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-rwxr-xr-x[-rw-r--r--]test/src/utils/TestAssets.h140
1 files changed, 70 insertions, 70 deletions
diff --git a/test/src/utils/TestAssets.h b/test/src/utils/TestAssets.h
index a4d7e6b..cc3dc36 100644..100755
--- a/test/src/utils/TestAssets.h
+++ b/test/src/utils/TestAssets.h
@@ -1,70 +1,70 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
-
-
-#ifndef TESTASSETS_H
-#define TESTASSETS_H
-
-#include "NvBlast.h"
-#include "AssetGenerator.h"
-
-struct ExpectedAssetValues
-{
- uint32_t totalChunkCount;
- uint32_t graphNodeCount;
- uint32_t leafChunkCount;
- uint32_t bondCount;
- uint32_t subsupportChunkCount;
-};
-
-
-// Indexable asset descriptors and expected values
-extern const NvBlastAssetDesc g_assetDescs[6];
-extern const ExpectedAssetValues g_assetExpectedValues[6];
-
-// Indexable asset descriptors for assets missing coverage and expected values
-extern const NvBlastAssetDesc g_assetDescsMissingCoverage[6];
-extern const ExpectedAssetValues g_assetsFromMissingCoverageExpectedValues[6];
-
-
-inline uint32_t getAssetDescCount()
-{
- return sizeof(g_assetDescs) / sizeof(g_assetDescs[0]);
-}
-
-inline uint32_t getAssetDescMissingCoverageCount()
-{
- return sizeof(g_assetDescsMissingCoverage) / sizeof(g_assetDescsMissingCoverage[0]);
-}
-
-
-void generateCube(GeneratorAsset& cubeAsset, NvBlastAssetDesc& assetDesc, size_t maxDepth, size_t width,
- int32_t supportDepth = -1, CubeAssetGenerator::BondFlags bondFlags = CubeAssetGenerator::ALL_INTERNAL_BONDS);
-
-void generateRandomCube(GeneratorAsset& cubeAsset, NvBlastAssetDesc& assetDesc, uint32_t minChunkCount, uint32_t maxChunkCount);
-
-#endif // #ifdef TESTASSETS_H
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
+
+
+#ifndef TESTASSETS_H
+#define TESTASSETS_H
+
+#include "NvBlast.h"
+#include "AssetGenerator.h"
+
+struct ExpectedAssetValues
+{
+ uint32_t totalChunkCount;
+ uint32_t graphNodeCount;
+ uint32_t leafChunkCount;
+ uint32_t bondCount;
+ uint32_t subsupportChunkCount;
+};
+
+
+// Indexable asset descriptors and expected values
+extern const NvBlastAssetDesc g_assetDescs[6];
+extern const ExpectedAssetValues g_assetExpectedValues[6];
+
+// Indexable asset descriptors for assets missing coverage and expected values
+extern const NvBlastAssetDesc g_assetDescsMissingCoverage[6];
+extern const ExpectedAssetValues g_assetsFromMissingCoverageExpectedValues[6];
+
+
+inline uint32_t getAssetDescCount()
+{
+ return sizeof(g_assetDescs) / sizeof(g_assetDescs[0]);
+}
+
+inline uint32_t getAssetDescMissingCoverageCount()
+{
+ return sizeof(g_assetDescsMissingCoverage) / sizeof(g_assetDescsMissingCoverage[0]);
+}
+
+
+void generateCube(GeneratorAsset& cubeAsset, NvBlastAssetDesc& assetDesc, size_t maxDepth, size_t width,
+ int32_t supportDepth = -1, CubeAssetGenerator::BondFlags bondFlags = CubeAssetGenerator::ALL_INTERNAL_BONDS);
+
+void generateRandomCube(GeneratorAsset& cubeAsset, NvBlastAssetDesc& assetDesc, uint32_t minChunkCount, uint32_t maxChunkCount);
+
+#endif // #ifdef TESTASSETS_H