeneratorAsset& cubeAsset, NvBlastAssetDesc& assetDesc, uint32_t minChunkCount, uint32_t maxChunkCount);
-
-#endif // #ifdef TESTASSETS_H
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
+
+
+#ifndef TESTASSETS_H
+#define TESTASSETS_H
+
+#include "NvBlast.h"
+#include "AssetGenerator.h"
+
+struct ExpectedAssetValues
+{
+ uint32_t totalChunkCount;
+ uint32_t graphNodeCount;
+ uint32_t leafChunkCount;
+ uint32_t bondCount;
+ uint32_t subsupportChunkCount;
+};
+
+
+// Indexable asset descriptors and expected values
+extern const NvBlastAssetDesc g_assetDescs[6];
+extern const ExpectedAssetValues g_assetExpectedValues[6];
+
+// Indexable asset descriptors for assets missing coverage and expected values
+extern const NvBlastAssetDesc g_assetDescsMissingCoverage[6];
+extern const ExpectedAssetValues g_assetsFromMissingCoverageExpectedValues[6];
+
+
+inline uint32_t getAssetDescCount()
+{
+ return sizeof(g_assetDescs) / sizeof(g_assetDescs[0]);
+}
+
+inline uint32_t getAssetDescMissingCoverageCount()
+{
+ return sizeof(g_assetDescsMissingCoverage) / sizeof(g_assetDescsMissingCoverage[0]);
+}
+
+
+void generateCube(GeneratorAsset& cubeAsset, NvBlastAssetDesc& assetDesc, size_t maxDepth, size_t width,
+ int32_t supportDepth = -1, CubeAssetGenerator::BondFlags bondFlags = CubeAssetGenerator::ALL_INTERNAL_BONDS);
+
+void generateRandomCube(GeneratorAsset& cubeAsset, NvBlastAssetDesc& assetDesc, uint32_t minChunkCount, uint32_t maxChunkCount);
+
+#endif // #ifdef TESTASSETS_H
diff --git a/test/src/utils/TestProfiler.h b/test/src/utils/TestProfiler.h
index 7d80d88..5fc3bb4 100644..100755
--- a/test/src/utils/TestProfiler.h
+++ b/test/src/utils/TestProfiler.h
@@ -1,35 +1,35 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
-
-
-#ifndef TESTPROFILER_H
-#define TESTPROFILER_H
-
-#define TEST_ZONE_BEGIN(name) platformZoneStart(name)
-#define TEST_ZONE_END(name) platformZoneEnd()
-
-#endif // TESTPROFILER_H
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
+
+
+#ifndef TESTPROFILER_H
+#define TESTPROFILER_H
+
+#define TEST_ZONE_BEGIN(name) platformZoneStart(name)
+#define TEST_ZONE_END(name) platformZoneEnd()
+
+#endif // TESTPROFILER_H